configuration = { # Europa Universalis 3 directory: a path on your computer where Europa Universalis 3 is installed EU3directory = "C:\Program Files\Paradox Interactive\Europa Universalis III" # Crusader Kings 2 directory: a path on your computer where Crusader Kings 2 is installed CK2directory = "E:\Users\Andrew\Library\Application Support\Steam\SteamApps\common\Crusader Kings II" ### Economy (base tax, manpower, and population) Options # proxyMultiplierMethod: is a holding is a ruler's capital, all proxies get a multiplier. Options are: # "ones" - the multiplier is always one (no changes) # "counting" - counts have a multiplier of 2 # - dukes have a multiplier of 3 # - kings have a multiplier of 4 # - emperors have a multiplier of 5 # "exponential" - counts have a multiplier of 2 # - dukes have a multiplier of 4 # - kings have a multiplier of 8 # - emperors have a multiplier of 16 proxyMultiplierMethod = "counting" # multipleProvsMethod: if multiple CK2 provinces become one EU3 province, which method used to get all the proxies. Options are: # "sum" - just sum all the relevant data # "average" - get the average of all the relevant data multipleProvsMethod = "average" # manpower: Manpower conversion method. Options are: # "historical" - just import the manpower from the EU3 history # "converted" - convert the manpower from the CK2 game # "blended" - a combination of historical and converted manpower = "blended" # manpowerblendamount - the amount of manpower that is historical when blended manpower is used manpowerblendamount = "0.4" # basetax: Base Tax conversion method. Options are: # "historical" - just import the manpower from the EU3 history # "converted" - convert the manpower from the CK2 game # "blended" - a combination of historical and converted basetax = "converted" # basetaxblendamount - the amount of basetax that is historical when blended basetax is used basetaxblendamount = "0.5" # population: Population conversion method. Options are: # "historical" - just import the manpower from the EU3 history # "converted" - convert the manpower from the CK2 game # "blended" - 90% of population is historical, 10% is converted population = "converted" # populationblendamount - the amount of population that is historical when blended population is used populationblendamount = "0.9" # HRE Title: the CK2 Title that will convert are the HRE in EU3. All immediate vassals will be independent. HRETitle = "e_hre" # mergeTitles: specifies what to do when a single character holds multiple titles at the same tier # "never" - titles remain independent, but ruled by a common ruler (PU) # "inheritance" - titles are merged if and only if the inheritance laws GUARANTEE common rulership # this means: same succession and gender laws, no gavelkind, no elective. # "always" - titles are merged whereever possible mergeTitles = "inheritance" # vassalScore: specifies the starting score for determining the results for CK2 vassals # 1800 - all vassals become vassals in EU3 # 2800 - all vassals become vassals in EU3 and the liege gets cores # 3900 - all vassals are absorbed in EU3, but cores remain # 4950 - all vassals are absorbed in EU3, and cores are removed vassalScore = "3900" ### EU3 Options ### # advisors setting. Options are: # "normal" # "historical" # "event" advisors = "normal" # leaders setting. Options are: # "normal" # "historical" # "event" leaders = "normal" # colonists setting. Options are: # "normal" # "free" colonists = "normal" # merchants setting. Options are: # "normal" # "free" merchants = "normal" # missionaries setting. Options are: # "normal" # "free" missionaries = "normal" # inflation setting. Options are: # "normal" # "none" # "from gold" inflation = "normal" # colonist size setting. Options are: # "normal" # "200" # "300" # "400" colonist_size = "normal" # difficulty setting. Options are: # "very easy" # "easy" # "normal" # "hard" # "very hard" difficulty = "normal" # AI aggressiveness setting. Options are: # "low" # "normal" # "high" AI_aggressiveness = "normal" # spread of land provinces setting. Options are: # "25" # "normal (50)" # "75" # "100" # "200" land_spread = "normal (50)" # spread of sea provinces setting. Options are: # "25" # "normal (50)" # "75" # "100" # "200" sea_spread = "normal (50)" # spies setting. Options are: # "normal" # "free" spies = "normal" # lucky nations setting. Options are: # "historical" # "random" # "none" lucky_nations = "random" }