l_english: MOD_DIPLOMACY:0 "[diplomacy|E]" MOD_INTRIGUE:0 "[intrigue|E]" MOD_STEWARDSHIP:0 "[stewardship|E]" MOD_MARTIAL:0 "[martial|E]" MOD_LEARNING:0 "[learning|E]" MOD_PROWESS:0 "[prowess|E]" MOD_PROWESS_NO_PORTRAIT:0 "[prowess|E]" prowess_no_portrait_debug_desc:0 "Doesn't affect portraits. Note that you can get some odd results when using negative values for people with negate_prowess_penalty_add" MOD_DIPLOMACY_PREFIX:0 "[diplomacy_i]" MOD_INTRIGUE_PREFIX:0 "[intrigue_i]" MOD_STEWARDSHIP_PREFIX:0 "[stewardship_i]" MOD_MARTIAL_PREFIX:0 "[martial_i]" MOD_LEARNING_PREFIX:0 "[learning_i]" MOD_PROWESS_PREFIX:0 "[prowess_i]" MOD_DIPLOMACY_PER_PIETY_LEVEL:0 "[diplomacy|E] per [piety_level|E]" MOD_MARTIAL_PER_PIETY_LEVEL:0 "[martial|E] per [piety_level|E]" MOD_STEWARDSHIP_PER_PIETY_LEVEL:0 "[stewardship|E] per [piety_level|E]" MOD_INTRIGUE_PER_PIETY_LEVEL:0 "[intrigue|E] per [piety_level|E]" MOD_LEARNING_PER_PIETY_LEVEL:0 "[learning|E] per [piety_level|E]" MOD_PROWESS_PER_PIETY_LEVEL:0 "[prowess|E] per [piety_level|E]" MOD_DIPLOMACY_PER_PRESTIGE_LEVEL:0 "[diplomacy|E] per [prestige_level|E]" MOD_MARTIAL_PER_PRESTIGE_LEVEL:0 "[martial|E] per [prestige_level|E]" MOD_STEWARDSHIP_PER_PRESTIGE_LEVEL:0 "[stewardship|E] per [prestige_level|E]" MOD_INTRIGUE_PER_PRESTIGE_LEVEL:0 "[intrigue|E] per [prestige_level|E]" MOD_LEARNING_PER_PRESTIGE_LEVEL:0 "[learning|E] per [prestige_level|E]" MOD_PROWESS_PER_PRESTIGE_LEVEL:0 "[prowess|E] per [prestige_level|E]" MOD_DIPLOMACY_PER_STRESS_LEVEL:0 "[diplomacy|E] per [stress_level|E]" MOD_MARTIAL_PER_STRESS_LEVEL:0 "[martial|E] per [stress_level|E]" MOD_STEWARDSHIP_PER_STRESS_LEVEL:0 "[stewardship|E] per [stress_level|E]" MOD_INTRIGUE_PER_STRESS_LEVEL:0 "[intrigue|E] per [stress_level|E]" MOD_LEARNING_PER_STRESS_LEVEL:0 "[learning|E] per [stress_level|E]" MOD_PROWESS_PER_STRESS_LEVEL:0 "[prowess|E] per [stress_level|E]" MOD_PIETY_LEVEL_IMPACT_MULT:0 "[piety_level|E] Impact" MOD_PRESTIGE_LEVEL_IMPACT_MULT:0 "[prestige_level|E] Impact" MOD_DIPLOMACY_NEGATE_PENALTY:0 "Negated [diplomacy|E] penalty" MOD_INTRIGUE_NEGATE_PENALTY:0 "Negated [intrigue|E] penalty" MOD_STEWARDSHIP_NEGATE_PENALTY:0 "Negated [stewardship|E] penalty" MOD_MARTIAL_NEGATE_PENALTY:0 "Negated [martial|E] penalty" MOD_PROWESS_NEGATE_PENALTY:1 "Injury Resistance ([prowess|E])" MOD_LEARNING_NEGATE_PENALTY:0 "Negated [learning|E] penalty" MOD_FERTILITY:0 "[fertility|E]" MOD_FERTILITY_NEGATE_PENALTY:0 "Disease Resistance ([fertility|E])" MOD_COST_PREFIX:0 "[gold_i]" MOD_SCHEME_SECRECY:0 "[secrecy|E]" MOD_SCHEME_SUCCESS:0 "[scheme|E] [success_chance|E]" MOD_COMBAT_PURSUE_EFFICIENCY:1 "[command_modifier_i|E][pursuit|E] Efficiency" MOD_COMBAT_COUNTER_EFFICIENCY:0 "[men_at_arms_counter|E] Efficiency" MOD_SIEGE_PHASE_TIME:2 "[command_modifier_i|E][siege|E] Phase Time" MOD_SIEGE_MORALE_LOSS:1 "[command_modifier_i|E]Daily [siege_progress|E]" MOD_CONTROLLED_PROVINCE_ADVANTAGE:0 "Controlled Territory Defender [advantage|E]" MOD_REVOLTING_SIEGE_MORALE_LOSS_ADD:0 "[siege_progress|E] against [revolts|E]" MOD_REVOLTING_SIEGE_MORALE_LOSS_MULT:0 "$MOD_REVOLTING_SIEGE_MORALE_LOSS_ADD$" MOD_MOVEMENT_SPEED:0 "Movement Speed" MOD_RETREAT_LOSSES:2 "[command_modifier_i|E][retreat|E] Losses" MOD_HARD_CASUALTY_MODIFIER:2 "[command_modifier_i|E]Friendly [dead_soldiers|E]" MOD_ENEMY_HARD_CASUALTY_MODIFIER:2 "[command_modifier_i|E]Enemy [dead_soldiers|E]" MOD_ADVANTAGE:1 "[command_modifier_i|E][advantage|E]" MOD_ATTACKER_ADVANTAGE:1 "[command_modifier_i|E]Attacker [advantage|E]" MOD_DEFENDER_ADVANTAGE:1 "[command_modifier_i|E]Defender [advantage|E]" MOD_DEFENDER_HOLDING_ADVANTAGE:0 "Defender [advantage|E]" MOD_NO_WATER_CROSSING_PENALTY:2 "[command_modifier_i|E]Crosses Rivers & Straits without [advantage|E] penalties" MOD_NO_DISEMBARK_PENALTY:0 "[command_modifier_i|E]No [advantage|E] penalty from [Concept( 'recently_disembarked', 'disembarking')|E]" MOD_ENEMY_TERRAIN_ADVANTAGE:1 "[command_modifier_i|E]Enemy Defensive [advantage|E]" MOD_DRYLANDS_ADVANTAGE:1 "[command_modifier_i|E]Drylands [advantage|E]" MOD_DESERT_ADVANTAGE:1 "[command_modifier_i|E]Desert [advantage|E]" MOD_DESERT_ATTRITION:1 "[command_modifier_i|E]Desert Attrition" MOD_JUNGLE_ADVANTAGE:1 "[command_modifier_i|E]Jungle [advantage|E]" MOD_JUNGLE_ATTRITION:1 "[command_modifier_i|E]Jungle Attrition" MOD_JUNGLE_DETECTION:1 "[command_modifier_i|E]Jungle Detection" MOD_HOSTILE_COUNTY_ATTRITION:0 "Hostile County Attrition" MOD_FAITH_HOSTILITY_ADVANTAGE_MOD:1 "[command_modifier_i|E][faith_hostility|E] [advantage|E]" MOD_CORELIGIONIST_ADVANTAGE_MOD:0 "[command_modifier_i|E][advantage|E] against co-religionists" MOD_RANDOM_ADVANTAGE:1 "[command_modifier_i|E]Random [advantage|E]" MOD_COASTAL_ADVANTAGE:0 "[command_modifier_i|E] Coastal [advantage|E]" MOD_LEVY_REINFORCEMENT_RATE:0 "[levy|E] Reinforcement Rate" MOD_LEVY_REINFORCEMENT_RATE_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE$" MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH:0 "[levy|E] Reinforcement Rate (Different [faith|E])" MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH$" MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH:0 "[levy|E] Reinforcement Rate (Same [faith|E])" MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH$" MOD_LEVY_REINFORCEMENT_RATE_FRIENDLY_TERRITORY:0 "Friendly Territory [levy|E] Reinforcement Rate" MOD_TITLE_CREATION_COST:2 "[title|E] Creation Cost" MOD_TITLE_CREATION_COST_MULT:2 "[title|E] Creation Cost" MOD_WINTER_MOVEMENT_SPEED:0 "Movement Speed in Provinces affected by Winter" MOD_SUPPLY_LOSS_WINTER:0 "Supply loss in Provinces affected by Winter" MOD_HARD_CASUALTY_WINTER:0 "[dead_soldiers|E] in Provinces affected by Winter" MOD_DEFENDER_WINTER_ADVANTAGE:0 "Defender [advantage|E] in Provinces affected by Winter" MOD_WINTER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] in Provinces affected by Winter" MOD_LEAD_BY_OWNER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] when commanding own armies" MOD_SAME_HERITAGE_COUNTY_ADVANTAGE:1 "[command_modifier_i|E][advantage|E] in Provinces with the same [cultural|E] [heritage|E]" MOD_INDEPENDENT_PRIMARY_DEFENDER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] while primary defender and independent" MOD_ARMY_SIEGE_VALUE_MULT:0 "Army [siege_weapon|E] Effectiveness" MOD_ARMY_DAMAGE_MULT:0 "Army [damage|E]" MOD_ARMY_TOUGHNESS_MULT:0 "Army [toughness|E]" MOD_ARMY_PURSUIT_MULT:0 "Army [pursuit|E]" MOD_ARMY_SCREEN_MULT:0 "Army [screen|E]" MOD_MERCENARY_HIRE_COST_ADD:0 "[mercenary|E] Hire Cost" MOD_MERCENARY_HIRE_COST_MULT:0 "$MOD_MERCENARY_HIRE_COST_ADD$" MOD_HOLY_ORDER_HIRE_COST_ADD:0 "[holy_order|E] Hire Cost" MOD_HOLY_ORDER_HIRE_COST_MULT:0 "$MOD_HOLY_ORDER_HIRE_COST_ADD$" MOD_SAME_CULTURE_MERCENARY_HIRE_COST_ADD:0 "Same [culture|E] [mercenary|E] Hire Cost" MOD_SAME_CULTURE_MERCENARY_HIRE_COST_MULT:0 "$MOD_SAME_CULTURE_MERCENARY_HIRE_COST_ADD$" MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_ADD:0 "Same [culture|E] [holy_order|E] Hire Cost" MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_MULT:0 "$MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_ADD$" desert_advantage:1 "[command_modifier_i|E][advantage|E] in Desert" desert_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Desert" desert_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Desert" desert_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Desert" desert_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Desert" desert_mountains_advantage:1 "[command_modifier_i|E][advantage|E] in Desert Mountains" desert_mountains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Desert Mountains" desert_mountains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Desert Mountains" desert_mountains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Desert Mountains" desert_mountains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Desert Mountains" drylands_advantage:1 "[command_modifier_i|E][advantage|E] in Drylands" drylands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Drylands" drylands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Drylands" drylands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Drylands" drylands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Drylands" farmlands_advantage:1 "[command_modifier_i|E][advantage|E] in Farmlands" farmlands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Farmlands" farmlands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Farmlands" farmlands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Farmlands" farmlands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Farmlands" forest_advantage:1 "[command_modifier_i|E][advantage|E] in Forest" forest_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Forest" forest_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Forest" forest_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Forest" forest_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Forest" hills_advantage:1 "[command_modifier_i|E][advantage|E] in Hills" hills_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Hills" hills_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Hills" hills_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Hills" hills_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Hills" jungle_advantage:1 "[command_modifier_i|E][advantage|E] in Jungle" jungle_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Jungle" jungle_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Jungle" jungle_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Jungle" jungle_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Jungle" mountains_advantage:1 "[command_modifier_i|E][advantage|E] in Mountains" mountains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Mountains" mountains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Mountains" mountains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Mountains" mountains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Mountains" oasis_advantage:1 "[command_modifier_i|E][advantage|E] in Oasis" oasis_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Oasis" oasis_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Oasis" oasis_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Oasis" oasis_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Oasis" plains_advantage:1 "[command_modifier_i|E][advantage|E] in Plains" plains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Plains" plains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Plains" plains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Plains" plains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Plains" steppe_advantage:1 "[command_modifier_i|E][advantage|E] in Steppe" steppe_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Steppe" steppe_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Steppe" steppe_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Steppe" steppe_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Steppe" floodplains_advantage:1 "[command_modifier_i|E][advantage|E] in Floodplains" floodplains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Floodplains" floodplains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Floodplains" floodplains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Floodplains" floodplains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Floodplains" taiga_advantage:1 "[command_modifier_i|E][advantage|E] in Taiga" taiga_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Taiga" taiga_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Taiga" taiga_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Taiga" taiga_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Taiga" wetlands_advantage:1 "[command_modifier_i|E][advantage|E] in Wetlands" wetlands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Wetlands" wetlands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Wetlands" wetlands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Wetlands" wetlands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Wetlands" siege_weapon_siege_value_mult:0 "[siege_weapon|E] Effectiveness" siege_weapon_toughness_add:0 "[siege_weapon|E] [toughness|E]" siege_weapon_max_size_add:0 "Max Size of [siege_weapon|E] [regiments|E]" siege_weapon_maintenance_mult:0 "[siege_weapon|E] Maintenance" siege_weapon_recruitment_cost_mult:0 "[siege_weapon|E] Recruitment Cost" light_cavalry_damage_add:1 "[light_cavalry|E] [damage|E]" light_cavalry_damage_mult:0 "$light_cavalry_damage_add$" light_cavalry_pursuit_add:1 "[light_cavalry|E] [pursuit|E]" light_cavalry_pursuit_mult:0 "$light_cavalry_pursuit_add$" light_cavalry_screen_add:1 "[light_cavalry|E] [screen|E]" light_cavalry_screen_mult:0 "$light_cavalry_screen_add$" light_cavalry_maintenance_mult:0 "[light_cavalry|E] Maintenance" light_cavalry_recruitment_cost_mult:0 "[light_cavalry|E] Recruitment Cost" light_cavalry_max_size_add:0 "Max Size of [light_cavalry|E] [regiments|E]" heavy_infantry_screen_add:1 "[heavy_infantry|E] [screen|E]" pikemen_screen_add:2 "[spearmen|E] [screen|E]" pikemen_damage_add:2 "[spearmen|E] [damage|E]" pikemen_damage_mult:0 "$pikemen_damage_add$" pikemen_toughness_add:2 "[spearmen|E] [toughness|E]" pikemen_toughness_mult:0 "$pikemen_toughness_add$" pikemen_max_size_add:0 "Max Size of [spearmen|E] [regiments|E]" pikemen_maintenance_mult:0 "[spearmen|E] Maintenance" pikemen_recruitment_cost_mult:0 "[spearmen|E] Recruitment Cost" archers_screen_add:1 "[archer|E] [screen|E]" archers_screen_mult:0 "$archers_screen_add$" skirmishers_screen_add:2 "[skirmisher|E] [screen|E]" skirmishers_screen_mult:0 "$skirmishers_screen_add$" skirmishers_pursuit_add:2 "[skirmisher|E] [pursuit|E]" skirmishers_pursuit_mult:0 "$skirmishers_pursuit_add$" skirmishers_toughness_add:2 "[skirmisher|E] [toughness|E]" skirmishers_toughness_mult:0 "$skirmishers_toughness_add$" skirmishers_damage_add:2 "[skirmisher|E] [damage|E]" skirmishers_damage_mult:0 "$skirmishers_damage_add$" skirmishers_max_size_add:0 "Max Size of [skirmisher|E] [regiments|E]" skirmishers_maintenance_mult:0 "[skirmisher|E] Maintenance" skirmishers_recruitment_cost_mult:0 "[skirmisher|E] Recruitment Cost" archers_damage_add:1 "[archer|E] [damage|E]" archers_damage_mult:0 "$archers_damage_add$" archers_toughness_add:1 "[archer|E] [toughness|E]" archers_toughness_mult:0 "$archers_toughness_add$" archers_max_size_add:0 "Max Size of [archer|E] [regiments|E]" archers_maintenance_mult:0 "[archer|E] Maintenance" archers_recruitment_cost_mult:0 "[archer|E] Recruitment Cost" light_cavalry_toughness_add:1 "[light_cavalry|E] [toughness|E]" light_cavalry_toughness_mult:0 "$light_cavalry_toughness_add$" heavy_infantry_siege_value_add:1 "[heavy_infantry|E] [siege_progress|E]" heavy_infantry_damage_add:1 "[heavy_infantry|E] [damage|E]" heavy_infantry_damage_mult:0 "$heavy_infantry_damage_add$" heavy_infantry_toughness_add:1 "[heavy_infantry|E] [toughness|E]" heavy_infantry_toughness_mult:0 "$heavy_infantry_toughness_add$" heavy_infantry_max_size_add:0 "Max Size of [heavy_infantry|E] [regiments|E]" heavy_infantry_maintenance_mult:0 "[heavy_infantry|E] Maintenance" heavy_infantry_recruitment_cost_mult:0 "[heavy_infantry|E] Recruitment Cost" pikemen_siege_value_add:1 "[spearmen|E] [siege_progress|E]" archers_siege_value_add:1 "[archer|E] [siege_progress|E]" skirmishers_siege_value_add:1 "[skirmisher|E] [siege_progress|E]" heavy_cavalry_damage_add:1 "[heavy_cavalry|E] [damage|E]" heavy_cavalry_damage_mult:0 "$heavy_cavalry_damage_add$" heavy_cavalry_pursuit_add:1 "[heavy_cavalry|E] [pursuit|E]" heavy_cavalry_pursuit_mult:0 "$heavy_cavalry_pursuit_add$" heavy_cavalry_screen_add:1 "[heavy_cavalry|E] [screen|E]" heavy_cavalry_toughness_add:1 "[heavy_cavalry|E] [toughness|E]" heavy_cavalry_toughness_mult:0 "$heavy_cavalry_toughness_add$" heavy_cavalry_max_size_add:0 "Max Size of [heavy_cavalry|E] [regiments|E]" heavy_cavalry_maintenance_mult:0 "[heavy_cavalry|E] Maintenance" heavy_cavalry_recruitment_cost_mult:0 "[heavy_cavalry|E] Recruitment Cost" archer_cavalry_damage_add:0 "[archer_cavalry|E] [damage|E]" archer_cavalry_damage_mult:0 "$archer_cavalry_damage_add$" archer_cavalry_toughness_add:0 "[archer_cavalry|E] [toughness|E]" archer_cavalry_toughness_mult:0 "$archer_cavalry_toughness_add$" archer_cavalry_pursuit_add:0 "[archer_cavalry|E] [pursuit|E]" archer_cavalry_pursuit_mult:0 "$archer_cavalry_pursuit_add$" archer_cavalry_screen_add:0 "[archer_cavalry|E] [screen|E]" archer_cavalry_screen_mult:0 "$archer_cavalry_screen_add$" archer_cavalry_maintenance_mult:0 "[archer_cavalry|E] Maintenance" archer_cavalry_recruitment_cost_mult:0 "[archer_cavalry|E] Recruitment Cost" archer_cavalry_max_size_add:0 "Max Size of [archer_cavalry|E] [regiments|E]" camel_cavalry_damage_add:0 "[camel_cavalry|E] [damage|E]" camel_cavalry_damage_mult:0 "$camel_cavalry_damage_add$" camel_cavalry_toughness_add:0 "[camel_cavalry|E] [toughness|E]" camel_cavalry_toughness_mult:0 "$camel_cavalry_toughness_add$" camel_cavalry_pursuit_add:0 "[camel_cavalry|E] [pursuit|E]" camel_cavalry_pursuit_mult:0 "$camel_cavalry_pursuit_add$" camel_cavalry_screen_add:0 "[camel_cavalry|E] [screen|E]" camel_cavalry_screen_mult:0 "$camel_cavalry_screen_add$" camel_cavalry_maintenance_mult:0 "[camel_cavalry|E] Maintenance" camel_cavalry_recruitment_cost_mult:0 "[camel_cavalry|E] Recruitment Cost" camel_cavalry_max_size_add:0 "Max Size of [archer_cavalry|E] [regiments|E]" elephant_cavalry_damage_add:0 "[elephant_cavalry|E] [damage|E]" elephant_cavalry_damage_mult:0 "$elephant_cavalry_damage_add$" elephant_cavalry_toughness_add:0 "[elephant_cavalry|E] [toughness|E]" elephant_cavalry_toughness_mult:0 "$elephant_cavalry_toughness_add$" elephant_cavalry_pursuit_add:0 "[elephant_cavalry|E] [pursuit|E]" elephant_cavalry_pursuit_mult:0 "$elephant_cavalry_pursuit_add$" elephant_cavalry_screen_add:0 "[elephant_cavalry|E] [screen|E]" elephant_cavalry_screen_mult:0 "$elephant_cavalry_screen_add$" elephant_cavalry_maintenance_mult:0 "[elephant_cavalry|E] Maintenance" elephant_cavalry_recruitment_cost_mult:0 "[elephant_cavalry|E] Recruitment Cost" elephant_cavalry_max_size_add:0 "Max Size of [elephant_cavalry|E] [regiments|E]" river_crossing_modifier:0 "River crossing" attacker_river_crossing_modifier:0 "River crossing" major_river_crossing_modifier:0 "Major River crossing" attacker_major_river_crossing_modifier:0 "Major River crossing" high_ground_modifier:0 "High Ground" rousing_speech_modifier:0 "Rousing Speech" sleeping_camp_modifier:0 "Sleeping Camp" MODIFIER_NAME_AND_DESC:0 "$NAME$\n $DESC$" MOD_VASSAL_TAX_CONTRIBUTION_ADD:1 "[vassal|E] [tax|E] [modifier_base_contribution|E]" MOD_VASSAL_TAX_CONTRIBUTION_MULT:1 "[vassal|E] [tax|E] [modifier_contribution|E]" MOD_INTIMIDATED_VASSAL_TAX_CONTRIBUTION_ADD:1 "[intimidated|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" MOD_INTIMIDATED_VASSAL_TAX_CONTRIBUTION_MULT:1 "[intimidated|E] [vassal|E] [tax|E] [modifier_contribution|E]" MOD_COWED_VASSAL_TAX_CONTRIBUTION_ADD:1 "[cowed|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" MOD_COWED_VASSAL_TAX_CONTRIBUTION_MULT:1 "[cowed|E] [vassal|E] [tax|E] [modifier_contribution|E]" MOD_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[vassal|E] [levy|E] [modifier_base_contribution|E]" MOD_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[vassal|E] [levy|E] [modifier_contribution|E]" tribal_government_levy_contribution_mult:0 "[tribal|E] $MOD_VASSAL_LEVY_CONTRIBUTION_MULT$" MOD_INTIMIDATED_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[intimidated|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" MOD_INTIMIDATED_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[intimidated|E] [vassal|E] [levy|E] [modifier_contribution|E]" MOD_COWED_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[cowed|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" MOD_COWED_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[cowed|E] [vassal|E] [levy|E] [modifier_contribution|E]" MOD_HAPPY_POWERFUL_VASSAL_TAX_CONTRIBUTION_ADD:2 "[powerful_vassal|E] [councillor|E] [tax|E] [modifier_base_contribution|E]" MOD_HAPPY_POWERFUL_VASSAL_TAX_CONTRIBUTION_MULT:1 "[powerful_vassal|E] [councillor|E] [tax|E] [modifier_contribution|E]" MOD_HAPPY_POWERFUL_VASSAL_LEVY_CONTRIBUTION_ADD:2 "[powerful_vassal|E] [councillor|E] [levy|E] [modifier_base_contribution|E]" MOD_HAPPY_POWERFUL_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[powerful_vassal|E] [councillor|E] [levy|E] [modifier_contribution|E]" republic_government_tax_contribution_add:1 "[republican|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" republic_government_tax_contribution_mult:1 "[republican|E] [vassal|E] [tax|E] [modifier_contribution|E]" theocracy_government_tax_contribution_add:1 "[theocracy|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" theocracy_government_tax_contribution_mult:1 "[theocracy|E] [vassal|E] [tax|E] [modifier_contribution|E]" feudal_government_tax_contribution_add:0 "[feudal|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" feudal_government_tax_contribution_mult:0 "[feudal|E] [vassal|E] [tax|E] [modifier_contribution|E]" MOD_SCHEME_POWER:0 "Scheme Power" MOD_SCHEME_RESISTANCE:0 "Scheme Resistance" MOD_HOSTILE_SCHEME_POWER_ADD:1 "[scheme_hostile|E] [scheme_power|E]" MOD_HOSTILE_SCHEME_POWER_MULT:0 "$MOD_HOSTILE_SCHEME_POWER_ADD$" MOD_PERSONAL_SCHEME_POWER_ADD:1 "[personal|E] [scheme_power|E]" MOD_PERSONAL_SCHEME_POWER_MULT:0 "$MOD_PERSONAL_SCHEME_POWER_ADD$" MOD_HOSTILE_SCHEME_RESISTANCE_ADD:1 "[scheme_hostile|E] [scheme_resistance|E]" MOD_HOSTILE_SCHEME_RESISTANCE_MULT:0 "$MOD_HOSTILE_SCHEME_RESISTANCE_ADD$" MOD_PERSONAL_SCHEME_RESISTANCE_ADD:1 "[personal|E] [scheme_resistance|E]" MOD_PERSONAL_SCHEME_RESISTANCE_MULT:0 "$MOD_PERSONAL_SCHEME_RESISTANCE_ADD$" MOD_HEALTH:0 "[health|E]" MOD_HEALTH_NEGATE_PENALTY:0 "Disease Resistance ([health|E])" MOD_MONTHLY_INCOME:0 "[tax|E]" MOD_MONTHLY_INCOME_MULT:0 "Monthly [income|E]" MOD_MONTHLY_WAR_INCOME_ADD:0 "[income|E] while at [war|E]" MOD_MONTHLY_WAR_INCOME_MULT:0 "Monthly [income|E] while at [war|E]" MOD_MONTHLY_INCOME_PER_STRESS_LEVEL_ADD:0 "[income|E] per [stress_level|E]" MOD_MONTHLY_INCOME_PER_STRESS_LEVEL_MULT:0 "Monthly [income|E] per [stress_level|E]" MOD_MONTHLY_PIETY:0 "[piety|E]" MOD_MONTHLY_PIETY_GAIN_MULT:0 "Monthly [piety|E]" MOD_MONTHLY_PIETY_GAIN_PER_HAPPY_POWERFUL_VASSAL_ADD:1 "[piety|E] per [powerful_vassal|E] on the [council|E]" MOD_MONTHLY_PIETY_GAIN_PER_HAPPY_POWERFUL_VASSAL_MULT:1 "Monthly [piety|E] per [powerful_vassal|E] on the [council|E]" MOD_MONTHLY_PIETY_GAIN_PER_DREAD_ADD:0 "[piety|E] per [dread|E]" MOD_MONTHLY_PIETY_GAIN_PER_DREAD_MULT:2 "Monthly [piety|E] per [dread|E]" MOD_MONTHLY_PIETY_GAIN_PER_KNIGHT_ADD:2 "[piety|E] per [knight|E]" MOD_MONTHLY_PIETY_GAIN_PER_KNIGHT_MULT:4 "Monthly [piety|E] per [knight|E]" MOD_MONTHLY_PRESTIGE:0 "[prestige|E]" MOD_MONTHLY_PRESTIGE_GAIN_MULT:0 "Monthly [prestige|E]" MOD_MONTHLY_PRESTIGE_GAIN_PER_HAPPY_POWERFUL_VASSAL_ADD:1 "[prestige|E] per [powerful_vassal|E] on the [council|E]" MOD_MONTHLY_PRESTIGE_GAIN_PER_HAPPY_POWERFUL_VASSAL_MULT:1 "Monthly [prestige|E] per [powerful_vassal|E] on the [council|E]" MOD_MONTHLY_PRESTIGE_GAIN_PER_DREAD_ADD:0 "[prestige|E] per [dread|E]" MOD_MONTHLY_PRESTIGE_GAIN_PER_DREAD_MULT:0 "Monthly [prestige|E] per [dread|E]" MOD_MONTHLY_PRESTIGE_GAIN_PER_KNIGHT_ADD:1 "[prestige|E] per [knight|E]" MOD_MONTHLY_PRESTIGE_GAIN_PER_KNIGHT_MULT:1 "Monthly [prestige|E] per [knight|E]" MOD_MONTHLY_PIETY_FROM_BUILDINGS_MULT:0 "Monthly [piety|E] from [buildings|E]" MOD_MONTHLY_PRESTIGE_FROM_BUILDINGS_MULT:0 "Monthly [prestige|E] from [buildings|E]" MOD_STRESS_GAIN_MULT:0 "[stress|E] Gain" MOD_STRESS_LOSS_MULT:0 "[stress|E] Loss" MOD_MONTHLY_DREAD:0 "[dread|E]" MOD_DREAD_GAIN_MULT:0 "[dread|E] Gain" MOD_DREAD_LOSS_MULT:0 "[dread|E] Loss" MOD_TYRANNY_GAIN_MULT:0 "[tyranny|E] Gain" MOD_TYRANNY_LOSS_MULT:0 "[tyranny|E] Loss" MOD_MONTHLY_TYRANNY:0 "Monthly [tyranny|E]" MOD_DREAD_BASELINE_ADD:0 "Natural [dread|E]" MOD_DREAD_DECAY_ADD:0 "[dread|E] Decay" MOD_DREAD_DECAY_MULT:0 "$MOD_DREAD_DECAY_ADD$" MOD_DREAD_PER_TYRANNY_ADD:0 "[dread|E] Gain per [tyranny|E]" MOD_DREAD_PER_TYRANNY_MULT:0 "$MOD_DREAD_PER_TYRANNY_ADD$" MOD_COURT_GRANDEUR_BASELINE:1 "[court_grandeur|E] Bonus" MOD_MONTHLY_COURT_GRANDEUR_CHANGE_ADD:0 "Monthly [court_grandeur|E] Change" MOD_MONTHLY_COURT_GRANDEUR_CHANGE_MULT:0 "$MOD_MONTHLY_COURT_GRANDEUR_CHANGE_ADD$" MOD_GENERAL_OPINION:0 "General Opinion" MOD_GENERAL_OPINION_WITH_VALUE:0 "General Opinion: $VALUE|+=0$" MOD_MONTHLY_INCOME_PREFIX:0 "[gold_i]" MOD_MONTHLY_INCOME_MULT_PREFIX:0 "[gold_i]" MOD_GOLD_PREFIX:0 "[gold_i]" MOD_PIETY_PREFIX:0 "[piety_i]" MOD_PRESTIGE_PREFIX:0 "[prestige_i]" MOD_SOLDIER_PREFIX:0 "[soldier_i]" MOD_MONTHLY_PIETY_PREFIX:0 "[piety_i]" MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX:0 "[piety_i]" MOD_MONTHLY_PRESTIGE_PREFIX:0 "[prestige_i]" MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX:1 "[prestige_i]" MOD_TIME_PREFIX:0 "@time_icon!" MOD_STRESS_GAIN_PREFIX:0 "[stress_gain_i]" MOD_STRESS_LOSS_PREFIX:0 "[stress_loss_i]" MOD_MONTHLY_DREAD_PREFIX:0 "@dread_icon!" MOD_MONTHLY_POSTFIX:0 "/month" MOD_MAX_PERSONAL_SCHEMES_ADD:0 "Max [personal_schemes|E]" MOD_MAX_HOSTILE_SCHEMES_ADD:0 "Max [hostile_schemes|E]" MOD_OWNED_PERSONAL_SCHEME_SUCCESS_ADD:0 "[personal_scheme|E] [success_chance|E]" MOD_OWNED_HOSTILE_SCHEME_SUCCESS_ADD:0 "[hostile_scheme|E] [success_chance|E]" MOD_ENEMY_PERSONAL_SCHEME_SUCCESS_ADD:0 "Enemy [personal_scheme|E] [success_chance|E]" MOD_ENEMY_HOSTILE_SCHEME_SUCCESS_ADD:0 "Enemy [hostile_scheme|E] [success_chance|E]" MOD_OWNED_SCHEME_SECRECY_ADD:0 "[scheme|E] [secrecy|E]" # Scheme modifiers murder_trusted_advice_modifier:0 "Trusted Advisor Agent" murder_trusted_by_target_modifier:0 "Trusted by Target" scheme_drunkard_murder_target_modifier:0 "Drunkard Target" scheme_drunkard_murdering_drunkard_modifier:0 "Drunkard Targeting Drunkard" slothful_reduces_power_modifier:0 "Slothful Agent" hidden_nooks_and_crannies_modifier:0 "Hidden Nooks and Crannies" hidden_nooks_and_crannies_architect_modifier:0 "Advanced Hidden Nooks and Crannies" scheme_hero_agent_modifier:0 "Target Is Indebted to Agent" scheme_agent_closing_in_modifier:0 "Agent Is Closing In" scheme_talking_agent_modifier:0 "Target Is Talking to Agent" scheme_stressed_target_modifier:0 "Target Is Stressed" scheme_impaired_judgment_modifier:0 "Target's Judgment Is Impaired" scheme_local_infiltrators_modifier:0 "Local Infiltrators" scheme_court_chaplain_is_in_modifier:0 "Pious Contacts" scheme_pious_target_court_chaplain_is_in_modifier:0 "Pious Contacts" scheme_court_chaplain_is_working_against_modifier:0 "Pious Hindrance" murder_agent_looking_after_child_target_modifier:0 "Agent Looking After Target" murder_agent_befriending_child_target_modifier:0 "Agent Befriending Target" known_incestuous_modifier:0 "Known Incest" vengeful_lover_kin_modifier:0 "Vengeful Kin" trimming_dynasty_modifier:0 "Trimming Dynasty" PROWESS_AGE:0 "Old Age: $MOD|=+$" men_at_arms_advantage:0 "$men_at_arms$ Tactic" commander_advantage:0 "Commander Skill" commander_trait_advantage:0 "Commander Traits" defending_controlled_province_advantage:0 "$MOD_CONTROLLED_PROVINCE_ADVANTAGE$" MODIFIER_TIME_LEFT:1 "\n#weak Until [DATE.GetString]#!" MODIFIER_MULTIPLE_INSTANCES:0 "$NAME$ ($COUNT|V$)" dungeon:0 "Dungeon" house_arrest:0 "House Arrest" MOD_IMPRISONED_RELATIVE_OPINION:0 "Relatives' Opinion of Imprisoner" supply_state_supplied_advantage:2 "Army is Supplied" supply_state_running_low_advantage:2 "Army Supply is Running Low" supply_state_starving_advantage:2 "Army is Starving" recently_disembarked_advantage:1 "Opponent is [recently_disembarked|E]" gathering_army_advantage:0 "Gathering Army" holding_defender_advantage:0 "Defensive [buildings|E]" combat_debt_level_0:0 "Owner is slightly in [debt|E]" combat_debt_level_1:0 "Owner is one year in [debt|E]" combat_debt_level_2:0 "Owner is two years in [debt|E]" combat_debt_level_3:0 "Owner is three years in [debt|E]" combat_debt_level_4:0 "Owner is four years in [debt|E]" combat_debt_level_5:0 "Owner is over five years in [debt|E]" combat_debt_level_6:0 "Owner is over ten years in [debt|E]" combat_debt_level_7:0 "Owner is over twenty-five years in [debt|E]" combat_debt_level_8:0 "Owner is over fifty years in [debt|E]" combat_debt_level_9:0 "Owner is over one hundred years in [debt|E]" combat_debt_level_no_income:0 "Owner is in [debt|E]" #Speical no income debt_level_0:0 "Slightly in [debt|E]" debt_level_1:0 "One year in [debt|E]" debt_level_2:0 "Two years in [debt|E]" debt_level_3:0 "Three years in [debt|E]" debt_level_4:0 "Four years in [debt|E]" debt_level_5:0 "Over five years in [debt|E]" debt_level_6:0 "Over ten years in [debt|E]" debt_level_7:0 "Over twenty-five years in [debt|E]" debt_level_8:0 "Over fifty years in [debt|E]" debt_level_9:0 "Over one hundred years in [debt|E]" debt_level_no_income:0 "In [debt|E]" #Speical no income unreformed_faith_province:2 "[unreformed_pagan_combat_bonus|E]" MOD_SUPPLY_LIMIT_MULT:0 "[supply_limit|E]" MOD_SUPPLY_LIMIT:0 "[supply_limit|E]" MOD_HOLDING_FORT_LEVEL:0 "[fort_level|E]" MOD_ADDITIONAL_HOLDING_FORT_LEVEL:0 "[fort_level|E]" MOD_SUPPLY_CAPACITY_ADD:1 "[command_modifier_i|E][supply|E] Capacity" MOD_SUPPLY_CAPACITY_MULT:0 "$MOD_SUPPLY_CAPACITY_ADD$" county_capital_province_modifier:0 "County Capital" independent_realm_capital_province_modifier:0 "Independent [realm|E] Capital" high_tier_vassal_capital_province_modifier:0 "High Tier Vassal [realm|E] Capital" capital_province_modifier:0 "[realm_capital|E]" capital_duchy_province_modifier:0 "[capital_duchy|E]" coastal_province_modifier:0 "Coastal" allied_province_modifier:0 "Allied Lands" occupied_allied_province_modifier:0 "Occupied Allied Lands" neighbor_allied_province_modifier:0 "Neighboring Allied Lands" enemy_province_modifier:0 "Enemy Lands" parliamentary_bureaucracy_modifier:0 "Parliamentary Bureaucracy" parliamentary_bureaucracy_modifier_desc:0 "A codified and expansive set of laws organizes and empowers members of the Three Estates living in this Holding." flourishing_culture_modifier:0 "Flourishing Culture" flourishing_culture_modifier_desc:0 "This Holding is experiencing a boon of population, wealth and art." hungarian_resettlement_modifier:0 "Christian Settlers" hungarian_resettlement_modifier_desc:0 "This once wild land is experiencing an unexpected growth due to a steady influx of new settlers coming from nearby realms." magyar_appreciation_modifier:0 "Magyar Sympathy" magyar_appreciation_modifier_desc:0 "The local Magyar communities in this Holding are comforted by the support shown by their liege towards their ancient traditions." modifier_dusgruntled_church:0 "Sabotaged Church-Investment" modifier_dusgruntled_church_desc:0 "The local church is disgruntled ever since a good opportunity slipped away." modifier_religious_understanding_modifier:0 "Religious Understanding" modifier_religious_understanding_modifier_desc:0 "The liege of these lands has shown understanding towards this area's religion." dance_plague_modifier:0 "Dancing Plague" dance_plague_modifier_desc:0 "The peasants in this area are afflicted with a curious mania that forces them to dance until they collapse." contained_dance_plague_modifier:0 "Contained Dancing Mania" contained_dance_plague_modifier_desc:0 "Peasants in this area who are afflicted with the dreaded dancing plague are getting some help to manage their condition." fanning_the_dancing_flames_modifier:0 "Exuberant Dancing" fanning_the_dancing_flames_modifier_desc:0 "The peasants in this area are encouraged to dance, dance, #EMP dance#!!." disease_spreading_modifier:0 "Ravaged by Disease" disease_spreading_modifier_desc:0 "Disease is spreading across these lands" winter_none_modifier:1 "No [winter|E]" winter_mild_modifier:1 "Mild [winter|E]" winter_normal_modifier:1 "Normal [winter|E]" winter_harsh_modifier:1 "Harsh [winter|E]" spurned_by_traders:0 "Spurned by Traders" army_fortification_province_modifier:0 "Fortification" MOD_CONSTRUCTION_SPEED:0 "[building|E] Construction Time" MOD_CONSTRUCTION_GOLD_COST:1 "[building|E] Construction Cost" plains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Plains" farmlands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Farmlands" hills_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Hills" mountains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Mountains" desert_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Desert" desert_mountains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Desert Mountains" oasis_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Oasis" jungle_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Jungle" forest_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Forest" taiga_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Taiga" wetlands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Wetlands" steppe_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Steppe" floodplains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Floodplains" drylands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Drylands" plains_construction_prestige_cost:0 "$plains_construction_gold_cost$" farmlands_construction_prestige_cost:0 "$farmlands_construction_gold_cost$" hills_construction_prestige_cost:0 "$hills_construction_gold_cost$" mountains_construction_prestige_cost:0 "$mountains_construction_gold_cost$" desert_construction_prestige_cost:0 "$desert_construction_gold_cost$" desert_mountains_construction_prestige_cost:0 "$desert_mountains_construction_gold_cost$" oasis_construction_prestige_cost:0 "$oasis_construction_gold_cost$" jungle_construction_prestige_cost:0 "$jungle_construction_gold_cost$" forest_construction_prestige_cost:0 "$forest_construction_gold_cost$" taiga_construction_prestige_cost:0 "$taiga_construction_gold_cost$" wetlands_construction_prestige_cost:0 "$wetlands_construction_gold_cost$" steppe_construction_prestige_cost:0 "$steppe_construction_gold_cost$" floodplains_construction_prestige_cost:0 "$floodplains_construction_gold_cost$" drylands_construction_prestige_cost:0 "$drylands_construction_gold_cost$" MOD_CONSTRUCTION_PIETY_COST:1 "[building|E] Construction Cost" MONTHLY_DEVELOPMENT_GROWTH:0 "Monthly [development|E] Growth" FROM_NEIGHTBOURS:0 "From Neighbors" MOD_MONTHLY_DEVELOPMENT_GROWTH:0 "[development|E] Growth" MOD_CHARACTER_CAPITAL_MONTHLY_DEVELOPMENT_GROWTH_ADD:0 "[development|E] Growth in [realm_capital|E]" MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR:1 "[development|E] Growth" plains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Plains ([terrain|E])" farmlands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Farmlands ([terrain|E])" hills_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Hills ([terrain|E])" mountains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Mountains ([terrain|E])" desert_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Desert ([terrain|E])" desert_mountains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Desert Mountains ([terrain|E])" oasis_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Oasis ([terrain|E])" jungle_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Jungle ([terrain|E])" forest_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Forest ([terrain|E])" taiga_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Taiga ([terrain|E])" wetlands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Wetlands ([terrain|E])" steppe_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Steppe ([terrain|E])" floodplains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Floodplains ([terrain|E])" drylands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Drylands ([terrain|E])" world_steppe_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_steppe').GetName] [region|E]" DEVELOPMENT_GROWTH_FACTOR_FROM_CAPITAL_TERRAIN:1 "[county_capital|E] ([PROVINCE.GetHolding.GetName]) is $TERRAIN_TYPE$" MOD_MONTHLY_COUNTY_CONTROL_GROWTH:0 "[control|E] Growth" MOD_MONTHLY_COUNTY_CONTROL_GROWTH_EVEN_IF_BARON:0 "$MOD_MONTHLY_COUNTY_CONTROL_GROWTH$" MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR:1 "[control|E] Growth" MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR_EVEN_IF_BARON:0 "$MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR$" MOD_CONSTRUCTION_PRESTIGE_COST:1 "[building|E] Construction Cost" MOD_DOMAIN_LIMIT:0 "[domain_limit|E]" MOD_DOMAIN_LIMIT_WITH_VALUE:0 "[domain_limit|E]: $VALUE|0=+$" MOD_VASSAL_LIMIT:0 "[vassal_limit|E]" MOD_LEVY_SIZE:0 "[levy|E] Size" MOD_GARRISON_SIZE:0 "[garrison|E] Size" MOD_RELIGIOUS_HEAD_OPINION:0 "[head_of_faith|E] Opinion" MOD_SAME_FAITH_OPINION:0 "Same [faith|E] Opinion" MOD_DIFFERENT_FAITH_OPINION:0 "Different [faith|E] Opinion" MOD_OPINION_OF_SAME_FAITH:0 "Opinion of Same [faith|E]" MOD_OPINION_OF_DIFFERENT_FAITH:0 "Opinion of Different [faiths|E]" MOD_SAME_CULTURE_OPINION:0 "Same [culture|E] Opinion" MOD_DIFFERENT_CULTURE_OPINION:0 "Different [culture|E] Opinion" MOD_OPINION_OF_SAME_CULTURE:0 "Opinion of Same [culture|E]" MOD_OPINION_OF_DIFFERENT_CULTURE:0 "Opinion of Different [cultures|E]" MOD_IGNORE_NEGATIVE_CULTURE_OPINION:0 "Ignore Negative [culture|E] Opinion" MOD_IGNORE_NEGATIVE_OPINION_OF_CULTURE:0 "No Negative Opinion of Other [cultures|E]" MOD_IGNORE_DIFFERENT_FAITH_OPINION:0 "Ignore Different [faith|E] Opinion" MOD_IGNORE_OPINION_OF_DIFFERENT_FAITH:0 "No Negative Opinion of Other [faiths|E]" MOD_RELIGIOUS_VASSAL_OPINION:0 "Religious [vassal|E] Opinion" MOD_DIRECT_VASSAL_OPINION:0 "[direct_vassal|E] Opinion" MOD_FELLOW_VASSAL_OPINION:0 "Fellow [vassal|E] Opinion" theocracy_government_opinion_same_faith:1 "[theocratic|E] Ruler of Same [faith|E] Opinion" clan_government_opinion_same_faith:0 "[clan|E] Ruler of Same [faith|E] Opinion" theocracy_government_opinion:0 "[theocratic|E] Ruler Opinion" republic_government_opinion:0 "[republican|E] Ruler Opinion" tribal_government_opinion:0 "[tribal|E] Ruler Opinion" feudal_government_opinion:0 "[feudal|E] Ruler Opinion" MOD_INDEPENDENT_RULER_OPINION:0 "Independent Ruler Opinion" MOD_OPINION_OF_LIEGE:0 "Opinion of [liege|E]" MOD_OPINION_OF_PARENTS:0 "Opinion of Parents" MOD_OPINION_OF_VASSAL:0 "Opinion of [vassals|E]" MOD_OPINION_OF_DIFFERENT_FAITH_LIEGE:1 "Opinion of Different [faith|E] [liege|E]" MOD_SPOUSE_OPINION:0 "[spouse|E] Opinion" MOD_TWIN_OPINION:0 "Twin Opinion" MOD_CLOSE_RELATIVE_OPINION:0 "[close_family|E] Opinion" MOD_DYNASTY_HOUSE_OPINION:0 "[house|E] Opinion" MOD_DYNASTY_OPINION:0 "[dynasty|E] Opinion" MOD_LIEGE_OPINION:0 "[liege|E] Opinion" MOD_DIFFERENT_FAITH_LIEGE_OPINION:0 "Different [faith|E] [liege|E] Opinion" MOD_VASSAL_OPINION:0 "[vassal|E] Opinion" MOD_CLERGY_OPINION:0 "[clergy|E] Opinion" MOD_COUNCILLOR_OPINION:0 "[councillor|E] Opinion" MOD_REALM_PRIEST_OPINION:0 "[realm_priest|E] Opinion" MOD_POWERFUL_VASSAL_OPINION:0 "[powerful_vassal|E] Opinion" MOD_COURTIER_OPINION:0 "[courtier|E] Opinion" MOD_GUEST_OPINION:0 "[guest|E] Opinion" MOD_COURTIER_AND_GUEST_OPINION:0 "[courtier|E] and [guest|E] Opinion" MOD_PRISONER_OPINION:0 "[prisoner|E] Opinion" MOD_PLAYER_HEIR_OPINION:0 "[player_heir|E] Opinion" MOD_CHILD_OPINION:0 "Child Opinion" MOD_CHILD_EXCEPT_PLAYER_HEIR_OPINION:0 "Child Opinion" MOD_ELIGIBLE_CHILD_OPINION:0 "[eligible_child|E] Opinion" MOD_ELIGIBLE_CHILD_EXCEPT_PLAYER_HEIR_OPINION:0 "[eligible_child|E] Opinion" clan_government_vassal_opinion:0 "[clan|E] [vassal|E] Opinion" feudal_government_vassal_opinion:0 "[feudal|E] [vassal|E] Opinion" republic_government_vassal_opinion:0 "[republic|E] [vassal|E] Opinion" mercenary_government_vassal_opinion:0 "[mercenary|E] [vassal|E] Opinion" holy_order_government_vassal_opinion:0 "[holy_order|E] [vassal|E] Opinion" theocracy_government_vassal_opinion:0 "[theocracy|E] [vassal|E] Opinion" tribal_government_vassal_opinion:0 "[tribal|E] [vassal|E] Opinion" MOD_DOMAIN_TAX_MULT:1 "[domain|E] [taxes|E]" MOD_DOMAIN_TAX_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_MULT$" MOD_DOMAIN_TAX_SAME_FAITH_MULT:1 "[domain|E] [taxes|E] (Same [faith|E])" MOD_DOMAIN_TAX_SAME_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_SAME_FAITH_MULT$" MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT:1 "[domain|E] [taxes|E] (Different [faith|E])" MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT$" MOD_VASSAL_TAX_MULT:1 "[vassal|E] [taxes|E]" MOD_DIPLOMACY_SCHEME_POWER:1 "Diplomatic [scheme_power|E]" MOD_INTRIGUE_SCHEME_POWER:1 "Intrigue [scheme_power|E]" MOD_STEWARDSHIP_SCHEME_POWER:1 "Stewardship [scheme_power|E]" MOD_MARTIAL_SCHEME_POWER:1 "Martial [scheme_power|E]" MOD_PROWESS_SCHEME_POWER:1 "Prowess [scheme_power|E]" MOD_LEARNING_SCHEME_POWER:1 "Learning [scheme_power|E]" MOD_DIPLOMACY_SCHEME_RESISTANCE:1 "Diplomatic [scheme_resistance|E]" MOD_INTRIGUE_SCHEME_RESISTANCE:1 "Intrigue [scheme_resistance|E]" MOD_STEWARDSHIP_SCHEME_RESISTANCE:1 "Stewardship [scheme_resistance|E]" MOD_MARTIAL_SCHEME_RESISTANCE:1 "Martial [scheme_resistance|E]" MOD_PROWESS_SCHEME_RESISTANCE:1 "Prowess [scheme_resistance|E]" MOD_LEARNING_SCHEME_RESISTANCE:1 "Learning [scheme_resistance|E]" MOD_SCHEME_DISCOVERY_CHANCE_MULT:2 "[scheme_discovery_chance|E]" MOD_HOLDING_CONSTRUCTION_SPEED:0 "[holding|E] Construction Time" MOD_HOLDING_CONSTRUCTION_GOLD_COST:1 "[holding|E] Construction Cost" plains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Plains" farmlands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Farmlands" hills_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Hills" mountains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Mountains" desert_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Desert" desert_mountains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Desert Mountains" oasis_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Oasis" jungle_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Jungle" forest_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Forest" taiga_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Taiga" wetlands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Wetlands" steppe_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Steppe" floodplains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Floodplains" drylands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Drylands" plains_holding_construction_prestige_cost:0 "$plains_holding_construction_gold_cost$" farmlands_holding_construction_prestige_cost:0 "$farmlands_holding_construction_gold_cost$" hills_holding_construction_prestige_cost:0 "$hills_holding_construction_gold_cost$" mountains_holding_construction_prestige_cost:0 "$mountains_holding_construction_gold_cost$" desert_holding_construction_prestige_cost:0 "$desert_holding_construction_gold_cost$" desert_mountains_holding_construction_prestige_cost:0 "$desert_mountains_holding_construction_gold_cost$" oasis_holding_construction_prestige_cost:0 "$oasis_holding_construction_gold_cost$" jungle_holding_construction_prestige_cost:0 "$jungle_holding_construction_gold_cost$" forest_holding_construction_prestige_cost:0 "$forest_holding_construction_gold_cost$" taiga_holding_construction_prestige_cost:0 "$taiga_holding_construction_gold_cost$" wetlands_holding_construction_prestige_cost:0 "$wetlands_holding_construction_gold_cost$" steppe_holding_construction_prestige_cost:0 "$steppe_holding_construction_gold_cost$" floodplains_holding_construction_prestige_cost:0 "$floodplains_holding_construction_gold_cost$" drylands_holding_construction_prestige_cost:0 "$drylands_holding_construction_gold_cost$" MOD_HOLDING_CONSTRUCTION_PIETY_COST:1 "[holding|E] Construction Cost" MOD_HOLDING_CONSTRUCTION_PRESTIGE_COST:1 "[holding|E] Construction Cost" MOD_TAX_MULT:1 "[holding|E] [taxes|E]" MOD_MEN_AT_ARMS_RECRUITMENT_COST:0 "[men_at_arms|E] Recruitment Cost" MOD_MEN_AT_ARMS_MAINTENANCE:0 "[men_at_arms|E] Maintenance" MOD_MEN_AT_ARMS_MAINTENANCE_PER_DREAD_MULT:0 "[men_at_arms|E] Maintenance per [dread|E]" MOD_ARMY_MAINTENANCE_MULT:1 "[army|E] Gold Maintenance" MOD_MEN_AT_ARMS_LIMIT:0 "Size of [men_at_arms|E] [regiments|E]" MOD_MEN_AT_ARMS_CAP:0 "Max number of [men_at_arms|E] [regiments|E]" MOD_SHORT_REIGN_DURATION_MULT:0 "[short_reign|E] Duration" MOD_LONG_REIGN_BONUS_MULT:0 "[long_reign|E] Bonus" MOD_DIPLOMATIC_RANGE_MULT:0 "[diplomatic_range|E]" MOD_EMBARKATION_COST_MULT:0 "[embarkation|E] Cost" MOD_NAVAL_MOVEMENT_SPEED_MULT:0 "Naval Speed" MOD_INBREEDING_CHANCE:0 "[inbreeding|E] Chance" MOD_OPINION_OF_FEMALE_RULERS:0 "Opinion of Female Rulers" MOD_OPINION_OF_MALE_RULERS:0 "Opinion of Male Rulers" OPINION_SAME_FAITH:0 "Same [faith|E]" OPINION_HOSTILE_FAITH:0 "[FAITH.GetName] is $LEVEL$" OPINION_HOSTILE_FAITH_MODIFIED:0 "[FAITH.GetName] is $LEVEL$ (modified by [doctrines|E])" OPINION_HOSTILE_FAITH_COUNTY:0 "Fervor ($FERVOR|0V%/$) and [FAITH.GetName] is $LEVEL$" OPINION_DIVINE_MARRIAGE:0 "Divine Marriage" RANDOM_SKILLS_FROM_RELATIONS:0 "From Relations: $PREFIX$$VALUE|+=$" NEGATED_SKILL_PENALTY_HEADER:1 "\n#weak Negating $ACTUAL_NEGATION|P$/$MAX_NEGATION|P$ penalties:#!" MOD_COUNTY_OPINION_ADD:0 "[county_opinion|E]" MOD_COUNTY_OPINION_ADD_EVEN_IF_BARON:0 "$MOD_COUNTY_OPINION_ADD$" MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT:0 "Different [faith|E] [county_opinion|E]" MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT$" MOD_CULTURE_MERCENARY_MULT:2 "Available [mercenary|E] Companies" MOD_CULTURAL_FASCINATION_INNOVATION_ADD:0 "[cultural_fascination|E] Progress" MOD_CULTURAL_FASCINATION_INNOVATION_MULT:0 "$MOD_CULTURAL_FASCINATION_INNOVATION_ADD$" MOD_CULTURAL_HEAD_ACCEPTANCE_GAIN_MULT:0 "[cultural_acceptance|E] Gain" MOD_CULTURAL_ACCEPTANCE_GAIN_MULT:0 "[cultural_acceptance|E] Gain" MODE_CULTURE_TRADITION_MAX_ADD:0 "Maximum [culture_traditions|E]" NAMED_OPINION_MODIFIER:1 "$MODIFIER$ ([CHARACTER.GetShortUIName])" MODIFIER_FROM_PROVINCES:0 "From Domain" MODIFIER_FROM_TITLE_LAWS:1 "[TITLE.GetNamePossessive|U] [title_laws|E]" MOD_ATTRACTION_OPINION:0 "[attraction|E] Opinion" MOD_MIN_COMBAT_ROLL:1 "[command_modifier_i|E]Minimum [combat_roll|E]" MOD_MAX_COMBAT_ROLL:1 "[command_modifier_i|E]Maximum [combat_roll|E]" MOD_KNIGHT_LIMIT:1 "Number of [knight_i][knights|E]" MOD_KNIGHT_EFFECTIVENESS_MULT:2 "[knight_effectiveness|E]" MOD_SUPPLY_DURATION:1 "[command_modifier_i|E][supply|E] Duration" MOD_POSITIVE_INACTIVE_INHERITANCE_CHANCE:0 "Chance of inheriting good [congenital_traits|E]" MOD_NEGATIVE_INACTIVE_INHERITANCE_CHANCE:0 "Chance of inheriting bad [congenital_traits|E]" MOD_POSITIVE_RANDOM_GENETIC_CHANCE:0 "Chance of new good [congenital_traits|E]" MOD_NEGATIVE_RANDOM_GENETIC_CHANCE:0 "Chance of new bad [congenital_traits|E]" MOD_GENETIC_TRAIT_STRENGTHEN_CHANCE:0 "Chance of reinforcing [congenital_traits|E]" MOD_LIFE_EXPECTANCY:0 "[life_expectancy|E] #weak (years)#!" MOD_YEARS_OF_FERTILITY:0 "Years of [fertility|E]" held_barony_modifier:0 "Held [baronies|E]" held_county_modifier:0 "Held [counties|E]" held_duchy_modifier:0 "Held [duchies|E]" held_kingdom_modifier:0 "Held [kingdoms|E]" held_empire_modifier:0 "Held [empires|E]" MOD_MONTHLY_LIFESTYLE_XP_GAIN_MULT:0 "Monthly [lifestyle|E] Experience" monthly_martial_lifestyle_xp_gain_mult:0 "Monthly Martial [lifestyle|E] Experience" monthly_diplomacy_lifestyle_xp_gain_mult:0 "Monthly Diplomacy [lifestyle|E] Experience" monthly_stewardship_lifestyle_xp_gain_mult:0 "Monthly Stewardship [lifestyle|E] Experience" monthly_learning_lifestyle_xp_gain_mult:0 "Monthly Learning [lifestyle|E] Experience" monthly_intrigue_lifestyle_xp_gain_mult:0 "Monthly Intrigue [lifestyle|E] Experience" MOD_FAITH_CONVERSION_PIETY_COST_ADD:0 "[faith|E] Conversion Cost" MOD_FAITH_CONVERSION_PIETY_COST_MULT:0 "$MOD_FAITH_CONVERSION_PIETY_COST_ADD$" MOD_FAITH_CREATION_PIETY_COST_ADD:1 "[faith|E] Creation and Reformation Cost" MOD_FAITH_CREATION_PIETY_COST_MULT:0 "$MOD_FAITH_CREATION_PIETY_COST_ADD$" MOD_NO_PROWESS_LOSS_FROM_AGE:0 "No [prowess|E] Loss from Age" RANDOM_SKILLS_FROM_CHILDREN:0 "From Children: $PREFIX$$VALUE|+=$" MOD_RANDOM_SKILLS_PER_CHILD:0 "Random Skill Gain per Child" MOD_MONTHLY_DYNASTY_PRESTIGE:0 "[dynasty_prestige|E]" MOD_MONTHLY_DYNASTY_PRESTIGE_MULT:0 "Monthly [dynasty_prestige|E]" MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX:0 "[dynasty_prestige_i]" MOD_MONTHLY_DYNASTY_PRESTIGE_MULT_PREFIX:0 "[dynasty_prestige_i]" MOD_RAID_SPEED:1 "[command_modifier_i|E][raid|E] Speed" MOD_HOSTILE_RAID_TIME:0 "Hostile [raid|E] Time" MOD_HOLDING_FORT_LEVEL_PREFIX:0 "@fort_icon!" MOD_MAX_LOOT_MULT:1 "[army|E] [raid_loot|E] Capacity" city_holding_build_speed:1 "City [buildings|E] Construction Time" church_holding_build_speed:0 "Temple [buildings|E] Construction Time" castle_holding_build_speed:0 "Castle [buildings|E] Construction Time" tribal_holding_build_speed:0 "Tribal [buildings|E] Construction Time" city_holding_build_gold_cost:0 "City [buildings|E] Construction Cost" church_holding_build_gold_cost:0 "Temple [buildings|E] Construction Cost" castle_holding_build_gold_cost:0 "Castle [buildings|E] Construction Cost" tribal_holding_build_gold_cost:0 "Tribal [buildings|E] Construction Cost" city_holding_holding_build_speed:0 "City [holding|E] Construction Time" church_holding_holding_build_speed:0 "Temple [holding|E] Construction Time" castle_holding_holding_build_speed:0 "Castle [holding|E] Construction Time" tribal_holding_holding_build_speed:0 "Tribal [holding|E] Construction Time" city_holding_holding_build_gold_cost:0 "City [holding|E] Construction Cost" church_holding_holding_build_gold_cost:0 "Temple [holding|E] Construction Cost" castle_holding_holding_build_gold_cost:0 "Castle [holding|E] Construction Cost" tribal_holding_holding_build_gold_cost:0 "Tribal [holding|E] Construction Cost" plains_tax_mult:0 "$MOD_TAX_MULT$ in Plains" farmlands_tax_mult:0 "$MOD_TAX_MULT$ in Farmlands" hills_tax_mult:0 "$MOD_TAX_MULT$ in Hills" mountains_tax_mult:0 "$MOD_TAX_MULT$ in Mountains" desert_tax_mult:0 "$MOD_TAX_MULT$ in Desert" desert_mountains_tax_mult:0 "$MOD_TAX_MULT$ in Desert Mountains" oasis_tax_mult:0 "$MOD_TAX_MULT$ in Oasis" jungle_tax_mult:0 "$MOD_TAX_MULT$ in Jungle" forest_tax_mult:0 "$MOD_TAX_MULT$ in Forest" taiga_tax_mult:0 "$MOD_TAX_MULT$ in Taiga" wetlands_tax_mult:0 "$MOD_TAX_MULT$ in Wetlands" steppe_tax_mult:0 "$MOD_TAX_MULT$ in Steppe" floodplains_tax_mult:0 "$MOD_TAX_MULT$ in Floodplains" drylands_tax_mult:0 "$MOD_TAX_MULT$ in Drylands" plains_levy_size:0 "$MOD_LEVY_SIZE$ in Plains" farmlands_levy_size:0 "$MOD_LEVY_SIZE$ in Farmlands" hills_levy_size:0 "$MOD_LEVY_SIZE$ in Hills" mountains_levy_size:0 "$MOD_LEVY_SIZE$ in Mountains" desert_levy_size:0 "$MOD_LEVY_SIZE$ in Desert" desert_mountains_levy_size:0 "$MOD_LEVY_SIZE$ in Desert Mountains" oasis_levy_size:0 "$MOD_LEVY_SIZE$ in Oasis" jungle_levy_size:0 "$MOD_LEVY_SIZE$ in Jungle" forest_levy_size:0 "$MOD_LEVY_SIZE$ in Forest" taiga_levy_size:0 "$MOD_LEVY_SIZE$ in Taiga" wetlands_levy_size:0 "$MOD_LEVY_SIZE$ in Wetlands" steppe_levy_size:0 "$MOD_LEVY_SIZE$ in Steppe" floodplains_levy_size:0 "$MOD_LEVY_SIZE$ in Floodplains" drylands_levy_size:0 "$MOD_LEVY_SIZE$ in Drylands" plains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Plains" farmlands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Farmlands" hills_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Hills" mountains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Mountains" desert_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Desert" desert_mountains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Desert Mountains" oasis_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Oasis" jungle_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Jungle" forest_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Forest" taiga_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Taiga" wetlands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Wetlands" steppe_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Steppe" floodplains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Floodplains" drylands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Drylands" # Scheme modifiers seduce_scheme_power_mult:1 "[GetScheme('seduce').GetTypeName] [scheme_power|E]" courting_scheme_power_add:1 "[GetScheme('courting').GetTypeName] [scheme_power|E]" max_courting_schemes_add:0 "Max [GetScheme('courting').GetTypeName] [schemes|E]" seduce_scheme_power_add:0 "$seduce_scheme_power_mult$" murder_scheme_power_add:0 "$murder_scheme_power_mult$" courting_scheme_power_mult:1 "[GetScheme('courting').GetTypeName] [scheme_power|E]" elope_scheme_power_mult:1 "[GetScheme('elope').GetTypeName] [scheme_power|E]" befriend_scheme_power_mult:1 "[GetScheme('befriend').GetTypeName] [scheme_power|E]" sway_scheme_power_mult:2 "[GetScheme('sway').GetTypeName] [scheme_power|E]" murder_scheme_power_mult:1 "[GetScheme('murder').GetTypeName] [scheme_power|E]" abduct_scheme_power_add:1 "[GetScheme('abduct').GetTypeName] [scheme_power|E]" learn_language_scheme_power_add:1 "[GetScheme('learn_language').GetTypeName] [scheme_power|E]" learn_language_scheme_power_mult:0 "$learn_language_scheme_power_add$" learn_language_schemes_add:1 "Max [GetScheme('learn_language').GetTypeName] [schemes|E]" max_learn_language_schemes_add:0 "$learn_language_schemes_add$" max_sway_schemes_add:1 "Max [GetScheme('sway').GetTypeName] [schemes|E]" #County modifiers occupation_modifier:0 "Occupied" siege_modifier:0 "Under Siege" encouraged_improvement_modifier:0 "Encouraged Improvements" county_base_modifier:0 "Base Value" reclaim_britannia_culture_modifier:0 "Reclaimed Britannia" reclaim_britannia_culture_modifier_desc:1 "[promote_culture|E] ($celtic_group$ cultures only) Speed: #P +75%#!" #Tier modifiers unlanded_modifier:0 "Unlanded" baron_modifier:0 "Baron" count_modifier:0 "Count" duke_modifier:0 "Duke" king_modifier:0 "King" emperor_modifier:0 "Emperor" #Skill tooltips diplomacy_effect_desc:0 "Increases effectiveness of Diplomacy [schemes|E]" martial_effect_desc:0 "Increases [advantage|E] when commanding armies in combat" intrigue_effect_desc:0 "Increases effectiveness of Intrigue Schemes\nIncreases chance to successfully [imprison|E] another character" learning_effect_desc:0 "Reduces the [prestige|E] cost to increase [crown_authority|E]\nOther characters are more likely to accept when you [demand_conversion|E]" piety_level_0:1 "Sinner" piety_level_0_desc:2 "$piety_level_0$ is the only negative [piety_level|E]. The next level is [GetModifier( 'piety_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc('(int32)0')|=+]" piety_level_1:1 "Dutiful" piety_level_1_desc:2 "$piety_level_1$ is the first [piety_level|E]. The next level is [GetModifier( 'piety_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc('(int32)1')|=+]" piety_level_2:1 "Faithful" piety_level_2_desc:2 "$piety_level_2$ is the second [piety_level|E]. The next level is [GetModifier( 'piety_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc('(int32)2')|=+]" piety_level_3:1 "Devoted Servant" piety_level_3_desc:2 "$piety_level_3$ is the third [piety_level|E]. The next level is [GetModifier( 'piety_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc('(int32)3')|=+]" piety_level_4:1 "Paragon of Virtue" piety_level_4_desc:2 "$piety_level_4$ is the fourth [piety_level|E]. The next level is [GetModifier( 'piety_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc('(int32)4')|=+]" piety_level_5:1 "Religious Icon" piety_level_5_desc:2 "$piety_level_5$ is the fifth and highest possible [piety_level|E].\nEffects:\n[GetPietyLevelDesc('(int32)5')|=+]" prestige_level_0:1 "Disgraced" prestige_level_0_desc:1 "$prestige_level_0$ is the lowest possible [prestige_level|E]. The next level is [GetModifier( 'prestige_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc('(int32)0')|=+]" prestige_level_1:1 "Established" prestige_level_1_desc:1 "$prestige_level_1$ is the second [prestige_level|E]. The next level is [GetModifier( 'prestige_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc('(int32)1')|=+]" prestige_level_2:1 "Distinguished" prestige_level_2_desc:1 "$prestige_level_2$ is the third [prestige_level|E]. The next level is [GetModifier( 'prestige_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc('(int32)2')|=+]" prestige_level_3:1 "Illustrious" prestige_level_3_desc:1 "$prestige_level_3$ is the fourth [prestige_level|E]. The next level is [GetModifier( 'prestige_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc('(int32)3')|=+]" prestige_level_4:1 "Exalted among Men" prestige_level_4_desc:1 "$prestige_level_4$ is the fifth [prestige_level|E]. The next level is [GetModifier( 'prestige_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc('(int32)4')|=+]" prestige_level_5:1 "The Living Legend" prestige_level_5_desc:1 "$prestige_level_5$ is the sixth and highest possible [prestige_level|E].\nEffects:\n[GetPrestigeLevelDesc('(int32)5')|=+]" stress_level_1:1 "Stress Level 1" stress_level_2:1 "Stress Level 2" stress_level_3:1 "Stress Level 3" stress_level_4:1 "Stress Level 4" stress_level_5:1 "Stress Level 5" recently_looted_modifier:0 "Recently Looted" recently_looted_modifier_desc:0 "This Holding has been recently looted by a [raid|E] or [siege|E] and cannot be looted until this modifier expires." very_easy_difficulty:0 "Very Easy" easy_difficulty:0 "Easy" commander_enemy_terrain_advantage:0 "Counters enemy defensive terrain advantage" # Informs players about scripted county modifiers for council tasks (e.g., either faster county conversions, or slower ones depending). CUSTOM_MOD_FAITH_CONVERSION_SPEED:0 "$task_conversion$ Speed: " CUSTOM_MOD_CULTURE_CONVERSION_SPEED:0 "$task_promote_culture$ Speed: " CUSTOM_MOD_FABRICATE_CLAIM_SPEED:0 "$task_fabricate_claim$ Speed: " # Informs players about the stress loss decisions enabled by coping mechanism traits. CUSTOM_MOD_ENABLES_STRESS_LOSS_DECISIONS:0 "Enables a special [decision|E] that #P reduces#! [stress|E]" # RoCo world_innovation_elephants_development_growth_factor:0 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_innovation_elephants').GetName] [region|E]"