#character on_yearly_pulse = { random_events = { #Lifestyles 50 = 200000 50 = 200001 50 = 200002 50 = 200003 50 = 200004 50 = 200005 50 = 200006 50 = 200007 50 = 200008 50 = 200009 #CK2+ Events 25 = 1300000 25 = 1300001 25 = 1300002 # Feudal Life Events 100 = 4000 100 = 4005 100 = 4010 100 = 4015 100 = 4020 100 = 4036 100 = 4045 100 = 4050 100 = 4055 100 = 4060 100 = 4085 100 = 4110 100 = 4115 100 = 4120 100 = 4125 100 = 4130 100 = 4135 100 = 4145 100 = 4150 100 = 4155 100 = 4175 # Married Life Events 100 = 30000 100 = 30001 100 = 30004 100 = 30020 100 = 30021 100 = 30025 100 = 30030 100 = 30045 100 = 30050 100 = 30051 100 = 30052 100 = 30055 100 = 30056 100 = 30057 100 = 30058 100 = 30059 100 = 30075 100 = 30085 100 = 30100 100 = 30105 100 = 30110 #Lovers Events 100 = 64000 100 = 64005 100 = 64006 100 = 64010 100 = 64015 100 = 64030 100 = 64035 100 = 64040 #Job Flavour Events 100 = 75010 100 = 75020 100 = 75030 100 = 75040 100 = 75050 100 = 75060 100 = 75065 100 = 75070 100 = 75075 100 = 75080 100 = 75085 100 = 75090 100 = 75095 100 = 75105 100 = 75110 100 = 75120 #Dynasty requests 250 = 66000 250 = 66050 250 = 66100 #Hedge Knights Events 50 = 71000 50 = 71006 #Rumours Events 10 = 69000 10 = 69003 10 = 69010 10 = 69014 10 = 69020 10 = 69023 10 = 69030 10 = 69037 10 = 69040 10 = 69043 10 = 69050 10 = 69052 10 = 69054 10 = 69056 10 = 69058 10 = 69060 10 = 69063 10 = 69070 10 = 69073 10 = 69100 10 = 69095 #Court Events 100 = 73000 100 = 73001 100 = 73002 100 = 73003 100 = 73004 100 = 73005 100 = 73006 100 = 73007 100 = 73008 100 = 73009 100 = 73010 #Religious Events 100 = 39230 #Bastard Events 100 = 76000 100 = 76005 100 = 76010 100 = 76015 100 = 76020 100 = 76025 100 = 76030 100 = 76035 100 = 76040 #Ward Events 100 = 78000 100 = 78005 100 = 78010 100 = 78015 100 = 78020 100 = 78025 100 = 78030 #Various Events 100 = TOG.3403 100 = TOG.3401 100 = TOG.3402 #Various Traits Events 50 = 65000 50 = 65001 50 = 65003 50 = 65005 50 = 65007 50 = 65009 50 = 65011 50 = 65020 50 = 65021 50 = 65022 50 = 65023 50 = 65030 50 = 65031 50 = 65032 50 = 65033 50 = 65034 50 = 65035 50 = 65036 50 = 65037 50 = 65040 50 = 65041 50 = 65042 50 = 65043 50 = 65044 50 = 65045 50 = 65048 50 = 65049 50 = 65050 50 = 65051 50 = 65052 50 = 65053 50 = 65055 50 = 65057 50 = 65060 50 = 65061 50 = 65065 50 = 65070 50 = 65071 50 = 65072 50 = 65074 50 = 65080 50 = 65081 50 = 65085 50 = 65090 50 = 65095 50 = 65100 50 = 65101 50 = 65102 50 = 65105 50 = 65106 50 = 65107 50 = 65110 50 = 65115 50 = 65120 50 = 65125 50 = 65126 50 = 65130 50 = 65135 50 = 65140 50 = 65145 50 = 65150 50 = 65155 50 = 65160 #Seven Virtues 50 = 3020 50 = 3021 50 = 3022 50 = 3025 50 = 3026 50 = 3030 50 = 3035 50 = 3012 50 = 3013 50 = 3095 50 = 3080 50 = 3081 50 = 3082 50 = 3083 50 = 3084 50 = 3085 50 = 3120 50 = 3121 50 = 3123 50 = 3124 50 = 3125 50 = 3126 50 = 3200 50 = 3202 50 = 3203 50 = 3205 50 = 3240 50 = 3242 50 = 3243 50 = 3245 50 = 3246 50 = 3247 50 = 3248 50 = 3258 50 = 3160 50 = 3170 50 = 3175 #Seven Deadly Sins 50 = 3000 50 = 3001 50 = 3005 50 = 3010 50 = 3011 50 = 3040 50 = 3045 50 = 3050 50 = 3055 50 = 3060 50 = 3065 50 = 3070 50 = 3075 50 = 3100 50 = 3105 50 = 3110 50 = 3115 50 = 3180 50 = 3185 50 = 3190 50 = 3195 50 = 3140 50 = 3141 50 = 3142 50 = 3143 50 = 3144 50 = 3145 50 = 3220 50 = 3225 50 = 3230 50 = 3235 #Misc Traits, Paranoid, Honest,Gregagrious, Craven 50 = 3480 50 = 3485 50 = 3490 50 = 3495 50 = 3280 50 = 3282 50 = 3286 50 = 3710 50 = 3715 50 = 3720 50 = 3725 50 = 3300 50 = 3305 50 = 3310 50 = 3315 #Deceitful 50 = 3260 50 = 3261 50 = 3262 50 = 3263 #Lifestyle events 100 = 3520 100 = 3525 100 = 3530 100 = 3535 100 = 3540 100 = 3543 100 = 3546 100 = 3550 100 = 3555 100 = 3560 100 = 3563 100 = 3568 100 = 3570 100 = 3575 100 = 3585 100 = 3590 100 = 3593 100 = 3600 100 = 3605 100 = 3610 100 = 3615 100 = 3620 100 = 3625 100 = 3630 100 = 3635 100 = 3640 100 = 3645 100 = 3650 100 = 3655 100 = 3660 100 = 3665 100 = 3675 100 = 3680 100 = 3685 100 = 3690 100 = 3700 #Hafiz 25 = 1070 #VIET EVENTS #Generic Set 1 100 = 1000109100 100 = 1000109101 100 = 1000109102 100 = 1000109103 100 = 1000109104 100 = 1000109105 100 = 1000109106 100 = 1000109107 100 = 1000109108 100 = 1000109109 100 = 1000109110 100 = 1000109111 100 = 1000109112 100 = 1000109113 100 = 1000109114 100 = 1000109115 100 = 1000109116 100 = 1000109117 100 = 1000109118 100 = 1000109119 100 = 1000109120 100 = 1000109121 100 = 1000109122 100 = 1000109123 100 = 1000109124 #Health Set 1 100 = 1000109125 #100 = 1000109126 100 = 1000109127 100 = 1000109128 100 = 1000109129 100 = 1000109130 100 = 1000109131 100 = 1000109132 100 = 1000109133 100 = 1000109134 100 = 1000109135 #Republic Events 100 = 1000109321 100 = 1000109322 #Jewish Events 100 = 1000109021 100 = 1000109022 100 = 1000109026 100 = 1000109028 100 = 1000109029 100 = 1000109037 #Muslim Republics 100 = 1000109301 100 = 1000109303 100 = 1000109307 #Old age events 10 = 1000109136 10 = 1000109137 10 = 1000109138 10 = 1000109139 10 = 1000109140 #Byzantine Events 10 = 1000109161 10 = 1000109162 10 = 1000109163 10 = 1000109164 10 = 1000109166 #Republic Events 10 = 1000109323 10 = 1000109324 10 = 1000109325 10 = 1000109328 #Muslim Republics 10 = 1000109302 10 = 1000109304 10 = 1000109305 10 = 1000109306 10 = 1000109308 #Hindu Courtiers 10 = 1000109314 10 = 1000109315 10 = 1000109316 #Byzantine Events 10 = 1000109168 10 = 1000109165 10 = 1000109167 #Holy War Events 100 = 1000109329 100 = 1000109331 100 = 1000109332 100 = 1000109333 100 = 1000109336 #VIET Love 100 = 1000109338 100 = 1000109339 100 = 1000109340 100 = 1000109341 100 = 1000109342 #Generic Muslim 100 = 1000109348 100 = 1000109349 100 = 1000109352 100 = 1000109353 100 = 1000109354 100 = 1000109350 100 = 1000109351 100 = 1000109355 100 = 1000109356 #Generic Alcohol events 100 = 1000109357 100 = 1000109362 100 = 1000109363 100 = 1000109357 #Generic Food Events 100 = 1000109364 100 = 1000109365 100 = 1000109366 100 = 1000109367 100 = 1000109368 #Elder Scrolls References Events 100 = 1000109369 100 = 1000109370 100 = 1000109371 100 = 1000109372 #Dirty Events 100 = 1000109373 100 = 1000109374 100 = 1000109375 100 = 1000109376 100 = 1000109377 #Nature Events 100 = 1000109378 100 = 1000109379 100 = 1000109380 #Dream Events 100 = 1000109390 100 = 1000109391 100 = 1000109392 100 = 1000109393 100 = 1000109394 #Zoroastrian Events 100 = 1000109397 100 = 1000109398 100 = 1000109399 100 = 1000109400 #Ancient Cultures events 100 = 1000109432 100 = 1000109433 100 = 1000109434 100 = 1000109435 100 = 1000109436 100 = 1000109437 100 = 1000109438 #Sound Events 100 = 1000109439 100 = 1000109440 100 = 1000109445 100 = 1000109446 #Prayer Events 100 = 1000109458 100 = 1000109459 #VIET CULTURE SPECIFIC EVENTS #African 100 = 1000109343 100 = 1000109344 100 = 1000109345 100 = 1000109346 100 = 1000109347 #Turkish 100 = 1000109389 100 = 1000109382 100 = 1000109388 100 = 1000109381 100 = 1000109383 100 = 1000109387 #West Africa 100 = 1000109417 100 = 1000109419 100 = 1000109420 100 = 1000109421 100 = 1000109413 100 = 1000109416 100 = 1000109418 #Celtic 100 = 1000109426 100 = 1000109428 100 = 1000109425 100 = 1000109427 #Finnish Pagan 100 = 1000109448 100 = 1000109449 100 = 1000109450 100 = 1000109453 100 = 1000109454 100 = 1000109456 100 = 1000109451 100 = 1000109452 100 = 1000109455 #Jewish 100 = 1000109462 100 = 1000109464 100 = 1000109466 100 = 1000109463 100 = 1000109465 7500 = 0 # Chance of no yearly event } } #maintenance on_bi_yearly_pulse = { random_events = { #High prio maintenance 100000 = 110031 100000 = 110045 100000 = 110046 100000 = 110047 100000 = 110048 100000 = 110028 100000 = 110063 #Mid prio maintenance 10000 = 110043 10000 = 110075 10000 = 110076 #Low prio maintenance 1000 = 110001 1000 = 110018 1000 = 110019 1000 = 110039 1000 = 110040 1000 = 110072 #Low chance maintenance 100 = 1000182000 100 = 110049 100 = 110058 #Rare maintenance 20 = 110020 #Very rare maintenance 5 = 1500050 #Old age events 1000 = 300003 1000 = 300004 1000 = 300005 1000 = 300006 1000 = 300007 1000 = 300008 1000 = 300009 1000 = 300010 1000 = 300011 1000 = 300012 100 = 0 # No maintenance event } } #character on_five_year_pulse = { random_events = { #---- misc traits needing revision below... #Brave 10 = 3320 10 = 3325 10 = 3330 10 = 3335 10 = 3740 #Shy 10 = 3340 10 = 3345 10 = 3350 10 = 3355 #Ambitious 10 = 3360 10 = 3365 10 = 3370 10 = 3375 10 = 3371 #Content 10 = 3380 10 = 3385 10 = 3390 10 = 3395 10 = 3745 #Arbitrary 10 = 3400 10 = 3405 10 = 3410 10 = 3415 10 = 3411 #Just 10 = 3420 10 = 3425 10 = 3430 10 = 3435 #Cynical 10 = 3440 10 = 3445 10 = 3450 10 = 3455 10 = 3456 #Zealous 10 = 3460 10 = 3465 10 = 3470 10 = 3475 10 = 3476 10 = 3750 10 = 3755 #Trusting 10 = 3500 10 = 3505 10 = 3510 10 = 3515 #Personality Traits 10 = 1000 10 = 1001 10 = 1003 10 = 1004 10 = 1005 10 = 1006 10 = 1007 10 = 1008 10 = 1009 10 = 1010 10 = 1011 10 = 1012 10 = 1013 10 = 1014 10 = 1015 10 = 1016 10 = 1017 10 = 1018 10 = 1019 10 = 1030 10 = 1031 10 = 1032 10 = 1033 10 = 1034 10 = 1035 10 = 1036 10 = 1037 10 = 1038 10 = 1039 10 = 1040 10 = 1041 10 = 1043 10 = 1044 10 = 1045 10 = 1046 10 = 1047 10 = 1048 10 = 1051 10 = 1052 10 = 1053 10 = 1054 10 = 1057 10 = 1058 10 = 1070 10 = 3264 10 = 3730 10 = 3735 40 = 0 } } #character on_decade_pulse = { } # For characters 2 to 16 years old on_yearly_childhood_pulse = { random_events = { # Childhood Personality Events #Age 6-16, aiming to get at least 4 traits before adult. 100 = 1500 100 = 1510 100 = 1520 100 = 1530 100 = 1540 100 = 1550 100 = 1560 100 = 1570 100 = 1580 100 = 1590 100 = 1600 100 = 1610 100 = 1620 100 = 1630 100 = 1640 100 = 1650 100 = 1660 100 = 1670 100 = 1680 100 = 1690 100 = 1700 100 = 1710 100 = 1720 100 = 1730 100 = 1965 100 = 1632 100 = 1732 #Toddler flavour events (age 2-5), not very common, but some will get them. 10 = 1900 10 = 1901 10 = 1902 10 = 1903 10 = 1904 #Young children flavour events, (age 6-10), not very common, but some will get then.. 20 = 1905 20 = 1906 20 = 1907 20 = 1908 20 = 1909 20 = 1910 20 = 1911 20 = 1912 #Youngsters flavour events (age 11-15), not very common, but some will get then.. 50 = 1913 50 = 1914 50 = 1915 50 = 1916 50 = 1917 50 = 1918 50 = 1919 50 = 1920 50 = 1921 50 = 1922 50 = 1923 50 = 1924 50 = 1925 50 = 1926 50 = 1927 50 = 1928 50 = 1929 50 = 1930 50 = 1931 50 = 1932 50 = 1933 50 = 1934 50 = 1935 #VIET Childhood Flavor Events 20 = 1000109317 20 = 1000109318 20 = 1000109319 20 = 1000109320 #VIET Love 10 = 1000109337 #Alcohol generic 10 = 1000109360 #Sounds 20 = 1000109441 10 = 1000109447 #Prayer 20 = 1000109457 750 = 0 } } #on combat pulse on_combat_pulse = { random_events = { 3000 = 0 20 = 242 # Killed 40 = 243 # Wounded 20 = 244 # Maimed 5 = 245 # Serious head injury 10 = 246 # Improves martial education 25 = 247 # Flat improvement to martial skill 20 = 248 # Knowledge boost in capital from battle. 10 = 255 # Marshal: Unnecessary violence 25 = 270 # Gain Brave 25 = 271 # Gain Craven 20 = 272 # Gain Wroth 20 = 273 # Gain Patient 20 = 96500 # Gain Combat Trait 1 20 = 96501 # Gain Combat Trait 2 20 = 96502 # Gain Combat Trait 3 20 = TOG.3000 # Becomes Berserker 15 = TOG.3001 # Berserker Maimed 20 = TOG.3002 # Berserker Wounded 15 = TOG.3003 # Berserker Killed 25 = TOG.3004 # Berserker Kills Many #VIET Battle Events - try to count the references 5 = 1000109401 5 = 1000109402 5 = 1000109403 5 = 1000109404 5 = 1000109405 5 = 1000109406 5 = 1000109407 5 = 1000109408 5 = 1000109409 5 = 1000109410 #West African 5 = 1000109411 5 = 1000109412 #Celtic 5 = 1000109431 #Prayers 5 = 1000109460 5 = 1000109461 } } #on siege pulse on_siege_pulse = { random_events = { 200000 = 0 75 = 62000 75 = 62001 75 = 62003 75 = 62004 75 = 62005 75 = 62006 75 = 62007 75 = 62008 75 = 62009 75 = 62010 25 = 62014 75 = 62015 15 = 62011 15 = 62012 15 = 62013 100 = 1059008 } } #character on_battle_won = { random_events = { 800 = 0 10 = 260 # Heroism shown 10 = 261 # Soldier Distinguish himself. 100 = 8310 # Crusader becomes zealous } } on_battle_won_leader = { } #character on_battle_lost = { random_events = { 900 = 0 25 = 250 # Imprisoned by the enemy 50 = 8320 # Crusader becomes cynical } } on_battle_lost_leader = { } #on_siege_won = { # #} on_siege_won_leader = { events = { 8330 # Conquers the crusade target 60100 # Mongols sack Kiev 60101 # Mongols sack Novgorod 60102 # Mongols sack Krakow 60103 # Mongols sack Aachen 60104 # Mongols sack Paris 60105 # Mongols sack London 60106 # Mongols sack Rome 60107 # Mongols sack Venice 60108 # Mongols sack Constantinople 60109 # Mongols sack Lisbon 60110 # Mongols sack Smolensk 60111 # Mongols sack Prague 60112 # Mongols sack Vienna 60113 # Mongols sack Esztergom 60114 # Mongols sack Athens 60115 # Mongols sack Belgrade 60116 # Mongols sack Baghdad 60117 # Mongols sack Damascus 60118 # Mongols sack Jerusalem 60119 # Mongols sack Alexandria 60120 # Mongols sack Cairo 60121 # Mongols sack Mecca 88005 # Mongols sack city near the Hashshashin } random_events = { 300 = 0 100 = 8340 # Finds the Spear of Destiny / Holy Lance 100 = 8342 # Finds the Holy Grail 500 = 8345 # Sack of Jerusalem } } on_siege_lost_leader = { events = { 8350 # Loses the crusade target's capital } } # Fires for the owner of the winning unit (ROOT). The taken Holding title is in FROM. on_siege_over_winner = { events = { TOG.1005 # Peasants take county capital TOG.1025 # Heretics take county capital TOG.1045 # Nationalists take county capital } } # Fires for all characters presumed to be in the Holding at the time. Siege winner unit owner in the 'new_character' scope, lost holding title in FROM, local character in ROOT. on_siege_over_loc_chars = { random_events = { 1000 = 0 # Nothing happens 400 = SSI.61 # Aztec sacrifice 20 = 62100 # Character imprisoned } } #character on_failed_assassination = { random_events = { 85 = 156 # No harm done 10 = 157 # Wounded 5 = 158 # Maimed } } #character on_failed_assassination_disc = { random_events = { 85 = 159 # No harm done 10 = 160 # Wounded 5 = 161 # Maimed } } #character on_assassination = { events = { 162 } } #character on_assassination_disc = { events = { 163 } } # character on_birth = { events = { 300 # A Bastard is born 312 # The child of a consort is born 318 # A Bastard is born, but is not recognized as such by the mother's spouse (cuckoo!) 300002 # Various childbirth stuff TOG.3206 # Child Perceived to be Demon Born } } #character (at 2 months) on_pregnancy = { events = { 400 # Pregnancy in matrimony 401 # Pregnancy out of wedlock 402 # Pregnancy in matrimony, with another father! 410 # Pregnancy as consort 412 # Pregnancy as consort, with another father! } } #character on_crusade_creation = { events = { 200 # Christian Crusade against Muslims 201 # Christian Crusade against Pagans 321 # Christian Crusade against Heretics 320 # Jihad against Christians 322 # Jihad against Pagans 323 # Jihad against Heretics 324 # Pagan Holy War against Christians 325 # Pagan Holy War against Muslims 326 # Pagan Holy War against other Pagans } } # Character. on_marriage = { events = { 500 # Royal Marriage Aid Duty 501 # Zoroastrian "Xwedodah" marriage } } #character. Triggers if someone tries to imprison someone landed and fails. This leads to an automatic war declaration(independece) on_avoided_imprison_started_war = { events = { 150 # Avoided imprison, declared independece } } #character. Triggers if someone becomes imprisoned by the diplo-action on_became_imprisoned = { events = { 151 # Was imprisoned } } #character. Triggers if someone tries to imprison someone unlanded and fails. Character is exiled to another country on_avoided_imprison_fled_country = { events = { 152 } } #character. Triggers if someone is released from prison on_released_from_prison = { events = { 153 } } #character. Triggers if someone is executed on_executed = { events = { 154 } } #character. Triggers if someone is exiled on_exiled = { events = { 155 } } #character. Fires every month for characters who are preparing an invasion. on_prepared_invasion_monthly = { random_events = { 50 = 0 15 = 62322 # A small force flocks to your banner 15 = 62320 # A significant force flocks to your banner 2 = 62321 # A Hero joins your cause with his retinue } } #character. Fires if a prepared invasion becomes invalid. on_prepared_invasion_aborts = { events = { 62300 # Handle abort } } #character. Fires if a prepared invasion expires. on_prepared_invasion_expires = { events = { 62310 # Handle expiration } } on_death = { events = { 24500 24502 70041 38000 110044 88341 } random_events = { 10 = 24505 10 = 24510 100 = 0 } } on_merc_rampage = { events = { 38050 } } on_merc_leave = { events = { 38051 } } on_merc_turn_coat_from = { events = { 38052 } } on_merc_turn_coat_to = { events = { 38053 } } on_holy_order_leave = { events = { 38054 } } on_letter_event_message = { events = { 1 } } on_character_event_message = { events = { 2 } } on_loot_settlement = { random_events = { 10 = TOG.3300 10 = TOG.3301 10 = TOG.3302 10 = TOG.3303 100 = TOG.3320 900 = 0 } } ########################### # DIPLOMATIC NOTIFICATIONS ########################### DEMAND_RELIGIOUS_CONVERSION_INTERACTION_ACCEPT_EVENT = { events = { 202 } } DEMAND_RELIGIOUS_CONVERSION_INTERACTION_DECLINE_EVENT = { events = { 203 } } REVOKE_TITLE_INTERACTION_ACCEPT_EVENT = { events = { 204 } } REVOKE_TITLE_INTERACTION_DECLINE_EVENT = { events = { 205 } } OFFER_PEACE_INTERACTION_ACCEPT_EVENT = { events = { 206 } } OFFER_PEACE_INTERACTION_DECLINE_EVENT = { events = { 207 } } SEND_GIFT_INTERACTION_ACCEPT_EVENT = { events = { 208 } } SEND_GIFT_INTERACTION_DECLINE_EVENT = { events = { 209 } } OFFER_VASSALIZATION_INTERACTION_ACCEPT_EVENT = { events = { 210 } } OFFER_VASSALIZATION_INTERACTION_DECLINE_EVENT = { events = { 211 } } ARRANGE_BETROTHAL_INTERACTION_ACCEPT_EVENT = { events = { 212 } } ARRANGE_BETROTHAL_INTERACTION_DECLINE_EVENT = { events = { 213 } } ARRANGE_SUCC_BETROTHAL_INTERACTION_ACCEPT_EVENT = { events = { 330 } } ARRANGE_SUCC_BETROTHAL_INTERACTION_DECLINE_EVENT = { events = { 331 } } OFFER_SUCCESSION_MARRIGE_INTERACTION_ACCEPT_EVENT = { events = { 214 } } OFFER_SUCCESSION_MARRIGE_INTERACTION_DECLINE_EVENT = { events = { 215 } } OFFER_MARRIGE_INTERACTION_ACCEPT_EVENT = { events = { 216 } } OFFER_MARRIGE_INTERACTION_DECLINE_EVENT = { events = { 217 } } RANSOM_CHARACTER_INTERACTION_ACCEPT_EVENT = { events = { 218 } } RANSOM_CHARACTER_INTERACTION_DECLINE_EVENT = { events = { 219 } } EDUCATE_CHARACTER_INTERACTION_ACCEPT_EVENT = { events = { 220 } } EDUCATE_CHARACTER_INTERACTION_DECLINE_EVENT = { events = { 221 } } ABANDON_AMBITION_INTERACTION_ACCEPT_EVENT = { events = { 222 } } ABANDON_AMBITION_INTERACTION_DECLINE_EVENT = { events = { 223 } } STOP_BACKING_AMBITION_INTERACTION_ACCEPT_EVENT = { events = { 224 } } STOP_BACKING_AMBITION_INTERACTION_DECLINE_EVENT = { events = { 225 } } JOIN_AMBITION_INTERACTION_ACCEPT_EVENT = { events = { 226 } } JOIN_AMBITION_INTERACTION_DECLINE_EVENT = { events = { 227 } } GRANT_LANDED_TITLE_INTERACTION_ACCEPT_EVENT = { events = { 228 } } GRANT_LANDED_TITLE_INTERACTION_DECLINE_EVENT = { events = { # 229 } } APPOINT_TO_OFFICE_INTERACTION_ACCEPT_EVENT = { events = { 230 } } APPOINT_TO_OFFICE_INTERACTION_DECLINE_EVENT = { events = { 231 } } ASK_FOR_INVASION_INTERACTION_ACCEPT_EVENT = { events = { 232 } } ASK_FOR_INVASION_INTERACTION_DECLINE_EVENT = { events = { 233 } } ASK_FOR_DIVORCE_INTERACTION_ACCEPT_EVENT = { events = { 234 } } ASK_FOR_DIVORCE_INTERACTION_DECLINE_EVENT = { events = { 235 } } ASK_FOR_EXCOMMUNICATION_INTERACTION_ACCEPT_EVENT = { events = { 236 } } ASK_FOR_EXCOMMUNICATION_INTERACTION_DECLINE_EVENT = { events = { 237 } } CALL_ALLY_INTERACTION_ACCEPT_EVENT = { events = { 238 } } CALL_ALLY_INTERACTION_DECLINE_EVENT = { events = { 239 } } DECLARE_WAR_INTERACTION_ACCEPT_EVENT = { events = { 240 241 } } RETRACT_VASSAL_INTERACTION_ACCEPT_EVENT = { events = { 274 } } RETRACT_VASSAL_INTERACTION_DECLINE_EVENT = { events = { 275 } } INVITE_TO_COURT_INTERACTION_ACCEPT_EVENT = { events = { 280 } } INVITE_TO_COURT_INTERACTION_DECLINE_EVENT = { events = { 281 } } ASK_FOR_VASSALIZATION_INTERACTION_ACCEPT_EVENT = { events = { 282 } } ASK_FOR_VASSALIZATION_INTERACTION_DECLINE_EVENT = { events = { 283 } } ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_ACCEPT_EVENT = { events = { 284 } } ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_DECLINE_EVENT = { events = { 285 } } ASK_TO_RANSOM_CHARACTER_INTERACTION_ACCEPT_EVENT = { events = { 286 } } ASK_TO_RANSOM_CHARACTER_INTERACTION_DECLINE_EVENT = { events = { 287 } } ASK_TO_JOIN_WAR_INTERACTION_ACCEPT_EVENT = { events = { 293 } } ASK_TO_JOIN_WAR_INTERACTION_DECLINE_EVENT = { events = { 294 } } ASK_TO_EMBARGO_INTERACTION_ACCEPT_EVENT = { events = { 295 } } ASK_TO_EMBARGO_INTERACTION_DECLINE_EVENT = { events = { 296 } } MAKE_CONSORT_INTERACTION_ACCEPT_EVENT = { events = { 297 } } MAKE_CONSORT_INTERACTION_DECLINE_EVENT = { events = { 298 } } # never triggered, but reserved for CB use on_warleader_death = { events = { 251 252 } } # Respond to a proposed change of law on_approve_law = { events = { 290 } } # Respond to a proposed change of de jure law on_approve_de_jure_law = { events = { 291 292 } } # When rebels appear on_rebel_revolt = { events = { 600 # Only valid without "The Old Gods" DLC TOG.1030 # Heretic rebels reinforced TOG.1020 # Heretic rebels rise up TOG.1050 # Nationalist rebels reinforced TOG.1040 # Nationalist rebels rise up TOG.1010 # Peasant rebels reinforced TOG.1000 # Peasant rebels rise up } } # When province defects to rebels on_defect_to_rebels = { events = { 610 # Only valid without "The Old Gods" DLC } } # When rebels disperse on_defect_from_rebels = { events = { 615 # Only valid without "The Old Gods" DLC } } # When a mission succeeds on_crusade_success = { events = { 620 } } # When a mission fails on_crusade_failure = { events = { 621 } } # When a pagan ruler forces a prisoner to be his consort on_forced_consort = { events = { 660 } } # When a pagan religion is reformed on_reform_religion = { events = { 670 } }