Initialize engine version: 4.2.0f4 (38efbd14869d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [atiu9pag.dll 8.14.1.6095] Renderer: ATI Radeon HD 5500 Series Vendor: ATI VRAM: 1015 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\Ionic.Zlib.dll (this message is harmless) Loading D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\Ionic.Zlib.dll into Unity Child Domain Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\SteamworksManaged.dll into Unity Child Domain - Completed reload, in 0.097 seconds Initializing input. Input initialized. desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0 Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\System.Core.dll (this message is harmless) Creating singleton of type SteamManager [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Steamworks initialized and ready to use. [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type CloudManager [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type GlobalSettings [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type Console [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2.exe [CommandLine] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Serializing operation for Console in DefaultPlayer.ini [Serialization] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type CODebug [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type SettingsManager [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Serializing operation for PlatformSettings in WindowsPlayer.ini [Serialization] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Serializing operation for DeviceSettings in b8c0d89d10534e075261abb9e51ab13b51f31d27.ini [Serialization] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type StatManager [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading stats from: C:/Users/Wolf/AppData/LocalLow/Colossal Order/Cities in Motion 2/stats [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type Locale [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\System.Configuration.dll (this message is harmless) Found data for Čeština [Locale] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Found data for Deutsch [Locale] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Found data for English [Locale] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Found data for Polski [Locale] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Attempting to set English [Locale] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading English with D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Data\Locale\strings_en.xml [Locale] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type Networking [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type PdxServices [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type PigsManager [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type PangManager [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type DataStoreManager [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type BundlesManager [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: D:\hry\Steam\steamapps\common\Cities in Motion 2\CIM2_Data\Managed\Mono.Security.dll (this message is harmless) Loading asset bundle: Global/GlobalShared [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Found 3 PANG entries [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Menu/MenuShared [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Global/Campaigns [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Found 9 PIGS items [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Global/Logos [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Menu/MainMenu [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Menu/Store [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Found 9 PIGS offers [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Trying to reload asset from disk that is not stored on disk (Filename: Line: 1022) UnloadTime: 8.481604 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1349 unused Assets to reduce memory usage. Loaded Objects now: 4445. Total: 55.489876 ms (FindLiveObjects: 0.409872 ms CreateObjectMapping: 0.340027 ms MarkObjects: 52.392151 ms DeleteObjects: 1.689234 ms) Unloading asset bundle: Menu/MenuShared [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading asset bundle: Menu/MainMenu [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading asset bundle: Menu/Store [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Global/GlobalShared [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/GameShared [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/DefaultShared [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/Editor [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/Player [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/Roads [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/UI [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/X01 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/X02 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/X03 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/X04 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/X05 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/X06 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/X07 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/X11 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Game/X12 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Audio [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings01 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings02 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings03 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings04 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings05 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings06 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings07 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings08 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings09 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings10 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Buildings11 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Characters [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Terrain [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading asset bundle: Default/Vehicles [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Creating singleton of type ThreadHelper [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Threading - EnsureHelper [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 3646 unused Assets to reduce memory usage. Loaded Objects now: 15344. Total: 63.461094 ms (FindLiveObjects: 1.192139 ms CreateObjectMapping: 0.749900 ms MarkObjects: 56.565834 ms DeleteObjects: 4.310306 ms) Creating singleton of type TerrainContainer [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading gamestate from: :171474335:Budapest inner city v1.0 [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Loading scenario from: D:/hry/Steam/steamapps/common/Cities in Motion 2/CIM2_Data/Data/Scenarios/random [Core] (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 212112B with 32 alignment. MemoryLabel: VertexData Allocation happend at: Line:477 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 43753333B | peak: 0B | reserved: 51472216B [ ALLOC_GFX ] used: 414440881B | peak: 0B | reserved: 428213144B [ ALLOC_CACHEOBJECTS ] used: 4140B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 82952B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory! Trying to allocate: 212112B with 32 alignment. MemoryLabel: VertexData Allocation happend at: Line:477 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 43753333B | peak: 0B | reserved: 51472216B [ ALLOC_GFX ] used: 414440881B | peak: 0B | reserved: 428213144B [ ALLOC_CACHEOBJECTS ] used: 4140B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 82952B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B (Filename: Line: 895) Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== OUTPUTING STACK TRACE ================== ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== END OF STACKTRACE =========== **** Crash! ****