# Written by Flavio (HF.24000 - HF.24239) namespace=JusticeDuel character_event = { id = JusticeDuel.1 title = EVTTITLE_JUST_101 desc = EVTDESC_JUST_101 picture = GFX_evt_throne_room is_triggered_only = yes immediate = { if = { limit = { NOT = { event_target:judged_criminal = { always = yes } } } FROMFROM = { save_event_target_as = judged_criminal } } save_event_target_as = judged_criminal } option = { # Champion #1 name = EVTOPT_JUST_101 character_event = { id = JusticeDuel.2 tooltip = EVTTOOLTIP_JUST_101 } } option = { # Champion #2 name = EVTOPT_JUST_102 character_event = { id = JusticeDuel.2 tooltip = EVTTOOLTIP_JUST_102 } } option = { # Champion #3 name = EVTOPT_JUST_103 character_event = { id = JusticeDuel.2 tooltip = EVTTOOLTIP_JUST_103 } } option = { # I will dispense my own justice name = EVTOPT_JUST_104 character_event = { id = JusticeDuel.2 tooltip = EVTTOOLTIP_JUST_104 } } } character_event = { id = JusticeDuel.2 title = EVTTITLE_JUST_102 desc = EVTDESC_JUST_102 picture = GFX_evt_duel_scene border = GFX_event_normal_frame_war is_triggered_only = yes min_age = 16 capable_only = yes prisoner = no is_playable = yes trigger = { has_regent = no OR = { NOT = { trait = in_hiding } } NOR = { trait = infirm trait = in_hiding } } option = { # Justice has been done name = EVTOPT_JUST_200 hidden_effect = { event_target:judged_criminal = { death = { death_reason = death_duel killer = FROM } } } } }