[17:28:34][dlc.cpp:342]: Invalid supported_version in file: mod/ugc_2902758867.mod line: 10 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: buffer already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 6 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_base already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 18 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: trade already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 25 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: trade_routes already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 28 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: resolutions already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 32 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: edicts already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 37 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: rare_edicts already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 45 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: ship_edicts already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 53 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: campaigns already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 58 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: decisions already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 66 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: megastructures already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 71 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: megastructures_habitat already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 80 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: ships already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 88 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: colonies already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 201 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: ship_components already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 223 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: ship_sections already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 227 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: ship_upgrades already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 231 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: stations already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 236 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: station_gatherers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 249 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: station_researchers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 258 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: station_observers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 266 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: station_observer_missions already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 270 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: starbases already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 274 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: starbase_stations already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 287 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: starbase_constructions already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 303 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: starbase_buildings already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 311 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: starbase_modules already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 319 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: terraforming already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 327 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: terraforming_ocean already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 336 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planets already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 344 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_structures already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 354 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_buildings already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 363 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_buildings_strongholds already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 372 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_branch_offices already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 376 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_branch_office_buildings already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 388 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_districts already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 392 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_districts_cities already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 401 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_districts_industrial already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 405 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_districts_hab_energy already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 409 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_districts_hab_industrial already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 413 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_districts_hab_research already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 417 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_districts_hab_mining already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 421 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_districts_hab_trade already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 425 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_districts_hab_leisure already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 429 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_jobs already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 433 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_jobs_productive already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 581 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_bio_trophies already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 589 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_pop_assemblers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 596 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_farmers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 603 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_miners already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 615 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_sr_miners already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 627 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_livestock already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 633 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_technician already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 640 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_executives already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 651 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_managers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 658 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_administrators already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 665 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_researchers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 678 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_metallurgists already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 690 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_culture_workers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 703 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_evaluators already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 710 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_synapse_drones already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 717 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_nobles already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 724 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_necro_apprentices already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 728 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_merchants already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 732 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_entertainers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 736 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_soldiers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 740 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_priests already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 744 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_enforcers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 751 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_telepaths already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 755 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_doctors already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 759 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_refiners already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 763 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_translucers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 770 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_chemists already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 777 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_artisans already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 784 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_pops already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 797 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: unemployment_resources already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 834 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_precursor already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 841 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_xeno_ward already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 845 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_pre_sapients already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 849 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_purge already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 853 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_bio_trophy already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 857 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_slave already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 861 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_robot already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 868 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_drones already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 872 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_workers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 876 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_specialists already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 880 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_rulers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 884 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_category_assimilation already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 888 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: planet_deposits already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 892 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: orbital_mining_deposits already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 896 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: orbital_research_deposits already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 900 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: deposit_blockers already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 904 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: armies already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 917 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: leaders already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 932 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: leader_admirals already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 946 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: leader_generals already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 950 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: leader_scientists already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 954 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: leader_governors already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 958 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: diplomacy already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 962 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_container already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 971 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_monuments already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 990 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_ambition already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 997 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_federation_perks already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1004 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_civics already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1011 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_ai_uprising already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1019 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_covenant already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1026 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_dessanu already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1033 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_extended_payout already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1040 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_shoulders already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1047 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_galactic_standard already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1054 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_concessions already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1061 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_first_contact already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1068 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_custodian already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1075 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_tech already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1082 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_traditions already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1089 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_ruler already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1096 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: country_ethic already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1103 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: pop_factions already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1110 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: subjects already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1121 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: federation already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1125 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: rivalries already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1132 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: non_aggression_pacts already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1136 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: migration_pacts already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1140 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: research_agreements already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1144 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: commercial_pacts already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1148 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: defensive_pacts already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1152 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: guarantees already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1156 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: monthly_trades already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1160 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: claims already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1166 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: subject_tax already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1171 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: envoy_costs already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1175 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: diplo_closed_borders already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1179 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: diplomatic_networking already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1183 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: subject_integration already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1187 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: relics already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1190 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: artifact_actions already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1193 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: sector already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1196 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: menace already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1199 [17:28:41][game_singleobjectdatabase.h:165]: Object with key: operations already exists, using the one at file: common/economic_categories/00_common_categories.txt.bak line: 1202 [17:28:43][ai_budget_entry.cpp:49]: AI budget entry dark_matter_expenditure_trade for category trade is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry energy_expenditure_trade for category trade is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry energy_expenditure_trade_deficit for category trade is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry energy_upkeep_country for category country is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:68]: AI budget entry energy_upkeep_armies for category armies is unused for AI budgets as that category specifies ai_use_parent_for_resources_upkeep for energy [17:28:43][ai_budget_entry.cpp:49]: AI budget entry exotic_gases_expenditure_trade for category trade is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry food_upkeep_country for category country is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry living_metal_expenditure_trade for category trade is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry consumer_goods_upkeep_country for category country is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry minerals_upkeep_country for category country is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry rare_crystals_expenditure_trade for category trade is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry unity_upkeep_country for category country is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry volatile_motes_expenditure_trade for category trade is unused for AI budgets as that category lacks use_for_ai_budget [17:28:43][ai_budget_entry.cpp:49]: AI budget entry zro_expenditure_trade for category trade is unused for AI budgets as that category lacks use_for_ai_budget [17:28:46][economic_category.cpp:645]: Economic Category: country. Generated 'add' modifiers for table 'produces' is never used from script. [17:28:46][economic_category.cpp:661]: Economic Category: rare_edicts. Generated 'mult' modifiers for table 'cost' is never used from script. [17:28:46][economic_category.cpp:661]: Economic Category: campaigns. Generated 'mult' modifiers for table 'cost' is never used from script. [17:28:46][economic_category.cpp:661]: Economic Category: planet_culture_workers. Generated 'mult' modifiers for table 'produces' is never used from script. [17:28:46][economic_category.cpp:661]: Economic Category: planet_evaluators. Generated 'mult' modifiers for table 'produces' is never used from script. [17:28:46][economic_category.cpp:661]: Economic Category: planet_synapse_drones. Generated 'mult' modifiers for table 'produces' is never used from script. [17:28:46][economic_category.cpp:645]: Economic Category: pop_factions. Generated 'add' modifiers for table 'produces' is never used from script. [17:28:46][economic_category.cpp:661]: Economic Category: planet_bureaucrats. Generated 'mult' modifiers for table 'produces' is never used from script. [17:28:46][economic_category.cpp:661]: Economic Category: planet_bureaucrats. Generated 'mult' modifiers for table 'upkeep' is never used from script. [17:28:46][economic_category.cpp:645]: Economic Category: country_suppression. Generated 'add' modifiers for table 'upkeep' is never used from script. [17:28:46][economic_category.cpp:645]: Economic Category: country_promotion. Generated 'add' modifiers for table 'upkeep' is never used from script. [17:29:09][server.cpp:1185]: ready_status={ default_state={ sender=1 tickstamp=218 istargetasynchronous=no ai_posted=no identity=2 } object={ machineid=1 value=yes } } [17:29:09][server.cpp:1185]: chat_request_sync={ default_state={ sender=1 tickstamp=218 istargetasynchronous=no ai_posted=no identity=3 } object={ } } [17:29:09][server.cpp:1185]: startgame_from_ingamelobby={ default_state={ sender=1 tickstamp=218 istargetasynchronous=no ai_posted=no identity=4 } object={ oos_settings={ } } } [17:29:11][server.cpp:1185]: chat_sync={ default_state={ sender=1 tickstamp=219 istargetasynchronous=no ai_posted=no identity=5 } object={ channel={ { name="General" id=0 } } id=1 } } [17:29:11][server.cpp:1185]: chat_user_joined={ default_state={ sender=1 tickstamp=220 istargetasynchronous=no ai_posted=no identity=6 } object={ name="Mial42" id=1 pops_id=game_data@ [17:29:11][server.cpp:1185]: chat_sync={ default_state={ sender=1 tickstamp=221 istargetasynchronous=no ai_posted=no identity=7 } object={ user={ "Mial42" } userslist={ 1 } channel={ { name="General" userslist={ 1 } id=0 } } objects={ { id=1 pops_id={ 55525155569752514550551019845524849994556565652455756514857499849495448990000000000000000000000000000 } } } id=1 } }