# hair, mouth, chin, nose, eyes, cheek, ear, neck # bodpa faces spriteTypes = { ############## tangut ########################## spriteType = { name = "PORTRAIT_tangutgfx_child_male" texturefile = "gfx\\characters\\default_son_bodpa.tga" noOfFrames = 1 norefcount = yes } spriteType = { name = "PORTRAIT_tangutgfx_child_female" texturefile = "gfx\\characters\\default_daughter_bodpa.tga" noOfFrames = 1 norefcount = yes } ### tangut MALE #### spriteType = { name = "GFX_tangut_male_clothes_behind" texturefile = "gfx\\characters\\tangut_male\\tangut_male_clothes_behind.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_tangut_male_headgear_behind" texturefile = "gfx\\characters\\tangut_male\\tangut_male_headgear_behind.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_tangut_male_hair_behind" texturefile = "gfx\\characters\\tangut_male\\tangut_male_hair_behind_1.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_male_hair_behind_midage" texturefile = "gfx\\characters\\tangut_male\\tangut_male_hair_behind_2.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_male_hair_behind_oldage" texturefile = "gfx\\characters\\tangut_male\\tangut_male_hair_behind_3.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_male_headgear_mid" texturefile = "gfx\\characters\\tangut_male\\tangut_male_headgear_mid.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_tangut_male_hair" texturefile = "gfx\\characters\\tangut_male\\tangut_male_hair_1.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_male_hair_midage" texturefile = "gfx\\characters\\tangut_male\\tangut_male_hair_2.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_male_hair_oldage" texturefile = "gfx\\characters\\tangut_male\\tangut_male_hair_3.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_male_clothes" texturefile = "gfx\\characters\\tangut_male\\tangut_male_clothes.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_tangut_male_headgear" texturefile = "gfx\\characters\\tangut_male\\tangut_male_headgear.dds" noOfFrames = 12 norefcount = yes } # CULTURE_INDEX: 0 = clothes behind, 1 = headgear behind, 2 = clothes, 3 = headgear mid, 4 = clothes infront, 5 = headgear # tangut Male portraitType = { name = "PORTRAIT_tangutgfx_male" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" #0 "GFX_tangut_male_clothes_behind:p3:c0" "GFX_tangut_male_headgear_behind:p5:c1" "GFX_frankish_male_overlayer_behind:p31" "GFX_character_special_crowns_behind:p18" "GFX_tangut_male_hair_behind:p1:h:y" "GFX_bodpa_male_beard_behind:p4:h:y" ":p5:c6" "GFX_bodpa_male_base:p2" #5 "GFX_bodpa_male_neck:d0" "GFX_empty:p3:c4" "GFX_empty:p3:c4" "GFX_bodpa_male_chin:d1" "GFX_character_bodpa_male_physique:p21" "GFX_bodpa_male_cheeks:d4" "GFX_bodpa_male_mouth:d2" "GFX_bodpa_male_eyes:d6" "GFX_bodpa_male_nose:d3" "GFX_bodpa_male_eyes2:d6:e" "GFX_character_freckles:p20" "GFX_character_bodpa_male_pale:p22" "GFX_character_scars:p7:y" "GFX_character_scars_mid:p25" "GFX_character_scars_high:p26" "GFX_character_black_eye:p23" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_character_tattoos:p28" "GFX_character_warpaint:p29" "GFX_character_harelip_western:p24" "GFX_character_blinded_eyes:p10" "GFX_character_possessed:p30" "GFX_frankish_male_overlayer_mid:p31" "GFX_character_eyepatch:p13:y:o32x63" "GFX_tangut_male_clothes:p3:c2" "GFX_bodpa_male_ear:d7" "GFX_tangut_male_headgear_mid:p5:c3" #15 "GFX_bodpa_male_beard:p4:h:y" "GFX_tangut_male_hair:p1:h:y" "GFX_empty:p3:c4" ":p5:c7" "GFX_character_mask:p12:y:o40x45" "GFX_empty:p3:c4" "GFX_tangut_male_headgear:p5:c5" #20 "GFX_frankish_male_overlayer:p31" "GFX_character_special_crowns:p19" "GFX_character_special_helmets:p34" "GFX_character_special_masks:p35" "GFX_character_special_scepters:p36" "GFX_character_blood_splatter:p27" "GFX_character_imprisoned:p6" "GFX_lover_overlay:p37" "GFX_player_overlay:p11" } hair_color_index = 8 hair_color = { # dark, base, highlight { 10 10 10 } { 50 50 50 } { 255 255 255 } { 10 10 10 } { 50 50 50 } { 255 255 255 } { 10 10 10 } { 50 50 50 } { 255 255 255 } { 10 10 10 } { 50 50 50 } { 255 255 255 } { 10 10 10 } { 50 50 50 } { 255 255 255 } { 10 10 10 } { 50 50 50 } { 255 255 255 } } eye_color_index = 9 eye_color = { { 120 74 46 } { 120 74 46 } { 120 74 46 } } headgear_that_hides_hair = { 10 } } # tangut Male middle age portraitType = { name = "PORTRAIT_tangutgfx_male1" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_tangut_male_clothes_behind:p3:c0" "GFX_tangut_male_headgear_behind:p5:c1" "GFX_frankish_male_overlayer_behind:p31" "GFX_character_special_crowns_behind:p18" "GFX_tangut_male_hair_behind_midage:p1:h:y" "GFX_bodpa_male_beard_behind_midage:p4:h:y" ":p5:c6" "GFX_bodpa_male_base_midage:p2" "GFX_bodpa_male_neck_midage:d0" "GFX_empty:p3:c4" "GFX_empty:p3:c4" "GFX_bodpa_male_chin_midage:d1" "GFX_character_bodpa_male_physique:p21" "GFX_bodpa_male_cheeks_midage:d4" "GFX_bodpa_male_mouth_midage:d2" "GFX_bodpa_male_eyes_midage:d6" "GFX_bodpa_male_nose_midage:d3" "GFX_bodpa_male_eyes2:d6:e" "GFX_character_freckles:p20" "GFX_character_bodpa_male_pale:p22" "GFX_character_scars:p7:y" "GFX_character_scars_mid:p25" "GFX_character_scars_high:p26" "GFX_character_black_eye:p23" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_character_tattoos:p28" "GFX_character_warpaint:p29" "GFX_character_harelip_western:p24" "GFX_character_blinded_eyes:p10" "GFX_character_possessed:p30" "GFX_frankish_male_overlayer_mid:p31" "GFX_character_eyepatch:p13:y:o32x63" "GFX_tangut_male_clothes:p3:c2" "GFX_bodpa_male_ear_midage:d7" "GFX_bodpa_male_headgear_mid:p5:c3" "GFX_bodpa_male_beard_midage:p4:h:y" ":p5:c7" "GFX_character_mask:p12:y:o40x45" "GFX_tangut_male_hair_midage:p1:h:y" "GFX_empty:p3:c4" "GFX_empty:p3:c4" "GFX_tangut_male_headgear:p5:c5" "GFX_frankish_male_overlayer:p31" "GFX_character_special_crowns:p19" "GFX_character_special_helmets:p34" "GFX_character_special_masks:p35" "GFX_character_special_scepters:p36" "GFX_character_blood_splatter:p27" "GFX_character_imprisoned:p6" "GFX_lover_overlay:p37" "GFX_player_overlay:p11" } hair_color_index = 8 hair_color = { # dark, base, highlight { 10 10 10 } { 50 50 50 } { 255 255 255 } { 10 10 10 } { 50 50 50 } { 255 255 255 } { 10 10 10 } { 50 50 50 } { 255 255 255 } { 10 10 10 } { 50 50 50 } { 255 255 255 } { 10 10 10 } { 50 50 50 } { 255 255 255 } { 10 10 10 } { 50 50 50 } { 255 255 255 } } eye_color_index = 9 eye_color = { { 120 74 46 } { 120 74 46 } { 120 74 46 } } headgear_that_hides_hair = { 10 } } # tangut Male old age portraitType = { name = "PORTRAIT_tangutgfx_male2" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_tangut_male_clothes_behind:p3:c0" "GFX_tangut_male_headgear_behind:p5:c1" "GFX_frankish_male_overlayer_behind:p31" "GFX_character_special_crowns_behind:p18" "GFX_tangut_male_hair_behind_oldage:p1:h:y" "GFX_bodpa_male_beard_behind_oldage:p4:h:y" ":p5:c6" "GFX_bodpa_male_base_oldage:p2" "GFX_bodpa_male_neck_oldage:d0" "GFX_bodpa_male_hair_mid_oldage:p1:h:y" "GFX_empty:p3:c4" "GFX_bodpa_male_chin_oldage:d1" "GFX_character_bodpa_male_physique:p21" "GFX_bodpa_male_cheeks_oldage:d4" "GFX_bodpa_male_mouth_oldage:d2" "GFX_bodpa_male_eyes_oldage:d6" "GFX_bodpa_male_nose_oldage:d3" "GFX_bodpa_male_eyes2:d6:e" "GFX_character_freckles:p20" "GFX_character_bodpa_male_pale:p22" "GFX_character_scars:p7:y" "GFX_character_scars_mid:p25" "GFX_character_scars_high:p26" "GFX_character_black_eye:p23" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_character_tattoos:p28" "GFX_character_warpaint:p29" "GFX_character_harelip_western:p24" "GFX_character_blinded_eyes:p10" "GFX_character_possessed:p30" "GFX_frankish_male_overlayer_mid:p31" "GFX_character_eyepatch:p13:y:o32x63" "GFX_tangut_male_clothes:p3:c2" "GFX_bodpa_male_ear_oldage:d7" "GFX_tangut_male_headgear_mid:p5:c3" "GFX_bodpa_male_beard_oldage:p4:h:y" ":p5:c7" "GFX_character_mask:p12:y:o40x45" "GFX_tangut_male_hair_oldage:p1:h:y" "GFX_empty:p3:c4" "GFX_empty:p3:c4" "GFX_tangut_male_headgear:p5:c5" "GFX_frankish_male_overlayer:p31" "GFX_character_special_crowns:p19" "GFX_character_special_helmets:p34" "GFX_character_special_masks:p35" "GFX_character_special_scepters:p36" "GFX_character_blood_splatter:p27" "GFX_character_imprisoned:p6" "GFX_lover_overlay:p37" "GFX_player_overlay:p11" } hair_color_index = 8 hair_color = { # dark, base, highlight { 10 10 10 } { 200 200 200 } { 255 255 255 } { 10 10 10 } { 200 200 200 } { 255 255 255 } { 10 10 10 } { 200 200 200 } { 255 255 255 } { 10 10 10 } { 200 200 200 } { 255 255 255 } { 10 10 10 } { 200 200 200 } { 255 255 255 } { 10 10 10 } { 200 200 200 } { 255 255 255 } } eye_color_index = 9 eye_color = { { 120 74 46 } { 120 74 46 } { 120 74 46 } } headgear_that_hides_hair = { 10 } } #### tangut FEMALE #### spriteType = { name = "GFX_tangut_female_clothes_behind" texturefile = "gfx\\characters\\tangut_female\\tangut_female_clothes_behind.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_tangut_female_headgear_behind" texturefile = "gfx\\characters\\tangut_female\\tangut_female_headgear_behind.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_tangut_female_hair_behind" texturefile = "gfx\\characters\\tangut_female\\tangut_female_hair_behind_1.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_female_hair_behind_midage" texturefile = "gfx\\characters\\tangut_female\\tangut_female_hair_behind_2.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_female_hair_behind_oldage" texturefile = "gfx\\characters\\tangut_female\\tangut_female_hair_behind_3.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_female_clothes" texturefile = "gfx\\characters\\tangut_female\\tangut_female_clothes.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_tangut_female_chin" texturefile = "gfx\\characters\\tangut_female\\tangut_female_chin_1.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_tangut_female_nose" texturefile = "gfx\\characters\\tangut_female\\tangut_female_nose_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_tangut_female_nose_midage" texturefile = "gfx\\characters\\tangut_female\\tangut_female_nose_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_tangut_female_nose_oldage" texturefile = "gfx\\characters\\tangut_female\\tangut_female_nose_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_tangut_female_hair" texturefile = "gfx\\characters\\tangut_female\\tangut_female_hair_1.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_female_hair_midage" texturefile = "gfx\\characters\\tangut_female\\tangut_female_hair_2.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_female_hair_oldage" texturefile = "gfx\\characters\\tangut_female\\tangut_female_hair_3.dds" noOfFrames = 15 norefcount = yes } spriteType = { name = "GFX_tangut_female_headgear" texturefile = "gfx\\characters\\tangut_female\\tangut_female_headgear.dds" noOfFrames = 12 norefcount = yes } # tangut female portraitType = { name = "PORTRAIT_tangutgfx_female" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_tangut_female_clothes_behind:p3:c0" "GFX_tangut_female_headgear_behind:p5:c1" "GFX_frankish_female_undermain_behind:p33" "GFX_frankish_female_undermain_hair_behind:p33:h" "GFX_frankish_female_overlayer_behind:p32" "GFX_character_special_crowns_behind:p18 "GFX_tangut_female_hair_behind:p1:y" "GFX_empty:p5:c3" ":p5:c6" "GFX_bodpa_female_base:p2" "GFX_bodpa_female_neck:d0" "GFX_bodpa_female_chin:d1" "GFX_character_bodpa_female_physique:p21" "GFX_bodpa_female_cheeks:d4" "GFX_bodpa_female_mouth:d2" "GFX_bodpa_female_eyes:d6" "GFX_bodpa_female_nose:d3" "GFX_bodpa_female_eyes2:d6:e" "GFX_character_freckles:p20" "GFX_character_bodpa_female_pale:p22" "GFX_character_scars:p7:y" "GFX_character_scars_mid:p25" "GFX_character_scars_high:p26" "GFX_character_black_eye:p23" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_character_tattoos:p28" "GFX_character_warpaint:p29" "GFX_character_harelip_western:p24" "GFX_character_blinded_eyes:p10" "GFX_character_possessed:p30" "GFX_character_eyepatch:p13:y:o32x63" "GFX_bodpa_female_ear:d7" "GFX_character_mask:p12:y:o40x45" "GFX_tangut_female_clothes:p3:c2" "GFX_empty:p5:c3" "GFX_tangut_female_hair:p1:y" "GFX_empty:p5:c3" ":p5:c7" "GFX_character_mask:p12:y:o40x45" "GFX_empty:p3:c4" "GFX_frankish_female_undermain_hair:p33:h" "GFX_frankish_female_undermain:p33" "GFX_tangut_female_headgear:p5:c5" "GFX_frankish_female_overlayer:p32" "GFX_character_special_crowns:p19" "GFX_character_special_helmets:p34" "GFX_character_special_masks:p35" "GFX_character_special_scepters:p36" "GFX_character_blood_splatter:p27" "GFX_character_imprisoned:p6" "GFX_lover_overlay:p37" "GFX_player_overlay:p11" } hair_color_index = 8 hair_color = { # dark, base, highlight { 15 8 0 } { 174 147 45 } { 255 255 255 } } eye_color_index = 9 eye_color = { { 58 109 193} } headgear_that_hides_hair = { 10 } } # tangut female midage portraitType = { name = "PORTRAIT_tangutgfx_female1" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_tangut_female_clothes_behind:p3:c0" "GFX_tangut_female_headgear_behind:p5:c1" "GFX_frankish_female_undermain_behind:p33" "GFX_frankish_female_undermain_hair_behind:p33:h" "GFX_frankish_female_overlayer_behind:p32" "GFX_character_special_crowns_behind:p18" "GFX_tangut_female_hair_behind_midage:p1:y" "GFX_empty:p5:c3" ":p5:c6" "GFX_bodpa_female_base_midage:p2" "GFX_bodpa_female_neck_midage:d0" "GFX_bodpa_female_chin_midage:d1" "GFX_character_bodpa_female_physique:p21" "GFX_bodpa_female_cheeks_midage:d4" "GFX_bodpa_female_mouth_midage:d2" "GFX_bodpa_female_eyes_midage:d6" "GFX_bodpa_female_nose_midage:d3" "GFX_bodpa_female_eyes2:d6:e" "GFX_character_freckles:p20" "GFX_character_bodpa_female_pale:p22" "GFX_character_scars:p7:y" "GFX_character_scars_mid:p25" "GFX_character_scars_high:p26" "GFX_character_black_eye:p23" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_character_tattoos:p28" "GFX_character_warpaint:p29" "GFX_character_harelip_western:p24" "GFX_character_blinded_eyes:p10" "GFX_character_possessed:p30" "GFX_character_eyepatch:p13:y:o32x63" "GFX_bodpa_female_ear_midage:d7" "GFX_character_mask:p12:y:o40x45" "GFX_tangut_female_clothes:p3:c2" "GFX_empty:p5:c3" "GFX_tangut_female_hair_midage:p1:y" "GFX_empty:p5:c3" ":p5:c7" "GFX_character_mask:p12:y:o40x45" "GFX_empty:p3:c4" "GFX_frankish_female_undermain_hair:p33:h" "GFX_frankish_female_undermain:p33" "GFX_tangut_female_headgear:p5:c5" "GFX_frankish_female_overlayer:p32" "GFX_character_special_crowns:p19" "GFX_character_special_helmets:p34" "GFX_character_special_masks:p35" "GFX_character_special_scepters:p36" "GFX_character_blood_splatter:p27" "GFX_character_imprisoned:p6" "GFX_lover_overlay:p37" "GFX_player_overlay:p11" } hair_color_index = 8 hair_color = { # dark, base, highlight { 15 8 0 } { 174 147 45 } { 255 255 255 } } eye_color_index = 9 eye_color = { { 58 109 193} } headgear_that_hides_hair = { 10 } } # tangut female oldage portraitType = { name = "PORTRAIT_tangutgfx_female2" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_tangut_female_clothes_behind:p3:c0" "GFX_tangut_female_headgear_behind:p5:c1" "GFX_frankish_female_undermain_behind:p33" "GFX_frankish_female_undermain_hair_behind:p33:h" "GFX_frankish_female_overlayer_behind:p32" "GFX_character_special_crowns_behind:p18" "GFX_tangut_female_hair_behind_oldage:p1:y" "GFX_empty:p5:c3" ":p5:c6" "GFX_bodpa_female_base_oldage:p2" "GFX_bodpa_female_neck_oldage:d0" "GFX_bodpa_female_chin_oldage:d1" "GFX_character_bodpa_female_physique:p21" "GFX_bodpa_female_cheeks_oldage:d4" "GFX_bodpa_female_mouth_oldage:d2" "GFX_bodpa_female_eyes_oldage:d6" "GFX_bodpa_female_nose_oldage:d3" "GFX_bodpa_female_eyes2:d6:e" "GFX_character_freckles:p20" "GFX_character_bodpa_female_pale:p22" "GFX_character_scars:p7:y" "GFX_character_scars_mid:p25" "GFX_character_scars_high:p26" "GFX_character_black_eye:p23" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_character_tattoos:p28" "GFX_character_warpaint:p29" "GFX_character_harelip_western:p24" "GFX_character_blinded_eyes:p10" "GFX_character_possessed:p30" "GFX_character_eyepatch:p13:y:o32x63" "GFX_bodpa_female_ear_oldage:d7" "GFX_character_mask:p12:y:o40x45" "GFX_tangut_female_clothes:p3:c2" "GFX_empty:p5:c3" "GFX_tangut_female_hair_oldage:p1:y" "GFX_empty:p5:c3" ":p5:c7" "GFX_character_mask:p12:y:o40x45" "GFX_empty:p3:c4" "GFX_frankish_female_undermain_hair:p33:h" "GFX_frankish_female_undermain:p33" "GFX_tangut_female_headgear:p5:c5" "GFX_frankish_female_overlayer:p32" "GFX_character_special_crowns:p19" "GFX_character_special_helmets:p34" "GFX_character_special_masks:p35" "GFX_character_special_scepters:p36" "GFX_character_blood_splatter:p27" "GFX_character_imprisoned:p6" "GFX_lover_overlay:p37" "GFX_player_overlay:p11" } hair_color_index = 8 hair_color = { # dark, base, highlight { 15 8 0 } { 174 147 45 } { 255 255 255 } } eye_color_index = 9 eye_color = { { 58 109 193} } headgear_that_hides_hair = { 10 } } }