[00:26:28]Working directory: J:\SteamSSD3\steamapps\common\Age of Wonders 4 [00:26:28] [00:26:28]UserPath set to: C:\Users\David\Documents\Paradox Interactive\Age of Wonders 4\ [00:26:28]Build Number: 78080 - Build Time: 2023-05-03 18:49:59 -STEAM BUILD [00:26:28]Processor count detected: 12 [00:26:28] [00:26:28]TESearchPathManager::Initialize took 0.001000 ms [00:26:28]Open: Could not create file C:\Users\David\Documents\Paradox Interactive\Age of Wonders 4\/Config/input_mode.txt: The system cannot find the file specified. [00:26:28]Using DXCORE for GPU detection [00:26:28]GPU preferences supported, asking to sort by Hardware and High Performance [00:26:28]Detected GPU NVIDIA GeForce RTX 3070 [00:26:28] [00:26:28]D3D12CreateDevice succeeded with feature level 12.1 [00:26:28] [00:26:28]GPU NVIDIA GeForce RTX 3070 is selected by name [00:26:28]Detected GPU Microsoft Basic Render Driver [00:26:28]D3D12CreateDevice succeeded with feature level 12.1 [00:26:28]GPU Microsoft Basic Render Driver is considered incompatible: Software adapters are skipped for performance reasons [00:26:28]Creating D3D12 device with adapter NVIDIA GeForce RTX 3070 [00:26:28]D3D12CreateDevice succeeded with feature level 12.1 [00:26:28] [00:26:28]LOCAL: budget: 7263.000 MiB, currentUsage: 3.938 MiB, availableForReservation: 3759.500 MiB, currentReservation: 0.000 MiBNEW LOCAL: budget: 7263.000 MiB, currentUsage: 3.938 MiB, availableForReservation: 3759.500 MiB, currentReservation: 3759.500 MiBNON-LOCAL: budget: 15566.016 MiB, currentUsage: 7.414 MiB, availableForReservation: 7911.008 MiB, currentReservation: 0.000 MiBNEW NON-LOCAL: budget: 15566.016 MiB, currentUsage: 7.414 MiB, availableForReservation: 7911.008 MiB, currentReservation: 384.000 MiBCastingFullyTypedFormatSupported = TRUE [00:26:28]RE initialized [00:26:28]VERF database initialized [00:26:28]Durable resource manager initialized [00:26:28]Durable handle manager initialized [00:26:28]Stream manager initialized [00:26:28]Allocated new Heap Suballocated GenericSmall heap (Default) (64.00 MiB) [00:26:28]Creating placed resource 'NULL Placeholder Texture (Tex1D)' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NULL Placeholder Texture (Tex1DArray)' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NULL Placeholder Texture (Tex2D)' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NULL Placeholder Texture (Tex2DArray)' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NULL Placeholder Texture (Tex3D)' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NULL Placeholder Texture (TexCube)' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NULL Placeholder Texture (TexCubeArray)' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NULL Placeholder Buffer' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) @ VA: [0x000000000C9D0000 - 0x000000000C9E4000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap TREVERFBufferMemoryManager Heap (64.00 MiB) [00:26:28]Creating committed resource 'TREVERFBufferMemoryManager Buffer' @ VA: [0x000000000CA00000 - 0x0000000010A00000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Render thread started initialized [00:26:28]Creating placed resource 'DitherTexture' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:28]Creating committed resource 'Upload Staging Buffer' @ VA: [0x0000000010A00000 - 0x0000000014A00000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:28]Creating committed resource 'Resident Staging Buffer' @ VA: [0x0000000014A00000 - 0x0000000018A00000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'RotationNoiseMap' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Swapchain created [00:26:28]Creating placed resource 'ImGui Fonts Texture' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]ResizeDisplay called: 0 0 [00:26:28]--- SYSTEM INFO [BEGIN]--- [00:26:28]Computer Name: DESKTOP-2AUF6FM [00:26:28]OS Name: Windows 10, Service Pack 0.0 [00:26:28]OS Version: 10.0 (Build 19041) [00:26:28]Application Address Range: 0x0000000000000008 - 0x0000000000010000 (8 MB) [00:26:28]CPU: AMD Ryzen 5 5600X 6-Core Processor , Cores: 12 [00:26:28]RAM: 32668 MB [00:26:28]GPU: NVIDIA GeForce RTX 3070, VRAM: 8031 MB, Driver: 31.0.15.3179 [00:26:28]--- SYSTEM INFO [END] --- [00:26:28]Content Search Path Added: C:\Users\David\Documents\Paradox Interactive\Age of Wonders 4\MAPS\ (prio:0) [ENABLED] [00:26:28]Content Search Path Added: C:\Users\David\Documents\Paradox Interactive\Age of Wonders 4\GENERATEDMAPS\ (prio:0) [ENABLED] [00:26:28]Content Search Path Added: J:\SteamSSD3\steamapps\common\Age of Wonders 4\LANGUAGE\EN\ (prio:0) [ENABLED] [00:26:28]Content Search Path Added: J:\SteamSSD3\steamapps\common\Age of Wonders 4\LANGUAGE\EN\ (prio:0) [ENABLED] [00:26:28]Content Search Path Added: J:\SteamSSD3\steamapps\common\Age of Wonders 4\DEVELOPMENT\DEVOVERRIDES\ (prio:1) [ENABLED] [00:26:28]{ [00:26:28] "telemetry_init": { [00:26:28] "branch": "hotfix", [00:26:28] "early_seniority_estimate": 3, [00:26:28] "time": 561016, [00:26:28] "unittest": 0, [00:26:28] "datetime": "2023-05-04 00:26:29" [00:26:28] } [00:26:28]}__ENDTELEMETRY__ [00:26:28]TNetSession::Setup [00:26:28]Frontend [SetState]: TBootupFES (immediate: false) (called from: TFrontend::Initialize) [00:26:28]0.637556s in: Application initialization finished [00:26:28] [00:26:28]WM_SIZE: 1264 681 [00:26:28]ResizeDisplay called: 1264 681 [00:26:28]WM_SIZE: 1920 1057 [00:26:28]ResizeDisplay called: 1920 1057 [00:26:28]TApplication::Initialize took 603.875977 ms [00:26:28]Allocated new Heap Suballocated GenericSmall heap (Readback) (16.00 MiB) [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B660000 - 0x000000001B670000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]CONTROLLER_SKIP_GAMEINPUT set; Skipping GameInputCreate and pretending we failed [00:26:28]Frontend [STATE +]: TBootupFES [00:26:28]Bootup: SetState 0 -> 4 (0.000000s in previous state) [00:26:28]Load Package Content: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\ExpansionPass\ExpansionPass.acp [00:26:28]Load Package Content: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Influencer\Influencer.acp [00:26:28]Load Package Content: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\PreOrder\PreOrder.acp [00:26:28]Load Package Content: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\SignUp\SignUp.acp [00:26:28]Load Package Content: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\System\System.acp [00:26:28]Load Package Content: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\Title.acp [00:26:28]Load Package Content: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\Packs\PFX\Deprecated\Deprecated.acp [00:26:28]Allocated new Heap Stream Heap (1024.00 MiB) [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B650000 - 0x000000001B660000) [00:26:28]AftermathHandle allocated: 0 [00:26:28] [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B640000 - 0x000000001B64F010) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B640000 - 0x000000001B64E010) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B630000 - 0x000000001B64E000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Search Path Added: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\ExpansionPass\ (prio:0) [00:26:28]Package found: EXPANSIONPASS [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B630000 - 0x000000001B63D010) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B630000 - 0x000000001B63C010) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B620000 - 0x000000001B63C000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Search Path Added: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Influencer\ (prio:0) [00:26:28]Package found: INFLUENCER [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B620000 - 0x000000001B62B010) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B620000 - 0x000000001B62A010) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B610000 - 0x000000001B62A000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Search Path Added: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\PreOrder\ (prio:0) [00:26:28]Package found: PREORDER [00:26:28]Creating placed resource 'TREVERFInternalSetupContext Timestamp Buffer' on heap 'Suballocated GenericSmall heap (Readback)' (0x0000042D8F9500E8) @ VA: [0x000000001B600000 - 0x000000001B61A000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Search Path Added: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\SignUp\ (prio:0) [00:26:28]Package found: SIGNUP [00:26:28]Content Search Path Added: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\System\ (prio:0) [00:26:28]Package found: SYSTEM [00:26:28]Content Search Path Added: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\ (prio:0) [00:26:28]Package found: TITLE [00:26:28]Destroying buffer 'Upload Staging Buffer' from heap 'Upload Staging Heap' (0x0000042D8F950078) @ VA: [0x0000000010A00000, 0x0000000014A00000) [00:26:28]AftermathHandle release: 0Freeing Heap 'Upload Staging Heap' (0x0000042D8F950078) (64.00 MiB) [00:26:28]Destroying buffer 'Resident Staging Buffer' from heap 'Resident Staging Heap' (0x0000042D8F9500B0) @ VA: [0x0000000014A00000, 0x0000000018A00000) [00:26:28]AftermathHandle release: 0Freeing Heap 'Resident Staging Heap' (0x0000042D8F9500B0) (64.00 MiB) [00:26:28]Content Search Path Added: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\Packs\PFX\Deprecated\ (prio:0) [00:26:28]Package found: DEPRECATED [00:26:28]Bootup: SetState 4 -> 3 (0.000000s in previous state) [00:26:28]Open: Could not create file DependencyMap.txt: The system cannot find the file specified. [00:26:28]Bootup: SetState 3 -> 1 (0.000000s in previous state) [00:26:28]Cannot resolve full path of: PICKUP_ICONS.CLB [00:26:28]Cannot open content dependency: PICKUP_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\INTERFACE.RPK) [00:26:28]Cannot resolve full path of: GLOBALSETTINGS_STRATEGIC_ICONS.CLB [00:26:28]Cannot open content dependency: GLOBALSETTINGS_STRATEGIC_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\INTERFACE.RPK) [00:26:28]Cannot resolve full path of: COLONYUPGRADE_ICONS.CLB [00:26:28]Cannot open content dependency: COLONYUPGRADE_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\INTERFACE.RPK) [00:26:28]Cannot resolve full path of: INTERFACE_ICONS.CLB [00:26:28]Cannot open content dependency: INTERFACE_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\INTERFACE.RPK) [00:26:28]Cannot resolve full path of: SHARED_BACKGROUNDS_ICONS.CLB [00:26:28]Cannot open content dependency: SHARED_BACKGROUNDS_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\INTERFACE.RPK) [00:26:28]Cannot resolve full path of: COLONYUPGRADE_ICONS_ECONOMY_PROTOTYPE.CLB [00:26:28]Cannot open content dependency: COLONYUPGRADE_ICONS_ECONOMY_PROTOTYPE.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\INTERFACE.RPK) [00:26:28]Cannot resolve full path of: SHARED_BACKGROUNDS_ICONS.CLB [00:26:28]Cannot open content dependency: SHARED_BACKGROUNDS_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\TACTICAL\COREDEFINITIONS_TACTICAL.RPK) [00:26:28]Cannot resolve full path of: SHARED_ACTIVE_UNITPROPERTIES_ICONS.CLB [00:26:28]Cannot open content dependency: SHARED_ACTIVE_UNITPROPERTIES_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\TACTICAL\COREINTERFACE.RPK) [00:26:28]Cannot resolve full path of: UNITPROPERTIES_ICONS.CLB [00:26:28]Cannot open content dependency: UNITPROPERTIES_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\TACTICAL\COREINTERFACE.RPK) [00:26:28]Creating placed resource 'INTERFACE_EFFECTS _InterfaceMagicFlowmap' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Durable Staging Heap (64.00 MiB) [00:26:28]Content Registered: GAMECAMERA.RPK (H:7) [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_SHADING.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TC_MOVEGRID_INTERFACE Hex_Icons_Decals Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating committed resource 'Durable Staging Buffer' @ VA: [0x000000001B870000 - 0x000000001F870000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE GREY.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TC_MOVEGRID_INTERFACE Hex_Icons_Decals Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_BACKGROUND.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TC_MOVEGRID_INTERFACE Melee_Overwatch_Decals Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE STEREO_NOISE.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TC_MOVEGRID_INTERFACE Melee_Overwatch_Decals Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE WHITE.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Hex_Icons_Interface [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Melee_Overwatch_Decals [00:26:28]Creating placed resource 'SYSTEM_CORE BLACK.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE RED.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE GREEN.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Content Registered: SYSTEM_SHADERS.CLB (H:17) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE BLUE.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_SKY_MIDDLE.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_SKY_NEAR.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_SKY_FAR.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE BRDF' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE SUN_HDR' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_CORE SUN_HDR is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SYSTEM_CORE Metallic_Halfrough.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE Metallic_Matte.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE Metallic_Reflective.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EnvironmentSet EnvironmentMap Texture' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]AftermathHandle allocated: 0 [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE Dielectric_Halfrough.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EnvironmentSet Cloud Texture' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE Dielectric_Reflective.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Suballocated Generic heap (Default) (64.00 MiB) [00:26:28]Creating placed resource 'INTERFACE_EFFECTS _InterfaceMagicShape' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950078) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_NORMAL.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE PINK.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE TEAL.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE YELLOW.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Registered: CORECAMERA_TACTICAL.RPK (H:19) [00:26:28]Content Registered: TC_MOVEGRID_INTERFACE.CLB (H:24) [00:26:28]Content Registered: COREDEFINITIONS_TAGS_TACTICAL.RPK (H:29) [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_DIFFUSE.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_ROUGH_TRANSPARENT.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE soot_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE Dielectric_Matte.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACE_EFFECTS _InterfaceMagicFocusMask' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950078) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DarkRed.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE PERLIN' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_MASK.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_GLASS.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_Skinfallof.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE skin shader_1d_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_TRANSPARENT.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE TransparancyGradient.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_CORE TransparancyGradient.dds is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SYSTEM_CORE BLACK_ALPHA.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_RIM_INVERTED.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_CORE DEFAULT_RIM_INVERTED.dds is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SYSTEM_CORE HalfTransparent.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE Quarter.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE TwoThirds.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE dirt_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE dirt_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE checker-pattern-black-white-83198621.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_CORE checker-pattern-black-white-83198621.tga is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SYSTEM_CORE cloud_fow.TGA' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_CORE cloud_fow.TGA is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SYSTEM_CORE flowmap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_CORE flowmap.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SYSTEM_CORE flowmap.TGA' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_CORE flowmap.TGA is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SYSTEM_CORE terrainFog.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_CORE terrainFog.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SYSTEM_CORE image1.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_CORE image1.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SYSTEM_CORE Circle.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE shiny_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE UnitPanel_Gradient_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE WHITE_NOALPHA_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE MainCursor.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_CORE DEFAULT_RIM.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28] [00:26:28].bank loaded: 'J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\AUDIO\MASTER_BANK.STRINGS.BANK' [00:26:28]Content Registered: DEFAULTENVIRONMENT.ENV (H:36) [00:26:28]Content Registered: DEFAULTORBITALENVIRONMENT.ENV (H:39) [00:26:28]Content Registered: WORLDMAP_UNDERGROUND_UPDATE_02.ENV (H:48) [00:26:28] [00:26:28].bank loaded: 'J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\AUDIO\MASTER_BANK.BANK' [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE [00:26:28]Detected bus bus:/VCA-MUSIC/MX [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Weapons/Area [00:26:28]Detected bus bus:/VCA-INTERFACE [00:26:28]Detected bus bus:/VCA-INTERFACE/UI [00:26:28]Detected bus bus:/VCA-MUSIC/MX/Strategic [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Weapons [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/3D/TC [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/3D/AgeOfSpells [00:26:28]Detected bus bus:/VCA-SPEECH/DX/VO/VO-STORY/ONBOARDING OBJECTIVES [00:26:28]Detected bus bus:/VCA-SPEECH/DX/VO/VO-GAMEPLAY [00:26:28]Detected bus bus:/VCA-MUSIC [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/3D/Sites [00:26:28]Detected bus bus:/VCA-INTERFACE/UI/Interface/GameEvents(Musical) [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Weapons/Casts [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Locomotion [00:26:28]Detected bus bus:/VCA-SPEECH/DX/VO [00:26:28]Detected bus bus:/VCA-INTERFACE/UI/Interface [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Emotes [00:26:28]Detected bus bus:/VCA-SPEECH/DX/VO/VO-STORY/INTRO [00:26:28]Detected bus bus:/VCA-SPEECH [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/2D/WorldMap/Looping [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/2D/Abstract [00:26:28]Detected bus bus:/VCA-INTERFACE/UI/Selects [00:26:28]Detected bus bus:/VCA-MUSIC/MX/Stingers/GameEvents [00:26:28]Detected bus bus:/VCA-UNITS/UNITS [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Weapons/Pre-Hit [00:26:28]Detected bus bus:/VCA-SPEECH/DX/VO/VO-GAMEPLAY/TUTORIAL [00:26:28]Detected bus bus:/VCA-MUSIC/MX/Tactical [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/2D/TC/OneShots [00:26:28]Detected bus bus:/VCA-EVENTS [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/3D [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/2D/WorldMap [00:26:28]Detected bus bus:/VCA-SPEECH/DX/VO/VO-GAMEPLAY/TOME LORE [00:26:28]Detected bus bus:/VCA-MUSIC/MX/Menu [00:26:28]Detected bus bus:/VCA-UNITS [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/2D [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/2D/TC [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Locomotion/Killed [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/3D/Towns [00:26:28]Detected bus bus:/VCA-MUSIC/MX/Stingers/StoryEvents [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Weapons/Hits [00:26:28]Detected bus bus:/VCA-AMBIENCE [00:26:28]Detected bus bus:/VCA-SPEECH/DX/VO/VO-STORY [00:26:28]Detected bus bus:/VCA-SPEECH/DX/VO/VO-GAMEPLAY/NOTIFICATIONS [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/2D/Menu [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Locomotion/Move [00:26:28]Detected bus bus:/VCA-SPEECH/DX/VO/VO-GAMEPLAY/FRONTEND TUTORIAL [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/2D/TC/Loops [00:26:28]Detected bus bus:/VCA-MUSIC/MX/Stingers [00:26:28]Detected bus bus:/VCA-INTERFACE/UI/Events [00:26:28]Detected bus bus:/VCA-SPEECH/DX/VO/VO-STORY/CAMPAIGN [00:26:28]Detected bus bus:/VCA-SPEECH/DX [00:26:28]Detected bus bus:/VCA-EFFECTS [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/2D/WorldMap/OneShots [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/Reverb-CavernBelowGround_Ambience [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/Reverb-OutsideAboveGround_Ambience [00:26:28]Detected bus bus:/VCA-AMBIENCE/AMBIENCE/Reverb-InsideBuilding_Ambience [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Reverb-OutsideAboveGround_Units [00:26:28]Detected bus bus:/VCA-UNITS/UNITS/Reverb-OutsideAboveGround_Map_Select [00:26:28]Detected bus bus:/ [00:26:28] [00:26:28].bank loaded: 'J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\AUDIO\MUSIC_TITLE.BANK' [00:26:28].bank loaded: 'J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\AUDIO\VOICEOVER_TITLE.BANK' [00:26:28] [00:26:28].bank loaded: 'J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\AUDIO\SFX_TITLE.BANK' [00:26:28]Content Registered: EN.MO (H:4) [00:26:28]Content Registered: WORLDMAP_UNDERGROUND.ENV (H:45) [00:26:28]Terrain Texture _DEFAULT_TERRAIN_TYPE_TEXTURES is outdated: Please link a texture from a CLBContent Registered: MASTER_BANK.STRINGS.BANK (H:67) [00:26:28]Creating placed resource 'Terrain Texture Preview: _DEFAULT_TERRAIN_TYPE_TEXTURES' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950078) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Registered: INTERFACE_EFFECTS.CLB (H:6) [00:26:28]Content Registered: SYSTEM_CORE.CLB (H:15) [00:26:28]Content Registered: TAGBOOK_DEFINITIONS_WORLDMAP.RPK (H:43) [00:26:28]Content Registered: MASTER_BANK.BANK (H:66) [00:26:28]Content Registered: MUSIC_TITLE.BANK (H:68) [00:26:28]Content Registered: SFX_TITLE.BANK (H:69) [00:26:28]Content Registered: VOICEOVER_TITLE.BANK (H:70) [00:26:28]Content Registered: RENDERSETTINGS_TACTICAL.RPK (H:49) [00:26:28]Content Registered: RENDERSETTINGS_STRATEGIC.RPK (H:50) [00:26:28]Content Registered: TAGBOOK_DEFINITIONS.RPK (H:58) [00:26:28]Content Registered: SYSTEM_INTERFACE.RPK (H:1) [00:26:28]Content Registered: CAMERASHAKES_PFX.RPK (H:63) [00:26:28]Content Registered: CORE_PROVIDERS.RPK (H:71) [00:26:28]Content Registered: TAGBOOK_DEFINITIONS_UNITS.RPK (H:72) [00:26:28]Content Registered: RENDERSETTINGS.RPK (H:35) [00:26:28]Content Registered: AUDIO.RPK (H:54) [00:26:28]Content Registered: CULTURE_PROVIDERS.RPK (H:59) [00:26:28]Content Registered: ESSENCE_PROVIDERS.RPK (H:60) [00:26:28]Destroying buffer 'Durable Staging Buffer' from heap 'Durable Staging Heap' (0x0000042D8F9500B0) @ VA: [0x000000001B870000, 0x000000001F870000) [00:26:28]AftermathHandle release: 0Freeing Heap 'Durable Staging Heap' (0x0000042D8F9500B0) (64.00 MiB) [00:26:28]Content Registered: SKIN_PROVIDERS.RPK (H:61) [00:26:28] [00:26:28]Creating placed resource 'SYSTEM_EFFECTS Roughness-metallic.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Durable Staging Heap (64.00 MiB) [00:26:28]Creating committed resource 'Durable Staging Buffer' @ VA: [0x0000000014A00000 - 0x0000000018A00000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS CilinderMask.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS _DEFAULT_TERRAIN_GRADIENT_TEXTURE' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS _DEFAULT_TERRAIN_DOMAIN_TEXTURE' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS _DEFAULT_TERRAIN_NORMAL_TEXTURE.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS Sun_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS GlassTest.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS _DEFAULT_TERRAIN_BORDER_TEXTURE' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS checker.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_EFFECTS checker.tga is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SYSTEM_EFFECTS Bliep.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS Mountain_Side_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS Mountain_Top_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SYSTEM_EFFECTS GradientMap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture SYSTEM_EFFECTS GradientMap.png is uncompressed! Please re-import as a compressed texture! [00:26:28]RenderFullscreen[SWAPCHAIN_OUTPUT](Material: _Overlay, Pass: POSTPROCESS [RGB]): Submitted draw call with depth stencil set to enabled, but without a valid depth stencil target bound. Is fine, but the validation layer complains when you do this, so instead of finding out sometime twenty years from now, you find out now. With a better clue of where and why. [00:26:28]Allocated new Heap Dedicated RenderTarget heap (Default) (8.44 MiB) [00:26:28]Creating committed resource 'RenderOutput' [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Registered: SYSTEM_EFFECTS.CLB (H:16) [00:26:28]Content Registered: SYSTEM.CLB (H:5) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Node_Icons [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Buttons [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Village_Icons [00:26:28]Creating placed resource 'CLOUDS_TACTICAL Clouds Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DIPLOMACY_ICONS Personality TML Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TC_UNITSHIELD_INTERFACE ShieldIcon_Eye.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TRAJECTORY_ICONS Trajectory_Icons Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Trajectory_Icons [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Theme_Icons [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Overlay_Icons [00:26:28]Creating placed resource 'UNITYPEICONS MagicTexture_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture TC_UNITSHIELD_INTERFACE ShieldIcon_Eye.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'FOAM FoamMask2.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'COAST_STRATEGIC Coast Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'MOVEPATHICON Path_GREEN.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'CLOUDS_TACTICAL Clouds Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DIPLOMACY_ICONS Pronouncement TML Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Clouds [00:26:28]Creating placed resource 'TERRAIN_DECALS_STRATEGIC SM_Decal_Sahara Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DIPLOMACY_ICONS Empire Relation TML Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FOAM FoamMask.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'MOVEPATHICON Path_Line.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Fire_Burst Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'GAMEPLAY_ICONS Magic Materials Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950078) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TC_UNITSHIELD_INTERFACE ShieldIcon_FullCover.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'COAST_STRATEGIC Coast Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Morale [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: AbilitiesPassive [00:26:28]Creating placed resource 'TERRAIN_DECALS_STRATEGIC SM_Decal_Sahara Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture TC_UNITSHIELD_INTERFACE ShieldIcon_FullCover.png is uncompressed! Please re-import as a compressed texture! [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Hero Skills [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Tomes - FX [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Tomes - Opened [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: (null) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Forms [00:26:28]Creating placed resource 'FOAM Sand_blend2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Culture [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Magic Materials [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Resources [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Magic Materials - GameIcon [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Pantheon [00:26:28]Creating placed resource 'TERRAIN_DECALS_STRATEGIC SM_Decal_Sahara Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Main Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'UNITYPEICONS UnitypeIcons TML Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DIPLOMACY_ICONS Trade TML Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: UnitypeIcons [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TC_UNITSHIELD_INTERFACE ShieldIcon_HalfCover.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: UnitypeIcons TML [00:26:28]Creating placed resource 'MOVEPATHICON Path_RED.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TML_ICONS TMLIcons Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950078) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture TC_UNITSHIELD_INTERFACE ShieldIcon_HalfCover.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS HalfAlpha.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FOAM foam3_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_DECALS_STRATEGIC SM_Decal_Sahara Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES ExplosionBurst Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FOAM FoamWM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DIPLOMACY_ICONS Vassalage State Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Colony_Skills_Icons [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Influence Icon [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: State_Treaties_Icons [00:26:28]Creating placed resource 'MOVEPATHICON Hex_OVER Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Casus Belli Icons [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Reputation Icons [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Relation Icon [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Faction Shop Icons [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Popular Support Icons [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Unkown Commander Icon [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Personality [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Personality TML [00:26:28]Creating placed resource 'COAST_STRATEGIC Coast Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Pronouncement [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Pronouncement TML [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Empire Relation [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Empire Relation TML [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Vassalage State [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Vassalage State TML [00:26:28]Creating placed resource 'TC_UNITSHIELD_INTERFACE ShieldWall_[MASK_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'MOVEPATHICON Hex_OVER Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'MOVEGRID Move Grid Icons Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_DECALS_STRATEGIC SM_Decal_Beach Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Move Grid Icons [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'LAIR_STRATEGIC Eyes Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC Temperate_Grass_CT_[SRGB].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_TC_Vine_Texture_initialShadingGroup_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TC_UNITSHIELD_INTERFACE ShieldWall_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'MOVEPATHICON Path_TEAL.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TML_ICONS ControllerIcons_XBox Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Blood Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'COAST_STRATEGIC Coast Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'LAIR_STRATEGIC Lair_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC Vegetation_01_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_DECALS_STRATEGIC SM_Decal_Beach Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_TC_Vine_Texture_initialShadingGroup_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'LAIR_STRATEGIC Lair_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'COAST_STRATEGIC Algea_Algea[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Smoke Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC BirchTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TML_ICONS ControllerIcons_Playstation Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TC_UNITSHIELD_INTERFACE ShieldFX Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: ControllerIcons_XBox [00:26:28]Creating placed resource 'TERRAIN_DECALS_STRATEGIC SM_Decal_Beach Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Coast [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_TC_Vine_Texture_initialShadingGroup_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'LAIR_STRATEGIC Lair_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'MOVEPATHICON Path_Normal.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_Mortar_lambert1_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC BuxusBush_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PROJECTILES Bullet_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SPIDER_SET_TACTICAL Spider_Atlas_SpiderWebs_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_DECALS_STRATEGIC SM_Decal_Beach Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Shells Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'LAIR_STRATEGIC LairCave_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_Mortar_lambert1_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Electricity Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_Mortar_lambert1_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PROJECTILES DEFAULT_PC_MASK.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_DECALS_STRATEGIC Cliffs Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SPIDER_SET_TACTICAL Spider_Atlas_SpiderWebs_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'MOVEPATHICON Path_Rallypoint.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'LAIR_STRATEGIC LairCave_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC OakTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Psi Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: ShieldFX [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL FireDecals Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SPIDER_SET_TACTICAL Spider_Atlas_SpiderWebs_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_DECALS_STRATEGIC Cliffs Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'MOVEPATHICON Target.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: SM_Decal_Sahara [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Standard_Diffuse' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: SM_Decal_Beach [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Cliffs [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture MOVEPATHICON Target.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'LAIR_STRATEGIC LairCave_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS GradientsTwirl.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Numbers Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC Flowers_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Eyes [00:26:28]Creating placed resource 'FX_SET_TACTICAL FireDecals Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PFX_MODELS GradientsTwirl.tga is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS GradientALpha.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED eyeOutside_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS GradientALpha.tga is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'MOVEPATHICON Target_Rallypoint.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Standard_Normal' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture MOVEPATHICON Target_Rallypoint.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Other Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SPIDER_SET_TACTICAL Spider_Atlas_SpiderWebs_Small_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC PineTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL FireDecals Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeBlind_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_Concerteblocks_defaultMat_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS EyeGlow_Ratkin_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'MOVEPATHICON UnitFlag_Counter_[MASK].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Standard_Mask' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture MOVEPATHICON UnitFlag_Counter_[MASK].png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Liquid Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Standard Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Clouds Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL FireDecals Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES TC_PlayerSelection_Icons Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL MudDecals Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Crits Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS EyeGlow_Ratkin_MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Military Tab Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture TOME_OVERLAYS EyeGlow_Ratkin_MASK_DXT5].tga is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC LushGrass_Temperate_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BloodSpatters_Diffuse' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeBlind_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_Concerteblocks_defaultMat_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL MudDecals Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SPIDER_SET_TACTICAL Spider_Atlas_SpiderWebs_Small_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS EyeGlow_Toad_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Explosion_01 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS EyeGlow_Toad_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BloodSpatters Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeBlue_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Arcadian_Water_Ripple_Decal_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL MudDecals Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED eyeOutside_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SPIDER_SET_TACTICAL Spider_Atlas_SpiderWebs_Small_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Explosion_02 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS TomeOverlayEyes_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Explosion_03 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BloodSpatters Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeBlind_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL MudDecals Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Arcadian_Water_Ripple_Decal_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC PineTrees_3D_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Arcadian_Water_Ripple_Decal_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Lightning Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BloodSpatters Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeHazel_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL Rubble_Diffuse' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS TomeOverlayEyes_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC OakTrees_3D_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Smoke_01 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC BirchTrees_3D_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Smoke_02 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Black_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL Rubble_Normal' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL BurningTexture_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS TomeOverlayVeins_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS cloud_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC Birchleaves_WM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Various Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Albino_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL Rubble_Mask' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL BurningTexture_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS TomeOverlayVeins_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS checker.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Smoke_03 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC Birchleaves_WM_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PFX_MODELS checker.tga is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Flamethrower_02 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL Rubble Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Fire_TextureFinal.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS cloud_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Fire_TextureFinal.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'EYES_SHARED CleanNormalextreme_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC Birchleaves_WM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS TomeOverlayVeins2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeBlue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS VeinsOverlay_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES T_SoftRock_Rock_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Untitled-3.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL BurningTexture_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Goo_Diffuse' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeBrown_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PFX_MODELS Untitled-3.tga is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Goo_Normal' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES T_SoftRock_Rock_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL Tracks Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS VeinsOverlay_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS cloud_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeAmber_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeGreen_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeLightBlue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL Tracks Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED BlindRed_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS Steelskin_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS cloud2_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS Steelskin_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL Tracks Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS GoldTouched_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS GoldTouched_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS GoldTouched_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS JoySiphoner_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeCatLightBlue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES T_SoftRock_Rock_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeCatBrown_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeCatGreen_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS JoySiphoner_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Smoke.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS VeinsXnormal[NM]_normals.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Smoke.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'TOME_OVERLAYS frostlingXNORMAL[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES HolyScroll.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS HumanMaleBodyUpdated_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES HolyScroll.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'TOME_OVERLAYS HumanMaleBodyUpdated_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES HolyScrollV2.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS HumanMaleBodyUpdated_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES HolyScrollV2.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Natural Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS Frostling_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Triumph_logo.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS Frostling_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Triumph_logo.tga is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES PoisonSkull Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS LeafSkinXNORMAL[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS LeafSkin_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES WerkgewoonOuleh.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES WerkgewoonOuleh.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES CrackTest.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES CrackTest.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS cloud_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS LeafSkin_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeCatAmber_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS Annointed_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Flame_01 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS VeinsOverlayVesselofChaos_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Flame_02 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeCatBlue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS VeinsOverlayVesselofChaos_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS cloud2_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Flame_03 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES ArcaneFlipbook Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL Tracks Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Goo_Mask' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeCatHazel_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS WightbornXNORMAL[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Arachna_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS WightBorn_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Flamethrower_01 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28] [00:26:28]Creating placed resource 'FX_SET_TACTICAL Impact Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Goo Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Nimue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL Impact Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS ScionCombinedXnormal[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Flamethrower_03 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL Impact_Arc Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL Impact_Arc Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL Impact_Arc Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL Impact_Arc Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Meandor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS VeinsOverlaySCION_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Oil_Rig_01 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL Impact Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BurnedEarth_Diffuse' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS face_gradient.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL Impact Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS tri_sheet_mask.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS tri_sheet_mask.dds is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'FX_SET_TACTICAL Runes Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Oil_Rig_02 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS WightbornPurple_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Oil_Rig_03 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL Runes Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS gas_alpha.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Meandor_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS gas_alpha.dds is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES FleshBW_Tex.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS spiral_NM.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TOME_OVERLAYS Scion_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL Runes Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES FleshBW_Tex.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Nature Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Star_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'FX_SET_TACTICAL Runes Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Star_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: FireDecals [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: MudDecals [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Tracks [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Impact [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BurnedEarth_Normal' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Yaka_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Sparks Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED EyeBlue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS cloud_tile_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Nature_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame7.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Nature_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS cloud_tile_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:28]Texture PARTICLES frame7.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES frame8.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BurnedEarth_Mask' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Registered: NODE_ICONS.CLB (H:8) [00:26:28]Content Registered: DIPLOMACY_ICONS.CLB (H:9) [00:26:28]Content Registered: CITYUPGRADES_ICONS.CLB (H:13) [00:26:28]Content Registered: GAMEPLAY_ICONS.CLB (H:14) [00:26:28]Content Registered: TRAJECTORY_ICONS.CLB (H:21) [00:26:28]Content Registered: CLOUDS_TACTICAL.CLB (H:23) [00:26:28]Content Registered: TC_UNITSHIELD_INTERFACE.CLB (H:26) [00:26:28]Content Registered: PLATFORM_ICONS.CLB (H:27) [00:26:28]Content Registered: SHARED_PASSIVE_UNITPROPERTIES_ICONS.CLB (H:28) [00:26:28]Content Registered: TML_ICONS.CLB (H:31) [00:26:28]Content Registered: VILLAGE_ICONS_ECONOMY.CLB (H:32) [00:26:28]Content Registered: UNITYPEICONS.CLB (H:33) [00:26:28]Content Registered: FOAM.CLB (H:40) [00:26:28]Content Registered: COAST_STRATEGIC.CLB (H:41) [00:26:28]Content Registered: LEVELED_ICONS_INTERFACE.CLB (H:42) [00:26:28]Content Registered: TERRAIN_DECALS_STRATEGIC.CLB (H:47) [00:26:28]Content Registered: MOVEGRID.CLB (H:55) [00:26:28]Content Registered: CITY_DEFAULT.CLB (H:56) [00:26:28]Content Registered: LAIR_STRATEGIC.CLB (H:65) [00:26:28]Content Registered: PROJECTILES.CLB (H:73) [00:26:28]Creating placed resource 'SHIP_SKINS RamShip_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating committed resource 'Upload Staging Buffer' @ VA: [0x0000000320200000 - 0x0000000324200000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:28]Creating committed resource 'Resident Staging Buffer' @ VA: [0x0000000324200000 - 0x0000000328200000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES frame8.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BurnedEarth Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS RamShip_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame9.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Crit_Icon_03.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES frame9.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'EYES_SHARED Astral_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS Crit_Icon_03.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Goo_Blue_Diffuse' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame10.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS RamShip_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES frame10.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS Fumble_Icon_01.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Chaos_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS Fumble_Icon_01.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Goo_Blue_Normal' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame11.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS RamShip_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES frame11.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS SandPebbles_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS Rope_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Goo_Blue_Mask' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame0.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL ImpactCraters_Goo_Blue Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES frame0.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHIP_SKINS Rope_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS SandPebbles_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Order_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame1.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BloodSpatters_Blue_Diffuse' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES frame1.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS SandPebbles_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS Rope_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Shadow_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame2.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Materium_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES frame2.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS Generic_HexRing.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BloodSpatters_Blue Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS BallistaShip_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame3.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Content Registered: SYSTEM.RPK (H:0) [00:26:28]Content Registered: MOVEPATHICON.CLB (H:25) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Yellow_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES frame3.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS Circle05.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Order_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS BallistaShip_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Registered: SPIDER_SET_TACTICAL.CLB (H:76) [00:26:28]Creating placed resource 'INTERFACEASSETS GenericPanels Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950078) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame4.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BloodSpatters_Blue Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES frame4.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS Circle04.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'EYES_SHARED Pink_[DIFF_DXT1] copy.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS BallistaShip_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame5.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL BloodSpatters_Blue Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES frame5.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS unit selection.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'DESTRUCTION_DECALS_TACTICAL Liquid_Diffuse' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES frame6.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PFX_MODELS unit selection.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: ImpactCraters_Standard [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: BloodSpatters [00:26:28]Creating placed resource 'SHIP_SKINS Defenese_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Rubble [00:26:28]Texture PARTICLES frame6.png is uncompressed! Please re-import as a compressed texture! [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: ImpactCraters_Goo [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Impact_Arc [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: BurnedEarth [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: ImpactCraters_Goo_Blue [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: BloodSpatters_Blue [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Liquid_Decals [00:26:28]Creating placed resource 'PARTICLES ArcaneSmoke.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS Defenese_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Slow_foot_image.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES ArcaneSmoke.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHIP_SKINS Defenese_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Durable Staging Heap (64.00 MiB) [00:26:28]Allocated new Heap Suballocated Generic heap (Default) (64.00 MiB) [00:26:28]Creating placed resource 'BOOTUP noname Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950200) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Lframe0.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_Untitled_lambert1_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS ShipTravel_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating committed resource 'Durable Staging Buffer' @ VA: [0x000000032C200000 - 0x0000000330200000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Lframe0.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS T_Untitled_lambert1_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Lframe1.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS ShipTravel_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_Untitled_lambert1_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Lframe1.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Lframe2.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_Node_Engery_CW_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Lframe2.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Lframe3.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS ShipTravel_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Lframe3.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS T_Node_Engery_CW_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Lframe4.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS z.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Lframe4.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHIP_SKINS ShipTravel_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Lframe5.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Registered: TERRAIN_TEMPERATE_DECORATIONS_STRATEGIC.CLB (H:62) [00:26:28]Content Registered: FX_SET_TACTICAL.CLB (H:78) [00:26:28]Creating committed resource 'Upload Staging Buffer' @ VA: [0x0000000330200000 - 0x0000000334200000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:28]Creating committed resource 'Resident Staging Buffer' @ VA: [0x0000000334200000 - 0x0000000338200000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Lframe5.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS moon.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS GhostShip_Sails_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Lframe6.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS MindControl.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS GhostShip_Sails_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Lframe6.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Lframe7.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS anomaly_color.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Lframe7.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS GhostShip_Sails_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS anomaly_color.psd is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Lframe8.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS anomaly_mask.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Lframe8.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHIP_SKINS GhostShip_Body_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame0.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS GhostShip_Body_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PFX_MODELS anomaly_mask.psd is uncompressed! Please re-import as a compressed texture! [00:26:28]Texture PARTICLES L2frame0.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS T_Concerteblocks_defaultMat_[MASK_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame1.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Electrified.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS GhostShip_Body_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES L2frame1.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame2.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Poisoned.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES L2frame2.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHIP_SKINS Ships_Ribs_Bones_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame3.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Water_NM.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS Ships_Ribs_Bones_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES L2frame3.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame4.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Water_NM2.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES L2frame4.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHIP_SKINS Ships_Ribs_Bones_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame5.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS BoneGolem_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES L2frame5.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame6.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Entropy.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES L2frame6.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHIP_SKINS BoneGolem_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame7.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS siphonerDrainLight_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES L2frame7.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHIP_SKINS BoneGolem_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame8.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS BonePile_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES L2frame8.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS siphonerDrainLight_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame9.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS BonePile_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES L2frame9.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame10.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHIP_SKINS BonePile_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES L2frame10.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES L2frame11.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES L2frame11.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Skull0.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Registered: TOME_OVERLAYS.CLB (H:81) [00:26:28]Creating placed resource 'PFX_MODELS Noise01.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Waterbed Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Skull0.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull1.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC String_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Skull1.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull2.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC String_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull2.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS Noise02.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC String_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull3.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Waterbed Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull3.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS Noise03.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Pool_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Registered: TML_DEFINITIONS.RPK (H:12) [00:26:28]Content Registered: DESTRUCTION_DECALS_TACTICAL.CLB (H:77) [00:26:28]Content Registered: EYES_SHARED.CLB (H:80) [00:26:28]Creating placed resource 'PARTICLES Skull4.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Water3_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull4.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS Smoke_Detail01.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Pool_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull5.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES CapeDefault_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Skull5.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Water2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Smoke_Detail02.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC WaterFall_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull6.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Water_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES CapeDefault_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Skull6.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull7.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Smoke_Detail03.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull7.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Sand_Coast_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Pool_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Smoke_Detail04.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC WaterFall_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES CapeDefault_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC OceanPlateau_masks_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull8.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC WaterFall_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Smoke_Detail05.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Skull8.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FeatherCape_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC OceanPlateau_masks_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Selection_ring_UI.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Black_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS Selection_ring_UI.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Skull9.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FeatherCape_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull9.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Sand_blend2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Fire_TextureFinal.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Black_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS Fire_TextureFinal.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Skull10.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Black_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Oceans_Texturing_Oceans_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Skull10.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Fire_TextureFinal2.0.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FeatherCape_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS Fire_TextureFinal2.0.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Skull11.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Node_Mana_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull11.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Oceans_Texturing_Oceans_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Smoke.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES ShoulderFeathers_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull12.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PFX_MODELS Smoke.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS triumph_logo_alpha.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull12.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Sand_blend_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Node_Mana_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS triumph_logo_alpha.tga is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES ShoulderFeathers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Node_Mana_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull13.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Mana_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES ShoulderFeathers_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Skull13.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull14.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS flee_arrow.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Mana_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Skull14.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS flee_arrow.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Skull15.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Kelp_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Feathers_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Skull15.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull16.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Mana_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull16.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Stream_Texturing_Temperate_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS SkullKirko_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Stream_Texturing_Temperate_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull17.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Stream_Texturing_Temperate_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull17.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Feathers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS SkullKirko_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Rock_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull18.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Stream_Texturing_Mediterranean_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull18.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Feathers_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Stream_Texturing_Sahara_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Rock_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Stream_Texturing_Highlands_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS FleshBW_Tex.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES CrowRIM.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull19.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS FleshBW_Tex.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'NODE_STRATEGIC Rock_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull19.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Stream_Texturing_Arctic_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS SkullKirko_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull20.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC Rock_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Skull20.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FuriesCape_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Stream_Texturing_Desolate_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Distortion_NM.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull21.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC fountain_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull21.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FuriesCape_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC fountain_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Arrow_Highlander.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC fountain_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull22.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Beach_Shells_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull22.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FuriesCape_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS GenericUIElements Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950200) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS FleeArrow.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC ivy_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PFX_MODELS FleeArrow.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Skull23.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Beach_Shells_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull23.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES ScoutCape_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Balor_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC ivy_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull24.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC Beach_Shells_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull24.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES ScoutCape_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC ivy_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES ScoutCape_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Skull25.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES ScoutCape_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Skull25.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS Balor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC water_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC OceanRock_Gradient_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Final_Scroll_Sheet_[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES WarlockCape_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Balor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC water_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC OceanRock_Gradient_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC water_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES WarlockCape_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC OysterNode_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES AoW3_Sprites Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC OceanRock_Gradient_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Butterfly_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC OysterNode_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES CapeDarkPursuer_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'NODE_STRATEGIC OysterNode_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES cloud_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC OceanRock_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS crow_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES CapeDarkPursuer_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES cloud_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC OceanRock_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS seagull_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Generic_HexagonGradient.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapePattern_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Generic_HexagonGradient.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC OceanRock_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS parrot_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES MateriumTextureLight.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapePattern_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC T_Stream_Texturing_Arctic_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES MateriumTextureLight.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS bat_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC MountainUpdate_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapePattern_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES TrailFire.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS bat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC MountainUpdate_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES TrailFire.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderRippedBlack_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES MateriumTexture.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC MountainUpdate_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderRippedBlack_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES MateriumTexture.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS wake_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'TERRAIN_WATERBED_STRATEGIC MountainUpdate_Water_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderRippedBlack_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Shaman_Troll_Staff_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS wake_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderRippedBlack_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Waterbed [00:26:28]Creating placed resource 'PARTICLES T_WindPFX.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Final_Scroll_Sheet_[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Model pCube2 has invalid LOD 0! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeRune_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES T_WindPFX.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PFX_MODELS Wood_Normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Wind.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeRune_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Wood_Normal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES lightning_test3.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeRune_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Wood_Normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES lightning_test3.tga is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeRune_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES ripple_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS FireFly_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES lava2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapePC_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Gradient.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS FireFly_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Affinity Tome Enchantments Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapePC_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Shadow_Detail.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PFX_MODELS Circle01.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Shadow_Detail.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapePC_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Shadow.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapePC_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Shadow.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Testing.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderRippedPC_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Testing.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Testing2.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderRippedPC_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Testing2.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Testing3.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderRippedPC_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Testing3.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderRippedPC_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES CircleHQ.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES CapeDarkPursuer_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES CircleHQ.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Smoke_05 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousPattern_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Smoke_04 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousPattern_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousPattern_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Slash.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousPattern_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Slash.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousScout_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Noise01.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousScout_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Noise01.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousScout_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Noise03.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS GenericImages Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950200) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousScout_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]Texture PARTICLES Noise03.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Noise04.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousPC_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Noise04.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Noise05.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousPC_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Noise05.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousPC_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Trail01Vert.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeaderCapeIndustriousPC_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Trail01Vert.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Trail02Vert.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeafsCapeWhite_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Trail02Vert.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Trail03Vert.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeafsCapeWhite_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Trail03Vert.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES PortalTrails.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeafsCapeWhite_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES PortalTrails.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeafsShoulderWhite_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES PortalTrails2.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeafsShoulderWhite_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES PortalTrails2.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeafsShoulderWhite_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES PortalTrails3.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Leafs_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES PortalTrails3.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES PortalTrails4.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Leafs_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES PortalTrails4.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES PortalTrails5.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Leafs_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS GenericFrontend Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950078) [00:26:28]Texture PARTICLES PortalTrails5.png is uncompressed! Please re-import as a compressed texture! [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Noise06.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeavesShoulders_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Noise06.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Noise07.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeavesShoulders_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Noise07.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Noise08.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES LeavesShoulders_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Noise08.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Noise02.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Druid_leaves_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Noise02.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES PortalRing01.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Druid_leaves_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES PortalRing01.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES PortalRing02.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS StackScreen Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950078) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Druid_leaves_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES PortalRing02.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES Distortion_NM.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidCape_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'PARTICLES Noise09.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidCape_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES Noise09.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'PARTICLES WeaponNoise04.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidCape_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Texture PARTICLES WeaponNoise04.png is uncompressed! Please re-import as a compressed texture! [00:26:28]Creating placed resource 'SHARED_LEADERCAPES MysticCape_SpellBreaker_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Fire_Burst [00:26:28]Creating placed resource 'SHARED_LEADERCAPES MysticCape_SpellBreaker_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS RewardScreen Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950078) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: ExplosionBurst [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Blood [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Smoke [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Shells [00:26:28]Creating placed resource 'SHARED_LEADERCAPES MysticCape_SpellBreaker_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Electricity [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Psi [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Numbers [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Liquid [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Clouds [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: TC_PlayerSelection_Icons [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Crits [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Military Tab [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Explosion_01 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Explosion_02 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Explosion_03 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Lightning [00:26:28]Creating placed resource 'SHARED_LEADERCAPES MysticCape_SpellBreaker_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Smoke_01 [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Smoke_02 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Various [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Smoke_03 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Flamethrower_02 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FurCape_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FurCape_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FurCape_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FeatherCape_White_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FeatherCape_White_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FeatherCape_White_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Feathers_White_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Feathers_White_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Feathers_White_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES ShoulderFeathers_White_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES ShoulderFeathers_White_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES ShoulderFeathers_White_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FurShoulder_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FurShoulder_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FurShoulder_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FurShoulderWhite_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES FurCapeWhite_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidFlowers_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidFlowers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidFlowers_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidLeaves_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidLeaves_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidLeaves_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidCape_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidCape_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Natural [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES DruidCape_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES NecromancerCape_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES NecromancerCape_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES NecromancerCape_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Necromancer_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: PoisonSkull [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Flame_01 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Flame_02 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Flame_03 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Fire_Scrolling [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Smoke_Scrolling [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: ArcaneFlipbook [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Flamethrower_01 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Flamethrower_03 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Oil_Rig_01 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Oil_Rig_02 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Oil_Rig_03 [00:26:28]Allocated new Heap Suballocated Generic heap (Default) (64.00 MiB) [00:26:28]Creating placed resource 'INTERFACEASSETS Topbar Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9502E0) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Durable Staging Heap (64.00 MiB) [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Necromancer_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Nature [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Sparks [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: AoW3_Sprites [00:26:28]Creating committed resource 'Durable Staging Buffer' @ VA: [0x000000033C200000 - 0x0000000340200000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES Necromancer_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES WarlockCape_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES WarlockCape_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES WarlockCape_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES WizardCape_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES WizardCape_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES WizardCape_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES WizardCape_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Affinity Tome Enchantments [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES RangerFeathers_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES RangerFeathers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS StoryEventScreen Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES RangerFeathers_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES RangerCape_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES RangerCape_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES RangerCape_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES RangerShoulders_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Smoke_05 [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Smoke_04 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES RangerShoulders_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES RangerShoulders_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES SpiderDress_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES SpiderDress_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES SpiderDress_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'SHARED_LEADERCAPES SpiderDress_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS LeaderPortrait Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950200) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS Minimap Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Model FirePlane03 Large has invalid LOD 0! [00:26:28]Creating placed resource 'INTERFACEASSETS TCUnitPanel Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9502E0) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS Vignette Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS TCTopBar Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950078) [00:26:28]AftermathHandle allocated: 0 [00:26:28] [00:26:28]Creating placed resource 'INTERFACEASSETS UnitPanel Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9502E0) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS Spellcasting Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9502E0) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS CityInterface Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9502E0) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS TCUnitBanner Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9502E0) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Suballocated Generic heap (Default) (64.00 MiB) [00:26:28]Creating placed resource 'INTERFACEASSETS AstralTree Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950350) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS Parchment Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9502E0) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Durable Staging Heap (64.00 MiB) [00:26:28]Creating committed resource 'Durable Staging Buffer' @ VA: [0x0000000344200000 - 0x0000000348200000) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS MagicFX Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS Tactical: Move Grid' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS Overview Map: Icons Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950350) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS LoreImages Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950350) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Allocated new Heap Suballocated Generic heap (Default) (64.00 MiB) [00:26:28]Creating placed resource 'INTERFACEASSETS LoreImages Layer 3' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9503C0) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Content Registered: BOOTUP.CLB (H:3) [00:26:28]Creating placed resource 'INTERFACEASSETS RadialMenu Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9503C0) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS Tactical: Ranged Grid' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]Creating placed resource 'INTERFACEASSETS Empire Relation XAML Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:28]AftermathHandle allocated: 0 [00:26:28]To avoid missing texture atlas images, it is suggested to re-export this texture atlas in ContentEd: Empire Relation [00:26:28]Content Registered: TERRAIN_WATERBED_STRATEGIC.CLB (H:46) [00:26:28]Content Registered: PARTICLES.CLB (H:51) [00:26:28]Content Registered: PFX_MODELS.CLB (H:53) [00:26:28]Content Registered: NODE_STRATEGIC.CLB (H:57) [00:26:28]Content Registered: SHIP_SKINS.CLB (H:75) [00:26:28]Content Registered: MOUNT_BEAST_ANIMS.CLB (H:82) [00:26:28]Content Registered: SHARED_LEADERCAPES.CLB (H:85) [00:26:28] [00:26:29]Content Registered: INTERFACEASSETS.CLB (H:38) [00:26:29]Content Registered: DESTRUCTION_DECAL_SET_TACTICAL.RPK (H:64) [00:26:29]Content Registered: MOUNT_HORSE_ANIMS.CLB (H:83) [00:26:29]Destroying buffer 'Upload Staging Buffer' from heap 'Upload Staging Heap' (0x0000042D8F950270) @ VA: [0x0000000330200000, 0x0000000334200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Upload Staging Heap' (0x0000042D8F950270) (64.00 MiB) [00:26:29]Destroying buffer 'Resident Staging Buffer' from heap 'Resident Staging Heap' (0x0000042D8F9502A8) @ VA: [0x0000000334200000, 0x0000000338200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Resident Staging Heap' (0x0000042D8F9502A8) (64.00 MiB) [00:26:29]Content Registered: ARCHITECTURE_STRATEGIC.RPK (H:44) [00:26:29]Content Registered: HUMANOIDANIMS.CLB (H:84) [00:26:29]Destroying buffer 'Upload Staging Buffer' from heap 'Upload Staging Heap' (0x0000042D8F950190) @ VA: [0x0000000320200000, 0x0000000324200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Upload Staging Heap' (0x0000042D8F950190) (64.00 MiB) [00:26:29]Destroying buffer 'Resident Staging Buffer' from heap 'Resident Staging Heap' (0x0000042D8F9501C8) @ VA: [0x0000000324200000, 0x0000000328200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Resident Staging Heap' (0x0000042D8F9501C8) (64.00 MiB) [00:26:29]Content Registered: PARTICLESHEETS.RPK (H:52) [00:26:29]Destroying buffer 'Durable Staging Buffer' from heap 'Durable Staging Heap' (0x0000042D8F950388) @ VA: [0x0000000344200000, 0x0000000348200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Durable Staging Heap' (0x0000042D8F950388) (64.00 MiB) [00:26:29]Destroying buffer 'Durable Staging Buffer' from heap 'Durable Staging Heap' (0x0000042D8F950318) @ VA: [0x000000033C200000, 0x0000000340200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Durable Staging Heap' (0x0000042D8F950318) (64.00 MiB) [00:26:29]Destroying buffer 'Durable Staging Buffer' from heap 'Durable Staging Heap' (0x0000042D8F950238) @ VA: [0x000000032C200000, 0x0000000330200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Durable Staging Heap' (0x0000042D8F950238) (64.00 MiB) [00:26:29]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:29]Creating committed resource 'Upload Staging Buffer' @ VA: [0x0000000344200000 - 0x0000000348200000) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:29]Creating committed resource 'Resident Staging Buffer' @ VA: [0x000000033C200000 - 0x0000000340200000) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:29]Content Registered: INTERFACE_PFX.RPK (H:10) [00:26:29]Content Registered: TERRAINDEFINITIONS_STRATEGIC.RPK (H:22) [00:26:29]Content Registered: AOW3_PORTED_PFX.RPK (H:34) [00:26:29]Content Registered: MOVEGRID_PFX.RPK (H:37) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:29]Creating committed resource 'Upload Staging Buffer' @ VA: [0x000000032C200000 - 0x0000000330200000) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:29]Creating committed resource 'Resident Staging Buffer' @ VA: [0x0000000330200000 - 0x0000000334200000) [00:26:29]AftermathHandle allocated: 0 [00:26:29] [00:26:29]Content Registered: COREDEFINITIONS_DEPLOYMENT.RPK (H:20) [00:26:29]Content Registered: HUMANOIDRIG.CLB (H:79) [00:26:29]Creating placed resource 'TROLL_SKIN ButcherCleaver_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN ButcherCleaver_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN ButcherCleaver_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN ButcherOgreBody_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN ButcherOgreBody_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Destroying buffer 'Upload Staging Buffer' from heap 'Upload Staging Heap' (0x0000042D8F950388) @ VA: [0x0000000320200000, 0x0000000324200000) [00:26:29]AftermathHandle release: 0Creating placed resource 'TROLL_SKIN ButcherOgreBody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Freeing Heap 'Upload Staging Heap' (0x0000042D8F950388) (64.00 MiB) [00:26:29]AftermathHandle release: 0Freeing Heap 'Resident Staging Heap' (0x0000042D8F9501C8) (64.00 MiB) [00:26:29]Creating placed resource 'TROLL_SKIN ButcherOgreHead_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN ButcherOgreHead_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN ButcherOgreHead_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN ButcherOgreParts_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Destroying buffer 'Upload Staging Buffer' from heap 'Upload Staging Heap' (0x0000042D8F950190) @ VA: [0x000000032C200000, 0x0000000330200000) [00:26:29]AftermathHandle release: 0Creating placed resource 'TROLL_SKIN ButcherOgreParts_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Freeing Heap 'Upload Staging Heap' (0x0000042D8F950190) (64.00 MiB) [00:26:29]Destroying buffer 'Resident Staging Buffer' from heap 'Resident Staging Heap' (0x0000042D8F9502A8) @ VA: [0x0000000330200000, 0x0000000334200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Resident Staging Heap' (0x0000042D8F9502A8) (64.00 MiB) [00:26:29]Creating placed resource 'TROLL_SKIN ButcherOgreParts_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollBodyMAT_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollBodyMAT_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollExtraMAT_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollExtraMAT_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Destroying buffer 'Upload Staging Buffer' from heap 'Upload Staging Heap' (0x0000042D8F950238) @ VA: [0x0000000344200000, 0x0000000348200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Upload Staging Heap' (0x0000042D8F950238) (64.00 MiB) [00:26:29]Destroying buffer 'Resident Staging Buffer' from heap 'Resident Staging Heap' (0x0000042D8F950318) @ VA: [0x000000033C200000, 0x0000000340200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Resident Staging Heap' (0x0000042D8F950318) (64.00 MiB) [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollBodyMAT_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollExtraMAT_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollNet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollNet_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollNet_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollPike_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollPike_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollPike_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_Eye_inner_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_Eye_inner_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_Eye_inner_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN BrewerTrollBodyMAT_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN BrewerTrollBodyMAT_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN BrewerTrollBodyMAT_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN BrewerTrollExtraMAT_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN BrewerTrollExtraMAT_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN BrewerTrollExtraMAT_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollBody_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollBody_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollBody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollExtra_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollExtra_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollExtra_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollEyeInside_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollEyeInside_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN RiverTrollEyeInside_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN KaraghExtra_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN KaraghExtra_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN KaraghExtra_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN KaraghBody_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN KaraghBody_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN KaraghBody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_Staff_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_Staff_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_Staff_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_Body_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_Body_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_Body_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_Body_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_ExtraParts_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_ExtraParts_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Troll_ExtraParts_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN GumsSkinMask[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Karagh_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Karagh_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Karagh_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN CleanNormalextreme_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN EyeBlue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN EyeBlue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN eyeOutside_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN eyeOutside_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Nimue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN BrewerTroll_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN BrewerTroll_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN BrewerTroll_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Body_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Body_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_ExtraParts_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_Body_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_ExtraParts_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TROLL_SKIN Shaman_ExtraParts_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: TROLL_SKIN.CLB (H:74) [00:26:29]Destroying buffer 'Upload Staging Buffer' from heap 'Upload Staging Heap' (0x0000042D8F950318) @ VA: [0x0000000344200000, 0x0000000348200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Upload Staging Heap' (0x0000042D8F950318) (64.00 MiB) [00:26:29]Destroying buffer 'Resident Staging Buffer' from heap 'Resident Staging Heap' (0x0000042D8F950238) @ VA: [0x000000033C200000, 0x0000000340200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Resident Staging Heap' (0x0000042D8F950238) (64.00 MiB) [00:26:29]Destroying buffer 'Upload Staging Buffer' from heap 'Upload Staging Heap' (0x0000042D8F9502A8) @ VA: [0x0000000320200000, 0x0000000324200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Upload Staging Heap' (0x0000042D8F9502A8) (64.00 MiB) [00:26:29]Destroying buffer 'Resident Staging Buffer' from heap 'Resident Staging Heap' (0x0000042D8F950190) @ VA: [0x0000000324200000, 0x0000000328200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Resident Staging Heap' (0x0000042D8F950190) (64.00 MiB) [00:26:29]Destroying buffer 'Upload Staging Buffer' from heap 'Upload Staging Heap' (0x0000042D8F9501C8) @ VA: [0x000000032C200000, 0x0000000330200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Upload Staging Heap' (0x0000042D8F9501C8) (64.00 MiB) [00:26:29]Destroying buffer 'Resident Staging Buffer' from heap 'Resident Staging Heap' (0x0000042D8F950388) @ VA: [0x0000000330200000, 0x0000000334200000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Resident Staging Heap' (0x0000042D8F950388) (64.00 MiB) [00:26:29]Content Registered: UNITPROPERTIES_PFX.RPK (H:30) [00:26:29]Destroying buffer 'Durable Staging Buffer' from heap 'Durable Staging Heap' (0x0000042D8F9500B0) @ VA: [0x0000000014A00000, 0x0000000018A00000) [00:26:29]AftermathHandle release: 0Freeing Heap 'Durable Staging Heap' (0x0000042D8F9500B0) (64.00 MiB) [00:26:29] [00:26:29]Content Registered: COREINTERFACE.RPK (H:18) [00:26:29]Content Registered: COREDEFINITIONS_TACTICAL.RPK (H:11) [00:26:29]Cannot find tag INTERFACE@FE_TITLE@TITLE in dictionary! [00:26:29]Cannot find tag INTERFACE@FE_TITLE@BODY in dictionary! [00:26:29]Cannot find tag INTERFACE@FE_TITLE@BUTTON in dictionary! [00:26:29]Content Registered: INTERFACE.RPK (H:2) [00:26:29]Missing Tag when loading SFX [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29]Missing TML Tag when loading TML Collection [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1397,13): Property elements cannot be in the middle of an element's content. They must be before or after the content [00:26:29][NOESIS ERROR] Resources/Skin.xaml(2795,7): Property elements cannot be in the middle of an element's content. They must be before or after the content [00:26:29] [00:26:29][NOESIS ERROR] Resources/Skin.xaml(1787,17): StaticResource 'AutoCombatReplay_Buttons_TC_3xspeed_Disabled' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(1801,17): StaticResource 'AutoCombatReplay_Buttons_TC_1xspeed_Disabled' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(1804,17): StaticResource 'AutoCombatReplay_Buttons_TC_2xspeed_Disabled' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(1807,17): StaticResource 'AutoCombatReplay_Buttons_TC_3xspeed_Disabled' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(1810,17): StaticResource 'AutoCombatReplay_Buttons_TC_Close_Disabled' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(3198,9): StaticResource 'DropdownButton_TipL_SELECTEDOVER' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(3199,9): StaticResource 'DropdownButton_Mid_SELECTEDOVER' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(3200,9): StaticResource 'DropdownButton_TipR_SELECTEDOVER' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(3210,9): StaticResource 'DropdownButton_TipL_DOWN' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(3211,9): StaticResource 'DropdownButton_Mid_DOWN' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(3212,9): StaticResource 'DropdownButton_TipR_DOWN' not found. [00:26:29][NOESIS ERROR] Resources/Skin.xaml(3447,7): Unknown property type 'AutomationProperties' [00:26:29][NOESIS ERROR] Resources/Skin.xaml(3447,7): Unknown property type 'AutomationProperties' [00:26:29][NOESIS ERROR] Resources/Skin.xaml(5352,5): Cannot set value for 'Setter.Property', unknown property 'TextAlignment' [00:26:29][NOESIS ERROR] Resources/Skin.xaml(5542,11): StaticResource 'Grid' not found. [00:26:29][NOESIS ERROR] Game/Tooltips/UnitTooltipResourceDictionary.xaml(453,9): Cannot set value for 'TextBlock.Margin', unable to convert ',0,0,0' to a valid value [00:26:29][NOESIS ERROR] Game/Tooltips/UnitTooltipResourceDictionary.xaml(476,9): Cannot add a 'String' to a 'UIElementCollection' [00:26:29][NOESIS ERROR] Resources/Tooltips.xaml(563,9): StaticResource 'TooltipAlertLevelTemplate' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1459,13): StaticResource 'MovementSelection_Default_L' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1460,13): StaticResource 'MovementSelection_Default_M' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1461,13): StaticResource 'MovementSelection_Default_R' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1476,15): StaticResource 'MovementSelection_Disabled_L' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1477,15): StaticResource 'MovementSelection_Disabled_M' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1478,15): StaticResource 'MovementSelection_Disabled_R' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1488,15): StaticResource 'MovementSelection_Default_L' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1489,15): StaticResource 'MovementSelection_Default_M' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1490,15): StaticResource 'MovementSelection_Default_R' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1500,15): StaticResource 'MovementSelection_Hover_L' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1501,15): StaticResource 'MovementSelection_Hover_M' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1502,15): StaticResource 'MovementSelection_Hover_R' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1512,15): StaticResource 'MovementSelection_Down_L' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1513,15): StaticResource 'MovementSelection_Down_M' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1514,15): StaticResource 'MovementSelection_Down_R' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1525,15): StaticResource 'MovementSelectionRed_Default_L' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1526,15): StaticResource 'MovementSelectionRed_Default_M' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1527,15): StaticResource 'MovementSelectionRed_Default_R' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1537,15): StaticResource 'MovementSelectionRed_Hover_L' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1538,15): StaticResource 'MovementSelectionRed_Hover_M' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1539,15): StaticResource 'MovementSelectionRed_Hover_R' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1549,15): StaticResource 'MovementSelectionRed_Down_L' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1550,15): StaticResource 'MovementSelectionRed_Down_M' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(1551,15): StaticResource 'MovementSelectionRed_Down_R' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(2930,13): StaticResource 'AdviceBanner_DEFAULT' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(2932,13): StaticResource 'AdviceBanner_OVER' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(2954,15): StaticResource 'AdviceBanner_DEFAULT' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(2964,15): StaticResource 'AdviceBanner_DEFAULT' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(2972,15): StaticResource 'AdviceBanner_OVER' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(2981,15): StaticResource 'AdviceBanner_OVER' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(2989,15): StaticResource 'AdviceBanner_OVER' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(3009,13): StaticResource 'QuestBanner_DEFAULT' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(3017,15): StaticResource 'QuestBanner_DEFAULT' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(3027,15): StaticResource 'QuestBanner_DEFAULT' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(3035,15): StaticResource 'QuestBanner_OVER' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(3044,15): StaticResource 'QuestBanner_OVER' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(3052,15): StaticResource 'QuestBanner_OVER' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(3480,5): Cannot set value for 'Setter.Property', unknown property 'Link' [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(3497,13): StaticResource 'InventoryButton_Default_MainHandDisabled' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(3498,13): StaticResource 'InventoryButton_Default_MainHandDisabled' not found. [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(3673,23): Cannot set value for 'DoubleAnimation.Duration', unable to convert '0:0:0:0.5' to a valid value [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(4858,13): Cannot set value for 'Trigger.Property', unknown property 'IsChecked' [00:26:29][NOESIS ERROR] Resources/Buttons.xaml(5607,11): StaticResource 'Notification_UnitBackGround' not found. [00:26:29][NOESIS ERROR] Resources/CommonElements.xaml(71,19): Cannot set value for 'Style.BasedOn', invalid value type 'BindingExpression' for property type 'Style'. Binding can only be set in a DependencyProperty [00:26:29][NOESIS ERROR] Setter.Property can't be null [00:26:29][NOESIS ERROR] Style Setter can't have TargetName [00:26:29][NOESIS ERROR] Style Setter can't have TargetName [00:26:29][NOESIS ERROR] Style Setter can't have TargetName [00:26:29][NOESIS ERROR] Setter.Property can't be null [00:26:29][NOESIS VERSION] 0.0.0 [00:26:29]{ [00:26:29] "noesis_broadcast": { [00:26:29] "name": "OpenBootupScreen", [00:26:29] "owner": -1857176896 [00:26:29] } [00:26:29]}__ENDTELEMETRY__{ [00:26:29] "noesis_broadcast": { [00:26:29] "name": "FadeActive", [00:26:29] "owner": -1857176896 [00:26:29] } [00:26:29]}__ENDTELEMETRY__Bootup: SetState 1 -> 2 (0.000000s in previous state) [00:26:29]GCPlatformLogin [00:26:29]Add Input Device: TIEPCMouse [00:26:29]Add Input Device: TIEPCKeyboard [00:26:29]Add Input Device: TIEPCGamepad [00:26:29]Add Input Device: TIEPCGamepad [00:26:29]Add Input Device: TIEPCGamepad [00:26:29]Add Input Device: TIEPCGamepad [00:26:29]DoLogin [00:26:29]LOGIN: Login process starting. [00:26:29]StorageLoadBlob [00:26:29]Start called for "identity_settings.txt" [00:26:29]Bootup: SetState 2 -> 5 (0.000000s in previous state) [00:26:29]Cannot resolve full path of: HAZARDS_STRATEGIC.RPK [00:26:29]Cannot open content: (null) [00:26:29]Cannot resolve full path of: ARMYMORALE_EVENTS.RPK [00:26:29]Cannot open content: (null) [00:26:29]Cannot resolve full path of: AFFINITYCONTENT_RESEARCH.RPK [00:26:29]Cannot open content: (null) [00:26:29]Cannot resolve full path of: RESEARCH_PLAYERPROPERTIES.RPK [00:26:29]Cannot open content: (null) [00:26:29]Creating placed resource 'NoesisTexture: Ramps' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NoesisTexture: Glyphs' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9502E0) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:29] [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:29]AftermathHandle allocated: 0 [00:26:29]StorageLoadBlob: -2130706432 [00:26:29]GCRetrieveLoginDetails: [00:26:29]C:\.workspace\src\Creator\EK\Source\EConnectedStorage.cpp:92@operator (): FAILURE: ... (E_NOT_FOUND (HRESULT-0x81000000)) [00:26:29]LOGIN: No credentials; maybe performing third party login. [00:26:29]TELocalUser::GetAge is called but not implemented [00:26:29]Assertion failed at C:\.workspace\src\Creator\EK\Source\ELocalUser.h (107): false ((false @ ELocalUser.h:107)TELocalUser::GetRemoteUniqueId should be overridden) [00:26:29]Creating committed resource 'Noesis Transient Stencil Backbuffer Target' [00:26:29]AftermathHandle allocated: 0 [00:26:29] [00:26:29]Adding delay timeout [00:26:29]Load progress: 0.089202 [00:26:29]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:29]Skipping FPropertySourceIDGenerator in CRC because every save/load it is incremented. This may be a bug, so fix it! [00:26:29]Creating committed resource 'Upload Staging Buffer' @ VA: [0x0000000014A00000 - 0x0000000018A00000) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:29]Creating committed resource 'Resident Staging Buffer' @ VA: [0x0000000320200000 - 0x0000000324200000) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Dedicated RenderTarget heap (Default) (16.88 MiB) [00:26:29]Allocated new Heap Dedicated RenderTarget heap (Default) (8.44 MiB) [00:26:29]Creating committed resource 'Noesis Transient Final Color Texture (Offscreen0)' [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating committed resource 'Noesis Transient Stencil Texture (Offscreen0)' [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Cannot resolve full path of: PICKUP_ICONS.CLB [00:26:29]Cannot open content dependency: PICKUP_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\STRATEGIC\PICKUPS_STRATEGIC.RPK) [00:26:29]Cannot resolve full path of: INTERFACE_ICONS.CLB [00:26:29]Cannot open content dependency: INTERFACE_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\STRATEGIC\SIDEDEFINITIONS_STRATEGIC.RPK) [00:26:29]Cannot resolve full path of: UNITBANNERS_INSIGNA_ICONS.CLB [00:26:29]Cannot open content dependency: UNITBANNERS_INSIGNA_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\UNITPROPERTIES\UPGRADETEMPLATEICONS_UNITPROPERTIES.RPK) [00:26:29]Cannot resolve full path of: SHARED_ACTIVE_UNITPROPERTIES_ICONS.CLB [00:26:29]Cannot open content dependency: SHARED_ACTIVE_UNITPROPERTIES_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\UNITS\UNITTYPES_DEFINITIONS.RPK) [00:26:29]Cannot resolve full path of: COLONYUPGRADE_ICONS_ECONOMY_PROTOTYPE.CLB [00:26:29]Cannot open content dependency: COLONYUPGRADE_ICONS_ECONOMY_PROTOTYPE.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\SIEGES\DEFINITIONS_SIEGES.RPK) [00:26:29]Cannot resolve full path of: HL_FRONTEND_02_NOINDIRECT.ENV [00:26:29]Cannot open content dependency: HL_FRONTEND_02_NOINDIRECT.ENV (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\FRONTEND_SCENE.RPK) [00:26:29]Cannot resolve full path of: MONSTER_GORILLA_MODULARITY.RPK [00:26:29]Cannot open content dependency: MONSTER_GORILLA_MODULARITY.RPK (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\UNIT_MODULARITY\MONSTER_MODULARITY.RPK) [00:26:29]Allocated new Heap Upload Staging Heap (64.00 MiB) [00:26:29] [00:26:29]Creating committed resource 'Upload Staging Buffer' @ VA: [0x0000000324200000 - 0x0000000328200000) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Resident Staging Heap (64.00 MiB) [00:26:29]Creating committed resource 'Resident Staging Buffer' @ VA: [0x000000032C200000 - 0x0000000330200000) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Cannot resolve full path of: COLONYUPGRADE_ICONS_ECONOMY_PROTOTYPE.CLB [00:26:29]Cannot open content dependency: COLONYUPGRADE_ICONS_ECONOMY_PROTOTYPE.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\WORLD\TUTORIAL_WORLD.RPK) [00:26:29] [00:26:29]Cannot find tag DLC@HERO@DISPLAYNAME in dictionary! [00:26:29]Cannot find tag DLC@DRAGONLORDS@DISPLAYNAME in dictionary! [00:26:29]Cannot resolve full path of: UNITPROPERTIES_ICONS.CLB [00:26:29]Cannot open content dependency: UNITPROPERTIES_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\UNITPROPERTIES\UPGRADES_CORE_UNITPROPERTIES.RPK) [00:26:29]Cannot resolve full path of: SHARED_ACTIVE_UNITPROPERTIES_ICONS.CLB [00:26:29]Cannot open content dependency: SHARED_ACTIVE_UNITPROPERTIES_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\UNITPROPERTIES\UPGRADES_CORE_UNITPROPERTIES.RPK) [00:26:29]Cannot resolve full path of: UNITPROPERTIES_ICONS.CLB [00:26:29]Cannot open content dependency: UNITPROPERTIES_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\RESEARCH\TOMES\TOME_FAITH.RPK) [00:26:29]Cannot resolve full path of: SHIPS_SKIN.CLB [00:26:29]Cannot open content dependency: SHIPS_SKIN.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\FIGURES\HUMANOID_FIGURES.RPK) [00:26:29]Cannot resolve full path of: INTERFACE_ICONS.CLB [00:26:29]Cannot open content dependency: INTERFACE_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\EQUIPMENT.RPK) [00:26:29]Cannot resolve full path of: SHARED_ACTIVE_UNITPROPERTIES_ICONS.CLB [00:26:29]Cannot open content dependency: SHARED_ACTIVE_UNITPROPERTIES_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\EQUIPMENT.RPK) [00:26:29]Cannot resolve full path of: SHARED_BACKGROUNDS_ICONS.CLB [00:26:29]Cannot open content dependency: SHARED_BACKGROUNDS_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\EQUIPMENT.RPK) [00:26:29]Cannot resolve full path of: SKILLS_ICONS.CLB [00:26:29]Cannot open content dependency: SKILLS_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\EQUIPMENT.RPK) [00:26:29]Cannot resolve full path of: SPECIES_ICONS.CLB [00:26:29]Cannot open content dependency: SPECIES_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\EQUIPMENT.RPK) [00:26:29]Cannot resolve full path of: UNITBANNERS_INSIGNA_ICONS.CLB [00:26:29]Cannot open content dependency: UNITBANNERS_INSIGNA_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\EQUIPMENT.RPK) [00:26:29]Cannot resolve full path of: UNITPROPERTIES_ICONS.CLB [00:26:29]Cannot open content dependency: UNITPROPERTIES_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\EQUIPMENT.RPK) [00:26:29]Cannot resolve full path of: VEHICLE_ICONS.CLB [00:26:29]Cannot open content dependency: VEHICLE_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\EQUIPMENT.RPK) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Durable Staging Heap (64.00 MiB) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Cannot resolve full path of: TOME_ICONS.RPK [00:26:29]Cannot open content dependency: TOME_ICONS.RPK (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\UNIT_MODULARITY\PREVIEW_MODULARITY.RPK) [00:26:29]Cannot resolve full path of: COLONYUPGRADE_ICONS_ECONOMY_PROTOTYPE.CLB [00:26:29]Cannot open content dependency: COLONYUPGRADE_ICONS_ECONOMY_PROTOTYPE.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\STRATEGIC\ICONS_WORLDMAP_STRATEGIC.RPK) [00:26:29]Cannot resolve full path of: OVERLAYS_ICONS_ECONOMY_PROTOTYPE.CLB [00:26:29]Cannot open content dependency: OVERLAYS_ICONS_ECONOMY_PROTOTYPE.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\STRATEGIC\ICONS_WORLDMAP_STRATEGIC.RPK) [00:26:29]Cannot resolve full path of: COLONYUPGRADE_ICONS.CLB [00:26:29]Cannot open content dependency: COLONYUPGRADE_ICONS.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\STRATEGIC\ICONS_WORLDMAP_STRATEGIC.RPK) [00:26:29]Creating committed resource 'Durable Staging Buffer' @ VA: [0x0000000330200000 - 0x0000000334200000) [00:26:29]Cannot resolve full path of: COLONYUPGRADE_ICONS_ECONOMY_PROTOTYPE.CLB [00:26:29]AftermathHandle allocated: 0 [00:26:29]Cannot open content dependency: COLONYUPGRADE_ICONS_ECONOMY_PROTOTYPE.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\RESEARCH\CORE_RESEARCH.RPK) [00:26:29]Cannot resolve full path of: BUILDINGCATEGORIES_DEFINITIONS.RPK [00:26:29]Cannot open content dependency: BUILDINGCATEGORIES_DEFINITIONS.RPK (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\PACKS\RESEARCH\CORE_RESEARCH.RPK) [00:26:29]Allocated new Heap Suballocated GenericSmall heap (Default) (64.00 MiB) [00:26:29]Creating placed resource 'EnvironmentSet EnvironmentMap Texture' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EnvironmentSet Cloud Texture' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'STEINWALLEN_SKIN StrawHat_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'POTATOMCWHISKEY_SKIN Potato_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAURICE_SKIN CrownMaurice_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHMAGE_OUTFIT_EXPANSIONPASS SeasonpassUnlock_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAURICE_SKIN CrownMaurice_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CHICHES_SKIN Moustache_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: PBEM_Icons [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Title_Quests_round [00:26:29]Creating placed resource 'QUILL_SKIN QuillFurHat_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: War_path_pioneer_rewards [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: NPC Faction Quests [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Victory Icon [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Additional Empire Task Rewards [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Quest Categories [00:26:29]Creating placed resource 'SM_DOMAINBORDER_INTERFACE Map_SubBorder.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'STEINWALLEN_SKIN StrawHat_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'POTATOMCWHISKEY_SKIN Potato_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BURKEBLACK_SKIN Piratehat_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAURICE_SKIN CrownMaurice_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CHICHES_SKIN Moustache_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Research_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'QUILL_SKIN QuillFurHat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHMAGE_OUTFIT_EXPANSIONPASS SeasonpassUnlock_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SM_DOMAINBORDER_INTERFACE Map_GroupBorder.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'STEINWALLEN_SKIN StrawHat_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'POTATOMCWHISKEY_SKIN Potato_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BURKEBLACK_SKIN Piratehat_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAURICE_SKIN CrownMaurice_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CHICHES_SKIN Moustache_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Research_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'QUILL_SKIN QuillFurHat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SM_DOMAINBORDER_INTERFACE Map_Border_Back.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BURKEBLACK_SKIN Piratehat_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Faction Icon TA [00:26:29]Creating placed resource 'ARCHMAGE_OUTFIT_EXPANSIONPASS SeasonpassUnlock_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Research_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SM_DOMAINBORDER_INTERFACE Sector_Border_PlayerColor.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BURKEBLACK_SKIN Piratehat_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Pile_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE Grid_Tileable_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture SM_DOMAINBORDER_INTERFACE Sector_Border_PlayerColor.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'SM_DOMAINBORDER_INTERFACE Map_SubBorder_Highlight.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE CityDot_Icon_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHMAGE_OUTFIT_EXPANSIONPASS SeasonpassUnlock_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Pile_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SM_DOMAINBORDER_INTERFACE Map_Border_Jagged.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHMAGE_OUTFIT_EXPANSIONPASS ObsidianCrown_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture SM_DOMAINBORDER_INTERFACE Map_Border_Jagged.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'SM_DOMAINBORDER_INTERFACE Sector_Border.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Treasure_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SM_DOMAINBORDER_INTERFACE NeutralBorder_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHMAGE_OUTFIT_EXPANSIONPASS ObsidianCrown_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Pile_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHMAGE_OUTFIT_EXPANSIONPASS ObsidianCrown_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Treasure_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]Model Group32961 has invalid LOD 0! [00:26:29]Model ArchmageShoulders has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Treasure_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Temperate_Road Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC shiny_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC T_Brigand_Texturing_Brigand_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC T_Brigand_Texturing_Brigand_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC T_Brigand_Texturing_Brigand_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC DungeonSet2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC DungeonSet2_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC DungeonSet2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Chains_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Chains_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Chains_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Props2_Barrels_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Props2_Barrels_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Props2_Barrels_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Brigand_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Brigand_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Brigand_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Mana_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC Temperate_Grass_CT_[SRGB].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Mana_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC Vegetation_01_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Temperate_Road Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE Doomsday_Icon_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Mana_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC Vegetation_02_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC PineTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE Landmark_Icon_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC BuxusBush_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC FoodPickup_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC OakTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Temperate_Road Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE TrueArt_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC BirchTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TROPICAL_DECORATIONS_STRATEGIC DryTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC FoodPickup_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TROPICAL_DECORATIONS_STRATEGIC TropicalTrees_Recolor_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE Lava_Texture_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC PineTrees_Arc_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture MINIMAP_INTERFACE Lava_Texture_Minimap.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC PineTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model ArtisianSmithing_Crystal_ArtisianSmithing has invalid LOD 0! [00:26:29]Creating placed resource 'PICKUP_STRATEGIC FoodPickup_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TROPICAL_DECORATIONS_STRATEGIC TropicalTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Flotsam_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_Ice_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_HIGHLANDS_DECORATIONS_STRATEGIC BirchTrees_Highlands_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC DryBushes_Med_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE Mountain_Texture_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Flotsam_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture MINIMAP_INTERFACE Mountain_Texture_Minimap.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'TERRAIN_TROPICAL_DECORATIONS_STRATEGIC Tropical_Tree_Leaves_WM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_Ice_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC Temperate_Grass_CT_[SRGB].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC ShroomsWM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC BirchTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE SeaDeep_Texture_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Flotsam_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture MINIMAP_INTERFACE SeaDeep_Texture_Minimap.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'TERRAIN_HIGHLANDS_DECORATIONS_STRATEGIC Conifers_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_Ice_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC Vegetation_01_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC ShroomsWM_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE Sea_Texture_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ICELAKE_SET_TACTICAL Arctic_IceCracks_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC Flowers_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture MINIMAP_INTERFACE Sea_Texture_Minimap.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Temperate_Road Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TROPICAL_DECORATIONS_STRATEGIC Tropical_Tree_Leaves_WM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Minecart_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Bridge Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC Vegetation_02_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_HIGHLANDS_DECORATIONS_STRATEGIC BuxusBush_Highlands_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC BirchTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ICELAKE_SET_TACTICAL Arctic_IceCracks_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC BuxusBush_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE CapitalStar_Icon_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC OakTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TROPICAL_DECORATIONS_STRATEGIC LushGrass_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_HIGHLANDS_DECORATIONS_STRATEGIC Highlands_rocksandplants_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC OakTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Bridge Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE ActiveQuest_Icon_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC PineTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC ShroomsWM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC CypressTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Minecart_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ICELAKE_SET_TACTICAL Arctic_IceCracks_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_HIGHLANDS_DECORATIONS_STRATEGIC PineTrees_High_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Bridge Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE Survey_Icon_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC Flowers_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC BuxusBush_Med_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Minecart_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Bridge Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE Land_Texture_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_HIGHLANDS_DECORATIONS_STRATEGIC Pine_High_WM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC LushGrass_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC LushGrass_Mediterranean_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]Texture MINIMAP_INTERFACE Land_Texture_Minimap.png is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MINIMAP_INTERFACE FOW_Texture_Minimap.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PASSAGE_STRATEGIC CaveEntrance_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Desert_Road Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture MINIMAP_INTERFACE FOW_Texture_Minimap.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'PASSAGE_STRATEGIC CaveEntrance_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC CypressTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_HIGHLANDS_DECORATIONS_STRATEGIC Pine_High_WM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC Birchleaves_WM_Med_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Production_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HASTEBERRIES_STRATEGIC Tex_HasteBerries_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PASSAGE_STRATEGIC CaveEntrance_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC DryBushes_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC Birchleaves_WM_Med_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC DryTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC T_shrooms_Grasslands_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC Birchleaves_WM_Med_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HASTEBERRIES_STRATEGIC Tex_HasteBerries_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Production_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_Sharper_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC Desert_Tree_Leaves_WM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Production_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_Sharper_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC Desert_Tree_Leaves_WM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Feudal_Sword_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_Sharper_NoAlpha_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Feudal_Sword_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_Snow_CT_[SRGB].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Feudal_Sword_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC Rocky_sand_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC T_Ice_DefaultMaterial_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Shield_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC Rocky_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC T_Ice_DefaultMaterial_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Shield_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SAHARA_DECORATIONS_STRATEGIC Rocky_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC T_Ice_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Shield_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_IceSnow_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC FeudalArcherWeapons_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_IceSnow_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC FeudalArcherWeapons_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_IceSnow_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC FeudalArcherWeapons_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC LushGrass_Arctic_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC FeudalShieldInfantry_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Pine_Arc_WM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC FeudalShieldInfantry_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC T_shrooms_Grasslands_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Pine_Arc_WM_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC T_shrooms_Grasslands_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HASTEBERRIES_STRATEGIC HasteBush_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Pine_Arc_WM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Desert_Road Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC FeudalShieldInfantry_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PASSAGE_STRATEGIC Entrance_2_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC MushroomForest_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Desert_Road Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC FeudalShieldInfantry_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_ARCTIC_DECORATIONS_STRATEGIC Arctic_TopProjection_[Proj_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC Underground_Ice_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PASSAGE_STRATEGIC Entrance_2_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HASTEBERRIES_STRATEGIC HasteBush_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC EnvBones_LOWPOLY_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC Underground_Ice_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Desert_Road Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PASSAGE_STRATEGIC Entrance_2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HASTEBERRIES_STRATEGIC HasteBush_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC EnvBones_LOWPOLY_mat_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC Underground_Ice_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC EnvBones_LOWPOLY_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Bridge_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC MushroomGrasslands_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC GalleonWreck_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Bridge_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC GalleonWreck_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Bridge_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC GalleonWreck_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC T_shrooms_Grasslands_Recolor_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Wood_Normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Gradient_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Wood_Normal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Banner_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Wood_Normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Banner_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Wood_Normal_Light_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC Portal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Banner_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Rocks_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC Lantern_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC Portal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Rocks_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Cartographer_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC Portal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Rocks_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Cartographer_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC APortal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Wood_Normal_Snow_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC Lantern_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PICKUP_STRATEGIC Cartographer_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC APortal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC TrailFire.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC Lantern_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC APortal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture INFRASTRUCTURE_STRATEGIC TrailFire.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Lantern_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC TeleporterCenter_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALSMALL_STRATEGIC Portal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Lantern_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC TeleporterCenter_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC Wood_Normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALSMALL_STRATEGIC Portal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC TeleporterCenter_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Lantern_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LIGHTHOUSE_STRATEGIC lighthouseColor_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC Wood_Normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALSMALL_STRATEGIC Portal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC TeleporterCenter_Active_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LIGHTHOUSE_STRATEGIC Watchtower_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Rocky_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALSMALL_STRATEGIC APortal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC TeleporterCenter_Active_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Rocky_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALLARGE_STRATEGIC TeleporterCenter_Active_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALSMALL_STRATEGIC APortal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Rocky_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Rocky_sand_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC StaligmiteWM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PORTALSMALL_STRATEGIC APortal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Rocky_Snow_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHTOWER_STRATEGIC Watchtower_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Rocky_Tropical_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC StaligmiteWM_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHTOWER_STRATEGIC Watchtower_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelDecal__[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'INFRASTRUCTURE_STRATEGIC Wood_Normal_Lighter_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHTOWER_STRATEGIC Watchtower_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC StaligmiteWM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelDecal__[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHTOWER_STRATEGIC Watchtower_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Bridge [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC EarthWall_01_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelDecal__[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHTOWER_STRATEGIC Lighthouse_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC EarthWall_01_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelSpawnerDecal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHTOWER_STRATEGIC Lighthouse_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelSpawnerDecal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHTOWER_STRATEGIC Lighthouse_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC EarthWall_01_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelSpawnerDecal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHTOWER_STRATEGIC Lighthouse_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC EarthWall_02_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelSpawnerDecal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelSpawnerCutsDecal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC EarthWall_02_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelSpawnerCutsDecal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelSpawnerCutsDecal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_STRATEGIC Archon_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC EarthWall_02_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelSpawnerCutsDecal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_STRATEGIC Archon_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC OnlyRocksSpawnerDecal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC PebbelsWM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_STRATEGIC Archon_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC OnlyRocksSpawnerDecal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC PebbelsWM_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC OnlyRocksSpawnerDecal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC PebbelsWM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC OnlyRocksSpawnerDecal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC HardRock_Part1_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC RocksSpawnerDecal2 Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC HardRock_Part1_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC RocksSpawnerDecal2 Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC HardRock_Part1_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC RocksSpawnerDecal2 Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CASTLERUINS_STRATEGIC Ruins_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC RocksSpawnerDecal2 Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC HardRock_Part2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CASTLERUINS_STRATEGIC Ruins_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelAndRocks Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC HardRock_Part2_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelAndRocks Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CASTLERUINS_STRATEGIC Ruins_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelAndRocks Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_UNDERGROUND_STRATEGIC HardRock_Part2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC GravelAndRocks Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC Portal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC Portal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC Portal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC Portal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC City_Decals Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC City_Decals Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]Model Outpost_Watchtower has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHONTEMPLE_STRATEGIC Temple_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC City_Decals Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHONTEMPLE_STRATEGIC Temple_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC City_Decals Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC HiidenWellspringDecal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHONTEMPLE_STRATEGIC Temple_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAGMAFORGE_STRATEGIC Lava_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC HiidenWellspringDecal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAGMAFORGE_STRATEGIC Lava_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC HiidenWellspringDecal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAGMAFORGE_STRATEGIC Lava_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC HiidenWellspringDecal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAGMAFORGE_STRATEGIC Magma_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC DirtRoadDecal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAGMAFORGE_STRATEGIC Magma_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC DirtRoadDecal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAGMAFORGE_STRATEGIC Magma_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC DirtRoadDecal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAGMAFORGE_STRATEGIC Decal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECALS_ENVIRONMENT_STRATEGIC DirtRoadDecal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAGMAFORGE_STRATEGIC Decal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: GravelSpawnerDecal [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: GravelSpawnerCutsDecal [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: OnlyRocksSpawnerDecal [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: RocksSpawnerDecal2 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: GravelAndRocks [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Portal [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: City_Decals [00:26:29]Creating placed resource 'MAGMAFORGE_STRATEGIC Decal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: HiidenWellspringDecal [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: DirtRoadDecal [00:26:29]Creating placed resource 'FLOWQUARRY_STRATEGIC Flowrock Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAGMAFORGE_STRATEGIC Decal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FLOWQUARRY_STRATEGIC Flowrock Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CRYSTALTREE_STRATEGIC CrystalTree_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FLOWQUARRY_STRATEGIC Flowrock Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Desert_Road [00:26:29]Creating placed resource 'CRYSTALTREE_STRATEGIC CrystalTree_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Decal [00:26:29]Creating placed resource 'FLOWQUARRY_STRATEGIC Flowrock Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CRYSTALTREE_STRATEGIC CrystalTree_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FLOWQUARRY_STRATEGIC Flowrock_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FLOWQUARRY_STRATEGIC Flowrock_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FLOWQUARRY_STRATEGIC Flowrock_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Flowrock [00:26:29]Creating placed resource 'ANCIENTTREE_STRATEGIC Bark_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTTREE_STRATEGIC Canapy_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ZIGGURAT_STRATEGIC Ziggurat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTTREE_STRATEGIC Canapy_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ZIGGURAT_STRATEGIC Ziggurat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTTREE_STRATEGIC Bark_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ZIGGURAT_STRATEGIC Ziggurat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTTREE_STRATEGIC Bark_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTTREE_STRATEGIC Canapy_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTWELLSPRING_STRATEGIC SpringOfLifeRocks_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTWELLSPRING_STRATEGIC SpringOfLifeRocks_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTWELLSPRING_STRATEGIC SpringOfLifeRocks_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTWELLSPRING_STRATEGIC Pool_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTWELLSPRING_STRATEGIC Pool_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTWELLSPRING_STRATEGIC Pool_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HIDDENWELLSPTING_STRATEGIC lambert2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTWELLSPRING_STRATEGIC WaterFall_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HIDDENWELLSPTING_STRATEGIC lambert2_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTWELLSPRING_STRATEGIC WaterFall_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HIDDENWELLSPTING_STRATEGIC lambert2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ANCIENTWELLSPRING_STRATEGIC WaterFall_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HIDDENWELLSPTING_STRATEGIC water1_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HIDDENWELLSPTING_STRATEGIC water1_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HIDDENWELLSPTING_STRATEGIC water1_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HIDDENWELLSPTING_STRATEGIC Main_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HIDDENWELLSPTING_STRATEGIC Main_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WIZARDTOWER_STRATEGIC Tower_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HIDDENWELLSPTING_STRATEGIC Main_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WIZARDTOWER_STRATEGIC Tower_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WIZARDTOWER_STRATEGIC Tower_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WIZARDTOWER_STRATEGIC ground_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WIZARDTOWER_STRATEGIC ground_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WIZARDTOWER_STRATEGIC ground_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES EVENTPANEL_LowUnitMask_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Barbarian_ARC_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Barbarian_DES_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Barbarian_HIGH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Barbarian_MED_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC SmallTents_SM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Barbarian_SAH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC SmallTents_SM_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Barbarian_TEMP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC SmallTents_SM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Barbarian_TROP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC SmallTents_SM_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Barbarian_UND_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC Tent_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Dark_ARC_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC Tent_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Dark_DES_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC Tent_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Dark_HIGH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC M_Windmill_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Dark_MED_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC M_Windmill_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Dark_SAH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC M_Windmill_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Dark_Temp_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC T_Barricade_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Dark_TROP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC T_Barricade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Dark_UND_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC T_Barricade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Feudal_ARC_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC Tent_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Feudal_DES_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC Town_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Feudal_HIGH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC Town_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Feudal_MED_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_IMPROVEMENT_STRATEGIC Town_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC Roofs_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Feudal_SAH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC Roofs_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Feudal_TEMP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC Roofs_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Feudal_TROP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC WizardTower_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Feudal_UND_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC WizardTower_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_High_ARC_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC WizardTower_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_High_DES_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC Blue_WizardTower_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_High_HIGH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC Green_WizardTower_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_High_MED_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC Orange_WizardTower_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_High_SAH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29] [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC Purple_WizardTower_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_High_TEMP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC Red_WizardTower_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_High_UND_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_WIZARDTOWERS_STRATEGIC Yellow_WizardTower_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Industrious_ARC_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Industrious_DES_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Industrious_HIGH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Industrious_MED_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Industrious_SAH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Industrious_TEMP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Industrious_TROP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Industrious_UND_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Mystic_ARC_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_High_TROP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Mystic_DES_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Cloud shadows for this environment set (HL_ENCHANTMENTSCENE) are in format 151, which is not ideal. Please reimport.Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Mystic_HIGH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Mystic_MED_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Mystic_SAH_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Mystic_TEMP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Mystic_TROP_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Mystic_UND_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Barbarian_SIEGE_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC Wood_Normal_Burned_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Dark_SIEGE_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC Wood_Normal_Burned_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Feudal_SIEGE_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC Wood_Normal_Burned_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_High_SIEGE_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC CityRuins_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Industrious_SIEGE_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC CityRuins_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HOUSE_EVENT_BG_TEXTURES HOUSE_Mystic_SIEGE_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC CityRuins_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SETTLER_SKIN Cart_Color_[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BALLISTA_SKIN Ballista_MAT_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SETTLER_SKIN Construction_Color_[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC CityRuinsBase_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BALLISTA_SKIN Ballista_MAT_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SETTLER_SKIN Ox_Color_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC CityRuinsBase_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BALLISTA_SKIN Ballista_MAT_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC CityRuinsBase_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC ImprovementRuins_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC ImprovementRuins_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC ImprovementRuins_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC ImprovementRuinsBase_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC ImprovementRuinsBase_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_RUINES_STRATEGIC ImprovementRuinsBase_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Destroying texture 'Noesis Transient Stencil Backbuffer Target (0000042D94938CB8)' from heap 'Dedicated RenderTarget heap (Default)' (0x0000042D8F950158) [00:26:29]AftermathHandle release: 0Content Registered: ICONS_CORE.RPK (H:93) [00:26:29]Content Registered: EVENTDEFINITIONS.RPK (H:95) [00:26:29]Content Registered: COLONYUPGRADESCOSTDEFINITION_STRATEGIC.RPK (H:103) [00:26:29]Content Registered: UPGRADETEMPLATEICONS_UNITPROPERTIES.RPK (H:107) [00:26:29]Content Registered: PRODUCTFEATURES.RPK (H:108) [00:26:29]Content Registered: COREDEFINITIONS_CATEGORIES_TACTICAL.RPK (H:112) [00:26:29]Content Registered: OBSTACLE_DEFINITIONS_TACTICAL.RPK (H:115) [00:26:29]Content Registered: GLOBAL_RESOURCE_DEFINITIONS.RPK (H:121) [00:26:29]Content Registered: INTERFACEASSETS.RPK (H:128) [00:26:29]Content Registered: FACTIONCREATIONSETTINGS.RPK (H:129) [00:26:29]Content Registered: ESSENCE_PROVIDERS_MONSTERS.RPK (H:143) [00:26:29]Content Registered: EVENTS_TOOLTIP_DEFINITIONS.RPK (H:231) [00:26:29]Content Registered: TAGBOOK_DEFINITIONS_ECONOMY.RPK (H:237) [00:26:29]Content Registered: LORE_TOOLTIP_DEFINITIONS.RPK (H:251) [00:26:29]Content Registered: TACTICALMAP_TOOLTIP_DEFINITIONS.RPK (H:252) [00:26:29]Content Registered: DIPLOMACY_ALIGNMENT_MODIFIERS.RPK (H:260) [00:26:29]Content Registered: TAGBOOK_DEFINITIONS_EVENTS.RPK (H:279) [00:26:29]Content Registered: HL_FRONTEND.ENV (H:377) [00:26:29]Content Registered: HL_FRONTEND_TEMPERATE.ENV (H:378) [00:26:29]Content Registered: FACTIONGENERATION.ENV (H:380) [00:26:29]Content Registered: HL_FRONTEND_PORTAL.ENV (H:382) [00:26:29]Content Registered: HL_FRONTEND_TITLE.ENV (H:385) [00:26:29]Content Registered: _TC_WORKENVIROMENT.ENV (H:409) [00:26:29]Content Registered: HL_FRONTEND_FACTION.ENV (H:434) [00:26:29]Content Registered: HL_FRONTEND_LEADER.ENV (H:435) [00:26:29]Content Registered: HL_FRONTEND_GENERATING.ENV (H:436) [00:26:29]Content Registered: HL_FRONTEND_VICTORY_BYWAR.ENV (H:437) [00:26:29]Content Registered: HL_FRONTEND_VICTORY_BYMAGIC.ENV (H:438) [00:26:29]Content Registered: TC_TEMPERATE_SUNNY_EPIC.ENV (H:441) [00:26:29]Content Registered: TC_SIEGE_LIGHTING.ENV (H:442) [00:26:29]Content Registered: TC_SAHARA_SUNNY.ENV (H:443) [00:26:29]Content Registered: HL_FRONTEND_01.ENV (H:444) [00:26:29]Content Registered: HL_FRONTEND_02.ENV (H:445) [00:26:29]Content Registered: HL_FRONTEND_LEADER_ZOOM.ENV (H:448) [00:26:29]Content Registered: HL_FRONTEND_GODIR.ENV (H:449) [00:26:29]Content Registered: HL_FRONTEND_FORMSELECT.ENV (H:450) [00:26:29]Content Registered: HL_FRONTEND_ARMY.ENV (H:451) [00:26:29]Content Registered: HL_FRONTEND_ARMY_GODIR.ENV (H:452) [00:26:29]Content Registered: HL_FRONTEND_LEADER_FINALIZE.ENV (H:453) [00:26:29]Content Registered: HL_FRONTEND_WORLD.ENV (H:454) [00:26:29]Content Registered: HL_FRONTEND_LEADER_ORDER.ENV (H:455) [00:26:29]Content Registered: HL_FRONTEND_LEADER_NATURE.ENV (H:456) [00:26:29]Content Registered: HL_FRONTEND_LEADER_MATERIUM.ENV (H:457) [00:26:29]Content Registered: HL_FRONTEND_LEADER_CHAOS.ENV (H:458) [00:26:29]Content Registered: HL_FRONTEND_LEADER_ASTRAL.ENV (H:459) [00:26:29]Content Registered: HL_FRONTEND_LEADER_SHADOW.ENV (H:460) [00:26:29]Content Registered: HL_FRONTEND_GODIR_FINALIZE.ENV (H:461) [00:26:29]Content Registered: HL_FRONTEND_VICTORY_BYSCORE.ENV (H:462) [00:26:29]Content Registered: HL_FRONTEND_VICTORY_BYDIPLOMATIC.ENV (H:463) [00:26:29]Content Registered: HL_FRONTEND_VICTORY_BYEXPANSION.ENV (H:464) [00:26:29]Load progress: 0.169014 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Town_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SUCCUBUS_SKIN SuccubusOutfit_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Town_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN spiderHunter_Colors.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SUCCUBUS_SKIN SuccubusSkin_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Town_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN spiderDread_color.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Farm Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampiderSpider_Colors2.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Farm Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN dreadSpider_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Farm Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN IceSpider_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Farm Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN IceSpider_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BEETLE_SKINS Beetle_Colors_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Woodcutter_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN IceSpider_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BEETLE_SKINS Beetle_Norms_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Woodcutter_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN HunterSpider_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Woodcutter_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN HunterSpider_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BEETLE_SKINS BeetleArmor_Colors[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC FeudalHouses_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN HunterSpider_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC FeudalHouses_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HUMANOID_HAIR Spikes_Color_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BEETLE_SKINS BeetleArmor_Normals[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpider_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC FeudalHouses_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BEETLE_SKINS BeetleArmor_Masks_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpider_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HUMANOID_HAIR DreadsColor_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BEETLE_SKINS Beetle_Masks[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC FeudalCity_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpider_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC FeudalCity_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HUMANOID_HAIR HairColor_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpider_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC FeudalCity_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HUMANOID_HAIR HairColor1_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN Dread_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC FeudalCity_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN Leather_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HUMANOID_HAIR HairColor2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ABYSSTOME_SKIN AbyssrSkinMale_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN Dread_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC City Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PYROMANCYTOME_SKIN Reanimator_[NM].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN fur_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HUMANOID_HAIR HairColor3_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ABYSSTOME_SKIN AbyssrSkinMale_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC City Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PYROMANCYTOME_SKIN Reanimator_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HUMANOID_HAIR HairColor4_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN Dread_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN Tunic_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpider2_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PYROMANCYTOME_SKIN Body_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC City Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN steel_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SILVERTONGUESTOME_SKIN apprentice_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN steel_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpider2_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PYROMANCYTOME_SKIN Body_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpider2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ABYSSTOME_SKIN infernalWingsUpodate_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN Gradient_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Suballocated GenericSmall heap (Default) (64.00 MiB) [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC City Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN DefaultMaterial_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PYROMANCYTOME_SKIN archon_units_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ABYSSTOME_SKIN infernalWingsUpodate_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN IceBLKOSkinfallof[DIFF_DXT1].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN NightGuardOutfit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Limestone_Underground_CT_[SRGB].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_LAVACOASTS_STRATEGIC Sand_blend_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EVENT_BACKGROUNDS Arctic_02.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Flags_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PYROMANCYTOME_SKIN archon_units_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ABYSSTOME_SKIN infernalWingsUpodate_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN lightning_test3.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN warlord_armor_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ABYSSTOME_SKIN Horns_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture EVENT_BACKGROUNDS Arctic_02.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Temperate_Rock_CT_[SRGB].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN warlord_armor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950430) [00:26:29]Texture SPIDER_SKIN lightning_test3.tga is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Flags_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN NightGuardOutfit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PYROMANCYTOME_SKIN Pyromancer_T_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EVENT_BACKGROUNDS Arctic_03.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_LAVACOASTS_STRATEGIC Ocean_CT_[SRGB].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ABYSSTOME_SKIN Horns_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture EVENT_BACKGROUNDS Arctic_03.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'SPIDER_SKIN HunterSpider_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Temperate_Cliff_CT_[SRGB].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN warlord_armor_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Flags_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN NightGuardOutfit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_LAVACOASTS_STRATEGIC lava.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PYROMANCYTOME_SKIN Pyromancer_T_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EVENT_BACKGROUNDS Arctic_01.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN HunterSpider_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ABYSSTOME_SKIN Horns_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Limestone_Peak_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Flags_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Texture EVENT_BACKGROUNDS Arctic_01.png is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN NightGuardOutfit_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Durable Staging Heap (64.00 MiB) [00:26:29]Creating placed resource 'TERRAIN_SHARED_LAVACOASTS_STRATEGIC Beach_CT_[SRGB].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PYROMANCYTOME_SKIN Pyromancer_T_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN warlord_armorVar_01_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN HunterSpider_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EVENT_BACKGROUNDS Grass_01.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating committed resource 'Durable Staging Buffer' @ VA: [0x0000000354200000 - 0x0000000358200000) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture EVENT_BACKGROUNDS Grass_01.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'PYROMANCYTOME_SKIN Pyromancer_T_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_LAVACOASTS_STRATEGIC SandPebbles_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN warlord_armorVar_01_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Limestone_Peak_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EVENT_BACKGROUNDS Grass_02.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_Weapon_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN HunterSpiderHatchling_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture EVENT_BACKGROUNDS Grass_02.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_Weapon_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN warlord_armorVar_01_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_Weapon_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_LAVACOASTS_STRATEGIC ProjectionTop_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EVENT_BACKGROUNDS Forest_01.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LOCATION_EVENT_TROPICAL_BG_TEXTURES LOCATION_Tropical_Grassland_Forest_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN HunterSpiderHatchling_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture EVENT_BACKGROUNDS Forest_01.png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Limestone_Peak_[Proj_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Flowers_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_Weapon_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_LAVACOASTS_STRATEGIC Seabottom_Top_mask_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN warlord_armorVar_03_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LOCATION_EVENT_UNDERGROUND_BG_TEXTURES LOCATION_Underground_Fungus_MushroomForest_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN HunterSpiderHatchling_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN warlord_armorVar_03_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Lava has invalid LOD 0! [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Limestone_Peak_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC MarketStand_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LOCATION_EVENT_ARCTIC_BG_TEXTURES LOCATION_Arctic_Forest_Cliff_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LOCATION_EVENT_TEMPERATE_BG_TEXTURES LOCATION_Temperate_Grassland_Forest_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN warlord_armorVar_03_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LOCATION_EVENT_MEDITERRANEAN_BG_TEXTURES LOCATION_Mediterranean_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Rocky_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC MarketStand_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN PoisonSpiderHatchling_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LOCATION_EVENT_SAHARA_BG_TEXTURES LOCATION_Sahara_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_Shield_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN PoisonSpiderHatchling_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'STRUCTURE_EVENT_BG_TEXTURES STRUCTURE_Prison_Crypt_03_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN FactionBanners_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PRISONOUTFIT_SKIN PrisonOutfit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC MarketStand_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LOCATION_EVENT_HIGHLANDS_BG_TEXTURES LOCATION_Highlands_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PRISONOUTFIT_SKIN PrisonOutfit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LOCATION_EVENT_DESOLATE_BG_TEXTURES LOCATION_Desolate_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN PoisonSpiderHatchling_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_Shield_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'STRUCTURE_EVENT_BG_TEXTURES Node_Events_Mana_Production[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Rocky_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN FactionBanners_Alpha[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Mines_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PRISONOUTFIT_SKIN PrisonOutfit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LOCATION_EVENT_OCEAN_BG_TEXTURES LOCATION_Ocean_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Mines_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMIRONGOLEM_SKIN IronGolem_Shield_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Mines_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'STRUCTURE_EVENT_BG_TEXTURES STRUCTURE_Prison_Crypt_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SAVAGE_SKIN Logo1_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN water_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PRISONOUTFIT_SKIN PrisonOutfit_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Rocky_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CAMPAIGN_EVENTS Campaign_Events_Chaos_Shadow_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC Pool_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Wall_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'STRUCTURE_EVENT_BG_TEXTURES Node_Events_Pastures_Gold_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CAMPAIGN_EVENTS Campaign_Events_Order_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Wall_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN SPIDER_Skinfallof.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC Pool_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Rocky_[Proj_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PRISONOUTFIT_SKIN Shackle_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN PoisonSpider_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CAMPAIGN_EVENTS Campaign_Events_Astral_Nature_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN PoisonSpider_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC Pool_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PRISONOUTFIT_SKIN Shackle_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC Oasis_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Arctic_CT_[SRGB].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Beach_CT_[SRGB].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_FEUDAL_STRATEGIC Wall_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model BG_EventImage1 has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model BG_EventImage2 has invalid LOD 0! [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Sand_blend_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PRISONOUTFIT_SKIN Shackle_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Arcadian_Iteration2_[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC Oasis_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN PoisonSpider_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Farm [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Desert_Sand_[Proj_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PRISONOUTFIT_SKIN Shackle_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC Oasis_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Ocean_CT_[SRGB].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'RAINBOWCLOVER_STRATEGIC Rainbow_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpiderHatchling_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC water1_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Desert_Sand_CT_[SRGB].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Kelp_[MASK_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpiderHatchling_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'RAINBOWCLOVER_STRATEGIC Rainbow_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC water1_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Rocky_Snow_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpiderHatchling_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'RAINBOWCLOVER_STRATEGIC Rainbow_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC water1_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Coral_[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpider_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Cliff_[Proj_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'RAINBOWCLOVER_STRATEGIC RainbowClover_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Arcadian_Mesa_Side_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model 'shackles_Shackle - [PRISONOUTFIT_SKIN]MODEL\0' is outdated! Re-save this content. [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpider_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC DryTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'RAINBOWCLOVER_STRATEGIC RainbowClover_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN VampireSpider_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALDEW_STRATEGIC AstralDew_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'RAINBOWCLOVER_STRATEGIC RainbowClover_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC BirchTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN IceSpider_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Rocky_Sand_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Feudal_Center_T1 has invalid LOD 0! [00:26:29]Model Feudal_Center_T2 has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Feudal_Center_T3 has invalid LOD 0! [00:26:29]Model Feudal_Center_T4 has invalid LOD 0! [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Arcadian_Iteration4_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Feudal_DistrictE_Land_T3 has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Feudal_DistrictNW_Land_T2 has invalid LOD 0! [00:26:29]Creating placed resource 'ASTRALDEW_STRATEGIC AstralDew_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Feudal_DistrictNW_Land_T3 has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Feudal_DistrictSE_Land_T2 has invalid LOD 0! [00:26:29]Model Feudal_DistrictSW_Land_T4 has invalid LOD 0! [00:26:29]Creating placed resource 'OASIS_STRATEGIC OasisNode_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Feudal_DistrictW_Land_T2 has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Feudal_DistrictW_Land_T3 has invalid LOD 0! [00:26:29]Model Feudal_DistrictW_Land_T4 has invalid LOD 0! [00:26:29]Creating placed resource 'SPIDER_SKIN IceSpider_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Rocky_Tropical_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Arcadian_Iteration4_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPIDER_SKIN IceSpider_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALDEW_STRATEGIC AstralDew_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC OasisNode_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC OceanPlateau_masks_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC OasisNode_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Desolate_Rocky_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC OceanPlateau_masks_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OASIS_STRATEGIC Water_NM3.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Desolate_Rocky_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Sand_blend2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Beach2_CT_[SRGB].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950008) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Desolate_Rocky_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorBody_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Fire_Detail02_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Arctic_TopProjection_[Proj_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Arcadian_Iteration4_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorBody_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC CoastBeach_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC MountainUpdate_[Proj_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorBody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Kelp_Colors_[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorHead_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC MountainUpdate_Snow_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC ProjectionTop_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorHead_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC SandPebbles_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorHead_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC MountainUpdate_Snow_[Proj_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC algee_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN Meandor_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC MountainUpdate_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC algee2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN Meandor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Seabottom_Top_mask_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorOutfit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC CoastBeach2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC MountainUpdate_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Tropical_Shallow_Rocks_DIFF.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorOutfit_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorShoulder_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC MountainUpdate_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC Tropical_Shallow_Rocks_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorShoulder_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_COASTS_STRATEGIC caustics_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorShoulder_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Cliff_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorShoulder_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Cliff_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorOutfit_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC Cliff_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorOutfit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorOutfit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC MountainHighest_03_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorHair_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorHair_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC MountainHighest_03_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MEANDOR_SKIN MeandorHair_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_HOODS HoodMessy_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC MountainHighest_03_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_HOODS HoodMessy_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_HOODS HoodMessy_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC MountainHighest_03_[Proj_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_HOODS HoodMessy_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_HOODS PyromancerHood_T_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_HOODS PyromancerHood_T_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_HOODS PyromancerHood_T_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC Town_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC Town_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC Town_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC Tents_SM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC Tents_SM_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC Tents_SM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC BarbarianCity_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC BarbarianCity_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC BarbarianCity_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC BarbarianCity_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC BarbarianCity_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC barbarian_WallFlags_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PALLISADE_STRATEGIC Pallisade_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC barbarian_WallFlags_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PALLISADE_STRATEGIC Pallisade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC barbarian_WallFlags_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PALLISADE_STRATEGIC Pallisade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_STRATEGIC barbarian_WallFlags_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_IMPROVEMENT_STRATEGIC T_Barricade_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_IMPROVEMENT_STRATEGIC T_Barricade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_IMPROVEMENT_STRATEGIC T_Barricade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_IMPROVEMENT_STRATEGIC EnvBones_LOWPOLY_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Decal_Charcoal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_IMPROVEMENT_STRATEGIC EnvBones_LOWPOLY_mat_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Decal_Charcoal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_BARBARIAN_IMPROVEMENT_STRATEGIC EnvBones_LOWPOLY_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Decal_Charcoal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Wood_Normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Improvement_SunShrine_M has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Wood_Normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Wood_Normal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Gradient_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC M_ChaosMill_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC M_ChaosMill_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC M_ChaosMill_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Demon_Gate_Exterior_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC APortal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC APortal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Demon_Gate_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Demon_Gate_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Demon_Gate_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Tents_SM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Tents_SM_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Tents_SM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC T_Barricade_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC T_Barricade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC T_Barricade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Town_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Town_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Town_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Woodcutter_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Wood_Normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Woodcutter_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC Woodcutter_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Wood_Normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Wood_Normal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Gradient_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Tents_SM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Tents_SM_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Tents_SM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC T_Barricade_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC T_Barricade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC T_Barricade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Conduit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Conduit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Conduit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC noname Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC noname Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Herbalist_Hut_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Herbalist_Hut_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Herbalist_Hut_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_SacredMeadowObelisc_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_SacredMeadowObelisc_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_SacredMeadowObelisc_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Flowers_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Fields_01_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Barbarian_DistrictNE_Land_T7_M has invalid LOD 0! [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Fields_01_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Fields_01_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Fields_02_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Fields_02_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Fields_02_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Fields_04_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Fields_04_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Fields_04_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC BuxusBush_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_GreenFields_01_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_GreenFields_01_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_GreenFields_01_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_GreenFields_02_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_GreenFields_02_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_GreenFields_02_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_GreenFields_03_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_GreenFields_03_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_GreenFields_03_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Improvement_DemonGate has invalid LOD 0! [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_WindmillVertical_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_WindmillVertical_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_WindmillVertical_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Windmill_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Windmill_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_Windmill_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_ColorFields_01_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_ColorFields_01_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Wood_Normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Wood_Normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_ColorFields_01_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Wood_Normal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Gradient_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Tents_SM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_ColorFields_02_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Tents_SM_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Tents_SM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_ColorFields_02_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC T_Barricade_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Improvement_MobCamp_M has invalid LOD 0! [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC T_Barricade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_ColorFields_02_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC T_Barricade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC M_Conduit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC M_Conduit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_WhiteTree_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC M_Conduit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_WhiteTree_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC noname Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC noname Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC M_WhiteTree_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Mine_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Canapy_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Mine_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Canapy_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Mine_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Rocky_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Canapy_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Rocky_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Rocky_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Town_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Wood_Normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC LavaBucket_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Town_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC LavaBucket_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Wood_Normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Wood_Normal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC LavaBucket_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC Town_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC MoltenPit_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Gradient_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC MoltenPit_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC elkbody_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Tents_SM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC MoltenPit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Tents_SM_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC DungeonSet2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_NATURE_IMPROVEMENT_STRATEGIC elkbody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC DungeonSet2_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Tents_SM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC DungeonSet2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC T_Barricade_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Cartographer_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC T_Barricade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Cartographer_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC T_Barricade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Cartographer_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC M_Conduit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Pile_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC M_Conduit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Nature_Decal [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Pile_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC M_Conduit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Pile_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC noname Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Treasure_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC noname Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Treasure_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Mine_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Treasure_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Mine_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Clay_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Mine_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Clay_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ChannelingTower_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Clay_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ChannelingTower_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Quary_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ChannelingTower_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ManaPool_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Quary_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ManaPool_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Quary_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ManaPool_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Flowrock_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ObsidianCental_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Flowrock_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ObsidianCental_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Flowrock_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ObsidianCental_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC RailWays_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ObsidianSteps_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC RailWays_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ObsidianSteps_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC RailWays_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC ObsidianSteps_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Minecart_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC CronoGate_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Minecart_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC CronoGate_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Minecart_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC CronoGate_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC IronGolem_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC M_ObsidianTallRock1_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC IronGolem_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC M_ObsidianTallRock1_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC M_ObsidianTallRock1_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC IronGolem_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Town_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC M_GolemMine_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Town_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC M_GolemMine_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Wood_Normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC M_GolemMine_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Town_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Wood_Normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC T_Crates_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Main_Pylon_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Wood_Normal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC T_Crates_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Main_Pylon_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC T_Crates_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Gradient_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Main_Pylon_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Tents_SM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Bazaar_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC Final_Scroll_Sheet_[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Tents_SM_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Bazaar_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC DoomdepthTrench_Pit_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Tents_SM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Bazaar_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC DoomdepthTrench_Pit_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC T_Barricade_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Bazaar_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC DoomdepthTrench_Pit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC T_Barricade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC water_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC M_TriangleTents_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC T_Barricade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC water_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC M_TriangleTents_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC water_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_Conduit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC M_TriangleTents_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC SummoningWell_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_Conduit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC M_TriangleTents_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC SummoningWell_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Town_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_Conduit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC SummoningWell_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Town_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC noname Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Nature_Decal [00:26:29]Creating placed resource 'AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC Town_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC noname Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Improvement_GreatFoundry_M has invalid LOD 0! [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Mine_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Nature_Decal [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Mine_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Improvement_BazaarOfWanders_M has invalid LOD 0! [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Mine_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Improvement_CentralQuarry_M has invalid LOD 0! [00:26:29]Model Improvement_CentralQuarry_pasted__M has invalid LOD 0! [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ChannelingTower_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ChannelingTower_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ChannelingTower_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ManaPool_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ManaPool_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ManaPool_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ObsidianCental_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ObsidianCental_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ObsidianCental_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ObsidianSteps_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ObsidianSteps_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC ObsidianSteps_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC CronoGate_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC CronoGate_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC CronoGate_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_ObsidianTallRock1_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_ObsidianTallRock1_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_ObsidianTallRock1_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_IceShards_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_IceShards_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_IceShards_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_SchoolOfCryomancy_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_SchoolOfCryomancy_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_SchoolOfCryomancy_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC DeathPit_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC DeathPit_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC DeathPit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_DeathPillars_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_DeathPillars_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_DeathPillars_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_DeathShards_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_DeathShards_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_DeathShards_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC DoomdepthTrench_Pit_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC DoomdepthTrench_Pit_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC DoomdepthTrench_Pit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_ObsidianShards_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_ObsidianShards_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC M_ObsidianShards_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Ice_Pillars_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Ice_Pillars_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Ice_Pillars_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Town_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Town_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC Town_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Nature_Decal [00:26:29]Model Improvement_FrostSpire_M has invalid LOD 0! [00:26:29]Model Improvement_ResonanceFields_pasted__Main_Pylon_ncl1 has invalid LOD 0! [00:26:29]Model BushGarden_M has invalid LOD 0! [00:26:29]Model Astral_SummoningWell_M has invalid LOD 0! [00:26:29]Model Astral_SummoningWell_M_ChannelingTower has invalid LOD 0! [00:26:29]Model Astral_SummoningWell_Beams has invalid LOD 0! [00:26:29] [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC White_Pillars_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC White_Pillars_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC White_Pillars_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Abby_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Abby_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Abby_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC PotsTorchChain_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC PotsTorchChain_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC PotsTorchChain_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Pile_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Pile_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Town_BountifulFields_M has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Pile_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Treasure_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Treasure_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Treasure_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC T_Crates_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC T_Crates_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC T_Crates_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC WoodenCartSet_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC WoodenCartSet_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC WoodenCartSet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC LeaderGoldenStatueSet_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC LeaderGoldenStatueSet_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC LeaderGoldenStatueSet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC LightSet_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC LightSet_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC LightSet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Default_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Default_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Default_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Default_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Gradient_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Coloseum_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Coloseum_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Coloseum_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Industrious_Polearm_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Industrious_Polearm_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Industrious_Polearm_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC PikemanWeapons_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC PikemanWeapons_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC PikemanWeapons_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Sanctuary_Pit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Sanctuary_Pit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Sanctuary_Pit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_STRATEGIC Industr_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Crystals_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_STRATEGIC Industr_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Crystals_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_STRATEGIC Industr_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'AFFINITY_ORDER_IMPROVEMENT_STRATEGIC Crystals_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_STRATEGIC Industr_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC Quary_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC Quary_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC Quary_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC Industr_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC Industr_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC Industr_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC Minecart_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC Minecart_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC Minecart_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC Industr_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_DESOLATE_DECORATIONS_STRATEGIC BirchTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_DESOLATE_DECORATIONS_STRATEGIC OakTrees_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_DESOLATE_DECORATIONS_STRATEGIC Chasm_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_DESOLATE_DECORATIONS_STRATEGIC Chasm_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_DESOLATE_DECORATIONS_STRATEGIC Chasm_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Sun.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_DESOLATE_DECORATIONS_STRATEGIC lava.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture SKYSET_STRATEGIC_SKYDOME Sun.dds is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Jupiter_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_DESOLATE_DECORATIONS_STRATEGIC Chasm_Cutout Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Venus_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Mercury_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_DESOLATE_DECORATIONS_STRATEGIC Chasm_Cutout Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Saturn_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Nebula_00_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Rings_01_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Aurora_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECAL_CUTOUT_STRATEGIC Cutout_Decals Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Cloud_00_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_DECAL_CUTOUT_STRATEGIC Cutout_Decals Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Cloud_00.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Cutout_Decals [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Water2_[NM]_Edit.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Cloud_Distant_00.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Water3_[NM]_Edit.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Arctic_Ice_Ice_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Stars_Average[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Sun_Default[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Arctic_Permafrost_Permafrost_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Arctic_Rock_Rocky_02_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Sun_Glow_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKYSET_STRATEGIC_SKYDOME Aurora_[DIFF_DXT3].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Arctic_Rocky_Rocky_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Arctic_Snow_Rocky_02_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Arctic_Tundra_Rocky_02_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Beachsand_Beach_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Desolate_Ashlands_Ashlands_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Desolate_Dry_Sand_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Desolate_Rocky_Stone_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Desolate_Snow_Snow_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_FarmLands_Farm_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Fertile_Plains_Grass_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Fertile_Plains_Grass_02_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Fertile_Plains_Grass_Mountain_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Forest_Forest_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FISHES FishPiranha_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Highland_Highland_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Highland_Rocky_Highland_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FISHES FishPiranha_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_HighlandB_Highland_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FISHES FishPiranha_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Highlands_Ice_Ice_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Highlands_Ice_Rocky_02_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Moorland_Rocky_02_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Moorlands_Moorland_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Moorlands_Moorland_02_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Rocky_1_Rocky_02_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Rocky_Beach_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Rocky_Rocky_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Rocky_Rocky_02_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Sahara_Beach_Sand_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Sahara_Fertile_Grass_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Sahara_Moorlands_Grass_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Sahara_Rocky_Stone_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Sahara_Sand_Desert_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Swamp_Swamp_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Underground_Earth_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Underground_Earth_Rocky_02_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Underground_Rocky_Rocky_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Underground_Sand_Sand_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Swamp_Swamp_01_TerrainTexture.tga.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC SunShrine_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Algae_NMHAO.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Arcadian_Hilly.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC SunShrine_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Arcadian_Plains_Fields_[DIFF_DXT1].dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC SunShrine_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Arcadian_Plains_Kroes_[DIFF_DXT1].dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC FeudalHouses_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Arcadian_Rocky.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC FeudalHouses_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Arcadian_Ruins_[DIFF_DXT1].dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC FeudalHouses_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Barrens.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC Woodcutter_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Fluctus_NMHAO.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC Woodcutter_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Fungal_Barren.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC Woodcutter_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Fungal_Plains.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC Town_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Fungal_Plains2.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC Town_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Fungal_Swamp.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_IMPROVEMENT_STRATEGIC Town_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Fungal_Swamp2.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC FungalHill_01.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Grass.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Hills_NMHAO.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Ice_01.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Ice_NMHAO.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC LavaFlow.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Ruins_Arid.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SandPebbles0029_1_seamless_S.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Snow_Flat.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Snow_Flat_C.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Snow_Flat_D.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Snow_Hill.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Snow_Hill_01.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Snow_HillLarge.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Snow_IceShards_NoSnow.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Snow_IceShards2.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Snow_Swamp.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Snow_Weird.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SILVERTONGUEFRUIT_STRATEGIC SilverTongue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Swamp_01.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Swamp_02.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SILVERTONGUEFRUIT_STRATEGIC SilverTongue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC TerrainOverlay_Spheres_[HNRAO].dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Tundra_01.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SILVERTONGUEFRUIT_STRATEGIC SilverTongue_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Tundra_02.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Vines_NMHAO.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Volcanic_Flows_[MASK_DXT5].dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Volcanic_Plains_01.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Volcanic_Plains_02.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Volcanic_Swamp_01.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Volcanic_Vaults_01.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Volcanic_Vaults_02.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Wasteland_Plains_1_HNRAO.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Wasteland_Swamp_1_HNRAO.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Water_[NM].dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC Wetlands_NMHAO.dds.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_TEXTURES_STRATEGIC SM_Highlands_Snow_Snow_01_TerrainTexture.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture TERRAIN_TEXTURES_STRATEGIC SM_Highlands_Snow_Snow_01_TerrainTexture.tga is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'FOCUSCRYSTALS_STRATEGIC FocusCrystals_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FOCUSCRYSTALS_STRATEGIC FocusCrystals_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FOCUSCRYSTALS_STRATEGIC FocusCrystals_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCANIUMORE_STRATEGIC ArcaniumOre_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCANIUMORE_STRATEGIC ArcaniumOre_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCANIUMORE_STRATEGIC ArcaniumOre_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC EnvBones_LOWPOLY_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC EnvBones_LOWPOLY_mat_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC EnvBones_LOWPOLY_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC DungeonSet2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC DungeonSet2_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC DungeonSet2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC Blood_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC Blood_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC Blood_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC Ritual_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC Ritual_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_RITUAL_STRATEGIC Ritual_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARKFORGE_STRATEGIC Darkforge_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARKFORGE_STRATEGIC Darkforge_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE BaseTexture_COMPASS[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARKFORGE_STRATEGIC Greenlava_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture OVERVIEWMAP_INTERFACE BaseTexture_COMPASS[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'DARKFORGE_STRATEGIC Greenlava_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE BaseTexture_OUTSIDE_GRUNGE[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARKFORGE_STRATEGIC Greenlava_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture OVERVIEWMAP_INTERFACE BaseTexture_OUTSIDE_GRUNGE[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Overlays Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARKFORGE_STRATEGIC Darkforge_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Overlays Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Roads Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Roads Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Roads Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Roads Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Cliffs Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Cliffs Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_IMPROVEMENT_STRATEGIC Mystic_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Cliffs Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Cliffs Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_IMPROVEMENT_STRATEGIC Mystic_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Water Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_IMPROVEMENT_STRATEGIC M_Research_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Water Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_IMPROVEMENT_STRATEGIC M_Research_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_VOID_STRATEGIC lava.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Water Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_IMPROVEMENT_STRATEGIC M_Research_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC Outside_Statue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_VOID_STRATEGIC Nebula_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Water Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_IMPROVEMENT_STRATEGIC Mystic_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC Outside_Statue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Underground_Cliff[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Tutorial Images [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_ELVEN_RUINES_STRATEGIC tropical_vines_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture OVERVIEWMAP_INTERFACE Underground_Cliff[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC Outside_Statue_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_ELVEN_RUINES_STRATEGIC tropical_vines_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE BaseTexture_LAND[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_VOID_STRATEGIC Sand_blend_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LIONOUTFIT_PREORDER LionArmor_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Texture OVERVIEWMAP_INTERFACE BaseTexture_LAND[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Underground_Undiggable[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC Pedestal_Statue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_ELVEN_RUINES_STRATEGIC tropical_vines_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture OVERVIEWMAP_INTERFACE Underground_Undiggable[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'TERRAIN_SHARED_VOID_STRATEGIC Nebula_02_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LIONOUTFIT_PREORDER LionArmor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC Pedestal_Statue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SIGNUPHELMET SignupHelmet_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Underground_Diggable[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_ELVEN_RUINES_STRATEGIC ElvenRuin_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture OVERVIEWMAP_INTERFACE Underground_Diggable[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'LIONOUTFIT_PREORDER LionArmor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Cannot find tag TRAITS_BACKGROUND_CHARACTERS@MAIN_TYPE@WIZARD_KING@HYPERLINK in dictionary! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC Pedestal_Statue_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Tutorial Images [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_SHARED_VOID_STRATEGIC Stars2[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SIGNUPHELMET SignupHelmet_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE BaseTexture_WATER[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DROWNED_RUINES_STRATEGIC CityRuinsBaseDrowned_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture OVERVIEWMAP_INTERFACE BaseTexture_WATER[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'FACTION_ELVEN_RUINES_STRATEGIC ElvenRuin_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DROWNED_RUINES_STRATEGIC CityRuinsBaseDrowned_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LIONOUTFIT_PREORDER LionArmor_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DROWNED_RUINES_STRATEGIC CityRuinsBaseDrowned_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SIGNUPHELMET SignupHelmet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DROWNED_RUINES_STRATEGIC CityRuinsDrowned_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaBody_Statue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_ELVEN_RUINES_STRATEGIC ElvenRuin_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Lava Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LIONOUTFIT_PREORDER Laurel_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SIGNUPHELMET SignupHelmet_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DROWNED_RUINES_STRATEGIC CityRuinsDrowned_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaBody_Statue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_ELVEN_RUINES_STRATEGIC ElvenRuinBase_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE Overview Map: Lava Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LIONOUTFIT_PREORDER Laurel_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DROWNED_RUINES_STRATEGIC CityRuinsDrowned_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaBody_Statue_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE BaseTexture_FOG[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaFace_Statue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_ELVEN_RUINES_STRATEGIC ElvenRuinBase_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Texture OVERVIEWMAP_INTERFACE BaseTexture_FOG[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE BaseTexture_TRIMCORNER[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaFace_Statue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LIONOUTFIT_PREORDER Laurel_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_ELVEN_RUINES_STRATEGIC ElvenRuinBase_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Texture OVERVIEWMAP_INTERFACE BaseTexture_TRIMCORNER[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE BaseTexture_TRIM[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaFace_Statue_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DROWNED_RUINES_STRATEGIC BlossemNimu_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'LIONOUTFIT_PREORDER Laurel_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Texture OVERVIEWMAP_INTERFACE BaseTexture_TRIM[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OVERVIEWMAP_INTERFACE BaseTexture_OUTSIDE[DIFF].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DROWNED_RUINES_STRATEGIC BlossemNimu_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaHelmet_Statue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Texture OVERVIEWMAP_INTERFACE BaseTexture_OUTSIDE[DIFF].png is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Overview Map: Overlays [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Overview Map: Roads [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Overview Map: Cliffs [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Overview Map: Water [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Overview Map: Lava [00:26:29]Creating placed resource 'FACTION_DROWNED_RUINES_STRATEGIC BlossemNimu_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaHelmet_Statue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaHelmet_Statue_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaOutfit_Statue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaOutfit_Statue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaOutfit_Statue_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaShoulder_Statue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaShoulder_Statue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC YakaShoulder_Statue_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: UNITICONENVIRONMENT.ENV (H:548) [00:26:29]Content Registered: LEADERICONENVIRONMENT.ENV (H:560) [00:26:29]Content Registered: HL_EVENTPANEL_FIREFLYFOREST.ENV (H:568) [00:26:29]Content Registered: HL_EVENTPANEL_SNOWYFOREST.ENV (H:569) [00:26:29]Content Registered: HL_EVENTPANEL_ARCTIC.ENV (H:570) [00:26:29]Content Registered: HL_EVENTPANEL_COAST.ENV (H:571) [00:26:29]Content Registered: HL_EVENTPANEL_DESERT.ENV (H:572) [00:26:29]Content Registered: HL_EVENTPANEL_GRASSLANDS.ENV (H:573) [00:26:29]Content Registered: HL_EVENTPANEL_EXPLORATIONSITE1.ENV (H:575) [00:26:29]Content Registered: HL_EVENTPANEL_ANCIENTTOMB.ENV (H:576) [00:26:29]Content Registered: HL_EVENTPANEL_ABANDONEDCASTLE.ENV (H:577) [00:26:29]Content Registered: HL_RACECOUNCIL.ENV (H:580) [00:26:29]Content Registered: HL_EVENTPANEL_GENERIC.ENV (H:581) [00:26:29]Content Registered: HL_EVENTPANEL_TROPICAL.ENV (H:592) [00:26:29]Content Registered: HL_UNITPANEL_WATER.ENV (H:595) [00:26:29]Content Registered: HL_EVENTPANEL_PRISON.ENV (H:596) [00:26:29]Content Registered: HL_LEADERPORTRAIT.ENV (H:603) [00:26:29]Content Registered: HL_CITYPANEL_FEUDAL.ENV (H:604) [00:26:29]Content Registered: HL_DIPLOMACYPANELS.ENV (H:605) [00:26:29]Content Registered: HL_PREBATTLE.ENV (H:608) [00:26:29]Content Registered: UNITICONENVIRONMENT_ENEMY.ENV (H:610) [00:26:29]Content Registered: HL_UNITPANEL_FOREGROUND.ENV (H:611) [00:26:29]Content Registered: LEADERPORTRAITENVIRONMENT.ENV (H:612) [00:26:29]Content Registered: HL_FRONTENDCONTINUE.ENV (H:613) [00:26:29]Content Registered: HL_FRONTEND_LEADER_DIPLOMACY.ENV (H:614) [00:26:29]Content Registered: WORLDMAP_AGEOFASTRAL.ENV (H:675) [00:26:29]Content Registered: WORLDMAP_AGEOFCHAOS.ENV (H:676) [00:26:29]Content Registered: WORLDMAP_AGEOFMATERIUM.ENV (H:677) [00:26:29]Content Registered: WORLDMAP_AGEOFNATURE.ENV (H:678) [00:26:29]Content Registered: WORLDMAP_AGEOFORDER.ENV (H:679) [00:26:29]Content Registered: WORLDMAP_AGEOFSHADOW.ENV (H:680) [00:26:29]Content Registered: WORLDMAP_UNDERGROUND_AGEOFASTRAL.ENV (H:681) [00:26:29]Content Registered: WORLDMAP_UNDERGROUND_AGEOFCHAOS.ENV (H:682) [00:26:29]Content Registered: WORLDMAP_UNDERGROUND_AGEOFMATERIUM.ENV (H:683) [00:26:29]Content Registered: WORLDMAP_UNDERGROUND_AGEOFNATURE.ENV (H:684) [00:26:29]Content Registered: WORLDMAP_UNDERGROUND_AGEOFORDER.ENV (H:685) [00:26:29]Content Registered: WORLDMAP_UNDERGROUND_AGEOFSHADOW.ENV (H:686) [00:26:29]Creating placed resource 'DARK_SKIN Gradient_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN EnvBones_mat_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'THRONECITY ManaNode_BeamMask.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EnvironmentSet EnvironmentMap Texture' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN EnvBones_mat_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkWarrior_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN EnvBones_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkWarrior_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN EnvBones_LOWPOLY_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkWarrior_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN EnvBones_LOWPOLY_mat_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkWarrior_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN EnvBones_LOWPOLY_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkKnightHelmet_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkKnightHelmet_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN BoneHumanSkull_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkKnightHelmet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN BoneHumanSkull_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkKnightHelmet_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN BoneHumanSkull_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN WarlockHelmet_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN TigranSkull_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN WarlockHelmet_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN TigranSkull_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN WarlockHelmet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN TigranSkull_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN WarlockHelmet_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN Ratkin_skull_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN PursuerShoulder_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN Ratkin_skull_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN PursuerShoulder_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN Skull_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN PursuerShoulder_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN Skull_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN PursuerShoulder_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN Skull_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN SkullShoulder_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN ToadDefault_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN SkullShoulder_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN Ratkin_skull_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN SkullShoulder_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN RatMaleDefault_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN SkullShoulder_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN MolemanOldHead_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN TigranDefaultHead_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN CapeShouldersDarkPursuer_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SKELETON_SKIN GoblinHead_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN CapeShouldersDarkPursuer_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN CapeShouldersDarkPursuer_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN CapeDarkPursuer_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN CapeDarkPursuer_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN CapeDarkPursuer_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN WarlockCape_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN WarlockCape_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN WarlockCape_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN WarlockCape_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodBlack_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodBlack_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodBlack_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodBlack_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Arrrow_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Arrrow_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Arrrow_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Bow_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Bow_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Bow_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderCapePattern_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderCapePattern_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderCapePattern_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGauntlet_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGauntlet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGauntlet_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGauntlet_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderHelmet_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderHelmet_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderHelmet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderHelmet_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Warlockblack_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Warlockblack_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Warlockblack_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Warlockblack_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGauntletBlack_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGauntletBlack_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGauntletBlack_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGauntletBlack_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Reusable_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Reusable_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Reusable_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Reusable_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodGoodDetails_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodGoodDetails_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodGoodDetails_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodGoodDetails_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodMessyMAT_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodMessyMAT_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodMessyMAT_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodMessyMAT_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodPC_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodPC_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodPC_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodPC_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodLeaderPC_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodLeaderPC_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodLeaderPC_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN HoodLeaderPC_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN NightGuardOutfit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN NightGuardOutfit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN NightGuardOutfit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN NightGuardOutfit_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Warlock_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Warlock_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Warlock_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Warlock_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Persuer_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Persuer_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Persuer_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Persuer_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN persuerSecondCloack_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN persuerSecondCloack_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN persuerSecondCloack_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN persuerSecondCloack_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderObjects_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderObjects_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderObjects_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN LeaderObjects_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Sword_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Sword_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Sword_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Sword_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Lance_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Lance_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Lance_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Lance_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Spear_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Spear_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Spear_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Dark_Spear_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkDress_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkDress_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkDress_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkDress_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGown_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGown_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkGown_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkShoulderCloth_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkShoulderCloth_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkShoulderCloth_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN SpiderDress_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN SpiderDress_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN SpiderDress_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN SpiderDress_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN BoneHumanSkull_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN BoneHumanSkull_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN BoneHumanSkull_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN NecromancerOutfit_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN NecromancerOutfit_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN NecromancerOutfit_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN NecromancerOutfit_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkDress2_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkDress2_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkDress2_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN DarkDress2_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Top_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Top_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'DARK_SKIN Top_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: HERO_CUSTOMIZATION_CATEGORIES.RPK (H:281) [00:26:29]Content Registered: ARCHMAGE_OUTFIT_EXPANSIONPASS.CLB (H:282) [00:26:29]Content Registered: POTATOMCWHISKEY_SKIN.CLB (H:283) [00:26:29]Content Registered: MAURICE_SKIN.CLB (H:284) [00:26:29]Content Registered: BURKEBLACK_SKIN.CLB (H:285) [00:26:29]Content Registered: STEINWALLEN_SKIN.CLB (H:286) [00:26:29]Content Registered: CHICHES_SKIN.CLB (H:287) [00:26:29]Content Registered: QUILL_SKIN.CLB (H:288) [00:26:29]Content Registered: SM_DOMAINBORDER_INTERFACE.CLB (H:290) [00:26:29]Content Registered: PBEM_ICONS.CLB (H:291) [00:26:29]Content Registered: TITLE_QUEST_ICONS.CLB (H:292) [00:26:29]Content Registered: AIVICTORYDEFINITIONS.RPK (H:295) [00:26:29]Content Registered: STRUCTUREREQUISITES_STRATEGIC.RPK (H:296) [00:26:29]Content Registered: STRUCTUREIDS_STRATEGIC.RPK (H:300) [00:26:29]Content Registered: SECTORFEATUREMASK_DEFINTIONS.RPK (H:301) [00:26:29]Content Registered: PICKUP_STRATEGIC.CLB (H:302) [00:26:29]Content Registered: SCENECAMERAS.RPK (H:303) [00:26:29]Content Registered: STRATEGICMAP_PFX.RPK (H:304) [00:26:29]Content Registered: SIDEDEFINITIONS_ICONS.CLB (H:308) [00:26:29]Content Registered: TOMEOFWONDERS.RPK (H:309) [00:26:29]Content Registered: AIPRIORITYDEFINITIONS.RPK (H:312) [00:26:29]Content Registered: TAGBOOK_DEFINITIONS_DIPLOMACY.RPK (H:314) [00:26:29]Content Registered: MINIMAP_INTERFACE.CLB (H:315) [00:26:29]Content Registered: BRICKSTREET_CONDITIONA_TACTICAL.RPK (H:319) [00:26:29]Content Registered: CITY_CONDITIONAL_TACTICAL.RPK (H:320) [00:26:29]Content Registered: FIGURETEMPLATES_ANIMS.RPK (H:379) [00:26:29]Content Registered: CLOTH_SKIN.CLB (H:381) [00:26:29]Content Registered: ANIMATIONTEMPLATES.RPK (H:384) [00:26:29]Content Registered: INFRASTRUCTURE_STRATEGIC.CLB (H:392) [00:26:29]Content Registered: TERRAIN_MEDITERANIAN_DECORATIONS_STRATEGIC.CLB (H:393) [00:26:29]Content Registered: TERRAIN_ARCTIC_DECORATIONS_STRATEGIC.CLB (H:394) [00:26:29]Content Registered: TERRAIN_TROPICAL_DECORATIONS_STRATEGIC.CLB (H:395) [00:26:29]Content Registered: TERRAIN_HIGHLANDS_DECORATIONS_STRATEGIC.CLB (H:396) [00:26:29]Content Registered: TERRAIN_SAHARA_DECORATIONS_STRATEGIC.CLB (H:397) [00:26:29]Content Registered: CULTURE_DEFINITIONS.RPK (H:399) [00:26:29]Content Registered: ICELAKE_SET_TACTICAL.CLB (H:404) [00:26:29]Content Registered: STRATEGICAI_SETTINGS.RPK (H:408) [00:26:29]Content Registered: PASSAGE_STRATEGIC.CLB (H:410) [00:26:29]Content Registered: HASTEBERRIES_STRATEGIC.CLB (H:411) [00:26:29]Content Registered: PORTALLARGE_STRATEGIC.CLB (H:412) [00:26:29]Content Registered: PORTALSMALL_STRATEGIC.CLB (H:413) [00:26:29]Content Registered: LIGHTHOUSE_STRATEGIC.CLB (H:414) [00:26:29]Content Registered: WATCHTOWER_STRATEGIC.CLB (H:415) [00:26:29]Content Registered: SHARED_DECALS_ENVIRONMENT_STRATEGIC.CLB (H:417) [00:26:29]Content Registered: ARCHON_STRATEGIC.CLB (H:418) [00:26:29]Content Registered: CASTLERUINS_STRATEGIC.CLB (H:420) [00:26:29]Content Registered: ARCHONTEMPLE_STRATEGIC.CLB (H:421) [00:26:29]Content Registered: MAGMAFORGE_STRATEGIC.CLB (H:422) [00:26:29]Content Registered: FLOWQUARRY_STRATEGIC.CLB (H:423) [00:26:29]Content Registered: CRYSTALTREE_STRATEGIC.CLB (H:424) [00:26:29]Content Registered: ANCIENTTREE_STRATEGIC.CLB (H:425) [00:26:29]Content Registered: ZIGGURAT_STRATEGIC.CLB (H:426) [00:26:29]Content Registered: ANCIENTWELLSPRING_STRATEGIC.CLB (H:427) [00:26:29]Content Registered: HIDDENWELLSPTING_STRATEGIC.CLB (H:428) [00:26:29]Content Registered: WIZARDTOWER_STRATEGIC.CLB (H:431) [00:26:29]Content Registered: LOADINGSCREENS.CLB (H:433) [00:26:29]Content Registered: HOUSE_EVENT_BG_TEXTURES.CLB (H:447) [00:26:29]Content Registered: FACTION_FEUDAL_IMPROVEMENT_STRATEGIC.CLB (H:468) [00:26:29]Content Registered: FACTION_WIZARDTOWERS_STRATEGIC.CLB (H:469) [00:26:29]Content Registered: FACTION_RUINES_STRATEGIC.CLB (H:470) [00:26:29]Content Registered: SETTLER_SKIN.CLB (H:474) [00:26:29]Content Registered: BALLISTA_SKIN.CLB (H:476) [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC T_Barricade_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC T_Barricade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC T_Barricade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Tent_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Tent_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Tent_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Tent_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Tent_Secondary_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Tent_Secondary_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Tent_Secondary_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Tent_Secondary_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC SmallTents_SM_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC SmallTents_SM_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC SmallTents_SM_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC SmallTents_SM_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BEACON_OF_UNITY_STRATEGIC BeaconOfUnity_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Ball_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NATURE_ANIMALKINSHIP fur_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherHood_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR Chainmail_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPYLON_SKIN Main_Pylon_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherHood_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_WINGS WingsAngel_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN HornedGodParts_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Cannot resolve full path of: GROWTH_RIG.CLB [00:26:29]AftermathHandle allocated: 0 [00:26:29]Cannot open content dependency: GROWTH_RIG.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\LIBRARIES\FIGURE_SKIN\GROWTH_SKINS.CLB) [00:26:29]Cannot resolve full path of: DWELLING_THEGROWTH.CLB [00:26:29]Cannot open content dependency: DWELLING_THEGROWTH.CLB (dependency of: J:\SteamSSD3\steamapps\common\Age of Wonders 4\CONTENT\Title\LIBRARIES\FIGURE_SKIN\GROWTH_SKINS.CLB) [00:26:29]Creating placed resource 'NECROMANCYSKELETONS BoneHumanSkeleton_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Wall_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BEACON_OF_UNITY_STRATEGIC BeaconOfUnity_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Ball_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALMIRRORMIMIC_SKIN MirrorMimic_MAT_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BEACON_OF_UNITY_STRATEGIC BeaconOfUnity_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR Chainmail_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherHood_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPYLON_SKIN Main_Pylon_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_WINGS WingsAngel_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN HornedGodParts_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS BoneHumanSkeleton_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Wall_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NATURE_ANIMALKINSHIP fur_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Ball_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALMIRRORMIMIC_SKIN MirrorMimic_MAT_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR Chainmail_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherHood_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPYLON_SKIN Main_Pylon_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHARED_WINGS WingsAngel_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN HornedGodParts_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS BoneHumanSkeleton_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_OUTPOST_STRATEGIC Wall_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS BoneHumanSkull_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN HornedGodAlpha_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NATURE_ANIMALKINSHIP fur_alpha.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherOutfit_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Boltrepeater_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherOutfit_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29] [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherOutfit_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Boltrepeater_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherShoulders_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Boltrepeater_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherShoulders_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Boltrepeater_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherShoulders_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL BoltRepeaterArrrow_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherShoulders_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS BoneHumanSkull_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL BoltRepeaterArrrow_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALMIRRORMIMIC_SKIN MirrorMimic_MAT_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NATURE_ANIMALKINSHIP fur_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN HornedGodAlpha_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherOutfit_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS BoneHumanSkull_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPYLON_SKIN Astral_Pylon_Decal Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F950350) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN HornedGodAlpha_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherShoulderPad_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPYLON_SKIN Astral_Pylon_Decal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN Druid_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS Reaper_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALMIRRORMIMIC_SKIN MirrorMimic_MAT_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_Helmet_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL BoltRepeaterArrrow_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherShoulderPad_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN Druid_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS Reaper_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NATURE_ANIMALKINSHIP fur_tuff_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL BoltRepeaterArrrow_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPYLON_SKIN Astral_Pylon_Decal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_Helmet_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN Druid_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALMIRRORMIMIC_SKIN MirrorMimicFinal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS Reaper_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherShoulderPad_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPYLON_SKIN Astral_Pylon_Decal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN HornedGodBody_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Defenese_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALMIRRORMIMIC_SKIN MirrorMimicFinal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS Reaper_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherShoulderPad_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_Helmet_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN HornedGodBody_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALMIRRORMIMIC_SKIN MirrorMimicFinal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Defenese_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EnvironmentSet Cloud Texture' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherQuiver_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS PhantasamWarrior_Helmet_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Defenese_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherQuiver_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALMIRRORMIMIC_SKIN MirrorMimicFinal_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_Helmet_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GODDESSOFNATURETOME_SKIN HornedGodBody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS PhantasamWarrior_Helmet_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherQuiver_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL T_Weapon_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarriorShield_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS PhantasamWarrior_Helmet_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALMIRRORMIMIC_SKIN lightning_test3.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL T_Weapon_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN ZephyrArcherQuiver_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL T_Weapon_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS PhantasamWarrior_Helmet_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Texture ASTRALMIRRORMIMIC_SKIN lightning_test3.tga is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarriorShield_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN GodirBow_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Wood_Normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS PhantasamWarrior_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarriorShield_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN GodirBow_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS PhantasamWarrior_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Wood_Normal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarriorShield_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN GodirBow_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS PhantasamWarrior_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CITYDEFENSES_SET_TACTICAL Wood_Normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarriorSword_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MATERIUMZEPHYRARCHER_SKIN GodirBow_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS PhantasamWarrior_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarriorSword_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS SkeletonOutfit_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarriorSword_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS SkeletonOutfit_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarriorSword_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS SkeletonOutfit_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_Coat_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NECROMANCYSKELETONS SkeletonOutfit_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_Coat_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_Coat_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ASTRALPHANTASMWARRIOR PhantasamWarrior_Coat_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: SKIN_PROVIDERS_MONSTERS.RPK (H:144) [00:26:29]Content Registered: CITYUPGRADECOST_DEFINITIONS.RPK (H:160) [00:26:29]Content Registered: COREDEFINITIONS_BACKGROUND_TACTICAL.RPK (H:221) [00:26:29]Content Registered: COREDEFINITIONS_AUDIO_TACTICAL.RPK (H:257) [00:26:29]Content Registered: TERRAIN_UNDERGROUND_STRATEGIC.CLB (H:398) [00:26:29]Content Registered: TACTICAL_ENVIRONMENT_DECALS.RPK (H:407) [00:26:29]Content Registered: AFFINITY_DEFINITIONS.RPK (H:465) [00:26:29]Content Registered: FACTION_FEUDAL_STRATEGIC.CLB (H:466) [00:26:29]Content Registered: SUCCUBUS_SKIN.CLB (H:477) [00:26:29]Content Registered: SPIDER_SKIN.CLB (H:479) [00:26:29]Content Registered: BEETLE_SKINS.CLB (H:480) [00:26:29]Content Registered: HUMANOID_HAIR.CLB (H:523) [00:26:29]Content Registered: MEDIA_EVENTS_MODULARITY.RPK (H:526) [00:26:29]Content Registered: ABYSSTOME_SKIN.CLB (H:528) [00:26:29]Content Registered: SAVAGE_SKIN.CLB (H:530) [00:26:29]Content Registered: PYROMANCYTOME_SKIN.CLB (H:540) [00:26:29]Content Registered: SILVERTONGUESTOME_SKIN.CLB (H:541) [00:26:29]Content Registered: HUMANOID_RIGMODIFIERCOLLECTION.RPK (H:555) [00:26:29]Content Registered: MATERIUMIRONGOLEM_SKIN.CLB (H:561) [00:26:29]Creating placed resource 'STORMSTOME_SKIN theocrat_armor_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Content Registered: TERRAIN_MOUNTAIN_LIMESTONE_STRATEGIC.CLB (H:564) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: TERRAIN_SHARED_LAVACOASTS_STRATEGIC.CLB (H:566) [00:26:29]Creating placed resource 'FAITHTOME_SKIN angel_weapons_[NM].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'STORMSTOME_SKIN theocrat_armor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAITHTOME_SKIN angel_weapons_[diff_dxt1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'STORMSTOME_SKIN Cloth_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'STORMSTOME_SKIN Cloth_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: EVENT_BACKGROUNDS.CLB (H:582) [00:26:29]Content Registered: LOCATION_EVENT_TROPICAL_BG_TEXTURES.CLB (H:583) [00:26:29]Content Registered: LOCATION_EVENT_UNDERGROUND_BG_TEXTURES.CLB (H:584) [00:26:29]Content Registered: LOCATION_EVENT_ARCTIC_BG_TEXTURES.CLB (H:585) [00:26:29]Content Registered: LOCATION_EVENT_TEMPERATE_BG_TEXTURES.CLB (H:586) [00:26:29]Content Registered: LOCATION_EVENT_MEDITERRANEAN_BG_TEXTURES.CLB (H:587) [00:26:29]Content Registered: LOCATION_EVENT_SAHARA_BG_TEXTURES.CLB (H:588) [00:26:29]Content Registered: LOCATION_EVENT_HIGHLANDS_BG_TEXTURES.CLB (H:589) [00:26:29]Content Registered: STRUCTURE_EVENT_BG_TEXTURES.CLB (H:590) [00:26:29]Content Registered: PRISONOUTFIT_SKIN.CLB (H:591) [00:26:29]Content Registered: LOCATION_EVENT_DESOLATE_BG_TEXTURES.CLB (H:593) [00:26:29]Content Registered: LOCATION_EVENT_OCEAN_BG_TEXTURES.CLB (H:594) [00:26:29]Content Registered: CAMPAIGN_EVENTS.CLB (H:597) [00:26:29]Content Registered: OASIS_STRATEGIC.CLB (H:598) [00:26:29]Content Registered: TERRAIN_SHARED_COASTS_STRATEGIC.CLB (H:599) [00:26:29]Content Registered: RAINBOWCLOVER_STRATEGIC.CLB (H:601) [00:26:29]Content Registered: ASTRALDEW_STRATEGIC.CLB (H:602) [00:26:29]Content Registered: EVENT_ICONS.CLB (H:615) [00:26:29]Content Registered: ACCURACY_UNITPROPERTIES.RPK (H:616) [00:26:29]Content Registered: MEANDOR_SKIN.CLB (H:618) [00:26:29]Content Registered: CUSTOMIZATIONITEM_FORMPREVIEWS.CLB (H:619) [00:26:29]Content Registered: ABILITYUPGRADEREQUISITES.RPK (H:623) [00:26:29]Content Registered: LOCATIONTYPE_DEFINITIONS.RPK (H:625) [00:26:29]Content Registered: STRUCTUREPROPERTIES_DEFINITIONS_STRATEGIC.RPK (H:626) [00:26:29]Content Registered: SPELL_DEFINITIONS.RPK (H:628) [00:26:29]Content Registered: SHARED_HOODS.CLB (H:634) [00:26:29]Content Registered: FACTION_BARBARIAN_STRATEGIC.CLB (H:635) [00:26:29]Content Registered: PALLISADE_STRATEGIC.CLB (H:636) [00:26:29]Content Registered: FACTION_BARBARIAN_IMPROVEMENT_STRATEGIC.CLB (H:637) [00:26:29]Content Registered: AFFINITY_CHAOS_IMPROVEMENT_STRATEGIC.CLB (H:639) [00:26:29]Content Registered: AFFINITY_NATURE_IMPROVEMENT_STRATEGIC.CLB (H:640) [00:26:29]Content Registered: AFFINITY_MATERIUM_IMPROVEMENT_STRATEGIC.CLB (H:641) [00:26:29]Content Registered: AFFINITY_ASTRAL_IMPROVEMENT_STRATEGIC.CLB (H:642) [00:26:29]Content Registered: AFFINITY_SHADOW_IMPROVEMENT_STRATEGIC.CLB (H:643) [00:26:29]Content Registered: AFFINITY_ORDER_IMPROVEMENT_STRATEGIC.CLB (H:644) [00:26:29]Content Registered: FACTION_INDUSTRIOUS_STRATEGIC.CLB (H:648) [00:26:29]Content Registered: FACTION_INDUSTRIOUS_IMPROVEMENT_STRATEGIC.CLB (H:649) [00:26:29]Content Registered: TERRAIN_DESOLATE_DECORATIONS_STRATEGIC.CLB (H:650) [00:26:29]Content Registered: SKYSET_STRATEGIC_SKYDOME.CLB (H:651) [00:26:29]Content Registered: SHARED_DECAL_CUTOUT_STRATEGIC.CLB (H:652) [00:26:29]Content Registered: TERRAIN_TEXTURES_STRATEGIC.CLB (H:653) [00:26:29]Content Registered: BIRDS.CLB (H:654) [00:26:29]Content Registered: FISHES.CLB (H:655) [00:26:29]Content Registered: FACTION_HIGH_IMPROVEMENT_STRATEGIC.CLB (H:657) [00:26:29]Content Registered: SILVERTONGUEFRUIT_STRATEGIC.CLB (H:658) [00:26:29]Content Registered: FOCUSCRYSTALS_STRATEGIC.CLB (H:659) [00:26:29]Content Registered: ARCANIUMORE_STRATEGIC.CLB (H:661) [00:26:29]Creating placed resource 'FACTION_HIGH_STRATEGIC HighCity_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Content Registered: SPAWNER_RITUAL_STRATEGIC.CLB (H:662) [00:26:29]Content Registered: STRATEGICMAP_TOOLTIP_DEFINITIONS.RPK (H:664) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: MAGIC_TOOLTIP_DEFINITIONS.RPK (H:665) [00:26:29]Content Registered: DIPLOMACY_TOOLTIP_DEFINITIONS.RPK (H:666) [00:26:29]Content Registered: UNITS_TOOLTIP_DEFINITIONS.RPK (H:667) [00:26:29]Content Registered: DARKFORGE_STRATEGIC.CLB (H:669) [00:26:29]Creating placed resource 'ARCHONBLOOD_STRATEGIC ArchonBloodEmpty_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Content Registered: OVERVIEWMAP_INTERFACE.CLB (H:671) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: FACTION_MYSTIC_IMPROVEMENT_STRATEGIC.CLB (H:673) [00:26:29]Content Registered: TAGBOOK_DEFINITIONS_EMPIREDEVELOPMENT.RPK (H:674) [00:26:29]Content Registered: TERRAIN_SHARED_VOID_STRATEGIC.CLB (H:688) [00:26:29]Creating placed resource 'FACTION_DARK_STRATEGIC Dark_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Content Registered: TACTICALTUTORIAL.CLB (H:692) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: FACTION_ELVEN_RUINES_STRATEGIC.CLB (H:693) [00:26:29]Content Registered: SIGNUPHELMET.CLB (H:696) [00:26:29]Creating placed resource 'ARCHONBLOOD_STRATEGIC ArchonBloodEmpty_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Content Registered: FACTION_DROWNED_RUINES_STRATEGIC.CLB (H:697) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: TUTORIAL_STRATEGIC.CLB (H:698) [00:26:29]Content Registered: HL_FRONTEND_VOLCANIC.ENV (H:740) [00:26:29]Content Registered: HL_FRONTEND_ARCTIC.ENV (H:741) [00:26:29]Content Registered: HL_UNITPANEL.ENV (H:742) [00:26:29]Creating placed resource 'FACTION_MYSTIC_STRATEGIC Mystic_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHONBLOOD_STRATEGIC ArchonBloodEmpty_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTIONCREATION_SKIN galaxy_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BALOR_SKIN Balor_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DARK_STRATEGIC Dark_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'CHICKENS Chicken_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_STRATEGIC Mystic_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHONBLOOD_STRATEGIC ArchonBlood_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTIONCREATION_SKIN factioncreation_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BALOR_SKIN Balor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Load progress: 0.187793 [00:26:29]Creating placed resource 'FACTION_HIGH_STRATEGIC HighCity_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHONBLOOD_STRATEGIC ArchonBlood_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_STRATEGIC Mystic_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHONBLOOD_STRATEGIC ArchonBlood_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BALOR_SKIN Balor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DARK_STRATEGIC Dark_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_STRATEGIC HighCity_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_STRATEGIC Mystic_[PC_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_DARK_STRATEGIC Dark_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_HIGH_STRATEGIC HighCity_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_STRATEGIC Mystic_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_MYSTIC_STRATEGIC Mystic_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Well_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: DARK_SKIN.CLB (H:631) [00:26:29]Content Registered: TERRAIN_CAMPAIGN_DECORATIONS_STRATEGIC.CLB (H:691) [00:26:29]Content Registered: LIONOUTFIT_PREORDER.CLB (H:695) [00:26:29]Content Registered: SKELETON_SKIN.CLB (H:699) [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Well_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: THRONECITY.CLB (H:702) [00:26:29]Content Registered: WORLDPHASES_DEFINITIONS.RPK (H:703) [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Well_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC T_Barricade_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC T_Barricade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC T_Barricade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC T_Brigand_Texturing_Brigand_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Water_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Water3_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC T_Barricade_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN carion_bird_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Wood_Normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN defaultMat_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN carion_bird_feathers_color_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC T_Barricade_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN defaultMat_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC T_Barricade_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Wood_Normal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN eagle_color_ALPHA_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAMMOTH_SKIN Mammoth_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN defaultMat_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TREBUCHET trebuchet_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Content Registered: HL_ENCHANTMENTSCENE.ENV (H:821) [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_Decals Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Wood_Normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN phoenix_color_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Gradient_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Gradient_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAMMOTH_SKIN Mammoth_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EagleMount_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_Decals Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN fairie_buttercup_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TREBUCHET trebuchet_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Gradient_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAMMOTH_SKIN Elephant_Color_DIFF_DXT5.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EagleMount_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_Decals Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TREBUCHET trebuchet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_Decals Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Sail_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'MAMMOTH_SKIN Elephant_Normals_NM.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EagleMount_HairPatch_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN fairie_nightshade_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC lightning_test2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TREBUCHET PioneerCart_Diffuse.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Sail_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiantMat_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Eaglebody_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiantMat_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC lightning_test3_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TREBUCHET Ox_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHEEP Black_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Sail_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN fairie_toadstool_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Eaglebody_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiantMat_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TREBUCHET Cart_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Wood_Planks_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN fairie_toadstool_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Eaglebody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN Giant_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Wood_Planks_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN fairie_toadstool_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EagleFeathers_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN Giant_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Wood_Planks_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EagleFeathers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN FariesWngs_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN Giant_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_Astral_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Windmill_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EagleFeathers_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN FariesWngs_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN GiantOutfit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_Chaos_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN GiantOutfit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Eaglehead_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TigranPatterntest_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Eaglehead_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Windmill_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Eaglehead_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_Order_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN GiantOutfit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN FariesWngs_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TigranPatternPanther_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHITECTURE_NOTHERN_WOODENFENCES WoodenFence_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_Shadow_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Windmill_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN HammerMAT_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN SpringFairyWings_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Crowbody_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS MysticSootherr_Tattoo_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_Materuim_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHITECTURE_NOTHERN_WOODENFENCES WoodenFence_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC RailWays_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHITECTURE_NOTHERN_WOODENFENCES WoodenFence_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN SpringFairyWings_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Crowbody_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS MysticSootherr_Tattoo_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHATTER_TEST2 TexturesCom_BrickOldRounded0134_1_seamless_S_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ROOTNODES_STRATEGIC RootNode_Nature_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN HammerMAT_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC RailWays_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN SpringFairyWings_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Crowbody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: RootNode_Decals [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN WinterFairyWings_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN HammerMAT_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC RailWays_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS MysticSootherr_Tattoo_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN T_BlockoutTexture_Blockoutpinetree_01_blinnSG_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN WinterFairyWings_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Crowhead_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Minecart_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOWNECROTICSPIRE EnvBones_LOWPOLY_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Rootnode_Big_Order has invalid LOD 0! [00:26:29]Creating placed resource 'TATTOO_OVERLAYS MysticSootherr_Tattoo_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Rootnode_Med_Order has invalid LOD 0! [00:26:29]Creating placed resource 'GIANT_SKIN T_BlockoutTexture_Blockoutpinetree_01_blinnSG_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Rootnode_Small_Order has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN WinterFairyWings_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Rootnode_Big_Chaos has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Crowhead_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Rootnode_Med_Chaos has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Minecart_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Rootnode_Small_Chaos has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Rootnode_Big_Materium has invalid LOD 0! [00:26:29]Creating placed resource 'SHADOWNECROTICSPIRE EnvBones_LOWPOLY_mat_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Rootnode_Med_Materium has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Rootnode_Small_Materium has invalid LOD 0! [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldTouched_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Rootnode_Big_Nature has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOWNECROTICSPIRE EnvBones_LOWPOLY_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Rootnode_Med_Nature has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Rootnode_Small_Nature has invalid LOD 0! [00:26:29]Model Rootnode_Big_Astral has invalid LOD 0! [00:26:29]Model Rootnode_Med_Astral has invalid LOD 0! [00:26:29]Model Rootnode_Small_Astral has invalid LOD 0! [00:26:29]Creating placed resource 'FAIRIES_SKIN AutumFairyWings_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Model Rootnode_Big_Shadow has invalid LOD 0! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Rootnode_Med_Shadow has invalid LOD 0! [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Crowhead_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Model Rootnode_Small_Shadow has invalid LOD 0! [00:26:29]Creating placed resource 'FAIRIES_SKIN AutumFairyWings_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN T_BlockoutTexture_Blockoutpinetree_01_blinnSG_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldTouched_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOWNECROTICSPIRE NecroticSpire_Alpha_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Unicorn_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOWNECROTICSPIRE NecroticSpire_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Minecart_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN CrowRIM.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Mine_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN lightingPattern[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeEagle_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BUFFALO_SKIN CH_NPC_MOB_Buffalo_A01_NM.png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOWNECROTICSPIRE NecroticSpire_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS UnicornManes_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOWNECROTICSPIRE NecroticSpire_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBloodChin_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Mine_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN lightning_test3.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeEagle_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN AutumFairyWings_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeEagle_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS UnicornTail_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Texture GIANT_SKIN lightning_test3.tga is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOWNECROTICSPIRE NecroticSpire_Alpha_02_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBloodChin_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Mine_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BUFFALO_SKIN CH_NPC_MOB_Buffalo_A01_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN SpringFairy_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Beard_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN ThunderBirdBody_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS UnicornBase_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBloodChin_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FIRERUNESTONE_SKIN Astral_Pylon_Decal Layer 0' on heap 'Suballocated Generic heap (Default)' (0x0000042D8F9502E0) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Clay_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FIRERUNESTONE_SKIN Astral_Pylon_Decal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Beard_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN ThunderBirdBody_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Body_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBloodRain_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Clothing_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN SpringFairy_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Clothing_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FIRERUNESTONE_SKIN Astral_Pylon_Decal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS colorRim.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN ThunderBirdBody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN slither_color_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBloodRain_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Clay_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN SpringFairy_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Rocks_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FIRERUNESTONE_SKIN Astral_Pylon_Decal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseUpdate_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN ThunderBirdHead_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseUpdate_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN warrior_color_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN WyvernObsColor_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Clay_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN AutumFairy_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Beard_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN WyvernObsMask_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBloodRain_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN ThunderBirdHead_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHER_SKIN Beholder_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseUpdate_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN warrior_normals_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Quary_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN AutumFairy_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FIRERUNESTONE_SKIN Fire_Pylon_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Body_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN WyvernObsNormals_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBloodEyes_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN GoldWyvern_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHER_SKIN Beholder_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN GoldWyvern_Colors_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN warrior_mask[MASK_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Quary_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN AutumFairy_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Quary_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Rocks_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Flowrock_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBloodEyes_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseManes_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBloodEyes_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN GoldWyvern_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN NagaQueen_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FIRERUNESTONE_SKIN Fire_Pylon_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN NagaQueen_[MASK_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN ThunderBirdHead_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Body_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Flowrock_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PHANTASMWARRIOR phantasm_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Flowrock_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseManes_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BarbarianWarPaint1_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN WyvernBone_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN WinterFairy_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FIRERUNESTONE_SKIN Fire_Pylon_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN NagaQueen_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN lightning_test3.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Astral_Pylon_Decal [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Rocks_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHER_SKIN Beholder_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture GREATBIRDS_SKIN lightning_test3.tga is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Conduit_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PHANTASMWARRIOR phantasm_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BarbarianWarPaint2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseManes_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN WyvernBone_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN WinterFairy_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN KrissSword_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'RAM_SKIN Ram_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiant_Clothing_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN lightning_test2.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiant_Clothing_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Conduit_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PHANTASMWARRIOR phantasm_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]Texture GREATBIRDS_SKIN lightning_test2.tga is uncompressed! Please re-import as a compressed texture! [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN lightingPattern[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN WyvernBoneColors_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseTail_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN WinterFairy_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN KrissSword__[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'RAM_SKIN Ram_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHER_SKIN watcher_T_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiant_Clothing_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Conduit_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBarbarian1_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN lightingPattern[DIFF_DXT5]_1.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN Raptor_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN Faries_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FROG_SKIN Bombardon_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN Faries_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseTail_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiant_Clothing_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHER_SKIN watcher_T_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiant_Body_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Obsidian_Conduit Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PANDEMONIUMTOME_SKIN TormentedLow_tormented_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeThunderBird_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN Trident_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN Raptor_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN Faries_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PANDEMONIUMTOME_SKIN TormentedLow_tormented_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseTail_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BarbarianWarPaint1_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiant_Body_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WATCHER_SKIN watcher_T_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Obsidian_Conduit Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeThunderBird_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN cockatrice_color_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN Trident_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FROG_SKIN Bombardon_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN WispWings_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PANDEMONIUMTOME_SKIN TormentedLow_tormented_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FAIRIES_SKIN WispWings_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseArmor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PANDEMONIUMTOME_SKIN ChaosEater_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Obsidian_Conduit Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeThunderBird_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN cockatrice_normal_[NM].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseArmor_Masks.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FROG_SKIN Bombardon_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BarbarianWarPaint2_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture HORSE_SKINS HorseArmor_Masks.tga is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'FAIRIES_SKIN WispWings_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiant_Beard_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Obsidian_Conduit Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiant_Body_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Research_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN cockatrice_mask_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Carrionhead_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN Raptor_Colors_[DIFF_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BarbarianWarPaint1_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PANDEMONIUMTOME_SKIN ChaosEater_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BarbarianWarPaint2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiant_Beard_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS ProtoSquirrel_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiant_Beard_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseArmor_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiantWeapons_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN Gryphon_DIFF_DXT5.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiantWeapons_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture GRYPHON_SKIN Gryphon_DIFF_DXT5.dds is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'PANDEMONIUMTOME_SKIN ChaosEater_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBarbarian1_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Research_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Carrionhead_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS ProtoSquirrel_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NAGA_SKIN KrissSword_queen_[DIFF_DXT1].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseArmor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GRYPHON_SKIN Gryphon_NM.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN StormGiantWeapons_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBarbarian1_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_Research_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PANDEMONIUMTOME_SKIN ChaosEater_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Carrionhead_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS ProtoSquirrel_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HighHorseArmor_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiantWeapons_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldTouched_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Chaos_Decal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeCarrion_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PANDEMONIUMTOME_SKIN CrowRIM.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS Squirrel_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiantWeapons_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TomeOverlaySkullTattoo_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HighHorseArmor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Chaos_Decal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeCarrion_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN Nymph_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS Squirrel_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN FireGiantWeapons_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN NymphFlowers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Chaos_Decal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HighHorseArmor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Chaos_Decal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BurnScar_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiant_Beard_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN NymphFlowers_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeCarrion_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS Squirrel_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HighHorseArmor_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_ChaosMill_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BurnScar_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiant_Beard_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN NymphWeapons_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiant_Beard_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseBase_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS EyeEagle_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_ChaosMill_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BurnScar_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC M_ChaosMill_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN NymphWeapons_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Nightmare_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS EyeEagle_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN CarrionFeathers_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS ScarsDiagonal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiant_Clothing_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Nature_Decal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN NymphWeapons_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Nightmare_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN CarrionFeathers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS ScarsDiagonal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS EyeEagle_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiant_Clothing_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Nature_Decal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vines_redTips_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN QuartziteWorm_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN NymphEye_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Nightmare_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN CarrionFeathers_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS ScarsDiagonal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN Penguin_Base_mat_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN Misfortune_Smoke_1.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiant_Clothing_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS Gremlin_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiant_Body_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture SHADOW_PHASEBEAST_SKIN Misfortune_Smoke_1.psd is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'GROWTH_SKINS Vines_normal_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS Gremlin_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN QuartziteWorm_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Nightmare_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS RuneScars_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN ThunderBirdFeathers_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN Penguin_Base_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Materium_Decal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN Misfortune_mat_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Materium_Decal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN NymphEye_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vine_node_fortexturing2_Leaf_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS Gremlin_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vine_node_fortexturing2_Leaf_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS RuneScars_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vine_node_fortexturing2_Leaf_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN ThunderBirdFeathers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN Penguin_Base_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiant_Body_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN Misfortune_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Materium_Decal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN NymphEye_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN QuartziteWorm_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Dark_Mount_Armor_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREMLIN_SKINS Gremlin_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS RuneScars_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Growth_Decals_[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN ThunderBirdFeathers_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN Penguin_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN RockGiant_Body_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN Misfortune_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Materium_Decal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN NymphFlowers_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN CrystalWorm_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN NymphWeapons_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BlackTopFace_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN lightning_test3.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Dark_Mount_Armor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN Nymph_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture SHADOW_PHASEBEAST_SKIN lightning_test3.tga is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'WORM_SKIN CrystalWorm_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN Penguin_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN lightingPattern[DIFF_DXT5]_1.psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN Penguin_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN EyePhoenix_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN CrowFeathers_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN EyePhoenix_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN snow_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN Nymph_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN CrystalWorm_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BlackTopFace_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Growth_Decals_[NM].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS BlackTopFace_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Dark_Mount_Armor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN CrowFeathers_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN EyePhoenix_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Dark_Mount_Armor_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'NYMPH_SKIN Nymph_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN emergent_low_Emergent_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN Arachna_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN emergent_low_Emergent_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Growth_Decals_[MASK_DXT1].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN emergent_low_Emergent_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN PhaseBeast_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN EyeThunderBird_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Feudal_Horse_Armor_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN EyeThunderBird_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN Arachna_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Feudal_Horse_Armor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vine_node_fortexturing2_StingrayPBS2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN reawakenedLow_reawakened_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN CrowFeathers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN worm_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Shadow_Decal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING Eater_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Shadow_Decal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS SkullFace_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN Arachna_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Feudal_Horse_Armor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vine_node_fortexturing2_StingrayPBS2_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN PhaseBeast_M_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN Kraken_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Carrionbody_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN worm_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F950468) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Allocated new Heap Suballocated GenericSmall heap (Default) (64.00 MiB) [00:26:29]Creating placed resource 'GIANT_SKIN EyeThunderBird_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Shadow_Decal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING Eater_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN EyeBlue_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN worm_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN Kraken_[MASK_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN GiantWorm_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Feudal_Horse_Armor_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN PhaseBeast_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Shadow_Decal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vine_node_fortexturing2_StingrayPBS2_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS SkullFace_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN EyePhoenix_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING Eater_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS SkullFace_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Carrionbody_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN Kraken_[NM].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN GiantWorm_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN Stars[DIFF_DXT5] (1).psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Ice_Decal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseArmor_Barbarian_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Flowering_node_mesh5_edits_Flower_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN EyePhoenix_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseArmor_Barbarian_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING Stars2[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseArmor_Barbarian_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN Carrionbody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN KrakenBaby_Diff.dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN GiantWorm_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN Stars3[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Ice_Decal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN EyeBlue_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Flowering_node_mesh5_edits_Flower_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'PENGUIN_SKIN EyePhoenix_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Flowering_node_mesh5_edits_Flower_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING skull_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS HorseArmor_Barbarian_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN fire_distortion[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN KrakenEye_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN GiantWorm_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SHADOW_PHASEBEAST_SKIN Stars2[DIFF_DXT5].psd' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Ice_Decal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GIANT_SKIN EyeBlue_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS Blackchin_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vines_normal_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS Blackchin_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS High_Horse_Armor_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN fire_distortion[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN KrakenEye_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN Youngworm_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN EyeLightBlue_[MASK_DXT5] copy.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING ShrineOfSmiting_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Octowhale_Wild_mat_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS Blackchin_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vines_normal_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS High_Horse_Armor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixBody_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Ice_Decal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixBody_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Order_Decal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING skull_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Order_Decal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Octowhale_Beast_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Seed_pod_2_tris_Seed_pod_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Octowhale_Wild_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN EyeLightBlue_[DIFF_DXT1] copy.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Octowhale_WildElder_mat_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixBody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldBlackPaint_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING skull_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldBlackPaint_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN Youngworm_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldBlackPaint_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS High_Horse_Armor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN EyeLightBlue_[NM] copy.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Octowhale_Beast_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixDetails_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Order_Decal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING ShrineOfSmiting_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Order_Decal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN Youngworm_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldBlackSkeleton_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS High_Horse_Armor_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldBlackSkeleton_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Octowhale_Beast_mat_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixDetails_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Chelus_Mother_mat_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING ShrineOfSmiting_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Test_Decal Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'WORM_SKIN Youngworm_M_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN pasted__blinn1_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldBlackSkeleton_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Industrious_Horse_Armor_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS TattooBarbarian2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixDetails_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Chelus_Mother_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixFeathers_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Chelus_Mother_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Test_Decal Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Chelus_Steel_mat_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Seed_pod_2_tris_Seed_pod_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldTattoo_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Industrious_Horse_Armor_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING ShrineOfSmiting_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixFeathers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ORDERSHRINEOFSMITING skull_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Test_Decal Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Chelus_Steel_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Seed_pod_2_tris_Seed_pod_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldTattoo_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Seed_pod_2_tris_Leaf_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldTattooUPDATE_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixFeathers_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS GoldTattooUPDATE_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Chelus_Steel_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Industrious_Horse_Armor_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN pasted__blinn1_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vines_redTips_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Test_Decal Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixHead_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS Flowers_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixHead_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Industrious_Horse_Armor_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'KRAKEN_SKIN pasted__blinn1_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vines_redTips_Dark_Thorns_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Town_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN BlossemNimu_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS Flowers_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN PhoenixHead_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS KarissaTattoo_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Hero_Armor_Mystic_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Town_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN BlossemNimu_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS flower_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyePhoenix_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS KarissaTattoo_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Hero_Armor_Mystic_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TATTOO_OVERLAYS KarissaTattoo_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN BlossemNimu_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS flower_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyePhoenix_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Town_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Hero_Armor_Mystic_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Woodcutter_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN NimuHorn_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Woodcutter_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyePhoenix_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Woodcutter_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS flower_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'HORSE_SKINS Hero_Armor_Mystic_[PC_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN NimuHorn_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN lightning_test3.tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeBluewyvern_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Rope_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS PlaneRoots_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN NimuHorn_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Texture BLESSEDSOUL_SKIN lightning_test3.tga is uncompressed! Please re-import as a compressed texture! [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeBoar_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Nimu_M_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS PlaneRoots_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN MeandorBody_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Rope_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN MeandorHead_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Nimu_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS PlaneRoots_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GREATBIRDS_SKIN EyeBoar_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Rope_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN BlessedHelmet_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Nimu_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN BlessedHelmet_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Thorn_M_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_EVENT_BG_TEXTURES SPAWNER_Event_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Chains_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN BlessedHelmet_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Chains_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Thorn_M_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN BlossemNimuEye_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES WONDER_WorldTree_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN BlessedSoul_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Chains_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Thorn_M_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Spelljammer_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN BlessedSoul_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES Events_ExplorationSites_ForegroundPiece_[DIFF_DXT5].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN BlossemNimuEye_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Seed_pod_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Spelljammer_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN BlessedSoul_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'FACTION_IMPROVEMENT_STRATEGIC Spelljammer_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES WONDER_AncientWizardTower_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN BlossemNimuEye_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Seed_pod_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOOR_COBBLESTONE_TACTICAL Cobblestone_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN BlessedShoulder_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES WONDER_CrystalForest_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN NimuEye_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Seed_pod_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN NimuEye_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOOR_COBBLESTONE_TACTICAL Cobblestone_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES WONDER_GoldenZiggurat_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN BlessedShoulder_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vines_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN NimuEye_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_TABLETS_TATICAL Tables_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOOR_COBBLESTONE_TACTICAL Cobblestone_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES WONDER_RuinedCastle_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'BLESSEDSOUL_SKIN BlessedShoulder_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vines_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'OCEANWILDLIFE_SKIN Nature_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_TABLETS_TATICAL Tables_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES WONDER_SecretTemple_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Vines_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_TABLETS_TATICAL Tables_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES WONDER_HiddenWellspring_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Leaf_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES WONDER_LostTomb_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Leaf_mat_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES WONDER_MagmaForge_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'GROWTH_SKINS Leaf_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'EXPLORATIONSITE_EVENTPANEL_RESOURCES WONDER_MonsterCave_[DIFF_DXT1].png' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOOR_SLAPS_TACTICAL Generic_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOORDETAILS_TATICAL Trim_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOOR_SLAPS_TACTICAL Generic_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOORDETAILS_TATICAL Trim_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOOR_SLAPS_TACTICAL Generic_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOORDETAILS_TATICAL Trim_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOOR_SLAPS_TACTICAL GenericROBINTEST_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOOR_SLAPS_TACTICAL GenericROBINTEST_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_FLOOR_SLAPS_TACTICAL GenericROBINTEST_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TREASURE_SET_TACTICAL GoldNugget_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: PlayerVisualization_Icons_1 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Pantheon_BannerIcons [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: ShieldIcons [00:26:29]Creating placed resource 'TREASURE_SET_TACTICAL GoldNugget_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'TREASURE_SET_TACTICAL GoldNugget_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_WALLS_SET_TACTICAL Archon_Walls_Big_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_WALLS_SET_TACTICAL Archon_Walls_Big_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_WALLS_SET_TACTICAL Archon_Walls_Big_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_WALLS_SET_TACTICAL Archon_Walls_Small_[DIFF_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_WALLS_SET_TACTICAL Archon_Walls_Small_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'ARCHON_WALLS_SET_TACTICAL Archon_Walls_Small_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC Props1_Bones_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC Props1_Bones_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Obsidian_Conduit [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC Props1_Bones_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_SMALL_MONSTER_STRATEGIC RockGravel Layer 0' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC Props1_Bones_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC Props2_Barrels_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_SMALL_MONSTER_STRATEGIC RockGravel Layer 1' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC Props2_Barrels_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Chaos_Decal [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_SMALL_MONSTER_STRATEGIC RockGravel Layer 2' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC Props2_Barrels_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC T_Brigand_Texturing_Brigand_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_SMALL_MONSTER_STRATEGIC RockGravel Layer 3' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC T_Brigand_Texturing_Brigand_[MASK_DXT5].dds' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_GRAVEYARD_STRATEGIC EnvBones_LOWPOLY_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC T_Brigand_Texturing_Brigand_[MASK_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_GRAVEYARD_STRATEGIC EnvBones_LOWPOLY_mat_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_SMALL_MONSTER_STRATEGIC SmallMonster_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC T_Brigand_Texturing_Brigand_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_GRAVEYARD_STRATEGIC EnvBones_LOWPOLY_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Nature_Decal [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Materium_Decal [00:26:29]Creating placed resource 'SPAWNER_LARGE_MONSTER_STRATEGIC EnvBones_LOWPOLY_mat_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Astral_Decal [00:26:29]AftermathHandle allocated: 0 [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Shadow_Decal [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Ice_Decal [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Order_Decal [00:26:29]To avoid missing texture atlas images, it is suggested to rebuild this texture atlas in ContentEd: Test_Decal [00:26:29]Creating placed resource 'SPAWNER_GRAVEYARD_STRATEGIC DungeonSet2_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_BANDIT_STRATEGIC T_Barricade_[DIFF_DXT5].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_GRAVEYARD_STRATEGIC DungeonSet2_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_LARGE_MONSTER_STRATEGIC EnvBones_LOWPOLY_mat_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_SMALL_MONSTER_STRATEGIC SmallMonster_[MASK_DXT1].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]AftermathHandle allocated: 0 [00:26:29]Creating placed resource 'SPAWNER_LARGE_MONSTER_STRATEGIC EnvBones_LOWPOLY_mat_[NM].tga' on heap 'Suballocated GenericSmall heap (Default)' (0x0000042D8F9504D8) [00:26:29]