[20:22:47][pdxmeshtype.cpp:596]: Failed to find animation: "SOV_modern_armor_idle_animation"... Make sure it is declared in a .asset file. [20:22:47][pdxmeshtype.cpp:596]: Failed to find animation: "SOV_modern_armor_moving_animation"... Make sure it is declared in a .asset file. [20:22:47][pdxmeshtype.cpp:596]: Failed to find animation: "SOV_modern_armor_attack_animation"... Make sure it is declared in a .asset file. [20:22:47][pdxassetutil.cpp:1095]: Duplicate texture 'Humvee.dds' found (current path 'gfx/models/units/vehicles/Humvee.dds', previous path 'gfx/models/units/pol_dlc/Humvee.dds') [20:22:47][pdxassetutil.cpp:1095]: Duplicate texture 'geo_gear_ROM_diffuse.dds' found (current path 'gfx/models/units/tanks/geo_gear_ROM_diffuse.dds', previous path 'gfx/models/units/geo_gear_ROM_diffuse.dds') [20:22:47][pdxassetutil.cpp:1095]: Duplicate texture 'geo_uniform_ROM_diffuse.dds' found (current path 'gfx/models/units/tanks/geo_uniform_ROM_diffuse.dds', previous path 'gfx/models/units/geo_uniform_ROM_diffuse.dds') [20:22:47][persistent.cpp:48]: Error: "Unexpected token: weather, near line: 9" in file: "map/strategicregions/116-Iran.txt" near line: 167 [20:22:47][pdxassetutil.cpp:1135]: Failed to find texture 'SOV_modern_armor_normal.dds' [20:22:47][pdx_entity.cpp:2254]: Couldn't find mesh "geo_IRA_bmp2_mesh" (or geo_IRA_bmp2_mesh is not of 'pdxmesh' type) [20:22:47][pdx_audio.cpp:1039]: Missing sound effect: jap_mechanized_vehicle_moving [20:22:47][pdx_entity.cpp:127]: Couldn't find sound effect: "jap_mechanized_vehicle_moving" [20:22:47][pdx_audio.cpp:1039]: Missing sound effect: jap_mechanized_vehicle_moving [20:22:47][pdx_entity.cpp:127]: Couldn't find sound effect: "jap_mechanized_vehicle_moving" [20:22:47][pdx_entity.cpp:2191]: Duplicate of geo_mechanized_entity added to entity system [20:22:47][pdx_entity.cpp:2191]: Duplicate of geo_leo2a4_entity added to entity system [20:22:47][pdx_entity.cpp:2191]: Duplicate of geo_leo2a4_entity added to entity system [20:22:47][pdx_entity.cpp:2191]: Duplicate of infantry_rifle_entity added to entity system [20:22:47][pdx_entity.cpp:2191]: Duplicate of infantry_rifle_entity added to entity system [20:22:47][pdx_entity.cpp:2191]: Duplicate of infantry_rifle_entity added to entity system [20:22:48][pdx_entity.cpp:323]: Failed to find entity "infantry_NVXGC_fal_entity" for attachment in infantry [20:22:48][pdx_entity.cpp:323]: Failed to find entity "geo_hol_aifv_entity" for attachment in vehicle [20:22:48][pdx_entity.cpp:323]: Failed to find entity "NOL_vehicle_infantry_rifle_entity" for attachment in infantry [20:22:48][persistent.cpp:48]: Error: "Unexpected token: army_attack_speed_factor, near line: 3138" in file: "common/technologies/land_doctrine.txt" near line: 3138 [20:22:49][persistent.cpp:48]: Error: "Unknown modifier: political_advisor_cost_factor, near line: 236" in file: "common/ideas/ainu.txt" near line: 236 [20:22:49][persistent.cpp:48]: Error: "Unknown modifier: unit_cavalry_design_cost_factor, near line: 155" in file: "common/ideas/army_spirits.txt" near line: 155 [20:22:49][persistent.cpp:48]: Error: "Unknown modifier: unit_artillery_brigade_design_cost_factor, near line: 237" in file: "common/ideas/army_spirits.txt" near line: 237 [20:22:49][persistent.cpp:48]: Error: "Unknown modifier: special_forces_speed_factor, near line: 2695" in file: "common/ideas/japan.txt" near line: 2695 [20:22:49][persistent.cpp:48]: Error: "Unknown modifier: special_forces_max_org_factor, near line: 2696" in file: "common/ideas/japan.txt" near line: 2696 [20:22:49][persistent.cpp:48]: Error: "training_time_factor specified multiple time, last value will be used: 0.1, near line: 164" in file: "common/ideas/republic_of_korea.txt" near line: 164 [20:22:49][texturehandler.cpp:160]: Texture Handler encountered missing texture file: gfx/leaders/CAL/William_Daniel_Johnson.dds [20:22:49][texturehandler.cpp:216]: Couldn't find texture file: 'gfx/leaders/CAL/William_Daniel_Johnson.dds' [20:22:49][texturehandler.cpp:160]: Texture Handler encountered missing texture file: gfx/leaders/KOR/Sim_Sang_Jung.dds [20:22:49][texturehandler.cpp:216]: Couldn't find texture file: 'gfx/leaders/KOR/Sim_Sang_Jung.dds' [20:22:49][database_scoped_variables.h:62]: invalid database object for effect/trigger: file: common/characters/LAO.txt line: 76 communism. use var:var_name to explicitly use variables in effects/triggers [20:22:49][texturehandler.cpp:160]: Texture Handler encountered missing texture file: gfx/leaders/LIB/Winston_Tubman.dds [20:22:49][texturehandler.cpp:216]: Couldn't find texture file: 'gfx/leaders/LIB/Winston_Tubman.dds' [20:22:49][texturehandler.cpp:160]: Texture Handler encountered missing texture file: gfx/leaders/MEN/Temtsulti_Shobtsood.dds [20:22:49][texturehandler.cpp:216]: Couldn't find texture file: 'gfx/leaders/MEN/Temtsulti_Shobtsood.dds' [20:22:51][database_scoped_variables.cpp:323]: invalid database object for effect/trigger: early_patrol_boat. use var:var_name to explicitly use variables in effects/triggers [20:22:51][database_scoped_variables.cpp:323]: invalid database object for effect/trigger: early_ship_hull_patrol_boat. use var:var_name to explicitly use variables in effects/triggers [20:22:51][virtualfilesystem.cpp:252]: Could not open file: common/countries/republic_of_koryo.txt, error: not found [20:22:55][database_scoped_variables.cpp:323]: invalid database object for effect/trigger: early_patrol_boat. use var:var_name to explicitly use variables in effects/triggers [20:22:55][database_scoped_variables.cpp:323]: invalid database object for effect/trigger: early_ship_hull_patrol_boat. use var:var_name to explicitly use variables in effects/triggers [20:22:55][equipment_effects.cpp:735]: 'history/countries/ARG - Argentina.txt:111: create_equipment_variant': 'Tanque Argentino Mediano' - Invalid module setup. Medium Armaments require: - Light Fixed Superstructure in a Turret slot - One Man Turret in a Turret slot [20:22:55][character_manager.cpp:296]: Large portrait path gfx/leaders/BHU/Dhendup_Tshering.dds has unexpected format, can't compute small portrait path [20:22:55][character_manager.cpp:296]: Large portrait path gfx/leaders/BHU/Thinley_Tobgyel.dds has unexpected format, can't compute small portrait path [20:22:55][effectimplementation.cpp:5135]: history/countries/ERI - Eritrea.txt:272: recruit_character: Unknown character [20:22:55][effectimplementation.cpp:5135]: history/countries/GND - Grenada.txt:221: recruit_character: Unknown character [20:22:55][effectimplementation.cpp:5135]: history/countries/HLS - HolySee.txt:181: recruit_character: Unknown character [20:22:55][effectimplementation.cpp:1868]: history/countries/HUN - Hungary.txt:209: add_ideas: Invalid idea: HUN_MOH. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [20:22:55][texturehandler.cpp:160]: Texture Handler encountered missing texture file: gfx/leaders/ISS/Brahim_Ghali.dds [20:22:55][texturehandler.cpp:216]: Couldn't find texture file: 'gfx/leaders/ISS/Brahim_Ghali.dds' [20:22:55][effectimplementation.cpp:5135]: history/countries/JAP - Japan.txt:394: recruit_character: Unknown character [20:22:55][effectimplementation.cpp:5135]: history/countries/JAP - Japan.txt:400: recruit_character: Unknown character [20:22:55][effectimplementation.cpp:5135]: history/countries/JAP - Japan.txt:428: recruit_character: Unknown character [20:22:55][effectimplementation.cpp:5135]: history/countries/KOR - Korea.txt:443: recruit_character: Unknown character [20:22:55][equipment_effects.cpp:735]: 'history/countries/MEX - Mexico.txt:90: create_equipment_variant': 'ERC 90' - Invalid module setup. Medium Armaments require: - Light Fixed Superstructure in a Turret slot - One Man Turret in a Turret slot [20:22:55][effectimplementation.cpp:5135]: history/countries/NAU - Nauru.txt:246: recruit_character: Unknown character [20:22:55][character_manager.cpp:296]: Large portrait path gfx/leaders/NOV/Aleksandar_Zakharchenko.dds has unexpected format, can't compute small portrait path [20:22:55][effectimplementation.cpp:5135]: history/countries/PRU - Peru.txt:280: recruit_character: Unknown character [20:22:55][character_manager.cpp:296]: Large portrait path gfx/leaders/QAT/Hamad_Al-Attiyah.dds has unexpected format, can't compute small portrait path [20:22:55][character_manager.cpp:308]: Result from converting gfx/leaders/QAT/Ghanem_bin_Shaheen.dds into small portrait does not exist [20:22:56][effectimplementation.cpp:5135]: history/countries/SWZ - Swaziland.txt:244: recruit_character: Unknown character [20:22:56][effectimplementation.cpp:5135]: history/countries/SEY - Seychelles.txt:240: recruit_character: Unknown character [20:22:56][technology_effect_implementation.cpp:909]: history/countries/URG - Uruguay.txt:230: set_technology: Invalid tech [20:22:56][effectimplementation.cpp:5135]: history/countries/WES - Western Sahara.txt:243: recruit_character: Unknown character [20:22:56][character_manager.cpp:272]: Large portrait path gfx/leaders/RYU/generals/Yuki_Sakata.dds has unexpected format, can't compute small portrait path [20:22:56][effectimplementation.cpp:1868]: history/countries/NDF - Anti-Imperialist National Democratic Front.txt:19: add_ideas: Invalid idea: NDF_the_land_of_sin. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [20:23:01][virtualfilesystem.cpp:252]: Could not open file: common/ENG_naval.txt, error: not found