[16:47:35][gfx_dx9.cpp:4479]: Loading settings for adapter -1, fullscreen=0, multisample=15 [16:47:35][gfx_dx9.cpp:4520]: Graphic Adapters: [16:47:35][gfx_dx9.cpp:4528]: 0: NVIDIA GeForce GTX 960 [16:47:35][gfx_dx9.cpp:4550]: Using Adapter [0] to check for multi-sampling support: [16:47:35][gfx_dx9.cpp:4573]: Using Adapter [0]: [16:47:36][gfx_dx9.cpp:4584]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [16:47:36][gfx_dx9.cpp:4634]: Graphics device: NVIDIA GeForce GTX 960 [16:47:36][gfx_dx9.cpp:4635]: Graphics driver: nvldumdx.dll [16:47:36][gfx_dx9.cpp:4636]: Driver version: 3179 [16:47:36][gfx_dx9.cpp:4651]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5741-11CF-837B-9F160EC2D235} VendorId: 4318 DeviceId: 5121 SubSysId: 915412056 Revision: 161 DriverVersion.HighPart: 2031616 DriverVersion.LowPart: 986219 [16:47:36][gfx_dx9.cpp:4674]: Instancing supported. [16:47:36][gfx_dx9.cpp:4724]: Video memory amount: 4095MB [16:47:36][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8 [16:47:36][gfx_dx9.cpp:4726]: MaxVertexBlendMatrices: 4 [16:47:36][gfx_dx9.cpp:4727]: MaxVertexBlendMatrixIndex: 8 [16:47:36][gfx_dx9.cpp:4728]: MaxSimultaneousTextures: 8 [16:47:36][gfx_dx9.cpp:4729]: MaxTextureBlendStages: 8 [16:47:36][gfx_dx9.cpp:4730]: MaxTextureWidth: 16384 [16:47:36][gfx_dx9.cpp:4731]: MaxTextureHeight: 16384 [16:47:36][gfx_dx9.cpp:4734]: Vertex Shader version: 3.0 [16:47:36][gfx_dx9.cpp:4740]: Pixel Shader version: 3.0 [16:47:36][graphicssettings.cpp:165]: 2 samples supported. [16:47:36][graphicssettings.cpp:165]: 4 samples supported. [16:47:36][graphicssettings.cpp:165]: 8 samples supported. [16:47:36][graphicssettings.cpp:201]: Support for Anisotropic filtering found. [16:47:36][graphicssettings.cpp:205]: Max Anisotropic filtering supported: 16 [16:47:36][graphicssettings.cpp:206]: Anisotropic filtering set to: 16 [16:47:40][gfx_dx9.cpp:4479]: Loading settings for adapter -1, fullscreen=1, multisample=15 [16:47:40][gfx_dx9.cpp:4520]: Graphic Adapters: [16:47:40][gfx_dx9.cpp:4528]: 0: NVIDIA GeForce GTX 960 [16:47:40][gfx_dx9.cpp:4550]: Using Adapter [0] to check for multi-sampling support: [16:47:40][gfx_dx9.cpp:4573]: Using Adapter [0]: [16:47:41][gfx_dx9.cpp:4584]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [16:47:41][gfx_dx9.cpp:4634]: Graphics device: NVIDIA GeForce GTX 960 [16:47:41][gfx_dx9.cpp:4635]: Graphics driver: nvldumdx.dll [16:47:41][gfx_dx9.cpp:4636]: Driver version: 3179 [16:47:41][gfx_dx9.cpp:4651]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5741-11CF-837B-9F160EC2D235} VendorId: 4318 DeviceId: 5121 SubSysId: 915412056 Revision: 161 DriverVersion.HighPart: 2031616 DriverVersion.LowPart: 986219 [16:47:41][gfx_dx9.cpp:4674]: Instancing supported. [16:47:41][gfx_dx9.cpp:4724]: Video memory amount: 4095MB [16:47:41][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8 [16:47:41][gfx_dx9.cpp:4726]: MaxVertexBlendMatrices: 4 [16:47:41][gfx_dx9.cpp:4727]: MaxVertexBlendMatrixIndex: 8 [16:47:41][gfx_dx9.cpp:4728]: MaxSimultaneousTextures: 8 [16:47:41][gfx_dx9.cpp:4729]: MaxTextureBlendStages: 8 [16:47:41][gfx_dx9.cpp:4730]: MaxTextureWidth: 16384 [16:47:41][gfx_dx9.cpp:4731]: MaxTextureHeight: 16384 [16:47:41][gfx_dx9.cpp:4734]: Vertex Shader version: 3.0 [16:47:41][gfx_dx9.cpp:4740]: Pixel Shader version: 3.0 [16:47:41][graphicssettings.cpp:165]: 2 samples supported. [16:47:41][graphicssettings.cpp:165]: 4 samples supported. [16:47:41][graphicssettings.cpp:165]: 8 samples supported. [16:47:41][graphicssettings.cpp:201]: Support for Anisotropic filtering found. [16:47:41][graphicssettings.cpp:205]: Max Anisotropic filtering supported: 16 [16:47:41][graphicssettings.cpp:206]: Anisotropic filtering set to: 16 [16:47:41][pdx_audio_sdl.cpp:111]: [0] Audio device: Speakers (2- USB Audio Device) [16:47:41][pdx_audio_sdl.cpp:118]: [0] Audio driver: wasapi [16:47:41][pdx_audio_sdl.cpp:118]: [1] Audio driver: directsound [16:47:41][pdx_audio_sdl.cpp:118]: [2] Audio driver: winmm [16:47:41][pdx_audio_sdl.cpp:118]: [3] Audio driver: disk [16:47:41][pdx_audio_sdl.cpp:118]: [4] Audio driver: dummy [16:47:41][pdx_audio_sdl.cpp:143]: Current audio driver: wasapi [16:47:41][pdx_audio_sdl.cpp:150]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024