Simulation error: Array index is out of range. at TerrainModify.ApplyQuad (ColossalFramework.Math.Quad2,TerrainModify/Edges,TerrainModify/Surface) <0x01d10> at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x00263> at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x081f1> at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122> at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a> at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e> at TerrainModify.UpdateAreaImplementation () <0x018f1> at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00298> at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103> at NetNode.UpdateNode (uint16) <0x0041c> at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch2 (NetManager,int) <0x005fb> at SimulationManagerBase`2.SimulationStep (int) <0x0004c> at NetManager.ISimulationManager.SimulationStep (int) <0x00024> at SimulationManager.SimulationStep () <0x00693> at SimulationManager.SimulationThread () <0x0018a> [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Simulation error: Array index is out of range. at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,single[]) <0x022b5> at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x000b6> at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x05463> at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122> at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a> at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e> at TerrainModify.UpdateAreaImplementation () <0x018f1> at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00298> at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103> at NetNode.UpdateNode (uint16) <0x0041c> at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch2 (NetManager,int) <0x005fb> at SimulationManagerBase`2.SimulationStep (int) <0x0004c> at NetManager.ISimulationManager.SimulationStep (int) <0x00024> at SimulationManager.SimulationStep () <0x00693> at SimulationManager.SimulationThread () <0x0018a> [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Simulation error: Array index is out of range. at TerrainModify.ApplyQuad (Quad2 quad, Edges edges, Surface surface) [0x00000] in :0 at TerrainModify.ApplyQuad (Vector3 a, Vector3 b, Vector3 c, Vector3 d, Edges edges, Heights heights, Surface surface) [0x00000] in :0 at TreeInstance.TerrainUpdated (.TreeInfo info, Vector3 position) [0x00000] in :0 at TreeInstance.TerrainUpdated (UInt32 treeID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in :0 at TreeManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in :0 at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in :0 at TerrainModify.UpdateAreaImplementation () [0x00000] in :0 at TerrainModify.UpdateArea (Int32 minX, Int32 minZ, Int32 maxX, Int32 maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in :0 at TerrainModify.UpdateArea (Single minX, Single minZ, Single maxX, Single maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in :0 at TreeInstance.UpdateTree (UInt32 treeID) [0x00000] in :0 at TreeManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at TreeManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Simulation error: Array index is out of range. at TerrainModify.ApplyQuad (Quad2 quad, Edges edges, Surface surface) [0x00000] in :0 at TerrainModify.ApplyQuad (Vector3 a, Vector3 b, Vector3 c, Vector3 d, Edges edges, Heights heights, Surface surface) [0x00000] in :0 at Building.TerrainUpdated (.BuildingInfo info, UInt16 buildingID, Vector3 position, Single angle, Int32 width, Int32 length, Single minX, Single minZ, Single maxX, Single maxZ, Boolean collapsed) [0x00000] in :0 at Building.TerrainUpdated (UInt16 buildingID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in :0 at BuildingManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in :0 at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in :0 at TerrainModify.UpdateAreaImplementation () [0x00000] in :0 at TerrainModify.UpdateArea (Int32 minX, Int32 minZ, Int32 maxX, Int32 maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in :0 at TerrainModify.UpdateArea (Single minX, Single minZ, Single maxX, Single maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in :0 at TreeInstance.UpdateTree (UInt32 treeID) [0x00000] in :0 at TreeManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at TreeManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Simulation error: Array index is out of range. at TerrainModify.ApplyQuad (Vector2 a, Vector2 b, Vector2 c, Vector2 d, Zone zone, Boolean occupied, Single angle, Vector2 pos, Vector2 xDir, Vector2 zDir, Int32 xs, Int32 xe, Int32 zs, Int32 ze) [0x00000] in :0 at ZoneBlock.ZonesUpdated (UInt16 blockID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in :0 at ZoneManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in :0 at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in :0 at TerrainModify.UpdateAreaImplementation () [0x00000] in :0 at TerrainModify.UpdateArea (Int32 minX, Int32 minZ, Int32 maxX, Int32 maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in :0 at TerrainModify.UpdateArea (Single minX, Single minZ, Single maxX, Single maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in :0 at ZoneBlock.UpdateBlock (UInt16 blockID) [0x00000] in :0 at ZoneManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at ZoneManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Simulation error: Array index is out of range. at TerrainModify.ApplyQuad (ColossalFramework.Math.Quad2,TerrainModify/Edges,TerrainModify/Surface) <0x01d10> at TerrainModify.ApplyQuad (UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,TerrainModify/Edges,TerrainModify/Heights,TerrainModify/Surface) <0x00263> at Building.TerrainUpdated (BuildingInfo,uint16,UnityEngine.Vector3,single,int,int,single,single,single,single,bool) <0x09406> at Building.TerrainUpdated (uint16,single,single,single,single) <0x00122> at BuildingManager.TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0057a> at TerrainManager.Managers_TerrainUpdated (TerrainArea,TerrainArea,TerrainArea) <0x0005e> at TerrainModify.UpdateAreaImplementation () <0x018f1> at TerrainModify.UpdateArea (int,int,int,int,bool,bool,bool) <0x00298> at TerrainModify.UpdateArea (single,single,single,single,bool,bool,bool) <0x00103> at NetNode.UpdateNode (uint16) <0x0041c> at (wrapper dynamic-method) NetManager.NetManager.SimulationStepImpl_Patch2 (NetManager,int) <0x005fb> at SimulationManagerBase`2.SimulationStep (int) <0x0004c> at NetManager.ISimulationManager.SimulationStep (int) <0x00024> at SimulationManager.SimulationStep () <0x00693> at SimulationManager.SimulationThread () <0x0018a> [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Simulation error: Array index is out of range. at TerrainModify.UpdateAreaImplementation () [0x00000] in :0 at TerrainModify.UpdateArea (Int32 minX, Int32 minZ, Int32 maxX, Int32 maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in :0 at TerrainModify.UpdateArea (Single minX, Single minZ, Single maxX, Single maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in :0 at Building.UpdateTerrain (Boolean heights, Boolean surface) [0x00000] in :0 at BuildingManager.SimulationStepImpl (Int32 subStep) [0x00000] in :0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in :0 at BuildingManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in :0 at SimulationManager.SimulationStep () [0x00000] in :0 at SimulationManager.SimulationThread () [0x00000] in :0 [Core] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)