# The choice is made based on a weighted random, but the first factor that evaluates to >= 100 will be automatically chosen # Two passes are done when choosing properties; first from lowest to highest, then from highest to lowest. Be aware of this if you reference other properties, as the old properties will still be active in the first pass # hide_layers is interpreted from bottom to top. Hidden layers won't hide other layers, but if a lower layer hides a higher layer, the higher layer won't be rechecked, so it might still be hiding other layers despite being hidden itself # p5 headgear 5 = { # Blank 1 = { factor = 3 #Slightly more common now modifier = { factor = 10 #Likely in_command = no } modifier = { factor = 100 #Certain OR = { prisoner = yes trait = not_a_bear AND = { trait = dragonlord higher_tier_than = BARON } AND = { in_command = no OR = { has_job_title = job_marshal primary_title = { OR = { mercenary = yes holy_order = yes } } } } } } modifier = { factor = 10000 OR = { AND = { is_ruler = yes NOR = { is_feudal = yes is_republic = yes } } AND = { is_ruler = no liege = { NOR = { is_feudal = yes is_republic = yes } } } } } } # Kingsguard 2 = { factor = 1000 modifier = { factor = 0 trait = dragonlord } modifier = { factor = 0 NOT = { trait = kingsguard } } modifier = { #Don't wear the helmet unless Undead or in command factor = 0 may_wear_martial_headgear_trigger = no } } } # p18 Special crowns_behind 18 = { 0 = { # blank factor = 100 } } # p19 More Special crowns 19 = { 0 = { # blank factor = 100 modifier = { factor = 0 any_artifact = { has_artifact_flag = portrait_headgear is_artifact_equipped = yes } } modifier = { factor = 0 OR = { has_game_started = no is_alive = no } OR = { trait = dead_aegon_IV_crown trait = dead_aegons_crown trait = dead_jaehaerys_crown trait = dead_maekars_crown trait = dead_aegon_III_crown trait = dead_aenys_crown trait = dead_baelors_crown trait = dead_joffreys_crown trait = dead_daenerys_crown trait = dead_crown_of_winter trait = dead_river_kings_crown trait = dead_crown_of_shadows trait = dead_ghiscar_crown trait = dead_durrandon_crown trait = dead_renlys_crown trait = dead_stannis_crown trait = dead_lannister_crown trait = dead_gardener_crown trait = dead_falcon_crown trait = dead_martell_crown trait = dead_driftwood_crown } } } 1 = { #Aegon IV crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = aegon_IV_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_aegon_IV_crown } } 2 = { #Aegon I crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = aegons_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_aegons_crown } } 3 = { #Jaehaerys I crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = jaehaerys_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_jaehaerys_crown } } 4 = { #Maekar crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = maekars_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_maekars_crown } } 5 = { #Aegon III crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = aegon_III_crown is_artifact_equipped = yes } } active = { culture = greek } modifier = { factor = 100 trait = dead_aegon_III_crown } } 6 = { #Aenys crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = aenys_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_aenys_crown } } 7 = { #Baelors crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = baelors_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_baelors_crown } } 8 = { #Joffreys crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = joffreys_crown is_artifact_equipped = yes } } modifier = { # Specific kings who wore this crown factor = 100 trait = dead_joffreys_crown } } 9 = { #Daenerys' crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = daenerys_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_daenerys_crown } } 10 = { #Crown of Winter factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { OR = { artifact_type = crown_of_winter artifact_type = crown_of_winter_mid } is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_crown_of_winter } } 11 = { #River kings Crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = river_kings_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_river_kings_crown } } 12 = { #Crown of shadows factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = crown_of_shadows is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_crown_of_shadows } } 13 = { #Crown of Ghis factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = ghiscar_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_ghiscar_crown } } 14 = { #Durrandon crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = durrandon_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_durrandon_crown } } 15 = { #Renly's crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = renlys_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_renlys_crown } } 16 = { #Stannis' crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = stannis_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_stannis_crown } } 17 = { #Lannister crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = lannister_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_lannister_crown } } 18 = { #Gardener crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = gardener_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_gardener_crown } } 19 = { #Falcon crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = falcon_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_falcon_crown } } 20 = { #Martell crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = martell_crown is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_martell_crown } } 21 = { #Driftwood crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { OR = { artifact_type = driftwood_crown artifact_type = driftwood_crown_mid } is_artifact_equipped = yes } } modifier = { factor = 100 trait = dead_driftwood_crown } } #Temporary disabled 22 = { #Stag crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = stag_crown is_artifact_equipped = yes } } } 23 = { #Baratheon crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = baratheon_crown is_artifact_equipped = yes } } } 24 = { #Reyne crown factor = 100 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = reyne_crown is_artifact_equipped = yes } } } 25 = { #Tully crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = tully_crown is_artifact_equipped = yes } } } 26 = { #Lion crown factor = 99 hide_layers = { # Remove headgear 5 = { always = yes } } modifier = { factor = 100 any_artifact = { artifact_type = lion_crown is_artifact_equipped = yes } } } }