Initialize engine version: 5.6.7f1 (e80cc3114ac1) Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvldumdx.dll 31.0.15.1694] Renderer: NVIDIA GeForce RTX 2080 Ti Vendor: NVIDIA VRAM: 11049 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 Begin MonoManager ReloadAssembly Platform assembly: B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll (this message is harmless) Loading B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll into Unity Child Domain 0ms | LoadOrder | [Info] 0ms | Log file at B:/Steam/steamapps/common/Cities_Skylines/Cities_Data\Logs\LoadOrder.log now=9/21/2022 4:24:20 PM (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0ms | LoadOrder | [Info] 3ms | LoadOrderInjections Version:1.10.1.36562 Commit:c9d4ed2 CommitDate:2022-09-08T20:51:05+03:00 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ColossalManaged.dll (this message is harmless) Loading B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ColossalManaged.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICities.dll (this message is harmless) Loading B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICities.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\PopsApiWrapper.dll (this message is harmless) Loading B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\PopsApiWrapper.dll into Unity Child Domain - Completed reload, in 0.025 seconds Initializing input. Input initialized. desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0 Initialized touch support. UnloadTime: 0.872300 ms 452ms | Game mode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.257700 ms 491ms | LoadOrder | [Debug] 494ms | at System.Environment.get_StackTrace() at LoadOrderInjections.SteamUtilities.RegisterEvents() at Starter.Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 491ms | Starter.Awake() called. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 491ms | ************************** Removed logging stacktrace bloat ************************** 491ms | >>>>>>>>>>>>>>>>>>>> Initializing FPS Booster <<<<<<<<<<<<<<<<<<<< 491ms | ****************** Optimized logging stacktrace ****************** 493ms | BehaviourUpdater instantiated 494ms | UIUpdater instantiated 495ms | CustomUIFontManager disabled! 495ms | CustomUIFontManager instantiated 573ms | Machine ID: f58440978512d049fce50bd263083018c0dd57c8 Model: MS-7D42 (Micro-Star International Co., Ltd.) OS: Windows 10 (10.0.0) 64bit Language: Chinese CPU: 12th Gen Intel(R) Core(TM) i5-12490F (12 core(s)) System Memory: 65395 Gfx Device: NVIDIA GeForce RTX 2080 Ti Gfx Version: Direct3D 9.0c [nvldumdx.dll 31.0.15.1694] Gfx Memory: 11049 Gfx Shader Model: 30 Game Version: 1.15.0-f7-steam-win 682ms | LoadOrder | [Debug] 685ms | at System.Environment.get_StackTrace() at LoadOrderInjections.SteamUtilities.OnInitSteamController() at ColossalFramework.PlatformServices.PlatformService.TriggerSteamControllerInitEvent() at ColossalFramework.PlatformServices.PlatformService.Initialize(UInt32 ) at ColossalFramework.PlatformServices.PlatformServiceBehaviour.Awake() at UnityEngine.GameObject.Internal_AddComponentWithType(System.Type ) at UnityEngine.GameObject.AddComponent(System.Type componentType) at UnityEngine.GameObject..ctor(System.String name, System.Type[] components) at ColossalFramework.NativeUtils.CreateSteamManager() at ColossalFramework.BootStrapper.Preload() at Starter.Awake() 739ms | API: Steam Type: Steam 748ms | Setting initial resolution to 2560 1440 True [Core] 749ms | Setting vsync to 0 [Core] 754ms | Raw Command Line: Cities.exe --pdx-launcher-session-token 02140e0a-980a-4ae8-93af-f64c4b71cfb7 --paradox-account-userid 0d3ecd4d-6abf-4499-a3a1-38e48c1587c3 --continuelastsave -force-d3d9 Arguments: Cities.exe, --pdx-launcher-session-token, 02140e0a-980a-4ae8-93af-f64c4b71cfb7, --paradox-account-userid, 0d3ecd4d-6abf-4499-a3a1-38e48c1587c3, --continuelastsave, -force-d3d9 [CommandLine - Internal] Platform assembly: B:\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Mono.Security.dll (this message is harmless) 837ms | Adding package 'AP Asanu Beach' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\AP Asanu Beach.crp] [Packer - Internal] 838ms | Adding package 'AP Hanami Bay' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\AP Hanami Bay.crp] [Packer - Internal] 838ms | Adding package 'AP Noyou Port' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\AP Noyou Port.crp] [Packer - Internal] 838ms | Adding package 'CCP Map 1' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CCP Map 1.crp] [Packer - Internal] 838ms | Adding package 'CCP Map 2' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CCP Map 2.crp] [Packer - Internal] 838ms | Adding package 'CCP Map 3' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CCP Map 3.crp] [Packer - Internal] 839ms | Adding package 'CCP Map 4' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CCP Map 4.crp] [Packer - Internal] 839ms | Adding package 'CCP Map 5' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CCP Map 5.crp] [Packer - Internal] 839ms | Adding package 'CCP Map 6' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CCP Map 6.crp] [Packer - Internal] 839ms | Adding package 'CCP Map 7' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CCP Map 7.crp] [Packer - Internal] 839ms | Adding package 'CCP Map 8' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CCP Map 8.crp] [Packer - Internal] 839ms | Adding package 'CL Marin Bay' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CL Marin Bay.crp] [Packer - Internal] 839ms | Adding package 'CL Murky Coast' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CL Murky Coast.crp] [Packer - Internal] 840ms | Adding package 'CL Northwood Hills' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CL Northwood Hills.crp] [Packer - Internal] 840ms | Adding package 'CL Roslyn Peninsula' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CL Roslyn Peninsula.crp] [Packer - Internal] 840ms | Adding package 'CL Wolf Creek' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CL Wolf Creek.crp] [Packer - Internal] 840ms | Adding package 'Cliffside Bay' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Cliffside Bay.crp] [Packer - Internal] 840ms | Adding package 'System' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\CO.crp] [Packer - Internal] 840ms | Adding package 'DN Azure Gulf' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\DN Azure Gulf.crp] [Packer - Internal] 840ms | Adding package 'DN Crater Falls' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\DN Crater Falls.crp] [Packer - Internal] 841ms | Adding package 'DN Desert Oasis' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\DN Desert Oasis.crp] [Packer - Internal] 841ms | Adding package 'DN Fisher Enclave' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\DN Fisher Enclave.crp] [Packer - Internal] 841ms | Adding package 'DN Swamplands' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\DN Swamplands.crp] [Packer - Internal] 841ms | Adding package 'Eden Valley2' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Eden Valley2.crp] [Packer - Internal] 841ms | Adding package 'Foggy Hills' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Foggy Hills.crp] [Packer - Internal] 841ms | Adding package 'Garden Rivers2' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Garden Rivers2.crp] [Packer - Internal] 841ms | Adding package 'Grand River' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Grand River.crp] [Packer - Internal] 841ms | Adding package 'IN Green Peaks' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\IN Green Peaks.crp] [Packer - Internal] 842ms | Adding package 'IN Marble Canyon' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\IN Marble Canyon.crp] [Packer - Internal] 842ms | Adding package 'IN Pearl Bay' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\IN Pearl Bay.crp] [Packer - Internal] 842ms | Adding package 'IN Twin Fjords' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\IN Twin Fjords.crp] [Packer - Internal] 842ms | Adding package 'IN Woodgarden' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\IN Woodgarden.crp] [Packer - Internal] 842ms | Adding package 'Lavender Lake2' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Lavender Lake2.crp] [Packer - Internal] 842ms | Adding package 'MT Ferry Empire' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\MT Ferry Empire.crp] [Packer - Internal] 842ms | Adding package 'MT Fix The Traffic' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\MT Fix The Traffic.crp] [Packer - Internal] 842ms | Adding package 'MT Trains' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\MT Trains.crp] [Packer - Internal] 842ms | Adding package 'ND Alpine Villages' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\ND Alpine Villages.crp] [Packer - Internal] 843ms | Adding package 'ND By The Dam' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\ND By The Dam.crp] [Packer - Internal] 843ms | Adding package 'ND Floodland' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\ND Floodland.crp] [Packer - Internal] 843ms | Adding package 'ND Island Hopping' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\ND Island Hopping.crp] [Packer - Internal] 843ms | Adding package 'ND Tornado Country' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\ND Tornado Country.crp] [Packer - Internal] 843ms | Adding package 'NorthEurope1FINAL' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\NorthEurope1FINAL.crp] [Packer - Internal] 843ms | Adding package 'NorthEurope2FINAL' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\NorthEurope2FINAL.crp] [Packer - Internal] 843ms | Adding package 'NorthEurope3FINAL' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\NorthEurope3FINAL.crp] [Packer - Internal] 843ms | Adding package 'PB Cape Apple' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\PB Cape Apple.crp] [Packer - Internal] 844ms | Adding package 'PB Coastal Gem' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\PB Coastal Gem.crp] [Packer - Internal] 844ms | Adding package 'PB Gondola Islands' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\PB Gondola Islands.crp] [Packer - Internal] 844ms | Adding package 'PB Oracle Lake' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\PB Oracle Lake.crp] [Packer - Internal] 844ms | Adding package 'PB Splitz Tributary' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\PB Splitz Tributary.crp] [Packer - Internal] 844ms | Adding package 'PL Cavern Coast' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\PL Cavern Coast.crp] [Packer - Internal] 844ms | Adding package 'PL Honu Island' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\PL Honu Island.crp] [Packer - Internal] 844ms | Adding package 'PL Mountain Meadows' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\PL Mountain Meadows.crp] [Packer - Internal] 844ms | Adding package 'PL Pine Rivers' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\PL Pine Rivers.crp] [Packer - Internal] 844ms | Adding package 'PL Windfield' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\PL Windfield.crp] [Packer - Internal] 845ms | Adding package 'SouthEurope1FINAL' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\SouthEurope1FINAL.crp] [Packer - Internal] 845ms | Adding package 'SouthEurope2FINAL' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\SouthEurope2FINAL.crp] [Packer - Internal] 845ms | Adding package 'SouthEurope3FINAL' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\SouthEurope3FINAL.crp] [Packer - Internal] 845ms | Adding package 'Tropical1FINAL' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Tropical1FINAL.crp] [Packer - Internal] 845ms | Adding package 'Tropical2FINAL' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Tropical2FINAL.crp] [Packer - Internal] 845ms | Adding package 'Tropical3FINAL' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Tropical3FINAL.crp] [Packer - Internal] 845ms | Adding package 'Winter1Final' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Winter1Final.crp] [Packer - Internal] 845ms | Adding package 'Winter2Final' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Winter2Final.crp] [Packer - Internal] 845ms | Adding package 'Winter3Final' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Winter3Final.crp] [Packer - Internal] 846ms | Adding package 'Winter4Final' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Winter4Final.crp] [Packer - Internal] 846ms | Adding package 'Winter5Final' [B:\Steam\steamapps\common\Cities_Skylines\Files\Maps\Winter5Final.crp] [Packer - Internal] 850ms | Adding package 'Alpine Villages' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\Alpine Villages.crp] [Packer - Internal] 850ms | Adding package 'By The Dam' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\By The Dam.crp] [Packer - Internal] 850ms | Adding package 'City of Gardens' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\City of Gardens.crp] [Packer - Internal] 850ms | Adding package 'Clean Up Crew' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\Clean Up Crew.crp] [Packer - Internal] 851ms | Adding package 'Ferry Empire' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\Ferry Empire.crp] [Packer - Internal] 851ms | Adding package 'Fix the Traffic' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\Fix the Traffic.crp] [Packer - Internal] 851ms | Adding package 'Floodland' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\Floodland.crp] [Packer - Internal] 851ms | Adding package 'Green Power' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\Green Power.crp] [Packer - Internal] 851ms | Adding package 'Island Hopping' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\Island Hopping.crp] [Packer - Internal] 851ms | Adding package 'Tornado Country' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\Tornado Country.crp] [Packer - Internal] 852ms | Adding package 'Trains' [B:\Steam\steamapps\common\Cities_Skylines\Files\Scenarios\Trains.crp] [Packer - Internal] 1,323ms | Adding package '成都' [cloud:成都.crp] [Packer - Internal] 1,362ms | Adding package '新建存档' [cloud:新建存档.crp] [Packer - Internal] 1,391ms | Adding package '新建存档2' [cloud:新建存档2.crp] [Packer - Internal] 1,418ms | Adding package '砍树后' [cloud:砍树后.crp] [Packer - Internal] 1,465ms | Adding package '平滑地形前' [cloud:平滑地形前.crp] [Packer - Internal] 1,483ms | Adding package 'test' [cloud:test.crp] [Packer - Internal] 1,530ms | Adding package '磨平' [cloud:磨平.crp] [Packer - Internal] 1,579ms | Adding package '222新建存档' [cloud:222新建存档.crp] [Packer - Internal] 1,628ms | Adding package '替换高速前' [cloud:替换高速前.crp] [Packer - Internal] 1,686ms | Adding package '替换高速前2' [cloud:替换高速前2.crp] [Packer - Internal] 1,736ms | Adding package '嘿嘿' [cloud:嘿嘿.crp] [Packer - Internal] 1,791ms | Adding package '嘿嘿2' [cloud:嘿嘿2.crp] [Packer - Internal] 1,850ms | Adding package '哈哈' [cloud:哈哈.crp] [Packer - Internal] 1,900ms | Adding package '哈哈2' [cloud:哈哈2.crp] [Packer - Internal] 1,959ms | Adding package '哈哈4' [cloud:哈哈4.crp] [Packer - Internal] 2,010ms | Adding package '哈哈5' [cloud:哈哈5.crp] [Packer - Internal] 2,062ms | Adding package '哈哈6' [cloud:哈哈6.crp] [Packer - Internal] 2,119ms | Adding package 'haha7' [cloud:haha7.crp] [Packer - Internal] 2,172ms | Adding package 'haha8' [cloud:haha8.crp] [Packer - Internal] 2,222ms | Adding package 'haha9' [cloud:haha9.crp] [Packer - Internal] 2,286ms | Adding package 'haha10' [cloud:haha10.crp] [Packer - Internal] 2,350ms | Adding package 'haha11' [cloud:haha11.crp] [Packer - Internal] 2,408ms | Adding package 'h12' [cloud:h12.crp] [Packer - Internal] 2,459ms | Adding package '机场改建' [cloud:机场改建.crp] [Packer - Internal] 2,512ms | Adding package '机场改建2' [cloud:机场改建2.crp] [Packer - Internal] 2,567ms | Adding package '机场改建3' [cloud:机场改建3.crp] [Packer - Internal] 2,625ms | Adding package '机场改建4' [cloud:机场改建4.crp] [Packer - Internal] 2,677ms | Adding package '机场改建5' [cloud:机场改建5.crp] [Packer - Internal] 2,725ms | Adding package '机场改建6' [cloud:机场改建6.crp] [Packer - Internal] 2,779ms | Adding package '机场改建7' [cloud:机场改建7.crp] [Packer - Internal] 2,818ms | Adding package '机场改建8' [cloud:机场改建8.crp] [Packer - Internal] 2,871ms | Adding package '机场改建 能起飞' [cloud:机场改建 能起飞.crp] [Packer - Internal] 2,923ms | Adding package '机场改建 独立起降' [cloud:机场改建 独立起降.crp] [Packer - Internal] 2,975ms | Adding package '机场改建 整合' [cloud:机场改建 整合.crp] [Packer - Internal] 3,030ms | Adding package '机场改建 整合2' [cloud:机场改建 整合2.crp] [Packer - Internal] 3,081ms | Adding package '机场改建 整合3' [cloud:机场改建 整合3.crp] [Packer - Internal] 3,131ms | Adding package '机场改建 改航线前' [cloud:机场改建 改航线前.crp] [Packer - Internal] 3,147ms | Adding package '玉京' [cloud:玉京.crp] [Packer - Internal] 3,167ms | Adding package '测试' [cloud:测试.crp] [Packer - Internal] 3,195ms | Adding package '星光特区' [cloud:星光特区.crp] [Packer - Internal] 3,222ms | Adding package '星光特区2' [cloud:星光特区2.crp] [Packer - Internal] 3,281ms | Adding package '星光特区-立交改造' [cloud:星光特区-立交改造.crp] [Packer - Internal] 3,318ms | Adding package '灯光修复' [cloud:灯光修复.crp] [Packer - Internal] 3,339ms | Adding package '1' [C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\Saves\1.crp] [Packer - Internal] 3,339ms | Adding package '2' [C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\Saves\2.crp] [Packer - Internal] 3,339ms | Adding package 'AutoSave' [C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\Saves\AutoSave.crp] [Packer - Internal] 3,340ms | Adding package '哈哈' [C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\Saves\哈哈.crp] [Packer - Internal] 3,340ms | Adding package '新建存档' [C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\Saves\新建存档.crp] [Packer - Internal] 3,340ms | Adding package '星光特区' [C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\Saves\星光特区.crp] [Packer - Internal] 3,340ms | Adding package '灯光修复' [C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\Saves\灯光修复.crp] [Packer - Internal] 3,341ms | Adding package '玉京' [C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\Saves\玉京.crp] [Packer - Internal] 3,345ms | LoadOrder | [Debug] 3,348ms | SubscriptionManager.PostBootAction() -> False 3,345ms | Loading C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\userGameState.cgs [Settings - Internal] 3,351ms | No source files found: ModsList [Mods - Internal] 3,351ms | No source files found: SingleTrainTrackAI [Mods - Internal] 3,352ms | Inactive mod path found: _HardMode [Mods - Internal] 3,352ms | Inactive mod path found: _UnlimitedOilAndOre [Mods - Internal] 3,352ms | Inactive mod path found: _UnlimitedSoil [Mods - Internal] 3,397ms | LoadOrder | [Info] 3,399ms | Sorting assemblies ... Non platform assembly: data-00000000241F0080 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000241F0080.dll Non platform assembly: data-00000000242B1A90 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000242B1A90.dll Non platform assembly: data-00000000243734A0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000243734A0.dll Non platform assembly: data-000000001B477010 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000001B477010.dll Non platform assembly: data-0000000024434EB0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024434EB0.dll Non platform assembly: data-000000001B502030 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000001B502030.dll Non platform assembly: data-000000001B50D050 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000001B50D050.dll Non platform assembly: data-000000002453A020 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000002453A020.dll Non platform assembly: data-0000000024584040 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024584040.dll Non platform assembly: data-00000000245D6E50 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000245D6E50.dll Non platform assembly: data-000000001B541070 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000001B541070.dll Non platform assembly: data-00000000246357B0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000246357B0.dll Non platform assembly: data-000000002467D7C0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000002467D7C0.dll Non platform assembly: data-000000001B544C80 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000001B544C80.dll Non platform assembly: data-00000000246991D0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000246991D0.dll Non platform assembly: data-000000001B54A890 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000001B54A890.dll Non platform assembly: data-00000000246B31F0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000246B31F0.dll Non platform assembly: data-00000000246CEE00 (this message is harmless) Non platform assembly: data-000000001B482040 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000001B482040.dll Non platform assembly: data-00000000246CEE00 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000246CEE00.dll Non platform assembly: data-00000000246E5820 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000246E5820.dll Non platform assembly: data-00000000246E8430 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000246E8430.dll Non platform assembly: data-00000000246F5E40 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-00000000246F5E40.dll Non platform assembly: data-0000000024708C50 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024708C50.dll Non platform assembly: data-000000001B483650 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000001B483650.dll Non platform assembly: data-0000000024713860 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024713860.dll 5,302ms | Loading B:\Steam\steamapps\workshop\content\255710\2040656402\0Harmony_2.0.0.8_impostor.dll [Mods - Internal] Non platform assembly: data-0000000024715E70 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024715E70.dll 5,306ms | Assembly 0Harmony, Version=2.0.0.8, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,306ms | LoadOrder | [Debug] 5,309ms | Logs.BeforeAddAssembliesGetExportedTypes() called for 0Harmony, Version=2.0.0.8, Culture=neutral, PublicKeyToken=null 5,309ms | Loading B:\Steam\steamapps\workshop\content\255710\2040656402\0Harmony_2.0.0.9_impostor.dll [Mods - Internal] Non platform assembly: data-0000000024802F30 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024802F30.dll 5,312ms | Assembly 0Harmony, Version=2.0.0.9, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,312ms | LoadOrder | [Debug] 5,315ms | Logs.BeforeAddAssembliesGetExportedTypes() called for 0Harmony, Version=2.0.0.9, Culture=neutral, PublicKeyToken=null 5,315ms | Loading B:\Steam\steamapps\workshop\content\255710\2040656402\0Harmony_2.0.1.0_impostor.dll [Mods - Internal] Non platform assembly: data-000000002490F8B0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-000000002490F8B0.dll 5,318ms | Assembly 0Harmony, Version=2.0.1.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,319ms | LoadOrder | [Debug] 5,322ms | Logs.BeforeAddAssembliesGetExportedTypes() called for 0Harmony, Version=2.0.1.0, Culture=neutral, PublicKeyToken=null 5,322ms | Loading B:\Steam\steamapps\workshop\content\255710\2040656402\CitiesHarmony.Harmony.dll [Mods - Internal] Non platform assembly: data-0000000024A428D0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024A428D0.dll 5,325ms | Assembly CitiesHarmony.Harmony, Version=2.0.4.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,325ms | LoadOrder | [Debug] 5,328ms | Logs.BeforeAddAssembliesGetExportedTypes() called for CitiesHarmony.Harmony, Version=2.0.4.0, Culture=neutral, PublicKeyToken=null 5,328ms | Loading B:\Steam\steamapps\workshop\content\255710\2040656402\CitiesHarmony.dll [Mods - Internal] Non platform assembly: data-0000000024B142F0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024B142F0.dll 5,331ms | Assembly CitiesHarmony, Version=1.0.8074.8813, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,331ms | LoadOrder | [Debug] 5,334ms | Logs.BeforeAddAssembliesGetExportedTypes() called for CitiesHarmony, Version=1.0.8074.8813, Culture=neutral, PublicKeyToken=null 5,332ms | Loading B:\Steam\steamapps\workshop\content\255710\2448824112\CitiesHarmony.API.dll [Mods - Internal] Non platform assembly: data-0000000024B76010 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024B76010.dll 5,334ms | Assembly CitiesHarmony.API, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,334ms | LoadOrder | [Debug] 5,337ms | Logs.BeforeAddAssembliesGetExportedTypes() called for CitiesHarmony.API, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null 5,336ms | Loading B:\Steam\steamapps\workshop\content\255710\2041457644\PatchLoader\Mono.Cecil.dll [Mods - Internal] Non platform assembly: data-0000000024B79020 (this message is harmless) 5,341ms | Assembly Mono.Cecil, Version=0.10.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e loaded. [Mods - Internal] 5,341ms | LoadOrder | [Debug] 5,344ms | Logs.BeforeAddAssembliesGetExportedTypes() called for Mono.Cecil, Version=0.10.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e 5,342ms | Loading B:\Steam\steamapps\workshop\content\255710\2105755179\Patches\BehaviourUpdater.dll [Mods - Internal] Non platform assembly: data-0000000024B79020 (this message is harmless) 5,346ms | Assembly BehaviourUpdater, Version=2.1.0.4, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,346ms | LoadOrder | [Debug] 5,349ms | Logs.BeforeAddAssembliesGetExportedTypes() called for BehaviourUpdater, Version=2.1.0.4, Culture=neutral, PublicKeyToken=null 5,346ms | Loading B:\Steam\steamapps\workshop\content\255710\2448824112\LoadOrderInjections.dll [Mods - Internal] Non platform assembly: data-0000000024B8D070 (this message is harmless) 5,350ms | Assembly LoadOrderInjections, Version=1.10.1.36562, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,351ms | LoadOrder | [Debug] 5,354ms | Logs.BeforeAddAssembliesGetExportedTypes() called for LoadOrderInjections, Version=1.10.1.36562, Culture=neutral, PublicKeyToken=null 5,352ms | Loading B:\Steam\steamapps\workshop\content\255710\2448824112\LoadOrderMod.dll [Mods - Internal] Non platform assembly: data-0000000024B8D070 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024B8D070.dll 5,354ms | Assembly LoadOrderMod, Version=1.10.1.36563, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,355ms | LoadOrder | [Debug] 5,358ms | Logs.BeforeAddAssembliesGetExportedTypes() called for LoadOrderMod, Version=1.10.1.36563, Culture=neutral, PublicKeyToken=null 5,355ms | Loading B:\Steam\steamapps\workshop\content\255710\2448824112\System.Threading.dll [Mods - Internal] Non platform assembly: data-0000000024BD5080 (this message is harmless) 5,360ms | Assembly System.Threading, Version=1.0.2856.102, Culture=neutral, PublicKeyToken=31bf3856ad364e35 loaded. [Mods - Internal] 5,360ms | LoadOrder | [Debug] 5,363ms | Logs.BeforeAddAssembliesGetExportedTypes() called for System.Threading, Version=1.0.2856.102, Culture=neutral, PublicKeyToken=31bf3856ad364e35 5,361ms | Loading B:\Steam\steamapps\workshop\content\255710\2858591409\CitiesHarmony.API.dll [Mods - Internal] Non platform assembly: data-0000000024BD5080 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024BD5080.dll 5,363ms | Assembly CitiesHarmony.API, Version=2.1.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,364ms | LoadOrder | [Debug] 5,367ms | Logs.BeforeAddAssembliesGetExportedTypes() called for CitiesHarmony.API, Version=2.1.0.0, Culture=neutral, PublicKeyToken=null 5,365ms | Loading B:\Steam\steamapps\workshop\content\255710\2858591409\LoadingScreenModRevisited.dll [Mods - Internal] Non platform assembly: data-0000000024BD8C90 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024BD8C90.dll 5,367ms | Assembly LoadingScreenModRevisited, Version=0.6.1.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,367ms | LoadOrder | [Debug] 5,370ms | Logs.BeforeAddAssembliesGetExportedTypes() called for LoadingScreenModRevisited, Version=0.6.1.0, Culture=neutral, PublicKeyToken=null 5,369ms | Loading B:\Steam\steamapps\workshop\content\255710\1764208250\0Harmony.dll [Mods - Internal] Non platform assembly: data-0000000024C21CB0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024C21CB0.dll 5,371ms | Assembly 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,371ms | LoadOrder | [Debug] 5,374ms | Logs.BeforeAddAssembliesGetExportedTypes() called for 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null 5,373ms | Loading B:\Steam\steamapps\workshop\content\255710\1764208250\SkyTools.Common.dll [Mods - Internal] Non platform assembly: data-0000000024C3D6C0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024C3D6C0.dll 5,375ms | Assembly SkyTools.Common, Version=2.1.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,375ms | LoadOrder | [Debug] 5,378ms | Logs.BeforeAddAssembliesGetExportedTypes() called for SkyTools.Common, Version=2.1.0.0, Culture=neutral, PublicKeyToken=null 5,376ms | Loading B:\Steam\steamapps\workshop\content\255710\1764208250\SkyTools.Patching.dll [Mods - Internal] Non platform assembly: data-0000000024C4F6D0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024C4F6D0.dll 5,378ms | Assembly SkyTools.Patching, Version=2.1.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,378ms | LoadOrder | [Debug] 5,381ms | Logs.BeforeAddAssembliesGetExportedTypes() called for SkyTools.Patching, Version=2.1.0.0, Culture=neutral, PublicKeyToken=null 5,379ms | Loading B:\Steam\steamapps\workshop\content\255710\1764208250\MoreVehicles.dll [Mods - Internal] Non platform assembly: data-0000000024C53CE0 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024C53CE0.dll 5,381ms | Assembly MoreVehicles, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,381ms | LoadOrder | [Debug] 5,384ms | Logs.BeforeAddAssembliesGetExportedTypes() called for MoreVehicles, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null 5,383ms | Loading B:\Steam\steamapps\workshop\content\255710\2041457644\PatchLoader\Utils.dll [Mods - Internal] Non platform assembly: data-0000000024C61900 (this message is harmless) 5,387ms | Assembly Utils, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,387ms | LoadOrder | [Debug] 5,390ms | Logs.BeforeAddAssembliesGetExportedTypes() called for Utils, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 5,387ms | Loading B:\Steam\steamapps\workshop\content\255710\2041457644\PatchLoaderMod.dll [Mods - Internal] Non platform assembly: data-0000000024C61900 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024C61900.dll 5,390ms | Assembly PatchLoaderMod, Version=2.1.2.41509, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,390ms | LoadOrder | [Debug] 5,393ms | Logs.BeforeAddAssembliesGetExportedTypes() called for PatchLoaderMod, Version=2.1.2.41509, Culture=neutral, PublicKeyToken=null 5,390ms | Loading B:\Steam\steamapps\workshop\content\255710\2041457644\PatchLoader\Patch.API.dll [Mods - Internal] Non platform assembly: data-0000000024C7D510 (this message is harmless) 5,394ms | Assembly Patch.API, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,394ms | LoadOrder | [Debug] 5,397ms | Logs.BeforeAddAssembliesGetExportedTypes() called for Patch.API, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null 5,395ms | Loading B:\Steam\steamapps\workshop\content\255710\2041457644\PatchLoader\PatchLoader.dll [Mods - Internal] Non platform assembly: data-0000000024C7D510 (this message is harmless) 5,399ms | Assembly PatchLoader, Version=2.1.0.1, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,399ms | LoadOrder | [Debug] 5,402ms | Logs.BeforeAddAssembliesGetExportedTypes() called for PatchLoader, Version=2.1.0.1, Culture=neutral, PublicKeyToken=null 5,400ms | Loading B:\Steam\steamapps\workshop\content\255710\2105755179\FPS_Booster.dll [Mods - Internal] Non platform assembly: data-0000000024C7D510 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024C7D510.dll 5,402ms | Assembly FPS_Booster, Version=0.8.0.31257, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,403ms | LoadOrder | [Debug] 5,406ms | Logs.BeforeAddAssembliesGetExportedTypes() called for FPS_Booster, Version=0.8.0.31257, Culture=neutral, PublicKeyToken=null 5,403ms | Loading B:\Steam\steamapps\workshop\content\255710\2105755179\Patches\AutoPatcher.dll [Mods - Internal] Non platform assembly: data-0000000024C8AF20 (this message is harmless) 5,407ms | Assembly AutoPatcher, Version=2.1.0.4, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,408ms | LoadOrder | [Debug] 5,411ms | Logs.BeforeAddAssembliesGetExportedTypes() called for AutoPatcher, Version=2.1.0.4, Culture=neutral, PublicKeyToken=null 5,408ms | Loading B:\Steam\steamapps\common\Cities_Skylines\Files\Mods\UnlimitedMoney\UnlimitedMoney.dll [Mods - Internal] Non platform assembly: data-0000000024C9FD40 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024C9FD40.dll 5,410ms | Assembly UnlimitedMoney2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,410ms | LoadOrder | [Debug] 5,413ms | Logs.BeforeAddAssembliesGetExportedTypes() called for UnlimitedMoney2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 5,411ms | Loading B:\Steam\steamapps\common\Cities_Skylines\Files\Mods\UnlockAll\UnlockAll.dll [Mods - Internal] Non platform assembly: data-0000000024CA0B50 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024CA0B50.dll 5,413ms | Assembly UnlockAll0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal] 5,414ms | LoadOrder | [Debug] 5,417ms | Logs.BeforeAddAssembliesGetExportedTypes() called for UnlockAll0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 5,416ms | LoadOrder | [Info] 5,419ms | plugin `2040656402:Harmony 2.2-0` added successfully! 5,417ms | LoadOrder | [Info] 5,420ms | plugin `2448824112:Load Order Mod 1.10` added successfully! 5,417ms | LoadOrder | [Info] 5,420ms | enabling plugin `Load Order Mod 1.10` loadOrder=27 ... 5,419ms | ************************** Removed logging stacktrace bloat ************************** 5,419ms | at System.Environment.get_StackTrace() at LoadOrderMod.Util.LoadOrderUtil.ApplyGameLoggingImprovements() at LoadOrderMod.LoadOrderUserMod.OnEnabled() at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at ColossalFramework.Plugins.PluginManager.AddPlugins(System.Collections.Generic.Dictionary`2 plugins) at ColossalFramework.Plugins.PluginManager.LoadPlugins() at Starter.Awake() 5,420ms | LoadOrder | [Info] 5,423ms | Cloud.enabled=True 5,432ms | Installing Harmony 2.0.4.0! 5,432ms | [CitiesHarmony] InstallHarmonyResolver() called ... 5,433ms | [CitiesHarmony] InstallHarmonyResolver() successfull! 5,435ms | Transferring Harmony 1.2.0.1 state (0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null) 5,440ms | 0 patched methods found. 5,440ms | Reverting patches... 5,461ms | Patching Harmony 1.2.0.1 assembly (0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null) Non platform assembly: data-0000000024EB9080 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024EB9080.dll 5,527ms | Assembly resolution failure. No assembly named 'CHSharedState' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Non platform assembly: data-0000000024F7B050 (this message is harmless) Fallback handler could not load library B:/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/data-0000000024F7B050.dll 5,579ms | Installed Harmony 2.0.4.0 successfully! 5,587ms | Assembly resolution failure. No assembly named 'LoadingScreenMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,588ms | Assembly resolution failure. No assembly named 'LoadingScreenModTest, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,589ms | Assembly resolution failure. No assembly named 'LoadingScreenMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,590ms | Assembly resolution failure. No assembly named 'LoadingScreenModTest, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,622ms | Assembly resolution failure. No assembly named 'LoadingScreenMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,623ms | Assembly resolution failure. No assembly named 'LoadingScreenModTest, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,623ms | Assembly resolution failure. No assembly named 'LoadingScreenMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,624ms | Assembly resolution failure. No assembly named 'LoadingScreenModTest, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,626ms | Assembly resolution failure. No assembly named 'LoadingScreenMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,627ms | Assembly resolution failure. No assembly named 'LoadingScreenModTest, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,627ms | Assembly resolution failure. No assembly named 'LoadingScreenMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,628ms | Assembly resolution failure. No assembly named 'LoadingScreenModTest, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,654ms | Assembly resolution failure. No assembly named 'LoadingScreenMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,655ms | Assembly resolution failure. No assembly named 'LoadingScreenModTest, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,656ms | Assembly resolution failure. No assembly named 'LoadingScreenMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,657ms | Assembly resolution failure. No assembly named 'LoadingScreenModTest, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 5,728ms | LoadOrder | [Debug] 5,731ms | gap=2ms | replaced call static System.Void ColossalFramework.Packaging.PackageManager::ForceAssetStateChanged() [Label11] with -> call static System.Void LoadOrderMod.AssetStateChangedInvoker::Trigger() [Label11] 5,733ms | LoadOrder | [Info] 5,736ms | gap=2ms | harmony(CS.Kian.LoadOrder) patched: LoadingManager+c__Iterator5::MoveNext 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: LoadingManager+c__Iterator9::MoveNext 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: UnityEngine.SceneManagement.SceneManager::LoadSceneAsync 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: LoadingManager::MetaDataLoaded 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: LoadingManager::PreLoadLevel 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: LoadingManager::LoadLevelCoroutine 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: LoadingManager+c__Iterator1::MoveNext 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: DLCPanelNew::Start 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: MainMenu::Refresh 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: NewsFeedPanel::Awake 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: WorkshopAdPanel::Awake 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: OptionsMainPanel::AddUserMods 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: LoadingWrapper::OnLoadingExtensionsCreated 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: LoadingWrapper::OnLevelLoaded 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: AssetDataWrapper::OnAssetLoaded 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: ColossalFramework.Plugins.PluginManager::LoadPluginAtPath 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: OptionsMainPanel::RefreshPlugins 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: ColossalFramework.Plugins.PluginManager::RemovePluginAtPath 5,733ms | LoadOrder | [Info] 5,736ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: ColossalFramework.Plugins.PluginManager::TriggerEventPluginsChanged 5,733ms | LoadOrder | [Info] 5,737ms | gap=1ms | harmony(CS.Kian.LoadOrder) patched: SteamHelper::IsDLCOwned 5,733ms | LoadOrder | [Info] 5,737ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: PackageEntry::SetEntry 5,733ms | LoadOrder | [Info] 5,737ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: PackageEntry::Reset 5,733ms | LoadOrder | [Info] 5,737ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: ColossalFramework.Plugins.PluginManager+PluginInfo::set_isEnabled 5,733ms | LoadOrder | [Info] 5,737ms | gap=0ms | harmony(CS.Kian.LoadOrder) patched: EntryData::SetActive 5,736ms | LoadOrder | [Info] 5,739ms | gap=2ms | Turning off steam panels 5,737ms | LoadOrder | [Info] 5,740ms | gap=1ms | plugin `Load Order Mod 1.10` enabled successfully 5,737ms | LoadOrder | [Info] 5,740ms | gap=0ms | plugin `2858591409:Loading Screen Mod Revisited 0.6.1` added successfully! 5,737ms | LoadOrder | [Info] 5,740ms | gap=0ms | enabling plugin `Loading Screen Mod Revisited 0.6.1` loadOrder=42 ... 5,740ms | Loading Screen Mod Revisited: deploying Harmony patches. 5,746ms | Loading Screen Mod Revisited: loading XML file C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\LoadingScreenModRevisited.xml. 5,750ms | Loading Screen Mod Revisited: read translation file B:\Steam\steamapps\workshop\content\255710\2858591409\Translations\de-DE.csv with language de-DE (Deutsch) with 175 entries. 5,751ms | Loading Screen Mod Revisited: read translation file B:\Steam\steamapps\workshop\content\255710\2858591409\Translations\en-EN.csv with language en-EN (English) with 178 entries. 5,751ms | Loading Screen Mod Revisited: read translation file B:\Steam\steamapps\workshop\content\255710\2858591409\Translations\es-ES.csv with language es-ES (Español) with 175 entries. 5,751ms | Loading Screen Mod Revisited: read translation file B:\Steam\steamapps\workshop\content\255710\2858591409\Translations\ja-JP.csv with language ja-JP (日本語) with 175 entries. 5,752ms | Loading Screen Mod Revisited: read translation file B:\Steam\steamapps\workshop\content\255710\2858591409\Translations\ru-RU.csv with language ru-RU (Русский) with 175 entries. 5,752ms | Loading Screen Mod Revisited: read translation file B:\Steam\steamapps\workshop\content\255710\2858591409\Translations\zh-CN.csv with language zh-CN (简体中文) with 175 entries. 5,752ms | Loading Screen Mod Revisited: setting language to default. 5,754ms | LoadOrder | [Info] 5,758ms | gap=18ms | plugin `Loading Screen Mod Revisited 0.6.1` enabled successfully 5,755ms | LoadOrder | [Info] 5,758ms | gap=0ms | plugin `1764208250:More Vehicles` added successfully! 5,755ms | LoadOrder | [Info] 5,758ms | gap=0ms | enabling plugin `More Vehicles` loadOrder=55 ... 5,757ms | The 'More Vehicles' mod has been enabled, version: 1.1.3 5,857ms | 12 Harmony method patches with ID 'com.cities_skylines.dymanoid.morevehicles' successfully applied. 5,872ms | The 'More Vehicles' mod customized the vehicle manager 5,872ms | LoadOrder | [Info] 5,875ms | gap=117ms | plugin `More Vehicles` enabled successfully 5,873ms | LoadOrder | [Info] 5,876ms | gap=0ms | plugin `2041457644:Patch Loader Mod v2.1.2` added successfully! 5,873ms | LoadOrder | [Info] 5,876ms | gap=0ms | enabling plugin `Patch Loader Mod v2.1.2` loadOrder=93 ... 5,880ms | PatchLoader enabled 5,880ms | LoadOrder | [Info] 5,884ms | gap=8ms | plugin `Patch Loader Mod v2.1.2` enabled successfully 5,881ms | LoadOrder | [Info] 5,884ms | gap=0ms | plugin `2105755179:FPS Booster 0.8.0` added successfully! 5,881ms | LoadOrder | [Info] 5,884ms | gap=0ms | enabling plugin `FPS Booster 0.8.0` loadOrder=96 ... 5,881ms | FPS_Booster v.0.8.0 Enabled 5,887ms | LoadOrder | [Info] 5,890ms | gap=6ms | plugin `FPS Booster 0.8.0` enabled successfully 5,887ms | LoadOrder | [Info] 5,890ms | gap=0ms | plugin `UnlimitedMoney:Unlimited Money` added successfully! 5,887ms | LoadOrder | [Info] 5,890ms | gap=0ms | plugin `UnlockAll:Unlock All` added successfully! 5,900ms | Loading locale: zh 5,918ms | Simulation started [Core] 6,023ms | PopsApi: Initializing file IO 6,025ms | PopsApi: Init complete 6,027ms | PopsApi: Pushing task: 1 6,035ms | LoadOrder | [Info] 6,038ms | gap=148ms | OnActiveSceneChanged(, Startup) 6,035ms | LoadOrder | [Info] 6,038ms | gap=0ms | Turning off steam panels 6,036ms | LoadOrder | [Info] 6,039ms | gap=1ms | OnSceneLoaded(Startup, Single) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2971. Total: 14.085700 ms (FindLiveObjects: 0.136800 ms CreateObjectMapping: 0.127200 ms MarkObjects: 13.812000 ms DeleteObjects: 0.008400 ms) 6,289ms | LoadOrder | [Info] 6,293ms | gap=254ms | SceneManager.LoadSceneAsync(LoadingAnimation) Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore 7,020ms | LoadOrder | [Info] 7,023ms | gap=730ms | OnSceneLoaded(LoadingAnimation, Additive) 7,020ms | LoadOrder | [Info] 7,023ms | gap=0ms | SceneManager.LoadSceneAsync(IntroScreen) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.611500 ms 7,088ms | LoadOrder | [Info] 7,092ms | gap=69ms | OnActiveSceneChanged(, IntroScreen) 7,089ms | LoadOrder | [Info] 7,092ms | gap=0ms | Turning off steam panels 7,089ms | LoadOrder | [Info] 7,092ms | gap=0ms | OnSceneLoaded(IntroScreen, Single) 7,089ms | LoadOrder | [Info] 7,092ms | gap=0ms | SceneManager.LoadSceneAsync(IntroScreen2) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 3008. Total: 60.047897 ms (FindLiveObjects: 0.078600 ms CreateObjectMapping: 0.076100 ms MarkObjects: 59.862801 ms DeleteObjects: 0.029700 ms) 7,175ms | LoadOrder | [Info] 7,178ms | gap=86ms | OnSceneLoaded(IntroScreen2, Additive) 8,264ms | PopsApi: Popping task: 1 8,269ms | PopsApi: Pushing task: 2 8,270ms | PopsApi: Pushing task: 3 9,068ms | PopsApi: Popping task: 3 Title: Terms-of-use-2019-04-05 HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 10,370ms | PopsApi: Popping task: 2 Title: privacy-policy-2018-11-02 HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 10,519ms | LoadOrder | [Info] 10,522ms | gap=3,344ms | SceneManager.LoadSceneAsync(MainMenu) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore 12,656ms | Starter.Awake() called. 12,809ms | LoadOrder | [Info] 12,812ms | gap=2,290ms | OptionsMainPanel.AddUserMods() started (calls OnSettingsUI for all mods) 12,815ms | LoadOrder | [Debug] 12,818ms | gap=1ms | at System.Environment.get_StackTrace() at LoadOrderMod.Settings.Settings.OnSettingsUI(.UIHelper helper) at LoadOrderMod.LoadOrderUserMod.OnSettingsUI(UIHelperBase helper) at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at OptionsMainPanel.OptionsMainPanel.AddUserMods_Patch2(.OptionsMainPanel ) at OptionsMainPanel.CreateCategories() at OptionsMainPanel.Awake() at UnityEngine.Object.Internal_CloneSingle(UnityEngine.Object ) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original) at ColossalFramework.UI.UIDynamicPanels.Init(ColossalFramework.UI.UIView view) at ColossalFramework.UI.UIView.Awake() 12,839ms | FPS_Booster OnSettingsUI call 12,860ms | LoadOrder | [Info] 12,863ms | gap=0ms | OptionsMainPanel.AddUserMods() finished. total duration = 51ms 13,571ms | ****************** UPDATE LOOP ENABLED ****************** 13,660ms | PopsApi: Pushing task: 4 13,661ms | Scene [MainMenu] loaded 13,691ms | GC took 28ms 13,691ms | [FPS_Booster::ForceUpdateAllTextCache] Custom Font Manager disabled. No actions required. 13,691ms | LoadOrder | [Info] 13,694ms | gap=37ms | OnSceneLoaded(MainMenu, Additive) NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour:get_enabled () at ColossalFramework.UI.UIComponent.SetRenderOrder (System.Int32& order) [0x00000] in :0 at ColossalFramework.UI.UIComponent.SetRenderOrder (System.Int32& order) [0x00000] in :0 at ColossalFramework.UI.UIView.UpdateRenderOrder (ColossalFramework.PoolList`1 list) [0x00000] in :0 at ColossalFramework.UI.UIView.InvalidateAllComponents () [0x00000] in :0 at ColossalFramework.UI.UIView.Start () [0x00000] in :0 (Filename: Line: -1) 14,115ms | Loading Screen Mod Revisited: game language is zh. 14,117ms | Loading Screen Mod Revisited: using translation file zh-CN for language zh. 14,399ms | LoadOrder | [Info] 14,402ms | gap=66ms | Turning off steam panels 14,407ms | PatchLoaderMod is available and enabled: [True] and [True] 14,459ms | LoadOrder | [Info] 14,462ms | gap=0ms | Config.GamePath=B:\Steam\steamapps\common\Cities_Skylines 14,459ms | LoadOrder | [Info] 14,462ms | gap=0ms | Config.WorkShopContentPath=B:\Steam\steamapps\workshop\content\255710 Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 14,621ms | LoadOrder | [Debug] 14,624ms | gap=5ms | average asset instantiation time = 0.5 HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 14,781ms | LoadOrder | [Debug] 14,784ms | gap=0ms | parsing options ... 14,781ms | LoadOrder | [Debug] 14,784ms | gap=0ms | options: newGame= loadSave= loadAsset=False newAsset=False LSM=False lht=False HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 16,699ms | Assembly resolution failure. No assembly named 'CustomAnimationLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' was found. [Serialization] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 16,699ms | Loading Screen Mod Revisited: Custom Animation Loader not found. [LSM] Options: 2205 True True True True True True True True True True True 16,701ms | Loading Screen Mod Revisited: prefixed BuildConfig.ResolveCustomAssetName(String name) to LoadingScreenMod.CustomDeserializer.ResolveCustomAssetName(String& __result, String name). 16,702ms | Loading Screen Mod Revisited: prefixed ColossalFramework.Packaging.PackageReader.ReadByteArray() to LoadingScreenMod.MemReader.DreadByteArray(Byte[]& __result, PackageReader __instance). 16,705ms | Loading Screen Mod Revisited: prefixed LoadingAnimation.SetImage(Mesh mesh, Material material, Single scale, Boolean showAnimation) to LoadingScreenModRevisited.LoadingScreen.SetImage(Mesh mesh, Material material, Single scale). 16,706ms | Loading Screen Mod Revisited: prefixed LoadingAnimation.OnEnable() to LoadingScreenModRevisited.LoadingScreen.OnEnable(). 16,707ms | Loading Screen Mod Revisited: prefixed LoadingAnimation.OnDisable() to LoadingScreenModRevisited.LoadingScreen.OnDisable(). 16,708ms | Loading Screen Mod Revisited: prefixed LoadingAnimation.Update() to LoadingScreenModRevisited.LoadingScreen.Update(). 16,711ms | Loading Screen Mod Revisited: prefixed LoadingAnimation.OnPostRender() to LoadingScreenModRevisited.LoadingScreen.OnPostRender(). 16,712ms | Loading Screen Mod Revisited: postfixed LoadingAnimation.OnGUI() to LoadingScreenModRevisited.LoadingScreen.OnGUI(). 16,716ms | Loading Screen Mod Revisited: starting LoadLevelCoroutine at 1. HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 16,833ms | LoadOrder | [Info] 16,836ms | gap=135ms | LoadingManager.PreLoadLevel() started 16,833ms | LoadOrder | [Info] 16,836ms | gap=0ms | LoadingManager.PreLoadLevel() finished. total duration = 0ms 16,841ms | LoadOrder | [Info] 16,844ms | gap=8ms | SceneManager.LoadSceneAsync(Game) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 16,948ms | Loading simulation data from: 灯光修复_Data [Serialization] HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 17,096ms | PopsApi: [CurlCallManager::update] FAIL '00000000604503C0' http status was none of 100, 200, 304: 0 17,097ms | PopsApi: Popping task: 4 17,160ms | Paradox Account session has expired! [HTTP] NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at ColossalFramework.UI.UIComponent.Invoke (System.String eventName, System.Object[] args) [0x00000] in :0 at ColossalFramework.UI.UITextField.OnTextChanged () [0x00000] in :0 at ColossalFramework.UI.UITextField.set_text (System.String value) [0x00000] in :0 at ParadoxAccountPanel.OnAutoLogin (AccountActionResult result) [0x00000] in :0 at PopsManager+c__Iterator2.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at System.Text.StringBuilder.get_Chars (Int32 index) [0x00000] in :0 at LoadingScreenModRevisited.ScenesAndAssetsStatus.EnsureLines () [0x00000] in :0 at LoadingScreenModRevisited.ScenesAndAssetsStatus.get_Text () [0x00000] in :0 at LoadingScreenModRevisited.LoadingScreen+d__65.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 17,558ms | ****************** UPDATE LOOP DISABLED ****************** 18,147ms | Scene [MainMenu] unloaded 18,147ms | Scene [MainMenu] unloaded UnloadTime: 775.524902 ms 18,149ms | Starter.Awake() called. 18,175ms | LoadOrder | [Info] 18,178ms | gap=1,334ms | OnActiveSceneChanged(, Game) 18,175ms | LoadOrder | [Info] 18,178ms | gap=0ms | OnSceneLoaded(Game, Single) 18,178ms | LoadOrder | [Info] 18,182ms | gap=4ms | LoadingManager.MetaDataLoaded() started 18,180ms | LoadOrder | [Info] 18,183ms | gap=1ms | LoadingWrapper.OnLoadingExtensionsCreated() started 18,180ms | [FPS_Booster LifecycleManager] OnCreated 18,181ms | LoadOrder | [Info] 18,184ms | gap=1ms | LoadingWrapper.OnLoadingExtensionsCreated() finished. total duration = 0ms 18,199ms | LoadOrder | [Info] 18,202ms | gap=18ms | LoadingManager.MetaDataLoaded() finished. total duration = 19ms 18,200ms | Loading Screen Mod Revisited: prefixed LoadingManager.QueueLoadingAction(IEnumerator action) to LoadingScreenMod.PrefabLoader.QueueLoadingAction(LoadingManager __instance, IEnumerator action). 18,233ms | LoadOrder | [Info] 18,236ms | gap=34ms | SceneManager.LoadSceneAsync(WinterLoading2) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 14793. Total: 29.631498 ms (FindLiveObjects: 0.450600 ms CreateObjectMapping: 0.365900 ms MarkObjects: 28.675400 ms DeleteObjects: 0.138600 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 18,779ms | LoadOrder | [Info] 18,783ms | gap=547ms | OnSceneLoaded(WinterLoading2, Additive) 18,779ms | LoadOrder | [Info] 18,783ms | gap=0ms | SceneManager.LoadSceneAsync(WinterPrefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 18,869ms | Saving C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\userGameState.cgs [Settings - Internal] HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore 67,829ms | Starter.Awake() called. 67,833ms | LoadOrder | [Info] 67,836ms | gap=49,053ms | OnSceneLoaded(WinterPrefabs, Additive) 67,840ms | No props placed: Oneway Toll Booth Large 01 Sub [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 67,840ms | No props placed: Twoway Toll Booth Large 01 Sub [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 67,840ms | No props placed: Twoway Toll Booth Medium 01 Sub [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 67,846ms | LoadOrder | [Info] 67,849ms | gap=13ms | SceneManager.LoadSceneAsync(WinterLoginPackPrefabs) 67,877ms | Tyre array is null or zero size: Aircraft Passenger [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 67,877ms | Tyre array is null or zero size: Aircraft Passenger Cover [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 67,887ms | Tyre array is null or zero size: ChirpX Crawler [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 67,887ms | Tyre array is null or zero size: ChirpX Rocket [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 67,888ms | No base generated: ChirpX Vehicles Parking [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 67,888ms | No props placed: ChirpX Vehicles Parking [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 67,918ms | Starter.Awake() called. 67,918ms | LoadOrder | [Info] 67,921ms | gap=72ms | OnSceneLoaded(WinterLoginPackPrefabs, Additive) 67,919ms | LoadOrder | [Info] 67,922ms | gap=1ms | SceneManager.LoadSceneAsync(WinterPreorderPackPrefabs) Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 67,932ms | Starter.Awake() called. 67,932ms | LoadOrder | [Info] 67,935ms | gap=13ms | OnSceneLoaded(WinterPreorderPackPrefabs, Additive) 67,932ms | LoadOrder | [Info] 67,935ms | gap=0ms | SceneManager.LoadSceneAsync(WinterSignupPackPrefabs) 67,937ms | Starter.Awake() called. 67,937ms | LoadOrder | [Info] 67,940ms | gap=5ms | OnSceneLoaded(WinterSignupPackPrefabs, Additive) 67,937ms | LoadOrder | [Info] 67,940ms | gap=0ms | SceneManager.LoadSceneAsync(DeluxePackPrefabs) 67,970ms | Starter.Awake() called. 67,970ms | LoadOrder | [Info] 67,973ms | gap=33ms | OnSceneLoaded(DeluxePackPrefabs, Additive) 67,970ms | LoadOrder | [Info] 67,973ms | gap=0ms | SceneManager.LoadSceneAsync(WinterExpansion1Prefabs) 68,125ms | Starter.Awake() called. 68,125ms | LoadOrder | [Info] 68,128ms | gap=155ms | OnSceneLoaded(WinterExpansion1Prefabs, Additive) 68,130ms | LoadOrder | [Info] 68,133ms | gap=5ms | SceneManager.LoadSceneAsync(Expansion2Prefabs) 68,162ms | Starter.Awake() called. 68,162ms | LoadOrder | [Info] 68,165ms | gap=32ms | OnSceneLoaded(Expansion2Prefabs, Additive) 68,164ms | LoadOrder | [Info] 68,167ms | gap=2ms | SceneManager.LoadSceneAsync(Expansion3Prefabs) 68,229ms | Starter.Awake() called. 68,229ms | LoadOrder | [Info] 68,232ms | gap=65ms | OnSceneLoaded(Expansion3Prefabs, Additive) 68,238ms | LoadOrder | [Info] 68,241ms | gap=9ms | SceneManager.LoadSceneAsync(Expansion4Prefabs) 68,346ms | Starter.Awake() called. 68,346ms | LoadOrder | [Info] 68,349ms | gap=108ms | OnSceneLoaded(Expansion4Prefabs, Additive) 68,349ms | LoadOrder | [Info] 68,352ms | gap=3ms | SceneManager.LoadSceneAsync(WinterExpansion5Prefabs) 68,652ms | Starter.Awake() called. 68,652ms | LoadOrder | [Info] 68,656ms | gap=304ms | OnSceneLoaded(WinterExpansion5Prefabs, Additive) 68,655ms | LoadOrder | [Info] 68,658ms | gap=2ms | SceneManager.LoadSceneAsync(WinterExpansion6Prefabs) 68,830ms | Starter.Awake() called. 68,830ms | LoadOrder | [Info] 68,833ms | gap=175ms | OnSceneLoaded(WinterExpansion6Prefabs, Additive) 68,853ms | LoadOrder | [Info] 68,856ms | gap=23ms | SceneManager.LoadSceneAsync(WinterExpansion7Prefabs) 68,856ms | No base generated: Castle Of Lord Chirpwick Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,163ms | Starter.Awake() called. 69,164ms | LoadOrder | [Info] 69,167ms | gap=311ms | OnSceneLoaded(WinterExpansion7Prefabs, Additive) 69,169ms | Tyre array is null or zero size: Cargo Airplane 01 Covers [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,171ms | No props placed: Dry Dock 01 Sub 04 Gate [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,171ms | No base generated: Tree Plantation Beech 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,171ms | No base generated: Tree Plantation Conifer 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,171ms | No base generated: Ore Mine 03 Sub 1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,172ms | No props placed: Dry Dock 01 Sub 04 Gate 2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,172ms | No props placed: Dry Dock 01 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,172ms | No props placed: Dry Dock 01 Sub 01 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,172ms | No base generated: Tree Plantation Conifer 02 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Tree Plantation Alder 02 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Tree Plantation Beech 02 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Slaughter House 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Slaughter House Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Tree Plantation Beech 03 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Tree Plantation Beech 03 Sub 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Tree Plantation Alder 03 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Tree Plantation Alder 03 Sub 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Tree Plantation Conifer 03 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Tree Plantation Conifer 03 Sub 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No base generated: Tree Plantation Conifer 03 Sub 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | No props placed: Car Factory 01 Sub 10 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 69,173ms | LoadOrder | [Info] 69,176ms | gap=9ms | SceneManager.LoadSceneAsync(WinterExpansion8Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 83,725ms | Starter.Awake() called. 83,725ms | LoadOrder | [Info] 83,728ms | gap=14,552ms | OnSceneLoaded(WinterExpansion8Prefabs, Additive) 83,732ms | No base generated: Trade School Bookstore 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 83,733ms | No base generated: American Football Stadium 01 Green [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 83,733ms | LoadOrder | [Info] 83,736ms | gap=8ms | SceneManager.LoadSceneAsync(WinterExpansion9Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 92,318ms | Starter.Awake() called. 92,318ms | LoadOrder | [Info] 92,321ms | gap=8,585ms | OnSceneLoaded(WinterExpansion9Prefabs, Additive) 92,320ms | No props placed: Fish Farm 02 Sub [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 92,320ms | No props placed: Fish Farm 03 Sub [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 92,320ms | No props placed: Fish Farm 02 Sub Algae [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 92,320ms | LoadOrder | [Info] 92,323ms | gap=2ms | SceneManager.LoadSceneAsync(Expansion10Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 100,159ms | Starter.Awake() called. 100,159ms | LoadOrder | [Info] 100,163ms | gap=7,840ms | OnSceneLoaded(Expansion10Prefabs, Additive) 100,160ms | Tyre array is null or zero size: Cargo Airplane 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,160ms | Tyre array is null or zero size: Cargo Airplane 02 Covers [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,160ms | Tyre array is null or zero size: Small Aircraft Passenger 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | Tyre array is null or zero size: Small Aircraft Passenger 01 Covers [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | Tyre array is null or zero size: Large Aircraft Passenger 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | Tyre array is null or zero size: Large Aircraft Passenger 01 Covers [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | Tyre array is null or zero size: Large Aircraft Passenger 02 Covers [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | Tyre array is null or zero size: Medium Aircraft Passenger 1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | Tyre array is null or zero size: Medium Aircraft Passenger 1 Covers [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | Tyre array is null or zero size: Medium Aircraft Passenger 3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | Tyre array is null or zero size: Small Aircraft Passenger 02 Covers [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | Tyre array is null or zero size: Cargo Airplane 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | Tyre array is null or zero size: Cargo Airplane 03 Covers [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | No base generated: Concourse Hub 02 Style B [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | No base generated: Decoration Small Airplane 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | No base generated: Concourse Hub 03 Style C [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | No props placed: Concourse Hub 03 Style C [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,161ms | No props placed: Large Terminal Style C [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LOD missing: Airport Bus Station 01 submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LOD has different shader: large_stand_01_anim [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LOD has different shader: medium_stand_01_anim [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LOD has different shader: small_stand_01_anim [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LOD has different shader: cargo_airport_trainstation_01_anim [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LOD has different shader: cargo_stand_01_anim [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LOD has different shader: Runway Landing Decoration [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LOD has different shader: Runway Landing Markings [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LOD has different shader: Runway Takeoff Decoration [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LOD has different shader: Runway Landing Markings Secondary [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 100,162ms | LoadOrder | [Info] 100,165ms | gap=2ms | SceneManager.LoadSceneAsync(WinterExpansion11Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 112,640ms | Starter.Awake() called. 112,640ms | LoadOrder | [Info] 112,643ms | gap=12,478ms | OnSceneLoaded(WinterExpansion11Prefabs, Additive) 112,643ms | LOD missing: Modern Sculpture 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD missing: Modern Sculpture 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD missing: Modern Sculpture 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD shader mismatch: Pedestrian Street Bollard Static [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD shader mismatch: Pedestrian Street Bollard Enter [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD shader mismatch: Pedestrian Street Bollard Exit [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD shader mismatch: Pedestrian Street Bollard EnterAndExit [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD missing: Elevated Metro Station [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD missing: Elevated Metro Submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD missing: Elevated Metro Submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD missing: Elevated Metro Submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD missing: Elevated Metro Submesh4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD missing: Elevated Metro Submesh5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD missing: Elevated Metro Submesh6 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,643ms | LOD missing: Elevated Metro Submesh7 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD missing: Elevated Train Station submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD missing: Elevated Train Station submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | No props placed: Small Pedestrian Area Plaza SubBuilding 2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD missing: Landmark Shopping Mall 01_submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD missing: High Density Elementary School submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD has different shader: High Density Metro Entrance [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD missing: High Density Metro Entrance Submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD has different shader: High Density Metro Station [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD missing: Small Pedestrian Area Plaza SubBuilding 2 Submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | No props placed: Large Pedestrian Area Plaza SubBuilding 2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD missing: High Density Bus Station Submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD missing: Small Pedestrian Area Plaza SubBuilding 3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | No props placed: Small Pedestrian Area Plaza SubBuilding 3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | LOD missing: Large Pedestrian Area Plaza SubBuilding 3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,645ms | No props placed: Large Pedestrian Area Plaza SubBuilding 3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 112,647ms | LoadOrder | [Info] 112,651ms | gap=8ms | SceneManager.LoadSceneAsync(FootballPrefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 113,474ms | Starter.Awake() called. 113,474ms | LoadOrder | [Info] 113,477ms | gap=826ms | OnSceneLoaded(FootballPrefabs, Additive) 113,474ms | LoadOrder | [Info] 113,477ms | gap=0ms | SceneManager.LoadSceneAsync(Station1Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 113,680ms | Starter.Awake() called. 113,680ms | LoadOrder | [Info] 113,683ms | gap=206ms | OnSceneLoaded(Station1Prefabs, Additive) 113,680ms | LoadOrder | [Info] 113,683ms | gap=0ms | SceneManager.LoadSceneAsync(Station2Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 113,886ms | Starter.Awake() called. 113,886ms | LoadOrder | [Info] 113,889ms | gap=206ms | OnSceneLoaded(Station2Prefabs, Additive) 113,886ms | LoadOrder | [Info] 113,889ms | gap=0ms | SceneManager.LoadSceneAsync(Station3Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 114,092ms | Starter.Awake() called. 114,092ms | LoadOrder | [Info] 114,095ms | gap=206ms | OnSceneLoaded(Station3Prefabs, Additive) 114,092ms | LoadOrder | [Info] 114,095ms | gap=0ms | SceneManager.LoadSceneAsync(Station4Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 114,298ms | Starter.Awake() called. 114,298ms | LoadOrder | [Info] 114,301ms | gap=206ms | OnSceneLoaded(Station4Prefabs, Additive) 114,298ms | LoadOrder | [Info] 114,301ms | gap=0ms | SceneManager.LoadSceneAsync(Station5Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 114,504ms | Starter.Awake() called. 114,504ms | LoadOrder | [Info] 114,507ms | gap=206ms | OnSceneLoaded(Station5Prefabs, Additive) 114,504ms | LoadOrder | [Info] 114,507ms | gap=0ms | SceneManager.LoadSceneAsync(Station6Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 114,710ms | Starter.Awake() called. 114,710ms | LoadOrder | [Info] 114,713ms | gap=206ms | OnSceneLoaded(Station6Prefabs, Additive) 114,710ms | LoadOrder | [Info] 114,714ms | gap=1ms | SceneManager.LoadSceneAsync(Station7Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 114,916ms | Starter.Awake() called. 114,916ms | LoadOrder | [Info] 114,919ms | gap=205ms | OnSceneLoaded(Station7Prefabs, Additive) 114,916ms | LoadOrder | [Info] 114,919ms | gap=0ms | SceneManager.LoadSceneAsync(Station8Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 115,122ms | Starter.Awake() called. 115,122ms | LoadOrder | [Info] 115,125ms | gap=206ms | OnSceneLoaded(Station8Prefabs, Additive) 115,122ms | LoadOrder | [Info] 115,126ms | gap=1ms | SceneManager.LoadSceneAsync(Station9Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 115,328ms | Starter.Awake() called. 115,328ms | LoadOrder | [Info] 115,331ms | gap=205ms | OnSceneLoaded(Station9Prefabs, Additive) 115,328ms | LoadOrder | [Info] 115,331ms | gap=0ms | SceneManager.LoadSceneAsync(WinterModderPack11Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 118,891ms | Starter.Awake() called. 118,891ms | LoadOrder | [Info] 118,894ms | gap=3,563ms | OnSceneLoaded(WinterModderPack11Prefabs, Additive) 118,892ms | LOD missing: MC Water 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: Roadside Diner Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | No base generated: Mothership Arc [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | No props placed: Mothership Arc [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M1 A1 4x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC Water 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M1 A2 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC Water 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M1 A2 4x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M1 A3 4x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M6 A1 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M6 A3 4x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M6 A4 2x2 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M6 A4 4x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M6 A5 3x2 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M7 A1 3x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M7 A1 4x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M7 A4 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M8 A4 3x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M8 A4 4x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M14 A2 4x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M14 A3 3x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M14 A5 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M14 A5 4x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M15 A1 3x2 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M15 A2 3x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M15 A3 3x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M15 A4 4x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M15 A5 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M16 A1 3x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M16 A3 3x2 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M16 A4 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M16 A5 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M17 A1 2x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M17 A1 2x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,892ms | LOD missing: MC M17 A3 2x2 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M17 B2 2x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M17 B4 2x2 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M17 B4 2x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M17 C1 2x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M17 C3 2x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M17 C5 2x2 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M19 A1 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M19 A3 2x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M19 A5 2x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M19 B2 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M19 B3 2x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M19 B4 2x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M19 C2 2x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M19 C5 2x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M19 C5 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M30 A1 3x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M30 A2 2x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M35 A1 3x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M35 A5 2x2 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M36 A1 4x2 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M36 A2 4x4 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LOD missing: MC M36 A3 4x3 Dirt [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 118,893ms | LoadOrder | [Info] 118,896ms | gap=2ms | SceneManager.LoadSceneAsync(ModderPack12Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 121,200ms | Starter.Awake() called. 121,200ms | LoadOrder | [Info] 121,203ms | gap=2,307ms | OnSceneLoaded(ModderPack12Prefabs, Additive) 121,200ms | No base generated: Asbury Park Pavilion [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 121,201ms | No base generated: Gordon Park Pavilion [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 121,201ms | No props placed: Hotel Lawrence [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 121,201ms | No base generated: New Orchard Ocean Pier [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 121,201ms | No base generated: New Orchard Ocean Pier Sub Building 1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 121,201ms | No base generated: New Orchard Ocean Pier Sub Building 2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 121,201ms | No base generated: New Orchard Ocean Pier Sub Building 3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 121,201ms | LoadOrder | [Info] 121,204ms | gap=1ms | SceneManager.LoadSceneAsync(ChinaPackPrefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 122,443ms | Starter.Awake() called. 122,443ms | LoadOrder | [Info] 122,447ms | gap=1,243ms | OnSceneLoaded(ChinaPackPrefabs, Additive) 122,444ms | LoadOrder | [Info] 122,447ms | gap=0ms | SceneManager.LoadSceneAsync(FestivalPrefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 123,595ms | Starter.Awake() called. 123,595ms | LoadOrder | [Info] 123,599ms | gap=1,152ms | OnSceneLoaded(FestivalPrefabs, Additive) 123,596ms | LoadOrder | [Info] 123,599ms | gap=0ms | SceneManager.LoadSceneAsync(ChristmasPrefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 123,802ms | Starter.Awake() called. 123,802ms | LoadOrder | [Info] 123,806ms | gap=207ms | OnSceneLoaded(ChristmasPrefabs, Additive) 123,803ms | LoadOrder | [Info] 123,806ms | gap=0ms | SceneManager.LoadSceneAsync(ModderPack1Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 124,533ms | Starter.Awake() called. 124,533ms | LoadOrder | [Info] 124,537ms | gap=731ms | OnSceneLoaded(ModderPack1Prefabs, Additive) 124,534ms | LoadOrder | [Info] 124,537ms | gap=0ms | SceneManager.LoadSceneAsync(ModderPack2Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 125,267ms | Starter.Awake() called. 125,268ms | LoadOrder | [Info] 125,271ms | gap=734ms | OnSceneLoaded(ModderPack2Prefabs, Additive) 125,268ms | LoadOrder | [Info] 125,271ms | gap=0ms | SceneManager.LoadSceneAsync(ModderPack3Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 126,622ms | Starter.Awake() called. 126,623ms | LoadOrder | [Info] 126,626ms | gap=1,355ms | OnSceneLoaded(ModderPack3Prefabs, Additive) 126,623ms | LoadOrder | [Info] 126,626ms | gap=0ms | SceneManager.LoadSceneAsync(ModderPack4Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 129,539ms | Starter.Awake() called. 129,539ms | LoadOrder | [Info] 129,542ms | gap=2,916ms | OnSceneLoaded(ModderPack4Prefabs, Additive) 129,539ms | LoadOrder | [Info] 129,543ms | gap=1ms | SceneManager.LoadSceneAsync(ModderPack5Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 136,808ms | Starter.Awake() called. 136,809ms | LoadOrder | [Info] 136,812ms | gap=7,269ms | OnSceneLoaded(ModderPack5Prefabs, Additive) 136,809ms | LOD missing: MCW2W-prop3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-08A-COR-L1-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-08B-L1-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-08C-COR-L1-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-09-L2-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-10-L2-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | No base generated: MCW2W-11B-L2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-11B-L2-Sub [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | No base generated: MCW2W-11B-L3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-14A-COR-L3-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-14B-L3-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-14C-COR-L3-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-14D-COR-L3-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-14E-L3-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LOD missing: MCW2W-14F-COR-L3-Glass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 136,809ms | LoadOrder | [Info] 136,813ms | gap=1ms | SceneManager.LoadSceneAsync(ModderPack6Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 138,482ms | Starter.Awake() called. 138,483ms | LoadOrder | [Info] 138,486ms | gap=1,673ms | OnSceneLoaded(ModderPack6Prefabs, Additive) 138,483ms | No props placed: PDX17_Five Story Pagora [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 138,483ms | LoadOrder | [Info] 138,486ms | gap=0ms | SceneManager.LoadSceneAsync(ModderPack7Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 140,157ms | Starter.Awake() called. 140,157ms | LoadOrder | [Info] 140,160ms | gap=1,674ms | OnSceneLoaded(ModderPack7Prefabs, Additive) 140,157ms | LOD missing: H_Hub01 submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,157ms | LOD missing: H_Hub01 submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,157ms | LOD missing: H_Hub01 submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,157ms | LOD missing: H_Hub01 submesh4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,157ms | LOD missing: H_Hub01 submesh5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,157ms | LOD missing: H_Hub01 submesh6 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,157ms | LOD missing: H_Hub01 submesh7 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,157ms | LOD missing: H_Hub01 submesh8 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh9 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh10 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh11 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh12 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh13 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: H_Hub01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: H_Hub01 sub3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: H_Hub01 sub4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 sub5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: H_Hub01 sub5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh6 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh7 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh8 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh9 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub01 submesh10 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD has different shader: H_Hub03 sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD has different shader: H_Hub03 sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub03 submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub03 submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub03 submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub03 submesh4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub03 submesh5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD has different shader: H_Hub03 sub3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: H_Hub03 sub3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub03 sub4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: H_Hub03 sub4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub04 submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub04 sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub04 sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: H_Hub04 sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: H_Hub04 sub3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub04 sub4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: H_Hub04 sub4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: H_Hub04 sub5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: H_Hub04 sub5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD has different shader: M_Elevated Metro Station Bypass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh6 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: M_Elevated Metro Station Bypass [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD has different shader: M_Elevated Metro Station Bypass sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh7 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh8 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh9 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh10 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD has different shader: M_Elevated Metro Station Bypass sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass submesh11 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: M_Elevated Metro Station Bypass sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass sub3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: M_Elevated Metro Station Bypass sub3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Bypass sub4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: M_Elevated Metro Station Bypass sub4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Dual Island submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Dual Island submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Dual Island submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: M_Elevated Metro Station Dual Island [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: M_Elevated Metro Station Dual Island sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Dual Island sub3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: M_Elevated Metro Station Dual Island sub3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Island submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | LOD missing: M_Elevated Metro Station Island submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,158ms | No props placed: M_Elevated Metro Station Island [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Elevated Metro Station Island submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | No props placed: M_Elevated Metro Station Island sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Elevated Metro Station Island sub3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | No props placed: M_Elevated Metro Station Island sub3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh6 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh7 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Bypass Station sub1 1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh6 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh7 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh8 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh9 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station submesh10 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Dual Island Station sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | No base generated: M_Metro Dual Island Station sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Island Station submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Island Station submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Island Station submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Island Station submesh4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | No props placed: M_Metro Island Station [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: M_Metro Island Station sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Elevated Bypass Train Station submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Elevated Bypass Train Station Sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Elevated Dual Island Train Station Sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | No props placed: T_Elevated Dual Island Train Station Sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Elevated Dual Island Train Station Sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Elevated Island Train Station [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Elevated Island Platform Sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Elevated Island Train Station submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Elevated Island Train Station submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Elevated Island Train Station submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | No props placed: T_Elevated Island Platform Sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Ground Bypass Train Station submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Ground Bypass Train Station Sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Ground Bypass Train Station Sub2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Ground Dual Island Train Station submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Ground Dual Island Train Station submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Ground Dual Island Train Station submesh3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Ground Dual Island Train Station submesh4 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Ground Island Train Station submesh1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Ground Island Train Station submesh2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LOD missing: T_Ground Island Train Station Sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 140,159ms | LoadOrder | [Info] 140,162ms | gap=2ms | SceneManager.LoadSceneAsync(ModderPack8Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 148,578ms | Starter.Awake() called. 148,579ms | LoadOrder | [Info] 148,582ms | gap=8,420ms | OnSceneLoaded(ModderPack8Prefabs, Additive) 148,580ms | No props placed: ccp8-pier-seine [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 148,580ms | No props placed: ccp8-pier-rhine [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 148,580ms | LoadOrder | [Info] 148,583ms | gap=1ms | SceneManager.LoadSceneAsync(ModderPack10Prefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 150,551ms | Starter.Awake() called. 150,552ms | LoadOrder | [Info] 150,555ms | gap=1,972ms | OnSceneLoaded(ModderPack10Prefabs, Additive) 150,552ms | LoadOrder | [Info] 150,555ms | gap=0ms | SceneManager.LoadSceneAsync(EuropeStylePrefabs) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 153,983ms | Starter.Awake() called. 153,984ms | LoadOrder | [Info] 153,987ms | gap=3,432ms | OnSceneLoaded(EuropeStylePrefabs, Additive) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) [LSM] IAssetDataExtensions: 1 HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) 154,366ms | Loading Screen Mod Revisited: status: milliseconds: 137648 RAM: 14580 Page: 14857 Sharing status: 0 0 Sharing misses: 0 Loader ahead: 0. [LSM] LoadQueue 0 137664 [LSM] 0 custom assets loaded in 0 154,380ms | Loading Screen Mod Revisited: status: milliseconds: 137665 RAM: 14580 Page: 14857 Sharing status: 0 0 Sharing misses: 0 Loader ahead: 0. [LSM] Saving assets report to F:\游戏\天际线\LoadingScreenMod\灯光修复 - 资产报告-2022-09-21_16-26-54.htm [LSM] Reports created in 19 [LSM] Saving hidden assets to C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\HiddenAssets\hide.txt [LSM] Textures / Materials / Meshes shared: 0 / 0 / 0 pre-loaded: 0 / 0 / 0 loaded: 0 / 0 / 0 [LSM] Max cache 0 154,572ms | LoadOrder | [Info] 154,575ms | gap=588ms | SceneManager.LoadSceneAsync(WinterProperties) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 126326. Total: 78.073898 ms (FindLiveObjects: 3.178300 ms CreateObjectMapping: 4.437900 ms MarkObjects: 70.360695 ms DeleteObjects: 0.096400 ms) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 154,919ms | Loaded simulation data from: 灯光修复_Data [Serialization] 154,993ms | There is no building that would upgrade to: H3 3x3 Shop17 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 154,993ms | Building cannot upgrade to next level: ATM 01 2x2 L2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 154,993ms | Building cannot upgrade to next level: Bookstore B [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 154,993ms | Building cannot upgrade to next level: RCI 3x2 Corner [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 154,993ms | Building cannot upgrade to next level: RCI2 3x3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 154,993ms | Building cannot upgrade to next level: Skybar Corner [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 154,993ms | Building cannot upgrade to next level: Zombie Lake Tap House [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 156,049ms | LOD has no base: ChirpX Vehicles Parking [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,296ms | LOD has no base: Central Park [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,297ms | LOD has no base: Central Park 2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,512ms | LOD has no base: Castle Of Lord Chirpwick Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,574ms | LOD has no base: Warehouse Content Crop 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,596ms | LOD has no base: Warehouse Content Crop 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,632ms | LOD has no base: Tree Plantation Alder 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,632ms | LOD has no base: Tree Plantation Beech 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,634ms | LOD has no base: Ore Mine 03 Sub 1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,755ms | LOD has no base: Sand Storage Content 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,756ms | LOD has no base: Sand Storage Content 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,775ms | LOD has no base: Tree Plantation Conifer 02 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,776ms | LOD has no base: Tree Plantation Alder 02 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,777ms | LOD has no base: Tree Plantation Beech 02 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,790ms | LOD has no base: Tree Plantation Beech 03 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,790ms | LOD has no base: Tree Plantation Beech 03 Sub 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,791ms | LOD has no base: Tree Plantation Alder 03 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,791ms | LOD has no base: Tree Plantation Alder 03 Sub 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,792ms | LOD has no base: Tree Plantation Conifer 03 Sub 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,793ms | LOD has no base: Tree Plantation Conifer 03 Sub 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,793ms | LOD has no base: Tree Plantation Conifer 03 Sub 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,811ms | LOD has no base: Dry Dock 01 Content 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,812ms | LOD has no base: Dry Dock 01 Content 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 156,814ms | LOD has no base: Dry Dock 01 Content 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,034ms | LOD has no base: Concourse Hub 02 Style B [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,039ms | LOD has no base: Decoration Cargo Airplane 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,042ms | LOD vertex count high (1880 > 1760): Decoration Cargo Airplane 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,042ms | LOD has no base: Decoration Large Airplane 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,045ms | LOD has no base: Decoration Large Airplane 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,046ms | LOD has no base: Decoration Medium Airplane 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,047ms | LOD has no base: Decoration Medium Airplane 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,049ms | LOD has no base: Decoration Medium Airplane 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,050ms | LOD has no base: Decoration Small Airplane 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,051ms | LOD has no base: Decoration Small Airplane 02 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,052ms | LOD has no base: Decoration Small Airplane 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,056ms | LOD has no base: Concourse Hub 03 Style C [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,063ms | LOD vertex count high (2960 > 1760): Airport Bus Station 01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,069ms | LOD vertex count high (2189 > 1680): large_stand_01_anim [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,072ms | LOD vertex count high (1536 > 1440): medium_stand_01_anim [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,080ms | LOD vertex count high (2048 > 1760): cargo_stand_01_anim [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,080ms | LOD has no base: Runway Landing Decoration [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,081ms | LOD has no base: Runway Takeoff Decoration [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,167ms | LOD vertex count high (602 > 480): Residential High02 2x2 Level5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,170ms | LOD vertex count high (530 > 480): Residential High02 Corner 2x2 Level5 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,281ms | LOD has no base: Mothership Arc [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,311ms | LOD has no base: MC M22 A3 2x3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,311ms | LOD has no base: MC M22 A5 4x3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,314ms | LOD has no base: MC M27 B2 3x2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,323ms | LOD has no base: Gordon Park Pavilion [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,331ms | LOD has no base: New Orchard Ocean Pier [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,332ms | LOD has no base: New Orchard Ocean Pier Sub Building 1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,332ms | LOD has no base: New Orchard Ocean Pier Sub Building 2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,333ms | LOD has no base: New Orchard Ocean Pier Sub Building 3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,446ms | LOD has no base: MCW2W-11B-L2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,447ms | LOD has no base: MCW2W-11B-L3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,477ms | LOD vertex count high (3065 > 2080): H_Hub01 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 157,501ms | LOD has no base: T_Ground Dual Island Train Station sub1 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 158,577ms | Starter.Awake() called. 158,590ms | LoadOrder | [Info] 158,593ms | gap=4,018ms | OnSceneLoaded(WinterProperties, Additive) 158,603ms | LoadOrder | [Info] 158,606ms | gap=13ms | SceneManager.LoadSceneAsync(InGame) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 159,270ms | LoadOrder | [Info] 159,273ms | gap=667ms | OptionsMainPanel.AddUserMods() started (calls OnSettingsUI for all mods) 159,272ms | LoadOrder | [Debug] 159,275ms | gap=0ms | at System.Environment.get_StackTrace() at LoadOrderMod.Settings.Settings.OnSettingsUI(.UIHelper helper) at LoadOrderMod.LoadOrderUserMod.OnSettingsUI(UIHelperBase helper) at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef ) at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters) at OptionsMainPanel.OptionsMainPanel.AddUserMods_Patch2(.OptionsMainPanel ) at OptionsMainPanel.CreateCategories() at OptionsMainPanel.Awake() at UnityEngine.Object.Internal_CloneSingle(UnityEngine.Object ) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original) at ColossalFramework.UI.UIDynamicPanels.Init(ColossalFramework.UI.UIView view) at ColossalFramework.UI.UIView.Awake() 159,282ms | FPS_Booster OnSettingsUI call 159,293ms | LoadOrder | [Info] 159,296ms | gap=0ms | OptionsMainPanel.AddUserMods() finished. total duration = 23ms 160,193ms | ****************** UPDATE LOOP ENABLED ****************** 160,591ms | ****************** UPDATE LOOP DISABLED ****************** 160,605ms | ****************** UPDATE LOOP ENABLED ****************** 160,668ms | Scene [Ingame] loaded 160,754ms | GC took 77ms 160,754ms | [FPS_Booster::ForceUpdateAllTextCache] Custom Font Manager disabled. No actions required. 160,754ms | LoadOrder | [Info] 160,757ms | gap=1,461ms | OnSceneLoaded(Ingame, Additive) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 167,576ms | Error with PROPS_TITLE[Modern Park Planter 01]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,576ms | Error with PROPS_DESC[Modern Park Planter 01]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,577ms | Error with PROPS_TITLE[Modern Park Planter 02]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,577ms | Error with PROPS_DESC[Modern Park Planter 02]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,577ms | Error with PROPS_TITLE[Modern Park Planter 03]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,577ms | Error with PROPS_DESC[Modern Park Planter 03]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,629ms | Error with PROPS_TITLE[MC Decal Grass 01 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,629ms | Error with PROPS_DESC[MC Decal Grass 01 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,629ms | Error with PROPS_TITLE[MC Decal Grass 02 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,629ms | Error with PROPS_DESC[MC Decal Grass 02 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,629ms | Error with PROPS_TITLE[MC Decal Pebble 01 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,629ms | Error with PROPS_DESC[MC Decal Pebble 01 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,630ms | Error with PROPS_TITLE[MC Decal Pebble 02 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,630ms | Error with PROPS_DESC[MC Decal Pebble 02 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,630ms | Error with PROPS_TITLE[MC Decal Pebble 03 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 167,630ms | Error with PROPS_DESC[MC Decal Pebble 03 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 168,403ms | Loading Screen Mod Revisited: status: milliseconds: 151688 RAM: 17029 Page: 17307. HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 181,193ms | Vertex colors missing: Concourse Hub 02 Style B [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 181,195ms | Vertex colors missing: Decoration Small Airplane 03 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 188,335ms | Vertex colors missing: MCW2W-11B-L2 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 188,335ms | Vertex colors missing: MCW2W-11B-L3 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 190,833ms | LoadOrder | [Info] 190,836ms | gap=22,542ms | invoking LoadingManager.m_levelLoaded() 190,833ms | LoadOrder | [Info] 190,836ms | gap=0ms | invoking System.Void GameAreaManager::OnLevelLoaded(UpdateMode mode) 190,835ms | LoadOrder | [Info] 190,838ms | gap=2ms | System.Void GameAreaManager::OnLevelLoaded(UpdateMode mode) successful! duration = 1ms 190,835ms | LoadOrder | [Info] 190,838ms | gap=0ms | invoking System.Void InfoManager::OnLevelLoaded(UpdateMode mode) 190,835ms | LoadOrder | [Info] 190,838ms | gap=0ms | System.Void InfoManager::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 190,835ms | LoadOrder | [Info] 190,838ms | gap=0ms | invoking System.Void EffectManager::InitEffectCollection(UpdateMode updateMode) 190,845ms | LoadOrder | [Info] 190,848ms | gap=10ms | System.Void EffectManager::InitEffectCollection(UpdateMode updateMode) successful! duration = 10ms 190,845ms | LoadOrder | [Info] 190,848ms | gap=0ms | invoking System.Void TerrainTool::OnLevelLoaded(UpdateMode mode) 190,846ms | LoadOrder | [Info] 190,849ms | gap=1ms | System.Void TerrainTool::OnLevelLoaded(UpdateMode mode) successful! duration = 1ms 190,846ms | LoadOrder | [Info] 190,849ms | gap=0ms | invoking System.Void OptionsAudioPanel::OnLevelLoaded(UpdateMode mode) 190,846ms | LoadOrder | [Info] 190,849ms | gap=0ms | System.Void OptionsAudioPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 190,846ms | LoadOrder | [Info] 190,850ms | gap=1ms | invoking System.Void DistrictWorldInfoPanel::OnLevelLoaded(UpdateMode mode) 190,846ms | LoadOrder | [Info] 190,850ms | gap=0ms | System.Void DistrictWorldInfoPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void HappinessInfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void HappinessInfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,850ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,851ms | gap=1ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,851ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,851ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,851ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,851ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,851ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,847ms | LoadOrder | [Info] 190,851ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,847ms | LoadOrder | [Info] 190,851ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,848ms | LoadOrder | [Info] 190,851ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,848ms | LoadOrder | [Info] 190,851ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,848ms | LoadOrder | [Info] 190,851ms | gap=0ms | invoking System.Void CityInfoPanel::OnLevelLoaded(UpdateMode mode) 190,848ms | LoadOrder | [Info] 190,851ms | gap=0ms | System.Void CityInfoPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 190,848ms | LoadOrder | [Info] 190,851ms | gap=0ms | invoking System.Void PublicTransportDetailPanel::OnLevelLoaded(UpdateMode mode) 190,850ms | LoadOrder | [Info] 190,853ms | gap=2ms | System.Void PublicTransportDetailPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 2ms 190,850ms | LoadOrder | [Info] 190,853ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,850ms | LoadOrder | [Info] 190,853ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,850ms | LoadOrder | [Info] 190,853ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,850ms | LoadOrder | [Info] 190,853ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,850ms | LoadOrder | [Info] 190,853ms | gap=0ms | invoking System.Void StoryMessagePanel::OnLevelLoaded(UpdateMode updateMode) 190,850ms | LoadOrder | [Info] 190,853ms | gap=0ms | System.Void StoryMessagePanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,850ms | LoadOrder | [Info] 190,853ms | gap=0ms | invoking System.Void DisasterReportPanel::OnLevelLoaded(UpdateMode updateMode) 190,859ms | LoadOrder | [Info] 190,863ms | gap=10ms | System.Void DisasterReportPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 9ms 190,859ms | LoadOrder | [Info] 190,863ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,859ms | LoadOrder | [Info] 190,863ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,859ms | LoadOrder | [Info] 190,863ms | gap=0ms | invoking virtual System.Void TrafficRoutesInfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,860ms | LoadOrder | [Info] 190,863ms | gap=0ms | virtual System.Void TrafficRoutesInfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,860ms | LoadOrder | [Info] 190,863ms | gap=0ms | invoking System.Void SnapSettingsPanel::OnLevelLoaded(UpdateMode updateMode) 190,860ms | LoadOrder | [Info] 190,863ms | gap=0ms | System.Void SnapSettingsPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,860ms | LoadOrder | [Info] 190,863ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,860ms | LoadOrder | [Info] 190,863ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,860ms | LoadOrder | [Info] 190,863ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,860ms | LoadOrder | [Info] 190,863ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,860ms | LoadOrder | [Info] 190,863ms | gap=0ms | invoking System.Void ParksOverviewPanel::OnLevelLoaded(UpdateMode mode) 190,860ms | LoadOrder | [Info] 190,864ms | gap=1ms | System.Void ParksOverviewPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 190,860ms | LoadOrder | [Info] 190,864ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,860ms | LoadOrder | [Info] 190,864ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,860ms | LoadOrder | [Info] 190,864ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,860ms | LoadOrder | [Info] 190,864ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,860ms | LoadOrder | [Info] 190,864ms | gap=0ms | invoking System.Void IndustryOverviewPanel::OnLevelLoaded(UpdateMode mode) 190,860ms | LoadOrder | [Info] 190,864ms | gap=0ms | System.Void IndustryOverviewPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 190,860ms | LoadOrder | [Info] 190,864ms | gap=0ms | invoking virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) 190,860ms | LoadOrder | [Info] 190,864ms | gap=0ms | virtual System.Void InfoViewPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 190,861ms | LoadOrder | [Info] 190,864ms | gap=0ms | invoking System.Void TutorialAdvisorPanel::OnLevelLoaded(UpdateMode mode) 190,861ms | LoadOrder | [Info] 190,864ms | gap=0ms | System.Void TutorialAdvisorPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 190,861ms | LoadOrder | [Info] 190,864ms | gap=0ms | invoking System.Void PoliciesPanel::OnLevelLoaded(UpdateMode mode) 190,861ms | LoadOrder | [Info] 190,864ms | gap=0ms | System.Void PoliciesPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 190,861ms | LoadOrder | [Info] 190,864ms | gap=0ms | invoking System.Void UnlockingPanel::OnLevelLoaded(UpdateMode mode) 191,048ms | LoadOrder | [Info] 191,051ms | gap=187ms | System.Void UnlockingPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 187ms 191,048ms | LoadOrder | [Info] 191,051ms | gap=0ms | invoking System.Void RadioPanel::OnLevelLoaded(UpdateMode updateMode) 191,048ms | LoadOrder | [Info] 191,052ms | gap=1ms | System.Void RadioPanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 191,048ms | LoadOrder | [Info] 191,052ms | gap=0ms | invoking System.Void EconomyPanel::OnLevelLoaded(UpdateMode mode) 191,049ms | LoadOrder | [Info] 191,052ms | gap=0ms | System.Void EconomyPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 191,049ms | LoadOrder | [Info] 191,052ms | gap=0ms | invoking System.Void MainToolbar::LevelLoaded(UpdateMode updateMode) 191,049ms | ****************** UPDATE LOOP ENABLED ****************** 191,260ms | LoadOrder | [Info] 191,263ms | gap=211ms | System.Void MainToolbar::LevelLoaded(UpdateMode updateMode) successful! duration = 211ms 191,260ms | LoadOrder | [Info] 191,263ms | gap=0ms | invoking System.Void MainToolbar::OnLevelLoaded(UpdateMode mode) 191,365ms | Error with PROPS_TITLE[Modern Park Planter 01]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,365ms | Error with PROPS_DESC[Modern Park Planter 01]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,366ms | Error with PROPS_TITLE[Modern Park Planter 02]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,366ms | Error with PROPS_DESC[Modern Park Planter 02]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,366ms | Error with PROPS_TITLE[Modern Park Planter 03]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,366ms | Error with PROPS_DESC[Modern Park Planter 03]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,367ms | Error with PROPS_TITLE[MC Decal Grass 01 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,367ms | Error with PROPS_DESC[MC Decal Grass 01 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,367ms | Error with PROPS_TITLE[MC Decal Grass 02 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,367ms | Error with PROPS_DESC[MC Decal Grass 02 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,367ms | Error with PROPS_TITLE[MC Decal Pebble 01 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,367ms | Error with PROPS_DESC[MC Decal Pebble 01 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,367ms | Error with PROPS_TITLE[MC Decal Pebble 02 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,367ms | Error with PROPS_DESC[MC Decal Pebble 02 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,367ms | Error with PROPS_TITLE[MC Decal Pebble 03 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,367ms | Error with PROPS_DESC[MC Decal Pebble 03 Winter]:0: The id was not found in the localization files. [Localization - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 191,444ms | LoadOrder | [Info] 191,447ms | gap=0ms | System.Void MainToolbar::OnLevelLoaded(UpdateMode mode) successful! duration = 183ms 191,444ms | LoadOrder | [Info] 191,447ms | gap=0ms | invoking System.Void InfoPanel::OnLevelLoaded(UpdateMode mode) 191,444ms | LoadOrder | [Info] 191,447ms | gap=0ms | System.Void InfoPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 191,444ms | LoadOrder | [Info] 191,447ms | gap=0ms | invoking System.Void UnlockingGoalsTab::OnLevelLoaded(UpdateMode updateMode) 191,444ms | LoadOrder | [Info] 191,447ms | gap=0ms | System.Void UnlockingGoalsTab::OnLevelLoaded(UpdateMode updateMode) successful! duration = 0ms 191,444ms | LoadOrder | [Info] 191,448ms | gap=1ms | invoking System.Void WarningPhasePanel::OnLevelLoaded(UpdateMode updateMode) 191,446ms | LoadOrder | [Info] 191,449ms | gap=1ms | System.Void WarningPhasePanel::OnLevelLoaded(UpdateMode updateMode) successful! duration = 1ms 191,446ms | LoadOrder | [Info] 191,449ms | gap=0ms | invoking System.Void InfoViewsPanel::OnLevelLoaded(UpdateMode mode) 191,446ms | LoadOrder | [Info] 191,449ms | gap=0ms | System.Void InfoViewsPanel::OnLevelLoaded(UpdateMode mode) successful! duration = 0ms 191,446ms | LoadOrder | [Info] 191,449ms | gap=0ms | LoadingManager.m_levelLoaded() successful! total duration = 613ms 191,446ms | LoadOrder | [Info] 191,449ms | gap=0ms | LoadingWrapper.OnLevelLoaded() started (before other prefixes) 191,446ms | LoadOrder | [Info] 191,449ms | gap=0ms | LoadingWrapper.OnLevelLoaded() started (after other prefixes) 191,446ms | LoadOrder | [Info] 191,449ms | gap=0ms | calling LoadingScreenModRevisited.Loading.OnLevelLoaded() 191,447ms | LoadOrder | [Debug] 191,450ms | gap=1ms | loadOrder=42 191,447ms | LoadOrder | [Info] 191,450ms | gap=0ms | OnLevelLoaded() successful. duration = 0ms 191,447ms | LoadOrder | [Info] 191,450ms | gap=0ms | calling MoreVehicles.MoreVehiclesMod.OnLevelLoaded() 191,447ms | LoadOrder | [Debug] 191,450ms | gap=0ms | loadOrder=55 191,447ms | LoadOrder | [Info] 191,450ms | gap=0ms | OnLevelLoaded() successful. duration = 0ms 191,447ms | [FPS_Booster LifecycleManager] Level loaded 191,456ms | LoadOrder | [Info] 191,459ms | gap=9ms | LoadingWrapper.OnLevelLoaded() finished (before other postfixes). total duration = 0ms 191,456ms | LoadOrder | [Info] 191,460ms | gap=1ms | LoadingWrapper.OnLevelLoaded() finalized (after postfixes) 191,457ms | LoadOrder | [Info] 191,460ms | gap=0ms | LoadLevelComplete() finalized. HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 192,152ms | LoadOrder | [Info] 192,155ms | gap=6ms | LoadLevelComplete() finalized. 192,160ms | Loading Screen Mod Revisited: status: milliseconds: 175444 RAM: 17678 Page: 17958. [LSM] Saving stats to F:\游戏\天际线\LoadingScreenMod\灯光修复 - 资产报告-2022-09-21_16-26-54.htm 192,172ms | Loading Screen Mod Revisited: loading completed at 175457. HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) 192,305ms | LoadOrder | [Info] 192,308ms | gap=153ms | LoadOrderMod:GAME LOADING HAS FINISHED 192,305ms | LoadOrder | [Info] 192,308ms | gap=0ms | LoadOrderMod:GAME LOADING HAS FINISHED HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 268,121ms | Saved simulation data to: C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\Saves\Temp\df7a6a0f-4878-45c1-8be5-77e56bdebafb.ccs [Serialization] 268,126ms | Adding package '灯光修复' [Transient] [Packer - Internal] 268,319ms | Saving package '灯光修复' [Transient] [Packer - Internal] 268,445ms | Refreshing package '灯光修复' [C:\Users\white\AppData\Local\Colossal Order\Cities_Skylines\Saves\灯光修复.crp] [Packer - Internal] 269,338ms | Quitting because of quit-after-saving-checkbox. 269,338ms | [FPS_Booster LifecycleManager] OnLevelUnloading 269,342ms | Waiting for simulation to quit... [Core] 274,084ms | PopsApi: Shutdown complete Setting up 6 worker threads for Enlighten. Thread -> id: 40e8 -> priority: 1 Thread -> id: 6afc -> priority: 1 Thread -> id: 18c0 -> priority: 1 Thread -> id: 379c -> priority: 1 Thread -> id: 6acc -> priority: 1 Thread -> id: 9118 -> priority: 1 276,014ms | GameSettings Monitor Exiting... [Settings - Internal] 276,014ms | GameSettings terminated [Settings - Internal] 276,399ms | Simulation terminated [Core] 276,403ms | [FPS_Booster LifecycleManager] OnReleased 277,643ms | ****************** UPDATE LOOP DISABLED ****************** 277,643ms | ****************** UPDATE LOOP DISABLED ****************** 280,381ms | BehaviourUiUpdater destroyed 280,941ms | Loading Screen Mod Revisited: reverting Harmony patches. 280,963ms | The 'More Vehicles' mod reverted the vehicle manager customization 280,963ms | The 'More Vehicles' mod has been disabled. 280,963ms | PatchLoader disabled 280,963ms | FPS_Booster Disabled