[19:18:32][gfx_dx9.cpp:4473]: Loading settings for adapter 0, fullscreen=1, multisample=15 [19:18:32][gfx_dx9.cpp:4514]: Graphic Adapters: [19:18:32][gfx_dx9.cpp:4522]: 0: NVIDIA GeForce GTX 1050 [19:18:32][gfx_dx9.cpp:4544]: Using Adapter [0] to check for multi-sampling support: [19:18:32][gfx_dx9.cpp:4567]: Using Adapter [0]: [19:18:32][gfx_dx9.cpp:4578]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [19:18:32][gfx_dx9.cpp:4628]: Graphics device: NVIDIA GeForce GTX 1050 [19:18:32][gfx_dx9.cpp:4629]: Graphics driver: nvldumdx.dll [19:18:32][gfx_dx9.cpp:4630]: Driver version: 6627 [19:18:32][gfx_dx9.cpp:4645]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5FC1-11CF-0B6E-20171BC2D635} VendorId: 4318 DeviceId: 7297 SubSysId: 925766744 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 924131 [19:18:32][gfx_dx9.cpp:4668]: Instancing supported. [19:18:32][gfx_dx9.cpp:4718]: Video memory amount: 4095MB [19:18:32][gfx_dx9.cpp:4719]: MaxSimultaneousTextures: 8 [19:18:32][gfx_dx9.cpp:4720]: MaxVertexBlendMatrices: 4 [19:18:32][gfx_dx9.cpp:4721]: MaxVertexBlendMatrixIndex: 8 [19:18:32][gfx_dx9.cpp:4722]: MaxSimultaneousTextures: 8 [19:18:32][gfx_dx9.cpp:4723]: MaxTextureBlendStages: 8 [19:18:32][gfx_dx9.cpp:4724]: MaxTextureWidth: 16384 [19:18:32][gfx_dx9.cpp:4725]: MaxTextureHeight: 16384 [19:18:32][gfx_dx9.cpp:4728]: Vertex Shader version: 3.0 [19:18:32][gfx_dx9.cpp:4734]: Pixel Shader version: 3.0 [19:18:32][graphicssettings.cpp:168]: 2 samples supported. [19:18:32][graphicssettings.cpp:168]: 4 samples supported. [19:18:32][graphicssettings.cpp:168]: 8 samples supported. [19:18:32][graphicssettings.cpp:204]: Support for Anisotropic filtering found. [19:18:32][graphicssettings.cpp:208]: Max Anisotropic filtering supported: 16 [19:18:32][graphicssettings.cpp:209]: Anisotropic filtering set to: 16 [19:18:33][gfx_dx9.cpp:4473]: Loading settings for adapter 0, fullscreen=1, multisample=15 [19:18:33][gfx_dx9.cpp:4514]: Graphic Adapters: [19:18:33][gfx_dx9.cpp:4522]: 0: NVIDIA GeForce GTX 1050 [19:18:33][gfx_dx9.cpp:4544]: Using Adapter [0] to check for multi-sampling support: [19:18:33][gfx_dx9.cpp:4567]: Using Adapter [0]: [19:18:33][gfx_dx9.cpp:4578]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [19:18:33][gfx_dx9.cpp:4628]: Graphics device: NVIDIA GeForce GTX 1050 [19:18:33][gfx_dx9.cpp:4629]: Graphics driver: nvldumdx.dll [19:18:33][gfx_dx9.cpp:4630]: Driver version: 6627 [19:18:33][gfx_dx9.cpp:4645]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5FC1-11CF-0B6E-20171BC2D635} VendorId: 4318 DeviceId: 7297 SubSysId: 925766744 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 924131 [19:18:33][gfx_dx9.cpp:4668]: Instancing supported. [19:18:33][gfx_dx9.cpp:4718]: Video memory amount: 4095MB [19:18:33][gfx_dx9.cpp:4719]: MaxSimultaneousTextures: 8 [19:18:33][gfx_dx9.cpp:4720]: MaxVertexBlendMatrices: 4 [19:18:33][gfx_dx9.cpp:4721]: MaxVertexBlendMatrixIndex: 8 [19:18:33][gfx_dx9.cpp:4722]: MaxSimultaneousTextures: 8 [19:18:33][gfx_dx9.cpp:4723]: MaxTextureBlendStages: 8 [19:18:33][gfx_dx9.cpp:4724]: MaxTextureWidth: 16384 [19:18:33][gfx_dx9.cpp:4725]: MaxTextureHeight: 16384 [19:18:33][gfx_dx9.cpp:4728]: Vertex Shader version: 3.0 [19:18:33][gfx_dx9.cpp:4734]: Pixel Shader version: 3.0 [19:18:33][graphicssettings.cpp:168]: 2 samples supported. [19:18:33][graphicssettings.cpp:168]: 4 samples supported. [19:18:33][graphicssettings.cpp:168]: 8 samples supported. [19:18:33][graphicssettings.cpp:204]: Support for Anisotropic filtering found. [19:18:33][graphicssettings.cpp:208]: Max Anisotropic filtering supported: 16 [19:18:33][graphicssettings.cpp:209]: Anisotropic filtering set to: 16 [19:18:33][pdx_audio_sdl.cpp:109]: [0] Audio device: Headphones (E7 Stereo) [19:18:33][pdx_audio_sdl.cpp:109]: [1] Audio device: Headset (E7 Hands-Free AG Audio) [19:18:33][pdx_audio_sdl.cpp:109]: [2] Audio device: Speakers (High Definition Audio Device) [19:18:33][pdx_audio_sdl.cpp:116]: [0] Audio driver: xaudio2 [19:18:33][pdx_audio_sdl.cpp:116]: [1] Audio driver: directsound [19:18:33][pdx_audio_sdl.cpp:116]: [2] Audio driver: winmm [19:18:33][pdx_audio_sdl.cpp:116]: [3] Audio driver: disk [19:18:33][pdx_audio_sdl.cpp:116]: [4] Audio driver: dummy [19:18:33][pdx_audio_sdl.cpp:141]: Current audio driver: directsound [19:18:33][pdx_audio_sdl.cpp:148]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024 [19:18:35][graphicssettings.cpp:767]: Not using multisampling. [19:18:35][graphics.cpp:817]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Resolution=1920x1080 [19:18:36][graphicssettings.cpp:723]: Usable res: 640 480 59 [19:18:36][graphicssettings.cpp:723]: Usable res: 720 480 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 720 576 50 [19:18:36][graphicssettings.cpp:723]: Usable res: 800 600 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1024 768 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1152 864 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1176 664 50 [19:18:36][graphicssettings.cpp:723]: Usable res: 1176 664 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1280 720 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1280 720 50 [19:18:36][graphicssettings.cpp:723]: Usable res: 1280 768 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1280 800 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1280 960 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1280 1024 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1360 768 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1366 768 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1600 900 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1600 1024 59 [19:18:36][graphicssettings.cpp:723]: Usable res: 1680 1050 59 [19:18:36][graphicssettings.cpp:723]: Usable res: 1768 992 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1768 992 50 [19:18:36][graphicssettings.cpp:723]: Usable res: 1920 1080 60 [19:18:36][graphicssettings.cpp:723]: Usable res: 1920 1080 50 [19:18:36][graphicssettings.cpp:723]: Usable res: 1440 900 60 [19:18:36][graphics.cpp:853]: Done creating device.