The_Slam_1.00 pc steam compiled 20:27:31, Nov 14 2022 Steam Breakpad Build Id: 10000 Loading Preferences from C:\Users\raimu\AppData\Local/Introversion/Prison Architect/preferences.txt BEGIN DataRegistry DUMP: Screen ScreenW [int] 1920 ScreenH [int] 1080 ScreenWindowed [bool] 0 ScreenHighDPI [bool] 0 ScreenMultiSampled [bool] 0 ScreenSuperSampled [bool] 0 ScreenBorderless [bool] 0 ScreenMonitor [int] 0 Sound SoundMixFrequency [int] 22050 SoundVolume [int] 62 SoundSwapStereo [bool] 0 SoundEnableDsp [bool] 1 RenderRooms [bool] 1 RenderRoomColours [bool] 0 RecentMap [string] open spaces.prison FirstTime [bool] 0 AutoSaveTimer [int] 10 HardwareCompat [int] 0 LastKnownVersion [string] none FlashMobYear [int] 0 ArmisticeYear [int] 0 RegistrationShown [bool] 0 TimeLapseCamera [int] 0 TimeLapseInterval [int] 1 TimeLapseFPSNumerator [int] 24 TimeLapseFPSDenominator [int] 1 TimeLapseQuality [int] 63 Username [string] lewri RoomName [string] Region [string] eu Mods [string] LastSubCheck [int] 0 UiScale [float] 1.00 EnabledVBOs [bool] 0 ForumId [int] 0 SteamUser [bool] 0 V2Gui [bool] 1 ZoomToMouse [bool] 1 OneClickRapsheet [bool] 1 ClockType [int] 0 FloorSignMode [int] 1 MotdId [string] NameInGameHash [string] LoadCJKFonts [bool] 1 Language [string] english insaneGauge [bool] 1 DoubleClick [bool] 1 TempInC [bool] 1 PunishmentBySector [bool] 1 HudWaypoints [int] 0 StaffAlerts [bool] 1 GridCoordsSetting [int] 0 ZombieOverlayMode [int] 2 ShowAttractScreen [bool] 1 MultiplayerAnalyticsShown [bool] 0 UseThreadedPhotonInterface [bool] 1 SSOContentUnlockMsg [bool] 1 HasViewedLegals [bool] 0 PlayerSurveyCount [int] 0 PlayerStarTime [double] 0.00 PolicyCellQuality [bool] 0 PolicyStaffKeys [bool] 0 PolicyGuardMonitoring [bool] 0 PolicyAllowStunBatons [bool] 0 ExisitingPreference [bool] 0 PrisonerMale [bool] 0 WardenType [int] 0 DogType [int] 0 WardenMode [bool] 0 PrisonSize [int] 0 StartingFunds [int] 0 PrisonerAging [bool] 0 ChosenUniformPack [string] UndeadMode [int] 0 WeatherMode [int] 0 RatInfestationMode [int] 0 PrisonGangs [int] 0 MembersPerLieutenants [int] 0 FogOfWar [bool] 0 PlotType [int] 0 LandExpansion [bool] 0 GenerateForests [bool] 0 GenerateLakes [bool] 0 GenerateBuildings [bool] 0 FailureConditions [bool] 0 GangReputations [bool] 0 DynamicReputations [int] 0 CriminallyInsane [bool] 0 StaffNeeds [bool] 0 StartingSeason [int] 0 Events [bool] 0 PermaDeath [bool] 0 PrisonTransfers [bool] 0 Temperature [bool] 0 EscapePlans [bool] 0 UnlimitedFunds [bool] 0 BureaucracyResearch [bool] 0 ToolsAndCheats [bool] 0 MinUniformColour [int] 0 MedUniformColour [int] 0 MaxUniformColour [int] 0 ProtectiveUniformColour [int] 0 SuperMaxUniformColour [int] 0 DeathRowUniformColour [int] 0 InsaneUniformColour [int] 0 DataRegistry ERROR : Unsupported data type found during Write (Type 9) END DataRegistry DUMP: WindowManager attempting to create window at 1920x1080 fullscreen OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : Radeon RX 580 Series OpenGL Version : 4.6.0 Compatibility Profile Context 22.11.2.221130 OpenGL GLSL : 4.60 Windows 8.1 Per-monitor DPI reported: 96 x 96 Parsing archive main.dat... Parsing archive at path 'main.dat' DONE completed in 5703ms 5.70 Seconds Parsing archive sounds.dat... Parsing archive at path 'sounds.dat' DONE completed in 1333ms 1.33 Seconds Using Native Win32 Condition Variables There are 0 mod sub directories Compiled with libpng libpng version 1.6.19 - November 12, 2015 (Running with version 1.6.29) Warning: Loading a very high res image (4608x4608) Warning: mipmaps requested for non-power-of-two image (4608x4608), will break on OpenGL ES OpenGL using glGenerateMipmaps to generate mipmaps. Loading user sprite images for path: data/sprites.png Failed to get sprites.png for data/sprites.png Created FrameBuffer of size 64 x 64 in 0ms Object spritebank composite took 477ms Warning: Loading a very high res image (2688x256) Warning: mipmaps requested for non-power-of-two image (2688x256), will break on OpenGL ES Warning: Loading a very high res image (4096x4096) Sprite replacer reading from 'data/sprite_replacement/uniformpacks.txt' [SteamWrapper] SteamAPI is initialised. [SteamAchievementsWrapper] Waiting for Steam Achievement service? Yes [SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0 Parsing archive collectables.dat... Parsing archive at path 'collectables.dat' DONE completed in 309ms 0.31 Seconds BiographyGenerator reading bios... completed in 0ms 0.00 Seconds BiographyGenerator Text read 0 Names in the Game (including 0 Faces in the game) BiographyGenerator read 27 fornames, 235 surnames, 45 crimes NITG Binary Read... NITG Binary Read... StaffBiography reading names... completed in 0ms 0.00 Seconds BiographyGenerator read 145 Male Names, 83 Female NamesPop POPS_AccountLogInWithAuthToken Succeeded Initialising SDL Audio: Frequency: 22050 Format: 32784 Channels: 2 Samples: 512 Size of Stereo Sample: 4 SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels) Detected encoding UTF8 for file data/language/fullgame.txt Loaded in 811 strings Detected encoding UTF8 for file data/language/base-language.txt Loaded in 3925 strings Detected encoding UTF8 for file data/language/d11.txt Loaded in 7293 strings Warning: Failed to load BMFont font data/fonts/verdana-bold.fnt Warning: Failed to load BMFont font data/fonts/verdana-bold-outlined.fnt Fonts loaded in 90ms OpenGL Max texture Size 16384 x 16384 [160 tex units] Multisampled Framebuffer support : yes Supersampling support at screen res 1920 x 1080 : yes Attempting to create standard Framebuffer Created FrameBuffer of size 2048 x 2048 in 0ms Created Multisampled FrameBuffer of size 2048 x 2048 in 0ms Standard frame buffer created Parsing archive prisons.dat... Parsing archive at path 'prisons.dat' DONE completed in 1ms 0.00 Seconds MessageQueue AttractScreenThread (000000002C2DC1C0) running. Loading page 0 of bitmap font data/fonts/catalogue.fnt. Loading page 0 of bitmap font data/fonts/unicode.fnt. ================ == LOAD MAP == ================ Loading map from 'saves/open spaces.prison'... Bool Data not found : EnabledWeather Bool Data not found : EnabledCalamities Bool Data not found : RatInfestion Bool Data not found : DynamicReputations Read Time 10ms Blit Time 0ms Create Time 72ms Sprite Replace Time 83ms World Initialised to size 200 x 160 cells MaterialLibrary reading from 'data/materials.txt' MaterialLibrary reading from 'data/materials_dlc.txt' GangLibrary reading from 'data/gangs.txt' ReformProgramManager reading from data/reform_programs.txt... ReformProgramManager reading from data/reform_programs_dlc.txt... GridRoutingSystem(000000002C13C1B0) constructed. Grid Navigation System initialised GridRoutingSystem created Route Work-In-Progress and CellInfo (size 7500Kb) EscapeMap Initialised : 2750Kb Lightmap initialised in 0ms : 375Kb Weathermap initialised in 0ms : 1000Kb Danger initialised : 500Kb Patrol System Initialised : 3000Kb Gang System Initialised Created FrameBuffer of size 512 x 512 in 0ms Water System Initialised : 2750Kb PowerSystem initialised : 1250Kb Reading production.txt... PolaroidSystem has 177 polaroids in the database ScriptSystem initialised in 0ms Parsing LUA script 'data/grants.lua' ConstructionSystem reading from 'data/prefabs.txt' ConstructionSystem reading from 'data/prefabs_dlc.txt' ERROR : Failed to load job file 'data/jobs.txt' CoveragePlanManager reading from data/coverage_plans.txt... CalamityRewardSystem reading from data/calamity_rewards.txt... Zombie System Initialised Tracking System Initialised loaded providers - 486 Failed to find FastLList HighPriority SectorSystem check: No changes found. FoodSystem Recalculate took 0.1ms Total World Load Time (w:200 h:160) 426ms Load completed in 486ms (55ms to read file, 431ms to parse data) Saving Preferences to C:\Users\raimu\AppData\Local/Introversion/Prison Architect/preferences.txt Save successful! MessageQueue AttractScreenThread (000000002C2DC1C0) terminated. [SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing [SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0 [SteamAchievementsWrapper::OnUserStatsReceived] Got an OK from Steam achievements [SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details [SteamWorkshopWrapper::GetFileDetails] No more file details to get WorldRenderer: vexCellTypes initialised in 1ms : 64000 triangles (vex,tex), 3.7 MBytes ShaderOpenGL successfully compiled : LightMapNoFOWNoColour ShaderOpenGL successfully compiled : LightMapNoFOW WorldRenderer: vexCell2ndLayer initialised in 1ms : 64000 triangles (vex,tex), 3.7 MBytes WorldRenderer: m_vexPaddedWalls initialised in 0ms : 32000 quads (vex,tex), 2.4 MBytes ShaderOpenGL successfully compiled : LightMapNoFOWNoTexture WorldRenderer: vexDetails initialised in 1ms : 64000 triangles (vex,tex,col), 4.4 MBytes ShaderOpenGL successfully compiled : SunShadows Waited for prerender group to finish for 0.000000 seconds libpng error: iCCP: known incorrect sRGB profile Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES Saving Preferences to C:\Users\raimu\AppData\Local/Introversion/Prison Architect/preferences.txt Save successful! Performance: Waited 0.000000 s or Update Thread to complete. Waited for prerender group to finish for 0.000000 seconds Performance: Waited 0.000000 s or Update Thread to complete. LaundrySystem Recalculate took 0.0ms Waited for prerender group to finish for 0.000000 seconds Waited for prerender group to finish for 0.000001 seconds Waited for prerender group to finish for 0.000001 seconds Performance: Waited 0.000001 s or Update Thread to complete. Waited for prerender group to finish for 0.000002 seconds Performance: Waited 0.000001 s or Update Thread to complete. LaundrySystem Recalculate took 0.0ms Waited for prerender group to finish for 0.000011 seconds Performance: Waited 0.000020 s or Update Thread to complete. LaundrySystem Recalculate took 0.0ms CLOSING MAP... GridRoutingSystem(000000002C13C1B0) destroyed. Destroying FrameBuffer of size 512 x 512 ShaderOpenGL TODO : Destroy method ShaderOpenGL TODO : Destroy method ShaderOpenGL TODO : Destroy method ShaderOpenGL TODO : Destroy method Destructing SoundLibrary2dSDL class... done. [SteamWrapper] Shutting down SteamAPI Saving Preferences to C:\Users\raimu\AppData\Local/Introversion/Prison Architect/preferences.txt Save successful! SAVED TRACKER info seen.txt