[22:20:12][gfx_dx9.cpp:4476]: Loading settings for adapter -1, fullscreen=0, multisample=15 [22:20:12][gfx_dx9.cpp:4517]: Graphic Adapters: [22:20:12][gfx_dx9.cpp:4525]: 0: NVIDIA GeForce RTX 2080 [22:20:12][gfx_dx9.cpp:4525]: 1: NVIDIA GeForce RTX 2080 [22:20:12][gfx_dx9.cpp:4547]: Using Adapter [0] to check for multi-sampling support: [22:20:12][gfx_dx9.cpp:4570]: Using Adapter [0]: [22:20:12][gfx_dx9.cpp:4581]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [22:20:12][gfx_dx9.cpp:4631]: Graphics device: NVIDIA GeForce RTX 2080 [22:20:12][gfx_dx9.cpp:4632]: Graphics driver: nvldumdx.dll [22:20:12][gfx_dx9.cpp:4633]: Driver version: 7247 [22:20:12][gfx_dx9.cpp:4648]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5DC2-11CF-9D6B-2D170EC2D335} VendorId: 4318 DeviceId: 7810 SubSysId: 925045858 Revision: 161 DriverVersion.HighPart: 1966080 DriverVersion.LowPart: 924751 [22:20:12][gfx_dx9.cpp:4671]: Instancing supported. [22:20:12][gfx_dx9.cpp:4721]: Video memory amount: 4095MB [22:20:12][gfx_dx9.cpp:4722]: MaxSimultaneousTextures: 8 [22:20:12][gfx_dx9.cpp:4723]: MaxVertexBlendMatrices: 4 [22:20:12][gfx_dx9.cpp:4724]: MaxVertexBlendMatrixIndex: 8 [22:20:12][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8 [22:20:12][gfx_dx9.cpp:4726]: MaxTextureBlendStages: 8 [22:20:12][gfx_dx9.cpp:4727]: MaxTextureWidth: 16384 [22:20:12][gfx_dx9.cpp:4728]: MaxTextureHeight: 16384 [22:20:12][gfx_dx9.cpp:4731]: Vertex Shader version: 3.0 [22:20:12][gfx_dx9.cpp:4737]: Pixel Shader version: 3.0 [22:20:12][graphicssettings.cpp:168]: 2 samples supported. [22:20:12][graphicssettings.cpp:168]: 4 samples supported. [22:20:12][graphicssettings.cpp:168]: 8 samples supported. [22:20:12][graphicssettings.cpp:204]: Support for Anisotropic filtering found. [22:20:12][graphicssettings.cpp:208]: Max Anisotropic filtering supported: 16 [22:20:12][graphicssettings.cpp:209]: Anisotropic filtering set to: 16 [22:20:13][gfx_dx9.cpp:4476]: Loading settings for adapter -1, fullscreen=0, multisample=15 [22:20:13][gfx_dx9.cpp:4517]: Graphic Adapters: [22:20:13][gfx_dx9.cpp:4525]: 0: NVIDIA GeForce RTX 2080 [22:20:13][gfx_dx9.cpp:4525]: 1: NVIDIA GeForce RTX 2080 [22:20:13][gfx_dx9.cpp:4547]: Using Adapter [0] to check for multi-sampling support: [22:20:13][gfx_dx9.cpp:4570]: Using Adapter [0]: [22:20:13][gfx_dx9.cpp:4581]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [22:20:13][gfx_dx9.cpp:4631]: Graphics device: NVIDIA GeForce RTX 2080 [22:20:13][gfx_dx9.cpp:4632]: Graphics driver: nvldumdx.dll [22:20:13][gfx_dx9.cpp:4633]: Driver version: 7247 [22:20:13][gfx_dx9.cpp:4648]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5DC2-11CF-9D6B-2D170EC2D335} VendorId: 4318 DeviceId: 7810 SubSysId: 925045858 Revision: 161 DriverVersion.HighPart: 1966080 DriverVersion.LowPart: 924751 [22:20:13][gfx_dx9.cpp:4671]: Instancing supported. [22:20:13][gfx_dx9.cpp:4721]: Video memory amount: 4095MB [22:20:13][gfx_dx9.cpp:4722]: MaxSimultaneousTextures: 8 [22:20:13][gfx_dx9.cpp:4723]: MaxVertexBlendMatrices: 4 [22:20:13][gfx_dx9.cpp:4724]: MaxVertexBlendMatrixIndex: 8 [22:20:13][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8 [22:20:13][gfx_dx9.cpp:4726]: MaxTextureBlendStages: 8 [22:20:13][gfx_dx9.cpp:4727]: MaxTextureWidth: 16384 [22:20:13][gfx_dx9.cpp:4728]: MaxTextureHeight: 16384 [22:20:13][gfx_dx9.cpp:4731]: Vertex Shader version: 3.0 [22:20:13][gfx_dx9.cpp:4737]: Pixel Shader version: 3.0 [22:20:13][graphicssettings.cpp:168]: 2 samples supported. [22:20:13][graphicssettings.cpp:168]: 4 samples supported. [22:20:13][graphicssettings.cpp:168]: 8 samples supported. [22:20:13][graphicssettings.cpp:204]: Support for Anisotropic filtering found. [22:20:13][graphicssettings.cpp:208]: Max Anisotropic filtering supported: 16 [22:20:13][graphicssettings.cpp:209]: Anisotropic filtering set to: 16 [22:20:13][pdx_audio_sdl.cpp:109]: [0] Audio device: Speakers (Realtek(R) Audio) [22:20:13][pdx_audio_sdl.cpp:109]: [1] Audio device: Digital Output (Realtek(R) Audio) [22:20:13][pdx_audio_sdl.cpp:109]: [2] Audio device: 27GL650F (NVIDIA High Definition Audio) [22:20:13][pdx_audio_sdl.cpp:109]: [3] Audio device: BenQ EW3270U (NVIDIA High Definition Audio) [22:20:13][pdx_audio_sdl.cpp:116]: [0] Audio driver: xaudio2 [22:20:13][pdx_audio_sdl.cpp:116]: [1] Audio driver: directsound [22:20:13][pdx_audio_sdl.cpp:116]: [2] Audio driver: winmm [22:20:13][pdx_audio_sdl.cpp:116]: [3] Audio driver: disk [22:20:13][pdx_audio_sdl.cpp:116]: [4] Audio driver: dummy [22:20:13][pdx_audio_sdl.cpp:141]: Current audio driver: directsound [22:20:13][pdx_audio_sdl.cpp:148]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024 [22:20:14][graphicssettings.cpp:781]: Using multisampling: 4 [22:20:14][graphics.cpp:815]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=no Resolution=3840x2160 [22:20:14][graphicssettings.cpp:748]: Usable res: 640 480 59 [22:20:14][graphicssettings.cpp:748]: Usable res: 640 480 75 [22:20:14][graphicssettings.cpp:748]: Usable res: 720 480 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 720 576 50 [22:20:14][graphicssettings.cpp:748]: Usable res: 800 600 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 800 600 75 [22:20:14][graphicssettings.cpp:748]: Usable res: 1024 768 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1024 768 75 [22:20:14][graphicssettings.cpp:748]: Usable res: 1152 864 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1176 664 50 [22:20:14][graphicssettings.cpp:748]: Usable res: 1176 664 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1280 720 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1280 720 50 [22:20:14][graphicssettings.cpp:748]: Usable res: 1280 768 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1280 800 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1280 960 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1280 960 75 [22:20:14][graphicssettings.cpp:748]: Usable res: 1280 1024 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1280 1024 75 [22:20:14][graphicssettings.cpp:748]: Usable res: 1360 768 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1366 768 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1600 900 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1600 1024 59 [22:20:14][graphicssettings.cpp:748]: Usable res: 1600 1200 59 [22:20:14][graphicssettings.cpp:748]: Usable res: 1680 1050 59 [22:20:14][graphicssettings.cpp:748]: Usable res: 1920 1080 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 1920 1080 50 [22:20:14][graphicssettings.cpp:748]: Usable res: 1920 1080 30 [22:20:14][graphicssettings.cpp:748]: Usable res: 1920 1080 25 [22:20:14][graphicssettings.cpp:748]: Usable res: 1920 1080 24 [22:20:14][graphicssettings.cpp:748]: Usable res: 1920 1080 23 [22:20:14][graphicssettings.cpp:748]: Usable res: 1920 1200 59 [22:20:14][graphicssettings.cpp:748]: Usable res: 1920 1440 59 [22:20:14][graphicssettings.cpp:748]: Usable res: 2048 1536 59 [22:20:14][graphicssettings.cpp:748]: Usable res: 2560 1440 59 [22:20:14][graphicssettings.cpp:748]: Usable res: 2560 1600 59 [22:20:14][graphicssettings.cpp:748]: Usable res: 1440 900 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 3840 2160 60 [22:20:14][graphicssettings.cpp:748]: Usable res: 3840 2160 24 [22:20:14][graphicssettings.cpp:748]: Usable res: 3840 2160 23 [22:20:14][graphicssettings.cpp:748]: Usable res: 3840 2160 25 [22:20:14][graphicssettings.cpp:748]: Usable res: 3840 2160 30 [22:20:14][graphicssettings.cpp:748]: Usable res: 3840 2160 50 [22:20:14][graphics.cpp:851]: Done creating device.