[10:50:16][gfx_dx9.cpp:4476]: Loading settings for adapter -1, fullscreen=0, multisample=15 [10:50:16][gfx_dx9.cpp:4517]: Graphic Adapters: [10:50:16][gfx_dx9.cpp:4525]: 0: NVIDIA GeForce GTX 1660 Ti with Max-Q Design [10:50:16][gfx_dx9.cpp:4547]: Using Adapter [0] to check for multi-sampling support: [10:50:16][gfx_dx9.cpp:4570]: Using Adapter [0]: [10:50:16][gfx_dx9.cpp:4581]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [10:50:16][gfx_dx9.cpp:4631]: Graphics device: NVIDIA GeForce GTX 1660 Ti with Max-Q Design [10:50:16][gfx_dx9.cpp:4632]: Graphics driver: nvldumdx.dll [10:50:16][gfx_dx9.cpp:4633]: Driver version: 6231 [10:50:16][gfx_dx9.cpp:4648]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-62D1-11CF-CF6B-47291BC2D635} VendorId: 4318 DeviceId: 8593 SubSysId: 155783208 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 923735 [10:50:16][gfx_dx9.cpp:4671]: Instancing supported. [10:50:16][gfx_dx9.cpp:4721]: Video memory amount: 4095MB [10:50:16][gfx_dx9.cpp:4722]: MaxSimultaneousTextures: 8 [10:50:16][gfx_dx9.cpp:4723]: MaxVertexBlendMatrices: 4 [10:50:16][gfx_dx9.cpp:4724]: MaxVertexBlendMatrixIndex: 8 [10:50:16][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8 [10:50:16][gfx_dx9.cpp:4726]: MaxTextureBlendStages: 8 [10:50:16][gfx_dx9.cpp:4727]: MaxTextureWidth: 16384 [10:50:16][gfx_dx9.cpp:4728]: MaxTextureHeight: 16384 [10:50:16][gfx_dx9.cpp:4731]: Vertex Shader version: 3.0 [10:50:16][gfx_dx9.cpp:4737]: Pixel Shader version: 3.0 [10:50:16][graphicssettings.cpp:168]: 2 samples supported. [10:50:16][graphicssettings.cpp:168]: 4 samples supported. [10:50:16][graphicssettings.cpp:168]: 8 samples supported. [10:50:16][graphicssettings.cpp:204]: Support for Anisotropic filtering found. [10:50:16][graphicssettings.cpp:208]: Max Anisotropic filtering supported: 16 [10:50:16][graphicssettings.cpp:209]: Anisotropic filtering set to: 16 [10:50:17][gfx_dx9.cpp:4476]: Loading settings for adapter -1, fullscreen=0, multisample=15 [10:50:17][gfx_dx9.cpp:4517]: Graphic Adapters: [10:50:17][gfx_dx9.cpp:4525]: 0: NVIDIA GeForce GTX 1660 Ti with Max-Q Design [10:50:17][gfx_dx9.cpp:4547]: Using Adapter [0] to check for multi-sampling support: [10:50:17][gfx_dx9.cpp:4570]: Using Adapter [0]: [10:50:18][gfx_dx9.cpp:4581]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [10:50:18][gfx_dx9.cpp:4631]: Graphics device: NVIDIA GeForce GTX 1660 Ti with Max-Q Design [10:50:18][gfx_dx9.cpp:4632]: Graphics driver: nvldumdx.dll [10:50:18][gfx_dx9.cpp:4633]: Driver version: 6231 [10:50:18][gfx_dx9.cpp:4648]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-62D1-11CF-CF6B-47291BC2D635} VendorId: 4318 DeviceId: 8593 SubSysId: 155783208 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 923735 [10:50:18][gfx_dx9.cpp:4671]: Instancing supported. [10:50:18][gfx_dx9.cpp:4721]: Video memory amount: 4095MB [10:50:18][gfx_dx9.cpp:4722]: MaxSimultaneousTextures: 8 [10:50:18][gfx_dx9.cpp:4723]: MaxVertexBlendMatrices: 4 [10:50:18][gfx_dx9.cpp:4724]: MaxVertexBlendMatrixIndex: 8 [10:50:18][gfx_dx9.cpp:4725]: MaxSimultaneousTextures: 8 [10:50:18][gfx_dx9.cpp:4726]: MaxTextureBlendStages: 8 [10:50:18][gfx_dx9.cpp:4727]: MaxTextureWidth: 16384 [10:50:18][gfx_dx9.cpp:4728]: MaxTextureHeight: 16384 [10:50:18][gfx_dx9.cpp:4731]: Vertex Shader version: 3.0 [10:50:18][gfx_dx9.cpp:4737]: Pixel Shader version: 3.0 [10:50:18][graphicssettings.cpp:168]: 2 samples supported. [10:50:18][graphicssettings.cpp:168]: 4 samples supported. [10:50:18][graphicssettings.cpp:168]: 8 samples supported. [10:50:18][graphicssettings.cpp:204]: Support for Anisotropic filtering found. [10:50:18][graphicssettings.cpp:208]: Max Anisotropic filtering supported: 16 [10:50:18][graphicssettings.cpp:209]: Anisotropic filtering set to: 16 [10:50:18][pdx_audio_sdl.cpp:109]: [0] Audio device: Sluchátka (Realtek(R) Audio) [10:50:18][pdx_audio_sdl.cpp:109]: [1] Audio device: Reproduktory (Realtek(R) Audio) [10:50:18][pdx_audio_sdl.cpp:116]: [0] Audio driver: xaudio2 [10:50:18][pdx_audio_sdl.cpp:116]: [1] Audio driver: directsound [10:50:18][pdx_audio_sdl.cpp:116]: [2] Audio driver: winmm [10:50:18][pdx_audio_sdl.cpp:116]: [3] Audio driver: disk [10:50:18][pdx_audio_sdl.cpp:116]: [4] Audio driver: dummy [10:50:18][pdx_audio_sdl.cpp:141]: Current audio driver: directsound [10:50:18][pdx_audio_sdl.cpp:148]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024 [10:50:20][graphicssettings.cpp:792]: Not using multisampling. [10:50:20][graphics.cpp:815]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=no Resolution=1536x864 [10:50:20][graphicssettings.cpp:748]: Usable res: 320 200 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 320 200 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 320 240 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 320 240 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 400 300 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 400 300 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 512 384 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 512 384 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 640 400 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 640 400 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 640 480 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 640 480 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 800 600 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 800 600 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1024 768 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1024 768 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1152 864 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1152 864 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 600 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 600 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 720 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 720 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 768 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 768 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 800 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 800 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 960 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 960 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 1024 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1280 1024 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1360 768 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1360 768 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1366 768 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1366 768 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1400 1050 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1400 1050 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1440 900 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1440 900 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1600 900 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1600 900 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1680 1050 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1680 1050 59 [10:50:20][graphicssettings.cpp:748]: Usable res: 1920 1080 48 [10:50:20][graphicssettings.cpp:748]: Usable res: 1920 1080 59 [10:50:20][graphics.cpp:851]: Done creating device.