# All global modifiers are here. They are applied from certain game-features. # # Effects are fully scriptable here. # The names can NOT be removed or changed since the code references them ########################################################################## # Difficulty Modifiers ########################################################################## very_easy_player = { fertility = 0.5 land_morale = 0.5 } easy_player = { fertility = 0.25 land_morale = 0.25 } normal_player = { } hard_player = { } very_hard_player = { land_morale = -0.25 } very_easy_ai = { land_morale = -0.25 } easy_ai = { } normal_ai = { } hard_ai = { land_morale = 0.15 naval_morale = 0.15 global_tax_modifier = 0.15 levy_reinforce_rate = 0.05 } very_hard_ai = { land_morale = 0.25 naval_morale = 0.25 global_tax_modifier = 0.5 levy_reinforce_rate = 0.1 } ########################################################################## # Provincial Static Modifiers ########################################################################## province_base_values = { supply_limit = 2.5 # 3K troops } coastal = { local_tax_modifier = 0.05 } non_coastal = { local_tax_modifier = -0.15 } coastal_sea = { max_attrition = -0.15 } sea_zone = { max_attrition = -0.1 } land_province = { max_attrition = 0.15 garrison_growth = 0.075 #10% base growth } mild_winter = { supply_limit = -2 max_attrition = 0.05 } normal_winter = { supply_limit = -3.5 max_attrition = 0.1 } severe_winter = { supply_limit = -7.5 max_attrition = 0.25 } out_of_supply = { supply_limit = -10 max_attrition = 0.25 } no_adjacent_controlled = { max_attrition = 0.1 } # Another culture in the same culture group same_culture_group = { local_revolt_risk = 0.01 local_tax_modifier = -0.05 levy_size = -0.05 } # A culture in another culture group non_accepted_culture = { local_revolt_risk = 0.025 local_tax_modifier = -0.1 levy_size = -0.1 } # A religion in another religion group different_religion = { local_revolt_risk = 0.075 } # Another religion in the same religion group same_religion_group = { local_revolt_risk = 0.05 } # County vs Count is heresy vs parent religion county_heresy = { local_revolt_risk = 0.05 } # Isolated county county_isolated = { local_revolt_risk = 0.05 } occupied = { levy_size = -2 levy_reinforce_rate = -1 local_tax_modifier = -1.5 icon = 19 } occupied_different_culture = { levy_size = -0.25 levy_reinforce_rate = -0.25 local_tax_modifier = -0.25 icon = 20 } occupied_different_culturegroup = { levy_size = -0.5 levy_reinforce_rate = -0.5 local_tax_modifier = -0.5 icon = 20 } occupied_different_religion = { levy_size = -0.5 levy_reinforce_rate = -0.5 local_tax_modifier = -0.5 icon = 35 } occupied_different_religiongroup = { levy_size = -2 levy_reinforce_rate = -0.5 local_tax_modifier = -0.75 icon = 35 } occupied_tutorial = { icon = 19 levy_size = -2 garrison_size = -0.9 } troops_tutorial = { icon = 19 levy_size = 4 } under_siege = { local_tax_modifier = -0.75 } looted = { supply_limit = -5 local_tax_modifier = -0.5 } revolt_risk = { local_tax_modifier = -0.01 } foreign_rebels = { local_revolt_risk = 0.1 icon = 1 } jizya_tax = { local_tax_modifier = 0.15 levy_size = -0.1 local_revolt_risk = -0.03 icon = 4 } ########################################################################## # Combat Static Modifiers ########################################################################## river_crossing = { icon = 2 archers_defensive = -0.1 light_infantry_defensive = -0.1 pikemen_defensive = -0.15 heavy_infantry_defensive = -0.15 light_cavalry_defensive = -0.125 knights_defensive = -0.15 horse_archers_defensive = -0.125 archers_offensive = -0.05 light_infantry_offensive = -0.1 pikemen_offensive = -0.15 heavy_infantry_offensive = -0.15 light_cavalry_offensive = -0.125 knights_offensive = -0.15 horse_archers_offensive = -0.075 } strait_crossing = { icon = 3 archers_defensive = -0.15 light_infantry_defensive = -0.15 pikemen_defensive = -0.2 heavy_infantry_defensive = -0.2 light_cavalry_defensive = -0.172 knights_defensive = -0.2 horse_archers_defensive = -0.172 archers_offensive = -0.1 light_infantry_offensive = -0.15 pikemen_offensive = -0.2 heavy_infantry_offensive = -0.2 light_cavalry_offensive = -0.172 knights_offensive = -0.2 horse_archers_offensive = -0.125 } amphibious_landing = { icon = 4 archers_defensive = -0.15 light_infantry_defensive = -0.15 pikemen_defensive = -0.2 heavy_infantry_defensive = -0.2 light_cavalry_defensive = -0.175 knights_defensive = -0.2 horse_archers_defensive = -0.175 archers_offensive = -0.1 light_infantry_offensive = -0.15 pikemen_offensive = -0.2 heavy_infantry_offensive = -0.2 light_cavalry_offensive = -0.175 knights_offensive = -0.2 horse_archers_offensive = -0.125 } defenderbonus_mountain = { icon = 1 archers_defensive = 0.3 light_infantry_defensive = 0.1 pikemen_defensive = 0.2 heavy_infantry_defensive = 0.1 horse_archers_defensive = 0.25 knights_offensive = 0.2 light_cavalry_offensive = 0.2 archers_offensive = 0.2 pikemen_offensive = 0.1 horse_archers_offensive = 0.15 } defenderbonus_hills = { icon = 1 archers_defensive = 0.2 pikemen_defensive = 0.1 horse_archers_defensive = 0.15 knights_offensive = 0.1 light_cavalry_offensive = 0.1 archers_offensive = 0.15 pikemen_offensive = 0.05 horse_archers_offensive = 0.10 } ########################################################################## # Attribute Mods: Multiplied by the value (including councillor and spouse additions) ########################################################################## static_diplomacy_mod = { fertility = 0.005 monthly_character_prestige = 0.005 general_opinion = 1 } static_intrigue_mod = { fertility = 0.005 plot_discovery_chance = 0.005 assassinate_chance_modifier = 0.005 arrest_chance_modifier = 0.005 } static_stewardship_mod = { build_time_modifier = -0.001 global_tax_modifier = 0.0025 build_cost_modifier = -0.005 global_revolt_risk = -0.00125 tech_growth_modifier_economy = 0.005 } static_martial_mod = { land_organisation = 0.01 global_defensive = 0.01 global_revolt_risk = -0.005 monthly_character_prestige = 0.005 tech_growth_modifier_military = 0.005 } static_learning_mod = { monthly_character_piety = 0.025 tech_growth_modifier_culture = 0.005 } ########################################################################## # Realm Static Modifiers ########################################################################## base_values = { land_organisation = 0.2 #20% morale recovery. naval_organisation = 0.2 #20% morale recovery. city_vassal_max_levy = -1.0 castle_vassal_max_levy = -1.0 temple_vassal_max_levy = -1.0 } war = { assassinate_chance_modifier = -0.15 fertility = -0.15 build_time_modifier = 0.15 land_organisation = -0.1 plot_discovery_chance = 0.1 monthly_character_prestige = -0.5 monthly_character_piety = -0.25 health = -1 } peace = { fertility = 0.075 monthly_character_piety = 0.25 } pretender_modifier = { land_organisation = 0.2 global_defensive = 0.2 monthly_character_prestige = 0.75 assassinate_chance_modifier = 0.1 } ########################################################################## # Settlement Base Modifiers ########################################################################## castle = { tax_income = 4 fort_level = 3 build_cost_modifier = 500 build_time_modifier = 1825 light_infantry = 100 heavy_infantry = 175 light_cavalry = 25 galleys = 3 levy_reinforce_rate = 1.0 land_organisation = 0.2 } city = { tax_income = 8 fort_level = 1 light_infantry = 100 pikemen = 75 archers = 50 galleys = 5 build_cost_modifier = 500 build_time_modifier = 3650 land_organisation = 0.1 tech_growth_modifier = 0.1 } temple = { tax_income = 6 fort_level = 2 heavy_infantry = 75 light_infantry = 75 archers = 50 galleys = 2 build_cost_modifier = 500 build_time_modifier = 1825 levy_reinforce_rate = 0.5 land_organisation = 0.1 tech_growth_modifier = 0.2 } trade_post = { tax_income = 5 fort_level = 0 levy_size = 0 light_infantry = 50 archers = 50 build_cost_modifier = 250 build_time_modifier = 730 land_organisation = 0.1 } family_palace = { tax_income = 10 fort_level = 0 light_infantry = 40 archers = 10 galleys = 5 levy_reinforce_rate = 1.25 land_organisation = 0.2 retinuesize = -100000 #Disable retinues for patricians due to CTD bug } ########################################################################## # Culture Static Modifiers ########################################################################## ashkenazi_culture_modifier = { light_cavalry_offensive = 0.15 light_cavalry_defensive = 0.15 pikemen_offensive = 0.1 pikemen_defensive = 0.1 knights_offensive = 0.1 knights_defensive = 0.1 archers_offensive = 0.5 archers_defensive = 0.35 light_infantry_offensive = 0.25 light_infantry_defensive = 0.25 land_organisation = 0.15 land_morale = 0.1 build_time_modifier = -0.25 global_tax_modifier = 0.15 build_cost_modifier = -0.25 tech_growth_modifier_economy = 0.25 tech_growth_modifier_military = 0.05 tech_growth_modifier_culture = 0.1 fertility = -0.1 vassal_opinion = 35 liege_opinion = 50 assassinate_chance_modifier = 0.035 } sephardic_culture_modifier = { light_cavalry_offensive = 0.25 light_cavalry_defensive = 0.25 archers_offensive = 0.5 archers_defensive = 0.5 light_infantry_offensive = 0.35 light_infantry_defensive = 0.35 land_organisation = 0.15 land_morale = 0.1 build_time_modifier = -0.25 global_tax_modifier = 0.15 build_cost_modifier = -0.25 tech_growth_modifier_economy = 0.25 tech_growth_modifier_military = 0.05 tech_growth_modifier_culture = 0.1 fertility = -0.1 vassal_opinion = 35 liege_opinion = 50 assassinate_chance_modifier = 0.075 } african_culture_modifier = { light_cavalry_offensive = 0.3 light_cavalry_defensive = 0.3 pikemen_offensive = 0.15 pikemen_defensive = 0.15 archers_offensive = 0.3 archers_defensive = 0.3 light_infantry_offensive = 0.1 light_infantry_defensive = 0.1 knights_offensive = -0.15 knights_defensive = -0.15 heavy_infantry_offensive = -0.15 heavy_infantry_defensive = -0.15 land_organisation = -0.15 land_morale = 0.35 levy_reinforce_rate = 0.1 build_time_modifier = -0.1 global_tax_modifier = 0.05 build_cost_modifier = 0.15 tech_growth_modifier_economy = -0.1 tech_growth_modifier_culture = -0.1 fertility = -0.05 assassinate_chance_modifier = 0.05 } persian_culture_modifier = { light_cavalry_offensive = 0.3 light_cavalry_defensive = 0.3 pikemen_offensive = -0.1 pikemen_defensive = -0.1 knights_offensive = -0.35 knights_defensive = -0.35 heavy_infantry_offensive = 0.25 heavy_infantry_defensive = 0.25 horse_archers_offensive = 0.5 horse_archers_defensive = 0.5 land_organisation = -0.15 land_morale = 0.1 levy_reinforce_rate = 0.15 garrison_size = 0.15 global_tax_modifier = 0.1 tech_growth_modifier_economy = -0.075 tech_growth_modifier_military = 0.075 tech_growth_modifier_culture = 0.1 fertility = -0.15 vassal_opinion = 15 liege_opinion = 35 assassinate_chance_modifier = 0.075 } slavic_culture_modifier = { light_cavalry_offensive = 0.2 light_cavalry_defensive = 0.2 pikemen_offensive = 0.1 pikemen_defensive = 0.1 light_infantry_offensive = -0.25 light_infantry_defensive = -0.25 heavy_infantry_offensive = 0.25 heavy_infantry_defensive = 0.25 horse_archers_offensive = -0.5 horse_archers_defensive = -0.5 land_organisation = 0.05 land_morale = 0.15 levy_reinforce_rate = -0.25 garrison_size = 0.1 global_tax_modifier = -0.1 build_cost_modifier = -0.05 tech_growth_modifier_economy = -0.15 tech_growth_modifier_military = 0.1 tech_growth_modifier_culture = -0.15 fertility = -0.2 liege_opinion = 15 assassinate_chance_modifier = -0.125 } balkan_culture_modifier = { light_cavalry_offensive = -0.3 light_cavalry_defensive = -0.3 pikemen_offensive = 0.15 pikemen_defensive = 0.15 archers_offensive = 0.25 archers_defensive = 0.25 light_infantry_offensive = 0.3 light_infantry_defensive = 0.3 knights_offensive = -0.15 knights_defensive = -0.15 heavy_infantry_offensive = 0.25 heavy_infantry_defensive = 0.25 horse_archers_offensive = -0.5 horse_archers_defensive = -0.5 land_organisation = 0.05 land_morale = 0.15 levy_reinforce_rate = -0.25 garrison_size = 0.1 global_tax_modifier = -0.05 build_cost_modifier = -0.05 tech_growth_modifier_economy = -0.15 tech_growth_modifier_military = 0.1 tech_growth_modifier_culture = -0.15 fertility = -0.2 liege_opinion = 15 assassinate_chance_modifier = 0.025 } french_culture_modifier = { light_cavalry_offensive = 0.15 light_cavalry_defensive = 0.15 pikemen_offensive = 0.1 pikemen_defensive = 0.1 archers_offensive = 0.4 archers_defensive = 0.4 light_infantry_offensive = 0.15 light_infantry_defensive = 0.15 knights_offensive = -0.35 knights_defensive = -0.35 heavy_infantry_offensive = -0.25 heavy_infantry_defensive = -0.25 horse_archers_offensive = -0.35 horse_archers_defensive = -0.35 land_organisation = 0.05 land_morale = 0.1 levy_reinforce_rate = 0.15 garrison_size = 0.1 global_tax_modifier = 0.075 build_cost_modifier = 0.1 tech_growth_modifier_economy = 0.075 tech_growth_modifier_military = 0.1 tech_growth_modifier_culture = 0.15 fertility = -0.1 vassal_opinion = 25 liege_opinion = -20 } russian_culture_modifier = { light_cavalry_offensive = 0.2 light_cavalry_defensive = 0.2 pikemen_offensive = 0.15 pikemen_defensive = 0.15 light_infantry_offensive = -0.25 light_infantry_defensive = -0.25 heavy_infantry_offensive = 0.3 heavy_infantry_defensive = 0.3 horse_archers_offensive = -0.2 horse_archers_defensive = -0.2 land_organisation = 0.15 land_morale = 0.25 levy_reinforce_rate = -0.35 garrison_size = -0.1 global_tax_modifier = -0.1 build_cost_modifier = 0.15 tech_growth_modifier_economy = -0.05 tech_growth_modifier_military = 0.2 tech_growth_modifier_culture = -0.05 fertility = -0.1 liege_opinion = 15 assassinate_chance_modifier = -0.1 } arab_culture_modifier = { light_cavalry_offensive = 0.25 light_cavalry_defensive = 0.25 pikemen_offensive = -0.25 pikemen_defensive = -0.25 archers_offensive = 0.45 archers_defensive = 0.45 light_infantry_offensive = 0.15 light_infantry_defensive = 0.15 knights_offensive = -0.25 knights_defensive = -0.25 heavy_infantry_offensive = -0.15 heavy_infantry_defensive = -0.15 horse_archers_offensive = 0.35 horse_archers_defensive = 0.35 land_organisation = 0.3 land_morale = 0.2 levy_reinforce_rate = 0.2 garrison_size = 0.2 build_time_modifier = -0.15 global_tax_modifier = 0.15 build_cost_modifier = -0.15 global_revolt_risk = -0.05 tech_growth_modifier_economy = 0.05 tech_growth_modifier_military = 0.15 tech_growth_modifier_culture = -0.15 fertility = -0.05 vassal_opinion = 20 liege_opinion = 35 assassinate_chance_modifier = 0.05 } tuareg_culture_modifier = { light_cavalry_offensive = 0.25 light_cavalry_defensive = 0.25 pikemen_offensive = -0.25 pikemen_defensive = -0.25 archers_offensive = 0.45 archers_defensive = 0.45 light_infantry_offensive = 0.15 light_infantry_defensive = 0.15 knights_offensive = -0.25 knights_defensive = -0.25 heavy_infantry_offensive = -0.15 heavy_infantry_defensive = -0.15 horse_archers_offensive = 0.35 horse_archers_defensive = 0.35 land_organisation = 0.3 land_morale = 0.2 levy_reinforce_rate = 0.2 garrison_size = 0.1 build_time_modifier = 0.05 global_tax_modifier = 0.05 build_cost_modifier = 0.05 global_revolt_risk = -0.05 tech_growth_modifier_military = 0.1 tech_growth_modifier_culture = -0.15 fertility = -0.05 vassal_opinion = 15 liege_opinion = 20 assassinate_chance_modifier = -0.075 } nomad_culture_modifier = { light_cavalry_offensive = 0.4 light_cavalry_defensive = 0.4 pikemen_offensive = -0.5 pikemen_defensive = -0.5 archers_offensive = 0.35 archers_defensive = 0.35 light_infantry_offensive = 0.25 light_infantry_defensive = 0.25 knights_offensive = -0.35 knights_defensive = -0.35 heavy_infantry_offensive = -0.2 heavy_infantry_defensive = -0.2 horse_archers_offensive = 0.65 horse_archers_defensive = 0.65 land_organisation = -0.015 land_morale = 0.2 levy_reinforce_rate = -0.3 garrison_size = -0.25 global_revolt_risk = -0.025 tech_growth_modifier_economy = -0.2 tech_growth_modifier_military = 0.1 tech_growth_modifier_culture = -0.3 fertility = -0.05 vassal_opinion = 25 liege_opinion = 30 assassinate_chance_modifier = -0.2 } baltic_culture_modifier = { light_cavalry_offensive = 0.2 light_cavalry_defensive = 0.2 light_infantry_offensive = 0.1 light_infantry_defensive = 0.1 pikemen_offensive = 0.25 pikemen_defensive = 0.25 heavy_infantry_offensive = 0.15 heavy_infantry_defensive = 0.15 land_organisation = 0.1 land_morale = 0.25 levy_reinforce_rate = 0.15 garrison_size = 0.25 tech_growth_modifier_military = 0.1 fertility = -0.2 vassal_opinion = 20 liege_opinion = 15 assassinate_chance_modifier = -0.075 } finnish_culture_modifier = { light_infantry_offensive = 0.25 light_infantry_defensive = 0.25 pikemen_offensive = 0.15 pikemen_defensive = 0.15 heavy_infantry_offensive = 0.15 heavy_infantry_defensive = 0.15 land_organisation = 0.05 land_morale = 0.1 levy_reinforce_rate = -0.15 garrison_size = 0.25 tech_growth_modifier_military = 0.1 fertility = -0.2 vassal_opinion = 20 liege_opinion = 15 assassinate_chance_modifier = -0.15 } celtic_culture_modifier = { light_cavalry_offensive = 0.25 light_cavalry_defensive = 0.25 archers_offensive = 0.2 archers_defensive = 0.2 light_infantry_offensive = 0.25 light_infantry_defensive = 0.25 knights_offensive = -0.15 knights_defensive = -0.15 heavy_infantry_offensive = -0.15 heavy_infantry_defensive = -0.15 land_morale = 0.15 levy_reinforce_rate = 0.1 tech_growth_modifier_economy = 0.05 tech_growth_modifier_military = 0.1 tech_growth_modifier_culture = 0.05 fertility = -0.15 assassinate_chance_modifier = -0.075 } eastern_culture_modifier = { light_cavalry_offensive = 0.25 light_cavalry_defensive = 0.25 archers_offensive = 0.15 archers_defensive = 0.15 light_infantry_offensive = 0.15 light_infantry_defensive = 0.15 knights_offensive = -0.1 knights_defensive = -0.1 heavy_infantry_offensive = 0.25 heavy_infantry_defensive = 0.25 land_organisation = 0.15 land_morale = 0.1 garrison_size = 0.1 build_time_modifier = -0.05 global_tax_modifier = 0.05 build_cost_modifier = -0.1 fertility = -0.1 tech_growth_modifier_economy = 0.1 tech_growth_modifier_military = 0.1 tech_growth_modifier_culture = 0.1 assassinate_chance_modifier = -0.15 } greek_culture_modifier = { light_cavalry_offensive = 0.25 light_cavalry_defensive = 0.25 archers_offensive = 0.15 archers_defensive = 0.15 light_infantry_offensive = 0.15 light_infantry_defensive = 0.15 knights_offensive = -0.1 knights_defensive = -0.1 heavy_infantry_offensive = 0.25 heavy_infantry_defensive = 0.25 land_organisation = 0.15 land_morale = 0.1 garrison_size = 0.1 build_time_modifier = -0.05 global_tax_modifier = 0.05 build_cost_modifier = -0.1 tech_growth_modifier_economy = 0.1 tech_growth_modifier_military = 0.1 tech_growth_modifier_culture = 0.1 assassinate_chance_modifier = -0.15 vassal_opinion = 5 fertility = -0.1 liege_opinion = -20 } spanish_culture_modifier = { light_cavalry_offensive = 0.3 light_cavalry_defensive = 0.3 pikemen_offensive = 0.25 pikemen_defensive = 0.25 archers_offensive = 0.2 archers_defensive = 0.2 light_infantry_offensive = 0.1 light_infantry_defensive = 0.1 knights_offensive = 0.15 knights_defensive = 0.15 heavy_infantry_offensive = 0.15 heavy_infantry_defensive = 0.15 land_organisation = 0.25 land_morale = 0.2 levy_reinforce_rate = 0.25 garrison_size = 0.2 build_time_modifier = -0.05 global_tax_modifier = 0.1 build_cost_modifier = -0.05 global_revolt_risk = -0.025 tech_growth_modifier_economy = 0.1 tech_growth_modifier_military = 0.25 tech_growth_modifier_culture = 0.2 vassal_opinion = 10 liege_opinion = 10 assassinate_chance_modifier = -0.05 fertility = -0.1 } italian_culture_modifier = { light_cavalry_offensive = 0.35 light_cavalry_defensive = 0.35 archers_offensive = 0.35 archers_defensive = 0.35 light_infantry_offensive = 0.2 light_infantry_defensive = 0.2 heavy_infantry_offensive = 0.15 heavy_infantry_defensive = 0.15 land_organisation = 0.35 land_morale = 0.1 levy_reinforce_rate = 0.35 garrison_size = 0.15 build_time_modifier = -0.1 global_tax_modifier = 0.05 build_cost_modifier = -0.05 global_revolt_risk = -0.025 tech_growth_modifier_economy = 0.2 tech_growth_modifier_military = 0.15 tech_growth_modifier_culture = 0.3 assassinate_chance_modifier = 0.075 fertility = -0.1 } norman_culture_modifier = { light_cavalry_offensive = 0.3 light_cavalry_defensive = 0.3 archers_offensive = 0.5 archers_defensive = 0.5 light_infantry_offensive = 0.1 light_infantry_defensive = 0.1 knights_offensive = 0.15 knights_defensive = 0.15 heavy_infantry_offensive = 0.15 heavy_infantry_defensive = 0.15 land_organisation = 0.25 land_morale = 0.25 levy_reinforce_rate = 0.15 garrison_size = 0.1 global_tax_modifier = 0.05 build_cost_modifier = 0.05 global_revolt_risk = 0.015 tech_growth_modifier_economy = 0.2 tech_growth_modifier_military = 0.2 tech_growth_modifier_culture = 0.15 fertility = -0.15 } german_culture_modifier = { pikemen_offensive = 0.25 pikemen_defensive = 0.25 archers_offensive = 0.2 archers_defensive = 0.2 light_infantry_offensive = 0.1 light_infantry_defensive = 0.1 knights_offensive = 0.15 knights_defensive = 0.15 heavy_infantry_offensive = 0.15 heavy_infantry_defensive = 0.15 land_organisation = 0.1 land_morale = 0.15 levy_reinforce_rate = 0.1 build_time_modifier = 0.1 global_tax_modifier = -0.05 build_cost_modifier = 0.05 tech_growth_modifier_economy = 0.15 tech_growth_modifier_military = 0.2 tech_growth_modifier_culture = 0.1 vassal_opinion = 5 liege_opinion = 15 fertility = -0.15 assassinate_chance_modifier = -0.125 } english_culture_modifier = { light_cavalry_offensive = 0.15 light_cavalry_defensive = 0.15 pikemen_offensive = 0.4 pikemen_defensive = 0.4 archers_offensive = 0.3 archers_defensive = 0.3 light_infantry_offensive = 0.1 light_infantry_defensive = 0.1 knights_offensive = 0.1 knights_defensive = 0.1 heavy_infantry_offensive = 0.1 heavy_infantry_defensive = 0.1 land_organisation = 0.2 land_morale = 0.2 levy_reinforce_rate = 0.15 garrison_size = 0.15 global_tax_modifier = 0.05 global_revolt_risk = -0.015 tech_growth_modifier_economy = 0.2 tech_growth_modifier_military = 0.2 tech_growth_modifier_culture = 0.2 fertility = -0.1 vassal_opinion = 5 liege_opinion = 25 assassinate_chance_modifier = 0.05 } saxon_culture_modifier = { light_cavalry_offensive = 0.2 light_cavalry_defensive = -0.05 pikemen_offensive = 0.35 pikemen_defensive = 0.35 archers_defensive = -0.3 light_infantry_offensive = 0.1 light_infantry_defensive = -0.1 heavy_infantry_offensive = 0.15 heavy_infantry_defensive = -0.1 land_organisation = 0.1 land_morale = 0.1 levy_reinforce_rate = 0.1 garrison_size = 0.15 global_tax_modifier = 0.075 tech_growth_modifier_economy = 0.1 tech_growth_modifier_military = 0.15 tech_growth_modifier_culture = 0.1 fertility = -0.1 vassal_opinion = 10 liege_opinion = 20 } dutch_culture_modifier = { pikemen_offensive = 0.2 pikemen_defensive = 0.2 archers_offensive = 0.3 archers_defensive = 0.3 light_infantry_offensive = 0.1 light_infantry_defensive = 0.1 knights_offensive = 0.05 knights_defensive = 0.05 heavy_infantry_offensive = 0.15 heavy_infantry_defensive = 0.15 land_organisation = 0.15 land_morale = 0.15 levy_reinforce_rate = 0.1 build_time_modifier = -0.05 global_tax_modifier = 0.05 build_cost_modifier = -0.1 tech_growth_modifier_economy = 0.15 tech_growth_modifier_military = 0.2 tech_growth_modifier_culture = 0.1 vassal_opinion = 5 liege_opinion = 15 fertility = -0.15 assassinate_chance_modifier = -0.075 } frisian_culture_modifier = { pikemen_offensive = 0.35 pikemen_defensive = 0.35 archers_offensive = 0.2 archers_defensive = 0.2 light_infantry_offensive = 0.2 light_infantry_defensive = 0.1 heavy_infantry_offensive = 0.1 heavy_infantry_defensive = 0.1 land_organisation = 0.15 land_morale = 0.15 levy_reinforce_rate = 0.1 build_time_modifier = -0.05 global_tax_modifier = 0.05 build_cost_modifier = -0.1 tech_growth_modifier_economy = 0.15 tech_growth_modifier_military = 0.15 tech_growth_modifier_culture = 0.1 vassal_opinion = 5 liege_opinion = 15 fertility = -0.15 assassinate_chance_modifier = -0.075 } norwegian_culture_modifier = { light_cavalry_offensive = 0.2 light_cavalry_defensive = -0.05 pikemen_offensive = 0.30 pikemen_defensive = 0.30 archers_offensive = 0.25 archers_defensive = -0.1 light_infantry_offensive = 0.2 light_infantry_defensive = -0.1 heavy_infantry_offensive = 0.15 heavy_infantry_defensive = -0.1 land_organisation = 0.05 land_morale = 0.1 levy_reinforce_rate = -0.15 global_tax_modifier = -0.05 tech_growth_modifier_economy = 0.1 tech_growth_modifier_military = 0.15 tech_growth_modifier_culture = 0.1 fertility = -0.175 vassal_opinion = 10 liege_opinion = 20 assassinate_chance_modifier = -0.125 } gothic_culture_modifier = { pikemen_offensive = 0.2 pikemen_defensive = 0.4 archers_offensive = -0.1 archers_defensive = -0.2 light_infantry_offensive = 0.1 light_infantry_defensive = -0.1 knights_offensive = 0.1 knights_defensive = 0.1 heavy_infantry_offensive = 0.1 heavy_infantry_defensive = 0.075 land_organisation = 0.1 land_morale = 0.1 levy_reinforce_rate = -0.1 garrison_size = 0.15 global_tax_modifier = -0.05 tech_growth_modifier_economy = 0.1 tech_growth_modifier_military = 0.16 tech_growth_modifier_culture = 0.1 fertility = -0.175 vassal_opinion = 10 liege_opinion = 20 assassinate_chance_modifier = -0.125 } danish_culture_modifier = { pikemen_offensive = 0.35 pikemen_defensive = 0.35 archers_offensive = -0.2 archers_defensive = 0.15 light_infantry_offensive = 0.05 light_infantry_defensive = -0.1 knights_offensive = 0.125 knights_defensive = 0.125 heavy_infantry_offensive = 0.75 heavy_infantry_defensive = 0.15 land_organisation = 0.1 land_morale = 0.1 levy_reinforce_rate = -0.05 garrison_size = 0.15 build_time_modifier = 0.1 global_tax_modifier = -0.025 build_cost_modifier = 0.05 tech_growth_modifier_economy = 0.1 tech_growth_modifier_military = 0.175 tech_growth_modifier_culture = 0.1 fertility = -0.1 assassinate_chance_modifier = 0.025 } swedish_culture_modifier = { light_cavalry_offensive = 0.2 light_cavalry_defensive = -0.05 pikemen_offensive = 0.35 pikemen_defensive = 0.35 archers_offensive = 0.1 archers_defensive = -0.15 light_infantry_offensive = 0.2 light_infantry_defensive = 0.05 heavy_infantry_offensive = 0.15 heavy_infantry_defensive = -0.05 land_organisation = 0.1 land_morale = 0.1 levy_reinforce_rate = -0.1 garrison_size = 0.15 global_tax_modifier = -0.05 tech_growth_modifier_economy = 0.1 tech_growth_modifier_military = 0.15 tech_growth_modifier_culture = 0.1 fertility = -0.175 vassal_opinion = 10 liege_opinion = 20 assassinate_chance_modifier = -0.125 } ########################################################################## # Landed title modifiers ########################################################################## d_knights_templar_modifier = { levy_size = 8 heavy_infantry = 450 knights = 450 archers = 150 } d_ghazi_shiite_modifier = { levy_size = 4 archers = 100 light_cavalry = 100 light_infantry = 150 heavy_infantry = 125 horse_archers = 25 } d_teutonic_order_modifier = { levy_size = 5 heavy_infantry = 450 knights = 450 archers = 150 } d_knights_hospitaler_modifier = { levy_size = 5 heavy_infantry = 450 knights = 450 archers = 150 } d_knights_santiago_modifier = { levy_size = 2 heavy_infantry = 450 knights = 450 archers = 150 } d_ulfheonar_modifier = { levy_size = 5 archers = 75 light_cavalry = 50 light_infantry = 125 heavy_infantry = 250 } d_ghazi_sunni_modifier = { levy_size = 3 archers = 100 light_cavalry = 100 light_infantry = 150 heavy_infantry = 125 horse_archers = 25 } d_devotees_of_the_true_prophet_modifier = { levy_size = 3 archers = 100 light_cavalry = 100 light_infantry = 150 heavy_infantry = 125 horse_archers = 25 } d_guardians_of_the_sacred_flame_modifier = { levy_size = 3 archers = 100 light_cavalry = 50 light_infantry = 200 heavy_infantry = 150 } d_disciples_of_the_old_gods_modifier = { levy_size = 4 archers = 100 light_cavalry = 50 light_infantry = 200 heavy_infantry = 150 } d_great_host_modifier = { levy_size = 3 archers = 100 light_cavalry = 100 light_infantry = 150 heavy_infantry = 100 horse_archers = 50 } d_hashshashin_modifier = { levy_size = 7 archers = 150 light_infantry = 150 heavy_infantry = 300 horse_archers = 150 } ## ## Holy orders end ## d_muslim_turkic_company_modifier = { levy_size = 5 horse_archers = 300 light_cavalry = 300 } d_muslim_cuman_company_modifier = { levy_size = 4 horse_archers = 450 light_cavalry = 150 } d_berber_company_modifier = { levy_size = 3 light_cavalry = 225 light_infantry = 150 heavy_infantry = 75 archers = 150 } d_bedouin_company_modifier = { levy_size = 3 light_cavalry = 300 light_infantry = 150 archers = 150 } d_victual_brothers_modifier = { levy_size = 5 archers = 150 heavy_infantry = 210 light_infantry = 225 knights = 15 galleys = 6 } d_white_company_modifier = { levy_size = 5 archers = 150 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_great_company_modifier = { levy_size = 5 archers = 150 heavy_infantry = 570 knights = 30 } d_company_of_st_george_modifier = { levy_size = 4 archers = 300 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_star_company_modifier = { levy_size = 4 archers = 150 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_little_hat_company_modifier = { levy_size = 3 archers = 150 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_rose_company_modifier = { levy_size = 3 archers = 150 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_catalan_company_modifier = { levy_size = 3 archers = 150 light_infantry = 150 heavy_infantry = 435 knights = 15 } d_navarrese_company_modifier = { levy_size = 2 archers = 150 light_infantry = 150 heavy_infantry = 375 light_cavalry = 75 } d_swiss_company_modifier = { levy_size = 2 archers = 150 pikemen = 300 heavy_infantry = 300 } d_breton_company_modifier = { levy_size = 2 archers = 150 pikemen = 150 heavy_infantry = 300 light_cavalry = 150 } d_lombard_band_modifier = { levy_size = 1 archers = 150 pikemen = 150 heavy_infantry = 300 light_cavalry = 150 } d_swiss_band_modifier = { levy_size = 1 archers = 150 pikemen = 300 heavy_infantry = 300 } d_breton_band_modifier = { levy_size = 1 archers = 150 pikemen = 150 heavy_infantry = 300 light_cavalry = 150 } d_catalan_band_modifier = { levy_size = 1 archers = 150 light_infantry = 150 heavy_infantry = 300 light_cavalry = 150 } d_saxon_band_modifier = { levy_size = 1 archers = 225 pikemen = 75 light_infantry = 75 heavy_infantry = 375 } d_varangian_guard_modifier = { levy_size = 6 knights = 50 heavy_infantry = 350 archers = 50 } d_mamluks_modifier = { levy_size = 6 horse_archers = 225 light_cavalry = 300 archers = 150 heavy_infantry = 150 knights = 75 } d_ghilman_modifier = { levy_size = 6 horse_archers = 225 light_cavalry = 350 archers = 150 heavy_infantry = 150 knights = 25 } d_cuman_company_modifier = { levy_size = 5 horse_archers = 450 light_cavalry = 150 } d_rus_company_modifier = { levy_size = 4 archers = 150 light_infantry = 300 heavy_infantry = 150 light_cavalry = 150 } d_pecheneg_company_modifier = { levy_size = 3 light_infantry = 450 light_cavalry = 75 horse_archers = 75 } d_turkic_company_modifier = { levy_size = 3 light_infantry = 450 light_cavalry = 75 horse_archers = 75 } d_bulgarian_company_modifier = { levy_size = 2 archers = 150 light_infantry = 300 heavy_infantry = 150 light_cavalry = 150 } d_rus_band_modifier = { levy_size = 1.5 archers = 150 light_infantry = 450 heavy_infantry = 150 light_cavalry = 150 } d_finnish_band_modifier = { levy_size = 1.0 archers = 150 light_infantry = 450 light_cavalry = 150 } d_lappish_band_modifier = { levy_size = 1.0 archers = 250 light_infantry = 450 } d_lithuanian_band_modifier = { levy_size = 1.0 archers = 150 light_infantry = 450 heavy_infantry = 100 light_cavalry = 200 } d_abyssinian_band_modifier = { levy_size = 1.5 archers = 150 light_infantry = 450 heavy_infantry = 150 light_cavalry = 150 } d_scottish_band_modifier = { levy_size = 1.5 archers = 150 light_infantry = 350 heavy_infantry = 250 light_cavalry = 150 } d_irish_band_modifier = { levy_size = 1.0 archers = 350 light_infantry = 400 heavy_infantry = 100 light_cavalry = 100 } d_alan_band_modifier = { levy_size = 1.5 light_infantry = 100 horse_archers = 300 light_cavalry = 300 } d_cuman_band_modifier = { levy_size = 1.5 horse_archers = 450 light_cavalry = 150 } d_pecheneg_band_modifier = { levy_size = 1.5 light_infantry = 100 horse_archers = 300 light_cavalry = 300 } d_turkic_band_modifier = { levy_size = 1 light_infantry = 450 light_cavalry = 75 horse_archers = 75 } d_bulgarian_band_modifier = { levy_size = 1 archers = 150 light_infantry = 300 heavy_infantry = 150 light_cavalry = 150 } d_venetian_navy_modifier = { levy_size = 9 galleys = 10 } d_genoese_navy_modifier = { levy_size = 9 galleys = 10 } d_hanseatic_navy_modifier = { levy_size = 9 galleys = 10 } d_frisian_navy_modifier = { levy_size = 9 galleys = 10 } d_maghreb_corsairs_modifier = { levy_size = 9 galleys = 10 } d_humble_hedge_knights_modifier = { levy_size = 1 archers = 35 light_infantry = 45 heavy_infantry = 90 knights = 15 } d_brotherhood_of_the_shield_modifier = { levy_size = 1 archers = 100 light_infantry = 100 heavy_infantry = 200 pikemen = 100 } d_the_legendary_longbowmen_modifier = { levy_size = 1 archers = 150 light_infantry = 75 heavy_infantry = 25 } d_sons_of_ireland_modifier = { levy_size = 1 archers = 50 light_infantry = 100 light_cavalry = 25 knights = 5 } d_the_lost_company_modifier = { levy_size = 1 archers = 75 light_infantry = 150 heavy_infantry = 250 light_cavalry = 50 knights = 15 } d_the_foresters_modifier = { levy_size = 1 archers = 100 light_infantry = 150 heavy_infantry = 50 } d_genovese_crossbow_contingent_modifier = { levy_size = 1 archers = 250 heavy_infantry = 150 } d_ventura_company_modifier = { levy_size = 1 archers = 100 pikemen = 100 heavy_infantry = 400 knights = 50 } d_free_company_modifier = { levy_size = 1 archers = 90 pikemen = 25 heavy_infantry = 150 light_infantry = 75 knights = 15 light_cavalry = 45 } d_novgorod_guard_modifier = { levy_size = 1 archers = 75 pikemen = 50 heavy_infantry = 220 light_infantry = 180 } d_finnish_band_modifier = { levy_size = 1 archers = 200 heavy_infantry = 130 light_infantry = 1050 } d_the_messengers_of_loki_modifier = { levy_size = 1 archers = 140 heavy_infantry = 250 light_infantry = 755 } d_the_weeping_blade_modifier = { levy_size = 1 archers = 75 heavy_infantry = 200 light_infantry = 50 pikemen = 25 knights = 5 light_cavalry = 20 } d_the_howling_wind_modifier = { levy_size = 1 archers = 100 heavy_infantry = 150 light_infantry = 125 } d_friends_of_dorothy_modifier = { levy_size = 1 archers = 75 heavy_infantry = 100 light_infantry = 200 light_cavalry = 20 knights = 5 } d_lettigalian_alliance_modifier = { levy_size = 1 archers = 125 heavy_infantry = 75 light_infantry = 200 light_cavalry = 20 knights = 5 } d_blue_company_modifier = { levy_size = 1 archers = 75 heavy_infantry = 50 light_infantry = 225 } d_trusty_swords_modifier = { levy_size = 1 archers = 55 heavy_infantry = 85 light_infantry = 135 } d_danzig_pact_modifier = { levy_size = 1 archers = 105 heavy_infantry = 250 light_infantry = 100 pikemen = 45 light_cavalry = 40 knights = 10 } d_polish_cavalrymen_modifier = { levy_size = 1 archers = 75 heavy_infantry = 150 light_infantry = 100 light_cavalry = 75 knights = 50 } d_mountain_band_modifier = { levy_size = 1 archers = 75 heavy_infantry = 50 light_infantry = 200 } d_company_of_the_bear_modifier = { levy_size = 1 archers = 115 heavy_infantry = 100 light_infantry = 200 pikemen = 30 light_cavalry = 45 knights = 15 } d_snow_warriors_modifier = { levy_size = 1 archers = 75 heavy_infantry = 50 light_infantry = 250 } d_bowmen_of_the_valley_modifier = { levy_size = 1 archers = 350 heavy_infantry = 35 light_infantry = 125 } d_pikes_of_geneve_modifier = { levy_size = 1 archers = 100 heavy_infantry = 150 light_infantry = 50 pikemen = 350 } d_dutch_freemen_modifier = { levy_size = 1 archers = 100 heavy_infantry = 100 light_infantry = 200 } d_mercantile_guard_modifier = { levy_size = 1 archers = 50 heavy_infantry = 75 light_infantry = 125 } d_highland_band_modifier = { levy_size = 1 archers = 75 heavy_infantry = 50 light_infantry = 220 pikemen = 40 light_cavalry = 15 } d_neapolitan_company_modifier = { levy_size = 1 archers = 225 heavy_infantry = 300 light_infantry = 450 pikemen = 100 light_cavalry = 65 knights = 35 } d_sicilian_company_modifier = { levy_size = 1 archers = 125 heavy_infantry = 175 light_infantry = 250 pikemen = 50 light_cavalry = 35 knights = 10 } d_iberian_knights_modifier = { levy_size = 1 archers = 50 heavy_infantry = 150 light_infantry = 100 pikemen = 50 light_cavalry = 75 knights = 40 } d_castillian_band_modifier = { levy_size = 1 archers = 125 heavy_infantry = 250 light_infantry = 125 pikemen = 50 light_cavalry = 50 } d_berber_camel_riders_modifier = { levy_size = 1 archers = 100 light_infantry = 275 light_cavalry = 95 } d_maniots_modifier = { levy_size = 1 archers = 125 heavy_infantry = 125 light_infantry = 200 light_cavalry = 10 pikemen = 125 } d_norman_armoured_horse_company_modifier = { levy_size = 1 archers = 200 heavy_infantry = 275 light_infantry = 100 light_cavalry = 75 knights = 55 } d_retainers_modifier = { levy_size = 1 archers = 100 heavy_infantry = 75 light_infantry = 50 light_cavalry = 35 knights = 25 } d_hillside_tribe_modifier = { levy_size = 1 archers = 75 light_infantry = 250 heavy_infantry = 25 } d_minotaurs_modifier = { levy_size = 1 archers = 100 light_infantry = 75 heavy_infantry = 200 light_cavalry = 25 pikemen = 100 } d_armenian_band_modifier = { levy_size = 1 archers = 150 light_infantry = 300 heavy_infantry = 250 light_cavalry = 25 knights = 15 } d_georgian_knights_modifier = { levy_size = 1 archers = 50 heavy_infantry = 115 knights = 40 } d_free_knights_of_alania_modifier = { levy_size = 1 archers = 75 heavy_infantry = 125 light_infantry = 50 knights = 25 light_cavalry = 45 } d_wandering_horsemen_modifier = { levy_size = 1 archers = 25 heavy_infantry = 25 light_infantry = 50 knights = 10 light_cavalry = 25 horse_archers = 25 } d_gallowglass_of_the_hebrides_modifier = { levy_size = 1 archers = 50 heavy_infantry = 150 pikemen = 50 } d_kerns_of_connacht_modifier = { levy_size = 1 archers = 25 light_infantry = 100 heavy_infantry = 25 } d_clan_macdonnell_modifier = { levy_size = 1 archers = 55 light_infantry = 115 heavy_infantry = 75 } d_horsemen_of_the_nile_modifier = { levy_size = 1.5 archers = 20 light_infantry = 50 light_cavalry = 55 knights = 5 } d_black_shirts_modifier = { levy_size = 1 archers = 360 light_infantry = 320 heavy_infantry = 750 pikemen = 165 light_cavalry = 65 knights = 50 } d_guards_of_aleppo_modifier = { levy_size = 1 archers = 105 light_infantry = 60 heavy_infantry = 160 pikemen = 60 } d_guards_of_baghdad_modifier = { levy_size = 1 archers = 100 light_infantry = 65 heavy_infantry = 145 pikemen = 105 } d_kurd_company_modifier = { levy_size = 1 archers = 110 light_infantry = 215 heavy_infantry = 165 light_cavalry = 45 knights = 5 } d_turkmen_company_modifier = { levy_size = 1 archers = 65 light_infantry = 195 light_cavalry = 85 knights = 15 horse_archers = 75 } d_devout_modifier = { levy_size = 1 archers = 135 light_infantry = 435 heavy_infantry = 150 light_cavalry = 75 knights = 45 } d_golden_bow_modifier = { levy_size = 1 archers = 65 light_infantry = 145 heavy_infantry = 40 light_cavalry = 85 horse_archers = 60 } d_chosen_modifier = { levy_size = 1 archers = 185 light_infantry = 230 heavy_infantry = 455 pikemen = 100 light_cavalry = 55 knights = 45 } d_falling_stone_modifier = { levy_size = 1 archers = 25 light_infantry = 55 light_cavalry = 20 knights = 10 } d_ancient_cataphract_alliance_modifier = { levy_size = 1 archers = 25 light_infantry = 10 heavy_infantry = 35 pikemen = 15 knights = 35 } d_sweeping_scythe_modifier = { levy_size = 1 archers = 180 light_infantry = 120 heavy_infantry = 200 pikemen = 70 light_cavalry = 65 knights = 15 } d_knights_of_the_fox_modifier = { levy_size = 1 archers = 20 light_infantry = 35 heavy_infantry = 25 light_cavalry = 25 knights = 5 } d_horsemen_of_the_serpent_modifier = { levy_size = 1.5 archers = 25 light_infantry = 35 heavy_infantry = 45 knights = 20 light_cavalry = 30 } d_band_of_the_snake_modifier = { levy_size = 1.5 archers = 35 light_infantry = 90 heavy_infantry = 35 } d_red_band_modifier = { levy_size = 1.5 archers = 45 light_infantry = 75 heavy_infantry = 55 } d_brave_ones_modifier = { levy_size = 1 archers = 140 light_infantry = 105 heavy_infantry = 245 light_cavalry = 55 } d_band_of_skulls_modifier = { levy_size = 1 archers = 45 light_infantry = 125 } d_brothers_of_islam_modifier = { levy_size = 1 archers = 55 light_infantry = 145 heavy_infantry = 20 } d_wroth_of_tengri_modifier = { levy_size = 1 archers = 25 light_infantry = 65 light_cavalry = 40 horse_archers = 25 } d_coming_storm_modifier = { levy_size = 1 archers = 35 light_infantry = 85 light_cavalry = 45 horse_archers = 35 } d_band_of_the_brave_modifier = { levy_size = 1 archers = 250 heavy_infantry = 200 light_infantry = 250 knights = 1 } d_band_of_the_red_modifier = { levy_size = 1 heavy_infantry = 500 light_infantry = 500 galleys = 10 } d_jomsvikinger_modifier = { levy_size = 5 heavy_infantry = 500 } d_black_gang_modifier = { levy_size = 3 archers = 150 pikemen = 150 heavy_infantry = 300 light_cavalry = 150 } d_ulfhedar_modifier = { levy_size = 6 knights = 50 light_cavalry = 200 } d_valr_modifier = { levy_size = 5 light_infantry = 300 archers = 200 }