##################################################### ### World in Flames II mod events ### ### 9300001 GER 4-year Plan ### 9300002 GER Polish Campaign Goals ### 9300003 GER Polish Campaign Goals ### 9300004 GER French Campaign Goals ### 9300005 GER French Campaign Goals ### 9300006 GER Russian Campaign Goals ### 9300007 GER Russian Campaign Goals ### 9300008 GER Build the Siegfried Line ### 9300009 GER Build the Peenemünde Army Research Center ### 9300013 GER The Peenemünde Army Research Center is ready ### 9300010 GER 1936 Winter Olympic Games ### 9300011 GER 1936 Summer Olympic Games ### 9300012 GER Force Dutch Surrender ### 9300014 GER The Neuschwabenland Expedition ### 9300015 GER Build Flak Towers ### 9300016 GER Enigma Machine ### 9300017 ENG Breaking Enigma ### 9300018 POL Breaking Enigma ### 9300019 FRA Breaking Enigma ### 9300020 IRE Conduct Sabotage Campaign in England ### 9300021 ENG IRA Sabotage Campaign ### 9300022 IRE Irish Neutrality ### 9300023 GER The Anglo-German Naval Agreement ### 9300024 GER Renounce the Anglo-German Naval Agreement ### 9300025 GER The Hindenburg Explosion ### 9300026 GER The Volkssturm ### 9300027 GER 1932 Physics Nobel Prize ### 9300028 GER 1935 Peace Nobel Prize ### 9300029 GER Build Underground Factories ### 9300030 GER Seize Vemork Heavy Water Plant ### 9300031 GER Vemork Heavy Water Plant is Ready ### 9300032 ENG Sabotage German Heavy Water Plant ### 9300033 ENG Sabotage German Heavy Water Plant ### 9300034 ENG Sabotage German Heavy Water Plant ### 9300035 ENG Sabotage German Heavy Water Plant ### 9300036 GER The British have failed to sabotage our heavy water plant in Norway ### 9300037 GER The British managed to sabotage our heavy water plant in Norway ### 9300038 GER The Reichskonkordat ### 9300039 GER Mit brennender Sorge ### 9300040 GER Mein Kampf ### 9300041 GER Demand the restoration of former African colonies ### 9300042 GER The Degenerate Art Exhibition ### 9300043 GER Capture Fort Eben-Emael ### 9300044 GER Capture Fort Eben-Emael ### 9300045 GER Change Playlist (Music Pack) ### 9300046 GER 88 mm Gun as Ground Troops Support ### 9300047 GER General Winter ### 9300048 GER Provide Winter Equipment ### 100-107 SOV AI Cheats ### 9300049 GER Leni Riefenstahl's Olympia ### 9300050 GER Reichsparteitage ### 9300051 GER Plan Z ### 9300052 ENG Peace Demonstration ### 9300053 ENG Build Radar Stations ### 9300054 GER Force Troops Transit Through Sweden ### 9300055 SWE The Engelbrecht Transit ### 9300056 GER Continuation War ### 9300057 FIN Continuation War ### 9300058 GER Welthauptstadt Germania ### 9300059 GER Build Air Defenses in Ploiesti ### 9300060 GER The Downfall of Wilhelm Canaris ### 9300061 GER The Downfall of Erich Raeder ### 9300062 GER German Economic Miracle ### 9300063 GER Standard Oil & I.G. Farben Cooperation ### 9300064 GER Henry Ford awarded the Grand Cross of the German Eagle ### 9300065 GER GM & Opel Cooperation ### 9300066 GER Hitler Man of the Year ### 9300067 GER Rommel's 'Infantry Attacks' ### 9300068 GER Guderian's 'Achtung Panzer' ### 9300069 GER Mechelen Incident ### 9300070 GER Bremen Wins Blue Riband ### 9300071 GER Marlene Dietrich Becomes an American Citizen ### 9300072 GER Bomb on Hitler's aircraft ### 9300073 GER German Occupation of Romania ### 9300074 GER Venlo Incident ### 9300075 GER Oberkommando der Luftwaffe Reorganization ### 9300076 GER Hitler's Interview ### 9300077 GER Scapa Flow Naval Base Attack ### 9300078 ENG Scapa Flow Naval Base Attack ### 9300079 GER The Attack is a Success ### 9300080 GER The Attack is a Failure ### 9300081 GER Annex Polish Posen Province ### 9300082 GER The Rise of Albert Speer ### 9300083 GER Blitzkrieg Success ### 9300084 GER German-Portuguese Trade Agreement ### 9300085 GER U-Boats Success ### 9300086 GER Sloped Armor ### 9300087 ENG Anglo-American Military Conference ### 9300088 SOV Soviet-American Military Conference ### 9300089 GER German-Italian Military Conference ### 9300090 GER Take Out a State Loan ### 9300091 GER Pay the Money Back ### 9300092 GER League of Nations Reaction to Rhineland Re-occupation ### 9300093 GER Force Warsaw Surrender ### 9300094 GER German Troops Climb Mount Elbrus ### 9300095 GER Skoda Works Factories ### 9300096 GER Stuka Ace Hans-Ulrich Rudel ### 9300097 GER Luftwaffe Ace Erich Hartmann ### 9300098 ENG Outlaw British Union Party ### 9300099 FRA Outlaw French Communist Party ### 9300100 FRA De Gaulle's 'Toward a Professional Army' ### 9300101 GER Communists Partisans Join the French Resistance ### 9300102 SOV Stalin Man of the Year ### 9300103 GER Stalin's Son Captured ### 9300104 GER The Return of the Ashes of Napoleon II ### 9300105 FRA The Return of the Ashes of Napoleon II ### 9300105 GER Compulsory Work Service ### 9300105 FRA Compulsory Work Service ### 9300108 GER Stalin's Organ ### 9300109 SOV Stalin's Organ ### 9300110 SOV Anti-tank Dogs ### 9300111 USA Panic on the West Coast ### 9300112 USA Doolittle Raid ### 9300113 USA Racial Riots in Detroit ### 9300114 USA Breaking the Japanese Navy's Code ### 9300115 GER Hitler Suicide ### 9300116 GER Death of the Führer ### 9300117 GER Warsaw Ghetto Uprising ### 9300118 GER Hitler's Berghof ### 9300119 SOV Breaking Enigma ### 9300120 USA The Eagle Squadrons ### 9300121 CAN The Eagle Squadrons ### 9300122 ENG The Eagle Squadrons ### 9300123 ENG Foreign Volunteers in the Royal Air Force ### 9300124 GER Alpenkorps Success ### 9300125 USA Combat Cameramen ### 9300126 GER 'Gleichschaltung' Laws ### 9300127 GER The German Labor Front ### 9300128 GER 'Volkswagen' Project Becomes 'Kübelwagen' ### 9300129 GER Hitler-Jugend ### 9300130 GER Thule Society ### 9300131 GER Wilhelm Canaris Named Chief of the Abwehr ### 9300132 GER Propose German–Polish Non-Aggression Pact ### 9300133 POL German–Polish Non-Aggression Pact Proposal ### 9300134 POL German-Polish Cooperation ### 9300135 POL German-Polish Cooperation ### 9300136 GER Propose Poland to Join the Pact of Steel ### 9300137 POL German Proposal to Join the Pact of Steel ### 9300138 GER Poland Joins the Pact of Steel ### 9300139 GER The Discovery of Nuclear Fission ### 9300140 GER First Resistance Act in Athens ### 9300141 GER The Fa 223 Drache ### 9300142 AUS ITA GER CZE 1934 FIFA World Cup ### 9300143 GER Sino-German Cooperation ### 9300144 CHI Sino-German Cooperation ### 9300145 GER The Hossbach Memorandum ### 9300146 HUN Start Gyor Rearmament Program ### 9300147 GER The SS-Tibet-Expedition ### 9300148 HOL Dutch Surrender (Duplicate) ### 9300149 GER The Beer Hall Putsch Commemoration ### 9300150 GER Hitler Appointed as Chancellor ### 9300151 GER Reichstag Fire ### 9300152 GER Hitler Sportpalast Speech ### 9300153 GER Total War Speech ### 9300154 GER Konstantin von Neurath replaced by the Führer ### 9300155 GER Sinking of Athenia ### 9300156 GER Renewing Enabling Act ### 9300157 GER Renewing Enabling Act ### 9300158 GER Meeting with Mussolini at Venice ### 9300159 GER Richard Sorge ### 9300160 GER Richard Sorge Arrestation ### 9300161 GER Build U-Boat Pens in the Atlantic Bases ### 9300162 GER The U-Boat Pens Are Ready ### 9300163 GER German-Afghan Cooperation ### 9300164 SOV Stakhanovite Movement ### 9300165 GER Röhm Speaks of a 'Second Revolution' ### 9300166 GER 1936 Max Schmeling vs Joe Louis ### 9300167 GER 1938 Max Schmeling vs Joe Louis ### 9300178 GER Tungsten Fever ### 9300168 SPA Tungsten Fever ### 9300169 POR Tungsten Fever ### 9300170 USA Bracero Program ### 9300171 POR Portuguese Volunteers Join Franco's Army ### 9300172 SPA Portuguese Volunteers Join Franco's Army ### 9300173 MEX Mexico Supports Republican Spain ### 9300174 SPR Mexico Supports Republican Spain ### 9300175 GER Align Portugal ### 9300176 POR Germany Aims at Aligning Portugal ### 9300177 BRA The Second Rubber Boom ### 9300179 GER The Second Neuschwabenland Expedition ### 9300180 GER German Submarine Celebrates Finnish Independence ### 9300181 ENG Narvik Allied Expeditionary Corps ### 9300182 SOV Build The Stalin Line ### 9300183 SOV The Stalin Line is Ready ### 9300184 GER Adolf Hitler's 50th birthday ### 9300185 GER Kreisau Circle ### 9300186 GER White Rose ### 9300187 USA War in the Pacific ### 9300188 JAP War in the Pacific ### 9300189 USA First Presidential Inauguration of Franklin D. Roosevelt ### 9300190 USA The Supreme Court Rules the NIRA Unconstitutional ### 9300191 USA The Court-Packing Bill ### 9300192 USA The Supreme Court Upholds New Deal Legislation ### 9300193 USA National Housing Act ### 9300194 USA Glass–Steagall Act ### 9300195 USA Civilian Conservation Corps ### 9300196 USA Public Works Administration ### 9300197 USA 1934 Midterm Elections ### 9300198 USA 1938 Midterm Elections ### 9300199 USA The Einstein Letter ### 9300200 USA The Hoover Dam ### 9300201 USA The Golden Gate Bridge ### 9300202 USA Mount Rushmore ### 9300203 USA War of the Worlds Radio Broadcast ### 9300204 GER The Capture of the SS Automedon ### 9300205 POL Four-years Plan ### 9300206 POL The Central Industrial District - 1938 ### 9300207 POL The Central Industrial District - 1939 ### 9300208 ENG The Blitz ### 9300209 SOV Stalin's Order 270 ### 9300210 SOV Stalin's Order 227 ### 9300211 GER Knight's Cross of the Iron Cross ### 9300212 ITA Build the Via Balbia ### 9300213 FRA Franc Devaluation ### 9300214 FRA Matignon Agreements ### 9300215 ENG Liddell Hart's 'Study in Strategy' ### 9300216 JAP Hitachi Works Opens in Katsuta ### 9300217 JAP 2600th Anniversary Celebrations of the Japanese Empire ### 9300218 JAP The Kanmon Railway Tunnel ### 9300219 JAP The Imperial Way Faction ### 9300220 JAP February 26 Incident ### 9300221 JAP South Manchuria Railway ### 9300222 JAP Withdraw From League of Nations ### 9300223 SOV Second Five-Year Plan ### 9300224 SOV Third Five-Year Plan ### 9300225 GER Deutsches Afrika-Korps ### 9300226 GER Resistance Movements in Europe ### 9300227 ITA ITA AI Claims Athens ### 9300228 SOV Peace with Orthodox Church ### 9300229 SOV Soviet Union expelled from League of Nations ### 9300230 SOV Russian bombs dropped in Sweden ### 9300231 GER Bomb Sevastopol Forts ### 9300232 GER Bombing Sevastopol Forts - Outcome ### 9300233 GER The Fallschirmjäger ### 9300234 GER ITA Pact of Steel - Strategic Effect (Disabled) ### 9300235 GER ITA Pact of Steel - Strategic Effect Ends (Disabled) ### 9300236 ALL Ships Conversion ### 9300237 SOV Purges of the Red Army ### 9300238 GER Repudiate Locarno Treaties ### 9300239 GER Build IG Farben Leuna Chemical Plant ### 9300240 GER IG Farben Leuna Chemical Plant is Ready ### 9300241 GER Build Synthetic Fuel Plants ### 9300242 GER Synthetic Fuel Plants are Ready ### 9300243 GER Build Underground Synthetic Fuel Plants ### 9300244 GER Underground Synthetic Fuel Plants are Ready ### 9300245 JAP Train Suicide Aircraft Pilots ### 9300246 ENG Train Gurkha Regiments ### 9300247 ENG Upgrade Gurkhas ### 9300248 USA Train Rangers Battalion ### 9300249 USA Upgrade Rangers ### 9300250 SOV Train Ski Infantry ### 9300251 SOV Upgrade Ski Infantry ### 9300252 GER Train SS Infantry ### 9300253 GER Upgrade SS Infantry ### 9300254 GER Train SS Mot Infantry ### 9300255 GER Upgrade SS Mot Infantry ### 9300256 GER Train SS Mech Infantry ### 9300257 GER Upgrade SS Mech Infantry ### 9300258 GER Train SS Armor ### 9300259 GER Upgrade SS Armor ### 9300260 JAP Help JAP AI ### 9300261 SOV Kirov Assassination ### 9300262 SOV Gorky's Death ### 9300263 SOV Trotsky Assassination ### 9300264 SOV 1936 Soviet Constitution ### 9300265 USA America First Committee ### 9300266 GER The Volk Products ### 9300267 GER Barbarossa Logistical Challenge ### 9300268 CHI First Shanghai Incident ### 9300269 JAP First Shanghai Incident ### 9300270 SOV Russian Airborne Experiment ### 9300271 GER Schacht Wins Re-Appointment as Reichsbank President #### 4-year Plan event = { id = 9300001 country = GER random = no decision = { atwar = no ideology = nazi or = { event = 2003135 year = 1937 } minister = 58 } # Unemployment down to 5% decision_trigger = { money = 1000 } trigger = { or = { event = 2003135 year = 1937 } atwar = no ideology = nazi random = 50 } name = "9300001name" desc = "9300001desc" style = 2 picture = "Four_Year" decision_picture = "decision_Four_Year" date = { day = 1 month = january year = 1936 } offset = 180 deathdate = { day = 30 month = december year = 1999 } action = { ai_chance = 30 name = "9300001a" command = { type = building_prod_mod which = ic value = 20 } command = { trigger = { NOT = { technology = 5210 } } type = gain_tech which = 5210 } # Oil Refining 1940 command = { trigger = { NOT = { technology = 5220 } } type = gain_tech which = 5220 } # Oil Refining 1941 command = { type = domestic which = free_market value = -1 } # Autarky command = { trigger = { ai = no } type = money value = -1000 } } action = { ai_chance = 40 name = "9300001b" command = { type = build_time which = armor when = on_upgrade where = relative value = -10 } command = { type = build_time which = light_armor when = on_upgrade where = relative value = -10 } command = { trigger = { NOT = { technology = 2650 } } type = gain_tech which = 2650 } # L ARM 1934 command = { trigger = { NOT = { technology = 2030 } } type = gain_tech which = 2030 } # L ARM 1936 command = { trigger = { NOT = { technology = 2040 } } type = gain_tech which = 2040 } # L ARM 1938 command = { trigger = { NOT = { technology = 2050 } } type = gain_tech which = 2050 } # L ARM 1939 command = { trigger = { NOT = { technology = 2070 } } type = gain_tech which = 2070 } # ARM 1939 command = { trigger = { ai = no } type = money value = -1000 } } action = { ai_chance = 20 name = "9300001c" command = { type = build_time which = air when = on_upgrade where = relative value = -10 } command = { trigger = { NOT = { technology = 4400 } } type = gain_tech which = 4400 } # CAS 1934 command = { trigger = { NOT = { technology = 4170 } } type = gain_tech which = 4170 } # CAS 1937 # command = { trigger = { NOT = { technology = 4280 } } type = gain_tech which = 4280 } # CAS 1940 command = { trigger = { NOT = { technology = 4140 } } type = gain_tech which = 4140 } # TAC 1938 # command = { trigger = { NOT = { technology = 4150 } } type = gain_tech which = 4150 } # TAC 1940 # command = { type = event which = 9300075 where = -1 when = 90 } command = { trigger = { ai = no } type = money value = -1000 } } action = { ai_chance = 10 name = "9300001d" command = { type = build_time which = naval when = on_upgrade where = relative value = -10 } command = { trigger = { NOT = { technology = 3660 } } type = gain_tech which = 3660 } # SUB 1937 command = { trigger = { NOT = { technology = 3670 } } type = gain_tech which = 3670 } # SUB 1940 command = { trigger = { NOT = { technology = 3260 } } type = gain_tech which = 3260 } # CA 1934 command = { trigger = { NOT = { technology = 3340 } } type = gain_tech which = 3340 } # BC 1934 command = { trigger = { ai = no } type = money value = -1000 } } } #### Polish Campaign Goals event = { id = 9300002 country = GER trigger = { ai = no war = { country = GER country = POL } not = { control = { province = 232 data = GER } losses = 25000 } event = 2003036 } # Danzig or War name = 9300002name desc = 9300002desc style = 2 picture = "Hitler_Staff" date = { day = 1 month = january year = 1933 } offset = 2 deathdate = { day = 30 month = december year = 1999 } action = { name = 9300002a # Let us gamble! command = { type = event which = 9300003 where = -1 when = 30 } } action = { name = 9300002b # I don't feel confident command = { type = sleepevent which = 9300046 } # 88 mm as Ground Troops Support command = { type = sleepevent which = 9300211 } # Knight's Cross of the Iron Cross } } event = { id = 9300003 country = GER name = 9300002name desc = 9300003desc style = 2 picture = "Hitler_Staff" action = { trigger = { not = { losses = 25000 } control = { province = 232 data = GER } } name = 9300003a command = { type = dissent value = -2 } command = { type = supplies value = 5000 } command = { trigger = { NOT = { technology = 2320 } } type = gain_tech which = 2320 } # ART 1938 command = { trigger = { NOT = { technology = 2330 } } type = gain_tech which = 2330 } # ART 1940 } action = { trigger = { or = { losses = 25000 not = { control = { province = 232 data = GER } } } } name = 9300003b command = { type = dissent value = 2 } } } #### French Campaign Goals event = { id = 9300004 country = GER trigger = { ai = no war = { country = GER country = FRA } not = { control = { province = 55 data = GER } } event = 2003045 } # Fall Gelb name = 9300004name desc = 9300004desc style = 2 picture = "Hitler_Eiffel_Tower" date = { day = 1 month = january year = 1933 } offset = 2 deathdate = { day = 30 month = december year = 1999 } action = { name = 9300002a # Let us gamble! command = { type = event which = 9300005 where = -1 when = 40 } } action = { name = 9300002b # I don't feel confident command = { type = sleepevent which = 9300083 } # Blitzkrieg Success } } event = { id = 9300005 country = GER name = 9300004name desc = 9300005desc style = 2 picture = "Hitler_Eiffel_Tower" action = { trigger = { control = { province = 55 data = GER } } name = 9300003a command = { type = dissent value = -5 } command = { type = supplies value = 20000 } command = { type = money value = 2000 } command = { type = add_division value = light_armor when = 1 } # Captured french tanks command = { type = add_leader_skill which = 94 value = 1 } # Guderian command = { type = add_leader_skill which = 229 value = 1 } # Rommel command = { trigger = { NOT = { technology = 2410 } } type = gain_tech which = 2410 } # AA 1938 command = { trigger = { NOT = { technology = 2420 } } type = gain_tech which = 2420 } # AA 1940 } action = { trigger = { not = { control = { province = 55 data = GER } } } name = 9300003b command = { type = dissent value = 2 } } } #### Russian Campaign Goals event = { id = 9300006 country = GER trigger = { ai = no war = { country = GER country = SOV } not = { control = { province = 572 data = GER } } event = 2003046 } # Barbarossa name = 9300006name desc = 9300006desc style = 2 picture = "Hitler_Staff" date = { day = 1 month = january year = 1933 } offset = 2 deathdate = { day = 30 month = december year = 1999 } action = { name = 9300002a # Let us gamble! command = { type = event which = 9300007 where = -1 when = 120 } } action = { name = 9300002b # I don't feel confident command = { } } } event = { id = 9300007 country = GER name = 9300006name desc = 9300007desc style = 2 picture = "Hitler_Staff" action = { trigger = { control = { province = 572 data = GER } } name = 9300003a command = { type = dissent value = -10 } command = { type = supplies value = 20000 } command = { type = oilpool value = 20000 } command = { type = rarematerialspool value = 20000 } command = { type = add_leader_skill which = 323 value = 1 } # Manstein command = { type = add_leader_skill which = 281 value = 1 } # von Brauchitsch command = { trigger = { NOT = { technology = 12120 } } type = gain_tech which = 12120 } # CV 1920 command = { trigger = { NOT = { technology = 12130 } } type = gain_tech which = 12130 } # CV 1929 command = { trigger = { NOT = { technology = 12140 } } type = gain_tech which = 12140 } # CV 1941 } action = { trigger = { not = { control = { province = 572 data = GER } } } name = 9300003b command = { type = dissent value = 2 } } } ################### # Build the Siegfried Line event = { id = 9300008 random = no country = GER decision = { event = 2003010 atwar = no } # Anschluss decision_trigger = { money = 500 metal = 20000 } trigger = { event = 2003010 atwar = no random = 40 } name = "9300008name" desc = "9300008desc" style = 2 picture = "westwall" decision_picture = "decision_westwall" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = building_prod_mod which = land_fort value = 25 } command = { trigger = { ai = no } type = money value = -500 } command = { trigger = { ai = no } type = metalpool value = -20000 } } } ############### # Build the Peenemünde Army Research Center event = { id = 9300009 random = no country = GER decision = { NOT = { rocket_test = 1 } ideology = nazi } decision_trigger = { technology = 7550 # Rocket Test and Research Facility money = 500 metal = 2000 control = { province = 153 data = GER } } trigger = { technology = 7550 # Rocket Test and Research Facility random = 40 NOT = { rocket_test = 1 } control = { province = 153 data = GER } } name = "9300009name" desc = "9300009desc" style = 2 picture = "Peenemunde" decision_picture = "decision_peenemunde" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = money value = -500 } command = { trigger = { ai = no } type = metalpool value = -2000 } command = { type = event which = 9300013 where = -1 when = 120 } } } event = { id = 9300013 random = no country = GER name = "9300013name" desc = "9300009desc" style = 2 picture = "Peenemunde" action = { name = ACTION_NAME_GREAT command = { trigger = { control = { province = 162 data = GER } } type = construct which = rocket_test where = 162 value = 1 } # Straslund command = { trigger = { control = { province = 162 data = -2 } } type = construct which = rocket_test where = -1 value = 1 } command = { type = building_prod_mod which = rocket_test value = 20 } } } ############### # 1936 Olympic Games event = { id = 9300010 random = no country = GER trigger = { atwar = no } name = "9300010name" desc = "9300010desc" style = 2 picture = "Winter_Olympics" date = { day = 5 month = february year = 1936 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { ai = no } type = money value = -50 } } } event = { id = 9300011 random = no country = GER one_action = yes trigger = { atwar = no } name = "9300011name" desc = "9300011desc" style = 2 picture = "Summer_Olympics" date = { day = 15 month = august year = 1936 } action = { ai_chance = 50 name = 9300011a command = { type = dissent value = -1 } command = { trigger = { ai = no } type = money value = -100 } } action = { ai_chance = 50 name = 9300011b command = { type = dissent value = 1 } command = { trigger = { ai = no } type = money value = -100 } } } ############### # Force Dutch Surrender event = { id = 9300012 random = no country = GER decision = { event = 2003045 # Fall Gelb war = { country = GER country = HOL } NOT = { event = 2004001 } # Dutch Capitulation NOT = { control = { province = 125 data = GER } } #Rotterdam } decision_trigger = { NOT = { building = { province = 125 type = infrastructure value = 0.9 when = now } } # Rotterdam OR = { control = { province = 118 data = GER } #Eindhoven control = { province = 119 data = GER } #Arnhem control = { province = 120 data = GER } #Nijmegen control = { province = 121 data = GER } #Maastricht control = { province = 122 data = GER } #Amsterdam control = { province = 124 data = GER } #Groningen control = { province = 123 data = GER } # Middelburg } } trigger = { event = 2003045 # Fall Gelb war = { country = GER country = HOL } NOT = { event = 2004001 } # Dutch Capitulation NOT = { building = { province = 125 type = infrastructure value = 0.9 when = now } } # Rotterdam NOT = { control = { province = 125 data = GER } } #Rotterdam } name = "9300012name" desc = "9300012desc" style = 2 picture = "Bombing_Rotterdam" decision_picture = "decision_rotterdam" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = trigger which = 2004001 } # Dutch Capitulation } } ### Netherlands move capital to the Dutch East Indies when nearly conquered (Duplicate) event = { id = 9300148 random = no country = HOL trigger = { event = 9300012 war = { country = GER country = HOL } } name = "EVT_2810_NAME" desc = "EVT_2810_DESC" style = 2 picture = "news_paper" date = { day = 1 month = january year = 1933 } offset = 3 deathdate = { day = 1 month = december year = 1946 } action = { command = { type = secedearea which = GER value = Netherlands when = 1 } command = { trigger = { alliance = { country = HOL country = ENG } } type = secedeprovince which = ENG value = 1999 } command = { trigger = { alliance = { country = HOL country = ENG } } type = secedeprovince which = ENG value = 1761 } command = { trigger = { alliance = { country = HOL country = ENG } } type = secedeprovince which = ENG value = 1762 } command = { type = end_mastery which = U05 } command = { type = trigger which = 2003078 } # GER event } } ################# # The Neuschwabenland Expedition event = { id = 9300014 random = no country = GER trigger = { random = 20 atwar = no } name = "9300014name" desc = "9300014desc" style = 2 picture = "Neuschwabenland" date = { day = 1 month = january year = 1938 } offset = 60 deathdate = { day = 30 month = december year = 1941 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { ai = no } type = money value = -50 } } } ################### # Build Flak Towers event = { id = 9300015 random = no country = GER decision = { control = { province = 232 data = -3 } # Warsaw control = { province = 163 data = -3 } # Berlin control = { province = 55 data = -3 } # Paris technology = 2470 atwar = yes } # AA 1940 decision_trigger = { money = 500 metal = 20000 } trigger = { technology = 2470 atwar = yes random = 40 } name = "9300015name" desc = "9300015desc" style = 2 picture = "flak" decision_picture = "decision_flak" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = AA_batteries value = 5 } command = { type = building_prod_mod which = flak value = 25 } command = { trigger = { ai = no } type = money value = -500 } command = { trigger = { ai = no } type = metalpool value = -20000 } } } ################### # Enigma machine event = { id = 9300016 random = no country = GER trigger = { technology = 5350 random = 40 } # Encryption device 1937 name = 9300016name desc = 9300016desc style = 2 picture = "Enigma" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = intelligence which = them value = -10 } command = { type = surprise which = naval value = 10 } command = { type = surprise which = land value = 10 } command = { type = surprise which = air value = 10 } command = { type = army_detection which = them value = -10 } } } event = { id = 9300017 random = no country = ENG trigger = { war = { country = ENG country = GER } technology = 5370 random = 40 } # Decryption device 1940 name = 9300017name desc = 9300016desc style = 2 picture = "Enigma" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = intelligence which = us value = 30 } command = { type = surprise which = naval value = 10 } command = { type = surprise which = land value = 10 } command = { type = surprise which = air value = 10 } command = { type = army_detection which = us value = 20 } command = { trigger = { war = { country = POL country = GER } } type = trigger which = 9300018 } command = { trigger = { war = { country = FRA country = GER } } type = trigger which = 9300019 } } } event = { id = 9300018 random = no country = POL name = 9300017name desc = 9300016desc style = 2 picture = "Enigma" action = { name = ACTION_NAME_GREAT command = { type = intelligence which = us value = 30 } command = { type = surprise which = naval value = 10 } command = { type = surprise which = land value = 10 } command = { type = surprise which = air value = 10 } command = { type = army_detection which = us value = 20 } } } event = { id = 9300019 random = no country = FRA name = 9300017name desc = 9300016desc style = 2 picture = "Enigma" action = { name = ACTION_NAME_GREAT command = { type = intelligence which = us value = 30 } command = { type = surprise which = naval value = 10 } command = { type = surprise which = land value = 10 } command = { type = surprise which = air value = 10 } command = { type = army_detection which = us value = 20 } } } ############### # IRA Sabotage Campaign event = { id = 9300020 random = no country = IRE decision = { atwar = no } decision_trigger = { money = 100 } trigger = { random = 10 } name = "9300020Bname" desc = "9300020Bdesc" style = 2 picture = "Riots" date = { day = 1 month = january year = 1938 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { trigger = { ai = no } type = money value = -100 } command = { type = trigger which = 9300021 } } } event = { id = 9300021 random = no country = ENG name = "9300021Bname" desc = "9300020Bdesc" style = 2 picture = "Riots" action = { name = ACTION_NAME_DAMN command = { trigger = { ai = no } type = dissent value = 5 } command = { trigger = { ai = no } type = supplies value = -1000 } command = { type = relation which = IRE value = -25 } } } # Irish Neutrality event = { id = 9300022 random = no country = IRE trigger = { war = { country = ENG country = GER } event = 9300020 atwar = no NOT = { alliance = { country = IRE country = FRA } alliance = { country = IRE country = ENG } alliance = { country = IRE country = SOV } alliance = { country = IRE country = GER } alliance = { country = IRE country = USA } } random = 20 } name = "9300022Bname" desc = "9300022Bdesc" style = 2 picture = "news_paper" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_OK command = { type = relation which = ENG value = -25 } command = { type = relation which = FRA value = -25 } command = { type = relation which = GER value = -25 } command = { trigger = { ai = yes } type = ai which = "switch/YUG_Neutrality.ai" } } } ################### # Anglo-German Naval Agreement event = { id = 9300023 random = no country = GER decision = { atwar = no year = 1935 not = { event = 9300024 } } decision_trigger = { relation = { which = ENG value = 0 } } trigger = { year = 1935 atwar = no random = 40 } name = 9300023name desc = 9300023desc style = 2 picture = "AGNA" decision_picture = "decision_diplomatic_campaign" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = activate_unit_type which = heavy_cruiser } command = { type = activate_unit_type which = battlecruiser } command = { type = activate_unit_type which = light_cruiser } command = { type = activate_unit_type which = destroyer } } } # Renounce the Anglo-German Naval Agreement event = { id = 9300024 random = no country = GER decision = { OR = { event = 2003015 atwar = yes } } # End of CZE decision_trigger = { } trigger = { OR = { event = 2003015 atwar = yes } random = 40 } name = 9300024name desc = 9300023desc style = 2 picture = "AGNA" decision_picture = "decision_convoys" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = activate_unit_type which = battleship } command = { type = activate_unit_type which = carrier } command = { type = activate_unit_type which = escort_carrier } command = { type = activate_unit_type which = heavy_cruiser } command = { type = activate_unit_type which = battlecruiser } command = { type = activate_unit_type which = light_cruiser } command = { type = activate_unit_type which = destroyer } } } ################## # The Hindenburg Explosion event = { id = 9300025 random = no country = GER trigger = { OR = { random = 20 year = 1939 } atwar = no } name = "9300025name" desc = "9300025desc" style = 2 picture = "Hindenburg_Explosion" date = { day = 1 month = january year = 1937 } offset = 60 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } } } ################## # The Volkssturm event = { id = 9300026 random = no country = GER decision = { atwar = yes lost_national = { country = GER value = 25 } } decision_trigger = { incabinet = 88 # Goebbels as Minister of Security event = 9300153 # Total War Speech } trigger = { lost_national = { country = GER value = 25 } atwar = yes random = 50 } name = "9300026name" desc = "9300026desc" style = 2 picture = "Volkssturm" decision_picture = "decision_Volkssturm" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = activate_unit_type which = militia } command = { type = build_time which = militia when = on_upgrade where = relative value = -50 } command = { type = morale which = militia value = -5 } } } ################## # 1932 Physics Nobel Prize event = { id = 9300027 random = no country = GER trigger = { atwar = no } name = "9300027name" desc = "9300027desc" style = 2 picture = "Heisenberg" date = { day = 1 month = november year = 1933 } action = { name = ACTION_NAME_GREAT command = { type = research_mod value = 1 } command = { type = dissent value = -1 } } } ################## # 1935 Peace Nobel Prize event = { id = 9300028 random = no country = GER trigger = { atwar = no } name = "9300028name" desc = "9300028desc" style = 2 picture = "Ossietzky" date = { day = 9 month = december year = 1935 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } } } ################## # Build Underground Factories event = { id = 9300029 random = no country = GER decision = { OR = { war = { country = GER country = ENG } war = { country = GER country = SOV } } } decision_trigger = { event = 9300015 # Build Flak Towers incabinet = 65 # Albert Speer region = { region = Germany } } trigger = { incabinet = 65 OR = { war = { country = GER country = ENG } war = { country = GER country = SOV } } region = { region = Germany } random = 40 } name = "9300029name" desc = "9300029desc" style = 2 picture = "Underground_Factories" decision_picture = "decision_lend_lease_FFL" date = { day = 1 month = january year = 1943 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = construct which = ic where = 145 value = -3 } command = { type = construct which = ic where = 163 value = -3 } command = { type = construct which = ic where = 142 value = -2 } command = { type = construct which = ic where = 131 value = -2 } command = { type = construct which = ic where = 130 value = -1 } command = { type = construct which = ic where = 154 value = -1 } command = { type = construct which = ic where = 170 value = -1 } command = { type = construct which = ic where = 167 value = -2 } command = { type = free_ic value = 15 } } } ################## # Seize Vemork Heavy Water Plant event = { id = 9300030 random = no country = GER decision = { region = { region = Norway } NOT = { nuclear_reactor = 1 } } decision_trigger = { region = { region = Norway } } trigger = { region = { region = Norway } random = 40 NOT = { nuclear_reactor = 1 } } name = "9300030name" desc = "9300030desc" style = 2 picture = "Heavy_Water" decision_picture = "decision_peenemunde" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 5470 } } type = gain_tech which = 5470 } # command = { trigger = { NOT = { technology = 5480 } } type = gain_tech which = 5480 } # command = { trigger = { NOT = { technology = 5490 } } type = gain_tech which = 5490 } # command = { type = event which = 9300031 where = -1 when = 300 } } } # Vemork Heavy Water Plant is Ready event = { id = 9300031 random = no country = GER name = "9300031name" desc = "9300031desc" style = 2 picture = "Heavy_Water" action = { name = ACTION_NAME_GREAT command = { trigger = { control = { province = 486 data = GER } } type = construct which = nuclear_reactor where = 486 value = 1 } # Vikersund command = { type = building_prod_mod which = nuclear_reactor value = 25 } } } # Sabotage German Heavy Water Plant # Operation Freshman event = { id = 9300032 random = no country = ENG decision = { event = 9300031 region = { region = Norway country = GER } building = { province = 486 type = nuclear_reactor value = 1 } war = { country = ENG country = GER } } decision_trigger = { paratrooper = { value = 1 when = now } money = 100 supplies = 500 } trigger = { event = 9300031 region = { region = Norway country = GER } building = { province = 486 type = nuclear_reactor value = 1 } war = { country = ENG country = GER } random = 20 } name = "9300032name" desc = "9300032desc" style = 2 picture = "Heavy_Water" decision_picture = "decision_peenemunde" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = trigger which = 9300034 } command = { trigger = { ai = no } type = money value = -100 } command = { trigger = { ai = no } type = supplies value = -500 } } } # Operation Gunnerside event = { id = 9300033 random = no country = ENG decision = { event = 9300032 region = { region = Norway country = GER } building = { province = 486 type = nuclear_reactor value = 1 } war = { country = ENG country = GER } } decision_trigger = { paratrooper = { value = 3 when = now } money = 500 supplies = 1000 } trigger = { event = 9300031 region = { region = Norway country = GER } building = { province = 486 type = nuclear_reactor value = 1 } war = { country = ENG country = GER } random = 20 } name = "9300032name" desc = "9300033desc" style = 2 picture = "Heavy_Water" decision_picture = "decision_peenemunde" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = trigger which = 9300035 } command = { trigger = { ai = no } type = money value = -500 } command = { trigger = { ai = no } type = supplies value = -1000 } } } # Operation Freshman Outcome event = { id = 9300034 random = no one_action = yes country = ENG name = "9300032name" desc = "9300032desc" style = 2 picture = "Heavy_Water" action = { trigger = { NOT = { garrison = { country = GER province = 486 type = land size = 1 area = no } } } ai_chance = 20 name = 9300034a command = { type = trigger which = 9300036 } command = { type = dissent value = -5 } } action = { trigger = { NOT = { garrison = { country = GER province = 486 type = land size = 1 area = no } } } ai_chance = 80 name = 9300034b command = { type = trigger which = 9300037 } command = { type = dissent value = 2 } } action = { trigger = { garrison = { country = GER province = 486 type = land size = 1 area = no } NOT = { garrison = { country = GER province = 486 type = land size = 3 area = no } } } ai_chance = 10 name = 9300034a command = { type = trigger which = 9300036 } command = { type = dissent value = -5 } } action = { trigger = { garrison = { country = GER province = 486 type = land size = 1 area = no } NOT = { garrison = { country = GER province = 486 type = land size = 3 area = no } } } ai_chance = 90 name = 9300034b command = { type = trigger which = 9300037 } command = { type = dissent value = 2 } } action = { trigger = { garrison = { country = GER province = 486 type = land size = 3 area = no } } ai_chance = 1 name = 9300034a command = { type = trigger which = 9300036 } command = { type = dissent value = -5 } } action = { trigger = { garrison = { country = GER province = 486 type = land size = 3 area = no } } ai_chance = 99 name = 9300034b command = { type = trigger which = 9300037 } command = { type = dissent value = 2 } } } # Operation Gunnderside Outcome event = { id = 9300035 random = no one_action = yes country = ENG name = "9300032name" desc = "9300033desc" style = 2 picture = "Heavy_Water" action = { trigger = { NOT = { garrison = { country = GER province = 486 type = land size = 1 area = no } } } ai_chance = 70 name = 9300034a command = { type = trigger which = 9300036 } command = { type = dissent value = -5 } } action = { trigger = { NOT = { garrison = { country = GER province = 486 type = land size = 1 area = no } } } ai_chance = 30 name = 9300034b command = { type = trigger which = 9300037 } command = { type = dissent value = 2 } } action = { trigger = { garrison = { country = GER province = 486 type = land size = 1 area = no } NOT = { garrison = { country = GER province = 486 type = land size = 2 area = no } } } ai_chance = 50 name = 9300034a command = { type = trigger which = 9300036 } command = { type = dissent value = -5 } } action = { trigger = { garrison = { country = GER province = 486 type = land size = 1 area = no } NOT = { garrison = { country = GER province = 486 type = land size = 2 area = no } } } ai_chance = 50 name = 9300034b command = { type = trigger which = 9300037 } command = { type = dissent value = 2 } } action = { trigger = { garrison = { country = GER province = 486 type = land size = 2 area = no } NOT = { garrison = { country = GER province = 486 type = land size = 3 area = no } } } ai_chance = 40 name = 9300034a command = { type = trigger which = 9300036 } command = { type = dissent value = -5 } } action = { trigger = { garrison = { country = GER province = 486 type = land size = 2 area = no } NOT = { garrison = { country = GER province = 486 type = land size = 3 area = no } } } ai_chance = 60 name = 9300034b command = { type = trigger which = 9300037 } command = { type = dissent value = 2 } } action = { trigger = { garrison = { country = GER province = 486 type = land size = 3 area = no } } ai_chance = 30 name = 9300034a command = { type = trigger which = 9300036 } command = { type = dissent value = -5 } } action = { trigger = { garrison = { country = GER province = 486 type = land size = 3 area = no } } ai_chance = 70 name = 9300034b command = { type = trigger which = 9300037 } command = { type = dissent value = 2 } } } # Sabotage Succeeded event = { id = 9300036 random = no country = GER persistent = yes name = "9300036name" desc = "9300030desc" style = 2 picture = "Heavy_Water" action = { name = ACTION_NAME_DAMN command = { type = construct which = nuclear_reactor where = 486 value = -1 } command = { type = dissent value = 5 } } } # Sabotage Failed event = { id = 9300037 random = no country = GER persistent = yes name = "9300037name" desc = "9300030desc" style = 2 picture = "Heavy_Water" action = { name = ACTION_NAME_GREAT command = { type = dissent value = -2 } } } ################## # The Reichskonkordat event = { id = 9300038 random = no country = GER decision = { atwar = no } decision_trigger = { money = 50 incabinet = 47 } # von Papen as Foreign Minister trigger = { atwar = no random = 40 } name = "9300038name" desc = "9300038desc" style = 2 picture = "Reichskonkordat" decision_picture = "decision_diplomatic_campaign" date = { day = 1 month = june year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1935 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -2 } command = { trigger = { ai = no } type = money value = -50 } } } # Mit brennender Sorge event = { id = 9300039 random = no country = GER trigger = { event = 9300038 ideology = nazi random = 20 } name = "9300039name" desc = "9300039desc" style = 2 picture = "Mit_brennender_Sorge" date = { day = 1 month = january year = 1936 } offset = 60 deathdate = { day = 30 month = december year = 1937 } action = { name = 9300039a command = { type = dissent value = 1 } } } ################### # Mein Kampf event = { id = 9300040 random = no country = GER trigger = { ideology = nazi headofstate = 1 atwar = no random = 10 } name = "9300040Bname" desc = "9300040Bdesc" style = 2 picture = "Mein_Kampf" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } ################### # Demand the restoration of former African colonies event = { id = 9300041 random = no country = GER decision = { atwar = no event = 9300023 } # AGNA decision_trigger = { money = 50 } trigger = { event = 9300023 atwar = no random = 40 } name = "9300041Bname" desc = "9300041Bdesc" style = 2 picture = "Hitler_Turkey" decision_picture = "decision_diplomatic_campaign" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1935 } action = { name = ACTION_NAME_GREAT command = { type = addclaim which = 846 } command = { type = addclaim which = 847 } command = { type = addclaim which = 848 } command = { type = addclaim which = 849 } command = { type = addclaim which = 850 } command = { type = addclaim which = 851 } command = { type = addclaim which = 882 } command = { type = addclaim which = 883 } command = { type = addclaim which = 884 } command = { type = addclaim which = 885 } command = { type = addclaim which = 886 } command = { type = addclaim which = 908 } command = { type = addclaim which = 909 } command = { type = addclaim which = 910 } command = { type = addclaim which = 911 } command = { type = addclaim which = 919 } command = { type = addclaim which = 925 } command = { type = addclaim which = 928 } command = { type = addclaim which = 933 } command = { type = addclaim which = 936 } command = { type = addclaim which = 948 } command = { type = addclaim which = 950 } command = { type = addclaim which = 955 } command = { type = relation which = ENG value = -25 } command = { type = relation which = FRA value = -25 } command = { trigger = { ai = no } type = money value = -50 } } } ################### # The Degenerate Art Exhibition event = { id = 9300042 random = no country = GER trigger = { ideology = nazi headofstate = 1 atwar = no random = 10 } name = "9300042Bname" desc = "9300042Bdesc" style = 2 picture = "Degenerate_Art" date = { day = 1 month = january year = 1937 } offset = 60 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_OK command = { type = dissent value = -1 } command = { trigger = { ai = no } type = money value = -10 } } } ################### # Attack Fort Eben-Emael event = { id = 9300043 random = no country = GER decision = { war = { country = GER country = BEL } control = { province = 108 data = BEL } building = { province = 108 type = land_fort value = 1 } } decision_trigger = { paratrooper = { value = 1 when = now } supplies = 500 } trigger = { war = { country = GER country = BEL } control = { province = 108 data = BEL } building = { province = 108 type = land_fort value = 1 } } name = "9300043name" desc = "9300043desc" style = 2 picture = "Eben_Emael" decision_picture = "decision_Eben_Emael" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1940 } action = { name = ACTION_NAME_GREAT command = { type = trigger which = 9300044 } command = { trigger = { ai = no } type = supplies value = -500 } } } event = { id = 9300044 random = no country = GER one_action = yes name = "9300043name" desc = "9300043desc" style = 2 picture = "Eben_Emael" action = { ai_chance = 70 name = 9300044a command = { trigger = { NOT = { building = { province = 108 type = land_fort value = 3 } } } type = construct which = land_fort where = 108 value = -2 } command = { trigger = { building = { province = 108 type = land_fort value = 3 } } type = construct which = land_fort where = 108 value = -3 } command = { type = add_leader_skill which = 259 value = 1 } # Student } action = { ai_chance = 30 name = 9300044b command = { type = dissent value = 1 } } } ################### #### Change Playlist event = { id = 9300045 TAG = { AFG ALB ALG ANG ARA ARG ARM AST AUS AZB BEL BEN BLR BOL BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA CSX CUB CXB CYN CYP CZE DDR DEN DFR EAF ECU EGY ENG EQA EST ETH EUS FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HOL HON HUN ICL IDC IND INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIT LUX MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NIC NIG NOR NZL OMN OTT PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE RHO ROM RSI RUS SAF SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD SWE SYR TAJ TAN TEX TRA TRK TUN TUR UKR URU USA UZB VEN VIE WLL YEM YUG U01 U02 U03 U04 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17 U18 U19 U20 U21 U22 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35 U40 U41 U42 U43 U44 U45 U46 U47 U48 U49 U50 U51 U52 U53 U54 U55 U56 U57 U58 U59 U67 UTC UER UPE U70 U71 U72 U73 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89 U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 } random = no persistent = yes decision = { ai = no } decision_trigger = { } trigger = { ai = no } name = "9300045name" desc = "9300045desc" style = 2 picture = "Music" decision_picture = "decision_Music" date = { day = 1 month = january year = 1933 } offset = 180 deathdate = { day = 30 month = december year = 1999 } action = { name = "9300045a" command = { type = songs which = Allied.txt } } action = { name = "9300045b" command = { type = songs which = Axis.txt } } action = { name = "9300045c" command = { type = songs which = Soviet.txt } } } ################### # 88 mm Gun as Ground Troops Support event = { id = 9300046 random = no country = GER trigger = { control = { province = 232 data = GER } NOT = { exists = POL } OR = { technology = 2470 technology = 2520 } atwar = yes } # Controls Warsaw, has 88 gun tech name = "9300046name" desc = "9300046desc" style = 2 picture = "88_Gun" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = hard_attack which = anti_air value = 2 } } } ################### # General Winter event = { id = 9300047 random = no country = GER save_date = yes trigger = { ai = no war = { country = GER country = SOV } month = 11 # November NOT = { control = { province = 572 data = -3 } } # Moscow NOT = { technology = 5920 } # Winter Equipment } name = "9300047name" desc = "9300047desc" style = 2 picture = "General_Winter" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = attrition_mod value = -50 } } } # Provide Winter Equipment event = { id = 9300048 random = no country = GER decision = { event = { id = 9300047 days = 450 } } decision_trigger = { supplies = 5000 } trigger = { ai = no } name = "9300048name" desc = "9300047desc" style = 2 decision_picture = "decision_winter_equipment" picture = "General_Winter" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = attrition_mod value = 50 } command = { type = supplies value = -5000 } command = { trigger = { NOT = { technology = 5920 } } type = gain_tech which = 5920 } # Winter Equipment command = { trigger = { NOT = { technology = 5930 } } type = gain_tech which = 5930 } # Winter Vehicles } } ### 100-106 SOV Barbarossa ######################################################################### # Barbarossa ######################################################################### event = { id = 100 random = no country = SOV trigger = { ai = yes war = { country = SOV country = GER } difficulty = 2 OR = { lost_national = { country = SOV value = 10 } AND = { ai = GER lost_national = { country = SOV value = 20 } } } } name = "AI_EVENT" date = { day = 1 month = january year = 1933 } offset = 1 deathdate = { day = 1 month = january year = 1999 } action_a = { command = { type = manpowerpool value = 5000 } command = { type = dissent value = -100 } command = { type = building_prod_mod which = land_fort value = 50 } command = { type = industrial_modifier which = total value = 10 } # was 15 command = { type = morale which = land value = 20 } #command = { type = morale which = naval value = 20 } command = { type = morale which = air value = 20 } command = { type = counterattack value = 6 } command = { type = assault value = 4 } command = { type = ambush value = 4 } command = { type = breakthrough value = 4 } command = { type = encirclement value = 4 } command = { type = hq_supply_eff value = 4 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 4 } command = { type = trickleback_mod value = 10 } command = { type = supplies value = 200000 } command = { type = tc_mod value = 20 } command = { type = research_mod value = 10 } # was 20 #command = { type = build_time which = land value = -120 when = on_upgrade } command = { type = build_cost which = land value = -2 when = on_upgrade } # used to be -5 command = { type = frozen_move which = land value = 13 } command = { type = frozen_attack which = land value = 13 } command = { type = frozen_defense which = land value = 18 } command = { type = snow_move which = land value = 13 } command = { type = snow_attack which = land value = 13 } command = { type = snow_defense which = land value = 18 } command = { type = forest_move which = land value = 5 } command = { type = forest_attack which = land value = 5 } command = { type = forest_defense which = land value = 5 } command = { type = muddy_move which = land value = 18 } command = { type = muddy_attack which = land value = 18 } command = { type = muddy_defense which = land value = 18 } command = { type = mountain_move which = land value = 13 } command = { type = mountain_attack which = land value = 13 } command = { type = mountain_defense which = land value = 13 } command = { type = hill_move which = land value = 8 } command = { type = hill_attack which = land value = 8 } command = { type = hill_defense which = land value = 8 } command = { type = money value = 8000 } command = { type = relative_manpower value = 0.5 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = infantry when = 8 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = build_division which = militia when = 30 cost = -0.1 where = 3 } command = { type = event which = 101 where = -1 when = 30 } } } event = { id = 101 random = no country = SOV name = "AI_EVENT" action_a = { command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = build_division which = transport_plane when = 5 cost = -0.1 where = 90 } command = { type = build_division which = paratrooper value = glider_artillery when = 5 cost = -0.1 where = 90 } command = { type = event which = 102 where = -1 when = 50 } } } event = { id = 102 random = no country = SOV name = "AI_EVENT" action_a = { command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = armor when = 1 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = motorized when = 2 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = add_division value = interceptor when = 10 } command = { type = event which = 103 where = -1 when = 60 } } } event = { id = 103 random = no country = SOV name = "AI_EVENT" action_a = { command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = build_division which = militia when = 30 cost = -0.1 where = 3 } command = { type = build_division which = infantry when = 30 cost = -0.1 where = 3 } command = { type = build_division which = armor when = 30 cost = -0.1 where = 3 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { trigger = { difficulty = 3 } type = event which = 104 where = -1 when = 60 } } } event = { id = 104 random = no country = SOV name = "AI_EVENT" action_a = { command = { type = manpowerpool value = 1000 } command = { type = dissent value = -100 } command = { type = industrial_modifier which = total value = 5 } command = { type = morale which = land value = 10 } command = { type = morale which = air value = 10 } command = { type = counterattack value = 6 } command = { type = assault value = 4 } command = { type = ambush value = 4 } command = { type = breakthrough value = 4 } command = { type = encirclement value = 4 } command = { type = hq_supply_eff value = 4 } command = { type = sce_frequency value = 0.3 } command = { type = attrition_mod value = 4 } command = { type = trickleback_mod value = 10 } command = { type = supplies value = 200000 } command = { type = tc_mod value = 10 } command = { type = research_mod value = 10 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { trigger = { difficulty = 3 } type = event which = 105 where = -1 when = 60 } } } event = { id = 105 random = no country = SOV name = "AI_EVENT" action_a = { command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { type = add_division value = tactical_bomber when = 6 } command = { trigger = { difficulty = 3 } type = event which = 106 where = -1 when = 60 } } } event = { id = 106 random = no country = SOV name = "AI_EVENT" action_a = { command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { trigger = { difficulty = 4 } type = event which = 107 where = -1 when = 60 } } } event = { id = 107 random = no country = SOV name = "AI_EVENT" action_a = { command = { type = dissent value = -100 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } command = { type = add_division value = infantry when = 11 } } } ############################ # Leni Riefenstahl's Olympia event = { id = 9300049 random = no country = GER trigger = { event = 9300011 # 1936 Summer Olympic Games OR = { random = 20 year = 1938 } } name = 9300049name desc = 9300049desc style = 2 picture = "Riefenstahl" date = { day = 1 month = january year = 1933 } offset = 40 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } ################### # Reichsparteitage event = { id = 9300050 random = no country = GER persistent = yes decision = { month = 9 NOT = { month = 10 } ideology = nazi atwar = no } decision_trigger = { supplies = 100 } trigger = { month = 9 NOT = { month = 10 } ideology = nazi atwar = no } name = "9300050name" desc = "9300050desc" style = 2 picture = "Reichsparteitage" decision_picture = "decision_Reichsparteitage" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { trigger = { year = 1933 not = { year = 1934 local_flag = nuremberg33 } } command = { type = local_setflag which = nuremberg33 } name = 9300050a command = { type = dissent value = -1 } command = { trigger = { ai = no } type = supplies value = -100 } } action = { trigger = { year = 1934 not = { year = 1935 local_flag = nuremberg34 } } command = { type = local_setflag which = nuremberg34 } name = 9300050b command = { type = dissent value = -1 } command = { trigger = { ai = no } type = supplies value = -100 } } action = { trigger = { year = 1935 not = { year = 1936 local_flag = nuremberg35 } } command = { type = local_setflag which = nuremberg35 } name = 9300050c command = { type = dissent value = -1 } command = { trigger = { ai = no } type = supplies value = -100 } } action = { trigger = { year = 1936 not = { year = 1937 local_flag = nuremberg36 } } command = { type = local_setflag which = nuremberg36 } name = 9300050d command = { type = dissent value = -1 } command = { trigger = { ai = no } type = supplies value = -100 } } action = { trigger = { year = 1937 not = { year = 1938 local_flag = nuremberg37 } } command = { type = local_setflag which = nuremberg37 } name = 9300050e command = { type = dissent value = -1 } command = { trigger = { ai = no } type = supplies value = -100 } } action = { trigger = { year = 1938 not = { year = 1939 local_flag = nuremberg38 } } command = { type = local_setflag which = nuremberg38 } name = 9300050f command = { type = dissent value = -1 } command = { trigger = { ai = no } type = supplies value = -100 } } action = { trigger = { year = 1939 not = { year = 1940 local_flag = nuremberg39 } } command = { type = local_setflag which = nuremberg39 } name = 9300050g command = { type = dissent value = -1 } command = { trigger = { ai = no } type = supplies value = -100 } } } ################### # Plan Z event = { id = 9300051 random = no country = GER decision = { event = 9300024 ideology = nazi atwar = no } # Renounce AGNA decision_trigger = { money = 300 } trigger = { event = 9300024 random = 50 ideology = nazi atwar = no } name = "9300051name" desc = "9300051desc" style = 2 picture = "PlanZ" decision_picture = "decision_PlanZ" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { ai_chance = 80 name = 9300051a command = { type = build_time which = naval when = on_upgrade where = relative value = -2 } command = { type = build_division which = carrier value = cag when = 4 cost = 0.1 where = 400 } command = { type = build_division which = battleship when = 5 cost = 0.1 where = 300 } command = { type = build_division which = battleship when = 5 cost = 0.1 where = 300 } command = { type = build_division which = battlecruiser when = 3 cost = 0.1 where = 180 } command = { type = build_division which = heavy_cruiser when = 5 cost = 0.1 where = 150 } command = { type = build_division which = light_cruiser when = 12 cost = 0.1 where = 120 } command = { type = build_division which = destroyer when = 12 cost = 0.1 where = 105 } command = { type = build_division which = submarine value = naval_torpedoes_s when = 6 cost = 0.1 where = 90 } command = { trigger = { ai = no } type = money value = -300 } command = { type = sleepevent which = 9300085 } # U-Boats Success } action = { ai_chance = 20 name = 9300051b command = { type = build_time which = submarine when = on_upgrade where = relative value = -10 } command = { type = build_division which = submarine value = naval_torpedoes_s when = 6 cost = 0.1 where = 90 } command = { type = build_division which = submarine value = naval_torpedoes_s when = 6 cost = 0.1 where = 90 } command = { type = build_division which = submarine value = naval_torpedoes_s when = 6 cost = 0.1 where = 90 } command = { type = build_division which = battlecruiser when = 2 cost = 0.1 where = 180 } command = { type = build_division which = heavy_cruiser when = 3 cost = 0.1 where = 150 } command = { trigger = { ai = no } type = money value = -300 } } } ################### # Peace Demonstration event = { id = 9300052 random = no country = ENG persistent = yes trigger = { OR = { garrison = { country = -1 province = 55 type = land size = 1 area = 2 } # Paris garrison = { country = -1 province = 55 type = air size = 1 area = 2 } } ai = no atwar = no NOT = { policy = { type = interventionism value = 8 } } } name = "9300052name" desc = "9300052desc" style = 2 picture = "strike" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 2 } } } ################### # Build Radar Stations event = { id = 9300053 random = no country = ENG decision = { war = { country = ENG country = GER } } decision_trigger = { technology = 5420 # Radar 1940 money = 500 metal = 20000 } trigger = { war = { country = ENG country = GER } random = 50 } name = "9300053name" desc = "9300053desc" style = 2 picture = "Radar" decision_picture = "decision_Radar" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = building_prod_mod which = radar_station value = 25 } command = { trigger = { control = { province = 23 data = ENG } } type = construct which = radar_station where = 23 value = 1 } # Plymouth command = { trigger = { control = { province = 20 data = ENG } } type = construct which = radar_station where = 20 value = 1 } # Exeter command = { trigger = { control = { province = 27 data = ENG } } type = construct which = radar_station where = 27 value = 1 } # Portsmouth command = { trigger = { control = { province = 26 data = ENG } } type = construct which = radar_station where = 26 value = 1 } # Dover command = { trigger = { control = { province = 25 data = ENG } } type = construct which = radar_station where = 25 value = 1 } # Norwich command = { trigger = { control = { province = 19 data = ENG } } type = construct which = radar_station where = 19 value = 1 } # Bristol command = { trigger = { ai = no } type = money value = -500 } command = { trigger = { ai = no } type = metalpool value = -20000 } } } ######################################## # Force Troops Transit Through Sweden event = { id = 9300054 random = no country = GER name = 9300054name desc = 9300054desc style = 2 picture = "Fall_Weserubung" decision_picture = "decision_engelbrecht_transit" decision = { NOT = { event = 2009008 } # The Engelbrecht Transit (Vanilla) NOT = { alliance = { country = GER country = SWE } war = { country = GER country = SWE } } control = { province = 483 data = -3 } # Oslo exists = SWE } decision_trigger = { relation = { which = SWE value = 20 } NOT = { exists = NOR } } trigger = { control = { province = 483 data = -3 } # Oslo NOT = { exists = NOR } random = 40 NOT = { event = 2009008 } # The Engelbrecht Transit (Vanilla) NOT = { alliance = { country = GER country = SWE } war = { country = SWE country = GER } } exists = SWE } date = { day = 0 month = january year = 1933 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = trigger which = 9300055 } } } # The Engelbrecht Transit event = { id = 9300055 random = no country = SWE name = EVT_92_NAME desc = 9300054desc style = 2 picture = "Fall_Weserubung" action = { name = ACTION_NAME_OK command = { type = access which = GER } command = { type = relation which = GER value = 30 } command = { type = dissent value = 3 } # Political Turmoil command = { type = sleepevent which = 2009008 } # The Engelbrecht Transit (Vanilla) } } ################### # Continuation War event = { id = 9300056 random = no country = GER decision = { war = { country = SOV country = GER } NOT = { alliance = { country = GER country = FIN } war = { country = GER country = FIN } } event = 2007036 # End of Finnish Winter War war = { country = GER country = SOV } } decision_trigger = { relation = { which = FIN value = 50 } army = 150 } trigger = { war = { country = SOV country = GER } random = 50 NOT = { alliance = { country = GER country = FIN } war = { country = GER country = FIN } } event = 2007036 # End of Finnish Winter War war = { country = GER country = SOV } } name = "9300056name" desc = "9300056desc" style = 2 picture = "Hitler_Mannerheim" decision_picture = "decision_diplomatic_campaign" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = 9300056a command = { type = trigger which = 9300057 } } } event = { id = 9300057 random = no country = FIN name = "9300056name" desc = "9300056desc" style = 2 picture = "Hitler_Mannerheim" action = { ai_chance = 100 name = 9300057a command = { type = alliance which = GER } command = { type = relation which = GER value = 30 } } action = { ai_chance = 0 name = 9300057b command = { type = relation which = GER value = -30 } command = { type = relation which = SOV value = 30 } } } ################## # Welthauptstadt Germania event = { id = 9300058 random = no country = GER trigger = { incabinet = 65 atwar = yes region = { region = Germany } random = 40 } name = "9300058name" desc = "9300058desc" style = 2 picture = "Germania" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -2 } command = { trigger = { ai = no } type = money value = -100 } } } #################### # Build Air Defenses in Ploiesti event = { id = 9300059 random = no country = GER name = 9300059name desc = 9300059desc picture = "ploesti" decision_picture = "decision_ploesti" style = 2 decision = { OR = { alliance = { country = ROM country = GER } control = { province = 311 data = -3 } } OR = { war = { country = GER country = SOV } war = { country = GER country = ENG } war = { country = GER country = USA } } } decision_trigger = { event = 9300015 # Build Flak Towers event = 9300073 # Occupation of Romania metal = 5000 money = 200 } trigger = { OR = { alliance = { country = ROM country = GER } control = { province = 311 data = -3 } } OR = { war = { country = GER country = SOV } war = { country = GER country = ENG } war = { country = GER country = USA } } random = 20 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = construct which = flak where = 311 value = 4 } command = { type = construct which = infrastructure where = 311 value = 20 } command = { type = construct which = radar_station where = 311 value = 1 } command = { trigger = { ai = no } type = metalpool value = -5000 } command = { trigger = { ai = no } type = money value = -200 } } } ######################### # The Downfall of Wilhelm Canaris event = { id = 9300060 random = no country = GER style = 2 trigger = { incabinet = 6 atwar = yes year = 1943 random = 20 } date = { day = 1 month = january year = 1933 } offset = 90 deathdate = { day = 30 month = december year = 1999 } name = 9300060name desc = 9300060desc picture = "Canaris" action = { ai_chance = 100 name = 9300060a command = { type = ministerofintelligence which = 119 } # Walter Schellenberg command = { type = sleepminister which = 6 } command = { type = sleepminister which = 125 } } action = { ai_chance = 0 name = 9300060b command = { type = dissent value = 2 } } } ######################### # The Downfall of Erich Raeder event = { id = 9300061 random = no country = GER style = 2 decision = { year = 1943 war = { country = GER country = ENG } incabinet = 9 } decision_trigger = { } trigger = { year = 1943 war = { country = GER country = ENG } random = 20 incabinet = 9 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } name = 9300061name desc = 9300061desc picture = "Raeder" decision_picture = "decision_Raeder" action = { name = 9300061a command = { type = sleepminister which = 9 } # Raeder command = { type = chiefofnavy which = 161 } # Doenitz command = { type = build_time which = submarine when = on_upgrade where = relative value = -20 } command = { trigger = { NOT = { technology = 3660 } } type = gain_tech which = 3660 } # SUB 1937 command = { trigger = { NOT = { technology = 3670 } } type = gain_tech which = 3670 } # SUB 1940 command = { trigger = { NOT = { technology = 3680 } } type = gain_tech which = 3680 } # SUB 1943 } } ######################### # German Economic Miracle event = { id = 9300062 random = no country = GER trigger = { atwar = no random = 20 event = 2003135 } # Unemployment 5% name = 9300062Bname desc = 9300062Bdesc style = 2 picture = "Economic_Miracle" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = money value = 100 } } } ######################### # Standard Oil & I.G. Farben Cooperation event = { id = 9300063 random = no country = GER trigger = { atwar = no random = 40 } name = 9300063name desc = 9300063desc style = 2 picture = "Standard_Oil" date = { day = 1 month = january year = 1938 } offset = 60 deathdate = { day = 30 month = december year = 1939 } action = { ai_chance = 100 name = 9300063a command = { type = rarematerialspool value = 1000 } command = { type = relation which = USA value = 10 } command = { type = dissent value = 1 } # command = { type = gain_tech which = X } # Placeholder command = { type = industrial_multiplier which = oil_to_rare_materials value = 0.1 } } action = { ai_chance = 0 name = 9300063b command = { type = relation which = USA value = -10 } command = { type = dissent value = -1 } command = { type = sleepevent which = 9300064 } command = { type = sleepevent which = 9300065 } } } ######################### # Henry Ford awarded the Grand Cross of the German Eagle event = { id = 9300064 random = no country = GER trigger = { atwar = no } name = 9300064name desc = 9300064desc style = 2 picture = "Henry_Ford" date = { day = 29 month = july year = 1938 } action = { ai_chance = 100 name = 9300064a command = { type = relation which = USA value = 10 } command = { type = dissent value = 1 } } action = { ai_chance = 0 name = 9300063b command = { type = relation which = USA value = -10 } command = { type = dissent value = -1 } command = { type = sleepevent which = 9300065 } } } ######################### # GM & Opel Cooperation event = { id = 9300065 random = no country = GER trigger = { atwar = no random = 70 control = { province = 207 data = GER } } # Prague name = 9300065name desc = 9300065desc style = 2 picture = "GM" date = { day = 1 month = january year = 1939 } offset = 60 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 5210 } } type = gain_tech which = 5210 } # Oil Refining 1940 command = { trigger = { NOT = { technology = 5220 } } type = gain_tech which = 5220 } # Oil Refining 1941 command = { trigger = { NOT = { technology = 5230 } } type = gain_tech which = 5230 } # Oil Refining 1942 command = { type = relation which = USA value = 10 } } } ######################### # Hitler Man of the Year event = { id = 9300066 random = no country = GER trigger = { atwar = no } name = 9300066name desc = 9300066desc style = 1 picture = "Time" date = { day = 1 month = january year = 1939 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } ######################### # Rommel's 'Infantry Attacks' event = { id = 9300067 random = no country = GER trigger = { atwar = no random = 30 } name = 9300067name desc = 9300067desc style = 2 picture = "Rommel" date = { day = 1 month = january year = 1937 } offset = 60 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 1250 } } type = gain_tech which = 1250 } # MTN 1935 command = { trigger = { NOT = { technology = 1260 } } type = gain_tech which = 1260 } # MTN 1939 } } ######################### # Guderian's 'Achtung Panzer' event = { id = 9300068 random = no country = GER trigger = { atwar = no random = 30 } name = 9300068name desc = 9300068desc style = 2 picture = "Guderian" date = { day = 1 month = january year = 1937 } offset = 60 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 6250 } } type = gain_tech which = 6250 } # Schwerpunkt command = { trigger = { NOT = { technology = 6260 } } type = gain_tech which = 6260 } # Combined Arms Off. } } ######################### # Mechelen Incident event = { id = 9300069 random = no country = GER trigger = { war = { country = FRA country = GER } NOT = { war = { country = GER country = HOL } war = { country = GER country = BEL } } exists = HOL exists = BEL } name = 9300069name desc = 9300069desc style = 2 picture = "Mechelen" date = { day = 9 month = january year = 1940 } offset = 30 deathdate = { day = 30 month = december year = 1940 } action = { name = ACTION_NAME_DAMN command = { type = intelligence which = them value = 5 } command = { type = relation which = HOL value = -30 } command = { type = relation which = BEL value = -30 } } } ######################### # Bremen Wins Blue Riband event = { id = 9300070 random = no country = GER trigger = { atwar = no } name = 9300070name desc = 9300070desc style = 2 picture = "Bremen" date = { day = 1 month = july year = 1933 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } ######################### # Marlene Dietrich Becomes an American Citizen event = { id = 9300071 random = no country = GER trigger = { ideology = nazi random = 20 } name = 9300071name desc = 9300071desc style = 2 picture = "Dietrich" date = { day = 9 month = january year = 1938 } offset = 30 deathdate = { day = 30 month = december year = 1941 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } command = { type = relation which = USA value = -10 } } } ######################### # Bomb on Hitler's aircraft event = { id = 9300072 random = no country = GER trigger = { ai = no atwar = yes } name = 9300072name desc = 9300072desc style = 2 picture = "Hitler_Aircraft" date = { day = 12 month = march year = 1943 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } } } ######################### # German Occupation of Romania event = { id = 9300073 random = no country = GER style = 2 decision = { alliance = { country = GER country = ROM } OR = { war = { country = GER country = ENG } war = { country = GER country = SOV } } ai = ROM } decision_trigger = { garrison = { country = GER province = 316 type = land size = 3 } # Bucarest garrison = { country = GER province = 311 type = land size = 3 } # Ploesti garrison = { country = GER province = 291 type = land size = 3 } # Sibiu } trigger = { alliance = { country = GER country = ROM } OR = { war = { country = GER country = ENG } war = { country = GER country = SOV } } random = 40 ai = ROM } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } name = 9300073name desc = 9300073desc picture = "Invasion_of_Romania" decision_picture = "decision_Rhineland" action = { name = ACTION_NAME_GREAT command = { type = make_puppet which = ROM } } } ######################### # Venlo Incident event = { id = 9300074 random = no country = GER style = 2 trigger = { event = 2003180 # Georg Elser's Plot war = { country = GER country = ENG } NOT = { war = { country = GER country = HOL } alliance = { country = GER country = HOL } } exists = HOL random = 40 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } name = 9300074name desc = 9300074desc picture = "Venlo" action = { name = ACTION_NAME_OK command = { type = task_efficiency which = anti_partisan_duty value = 0.05 } # Easier to suppress partisans command = { type = relation which = HOL value = -30 } } } ######################### # Oberkommando der Luftwaffe Reorganization event = { id = 9300075 random = no country = GER decision = { event = 9300001 # 4-y plan } decision_trigger = { incabinet = 10 # Göring } trigger = { event = 9300001 # 4-y plan random = 40 } name = 9300075name desc = 9300075desc style = 2 picture = "Luftwaffe" date = { day = 1 month = january year = 1936 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { ai_chance = 45 name = 9300075a command = { type = build_time which = cas when = on_upgrade where = relative value = -5 } command = { type = build_time which = tactical_bomber when = on_upgrade where = relative value = -5 } command = { trigger = { NOT = { technology = 4280 } } type = gain_tech which = 4280 } # CAS 1940 command = { trigger = { NOT = { technology = 4150 } } type = gain_tech which = 4150 } # TAC 1940 command = { trigger = { ai = no } type = money value = -200 } } action = { ai_chance = 50 name = 9300075b command = { type = build_time which = interceptor when = on_upgrade where = relative value = -5 } command = { type = build_time which = multi_role when = on_upgrade where = relative value = -5 } command = { trigger = { NOT = { technology = 4030 } } type = gain_tech which = 4030 } # INT 1937 command = { trigger = { NOT = { technology = 4060 } } type = gain_tech which = 4060 } # INT 1940 command = { trigger = { NOT = { technology = 4040 } } type = gain_tech which = 4040 } # FIG 1937 command = { trigger = { NOT = { technology = 4070 } } type = gain_tech which = 4070 } # FIG 1940 command = { trigger = { NOT = { technology = 4050 } } type = gain_tech which = 4050 } # ESC 1937 command = { trigger = { NOT = { technology = 4080 } } type = gain_tech which = 4080 } # ESC 1940 command = { trigger = { ai = no } type = money value = -400 } } action = { ai_chance = 5 name = 9300075c command = { type = build_time which = strategic_bomber when = on_upgrade where = relative value = -10 } command = { trigger = { NOT = { technology = 4220 } } type = gain_tech which = 4220 } # STR 1935 command = { trigger = { NOT = { technology = 4230 } } type = gain_tech which = 4230 } # STR 1939 } } ######################### # Hitler's Interview event = { id = 9300076 random = no country = GER trigger = { not = { event = 2003005 } } # Re-occupation of Rhineland name = 9300076name desc = 9300076desc style = 2 picture = "Hitler_Turkey" date = { day = 1 month = february year = 1936 } offset = 7 deathdate = { day = 30 month = december year = 1936 } action = { name = ACTION_NAME_GREAT command = { type = relation which = FRA value = 5 } command = { type = relation which = ENG value = 5 } command = { type = relation which = FRA value = 5 } command = { type = relation which = CZE value = 5 } command = { type = relation which = POL value = 5 } command = { type = dissent value = -1 } } } ######################### # Scapa Flow Naval Base Attack event = { id = 9300077 random = no country = GER style = 2 decision = { war = { country = GER country = ENG } event = 9300051 # Plan Z control = { province = 5 data = ENG } #Scapa Flow } decision_trigger = { OR = { carrier = { value = 2 when = now } submarine = { value = 6 when = now } } garrison = { country = GER province = 2685 type = naval size = 6 area = no } # Scapa Flow Bay } trigger = { OR = { carrier = { value = 1 when = now } submarine = { value = 4 when = now } } war = { country = GER country = ENG } event = 9300051 # Plan Z control = { province = 5 data = ENG } #Scapa Flow random = 40 } date = { day = 1 month = january year = 1933 } offset = 90 deathdate = { day = 30 month = december year = 1999 } name = 9300077name desc = 9300077desc picture = "Scapa_Flow" decision_picture = "decision_Scapa_Flow" action = { name = ACTION_NAME_GREAT command = { type = trigger which = 9300078 } } } event = { id = 9300078 random = no country = ENG one_action = yes name = 9300077name desc = 9300077desc style = 2 picture = "Scapa_Flow" action = { name = "9300078a" ai_chance = 15 command = { type = remove_division which = 12700 value = 88 } # HMS Royal Oak command = { type = remove_division which = 12700 value = 148 } # HMS Queen Elizabeth command = { type = remove_division which = 12700 value = 153 } # HMS Revenge command = { type = remove_division which = 12700 value = 151 } # HMS Malaya command = { type = dissent value = 5 } command = { type = manpowerpool value = -4 } command = { type = trigger which = 9300079 } } action = { name = "9300078b" ai_chance = 70 command = { type = remove_division which = 12700 value = 88 } # HMS Royal Oak command = { type = dissent value = 2 } command = { type = manpowerpool value = -1 } command = { type = trigger which = 9300079 } } action = { name = "9300078c" ai_chance = 15 command = { type = dissent value = -2 } command = { type = trigger which = 9300080 } } } event = { id = 9300079 random = no country = GER style = 2 picture = "Scapa_Flow" name = 9300079name desc = 9300077desc action = { name = ACTION_NAME_GREAT command = { type = dissent value = -2 } command = { type = add_leader_skill which = 996 value = 1 } # Kretschmer } } event = { id = 9300080 random = no country = GER style = 2 picture = "Scapa_Flow" name = 9300078c desc = 9300077desc action = { name = ACTION_NAME_DAMN command = { type = dissent value = 2 } command = { type = add_leader_skill which = 996 value = -1 } # Kretschmer } } ######################### # Annex Polish Posen Province event = { id = 9300081 random = no country = GER style = 2 decision = { NOT = { exists = POL } control = { province = 232 data = GER } # Warsaw control = { province = 231 data = GER } # Wloclawek control = { province = 223 data = GER } # Lodz control = { province = 227 data = GER } # Czestochowa } decision_trigger = { } trigger = { NOT = { exists = POL } control = { province = 232 data = GER } # Warsaw control = { province = 231 data = GER } # Wloclawek control = { province = 223 data = GER } # Lodz control = { province = 227 data = GER } # Czestochowa random = 80 } date = { day = 1 month = january year = 1933 } offset = 90 deathdate = { day = 30 month = december year = 1999 } name = 9300081name desc = 9300081desc picture = "Wehrmacht_Parade" decision_picture = "decision_Rhineland" action = { name = ACTION_NAME_GREAT command = { type = addcore which = 231 } # Warsaw command = { type = addcore which = 223 } # Lodz command = { type = addcore which = 227 } # Czestochowa } } ######################### # The Rise of Albert Speer event = { id = 9300082 random = no country = GER style = 2 decision = { # minister = 65 war = { country = GER country = ENG } war = { country = GER country = SOV } war = { country = GER country = USA } control = { province = 232 data = -3 } # Warsaw control = { province = 163 data = -3 } # Berlin control = { province = 55 data = -3 } # Paris control = { province = 572 data = -2 } # Moscow } decision_trigger = { NOT = { incabinet = 65 } } # Speer trigger = { war = { country = GER country = ENG } war = { country = GER country = SOV } war = { country = GER country = USA } control = { province = 232 data = -3 } # Warsaw control = { province = 163 data = -3 } # Berlin control = { province = 55 data = -3 } # Paris control = { province = 572 data = -2 } # Moscow # minister = 65 NOT = { incabinet = 65 } } date = { day = 1 month = january year = 1942 } offset = 30 deathdate = { day = 30 month = december year = 1999 } name = 9300082name desc = 9300082desc picture = "Speer" decision_picture = "decision_Speer" action = { name = ACTION_NAME_GREAT command = { type = wakeminister which = 65 } command = { type = armamentminister which = 65 } command = { type = dissent value = -2 } } } ######################### # Blitzkrieg Success event = { id = 9300083 random = no country = GER trigger = { control = { province = 55 data = GER } event = 2003045 event = 9300068 control = { province = 232 data = -3 } random = 60 } # Paris, Fall Gelb, Achtung Panzer and Warsaw name = 9300083name desc = 9300083desc style = 2 picture = "Hitler_Eiffel_Tower" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { NOT = { technology = 6270 } } type = gain_tech which = 6270 } # Kampfgruppe } } ######################### # German-Portuguese Trade Agreement event = { id = 9300084 random = no country = GER style = 2 decision = { control = { province = 55 data = -3 } # Paris control = { province = 232 data = -3 } # Warsaw control = { province = 163 data = -3 } # Berlin not = { war = { country = GER country = SPA } } exists = POR } decision_trigger = { relation = { which = POR value = 50 } } trigger = { control = { province = 55 data = -3 } # Paris control = { province = 232 data = -3 } # Warsaw control = { province = 163 data = -3 } # Berlin not = { war = { country = GER country = SPA } } exists = POR } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } name = 9300084name desc = 9300084desc picture = "lend_lease" decision_picture = "decision_diplomatic_campaign" action = { name = ACTION_NAME_GREAT command = { type = trade which = POR where = GER rare_materials = -5 money = 1 value = 1 } command = { type = relation which = POR value = 30 } } } ######################### # U-Boats Success event = { id = 9300085 random = no country = GER trigger = { losses = { type = transports value = 100 data = 1 } submarine = { value = 3 when = now } OR = { war = { country = ENG country = GER } war = { country = USA country = GER } } } name = 9300085name desc = 9300085desc style = 2 picture = "sinking_convoy" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { NOT = { technology = 8620 } } type = gain_tech which = 8620 } # Wolfpacks 1940 command = { type = add_leader_skill which = 388 value = 1 } # Dönitz } } #################### # Sloped Armor event = { id = 9300086 random = no country = GER name = 9300086name desc = 9300086desc style = 2 picture = "Offensive_Chits" trigger = { war = { country = SOV country = GER } technology = { country = SOV value = 2080 } # ARM 1941 (T-34) technology = 2080 random = 30 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 2090 } } type = gain_tech which = 2090 } # ARM 1943 command = { trigger = { NOT = { technology = 2120 } } type = gain_tech which = 2120 } # H ARM 1943 } } #################### # Anglo-American Military Conference event = { id = 9300087 random = no country = ENG decision = { ai = USA atwar = yes alliance = { country = ENG country = USA } OR = { war = { country = USA country = GER } war = { country = USA country = ITA } } } decision_trigger = { } trigger = { } name = 9300087name desc = 9300087desc style = 2 picture = "Dday" decision_picture = "decision_diplomatic_campaign" date = { day = 0 month = january year = 1933 } offset = 90 deathdate = { day = 29 month = december year = 1999 } action = { name = 9300087a trigger = { NOT = { event = 3049005 } # USA AI Load D-Day war = { country = ENG country = GER } war = { country = USA country = GER } war = { country = SOV country = GER } OR = { control = { province = 55 data = -2 } # Paris control = { province = 52 data = -2 } # Lille control = { province = 104 data = -2 } # Metz } } command = { type = trigger which = 3049005 } # Load USA D-Day AI } action = { name = 9300087b trigger = { NOT = { event = 3049012 } # USA AI Invade Italy war = { country = ITA } war = { country = USA country = ITA } NOT = { region = { region = "Libya" country = -2 value = 10 } } NOT = { region = { region = "Egypt" country = -2 value = 10 } } NOT = { control = { province = 750 data = -2 } } # Tripoli OR = { NOT = { exists = FRA } NOT = { war = { country = FRA } } AND = { war = { country = FRA } NOT = { region = { region = "Algeria" country = -2 value = 10 } } NOT = { region = { region = "Tunisia" country = -2 value = 10 } } NOT = { region = { region = "Morocco" country = -2 value = 10 } } } } } command = { type = trigger which = 3049012 } # Load USA Attack Italy AI } } # Soviet-American Military Conference event = { id = 9300088 random = no country = SOV decision = { ai = no ai = USA war = { country = SOV country = GER } war = { country = USA country = GER } war = { country = ENG country = GER } not = { war = { country = ENG country = SOV } war = { country = USA country = SOV } } } decision_trigger = { } trigger = { ai = no ai = USA } name = 9300088name desc = 9300087desc style = 2 picture = "Dday" decision_picture = "decision_diplomatic_campaign" date = { day = 0 month = january year = 1933 } offset = 90 deathdate = { day = 29 month = december year = 1999 } action = { name = 9300087a trigger = { NOT = { event = 3049005 } # USA AI Load D-Day OR = { control = { province = 55 data = -2 } # Paris control = { province = 52 data = -2 } # Lille control = { province = 104 data = -2 } # Metz } } command = { type = trigger which = 3049005 } # Load USA D-Day AI } } # German-Italian Military Conference event = { id = 9300089 random = no country = GER decision = { ai = no ai = ITA atwar = yes alliance = { country = ITA country = GER } } decision_trigger = { } trigger = { ai = no } name = 9300089name desc = 9300087desc style = 2 picture = "Pact_of_Steel" decision_picture = "decision_diplomatic_campaign" date = { day = 0 month = january year = 1933 } offset = 90 deathdate = { day = 29 month = december year = 1999 } action = { name = 9300089a trigger = { NOT = { event = 3006004 } # ITA AI Help in Russia war = { country = SOV country = GER } } command = { type = trigger which = 3006004 } # ITA AI Help in Russia } action = { name = 9300089b trigger = { NOT = { event = 3006006 } # ITA Defend Homeland war = { country = ENG country = ITA } } command = { type = trigger which = 3006006 } # ITA Defend Homeland } } #################### # Take out a loan through financial institutions event = { id = 9300090 random = no country = GER persistent = yes decision = { not = { money = 1000 local_flag = state_loan local_flag = LON_bank_embargo } atwar = no } decision_trigger = { atwar = no } trigger = { ai = no } name = "9300090name" desc = "9300090desc" style = 2 picture = "money_devaluation" decision_picture = "decision_money_devaluation" date = { day = 1 month = january year = 1933 } offset = 120 deathdate = { day = 30 month = december year = 1999 } action = { name = "9300090a" command = { type = money value = 1000 } command = { type = event which = 9300091 where = -1 when = 360 } command = { type = local_setflag which = state_loan } command = { trigger = { ai = no } type = dissent value = 2 } } } event = { id = 9300091 random = no country = GER persistent = yes name = "9300091name" desc = "2049090desc" style = 2 picture = "money_devaluation" action = { name = "9300091a" command = { type = money value = -1100 } command = { type = local_clrflag which = state_loan } command = { type = dissent value = -1 } } action = { name = "9300091b" command = { type = sleepevent which = 9300090 } command = { trigger = { ai = no } type = dissent value = 3 } } } #################### # League of Nations Reaction to Rhineland Re-occupation event = { id = 9300092 random = no country = GER one_action = yes trigger = { event = 2003005 atwar = no } # Re-occupation of Rhineland name = "9300092name" desc = "9300092desc" style = 2 picture = "Rhineland" date = { day = 1 month = january year = 1933 } offset = 15 deathdate = { day = 30 month = december year = 1999 } action = { ai_chance = 90 name = "9300092a" command = { type = dissent value = -1 } } action = { trigger = { ai = no } ai_chance = 5 name = "9300092b" command = { type = sleepevent which = 9300090 } command = { trigger = { ai = no } type = dissent value = 2 } command = { type = local_setflag which = LON_bank_embargo } } action = { trigger = { ai = no } ai_chance = 3 name = "9300092c" command = { type = sleepevent which = 9300090 } command = { trigger = { ai = no } type = dissent value = 5 } command = { type = embargo which = ENG where = GER value = 1 } command = { type = embargo which = FRA where = GER value = 1 } command = { type = embargo which = CZE where = GER value = 1 } command = { type = embargo which = BEL where = GER value = 1 } command = { type = embargo which = GRE where = GER value = 1 } command = { type = embargo which = HOL where = GER value = 1 } command = { type = embargo which = SPR where = GER value = 1 } command = { type = embargo which = LUX where = GER value = 1 } command = { type = embargo which = DEN where = GER value = 1 } command = { type = embargo which = NOR where = GER value = 1 } command = { type = embargo which = IRE where = GER value = 1 } command = { type = local_setflag which = LON_bank_embargo } } action = { trigger = { difficulty = 2 ai = no } ai_chance = 2 name = "9300092d" command = { type = war which = ENG } command = { type = war which = FRA } } } ############### # Force Warsaw Surrender event = { id = 9300093 random = no country = GER decision = { war = { country = GER country = POL } NOT = { control = { province = 232 data = GER } } # Warsaw } decision_trigger = { NOT = { building = { province = 232 type = infrastructure value = 0.6 when = now } } # Warsaw NOT = { control = { province = 235 data = -2 } #Krakow control = { province = 224 data = -2 } #Lodz control = { province = 242 data = -2 } #Lwow } } trigger = { war = { country = GER country = POL } NOT = { control = { province = 232 data = GER } } # Warsaw NOT = { building = { province = 232 type = infrastructure value = 0.6 when = now } } # Warsaw NOT = { control = { province = 235 data = -2 } #Krakow control = { province = 224 data = -2 } #Lodz control = { province = 242 data = -2 } #Lwow } } name = "9300093name" desc = "9300093desc" style = 2 picture = "Bombing_Rotterdam" decision_picture = "decision_Warsaw_Bombing" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = inherit which = POL } } } ######################## # German Troops Climb Mount Elbrus event = { id = 9300094 random = no country = GER trigger = { war = { country = GER country = SOV } OR = { control = { province = 701 data = GER } # Nalchik control = { province = 696 data = GER } # Cherkessk control = { province = 708 data = GER } # Kutaissi } } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } name = 9300094name desc = 9300094desc picture = "Elbrus" style = 2 action = { name = ACTION_NAME_OK command = { type = dissent value = -1 } command = { type = supplies value = -10 } } } ######################## # Skoda Works Factories event = { id = 9300095 random = no country = GER trigger = { atwar = no event = 2003015 # End of CZE } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } name = 9300095name desc = 9300095desc picture = "Skoda" style = 2 action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = waketeam which = 30 } # Skoda } } ######################## # Stuka Ace Hans-Ulrich Rudel event = { id = 9300096 random = no country = GER trigger = { war = { country = SOV country = GER } losses = { type = trucks value = 2000 data = 1 } random = 35 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } name = 9300096name desc = 9300096desc picture = "Rudel" style = 2 action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = add_leader_skill which = 464 value = 1 } # Rüdel command = { trigger = { NOT = { technology = 9270 } } type = gain_tech which = 9270 } # CAS doctrines 1941-1942 command = { trigger = { NOT = { technology = 9280 } } type = gain_tech which = 9280 } command = { trigger = { NOT = { technology = 9290 } } type = gain_tech which = 9290 } command = { trigger = { NOT = { technology = 9300 } } type = gain_tech which = 9300 } } } ######################## # Luftwaffe Ace Erich Hartmann event = { id = 9300097 random = no country = GER trigger = { war = { country = SOV country = GER } losses = { type = fighter value = 500 data = 1 } random = 35 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } name = 9300097name desc = 9300097desc picture = "Hartmann" style = 2 action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = add_leader_skill which = 1001 value = 1 } # Hartmann command = { trigger = { NOT = { technology = 9310 } } type = gain_tech which = 9310 } # FIG doctrines 1942 command = { trigger = { NOT = { technology = 9320 } } type = gain_tech which = 9320 } command = { trigger = { NOT = { technology = 9330 } } type = gain_tech which = 9330 } command = { trigger = { NOT = { technology = 9340 } } type = gain_tech which = 9340 } } } ############### # Outlaw British Union Party event = { id = 9300098 random = no country = ENG decision = { war = { country = GER country = ENG } government = democratic } decision_trigger = { } trigger = { war = { country = GER country = ENG } government = democratic random = 20 } name = "9300098name" desc = "9300098desc" style = 2 picture = "Mosley" decision_picture = "decision_fireside_chat" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = relation which = ITA value = -30 } } } ############### # Outlaw French Communist Party event = { id = 9300099 random = no country = FRA decision = { war = { country = GER country = FRA } government = democratic } decision_trigger = { } trigger = { war = { country = GER country = FRA } government = democratic random = 60 } name = "9300099name" desc = "9300099desc" style = 2 picture = "Thorez" decision_picture = "decision_fireside_chat" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = relation which = SOV value = -30 } } } ############### # De Gaulle's 'Toward a Professional Army' event = { id = 9300100 random = no country = FRA trigger = { atwar = no OR = { random = 10 year = 1935 } } name = "9300100name" desc = "9300100desc" style = 2 picture = "DeGaulle" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { ai_chance = 80 name = 9300100a command = { type = dissent value = -1 } command = { trigger = { NOT = { technology = 6030 } } type = gain_tech which = 6030 } # Grand Battleplan Doctrine command = { trigger = { NOT = { technology = 6120 } } type = gain_tech which = 6120 } # Trench Warfare } action = { ai_chance = 20 name = 9300100b command = { trigger = { ai = no } type = dissent value = 5 } command = { type = chiefofstaff which = 5126 } # De Gaulle command = { trigger = { NOT = { technology = 6900 } } type = gain_tech which = 6900 } # Armor Formation Doctrine command = { trigger = { NOT = { technology = 2650 } } type = gain_tech which = 2650 } # L ARM 1934 command = { trigger = { NOT = { technology = 2030 } } type = gain_tech which = 2030 } # L ARM 1936 } } ############### # Communists Partisans Join the French Resistance event = { id = 9300101 random = no country = GER name = 9300101Bname desc = 9300101Bdesc style = 2 picture = "resistance" trigger = { war = { country = GER country = U01 } war = { country = GER country = SOV } region = { region = France value = 30 } random = 40 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_DAMN command = { trigger = { ai = no } type = dissent value = 3 } command = { type = supplies value = -1000 } } } ############### # Stalin Man of the Year event = { id = 9300102 random = no country = SOV trigger = { not = { war = { country = GER country = SOV } war = { country = ENG country = SOV } } event = 2003025 # Historical M-R Pact } name = "9300102name" desc = "9300102desc" style = 1 picture = "Time_Stalin" date = { day = 1 month = january year = 1940 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } ############### # Stalin's Son Captured event = { id = 9300103 random = no country = GER trigger = { war = { country = GER country = SOV } control = { province = 589 data = GER } # Smolensk } name = "9300103name" desc = "9300103desc" style = 2 picture = "Yakov" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } ############### # The Return of the Ashes of Napoleon II event = { id = 9300104 random = no country = GER trigger = { event = 2003047 not = { war = { country = GER country = FRA } } exists = FRA random = 25 } # German Diplomatic Offensive decision name = "9300104name" desc = "9300104desc" style = 2 picture = "Napoleon2" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = relation which = FRA value = 20 } command = { type = trigger which = 9300105 } } } event = { id = 9300105 random = no country = FRA name = "9300104name" desc = "9300104desc" style = 2 picture = "Napoleon2" action = { name = ACTION_NAME_DAMN command = { type = dissent value = 2 } command = { type = headofgovernment which = 5189 } # Darlan command = { type = foreignminister which = 5003 } # Flandin } } ############### # Compulsory Work Service event = { id = 9300106 random = no country = GER decision = { event = 2003047 war = { country = GER country = SOV } not = { war = { country = GER country = FRA } alliance = { country = GER country = FRA } } exists = FRA } # German Diplomatic Offensive decision decision_trigger = { relation = { which = FRA value = 50 } incabinet = 65 # Albert Speer } trigger = { event = 2003047 war = { country = GER country = SOV } not = { war = { country = GER country = FRA } alliance = { country = GER country = FRA } } exists = FRA random = 25 } # German Diplomatic Offensive decision name = "9300106name" desc = "9300106desc" style = 2 picture = "STO" decision_picture = "decision_montoire" date = { day = 1 month = june year = 1942 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = relation which = FRA value = 20 } command = { trigger = { control = { province = 145 data = GER } } type = construct which = ic where = 145 value = 5 } command = { trigger = { control = { province = 142 data = GER } } type = construct which = ic where = 142 value = 5 } command = { type = trigger which = 9300107 } } } event = { id = 9300107 random = no country = FRA name = "9300106name" desc = "9300106desc" style = 2 picture = "STO" action = { name = ACTION_NAME_DAMN command = { type = dissent value = 2 } command = { type = headofgovernment which = 5023 } # Laval command = { trigger = { not = { control = { province = 55 data = -2 } } } type = construct which = ic where = 55 value = -2 } command = { trigger = { not = { control = { province = 85 data = -2 } } } type = construct which = ic where = 85 value = -1 } command = { trigger = { not = { control = { province = 68 data = -2 } } } type = construct which = ic where = 68 value = -1 } command = { trigger = { not = { control = { province = 89 data = -2 } } } type = construct which = ic where = 89 value = -1 } command = { trigger = { not = { control = { province = 106 data = -2 } } } type = construct which = ic where = 106 value = -1 } command = { trigger = { not = { control = { province = 52 data = -2 } } } type = construct which = ic where = 52 value = -2 } command = { trigger = { not = { control = { province = 92 data = -2 } } } type = construct which = ic where = 92 value = -1 } command = { trigger = { not = { control = { province = 78 data = -2 } } } type = construct which = ic where = 78 value = -1 } } } #################### # Stalin's Organ event = { id = 9300108 random = no country = GER name = 9300108name desc = 9300108desc style = 2 picture = "Stalin_Organ" trigger = { war = { country = SOV country = GER } random = 30 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = morale which = land value = -1 } command = { type = trigger which = 9300109 } } } event = { id = 9300109 random = no country = SOV name = 9300108name desc = 9300108desc style = 2 picture = "Stalin_Organ" action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 2970 } } type = gain_tech which = 2970 } # R ART 1940 command = { trigger = { NOT = { technology = 2370 } } type = gain_tech which = 2370 } # R ART 1942 } } #################### # Anti-tank Dogs event = { id = 9300110 random = no country = SOV name = 9300110name desc = 9300110desc style = 2 picture = "War_Dog" trigger = { war = { country = SOV country = GER } random = 30 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = hard_attack which = infantry value = 0.5 } } } #################### # Panic on the West Coast event = { id = 9300111 random = no country = USA name = 9300111name desc = 9300111desc style = 2 picture = "Pearl_harbor" trigger = { event = 2049002 # Pearl Harbor war = { country = JAP country = USA } } date = { day = 1 month = january year = 1933 } offset = 20 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 2 } } } ############### # Doolittle Raid event = { id = 9300112 random = no country = USA decision = { event = 2049002 # Pearl Harbor event = 9300111 # Panic on the West Coast war = { country = JAP country = USA } } decision_trigger = { carrier = 1 supplies = 1000 } trigger = { event = 2049002 # Pearl Harbor event = 9300111 # Panic on the West Coast war = { country = JAP country = USA } random = 50 } name = 9300112name desc = 9300112desc style = 2 picture = "Doolittle" decision_picture = "decision_Doolittle" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -2 } command = { trigger = { ai = no } type = supplies value = -1000 } } } #################### # Racial Riots in Detroit event = { id = 9300113 random = no country = USA name = 9300113name desc = 9300113desc style = 2 picture = "Riots" trigger = { war = { country = JAP country = USA } random = 10 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 2 } } } #################### # Breaking the Japanese Navy's Code event = { id = 9300114 random = no country = USA name = 9300114name desc = 9300114desc style = 2 picture = "Enigma" trigger = { war = { country = JAP country = USA } random = 25 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = intelligence which = us value = 30 } command = { type = surprise which = naval value = 10 } command = { type = surprise which = land value = 10 } command = { type = surprise which = air value = 10 } command = { type = army_detection which = us value = 20 } } } #################### # Hitler Suicide event = { id = 9300115 random = no country = GER name = 9300115name desc = 9300115desc style = 2 picture = "Hitler_Death" trigger = { control = { province = 163 data = -2 } # Berlin region = { region = Germany country = -2 value = 10 } atwar = yes incabinet = 1 # Hitler } date = { day = 1 month = january year = 1933 } offset = 20 deathdate = { day = 30 month = december year = 1999 } action = { ai_chance = 25 name = 9300115a command = { type = dissent value = 5 } command = { type = headofstate which = 11 } # Göring command = { type = sleepminister which = 1 } # Hitler } action = { ai_chance = 10 name = 9300115b command = { type = dissent value = 5 } command = { type = headofstate which = 12 } # Göbbels command = { type = sleepminister which = 1 } # Hitler } action = { ai_chance = 15 name = 9300115c command = { type = dissent value = 10 } command = { type = headofstate which = 276 } # Himmler command = { type = sleepminister which = 1 } # Hitler # Implement SS-Germany path } action = { ai_chance = 50 name = 9300115d command = { type = dissent value = 3 } command = { type = headofstate which = 13 } # Dönitz command = { type = headofgovernment which = 30 } # von Krosigk command = { type = sleepminister which = 1 } # Hitler command = { type = sleepminister which = 12 } # Göbbels command = { type = sleepminister which = 23 } # Bormann } # action = { # ai_chance = 10 # name = 9300115e # command = { type = dissent value = -2 } # command = { type = headofstate which = 15 } # Beck # command = { type = sleepminister which = 1 } # Hitler # Implement Peace with Allies negotiations path (very unlikely - It actually is too late and Operation Walküre should have already happened - and failed) #} } #################### # Death of the Führer (natural) event = { id = 9300116 random = no country = GER name = 9300116name desc = 9300116desc style = 2 picture = "Hitler_Death" trigger = { incabinet = 1 # Hitler year = 1947 random = 5 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { ai_chance = 50 name = 9300115a command = { type = dissent value = 5 } command = { type = headofstate which = 11 } # Göring command = { type = sleepminister which = 1 } # Hitler } action = { ai_chance = 15 name = 9300115b command = { type = dissent value = 5 } command = { type = headofstate which = 12 } # Göbbels command = { type = sleepminister which = 1 } # Hitler } action = { ai_chance = 25 name = 9300115c command = { type = dissent value = 10 } command = { type = headofstate which = 276 } # Himmler command = { type = sleepminister which = 1 } # Hitler # Implement SS-Germany path } action = { ai_chance = 10 name = 9300116d command = { type = dissent value = 3 } command = { type = headofstate which = 278 } # Speer command = { type = sleepminister which = 1 } # Hitler } # Implement a choice for a more 'open' Germany (if atwar = no) } #################### # Warsaw Ghetto Uprising event = { id = 9300117 random = no country = GER name = 9300117name desc = 9300117desc style = 2 picture = "Warsaw_Ghetto_Uprising" trigger = { year = 1943 control = { province = 232 data = GER } # Warsaw war = { country = GER country = SOV } random = 25 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = revolt which = 232 } } } #################### # Hitler's Berghof event = { id = 9300118 random = no country = GER name = 9300118name desc = 9300118desc style = 2 picture = "Berghof" trigger = { incabinet = 1 # Hitler atwar = no random = 25 money = 100 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { ai = no } type = money value = -100 } } } #################### # Breaking Enigma event = { id = 9300119 random = no country = SOV name = 9300017name desc = 9300119desc style = 2 picture = "Enigma" trigger = { year = 1943 war = { country = SOV country = GER } event = 9300017 # Breaking Enigma (UK) random = 25 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = intelligence which = us value = 30 } command = { type = surprise which = naval value = 10 } command = { type = surprise which = land value = 10 } command = { type = surprise which = air value = 10 } command = { type = army_detection which = us value = 20 } } } #################### # The Eagle Squadrons event = { id = 9300120 random = no country = USA name = 9300120name desc = 9300120desc style = 2 picture = "Eagle_Squadrons" trigger = { atwar = no war = { country = CAN country = GER } war = { country = ENG country = GER } random = 25 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = relation which = CAN value = 20 } command = { type = relation which = ENG value = 20 } command = { type = trigger which = 9300121 } command = { type = trigger which = 9300122 } } } event = { id = 9300121 random = no country = CAN name = 9300120name desc = 9300120desc style = 2 picture = "Eagle_Squadrons" action = { name = ACTION_NAME_GREAT command = { type = manpowerpool value = 2 } } } event = { id = 9300122 random = no country = ENG name = 9300120name desc = 9300120desc style = 2 picture = "Eagle_Squadrons" action = { name = ACTION_NAME_GREAT command = { type = manpowerpool value = 4 } } } #################### # Foreign Volunteers in the Royal Air Force event = { id = 9300123 random = no country = ENG name = 9300123name desc = 9300123desc style = 2 picture = "Volunteers_RAF" trigger = { war = { country = ENG country = GER } random = 25 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = manpowerpool value = 1 } } } #################### # Alpenkorps Success event = { id = 9300124 random = no country = GER name = 9300124name desc = 9300124desc style = 2 picture = "Alpenkorps" trigger = { not = { exists = NOR } control = { province = 495 data = GER } # Narvik } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 1 month = june year = 1940 } action = { name = ACTION_NAME_GREAT command = { type = add_leader_skill which = 49 value = 1 } command = { type = morale which = bergsjaeger value = 5 } command = { type = blizzard_move which = bergsjaeger value = 5 } command = { type = frozen_move which = bergsjaeger value = 5 } command = { type = mountain_move which = bergsjaeger value = 5 } command = { type = storm_move which = bergsjaeger value = 5 } command = { type = snow_move which = bergsjaeger value = 5 } command = { type = urban_move which = bergsjaeger value = 5 } command = { type = blizzard_attack which = bergsjaeger value = 5 } command = { type = frozen_attack which = bergsjaeger value = 5 } command = { type = mountain_attack which = bergsjaeger value = 5 } command = { type = storm_attack which = bergsjaeger value = 5 } command = { type = snow_attack which = bergsjaeger value = 5 } command = { type = urban_attack which = bergsjaeger value = 5 } command = { type = blizzard_defense which = bergsjaeger value = 5 } command = { type = frozen_defense which = bergsjaeger value = 5 } command = { type = mountain_defense which = bergsjaeger value = 5 } command = { type = storm_defense which = bergsjaeger value = 5 } command = { type = snow_defense which = bergsjaeger value = 5 } command = { type = urban_defense which = bergsjaeger value = 5 } } } #################### # Combat Cameramen event = { id = 9300125 random = no country = USA name = 9300125name desc = 9300125desc style = 2 picture = "Cameramen" trigger = { year = 1942 atwar = yes random = 10 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = money value = 500 } } } #################### # 'Gleichschaltung' Laws event = { id = 9300126 random = no country = GER name = 9300126name desc = 9300126desc style = 2 picture = "Reichstag" trigger = { event = 2003144 # Enabling Act random = 50 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -2 } } } #################### # The German Labor Front event = { id = 9300127 random = no country = GER name = 9300127name desc = 9300127desc style = 2 picture = "DAF" trigger = { event = 9300126 # Gleichschaltung Laws random = 75 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -2 } } } #################### # 'Volkswagen' Project Becomes 'Kübelwagen' event = { id = 9300128 random = no country = GER name = 9300128name desc = 9300128desc style = 2 picture = "Volkswagen" trigger = { atwar = yes headofstate = 1 random = 60 NOT = { OR = { technology = 1400 technology = 1390 } } } date = { day = 1 month = january year = 1933 } offset = 40 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = 2 } command = { trigger = { NOT = { technology = 1390 } } type = gain_tech which = 1390 } # CAV-MOT command = { trigger = { NOT = { technology = 1396 } } type = gain_tech which = 1396 } # MOT 1935 command = { trigger = { NOT = { technology = 1400 } } type = gain_tech which = 1400 } # MOT 1939 } } #################### # Hitler-Jugend event = { id = 9300129 random = no country = GER name = 9300129name desc = 9300129desc style = 2 picture = "Hitlerjugend" trigger = { headofstate = 1 random = 20 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { ai = no } type = money value = -100 } command = { type = morale which = militia value = 5 } } } #################### # Thule Society event = { id = 9300130 random = no country = GER name = 9300130name desc = 9300130desc style = 2 picture = "Thule" trigger = { headofstate = 1 random = 5 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = wakeminister which = 37 } # Alfred Rosenberg command = { type = wakeminister which = 189 } # Hans Frank } } #################### # Wilhelm Canaris Named Chief of the Abwehr event = { id = 9300131 random = no country = GER name = 9300131name desc = 9300131desc style = 2 picture = "Abwehr" trigger = { headofstate = 1 } date = { day = 1 month = january year = 1935 } offset = 30 deathdate = { day = 30 month = december year = 1935 } action = { name = ACTION_NAME_GREAT command = { type = ministerofintelligence which = 6 } # Canaris } } #################### # Propose German–Polish Non-Aggression Pact event = { id = 9300132 random = no country = GER name = 9300132name desc = 9300132desc style = 2 picture = "diplomatic_campaign" decision_picture = "decision_diplomatic_campaign" decision = { headofstate = 1 atwar = no exists = POL } decision_trigger = { money = 100 relation = { which = POL value = -50 } } trigger = { headofstate = 1 atwar = no exists = POL random = 20 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_OK command = { type = money value = -100 } command = { type = trigger which = 9300133 } } } event = { id = 9300133 random = no country = POL name = 9300133name desc = 9300132desc style = 2 picture = "diplomatic_campaign" action = { name = ACTION_NAME_ACCEPT ai_chance = 100 command = { type = non_aggression which = GER where = POL } command = { type = relation which = GER value = 25 } } action = { name = ACTION_NAME_REFUSE ai_chance = 0 command = { type = relation which = GER value = -25 } } } # German-Polish Cooperation event = { id = 9300134 random = no country = POL name = 9300134name desc = 9300132desc style = 2 picture = "Aramco" trigger = { non_aggression = { country = GER country = POL } atwar = no random = 20 } date = { day = 1 month = january year = 1935 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 5210 } } type = gain_tech which = 5210 } # Oil Refining 1940 command = { trigger = { NOT = { technology = 2650 } } type = gain_tech which = 2650 } # L ARM 1934 command = { trigger = { NOT = { technology = 2030 } } type = gain_tech which = 2030 } # L ARM 1936 command = { trigger = { NOT = { technology = 2040 } } type = gain_tech which = 2040 } # L ARM 1938 command = { type = relation which = GER value = 10 } } } event = { id = 9300135 random = no country = POL name = 9300134name desc = 9300132desc style = 2 picture = "Aramco" trigger = { non_aggression = { country = GER country = POL } atwar = no random = 20 } date = { day = 1 month = january year = 1937 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 4400 } } type = gain_tech which = 4400 } # CAS 1934 command = { trigger = { NOT = { technology = 4170 } } type = gain_tech which = 4170 } # CAS 1937 command = { trigger = { NOT = { technology = 4140 } } type = gain_tech which = 4140 } # TAC 1938 command = { trigger = { NOT = { technology = 3660 } } type = gain_tech which = 3660 } # SUB 1937 command = { trigger = { NOT = { technology = 3260 } } type = gain_tech which = 3260 } # CA 1934 command = { trigger = { NOT = { technology = 3340 } } type = gain_tech which = 3340 } # BC 1934 command = { type = relation which = GER value = 10 } } } # Propose Poland to Join the Pact of Steel event = { id = 9300136 random = no country = GER name = 9300136name desc = 9300136desc style = 2 picture = "diplomatic_campaign" decision_picture = "decision_diplomatic_campaign" decision = { headofstate = 1 atwar = no exists = POL event = 9300132 # German-Polish PNA NOT = { alliance = { country = POL country = SOV } alliance = { country = POL country = ENG } alliance = { country = POL country = FRA } } } decision_trigger = { money = 100 relation = { which = POL value = 100 } incabinet = 35 } trigger = { ai = no headofstate = 1 atwar = no exists = POL event = 9300132 # German-Polish PNA NOT = { alliance = { country = POL country = SOV } alliance = { country = POL country = ENG } alliance = { country = POL country = FRA } } } date = { day = 1 month = january year = 1938 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_OK command = { type = money value = -100 } command = { type = trigger which = 9300137 } } } event = { id = 9300137 random = no country = POL name = 9300137name desc = 9300136desc style = 2 picture = "diplomatic_campaign" action = { trigger = { relation = { which = GER value = 100 } NOT = { relation = { which = GER value = 150 } } } name = ACTION_NAME_ACCEPT ai_chance = 5 command = { type = relation which = GER value = 50 } command = { type = dissent value = 20 } command = { type = end_mastery which = U06 } command = { type = trigger which = 9300138 } } action = { trigger = { relation = { which = GER value = 150 } } name = ACTION_NAME_ACCEPT ai_chance = 10 command = { type = relation which = GER value = 50 } command = { type = dissent value = 20 } command = { type = end_mastery which = U06 } command = { type = trigger which = 9300138 } } action = { name = ACTION_NAME_REFUSE ai_chance = 95 command = { type = relation which = GER value = -25 } } } event = { id = 9300138 random = no country = GER name = 9300138name desc = 9300136desc style = 2 picture = "diplomatic_campaign" action = { name = ACTION_NAME_GREAT command = { type = inherit which = U06 value = 1 } command = { type = alliance which = POL when = 1 } } } #################### # The Discovery of Nuclear Fission event = { id = 9300139 random = no country = GER name = 9300139name desc = 9300139desc style = 2 picture = "Heisenberg" trigger = { event = 9300027 atwar = no } date = { day = 1 month = january year = 1938 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 5470 } } type = gain_tech which = 5470 } # } } #################### # First Resistance Act in Athens event = { id = 9300140 random = no country = GER name = 9300140name desc = 9300140desc style = 2 picture = "Swastika_Athens" trigger = { control = { province = 377 } # Athens NOT = { exists = GRE } ai = no } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1949 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } } } #################### # The Fa 223 Drache event = { id = 9300141 random = no country = GER name = 9300141name desc = 9300141desc style = 2 picture = "FA_223_Drache" trigger = { year = 1940 atwar = yes random = 10 } date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1949 } action = { name = ACTION_NAME_GREAT command = { trigger = { NOT = { technology = 7240 } } type = gain_tech which = 7240 } # Attack Helicopters } } #################### # 1934 FIFA World Cup event = { id = 9300142 random = no tag = { ITA CZE GER AUS } persistent = yes name = 9300142name desc = 9300142desc style = 2 picture = "wc1934" trigger = { not = { local_flag = wc1934 } atwar = no } date = { day = 20 month = may year = 1934 } offset = 5 deathdate = { day = 15 month = june year = 1934 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = local_setflag which = wc1934 } } } #################### # Sino-German Cooperation event = { id = 9300143 random = no country = GER name = 9300143name desc = 9300143desc style = 2 picture = "SinoGerman_Cooperation" decision_picture = "decision_diplomatic_campaign" decision = { headofstate = 1 atwar = no exists = CHI } decision_trigger = { money = 50 relation = { which = CHI value = 50 } event = 2003136 } # Recovery Policy trigger = { headofstate = 1 atwar = no exists = CHI random = 20 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_OK command = { type = trade which = CHI where = GER rare_materials = -5 money = 1 value = 1 } command = { type = money value = -50 } command = { type = trigger which = 9300144 } } } event = { id = 9300144 random = no country = CHI name = 9300143name desc = 9300143desc style = 2 picture = "SinoGerman_Cooperation" action = { name = ACTION_NAME_ACCEPT ai_chance = 100 command = { type = industrial_modifier which = total value = 0.5 } command = { type = relation which = GER value = 25 } command = { type = add_leader_skill which = -1 value = 1 } command = { type = add_leader_skill which = -1 value = 1 } command = { type = add_leader_skill which = -1 value = 1 } } action = { name = ACTION_NAME_REFUSE ai_chance = 0 command = { type = relation which = GER value = -25 } command = { type = end_trades which = CHI where = GER } } } #################### # The Hossbach Memorandum event = { id = 9300145 random = no country = GER name = 9300145name desc = 9300145desc style = 2 picture = "Hitler_Staff" trigger = { headofstate = 1 atwar = no } date = { day = 4 month = november year = 1937 } action = { name = ACTION_NAME_OK command = { type = belligerence value = 1 } } } #################### # Start Gyor Rearmament Program event = { id = 9300146 random = no country = HUN name = 9300146name desc = 9300146desc style = 2 picture = "austrohunarmy_march" decision_picture = "decision_asienkorps" decision = { event = 2003010 # Anschluss atwar = no } decision_trigger = { money = 100 } trigger = { event = 2003010 # Anschluss atwar = no random = 20 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_GREAT command = { type = industrial_modifier which = total value = 1 } command = { trigger = { ai = no } type = money value = -100 } } } #################### # The SS-Tibet-Expedition event = { id = 9300147 random = no country = GER name = 9300147name desc = 9300147desc style = 2 picture = "SS_Tibet" trigger = { headofstate = 1 atwar = no exists = TIB random = 20 } date = { day = 1 month = january year = 1938 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = ACTION_NAME_OK command = { type = dissent value = -1 } command = { type = relation which = TIB value = 10 } } } #################### # The Beer Hall Putsch Commemoration event = { id = 9300149 random = no country = GER name = 9300149name desc = 9300149desc style = 2 picture = "Beer_Hall_Putsch" trigger = { or = { headofstate = 1 headofgovernment = 22 } atwar = no random = 20 } date = { day = 8 month = november year = 1933 } action = { name = ACTION_NAME_OK command = { type = dissent value = -1 } } } #################### # Hitler Appointed as Chancellor event = { id = 9300150 random = no country = GER name = 9300150name desc = 9300150desc style = 2 picture = "Hitler_Chancellor" trigger = { } date = { day = 29 month = january year = 1933 } offset = 1 deathdate = { day = 30 month = december year = 1933 } action = { name = ACTION_NAME_OK command = { type = headofgovernment which = 22 } command = { type = chiefofair which = 10 } command = { type = ministerofsecurity which = 5 } } } #################### # Reichstag Fire event = { id = 9300151 random = no country = GER name = 9300151name desc = 9300151desc style = 2 picture = "Reichstag_Fire" trigger = { } date = { day = 26 month = february year = 1933 } action = { name = ACTION_NAME_OK command = { trigger = { ai = no } type = dissent value = 10 } command = { trigger = { ai = yes } } } } #################### # Hitler Sportpalast Speech event = { id = 9300152 random = no country = GER name = 9300152name desc = 9300152desc style = 2 picture = "Hitler_ChancellorB" trigger = { } date = { day = 9 month = february year = 1933 } action = { name = ACTION_NAME_OK command = { type = dissent value = -5 } } } ################## # Total War Speech event = { id = 9300153 random = no country = GER decision = { war = { country = SOV } war = { country = ENG } war = { country = USA } } decision_trigger = { incabinet = 88 # Goebbels as Minister of Security } trigger = { war = { country = SOV } war = { country = ENG } war = { country = USA } random = 50 } name = "9300153name" desc = "9300153desc" style = 2 picture = "Total_War_Speech" decision_picture = "decision_total_war_speech" date = { day = 1 month = january year = 1943 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = 9300153text command = { type = wartime_ic_mod value = 5 } command = { trigger = { ai = no } type = dissent value = 5 } } } ################## # Konstantin von Neurath replaced by the Führer event = { id = 9300154 random = no country = GER style = 2 trigger = { event = 2003091 headofstate = 1 random = 95 atwar = no incabinet = 41 # von Neurath } date = { year = 1938 month = february day = 1 } offset = 15 deathdate = { year = 1963 month = december day = 30 } name = "9300154name" desc = "9300154desc" picture = "minister_resign" action_a = { name = "EVT_362_ACTA" ai_chance = 100 command = { type = foreignminister which = 35 } # von Ribbentrop command = { trigger = { ai = no } type = dissent value = 1 } } action_b = { name = "EVT_362_ACTB" ai_chance = 0 command = { type = dissent value = 3 } } } #################### # Sinking of Athenia event = { id = 9300155 random = no country = GER name = 9300155name desc = 9300155desc style = 2 picture = "Athenia" trigger = { submarine = { value = 3 when = now } war = { country = ENG } war = { country = POL } } date = { year = 1933 month = january day = 1 } offset = 15 deathdate = { year = 1963 month = december day = 30 } action = { name = ACTION_NAME_OK command = { type = relation which = CAN value = -10 } command = { type = relation which = USA value = -10 } command = { type = dissent value = -1 } } } #################### # Renewing Enabling Act event = { id = 9300156 random = no country = GER name = 9300156name desc = 9300156desc style = 2 picture = "Reichstag" trigger = { headofstate = 1 atwar = no random = 10 } date = { year = 1937 month = january day = 1 } offset = 15 deathdate = { year = 1938 month = december day = 30 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } event = { id = 9300157 random = no country = GER name = 9300156name desc = 9300156desc style = 2 picture = "Reichstag" trigger = { headofstate = 1 random = 10 } date = { year = 1941 month = january day = 1 } offset = 15 deathdate = { year = 1942 month = december day = 30 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } #################### # Meeting with Mussolini at Venice event = { id = 9300158 random = no country = GER name = 9300158name desc = 9300158desc style = 2 picture = "Hitler_Mussolini" trigger = { headofstate = 1 atwar = no random = 10 } date = { year = 1934 month = january day = 1 } offset = 15 deathdate = { year = 1938 month = december day = 30 } action = { name = ACTION_NAME_OK command = { type = relation which = ITA value = -10 } } } ################### # Richard Sorge event = { id = 9300159 random = no country = SOV trigger = { technology = 5327 random = 40 } # Decryption device 1923 name = 9300159name desc = 9300159desc style = 2 picture = "Richard_Sorge" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = intelligence which = them value = -5 } command = { type = surprise which = naval value = 5 } command = { type = surprise which = land value = 5 } command = { type = surprise which = air value = 5 } command = { type = army_detection which = them value = -5 } } } event = { id = 9300160 random = no country = SOV trigger = { random = 20 event = 9300159 } name = 9300159name desc = 9300159desc style = 2 picture = "Richard_Sorge" date = { day = 1 month = june year = 1941 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = intelligence which = them value = 5 } command = { type = surprise which = naval value = -5 } command = { type = surprise which = land value = -5 } command = { type = surprise which = air value = -5 } command = { type = army_detection which = them value = 5 } command = { trigger = { ai = no } type = dissent value = 3 } command = { type = relation which = JAP value = -25 } } } ################### # Build U-Boat Pens in the Atlantic Bases event = { id = 9300161 random = no country = GER decision = { war = { country = GER country = ENG } war = { country = GER country = SOV } NOT = { war = { country = GER country = FRA } } OR = { control = { province = 40 data = GER } # Saint-Nazaire control = { province = 69 data = GER } # La Rochelle control = { province = 68 data = GER } # Bordeaux control = { province = 39 data = GER } # Lorient } } decision_trigger = { money = 200 metal = 5000 event = 2003179 # Atlantik Wall } trigger = { OR = { control = { province = 40 data = GER } # Saint-Nazaire control = { province = 69 data = GER } # La Rochelle control = { province = 68 data = GER } # Bordeaux control = { province = 39 data = GER } # Lorient } war = { country = GER country = ENG } war = { country = GER country = SOV } NOT = { war = { country = GER country = FRA } } random = 40 event = 2003179 # Atlantik Wall } name = "9300161name" desc = "9300161desc" style = 2 picture = "UBoat" decision_picture = "decision_UBoat" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = money value = -200 } command = { trigger = { ai = no } type = metalpool value = -5000 } command = { type = event which = 9300162 where = -1 when = 180 } } } event = { id = 9300162 random = no country = GER name = "9300162name" desc = "9300161desc" style = 2 picture = "UBoat" action = { name = ACTION_NAME_GREAT command = { trigger = { control = { province = 40 data = GER } } type = construct which = naval_base where = 40 value = 2 } command = { trigger = { control = { province = 40 data = GER } } type = construct which = flak where = 40 value = 2 } command = { trigger = { control = { province = 69 data = GER } } type = construct which = naval_base where = 69 value = 2 } command = { trigger = { control = { province = 69 data = GER } } type = construct which = flak where = 69 value = 2 } command = { trigger = { control = { province = 68 data = GER } } type = construct which = naval_base where = 68 value = 2 } command = { trigger = { control = { province = 68 data = GER } } type = construct which = flak where = 68 value = 2 } command = { trigger = { control = { province = 39 data = GER } } type = construct which = naval_base where = 39 value = 2 } command = { trigger = { control = { province = 39 data = GER } } type = construct which = flak where = 39 value = 2 } } } ################### # German-Afghan Cooperation event = { id = 9300163 random = no country = GER trigger = { atwar = no random = 5 } name = 9300163name desc = 9300163desc style = 2 picture = "events_empty" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = relation which = AFG value = 25 } command = { trigger = { ai = no } type = trade which = AFG where = GER money = 1 } } } ################### # Stakhanovite Movement event = { id = 9300164 random = no country = SOV trigger = { ideology = stalinist atwar = no random = 5 } date = { day = 1 month = january year = 1935 } offset = 60 deathdate = { day = 30 month = december year = 1999 } name = 9300164name desc = 9300164desc style = 2 picture = "Stakhanov" action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = industrial_modifier which = total value = 0.01 } } } ################### # Röhm Speaks of a 'Second Revolution' event = { id = 9300165 random = no country = GER trigger = { ideology = nazi atwar = no random = 40 not = { event = 2003138 } } # Night of Long Knives date = { day = 1 month = october year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } name = 9300165name desc = 9300165desc style = 2 picture = "Rohm" action = { name = 9300165text command = { trigger = { ai = no } type = dissent value = 5 } command = { trigger = { ai = yes } } } } ################### # 1936 Max Schmeling vs Joe Louis event = { id = 9300166 random = no country = GER trigger = { ideology = nazi atwar = no random = 20 } date = { day = 1 month = january year = 1936 } offset = 60 deathdate = { day = 30 month = december year = 1936 } name = 9300166name desc = 9300166desc style = 2 picture = "Boxe" action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { type = relation which = USA value = -5 } } } # 1938 Max Schmeling vs Joe Louis event = { id = 9300167 random = no country = GER trigger = { ideology = nazi atwar = no random = 20 event = 9300166 } date = { day = 1 month = january year = 1938 } offset = 60 deathdate = { day = 30 month = december year = 1938 } name = 9300167name desc = 9300167desc style = 2 picture = "Boxe" action = { name = ACTION_NAME_DAMN command = { trigger = { ai = no } type = dissent value = 1 } command = { type = relation which = USA value = -5 } } } ################### # Tungsten Fever event = { id = 9300178 random = no country = GER trigger = { war = { country = GER country = ENG } war = { country = GER country = SOV } exists = SPA exists = POR not = { war = { country = GER country = POR } war = { country = GER country = SPA } } random = 20 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1963 } name = 9300168name desc = 9300168desc style = 2 picture = "Aramco" action = { ai_chance = 100 name = 9300178a command = { type = relation which = POR value = 10 } command = { type = relation which = SPA value = 10 } command = { type = money value = -200 } } action = { ai_chance = 0 name = 9300178b command = { type = sleepevent which = 9300168 } command = { type = sleepevent which = 9300169 } } } event = { id = 9300168 random = no country = SPA trigger = { event = 93001789 control = { province = 472 data = SPA } war = { country = GER country = ENG } war = { country = GER country = SOV } NOT = { exists = SPR war = { country = SPA country = GER } } random = 5 } date = { day = 1 month = january year = 1942 } offset = 30 deathdate = { day = 30 month = december year = 1963 } name = 9300168name desc = 9300168desc style = 2 picture = "Aramco" action = { name = ACTION_NAME_GREAT command = { type = relation which = GER value = 50 } command = { type = add_prov_resource which = 472 value = 5 where = rare_materials } command = { type = construct which = infrastructure where = 472 value = 10 } } } event = { id = 9300169 random = no country = POR trigger = { event = 93001789 control = { province = 478 data = POR } war = { country = GER country = ENG } war = { country = GER country = SOV } NOT = { war = { country = POR country = GER } } random = 5 } date = { day = 1 month = january year = 1941 } offset = 30 deathdate = { day = 30 month = december year = 1963 } name = 9300168name desc = 9300168desc style = 2 picture = "Aramco" action = { name = ACTION_NAME_GREAT command = { type = relation which = GER value = 50 } command = { type = add_prov_resource which = 478 value = 3 where = rare_materials } command = { type = construct which = infrastructure where = 478 value = 10 } } } ################### # Bracero Program event = { id = 9300170 random = no country = USA trigger = { atwar = yes alliance = { country = USA country = MEX } random = 15 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } name = 9300170name desc = 9300170desc style = 2 picture = "Bracero" action = { name = ACTION_NAME_GREAT command = { type = manpowerpool value = 100 } command = { type = relation which = MEX value = 20 } } } ################### # Portuguese Volunteers Join Franco's Army event = { id = 9300171 random = no country = POR decision = { war = { country = SPA country = SPR } NOT = { war = { country = POR country = SPR } } } decision_trigger = { } trigger = { war = { country = SPA country = SPR } NOT = { war = { country = POR country = SPR } } random = 10 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } name = 9300171name desc = 9300171desc style = 2 picture = "SCW" action = { name = ACTION_NAME_GREAT command = { type = domestic which = interventionism value = 1 } command = { type = relation which = SPA value = 100 } command = { type = relation which = SPR value = -50 } command = { type = relation which = SOV value = -20 } command = { type = relation which = FRA value = -5 } command = { type = relation which = ENG value = -5 } command = { type = relation which = GER value = 25 } command = { type = relation which = ITA value = 50 } command = { type = manpowerpool value = -8 } command = { type = trigger which = 9300172 } } } event = { id = 9300172 random = no country = SPA name = 9300171name desc = 9300171desc style = 2 picture = "SCW" action = { name = ACTION_NAME_GREAT command = { type = manpowerpool value = 8 } } } ################### # Mexico Supports Republican Spain event = { id = 9300173 random = no country = MEX decision = { war = { country = SPA country = SPR } NOT = { war = { country = MEX country = SPR } } } decision_trigger = { } trigger = { war = { country = SPA country = SPR } NOT = { war = { country = MEX country = SPR } } random = 10 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } name = 9300173name desc = 9300173desc style = 2 picture = "SCW" action = { name = ACTION_NAME_GREAT command = { type = domestic which = interventionism value = 1 } command = { type = relation which = SPR value = 100 } command = { type = relation which = SPA value = -50 } command = { type = relation which = SOV value = 20 } command = { type = relation which = FRA value = 25 } command = { type = relation which = ENG value = 25 } command = { type = relation which = GER value = -20 } command = { type = relation which = ITA value = -20 } command = { type = manpowerpool value = -2 } command = { type = trade which = MEX where = SPA money = 1 } command = { type = trigger which = 9300174 } } } event = { id = 9300174 random = no country = SPR name = 9300173name desc = 9300173desc style = 2 picture = "SCW" action = { name = ACTION_NAME_GREAT command = { type = manpowerpool value = 2 } } } ################### # Align Portugal event = { id = 9300175 random = no country = GER decision = { event = 2003047 # German diplomatic offensive exists = POR war = { country = GER country = ENG } NOT = { alliance = { country = POR country = GER } } NOT = { alliance = { country = POR country = ENG } } NOT = { war = { country = POR country = GER } } NOT = { war = { country = POR country = ITA } } NOT = { war = { country = POR country = SOV } } NOT = { war = { country = POR country = SPA } } } decision_trigger = { relation = { which = POR value = 100 } alliance = { country = SPA country = GER } control = { province = 348 data = -3 } # Gibraltar garrison = { country = -3 province = 453 type = land size = 1 area = 1 } # Caceres garrison = { country = -3 province = 450 type = land size = 1 area = 1 } # Plasencia garrison = { country = -3 province = 447 type = land size = 1 area = 1 } # Salamanca garrison = { country = -3 province = 458 type = land size = 1 area = 1 } # Badajoz } trigger = { alliance = { country = SPA country = GER } random = 10 exists = POR war = { country = GER country = ENG } NOT = { alliance = { country = POR country = GER } } NOT = { alliance = { country = POR country = ENG } } NOT = { war = { country = POR country = GER } } NOT = { war = { country = POR country = ITA } } NOT = { war = { country = POR country = SOV } } NOT = { war = { country = POR country = SPA } } } name = 9300175name desc = 9300175desc style = 2 picture = "hungary_axis" date = { day = 0 month = january year = 1933 } offset = 30 deathdate = { day = 29 month = december year = 1963 } action = { name = ACTION_NAME_OK command = { type = trigger which = 9300176 } } } event = { id = 9300176 random = no country = POR name = 9300176name desc = 9300175desc style = 2 picture = "hungary_axis" action = { name = 2003113a ai_chance = 100 command = { type = alliance which = GER when = 1 } command = { type = relation which = GER value = 50 } } action = { name = 2003113b ai_chance = 0 command = { type = relation which = GER value = -20 } } } ################### # The Second Rubber Boom event = { id = 9300177 random = no country = BRA trigger = { atwar = yes alliance = { country = USA country = BRA } war = { country = USA country = JAP } random = 5 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } name = 9300177name desc = 9300177desc style = 2 picture = "Aramco" action = { name = ACTION_NAME_GREAT command = { type = add_prov_resource which = 2076 value = 2 where = rare_materials } # Belo Horizonte command = { type = add_prov_resource which = 2005 value = 2 where = rare_materials } # Manaus command = { type = add_prov_resource which = 2073 value = 1 where = rare_materials } # Salvador command = { type = construct which = infrastructure where = 2076 value = 10 } command = { type = construct which = infrastructure where = 2005 value = 10 } command = { type = construct which = ic where = 2076 value = 1 } command = { type = construct which = ic where = 2005 value = 1 } command = { type = relation which = USA value = 20 } } } ################# # The Second Neuschwabenland Expedition event = { id = 9300179 random = no country = GER trigger = { random = 20 atwar = no } name = 9300179name desc = 9300179desc style = 2 picture = "Neuschwabenland" date = { day = 1 month = january year = 1940 } offset = 60 deathdate = { day = 30 month = december year = 1941 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { ai = no } type = money value = -50 } command = { trigger = { NOT = { technology = 5920 } } type = gain_tech which = 5920 } # Winter Infantry Equipment } } ################# # German Submarine Celebrates Finnish Independence event = { id = 9300180 random = no country = GER trigger = { submarine = { value = 1 when = now } atwar = no } name = 9300180name desc = 9300180desc style = 2 picture = "U-Boats" date = { day = 1 month = december year = 1937 } offset = 8 deathdate = { day = 30 month = december year = 1937 } action = { name = ACTION_NAME_GREAT command = { type = relation which = FIN value = 20 } } } ################# # Narvik Allied Expeditionary Corps event = { id = 9300181 random = no country = ENG trigger = { ai = yes NOT = { ai = GER } war = { country = ger country = eng } alliance = { country = nor country = eng } } name = AI_EVENT date = { day = 1 month = january year = 1933 } offset = 8 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { control = { province = 495 data = NOR } } type = activate_division which = 12700 value = 10019 where = 495 when = 0 } # Narvik } } ################### # Build the Stalin Line event = { id = 9300182 random = no country = SOV decision = { atwar = no technology = 5070 technology = 5090 headofstate = 30002 } decision_trigger = { metal = 20000 money = 1000 } trigger = { atwar = no technology = 5070 technology = 5090 headofstate = 30002 random = 5 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } name = 9300182name desc = 9300182desc style = 2 picture = "westwall" decision_picture = "decision_westwall" action = { name = ACTION_NAME_GREAT command = { type = relation which = POL value = -20 } command = { trigger = { ai = no } type = money value = -1000 } command = { trigger = { ai = no } type = metalpool value = -20000 } command = { type = event which = 9300183 where = -1 when = 400 } } } event = { id = 9300183 random = no country = SOV name = 9300183name desc = 9300182desc style = 2 picture = "westwall" action = { name = ACTION_NAME_GREAT command = { trigger = { control = { province = 550 data = SOV } } type = construct which = land_fort where = 550 value = 1 } command = { trigger = { control = { province = 566 data = SOV } } type = construct which = land_fort where = 566 value = 1 } command = { trigger = { control = { province = 564 data = SOV } } type = construct which = land_fort where = 564 value = 1 } command = { trigger = { control = { province = 593 data = SOV } } type = construct which = land_fort where = 593 value = 1 } command = { trigger = { control = { province = 618 data = SOV } } type = construct which = land_fort where = 618 value = 1 } command = { trigger = { control = { province = 595 data = SOV } } type = construct which = land_fort where = 595 value = 2 } command = { trigger = { control = { province = 599 data = SOV } } type = construct which = land_fort where = 599 value = 2 } command = { trigger = { control = { province = 596 data = SOV } } type = construct which = land_fort where = 596 value = 2 } command = { trigger = { control = { province = 597 data = SOV } } type = construct which = land_fort where = 597 value = 2 } command = { trigger = { control = { province = 592 data = SOV } } type = construct which = land_fort where = 592 value = 2 } command = { trigger = { control = { province = 616 data = SOV } } type = construct which = land_fort where = 616 value = 2 } command = { trigger = { control = { province = 614 data = SOV } } type = construct which = land_fort where = 614 value = 2 } } } ################# # Adolf Hitler's 50th birthday event = { id = 9300184 random = no country = GER trigger = { headofstate = 1 atwar = no } name = 9300184name desc = 9300184desc style = 2 picture = "Military_Parade" date = { day = 19 month = april year = 1939 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -2 } command = { trigger = { ai = no } type = supplies value = -100 } } } ################# # Kreisau Circle event = { id = 9300185 random = no country = GER trigger = { ai = no headofstate = 1 atwar = yes random = 2 } name = 9300185name desc = 9300185desc style = 2 picture = "Kreisau_Circle" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } } } ################# # White Rose event = { id = 9300186 random = no country = GER trigger = { ai = no headofstate = 1 atwar = yes random = 2 } name = 9300186name desc = 9300186desc style = 2 picture = "White_Rose" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } } } ################# # War in the Pacific event = { id = 9300187 random = no country = USA trigger = { ai = no ai = JAP war = { country = JAP country = USA } } name = 9300187name desc = 9300187desc style = 2 picture = "Japan_conscription" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = 9300187a command = { type = trigger which = 9300188 } } action = { name = 9300187b command = { } } } event = { id = 9300188 random = no country = JAP name = AI_EVENT action = { command = { type = dissent value = -100 } command = { type = supplies value = 500000 } command = { type = energypool value = 500000 } command = { type = oilpool value = 500000 } command = { type = rarematerialspool value = 500000 } command = { type = metalpool value = 500000 } command = { type = money value = 50000 } command = { type = manpowerpool value = 5000 } command = { type = building_prod_mod which = land_fort value = 80 } command = { type = building_prod_mod which = coastal_fort value = 80 } command = { type = building_prod_mod which = flak value = 80 } command = { type = AA_batteries value = 50 } command = { type = industrial_modifier which = total value = 350 } command = { type = morale which = land value = 50 } command = { type = morale which = naval value = 50 } command = { type = morale which = air value = 50 } command = { type = tc_mod value = 100 } command = { type = research_mod value = 100 } command = { type = build_time which = land value = -100 when = on_upgrade } command = { type = build_cost which = land value = -2 when = on_upgrade } command = { type = build_time which = naval value = -360 when = on_upgrade } command = { type = build_time which = air value = -100 when = on_upgrade } command = { type = build_cost which = air value = -3 when = on_upgrade } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = add_division value = infantry when = 9 } command = { type = relative_manpower value = 0.5 } command = { type = counterattack value = 4 } command = { type = assault value = 4 } command = { type = ambush value = 4 } command = { type = breakthrough value = 4 } command = { type = encirclement value = 4 } command = { type = hq_supply_eff value = 4 } } } ################# # First Presidential Inauguration of Franklin D. Roosevelt event = { id = 9300189 random = no country = USA trigger = { headofstate = 240382 } # Hoover name = 9300189name desc = 9300189desc style = 2 picture = "FDR_Inauguration" date = { day = 3 month = march year = 1933 } action = { name = 9300189a command = { type = headofstate which = 240001 } # FDR command = { type = headofgovernment which = 240232 } # Hopkins command = { type = dissent value = -10 } } } ################# # The Supreme Court Rules the NIRA Unconstitutional event = { id = 9300190 random = no country = USA trigger = { headofstate = 240001 event = 2049089 random = 10 } name = 9300190name desc = 9300190desc style = 2 picture = "Supreme_Court" date = { day = 1 month = january year = 1935 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { ai_chance = 100 name = 9300190a command = { trigger = { ai = no } type = dissent value = 3 } } action = { ai_chance = 0 name = 9300190b command = { trigger = { ai = no } type = dissent value = 6 } command = { type = sleepevent which = 9300191 } } } ################# # The Court-Packing Bill event = { id = 9300191 random = no country = USA trigger = { event = 9300190 random = 30 } name = 9300191name desc = 9300191desc style = 2 picture = "Supreme_Court" date = { day = 1 month = january year = 1936 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } ################# # The Supreme Court Upholds New Deal Legislation event = { id = 9300192 random = no country = USA trigger = { event = 9300191 random = 30 } name = 9300192name desc = 9300192desc style = 2 picture = "Supreme_Court" date = { day = 1 month = january year = 1937 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = domestic which = political_left value = 1 } command = { type = dissent value = -2 } } } ################# # National Housing Act event = { id = 9300193 random = no country = USA trigger = { event = 2049086 money = 100 random = 30 } # First new Deal name = 9300193name desc = 9300193desc style = 2 picture = "FDR" date = { day = 1 month = january year = 1934 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = money value = -100 } command = { type = dissent value = -1 } } } ################# # Glass–Steagall Act event = { id = 9300194 random = no country = USA trigger = { event = 2049087 money = 100 random = 30 } # Emergency Banking Act name = 9300194name desc = 9300194desc style = 2 picture = "FDR" date = { day = 1 month = january year = 1934 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = money value = -100 } command = { type = dissent value = -1 } } } ################# # Civilian Conservation Corps event = { id = 9300195 random = no country = USA trigger = { event = 2049087 money = 100 random = 30 } # Emergency Banking Act name = 9300195name desc = 9300195desc style = 2 picture = "CCC" date = { day = 1 month = january year = 1934 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = money value = -100 } command = { type = dissent value = -1 } command = { type = construct which = infrastructure where = -1 value = 10 } command = { type = construct which = infrastructure where = -1 value = 10 } } } ################# # Public Works Administration event = { id = 9300196 random = no country = USA trigger = { event = 2049087 money = 500 random = 10 } # First new Deal name = 9300196name desc = 9300196desc style = 2 picture = "PWA" date = { day = 1 month = january year = 1934 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = money value = -500 } command = { type = dissent value = -2 } command = { type = construct which = infrastructure where = -1 value = 10 } command = { type = construct which = infrastructure where = -1 value = 10 } command = { type = construct which = infrastructure where = -1 value = 10 } command = { type = construct which = infrastructure where = -1 value = 10 } command = { type = construct which = ic where = -1 value = 1 } command = { type = construct which = ic where = -1 value = 1 } } } ################# # 1934 Midterm Elections event = { id = 9300197 random = no country = USA trigger = { headofstate = 240001 } name = 9300197name desc = 9300197desc style = 2 picture = "election_time" date = { day = 5 month = november year = 1934 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } ################# # 1938 Midterm Elections event = { id = 9300198 random = no country = USA trigger = { headofstate = 240001 } name = 9300198name desc = 9300198desc style = 2 picture = "election_time" date = { day = 5 month = november year = 1938 } action = { name = ACTION_NAME_DAMN command = { trigger = { ai = no } type = dissent value = 2 } command = { trigger = { ai = yes } } } } ################# # The Einstein Letter event = { id = 9300199 random = no country = USA trigger = { headofstate = 240001 event = 9300139 random = 10 } # Discovery of Nuclear Fission name = 9300199name desc = 9300199desc style = 2 picture = "Einstein" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = 9300199a command = { trigger = { ai = no } type = dissent value = 2 } command = { trigger = { ai = no } type = money value = -100 } command = { type = relation which = GER value = -10 } } action = { name = 9300199b command = { type = sleepevent which = 2049106 } # Manhattan Project } } ################# # The Hoover Dam event = { id = 9300200 random = no country = USA trigger = { event = 9300196 money = 100 random = 10 } # PWA name = 9300200name desc = 9300200desc style = 2 picture = "Hoover_Dam" date = { day = 1 month = january year = 1935 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = money value = -100 } command = { type = dissent value = -1 } command = { type = construct which = infrastructure where = 1893 value = 10 } # Las Vegas command = { type = construct which = ic where = 1893 value = 1 } } } ################# # The Golden Gate Bridge event = { id = 9300201 random = no country = USA trigger = { event = 9300196 money = 100 random = 9 } # PWA name = 9300201name desc = 9300201desc style = 2 picture = "Golden_Gate" date = { day = 1 month = january year = 1935 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = money value = -100 } command = { type = dissent value = -1 } command = { type = construct which = infrastructure where = 1889 value = 10 } # San Francisco } } ################# # Mount Rushmore event = { id = 9300202 random = no country = USA trigger = { event = 9300196 money = 50 random = 11 } # PWA name = 9300202name desc = 9300202desc style = 2 picture = "Mount_Rushmore" date = { day = 1 month = january year = 1935 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = money value = -50 } command = { type = dissent value = -1 } } } ################# # War of the Worlds Radio Broadcast event = { id = 9300203 random = no country = USA trigger = { atwar = no } name = 9300203name desc = 9300203desc style = 2 picture = "Waroftheworlds" date = { day = 29 month = october year = 1938 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 1 } } } ################# # The Capture of the SS Automedon event = { id = 9300204 random = no country = GER name = 9300204name desc = EVT_89_DESC style = 2 picture = "news_paper" trigger = { war = { country = ENG country = GER } NOT = { war = { country = ENG country = JAP } } NOT = { war = { country = GER country = JAP } } NOT = { alliance = { country = JAP country = ENG } } random = 20 } date = { day = 0 month = january year = 1940 } offset = 30 deathdate = { day = 29 month = december year = 1963 } action_a = { ai_chance = 100 name = 9300204a command = { type = relation which = JAP value = 20 } } action_b = { ai_chance = 0 name = 9300204b command = { type = sleepevent which = 2011008 } command = { type = relation which = ENG value = 20 } } } ################# # Four-Years Plan event = { id = 9300205 random = no country = POL decision = { year = 1937 atwar = no } decision_trigger = { supplies = 1000 energy = 5000 metal = 2500 } trigger = { year = 1937 atwar = no random = 10 } name = 9300205name desc = 9300205desc style = 2 picture = "abadan_oil" decision_picture = "decision_abadan_oil" date = { day = 1 month = may year = 1937 } offset = 30 deathdate = { day = 30 month = august year = 1939 } action = { name = ACTION_NAME_GREAT command = { type = construct which = ic where = 237 value = 1 } #Tarnow command = { type = construct which = ic where = 243 value = 1 } #Lublin command = { type = construct which = ic where = 226 value = 1 } #Gdynia command = { type = construct which = ic where = 232 value = 2 } #Warsaw command = { type = construct which = infrastructure where = 235 value = 10 } #Krakow command = { type = construct which = infrastructure where = 237 value = 10 } #Tarnow command = { trigger = { ai = no } type = supplies value = -1000 } command = { trigger = { ai = no } type = metalpool value = -2500 } command = { trigger = { ai = no } type = energypool value = -5000 } } } ################# # Central Industrial District - 1938 event = { id = 9300206 random = no country = POL trigger = { event = 9300205 random = 10 atwar = no } name = 9300206name desc = 9300206desc style = 2 picture = "abadan_oil" date = { day = 1 month = january year = 1938 } offset = 30 deathdate = { day = 30 month = august year = 1939 } action = { name = ACTION_NAME_GREAT command = { type = construct which = ic where = 234 value = 2 } #Radom command = { type = construct which = ic where = 239 value = 1 } #Przemysl command = { type = construct which = ic where = 235 value = 1 } #Kraków command = { type = construct which = ic where = 236 value = 1 } #Nowy Sacz command = { type = construct which = infrastructure where = 236 value = 10 } command = { type = dissent value = -1 } } } ################# # Central Industrial District - 1939 event = { id = 9300207 random = no country = POL trigger = { event = 9300205 random = 25 atwar = no } name = 9300207name desc = 9300206desc style = 2 picture = "abadan_oil" date = { day = 1 month = january year = 1939 } offset = 30 deathdate = { day = 30 month = august year = 1939 } action = { name = ACTION_NAME_GREAT command = { type = construct which = ic where = 234 value = 1 } #Tarnow command = { type = construct which = ic where = 233 value = 1 } #Sosnowiec command = { type = construct which = ic where = 235 value = 1 } #Kraków command = { type = construct which = ic where = 243 value = 2 } #Lublin command = { type = construct which = infrastructure where = 234 value = 10 } command = { type = dissent value = -1 } } } ################# # The Blitz event = { id = 9300208 random = no country = ENG trigger = { NOT = { building = { province = 24 type = infrastructure value = 0.7 when = now } # Birmingham 90 building = { province = 29 type = infrastructure value = 0.8 when = now } # London 100 } war = { country = ENG country = GER } NOT = { alliance = { country = ENG country = FRA } } control = { province = 55 data = -2 } # Paris } name = 9300208name desc = 9300208desc style = 2 picture = "Blitz" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = august year = 1999 } action = { name = 9300208text command = { trigger = { ai = no } type = dissent value = 5 } command = { type = manpowerpool value = -20 } } } ################# # Stalin's Order No. 270 event = { id = 9300209 random = no country = SOV trigger = { lost_national = { country = SOV value = 23 } war = { country = GER country = SOV } event = 2007025 # The Great Purge DH event = 2007047 # Great Patriotic War DH headofstate = 30002 # Stalin } name = 9300209name desc = 9300209desc style = 2 picture = "Stalin_Order" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = august year = 1999 } action = { name = 9300209text command = { trigger = { ai = no } type = dissent value = 3 } command = { type = morale which = land value = 2 } } } ################# # Stalin's Order No. 271 event = { id = 9300210 random = no country = SOV trigger = { OR = { lost_national = { country = SOV value = 30 } AND = { NOT = { control = { province = 589 data = SOV } # Smolensk control = { province = 636 data = SOV } # Kharkov control = { province = 617 data = SOV } # Kiev control = { province = 644 data = SOV } # Rostov-na-Donu control = { province = 641 data = SOV } # Sevastopol } } } war = { country = GER country = SOV } event = 2007025 # The Great Purge DH event = 2007047 # Great Patriotic War DH event = 9300209 # Stalin's order No.270 headofstate = 30002 # Stalin } name = 9300210name desc = 9300210desc style = 2 picture = "Stalin_Order" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = august year = 1999 } action = { name = 9300210text command = { trigger = { ai = no } type = dissent value = 5 } command = { type = morale which = land value = 3 } } } ################### # Knight's Cross of the Iron Cross event = { id = 9300211 random = no country = GER trigger = { control = { province = 232 data = GER } # Controls Warsaw NOT = { exists = POL } event = 9300002 # Polish Campaign Goals atwar = yes } name = "9300211name" desc = "9300211desc" style = 2 picture = "Iron_Cross" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { type = add_leader_skill which = 22 value = 1 } # von Bock command = { type = add_leader_skill which = 334 value = 1 } # von Rundstedt command = { type = add_leader_skill which = 20 value = 1 } # Blaskowitz command = { type = add_leader_skill which = 281 value = 1 } # von Brauchitsch command = { type = add_leader_skill which = 188 value = 1 } # List command = { type = add_leader_skill which = 333 value = 1 } # von Reichenau command = { type = add_leader_skill which = 560 value = 1 } # von Löhr command = { type = add_leader_skill which = 313 value = 1 } # von Küchler command = { type = add_leader_skill which = 439 value = 1 } # Göring command = { type = add_leader_skill which = 408 value = 1 } # Raeder command = { type = add_leader_skill which = 450 value = 1 } # Kesselring } } ################# # Build the Via Balbia event = { id = 9300212 random = no country = ITA decision = { year = 1937 atwar = no } decision_trigger = { supplies = 1000 energy = 5000 metal = 2500 } trigger = { year = 1937 atwar = no random = 10 } name = 9300212name desc = 9300212desc style = 2 picture = "Via_Balbia" decision_picture = "decision_Via_Balbia" date = { day = 1 month = january year = 1937 } offset = 30 deathdate = { day = 30 month = august year = 1939 } action = { name = ACTION_NAME_GREAT command = { type = construct which = infrastructure where = 752 value = 20 } command = { type = construct which = infrastructure where = 750 value = 20 } command = { type = construct which = infrastructure where = 757 value = 20 } command = { type = construct which = infrastructure where = 756 value = 20 } command = { type = construct which = infrastructure where = 759 value = 20 } command = { type = construct which = infrastructure where = 762 value = 20 } command = { type = construct which = infrastructure where = 763 value = 20 } command = { type = construct which = infrastructure where = 761 value = 20 } command = { type = construct which = infrastructure where = 764 value = 20 } command = { type = construct which = infrastructure where = 768 value = 20 } command = { type = construct which = infrastructure where = 767 value = 20 } command = { type = construct which = infrastructure where = 765 value = 20 } command = { type = construct which = infrastructure where = 771 value = 20 } command = { trigger = { ai = no } type = supplies value = -1000 } command = { trigger = { ai = no } type = metalpool value = -2500 } command = { trigger = { ai = no } type = energypool value = -5000 } } } ################### # Franc Devaluation event = { id = 9300213 random = no country = FRA trigger = { atwar = no random = 15 NOT = { incabinet = 5016 } # Blum } name = "9300213name" desc = "9300213desc" style = 2 picture = "issue_currency" date = { day = 1 month = january year = 1935 } offset = 60 deathdate = { day = 30 month = december year = 1935 } action = { ai_chance = 100 name = 9300213a command = { type = money value = 200 } command = { trigger = { ai = no } type = dissent value = 2 } command = { type = headofgovernment which = 5023 } # Laval } action = { ai_chance = 0 name = ACTION_NAME_REFUSE command = { } } } ################### # Matignon Agreements event = { id = 9300214 random = no country = FRA trigger = { incabinet = 5016 # Blum atwar = no random = 25 } name = "9300214name" desc = "9300214desc" style = 2 picture = "Matignon_Agreements" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { ai_chance = 100 name = ACTION_NAME_ACCEPT command = { trigger = { ai = no } type = money value = -300 } command = { type = dissent value = -1 } } action = { ai_chance = 0 name = ACTION_NAME_REFUSE command = { trigger = { ai = no } type = dissent value = 3 } } } ############### # Liddell Hart's 'Study in Strategy' event = { id = 9300215 random = no country = ENG trigger = { atwar = no OR = { random = 10 year = 1936 } } name = "9300215name" desc = "9300215desc" style = 2 picture = "Liddell_Hart" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { ai_chance = 80 name = 9300215a command = { type = dissent value = -1 } command = { trigger = { NOT = { technology = 6030 } } type = gain_tech which = 6030 } # Grand Battleplan Doctrine command = { trigger = { NOT = { technology = 6120 } } type = gain_tech which = 6120 } # Trench Warfare } action = { ai_chance = 20 name = 9300215b command = { trigger = { ai = no } type = dissent value = 5 } command = { type = chiefofarmy which = 10107 } # Fuller command = { trigger = { NOT = { technology = 6900 } } type = gain_tech which = 6900 } # Armor Formation Doctrine command = { trigger = { NOT = { technology = 2650 } } type = gain_tech which = 2650 } # L ARM 1934 command = { trigger = { NOT = { technology = 2030 } } type = gain_tech which = 2030 } # L ARM 1936 } } ############### # Hitachi works open in Katsuta event = { id = 9300216 random = no country = JAP trigger = { atwar = yes NOT = { lost_national = { country = JAP value = 10 } } control = { province = 1551 data = JAP } # Nigita random = 15 } name = 9300216name desc = 9300216desc style = 2 picture = "Hitachi_Works" date = { day = 1 month = january year = 1940 } offset = 60 deathdate = { day = 29 month = december year = 1941 } action = { name = ACTION_NAME_GREAT command = { type = construct which = ic where = 1551 value = 1 } command = { type = construct which = infrastructure where = 1551 value = 10 } command = { trigger = { ai = no } type = money value = -50 } } } ############### # 2600th Anniversary Celebrations of the Japanese Empire event = { id = 9300217 random = no country = JAP trigger = { NOT = { ispuppet = JAP lost_national = { country = JAP value = 10 } } } name = 9300217name desc = 9300217desc style = 2 picture = "2600_Anniversary" date = { day = 10 month = november year = 1940 } offset = 10 deathdate = { day = 29 month = december year = 1940 } action = { name = ACTION_NAME_GREAT command = { type = dissent value = -5 } command = { trigger = { ai = no } type = money value = -50 } command = { trigger = { ai = no } type = supplies value = -200 } } } ############### # Kanmon Strait tunnel event = { id = 9300218 random = no country = JAP trigger = { control = { province = 1554 data = JAP } # Hiroshima control = { province = 1560 data = JAP } # Nagasaki random = 10 } name = 9300218name desc = 9300218desc style = 2 picture = "Kanmon_Tunnel" date = { day = 1 month = january year = 1942 } offset = 30 deathdate = { day = 29 month = december year = 1943 } action = { name = ACTION_NAME_GREAT command = { type = construct which = infrastructure where = 1554 value = 10 } command = { type = construct which = infrastructure where = 1560 value = 10 } command = { trigger = { ai = no } type = money value = -100 } } } ############### # The Imperial Way Faction event = { id = 9300219 random = no country = JAP trigger = { NOT = { ispuppet = JAP lost_national = { country = JAP value = 10 } event = 9300220 } } name = 9300219name desc = 9300219desc style = 2 picture = "Kodoha" date = { day = 1 month = january year = 1936 } offset = 7 deathdate = { day = 25 month = february year = 1936 } action = { name = ACTION_NAME_OK command = { trigger = { ai = no } type = dissent value = 2 } command = { trigger = { ai = yes } } } } ############### # February 26 Incident event = { id = 9300220 random = no country = JAP trigger = { NOT = { ispuppet = JAP lost_national = { country = JAP value = 10 } event = 9300220 } } name = 9300220name desc = 9300220desc style = 2 picture = "2_26_Incident" date = { day = 25 month = february year = 1936 } action = { name = ACTION_NAME_DAMN command = { trigger = { ai = no } type = dissent value = 3 } command = { type = domestic which = freedom value = -1 } command = { type = sleepminister which = 50323 } # Saito Makoto command = { type = sleepminister which = 50269 } # Takahashi Korekiyo } } ############### # South Manchuria Railway event = { id = 9300221 random = no country = JAP trigger = { atwar = no puppet = { country = MAN country = JAP } random = 20 } name = 9300221name desc = 9300221desc style = 2 picture = "South_Manchuria_Railway" date = { day = 1 month = january year = 1934 } offset = 60 deathdate = { day = 30 month = december year = 1936 } action = { name = ACTION_NAME_GREAT command = { type = construct which = infrastructure where = 1208 value = 10 } command = { type = construct which = infrastructure where = 1214 value = 10 } command = { type = construct which = infrastructure where = 1217 value = 10 } command = { type = construct which = infrastructure where = 1219 value = 10 } command = { type = tc_mod value = 20 } command = { trigger = { ai = no } type = money value = -50 } command = { type = relation which = MAN value = 20 } } } ############### # Withdraw from League of Nations event = { id = 9300222 random = no country = JAP decision = { atwar = no } decision_trigger = { money = 100 } trigger = { atwar = no random = 20 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1964 } name = 2003140name desc = 9300222desc style = 2 picture = "Japan_conscription" decision_picture = "decision_league_of_nations" action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } command = { trigger = { ai = no } type = money value = -100 } command = { type = domestic which = interventionism value = 1 } command = { type = relation which = HOL value = -20 } command = { type = relation which = FRA value = -20 } command = { type = relation which = ENG value = -20 } } } ############### # Second Five-Year Plan event = { id = 9300223 random = no country = SOV decision = { atwar = no } decision_trigger = { } trigger = { atwar = no random = 20 } date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1933 } name = 9300223name desc = 9300223desc style = 2 picture = "Stalin_5YPlan" decision_picture = "decision_Stalin_5YPlan" action = { ai_chance = 100 name = 9300223a command = { type = building_prod_mod which = ic value = 10 } command = { trigger = { ai = no } type = dissent value = 3 } } action = { ai_chance = 0 name = 9300223b command = { type = dissent value = -5 } command = { type = money value = 150 } } } ############### # Third Five-Year Plan event = { id = 9300224 random = no country = SOV decision = { atwar = no } decision_trigger = { } trigger = { atwar = no random = 20 } date = { day = 1 month = january year = 1938 } offset = 30 deathdate = { day = 30 month = december year = 1938 } name = 9300224name desc = 9300224desc style = 2 picture = "Stalin_5YPlan" decision_picture = "decision_Stalin_5YPlan" action = { ai_chance = 20 name = 9300223a command = { type = building_prod_mod which = ic value = 5 } command = { trigger = { ai = no } type = dissent value = 2 } } action = { ai_chance = 60 name = 9300224b command = { type = build_time which = armor when = on_upgrade where = relative value = -5 } command = { type = build_time which = light_armor when = on_upgrade where = relative value = -5 } command = { trigger = { ai = no } type = dissent value = 2 } } action = { ai_chance = 30 name = 9300224c command = { type = build_time which = air when = on_upgrade where = relative value = -5 } command = { trigger = { ai = no } type = dissent value = 2 } } } ############### # Deutsches Afrika-Korps event = { id = 9300225 random = no country = GER decision = { war = { country = GER country = ENG } alliance = { country = GER country = ITA } control = { province = 377 data = -3 } # Athens } decision_trigger = { OR = { control = { province = 750 data = -3 } # Tripoli control = { province = 761 data = -3 } # Benghazi control = { province = 765 data = -3 } # Tobruk } convoypool = 10 supplies = 1000 } trigger = { ai = no } name = 9300225name desc = 2003182desc style = 2 picture = "deutsches_afrika_korps" decision_picture = "decision_afrika_korps" date = { day = 1 month = january year = 1933 } offset = 300 deathdate = { day = 29 month = december year = 1999 } action = { name = action_name_great command = { trigger = { not = { difficulty = 3 } } type = add_corps which = "Deutsches Afrika-Korps" value = land when = 229 where = 750 } # Tripoli + Rommel command = { trigger = { not = { difficulty = 3 } } type = add_division value = hq name = "DAK" when = 1 where = sp_anti_air } command = { trigger = { not = { difficulty = 3 } } type = add_division value = motorized when = 1 where = sp_artillery } command = { trigger = { not = { difficulty = 3 } } type = add_division value = armor when = 0 where = sp_artillery } command = { type = add_corps which = "Afrika-Korps Transport" value = naval when = 377 where = 377 } # Athens command = { trigger = { technology = 3810 NOT = { technology = 3820 } } type = add_division value = transport when = 0 } command = { trigger = { technology = 3820 NOT = { technology = 3830 } } type = add_division value = transport when = 1 } command = { trigger = { technology = 3830 NOT = { technology = 3840 } } type = add_division value = transport when = 2 } command = { trigger = { technology = 3840 NOT = { technology = 3850 } } type = add_division value = transport when = 3 } command = { trigger = { technology = 3850 NOT = { technology = 3860 } } type = add_division value = transport when = 4 } command = { trigger = { technology = 3860 } type = add_division value = transport when = 5 } command = { type = transport_pool which = -1 value = -10 } command = { trigger = { ai = no } type = supplies value = -1000 } command = { trigger = { ai = no } type = manpowerpool value = -50 } } } ############### # Resistance Movements in Europe event = { id = 9300226 random = no country = GER trigger = { control = { province = 232 data = -3 } # Warsaw control = { province = 163 data = -3 } # Berlin control = { province = 55 data = -3 } # Paris ai = no war = { country = GER country = SOV } war = { country = GER country = ENG } random = 10 } name = 9300226name desc = 9300226desc style = 2 picture = "resistance" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action_a = { name = action_name_damn command = { trigger = { control = { province = 96 data = GER } } type = province_revoltrisk which = 96 value = 10 } command = { trigger = { control = { province = 95 data = GER } } type = province_revoltrisk which = 95 value = 10 } command = { trigger = { control = { province = 106 data = GER } } type = province_revoltrisk which = 106 value = 10 } command = { trigger = { control = { province = 97 data = GER } } type = province_revoltrisk which = 97 value = 10 } command = { trigger = { control = { province = 64 data = GER } } type = province_revoltrisk which = 64 value = 10 } command = { trigger = { control = { province = 54 data = GER } } type = province_revoltrisk which = 54 value = 10 } command = { trigger = { control = { province = 99 data = GER } } type = province_revoltrisk which = 99 value = 10 } command = { trigger = { control = { province = 100 data = GER } } type = province_revoltrisk which = 100 value = 10 } command = { trigger = { control = { province = 101 data = GER } } type = province_revoltrisk which = 101 value = 10 } command = { trigger = { control = { province = 102 data = GER } } type = province_revoltrisk which = 102 value = 10 } command = { trigger = { control = { province = 103 data = GER } } type = province_revoltrisk which = 103 value = 10 } command = { trigger = { control = { province = 51 data = GER } } type = province_revoltrisk which = 51 value = 10 } command = { trigger = { control = { province = 52 data = GER } } type = province_revoltrisk which = 52 value = 10 } command = { trigger = { control = { province = 49 data = GER } } type = province_revoltrisk which = 49 value = 10 } command = { trigger = { control = { province = 53 data = GER } } type = province_revoltrisk which = 53 value = 10 } command = { trigger = { control = { province = 50 data = GER } } type = province_revoltrisk which = 50 value = 10 } command = { trigger = { control = { province = 56 data = GER } } type = province_revoltrisk which = 56 value = 10 } command = { trigger = { control = { province = 55 data = GER } } type = province_revoltrisk which = 55 value = 10 } command = { trigger = { control = { province = 60 data = GER } } type = province_revoltrisk which = 60 value = 10 } command = { trigger = { control = { province = 66 data = GER } } type = province_revoltrisk which = 66 value = 10 } command = { trigger = { control = { province = 42 data = GER } } type = province_revoltrisk which = 42 value = 10 } command = { trigger = { control = { province = 43 data = GER } } type = province_revoltrisk which = 43 value = 10 } command = { trigger = { control = { province = 44 data = GER } } type = province_revoltrisk which = 44 value = 10 } command = { trigger = { control = { province = 46 data = GER } } type = province_revoltrisk which = 46 value = 10 } command = { trigger = { control = { province = 47 data = GER } } type = province_revoltrisk which = 47 value = 10 } command = { trigger = { control = { province = 48 data = GER } } type = province_revoltrisk which = 48 value = 10 } command = { trigger = { control = { province = 45 data = GER } } type = province_revoltrisk which = 45 value = 10 } command = { trigger = { control = { province = 37 data = GER } } type = province_revoltrisk which = 37 value = 10 } command = { trigger = { control = { province = 38 data = GER } } type = province_revoltrisk which = 38 value = 10 } command = { trigger = { control = { province = 39 data = GER } } type = province_revoltrisk which = 39 value = 10 } command = { trigger = { control = { province = 41 data = GER } } type = province_revoltrisk which = 41 value = 10 } command = { trigger = { control = { province = 40 data = GER } } type = province_revoltrisk which = 40 value = 10 } command = { trigger = { control = { province = 59 data = GER } } type = province_revoltrisk which = 59 value = 10 } command = { trigger = { control = { province = 58 data = GER } } type = province_revoltrisk which = 58 value = 10 } command = { trigger = { control = { province = 57 data = GER } } type = province_revoltrisk which = 57 value = 10 } command = { trigger = { control = { province = 61 data = GER } } type = province_revoltrisk which = 61 value = 10 } command = { trigger = { control = { province = 62 data = GER } } type = province_revoltrisk which = 62 value = 10 } command = { trigger = { control = { province = 65 data = GER } } type = province_revoltrisk which = 65 value = 10 } command = { trigger = { control = { province = 63 data = GER } } type = province_revoltrisk which = 63 value = 10 } command = { trigger = { control = { province = 69 data = GER } } type = province_revoltrisk which = 69 value = 10 } command = { trigger = { control = { province = 68 data = GER } } type = province_revoltrisk which = 68 value = 10 } command = { trigger = { control = { province = 67 data = GER } } type = province_revoltrisk which = 67 value = 10 } command = { trigger = { control = { province = 70 data = GER } } type = province_revoltrisk which = 70 value = 10 } command = { trigger = { control = { province = 114 data = GER } } type = province_revoltrisk which = 114 value = 10 } command = { trigger = { control = { province = 123 data = GER } } type = province_revoltrisk which = 123 value = 10 } command = { trigger = { control = { province = 125 data = GER } } type = province_revoltrisk which = 125 value = 10 } command = { trigger = { control = { province = 122 data = GER } } type = province_revoltrisk which = 122 value = 10 } command = { trigger = { control = { province = 118 data = GER } } type = province_revoltrisk which = 118 value = 10 } command = { trigger = { control = { province = 120 data = GER } } type = province_revoltrisk which = 120 value = 10 } command = { trigger = { control = { province = 121 data = GER } } type = province_revoltrisk which = 121 value = 10 } command = { trigger = { control = { province = 115 data = GER } } type = province_revoltrisk which = 115 value = 10 } command = { trigger = { control = { province = 117 data = GER } } type = province_revoltrisk which = 117 value = 10 } command = { trigger = { control = { province = 116 data = GER } } type = province_revoltrisk which = 116 value = 10 } command = { trigger = { control = { province = 112 data = GER } } type = province_revoltrisk which = 112 value = 10 } command = { trigger = { control = { province = 113 data = GER } } type = province_revoltrisk which = 113 value = 10 } command = { trigger = { control = { province = 110 data = GER } } type = province_revoltrisk which = 110 value = 10 } command = { trigger = { control = { province = 111 data = GER } } type = province_revoltrisk which = 111 value = 10 } command = { trigger = { control = { province = 119 data = GER } } type = province_revoltrisk which = 119 value = 10 } command = { trigger = { control = { province = 124 data = GER } } type = province_revoltrisk which = 124 value = 10 } command = { trigger = { control = { province = 108 data = GER } } type = province_revoltrisk which = 108 value = 10 } } } ############### # ITA AI Claims Athens event = { id = 9300227 random = no country = ITA trigger = { alliance = { country = GER country = ITA } control = { province = 377 data = GER } ai = yes ai = GER } name = AI_EVENT date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { command = { type = addclaim which = 377 } } } ############### # Peace with Orthodox Church event = { id = 9300228 random = no country = SOV trigger = { random = 30 war = { country = GER country = SOV } OR = { control = { province = 599 data = GER } # Minsk control = { province = 626 data = GER } # Odessa control = { province = 262 data = GER } # Kaunas control = { province = 566 data = GER } # Pskov control = { province = 560 data = GER } # Novgorod } } name = 9300228name desc = 9300228desc style = 2 picture = "Stalin" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action_a = { name = ACTION_NAME_GREAT command = { type = dissent value = -3 } } } ############### # Soviet Union expelled from League of Nations event = { id = 9300229 random = no country = SOV trigger = { war = { country = SOV country = FIN } random = 20 event = 2007107 # Join LoN } name = 9300229name desc = 9300229desc style = 2 picture = "League_of_Nations" date = { day = 30 month = january year = 1933 } offset = 15 deathdate = { day = 30 month = december year = 1940 } action_a = { name = ACTION_NAME_DAMN command = { type = relation which = ENG value = -30 } command = { type = relation which = FRA value = -30 } command = { type = relation which = CZE value = -30 } command = { type = relation which = ROM value = -30 } command = { type = relation which = YUG value = -30 } command = { type = relation which = SWE value = -30 } command = { type = relation which = DEN value = -30 } command = { type = relation which = TUR value = -30 } } } ############### # Russian bombs dropped in Sweden event = { id = 9300230 random = no country = SOV trigger = { random = 20 war = { country = SOV country = FIN } } name = 9300230name desc = 9300230desc style = 2 picture = "Winter_War_Aircraft" date = { day = 30 month = january year = 1933 } offset = 15 deathdate = { day = 30 month = december year = 1940 } action_a = { name = ACTION_NAME_DAMN command = { type = relation which = SWE value = -70 } } } ############### # Bomb Sevastopol Forts event = { id = 9300231 random = no country = GER decision = { war = { country = GER country = SOV } OR = { control = { province = 637 data = GER } control = { province = 638 data = GER } } control = { province = 641 data = SOV } # Sevastopol } decision_trigger = { supplies = 100 } trigger = { ai = no war = { country = GER country = SOV } OR = { control = { province = 637 data = GER } control = { province = 638 data = GER } } control = { province = 641 data = SOV } } name = 9300231name desc = 9300231desc style = 2 picture = "Sevastopol" decision_picture = "decision_Sevastopol" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = action_name_ok command = { type = trigger which = 9300232 } } } event = { id = 9300232 random = no country = GER one_action = yes name = 9300232name desc = 9300231desc style = 2 picture = "Sevastopol" action = { ai_chance = 30 name = 9300232a command = { type = construct which = land_fort where = 641 value = -3 } command = { trigger = { ai = no } type = supplies value = -100 } } action = { ai_chance = 30 name = 9300232b command = { type = construct which = land_fort where = 641 value = -1 } command = { trigger = { ai = no } type = supplies value = -100 } } action = { ai_chance = 40 name = 9300232c command = { type = supplies value = -100 } } } ############### # The Fallschirmjäger event = { id = 9300233 random = no country = GER trigger = { event = 2003139 # Creation of Wehrmacht random = 10 } name = 9300233name desc = 9300233desc style = 2 picture = "Fallschirmjäger" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = action_name_great command = { trigger = { NOT = { technology = 1670 } } type = gain_tech which = 1670 } # Airborne 1938 command = { trigger = { NOT = { technology = 9100 } } type = gain_tech which = 9100 } # Battlefield Interdiction Doctrine } } ############### #### Pact of Steel - Strategic Effect event = { #id = 9300234 tag = { GER ITA } random = no trigger = { alliance = { country = ITA country = GER } not = { local_flag = Pact_of_Steel_SE } } name = 9300234name desc = 9300234desc style = 2 picture = "Pact_of_Steel" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = action_name_great command = { type = morale which = land value = 2 } command = { type = local_setflag which = Pact_of_Steel_SE } } } event = { #id = 9300235 tag = { GER ITA } random = no trigger = { not = { alliance = { country = ITA country = GER } } local_flag = Pact_of_Steel_SE } name = 9300235name desc = 9300234desc style = 2 picture = "Pact_of_Steel" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = action_name_damn command = { type = morale which = land value = -2 } command = { type = local_clrflag which = Pact_of_Steel_SE } } } ############### # Explaining Ships Conversion event = { id = 9300236 TAG = { AFG ARA ARG AUS AST BEL BOL BRA BUL CAL CAN CHC CHI CHL COL CSA CZE DDR DEN DFR EAF EGY ENG ETH EST FIN FLA FRA GEO GER GRE HOL HUN IDC IND INO IRE IRQ ISR ITA JAP KOR LAT LBY LIT MAN MEN MEX NOR NZL OTT PAK PAR PER POL POR PRK PRU QUE ROM RSI RUS SAF SAU SCA SCH SCO SER SIA SLO SLV SOV SPA SPR SWE TEX TUR UKR VEN VIC VIE WLL YUG USA U01 u02 u03 u08 u09 u10 u11 u12 u13 u14 u15 u16 u17 u18 u19 u20 u21 u22 u26 u27 u28 u29 u30 u31 u32 u33 u34 u35 u40 u41 u42 u43 u44 u45 u46 u47 u48 u72 u73 u74 u77 u78 } random = no trigger = { ai = no } name = 9300236name desc = 9300236desc style = 2 picture = "agincourt" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = action_name_ok command = { } } } ############### # Purges of the Red Army event = { id = 9300237 country = SOV random = no trigger = { random = 10 headofstate = 30002 } # Iosif in charge name = 9300237name desc = 9300237desc style = 2 picture = "soviet_replacement" date = { day = 1 month = january year = 1941 } offset = 30 deathdate = { day = 30 month = december year = 1942 } action = { name = "ACTIONNAME2609A" # Purge the traitors! command = { type = sleepleader which = 30007 } #Alekseev 1941 command = { type = sleepleader which = 30374 } #Pavlov D.G. 1941 command = { type = sleepleader which = 30238 } #Korobkov 1941 command = { type = sleepleader which = 30276 } #Laskin 1941 command = { type = sleepleader which = 30681 } #Loktionov 1941 command = { type = sleepleader which = 30353 } #Oborin 1941 command = { type = sleepleader which = 30687 } #Oborin 1941 command = { type = sleepleader which = 30407 } #Proskurov 1941 command = { type = sleepleader which = 30697 } #Rychagov 1941 command = { type = sleepleader which = 30499 } #Shtern 1941 command = { type = sleepleader which = 30190 } #Kachalov 1941 command = { type = sleepleader which = 30191 } #Kachanov 1941 command = { type = sleepleader which = 30399 } #Potaturchev 1941 command = { type = sleepleader which = 30473 } #Selivanov 1941 command = { type = sleepleader which = 30700 } #Smushkevich 1941 command = { type = sleepminister which = 30053 } #Smushkevich 1941 command = { type = sleepminister which = 30033 } #Proskurov 1941 command = { type = sleepminister which = 30052 } #Rychagov 1941 command = { type = sleepminister which = 30074 } #Rychagov 1941 command = { type = sleepminister which = 30051 } #Loktionov 1941 command = { trigger = { ai = no } type = dissent value = 2 } } } ############### # Repudiate Locarno Treaties event = { id = 9300238 random = no country = GER decision = { event = 2003005 # Reoccupation of Rhineland NOT = { core = { province = 104 } core = { province = 105 } core = { province = 107 } core = { province = 109 } core = { province = 110 } } } decision_trigger = { money = 10 } trigger = { ai = no event = 2003005 # Reoccupation of Rhineland NOT = { core = { province = 104 } core = { province = 105 } core = { province = 107 } core = { province = 109 } core = { province = 110 } } } name = 9300238name desc = 9300238desc style = 2 picture = "Hitler_ChancellorB" decision_picture = "decision_Reichsparteitage" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = action_name_great command = { type = addcore which = 104 } command = { type = addcore which = 105 } command = { type = addcore which = 107 } command = { type = addcore which = 109 } command = { type = addcore which = 110 } command = { type = relation which = FRA value = -25 } command = { type = relation which = LUX value = -25 } command = { type = relation which = BEL value = -25 } command = { type = dissent value = -1 } command = { type = money value = -10 } } } ################## # Build IG Farben Leuna Chemical Plant event = { id = 9300239 random = no country = GER decision = { event = 9300062 control = { province = 170 } } # German Economic Miracle decision_trigger = { supplies = 2000 metal = 2000 } trigger = { event = 9300062 random = 30 control = { province = 170 } } # German Economic Miracle name = 9300239name desc = 9300239desc style = 2 picture = "abadan_oil" decision_picture = "decision_ploesti" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = metalpool value = -2000 } command = { trigger = { ai = no } type = supplies value = -2000 } command = { type = event which = 9300240 where = -1 when = 360 } } } event = { id = 9300240 random = no country = GER name = 9300240name desc = 9300239desc style = 2 picture = "abadan_oil" action = { name = ACTION_NAME_GREAT command = { trigger = { control = { province = 170 } } type = add_prov_resource which = 170 value = -30 where = energy } # Leipzig command = { trigger = { control = { province = 170 } } type = add_prov_resource which = 170 value = 5 where = rare_materials } command = { trigger = { control = { province = 170 } } type = add_prov_resource which = 170 value = 10 where = oil } command = { trigger = { control = { province = 170 data = GER } } type = construct which = flak where = 170 value = 2 } } } ################## # Build Synthetic Fuel Plants event = { id = 9300241 random = no country = GER decision = { event = 9300062 control = { province = 168 } control = { province = 131 } } # German Economic Miracle + Basic Synthetic Oil Plant decision_trigger = { supplies = 2500 metal = 2500 technology = 5220 } trigger = { event = 9300062 random = 30 control = { province = 168 } control = { province = 131 } technology = 5220 } # German Economic Miracle + Basic Synthetic Oil Plant name = 9300241name desc = 9300241desc style = 2 picture = "Aramco" decision_picture = "decision_ploesti" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = metalpool value = -2500 } command = { trigger = { ai = no } type = supplies value = -2500 } command = { type = event which = 9300242 where = -1 when = 180 } } } event = { id = 9300242 random = no country = GER name = 9300242name desc = 9300241desc style = 2 picture = "Aramco" action = { name = ACTION_NAME_GREAT command = { trigger = { control = { province = 168 } } type = add_prov_resource which = 168 value = -20 where = energy } # Geiwitz command = { trigger = { control = { province = 168 } } type = add_prov_resource which = 168 value = 10 where = oil } command = { trigger = { control = { province = 168 data = GER } } type = construct which = flak where = 168 value = 2 } command = { trigger = { control = { province = 131 } } type = add_prov_resource which = 131 value = -20 where = energy } # Cologne command = { trigger = { control = { province = 131 } } type = add_prov_resource which = 131 value = 10 where = oil } command = { trigger = { control = { province = 131 data = GER } } type = construct which = flak where = 168 value = 2 } } } ################## # Build Underground Synthetic Plants event = { id = 9300243 random = no country = GER decision = { event = 9300242 event = 9300029 } # Synthetic Fuel Plants Ready + Underground Factories decision_trigger = { supplies = 5000 metal = 5000 technology = 5220 } trigger = { event = 9300242 event = 9300029 random = 30 } name = 9300243name desc = 9300243desc style = 2 picture = "Underground_Factories" decision_picture = "decision_ploesti" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_GREAT command = { trigger = { ai = no } type = metalpool value = -5000 } command = { trigger = { ai = no } type = supplies value = -5000 } command = { type = event which = 9300244 where = -1 when = 300 } } } event = { id = 9300244 random = no country = GER name = 9300244name desc = 9300243desc style = 2 picture = "Underground_Factories" action = { name = ACTION_NAME_GREAT command = { trigger = { control = { province = 168 } } type = add_prov_resource which = 168 value = -10 where = oil } # Geiwitz command = { trigger = { control = { province = 131 } } type = add_prov_resource which = 131 value = -10 where = oil } # Cologne command = { trigger = { control = { province = 131 } } type = add_prov_resource which = 170 value = -10 where = oil } # Leipzig command = { type = free_oil value = 30 } } } ############### # Train Suicide Aircraft Pilots event = { id = 9300245 random = no country = JAP decision = { war = { country = JAP country = USA } not = { naval_percentage = { country = USA value = 0.5 } carrier = { value = 1 when = now } } } decision_trigger = { supplies = 1000 } trigger = { war = { country = JAP country = USA } not = { naval_percentage = { country = USA value = 0.5 } carrier = { value = 1 when = now } } random = 20 } name = 9300101name desc = 9300101desc style = 2 picture = "Kamikaze" decision_picture = "decision_Kamikaze" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { name = 9300101a command = { type = new_model which = d_09 value = 0 } command = { type = add_division value = d_09 name = "Kamikaze" when = 0 } command = { type = add_division value = d_09 name = "Kamikaze" when = 0 } command = { type = add_division value = d_09 name = "Kamikaze" when = 0 } command = { trigger = { ai = yes } type = add_division value = d_09 name = "Kamikaze" when = 0 } command = { trigger = { ai = yes } type = add_division value = d_09 name = "Kamikaze" when = 0 } command = { trigger = { ai = yes } type = add_division value = d_09 name = "Kamikaze" when = 0 } command = { trigger = { ai = yes } type = add_division value = d_09 name = "Kamikaze" when = 0 } command = { trigger = { ai = no } type = supplies value = -1000 } command = { trigger = { ai = no } type = dissent value = 3 } } } ################### # Train Gurkha Regiments (22 units) event = { id = 9300246 random = no country = ENG decision = { OR = { war = { country = JAP } war = { country = GER } } } decision_trigger = { supplies = 1000 puppet = { country = U02 } } trigger = { OR = { war = { country = JAP } war = { country = GER } } random = 20 } name = 9300246name desc = 9300246desc style = 2 picture = "Gurkha" decision_picture = "decision_Gurkha" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1240 not = { technology = 1250 } } type = new_model which = d_05 value = 8 } command = { trigger = { technology = 1250 not = { technology = 1260 } } type = new_model which = d_05 value = 9 } command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Gurkha9 } } type = local_setflag which = Gurkha9 } command = { trigger = { technology = 1260 not = { technology = 1270 } } type = new_model which = d_05 value = 10 } command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Gurkha10 } } type = local_setflag which = Gurkha10 } command = { trigger = { technology = 1270 not = { technology = 1280 } } type = new_model which = d_05 value = 11 } command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Gurkha11 } } type = local_setflag which = Gurkha11 } command = { trigger = { technology = 1280 not = { technology = 1290 } } type = new_model which = d_05 value = 12 } command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Gurkha12 } } type = local_setflag which = Gurkha12 } command = { trigger = { technology = 1290 not = { technology = 1300 } } type = new_model which = d_05 value = 13 } command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Gurkha13 } } type = local_setflag which = Gurkha13 } command = { trigger = { technology = 1300 not = { technology = 13030 } } type = new_model which = d_05 value = 14 } command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Gurkha14 } } type = local_setflag which = Gurkha14 } command = { trigger = { technology = 13030 not = { technology = 13040 } } type = new_model which = d_05 value = 15 } command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Gurkha15 } } type = local_setflag which = Gurkha15 } command = { trigger = { technology = 13040 not = { technology = 13050 } } type = new_model which = d_05 value = 16 } command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Gurkha16 } } type = local_setflag which = Gurkha16 } command = { trigger = { technology = 13050 not = { local_flag = Gurkha17 } } type = new_model which = d_05 value = 17 } command = { trigger = { technology = 13050 not = { local_flag = Gurkha17 } } type = local_setflag which = Gurkha17 } command = { type = strength_cap which = d_05 when = 0 value = 40 } command = { type = build_division which = d_05 when = 8 cost = 0.1 where = 90 } command = { type = build_division which = d_05 when = 7 cost = 0.1 where = 120 } command = { type = build_division which = d_05 when = 7 cost = 0.1 where = 180 } command = { trigger = { ai = no } type = supplies value = -1000 } } } #Switch allegiance when India becomes independent # Upgrade Gurkha event = { id = 9300247 random = no country = ENG persistent = yes trigger = { event = 9300246 } name = 9300247name desc = 9300246desc style = 2 picture = "Gurkha" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Gurkha9 } } type = new_model which = d_05 value = 9 } command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Gurkha9 } } type = scrap_model which = d_05 value = 8 } command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Gurkha9 } } type = local_setflag which = Gurkha9 } command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Gurkha10 } } type = new_model which = d_05 value = 10 } command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Gurkha10 } } type = scrap_model which = d_05 value = 9 } command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Gurkha10 } } type = local_setflag which = Gurkha10 } command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Gurkha11 } } type = new_model which = d_05 value = 11 } command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Gurkha11 } } type = scrap_model which = d_05 value = 10 } command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Gurkha11 } } type = local_setflag which = Gurkha11 } command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Gurkha12 } } type = new_model which = d_05 value = 12 } command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Gurkha12 } } type = scrap_model which = d_05 value = 11 } command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Gurkha12 } } type = local_setflag which = Gurkha12 } command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Gurkha13 } } type = new_model which = d_05 value = 13 } command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Gurkha13 } } type = scrap_model which = d_05 value = 12 } command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Gurkha13 } } type = local_setflag which = Gurkha13 } command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Gurkha14 } } type = new_model which = d_05 value = 14 } command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Gurkha14 } } type = scrap_model which = d_05 value = 13 } command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Gurkha14 } } type = local_setflag which = Gurkha14 } command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Gurkha15 } } type = new_model which = d_05 value = 15 } command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Gurkha15 } } type = scrap_model which = d_05 value = 14 } command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Gurkha15 } } type = local_setflag which = Gurkha15 } command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Gurkha16 } } type = new_model which = d_05 value = 16 } command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Gurkha16 } } type = scrap_model which = d_05 value = 15 } command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Gurkha16 } } type = local_setflag which = Gurkha16 } command = { trigger = { technology = 13050 not = { local_flag = Gurkha17 } } type = new_model which = d_05 value = 17 } command = { trigger = { technology = 13050 not = { local_flag = Gurkha17 } } type = scrap_model which = d_05 value = 16 } command = { trigger = { technology = 13050 not = { local_flag = Gurkha17 } } type = local_setflag which = Gurkha17 } } } ################### # Train Rangers Battalion (8 units) event = { id = 9300248 random = no country = USA decision = { OR = { war = { country = JAP } war = { country = GER } } } decision_trigger = { supplies = 1000 } trigger = { OR = { war = { country = JAP } war = { country = GER } } random = 20 } name = 9300248name desc = 9300248desc style = 2 picture = "Rangers" decision_picture = "decision_Rangers" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1190 not = { technology = 1200 } } type = new_model which = d_06 value = 3 } command = { trigger = { technology = 1200 not = { technology = 1210 } } type = new_model which = d_06 value = 4 } command = { trigger = { technology = 1200 not = { technology = 1210 local_flag = Rangers4 } } type = local_setflag which = Rangers4 } command = { trigger = { technology = 1210 not = { technology = 1220 } } type = new_model which = d_06 value = 5 } command = { trigger = { technology = 1210 not = { technology = 1220 local_flag = Rangers5 } } type = local_setflag which = Rangers5 } command = { trigger = { technology = 1220 not = { technology = 1230 } } type = new_model which = d_06 value = 6 } command = { trigger = { technology = 1220 not = { technology = 1230 local_flag = Rangers6 } } type = local_setflag which = Rangers6 } command = { trigger = { technology = 1230 not = { technology = 1240 } } type = new_model which = d_06 value = 7 } command = { trigger = { technology = 1230 not = { technology = 1240 local_flag = Rangers7 } } type = local_setflag which = Rangers7 } command = { trigger = { technology = 1240 not = { technology = 1250 } } type = new_model which = d_06 value = 8 } command = { trigger = { technology = 1240 not = { technology = 1250 local_flag = Rangers8 } } type = local_setflag which = Rangers8 } command = { trigger = { technology = 1250 not = { technology = 1260 } } type = new_model which = d_06 value = 9 } command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Rangers9 } } type = local_setflag which = Rangers9 } command = { trigger = { technology = 1260 not = { technology = 1270 } } type = new_model which = d_06 value = 10 } command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Rangers10 } } type = local_setflag which = Rangers10 } command = { trigger = { technology = 1270 not = { technology = 1280 } } type = new_model which = d_06 value = 11 } command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Rangers11 } } type = local_setflag which = Rangers11 } command = { trigger = { technology = 1280 not = { technology = 1290 } } type = new_model which = d_06 value = 12 } command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Rangers12 } } type = local_setflag which = Rangers12 } command = { trigger = { technology = 1290 not = { technology = 1300 } } type = new_model which = d_06 value = 13 } command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Rangers13 } } type = local_setflag which = Rangers13 } command = { trigger = { technology = 1300 not = { technology = 13030 } } type = new_model which = d_06 value = 14 } command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Rangers14 } } type = local_setflag which = Rangers14 } command = { trigger = { technology = 13030 not = { technology = 13040 } } type = new_model which = d_06 value = 15 } command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Rangers15 } } type = local_setflag which = Rangers15 } command = { trigger = { technology = 13040 not = { technology = 13050 } } type = new_model which = d_06 value = 16 } command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Rangers16 } } type = local_setflag which = Rangers16 } command = { trigger = { technology = 13050 not = { local_flag = Rangers17 } } type = new_model which = d_06 value = 17 } command = { trigger = { technology = 13050 not = { local_flag = Rangers17 } } type = local_setflag which = Rangers17 } command = { type = strength_cap which = d_06 when = 0 value = 40 } command = { type = build_division which = d_06 when = 4 cost = 0.1 where = 90 } command = { type = build_division which = d_06 when = 4 cost = 0.1 where = 120 } command = { trigger = { ai = no } type = supplies value = -1000 } } } # Upgrade Rangers event = { id = 9300249 random = no country = USA persistent = yes trigger = { event = 9300248 } name = 9300249name desc = 9300248desc style = 2 picture = "Rangers" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1200 not = { technology = 1210 local_flag = Rangers4 } } type = new_model which = d_06 value = 4 } command = { trigger = { technology = 1200 not = { technology = 1210 local_flag = Rangers4 } } type = scrap_model which = d_06 value = 3 } command = { trigger = { technology = 1200 not = { technology = 1210 local_flag = Rangers4 } } type = local_setflag which = Rangers4 } command = { trigger = { technology = 1210 not = { technology = 1220 local_flag = Rangers5 } } type = new_model which = d_06 value = 5 } command = { trigger = { technology = 1210 not = { technology = 1220 local_flag = Rangers5 } } type = scrap_model which = d_06 value = 4 } command = { trigger = { technology = 1210 not = { technology = 1220 local_flag = Rangers5 } } type = local_setflag which = Rangers5 } command = { trigger = { technology = 1220 not = { technology = 1230 local_flag = Rangers6 } } type = new_model which = d_06 value = 6 } command = { trigger = { technology = 1220 not = { technology = 1230 local_flag = Rangers6 } } type = scrap_model which = d_06 value = 5 } command = { trigger = { technology = 1220 not = { technology = 1230 local_flag = Rangers6 } } type = local_setflag which = Rangers6 } command = { trigger = { technology = 1230 not = { technology = 1240 local_flag = Rangers7 } } type = new_model which = d_06 value = 7 } command = { trigger = { technology = 1230 not = { technology = 1240 local_flag = Rangers7 } } type = scrap_model which = d_06 value = 6 } command = { trigger = { technology = 1230 not = { technology = 1240 local_flag = Rangers7 } } type = local_setflag which = Rangers7 } command = { trigger = { technology = 1240 not = { technology = 1250 local_flag = Rangers8 } } type = new_model which = d_06 value = 8 } command = { trigger = { technology = 1240 not = { technology = 1250 local_flag = Rangers8 } } type = scrap_model which = d_06 value = 7 } command = { trigger = { technology = 1240 not = { technology = 1250 local_flag = Rangers8 } } type = local_setflag which = Rangers8 } command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Rangers9 } } type = new_model which = d_06 value = 9 } command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Rangers9 } } type = scrap_model which = d_06 value = 8 } command = { trigger = { technology = 1250 not = { technology = 1260 local_flag = Rangers9 } } type = local_setflag which = Rangers9 } command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Rangers10 } } type = new_model which = d_06 value = 10 } command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Rangers10 } } type = scrap_model which = d_06 value = 9 } command = { trigger = { technology = 1260 not = { technology = 1270 local_flag = Rangers10 } } type = local_setflag which = Rangers10 } command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Rangers11 } } type = new_model which = d_06 value = 11 } command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Rangers11 } } type = scrap_model which = d_06 value = 10 } command = { trigger = { technology = 1270 not = { technology = 1280 local_flag = Rangers11 } } type = local_setflag which = Rangers11 } command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Rangers12 } } type = new_model which = d_06 value = 12 } command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Rangers12 } } type = scrap_model which = d_06 value = 11 } command = { trigger = { technology = 1280 not = { technology = 1290 local_flag = Rangers12 } } type = local_setflag which = Rangers12 } command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Rangers13 } } type = new_model which = d_06 value = 13 } command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Rangers13 } } type = scrap_model which = d_06 value = 12 } command = { trigger = { technology = 1290 not = { technology = 1300 local_flag = Rangers13 } } type = local_setflag which = Rangers13 } command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Rangers14 } } type = new_model which = d_06 value = 14 } command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Rangers14 } } type = scrap_model which = d_06 value = 13 } command = { trigger = { technology = 1300 not = { technology = 13030 local_flag = Rangers14 } } type = local_setflag which = Rangers14 } command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Rangers15 } } type = new_model which = d_06 value = 15 } command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Rangers15 } } type = scrap_model which = d_06 value = 14 } command = { trigger = { technology = 13030 not = { technology = 13040 local_flag = Rangers15 } } type = local_setflag which = Rangers15 } command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Rangers16 } } type = new_model which = d_06 value = 16 } command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Rangers16 } } type = scrap_model which = d_06 value = 15 } command = { trigger = { technology = 13040 not = { technology = 13050 local_flag = Rangers16 } } type = local_setflag which = Rangers16 } command = { trigger = { technology = 13050 not = { local_flag = Rangers17 } } type = new_model which = d_06 value = 17 } command = { trigger = { technology = 13050 not = { local_flag = Rangers17 } } type = scrap_model which = d_06 value = 16 } command = { trigger = { technology = 13050 not = { local_flag = Rangers17 } } type = local_setflag which = Rangers17 } } } ################### # Train Ski Infantry (10 divs) event = { id = 9300250 random = no country = SOV decision = { war = { country = GER } technology = 1110 } # INF 1939 decision_trigger = { supplies = 1000 } trigger = { war = { country = GER } technology = 1110 # INF 1939 random = 20 } name = 9300250name desc = 9300250desc style = 2 picture = "Ski_Infantry" decision_picture = "decision_Ski_Infantry" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1110 not = { technology = 1120 } } type = new_model which = d_07 value = 0 } command = { trigger = { technology = 1120 not = { technology = 1130 } } type = new_model which = d_07 value = 1 } command = { trigger = { technology = 1120 not = { technology = 1130 local_flag = Ski1 } } type = local_setflag which = Ski1 } command = { trigger = { technology = 1130 not = { technology = 1140 } } type = new_model which = d_07 value = 2 } command = { trigger = { technology = 1130 not = { technology = 1140 local_flag = Ski2 } } type = local_setflag which = Ski2 } command = { trigger = { technology = 1140 not = { technology = 1150 } } type = new_model which = d_07 value = 3 } command = { trigger = { technology = 1140 not = { technology = 1150 local_flag = Ski3 } } type = local_setflag which = Ski3 } command = { trigger = { technology = 1150 not = { technology = 13000 } } type = new_model which = d_07 value = 4 } command = { trigger = { technology = 1150 not = { technology = 13000 local_flag = Ski4 } } type = local_setflag which = Ski4 } command = { trigger = { technology = 13000 not = { technology = 13010 } } type = new_model which = d_07 value = 5 } command = { trigger = { technology = 13000 not = { technology = 13010 local_flag = Ski5 } } type = local_setflag which = Ski5 } command = { trigger = { technology = 13010 not = { technology = 13020 } } type = new_model which = d_07 value = 6 } command = { trigger = { technology = 13010 not = { technology = 13020 local_flag = Ski6 } } type = local_setflag which = Ski6 } command = { trigger = { technology = 13020 not = { local_flag = Ski7 } } type = new_model which = d_07 value = 7 } command = { trigger = { technology = 13020 not = { local_flag = Ski7 } } type = local_setflag which = Ski7 } command = { type = build_division which = d_07 when = 5 cost = 0.1 where = 100 } command = { type = build_division which = d_07 when = 5 cost = 0.1 where = 100 } command = { trigger = { ai = no } type = supplies value = -1000 } } } # Upgrade Ski Infantry event = { id = 9300251 random = no country = SOV persistent = yes trigger = { event = 9300250 } name = 9300251name desc = 9300250desc style = 2 picture = "Ski_Infantry" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1120 not = { technology = 1130 local_flag = Ski1 } } type = new_model which = d_07 value = 1 } command = { trigger = { technology = 1120 not = { technology = 1130 local_flag = Ski1 } } type = scrap_model which = d_07 value = 0 } command = { trigger = { technology = 1120 not = { technology = 1130 local_flag = Ski1 } } type = local_setflag which = Ski1 } command = { trigger = { technology = 1130 not = { technology = 1140 local_flag = Ski2 } } type = new_model which = d_07 value = 2 } command = { trigger = { technology = 1130 not = { technology = 1140 local_flag = Ski2 } } type = scrap_model which = d_07 value = 1 } command = { trigger = { technology = 1130 not = { technology = 1140 local_flag = Ski2 } } type = local_setflag which = Ski2 } command = { trigger = { technology = 1140 not = { technology = 1150 local_flag = Ski3 } } type = new_model which = d_07 value = 3 } command = { trigger = { technology = 1140 not = { technology = 1150 local_flag = Ski3 } } type = scrap_model which = d_07 value = 2 } command = { trigger = { technology = 1140 not = { technology = 1150 local_flag = Ski3 } } type = local_setflag which = Ski3 } command = { trigger = { technology = 1150 not = { technology = 13000 local_flag = Ski4 } } type = new_model which = d_07 value = 4 } command = { trigger = { technology = 1150 not = { technology = 13000 local_flag = Ski4 } } type = scrap_model which = d_07 value = 3 } command = { trigger = { technology = 1150 not = { technology = 13000 local_flag = Ski4 } } type = local_setflag which = Ski4 } command = { trigger = { technology = 13000 not = { technology = 13010 local_flag = Ski5 } } type = new_model which = d_07 value = 5 } command = { trigger = { technology = 13000 not = { technology = 13010 local_flag = Ski5 } } type = scrap_model which = d_07 value = 4 } command = { trigger = { technology = 13000 not = { technology = 13010 local_flag = Ski5 } } type = local_setflag which = Ski5 } command = { trigger = { technology = 13010 not = { technology = 13020 local_flag = Ski6 } } type = new_model which = d_07 value = 6 } command = { trigger = { technology = 13010 not = { technology = 13020 local_flag = Ski6 } } type = scrap_model which = d_07 value = 5 } command = { trigger = { technology = 13010 not = { technology = 13020 local_flag = Ski6 } } type = local_setflag which = Ski6 } command = { trigger = { technology = 13020 not = { local_flag = Ski7 } } type = new_model which = d_07 value = 7 } command = { trigger = { technology = 13020 not = { local_flag = Ski7 } } type = scrap_model which = d_07 value = 6 } command = { trigger = { technology = 13020 not = { local_flag = Ski7 } } type = local_setflag which = Ski7 } } } ######################### # Train Waffen SS Infantry (16 divs) event = { id = 9300252 random = no country = GER decision = { ideology = nazi technology = 1100 } # INF 1936 decision_trigger = { supplies = 1000 } trigger = { ideology = nazi technology = 1100 # INF 1936 random = 20 } name = 9300252name desc = 9300252desc style = 2 picture = "SS_Infantry" decision_picture = "decision_SS_Infantry" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1100 not = { technology = 1110 } } type = new_model which = d_01 value = 0 } command = { trigger = { technology = 1110 not = { technology = 1120 } } type = new_model which = d_01 value = 1 } command = { trigger = { technology = 1110 not = { technology = 1120 local_flag = SSInf1 } } type = local_setflag which = SSInf1 } command = { trigger = { technology = 1120 not = { technology = 1130 } } type = new_model which = d_01 value = 2 } command = { trigger = { technology = 1120 not = { technology = 1130 local_flag = SSInf2 } } type = local_setflag which = SSInf2 } command = { trigger = { technology = 1130 not = { technology = 1140 } } type = new_model which = d_01 value = 3 } command = { trigger = { technology = 1130 not = { technology = 1140 local_flag = SSInf3 } } type = local_setflag which = SSInf3 } command = { trigger = { technology = 1140 not = { technology = 1150 } } type = new_model which = d_01 value = 4 } command = { trigger = { technology = 1140 not = { technology = 1150 local_flag = SSInf4 } } type = local_setflag which = SSInf4 } command = { trigger = { technology = 1150 not = { technology = 13000 } } type = new_model which = d_01 value = 5 } command = { trigger = { technology = 1150 not = { technology = 13000 local_flag = SSInf5 } } type = local_setflag which = SSInf5 } command = { trigger = { technology = 13000 not = { technology = 13010 } } type = new_model which = d_01 value = 6 } command = { trigger = { technology = 13000 not = { technology = 13010 local_flag = SSInf6 } } type = local_setflag which = SSInf6 } command = { trigger = { technology = 13010 not = { technology = 13020 } } type = new_model which = d_01 value = 7 } command = { trigger = { technology = 13010 not = { technology = 13020 local_flag = SSInf7 } } type = local_setflag which = SSInf7 } command = { trigger = { technology = 13020 not = { local_flag = SSInf8 } } type = new_model which = d_01 value = 8 } command = { trigger = { technology = 13020 not = { local_flag = SSInf8 } } type = local_setflag which = SSInf8 } command = { type = build_division which = d_01 when = 8 cost = 0.1 where = 120 } command = { type = build_division which = d_01 when = 8 cost = 0.1 where = 360 } command = { trigger = { ai = no } type = supplies value = -1000 } } } # Upgrade SS Infantry event = { id = 9300253 random = no country = GER persistent = yes trigger = { event = 9300252 ideology = nazi } name = 9300253name desc = 9300252desc style = 2 picture = "SS_Infantry_Upgrade" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1110 not = { technology = 1120 local_flag = SSInf1 } } type = new_model which = d_01 value = 1 } command = { trigger = { technology = 1110 not = { technology = 1120 local_flag = SSInf1 } } type = scrap_model which = d_01 value = 0 } command = { trigger = { technology = 1110 not = { technology = 1120 local_flag = SSInf1 } } type = local_setflag which = SSInf1 } command = { trigger = { technology = 1120 not = { technology = 1130 local_flag = SSInf2 } } type = new_model which = d_01 value = 2 } command = { trigger = { technology = 1120 not = { technology = 1130 local_flag = SSInf2 } } type = scrap_model which = d_01 value = 1 } command = { trigger = { technology = 1120 not = { technology = 1130 local_flag = SSInf2 } } type = local_setflag which = SSInf2 } command = { trigger = { technology = 1130 not = { technology = 1140 local_flag = SSInf3 } } type = new_model which = d_01 value = 3 } command = { trigger = { technology = 1130 not = { technology = 1140 local_flag = SSInf3 } } type = scrap_model which = d_01 value = 2 } command = { trigger = { technology = 1130 not = { technology = 1140 local_flag = SSInf3 } } type = local_setflag which = SSInf3 } command = { trigger = { technology = 1140 not = { technology = 1150 local_flag = SSInf4 } } type = new_model which = d_01 value = 4 } command = { trigger = { technology = 1140 not = { technology = 1150 local_flag = SSInf4 } } type = scrap_model which = d_01 value = 3 } command = { trigger = { technology = 1140 not = { technology = 1150 local_flag = SSInf4 } } type = local_setflag which = SSInf4 } command = { trigger = { technology = 1150 not = { technology = 13000 local_flag = SSInf5 } } type = new_model which = d_01 value = 5 } command = { trigger = { technology = 1150 not = { technology = 13000 local_flag = SSInf5 } } type = scrap_model which = d_01 value = 4 } command = { trigger = { technology = 1150 not = { technology = 13000 local_flag = SSInf5 } } type = local_setflag which = SSInf5 } command = { trigger = { technology = 13000 not = { technology = 13010 local_flag = SSInf6 } } type = new_model which = d_01 value = 6 } command = { trigger = { technology = 13000 not = { technology = 13010 local_flag = SSInf6 } } type = scrap_model which = d_01 value = 5 } command = { trigger = { technology = 13000 not = { technology = 13010 local_flag = SSInf6 } } type = local_setflag which = SSInf6 } command = { trigger = { technology = 13010 not = { technology = 13020 local_flag = SSInf7 } } type = new_model which = d_01 value = 7 } command = { trigger = { technology = 13010 not = { technology = 13020 local_flag = SSInf7 } } type = scrap_model which = d_01 value = 6 } command = { trigger = { technology = 13010 not = { technology = 13020 local_flag = SSInf7 } } type = local_setflag which = SSInf7 } command = { trigger = { technology = 13020 not = { local_flag = SSInf8 } } type = new_model which = d_01 value = 8 } command = { trigger = { technology = 13020 not = { local_flag = SSInf8 } } type = scrap_model which = d_01 value = 7 } command = { trigger = { technology = 13020 not = { local_flag = SSInf8 } } type = local_setflag which = SSInf8 } } } ######################### # Train Waffen SS Mot Infantry (18 divs) event = { id = 9300254 random = no country = GER decision = { ideology = nazi technology = 1396 } # MOT 1935 decision_trigger = { supplies = 1000 } trigger = { ideology = nazi technology = 1396 # MOT 1935 random = 20 } name = 9300254name desc = 9300252desc style = 2 picture = "Hitler_Troops" decision_picture = "decision_SS_Infantry" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1396 not = { technology = 1400 } } type = new_model which = d_02 value = 0 } command = { trigger = { technology = 1400 not = { technology = 1410 } } type = new_model which = d_02 value = 1 } command = { trigger = { technology = 1400 not = { technology = 1410 local_flag = SSMot1 } } type = local_setflag which = SSMot1 } command = { trigger = { technology = 1410 not = { technology = 1420 } } type = new_model which = d_02 value = 2 } command = { trigger = { technology = 1410 not = { technology = 1420 local_flag = SSMot2 } } type = local_setflag which = SSMot2 } command = { trigger = { technology = 1420 not = { technology = 1430 } } type = new_model which = d_02 value = 3 } command = { trigger = { technology = 1420 not = { technology = 1430 local_flag = SSMot3 } } type = local_setflag which = SSMot3 } command = { trigger = { technology = 1430 not = { technology = 1440 } } type = new_model which = d_02 value = 4 } command = { trigger = { technology = 1430 not = { technology = 1440 local_flag = SSMot4 } } type = local_setflag which = SSMot4 } command = { trigger = { technology = 1440 not = { technology = 1450 } } type = new_model which = d_02 value = 5 } command = { trigger = { technology = 1440 not = { technology = 1450 local_flag = SSMot5 } } type = local_setflag which = SSMot5 } command = { trigger = { technology = 1450 not = { technology = 1460 } } type = new_model which = d_02 value = 6 } command = { trigger = { technology = 1450 not = { technology = 1460 local_flag = SSMot6 } } type = local_setflag which = SSMot6 } command = { trigger = { technology = 1460 not = { local_flag = SSMot7 } } type = new_model which = d_02 value = 7 } command = { trigger = { technology = 1460 not = { local_flag = SSMot7 } } type = local_setflag which = SSMot7 } command = { type = build_division which = d_02 when = 6 cost = 0.1 where = 120 } command = { type = build_division which = d_02 when = 6 cost = 0.1 where = 200 } command = { type = build_division which = d_02 when = 6 cost = 0.1 where = 360 } command = { trigger = { ai = no } type = supplies value = -1000 } } } # Upgrade SS Mot Infantry event = { id = 9300255 random = no country = GER persistent = yes trigger = { event = 9300253 ideology = nazi } name = 9300253name desc = 9300252desc style = 2 picture = "SS_Mot_Infantry" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1400 not = { technology = 1410 local_flag = SSMot1 } } type = new_model which = d_02 value = 1 } command = { trigger = { technology = 1400 not = { technology = 1410 local_flag = SSMot1 } } type = scrap_model which = d_02 value = 0 } command = { trigger = { technology = 1400 not = { technology = 1410 local_flag = SSMot1 } } type = local_setflag which = SSMot1 } command = { trigger = { technology = 1410 not = { technology = 1420 local_flag = SSMot2 } } type = new_model which = d_02 value = 2 } command = { trigger = { technology = 1410 not = { technology = 1420 local_flag = SSMot2 } } type = scrap_model which = d_02 value = 1 } command = { trigger = { technology = 1410 not = { technology = 1420 local_flag = SSMot2 } } type = local_setflag which = SSMot2 } command = { trigger = { technology = 1420 not = { technology = 1430 local_flag = SSMot3 } } type = new_model which = d_02 value = 3 } command = { trigger = { technology = 1420 not = { technology = 1430 local_flag = SSMot3 } } type = scrap_model which = d_02 value = 2 } command = { trigger = { technology = 1420 not = { technology = 1430 local_flag = SSMot3 } } type = local_setflag which = SSMot3 } command = { trigger = { technology = 1430 not = { technology = 1440 local_flag = SSMot4 } } type = new_model which = d_02 value = 4 } command = { trigger = { technology = 1430 not = { technology = 1440 local_flag = SSMot4 } } type = scrap_model which = d_02 value = 3 } command = { trigger = { technology = 1430 not = { technology = 1440 local_flag = SSMot4 } } type = local_setflag which = SSMot4 } command = { trigger = { technology = 1440 not = { technology = 1450 local_flag = SSMot5 } } type = new_model which = d_02 value = 5 } command = { trigger = { technology = 1440 not = { technology = 1450 local_flag = SSMot5 } } type = scrap_model which = d_02 value = 4 } command = { trigger = { technology = 1440 not = { technology = 1450 local_flag = SSMot5 } } type = local_setflag which = SSMot5 } command = { trigger = { technology = 1450 not = { technology = 1460 local_flag = SSMot6 } } type = new_model which = d_02 value = 6 } command = { trigger = { technology = 1450 not = { technology = 1460 local_flag = SSMot6 } } type = scrap_model which = d_02 value = 5 } command = { trigger = { technology = 1450 not = { technology = 1460 local_flag = SSMot6 } } type = local_setflag which = SSMot6 } command = { trigger = { technology = 1460 not = { local_flag = SSMot7 } } type = new_model which = d_02 value = 7 } command = { trigger = { technology = 1460 not = { local_flag = SSMot7 } } type = scrap_model which = d_02 value = 6 } command = { trigger = { technology = 1460 not = { local_flag = SSMot7 } } type = local_setflag which = SSMot7 } } } ######################### # Train Waffen SS Mech Infantry (15 divs) event = { id = 9300256 random = no country = GER decision = { ideology = nazi technology = 1470 } # MECH 1942 decision_trigger = { supplies = 1000 } trigger = { ideology = nazi technology = 1470 # MECH 1942 random = 20 } name = 9300256name desc = 9300252desc style = 2 picture = "Hitler_Troops" decision_picture = "decision_SS_Infantry" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1470 } type = new_model which = d_03 value = 0 } command = { trigger = { technology = 1480 not = { technology = 1490 } } type = new_model which = d_03 value = 1 } command = { trigger = { technology = 1480 not = { technology = 1490 local_flag = SSMech1 } } type = local_setflag which = SSMech1 } command = { trigger = { technology = 1490 not = { technology = 1500 } } type = new_model which = d_03 value = 2 } command = { trigger = { technology = 1490 not = { technology = 1500 local_flag = SSMech2 } } type = local_setflag which = SSMech2 } command = { trigger = { technology = 1500 not = { technology = 1510 } } type = new_model which = d_03 value = 3 } command = { trigger = { technology = 1500 not = { technology = 1510 local_flag = SSMech3 } } type = local_setflag which = SSMech3 } command = { trigger = { technology = 1510 not = { technology = 1520 } } type = new_model which = d_03 value = 4 } command = { trigger = { technology = 1510 not = { technology = 1520 local_flag = SSMech4 } } type = local_setflag which = SSMech4 } command = { trigger = { technology = 1520 not = { local_flag = SSMech5 } } type = new_model which = d_03 value = 5 } command = { trigger = { technology = 1520 not = { local_flag = SSMech5 } } type = local_setflag which = SSMech5 } command = { type = build_division which = d_03 when = 5 cost = 0.1 where = 120 } command = { type = build_division which = d_03 when = 5 cost = 0.1 where = 200 } command = { type = build_division which = d_03 when = 5 cost = 0.1 where = 360 } command = { trigger = { ai = no } type = supplies value = -1000 } } } # Upgrade SS Mech Infantry event = { id = 9300257 random = no country = GER persistent = yes trigger = { event = 9300255 ideology = nazi } name = 9300257name desc = 9300252desc style = 2 picture = "SS_Mech_Infantry" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 1480 not = { technology = 1490 local_flag = SSMech1 } } type = new_model which = d_03 value = 1 } command = { trigger = { technology = 1480 not = { technology = 1490 local_flag = SSMech1 } } type = scrap_model which = d_03 value = 0 } command = { trigger = { technology = 1480 not = { technology = 1490 local_flag = SSMech1 } } type = local_setflag which = SSMech1 } command = { trigger = { technology = 1490 not = { technology = 1500 local_flag = SSMech2 } } type = new_model which = d_03 value = 2 } command = { trigger = { technology = 1490 not = { technology = 1500 local_flag = SSMech2 } } type = scrap_model which = d_03 value = 1 } command = { trigger = { technology = 1490 not = { technology = 1500 local_flag = SSMech2 } } type = local_setflag which = SSMech2 } command = { trigger = { technology = 1500 not = { technology = 1510 local_flag = SSMech3 } } type = new_model which = d_03 value = 3 } command = { trigger = { technology = 1500 not = { technology = 1510 local_flag = SSMech3 } } type = scrap_model which = d_03 value = 2 } command = { trigger = { technology = 1500 not = { technology = 1510 local_flag = SSMech3 } } type = local_setflag which = SSMech3 } command = { trigger = { technology = 1510 not = { technology = 1520 local_flag = SSMech4 } } type = new_model which = d_03 value = 4 } command = { trigger = { technology = 1510 not = { technology = 1520 local_flag = SSMech4 } } type = scrap_model which = d_03 value = 3 } command = { trigger = { technology = 1510 not = { technology = 1520 local_flag = SSMech4 } } type = local_setflag which = SSMech4 } command = { trigger = { technology = 1520 not = { local_flag = SSMech5 } } type = new_model which = d_03 value = 5 } command = { trigger = { technology = 1520 not = { local_flag = SSMech5 } } type = scrap_model which = d_03 value = 4 } command = { trigger = { technology = 1520 not = { local_flag = SSMech5 } } type = local_setflag which = SSMech5 } } } ######################### # Train Waffen SS Armor (8 divs) event = { id = 9300258 random = no country = GER decision = { ideology = nazi technology = 2070 } # M ARM 1939 decision_trigger = { supplies = 1000 } trigger = { ideology = nazi technology = 2070 # M ARM 1939 random = 20 } name = 9300258name desc = 9300252desc style = 2 picture = "Hitler_Troops" decision_picture = "decision_SS_Armor" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 2070 not = { technology = 2080 } } type = new_model which = d_04 value = 0 } command = { trigger = { technology = 2080 not = { technology = 2090 } } type = new_model which = d_04 value = 1 } command = { trigger = { technology = 2080 not = { technology = 2090 local_flag = SSArm1 } } type = local_setflag which = SSArm1 } command = { trigger = { technology = 2090 not = { technology = 2140 } } type = new_model which = d_04 value = 2 } command = { trigger = { technology = 2090 not = { technology = 2140 local_flag = SSArm2 } } type = local_setflag which = SSArm2 } command = { trigger = { technology = 2140 not = { technology = 11000 } } type = new_model which = d_04 value = 3 } command = { trigger = { technology = 2140 not = { technology = 11000 local_flag = SSArm3 } } type = local_setflag which = SSArm3 } command = { trigger = { technology = 11000 not = { technology = 2660 } } type = new_model which = d_04 value = 4 } command = { trigger = { technology = 11000 not = { technology = 2660 local_flag = SSArm4 } } type = local_setflag which = SSArm4 } command = { trigger = { technology = 2660 not = { technology = 11010 } } type = new_model which = d_04 value = 5 } command = { trigger = { technology = 2660 not = { technology = 11010 local_flag = SSArm5 } } type = local_setflag which = SSArm5 } command = { trigger = { technology = 11010 not = { technology = 2670 } } type = new_model which = d_04 value = 6 } command = { trigger = { technology = 11010 not = { technology = 2670 local_flag = SSArm6 } } type = local_setflag which = SSArm6 } command = { trigger = { technology = 2670 not = { local_flag = SSArm7 } } type = new_model which = d_04 value = 7 } command = { trigger = { technology = 2670 not = { local_flag = SSArm7 } } type = local_setflag which = SSArm7 } command = { type = build_division which = d_04 when = 4 cost = 0.1 where = 120 } command = { type = build_division which = d_04 when = 4 cost = 0.1 where = 200 } command = { trigger = { ai = no } type = supplies value = -1000 } } } # Upgrade SS Armor event = { id = 9300259 random = no country = GER persistent = yes trigger = { event = 9300258 ideology = nazi } name = 9300259name desc = 9300252desc style = 2 picture = "SS_Armor" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1999 } action = { command = { trigger = { technology = 2080 not = { technology = 2090 local_flag = SSArm1 } } type = new_model which = d_04 value = 1 } command = { trigger = { technology = 2080 not = { technology = 2090 local_flag = SSArm1 } } type = scrap_model which = d_04 value = 0 } command = { trigger = { technology = 2080 not = { technology = 2090 local_flag = SSArm1 } } type = local_setflag which = SSArm1 } command = { trigger = { technology = 2090 not = { technology = 2140 local_flag = SSArm2 } } type = new_model which = d_04 value = 2 } command = { trigger = { technology = 2090 not = { technology = 2140 local_flag = SSArm2 } } type = scrap_model which = d_04 value = 1 } command = { trigger = { technology = 2090 not = { technology = 2140 local_flag = SSArm2 } } type = local_setflag which = SSArm2 } command = { trigger = { technology = 2140 not = { technology = 11000 local_flag = SSArm3 } } type = new_model which = d_04 value = 3 } command = { trigger = { technology = 2140 not = { technology = 11000 local_flag = SSArm3 } } type = scrap_model which = d_04 value = 2 } command = { trigger = { technology = 2140 not = { technology = 11000 local_flag = SSArm3 } } type = local_setflag which = SSArm3 } command = { trigger = { technology = 11000 not = { technology = 2660 local_flag = SSArm4 } } type = new_model which = d_04 value = 4 } command = { trigger = { technology = 11000 not = { technology = 2660 local_flag = SSArm4 } } type = scrap_model which = d_04 value = 3 } command = { trigger = { technology = 11000 not = { technology = 2660 local_flag = SSArm4 } } type = local_setflag which = SSArm4 } command = { trigger = { technology = 2660 not = { technology = 11010 local_flag = SSArm5 } } type = new_model which = d_04 value = 5 } command = { trigger = { technology = 2660 not = { technology = 11010 local_flag = SSArm5 } } type = scrap_model which = d_04 value = 4 } command = { trigger = { technology = 2660 not = { technology = 11010 local_flag = SSArm5 } } type = local_setflag which = SSArm5 } command = { trigger = { technology = 11010 not = { technology = 2670 local_flag = SSArm6 } } type = new_model which = d_04 value = 6 } command = { trigger = { technology = 11010 not = { technology = 2670 local_flag = SSArm6 } } type = scrap_model which = d_04 value = 5 } command = { trigger = { technology = 11010 not = { technology = 2670 local_flag = SSArm6 } } type = local_setflag which = SSArm6 } command = { trigger = { technology = 2670 not = { local_flag = SSArm7 } } type = new_model which = d_04 value = 7 } command = { trigger = { technology = 2670 not = { local_flag = SSArm7 } } type = scrap_model which = d_04 value = 6 } command = { trigger = { technology = 2670 not = { local_flag = SSArm7 } } type = local_setflag which = SSArm7 } } } ######################### # Help JAP AI event = { id = 9300260 random = no country = JAP trigger = { ai = yes } name = "AI_EVENT" date = { day = 1 month = january year = 1933 } offset = 90 deathdate = { day = 1 month = january year = 1999 } action = { command = { type = ground_def_eff value = 0.05 when = 1 } } } ############### # Kirov Assassination event = { id = 9300261 country = SOV random = no trigger = { random = 10 headofstate = 30002 difficulty = 2 ai = no } # Iosif in charge name = 9300261name desc = 9300261desc style = 2 picture = "Kirov" date = { day = 1 month = january year = 1934 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = "ACTIONNAME2609A" # Purge the traitors! command = { type = dissent value = 2 } } } ############### # Gorky's Death event = { id = 9300262 country = SOV random = no trigger = { event = 9300261 event = 2007025 random = 20 headofstate = 30002 difficulty = 2 ai = no } # After Great Officer Purge name = 9300262name desc = 9300262desc style = 2 picture = "Gorky" date = { day = 1 month = january year = 1936 } offset = 30 deathdate = { day = 30 month = december year = 1939 } action = { name = "OK" command = { type = dissent value = 1 } } } ############### # Trotsky Assassination event = { id = 9300263 country = SOV random = no trigger = { random = 10 headofstate = 30002 difficulty = 2 ai = no } # Iosif in charge name = 9300263name desc = 9300263desc style = 2 picture = "Trotsky" date = { day = 1 month = january year = 1940 } offset = 30 deathdate = { day = 30 month = december year = 1942 } action = { name = "OK" command = { type = dissent value = 2 } } } ############### # 1936 Soviet Constitution event = { id = 9300264 country = SOV random = no trigger = { random = 20 headofstate = 30002 } name = 9300264name desc = 9300264desc style = 2 picture = "Stalin" date = { day = 1 month = january year = 1936 } offset = 30 deathdate = { day = 30 month = december year = 1936 } action = { name = ACTION_NAME_GREAT command = { type = domestic which = freedom value = 1 } command = { type = dissent value = -1 } } } ############### # America First Committee event = { id = 9300265 country = USA random = no trigger = { event = 2001024 random = 20 headofstate = 240001 atwar = no ai = no } # Destroyers for Bases name = 9300265name desc = 9300265desc style = 2 picture = "America_First" date = { day = 1 month = january year = 1936 } offset = 30 deathdate = { day = 30 month = december year = 1936 } action = { name = ACTION_NAME_DAMN command = { type = dissent value = 2 } } } ######################### # The Volk Products event = { id = 9300266 random = no country = GER trigger = { atwar = no random = 20 event = 9300062 } # Economic Miracle name = 9300266name desc = 9300266desc style = 2 picture = "Volksempfaenger" date = { day = 1 month = january year = 1933 } offset = 60 deathdate = { day = 30 month = december year = 1939 } action = { ai_chance = 100 name = 9300266A command = { type = dissent value = -1 } command = { trigger = { ai = no } type = money value = -100 } } action = { ai_chance = 0 name = 9300266B command = { type = dissent value = 1 } } } ######################### # Barbarossa Logistical Challenge event = { id = 9300267 random = no country = GER trigger = { event = 2003046 ai = no } # Barbarossa name = 9300067name desc = 9300067desc style = 2 picture = "Barbarossa_Logistics" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1999 } action = { name = ACTION_NAME_DAMN command = { type = tc_mod value = -2 } } } ######################### # First Shanghai Incident event = { id = 9300268 random = no country = CHI trigger = { random = 50 control = { province = 1338 data = CHI } } name = 9300068name desc = 9300068desc style = 2 picture = "Shanghai" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 30 month = december year = 1933 } action = { name = ACTION_NAME_DAMN #command = { type = secedeprovince which = JAP value = 1338 } command = { trigger = { ai = no } type = dissent value = 5 } #command = { trigger = { ai = yes } type = free_ic value = 10 } command = { type = trigger which = 9300269 } } } event = { id = 9300269 random = no country = JAP name = 9300068name desc = 9300068desc style = 2 picture = "Shanghai" action = { name = ACTION_NAME_GREAT command = { type = dissent value = -1 } } } ############### # Russian Airborne Experiment event = { id = 9300270 random = no country = SOV trigger = { random = 10 } name = 9300270name desc = 9300270desc style = 2 picture = "Russian_Airborne" date = { day = 1 month = january year = 1933 } offset = 30 deathdate = { day = 29 month = december year = 1999 } action = { name = action_name_great command = { trigger = { NOT = { technology = 1670 } } type = gain_tech which = 1670 } # Airborne 1938 command = { trigger = { NOT = { technology = 9100 } } type = gain_tech which = 9100 } # Battlefield Interdiction Doctrine command = { type = add_leader_skill which = 30532 value = 1 } # Tikhonov command = { trigger = { ai = yes } type = build_division which = paratrooper value = glider_artillery when = 3 cost = -0.1 where = 90 } } } ############### # Schacht Wins Re-Appointment as Reichsbank President event = { id = 9300271 random = no country = GER trigger = { OR = { headofstate = 1 # Hitler headofgovernment = 22 # Hitler } } name = 9300271name desc = 9300271desc style = 2 picture = "Schacht_Reichsbank" date = { day = 16 month = march year = 1933 } action = { name = action_name_great command = { type = dissent value = -1 } } } } # Gamble JAP/CHI, ITA/ETH, SOV/FIN