[08:03:37][pdx_assert.cpp:584]: Assertion failed: the character does not have alive data! [08:14:15][jomini_script_system.cpp:209]: Script system error! Error: if effect [ Scoped object is not valid. Type: Artifact TOOLTIP:ARTIFACT,4294967295 L; !! [1970] ] Script location: file: common/scripted_effects; damage_artifact_in_battle_effect line: 22 file: events/siege_events.txt line: 988 [08:14:17][jomini_script_system.cpp:209]: Script system error! Error: Left side and right side during comparison were of different types (left was 'character', right was 'activity') Script location: file: common/activities/00_activity_feast.txt line: 79 [08:14:17][jomini_script_system.cpp:209]: Script system error! Error: Left side and right side during comparison were of different types (left was 'character', right was 'activity') Script location: file: common/activities/00_activity_feast.txt line: 79 [08:14:17][jomini_script_system.cpp:209]: Script system error! Error: Left side and right side during comparison were of different types (left was 'character', right was 'activity') Script location: file: common/activities/00_activity_feast.txt line: 79 [08:14:17][jomini_script_system.cpp:209]: Script system error! Error: Left side and right side during comparison were of different types (left was 'character', right was 'activity') Script location: file: common/activities/00_activity_feast.txt line: 79 [08:14:36][pdx_assert.cpp:584]: Assertion failed: Trying to create a CCoatOfArmsSprite with invalid coat of arms [08:14:36][pdx_assert.cpp:584]: Assertion failed: _CoatOfArms is null! [08:15:35][pdx_assert.cpp:584]: Assertion failed: No context supplied (Use SetDataContext) [08:16:30][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:16:30][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:17:15][court_scene_manager.cpp:674]: Can't find entity type 'ep1_court_mena_roofing_1_b_entity' [08:18:19][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:18:19][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:18:25][jomini_script_system.cpp:209]: Script system error! Error: if effect [ Scoped object is not valid. Type: Artifact TOOLTIP:ARTIFACT,4294967295 L; !! [1071] ] Script location: file: common/scripted_effects; damage_artifact_in_battle_effect line: 22 file: events/siege_events.txt line: 988 [08:20:26][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:20:27][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:20:59][court_scene_manager.cpp:674]: Can't find entity type 'ep1_court_mena_roofing_1_b_entity' [08:21:02][pdx_assert.cpp:584]: Assertion failed: PrepareTask should have been started before Render is called [08:21:02][court_scene_manager.cpp:674]: Can't find entity type 'ep1_court_mena_roofing_1_b_entity' [08:21:39][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:21:39][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:21:41][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:21:41][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:22:12][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:22:12][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:23:08][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:23:09][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects [08:23:18][jomini_script_system.cpp:209]: Script system error! Error: if effect [ Scoped object is not valid. Type: Artifact TOOLTIP:ARTIFACT,4294967295 L; !! [1180] ] Script location: file: common/scripted_effects; damage_artifact_in_battle_effect line: 22 file: events/siege_events.txt line: 988