[22:51:24][gfx_dx9.cpp:4467]: Loading settings for adapter 0, fullscreen=1, multisample=15 [22:51:24][gfx_dx9.cpp:4508]: Graphic Adapters: [22:51:24][gfx_dx9.cpp:4516]: 0: NVIDIA GeForce GTX 1050 Ti with Max-Q Design [22:51:24][gfx_dx9.cpp:4516]: 1: NVIDIA GeForce GTX 1050 Ti with Max-Q Design [22:51:24][gfx_dx9.cpp:4538]: Using Adapter [0] to check for multi-sampling support: [22:51:24][gfx_dx9.cpp:4561]: Using Adapter [0]: [22:51:25][gfx_dx9.cpp:4572]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [22:51:25][gfx_dx9.cpp:4622]: Graphics device: NVIDIA GeForce GTX 1050 Ti with Max-Q Design [22:51:25][gfx_dx9.cpp:4623]: Graphics driver: nvldumdx.dll [22:51:25][gfx_dx9.cpp:4624]: Driver version: 6089 [22:51:25][gfx_dx9.cpp:4639]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5FCC-11CF-5164-72281BC2D635} VendorId: 4318 DeviceId: 7308 SubSysId: 142348328 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 923593 [22:51:25][gfx_dx9.cpp:4662]: Instancing supported. [22:51:25][gfx_dx9.cpp:4712]: Video memory amount: 4095MB [22:51:25][gfx_dx9.cpp:4713]: MaxSimultaneousTextures: 8 [22:51:25][gfx_dx9.cpp:4714]: MaxVertexBlendMatrices: 4 [22:51:25][gfx_dx9.cpp:4715]: MaxVertexBlendMatrixIndex: 8 [22:51:25][gfx_dx9.cpp:4716]: MaxSimultaneousTextures: 8 [22:51:25][gfx_dx9.cpp:4717]: MaxTextureBlendStages: 8 [22:51:25][gfx_dx9.cpp:4718]: MaxTextureWidth: 16384 [22:51:25][gfx_dx9.cpp:4719]: MaxTextureHeight: 16384 [22:51:25][gfx_dx9.cpp:4722]: Vertex Shader version: 3.0 [22:51:25][gfx_dx9.cpp:4728]: Pixel Shader version: 3.0 [22:51:25][graphicssettings.cpp:168]: 2 samples supported. [22:51:25][graphicssettings.cpp:168]: 4 samples supported. [22:51:25][graphicssettings.cpp:168]: 8 samples supported. [22:51:25][graphicssettings.cpp:204]: Support for Anisotropic filtering found. [22:51:25][graphicssettings.cpp:208]: Max Anisotropic filtering supported: 16 [22:51:25][graphicssettings.cpp:209]: Anisotropic filtering set to: 16 [22:51:26][gfx_dx9.cpp:4467]: Loading settings for adapter 0, fullscreen=1, multisample=15 [22:51:26][gfx_dx9.cpp:4508]: Graphic Adapters: [22:51:26][gfx_dx9.cpp:4516]: 0: NVIDIA GeForce GTX 1050 Ti with Max-Q Design [22:51:26][gfx_dx9.cpp:4516]: 1: NVIDIA GeForce GTX 1050 Ti with Max-Q Design [22:51:26][gfx_dx9.cpp:4538]: Using Adapter [0] to check for multi-sampling support: [22:51:26][gfx_dx9.cpp:4561]: Using Adapter [0]: [22:51:26][gfx_dx9.cpp:4572]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [22:51:26][gfx_dx9.cpp:4622]: Graphics device: NVIDIA GeForce GTX 1050 Ti with Max-Q Design [22:51:26][gfx_dx9.cpp:4623]: Graphics driver: nvldumdx.dll [22:51:26][gfx_dx9.cpp:4624]: Driver version: 6089 [22:51:26][gfx_dx9.cpp:4639]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5FCC-11CF-5164-72281BC2D635} VendorId: 4318 DeviceId: 7308 SubSysId: 142348328 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 923593 [22:51:26][gfx_dx9.cpp:4662]: Instancing supported. [22:51:26][gfx_dx9.cpp:4712]: Video memory amount: 4095MB [22:51:26][gfx_dx9.cpp:4713]: MaxSimultaneousTextures: 8 [22:51:26][gfx_dx9.cpp:4714]: MaxVertexBlendMatrices: 4 [22:51:26][gfx_dx9.cpp:4715]: MaxVertexBlendMatrixIndex: 8 [22:51:26][gfx_dx9.cpp:4716]: MaxSimultaneousTextures: 8 [22:51:26][gfx_dx9.cpp:4717]: MaxTextureBlendStages: 8 [22:51:26][gfx_dx9.cpp:4718]: MaxTextureWidth: 16384 [22:51:26][gfx_dx9.cpp:4719]: MaxTextureHeight: 16384 [22:51:26][gfx_dx9.cpp:4722]: Vertex Shader version: 3.0 [22:51:26][gfx_dx9.cpp:4728]: Pixel Shader version: 3.0 [22:51:26][graphicssettings.cpp:168]: 2 samples supported. [22:51:26][graphicssettings.cpp:168]: 4 samples supported. [22:51:26][graphicssettings.cpp:168]: 8 samples supported. [22:51:26][graphicssettings.cpp:204]: Support for Anisotropic filtering found. [22:51:26][graphicssettings.cpp:208]: Max Anisotropic filtering supported: 16 [22:51:26][graphicssettings.cpp:209]: Anisotropic filtering set to: 16 [22:51:26][pdx_audio_sdl.cpp:109]: [0] Audio device: Speakers/Headphones (Realtek(R) Audio) [22:51:26][pdx_audio_sdl.cpp:116]: [0] Audio driver: xaudio2 [22:51:26][pdx_audio_sdl.cpp:116]: [1] Audio driver: directsound [22:51:26][pdx_audio_sdl.cpp:116]: [2] Audio driver: winmm [22:51:26][pdx_audio_sdl.cpp:116]: [3] Audio driver: disk [22:51:26][pdx_audio_sdl.cpp:116]: [4] Audio driver: dummy [22:51:26][pdx_audio_sdl.cpp:141]: Current audio driver: directsound [22:51:26][pdx_audio_sdl.cpp:148]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024 [22:51:28][graphicssettings.cpp:756]: Using multisampling: 8 [22:51:28][graphics.cpp:817]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Resolution=1920x1080 [22:51:28][graphicssettings.cpp:723]: Usable res: 640 480 60 [22:51:28][graphicssettings.cpp:723]: Usable res: 720 400 70 [22:51:28][graphicssettings.cpp:723]: Usable res: 720 480 60 [22:51:28][graphicssettings.cpp:723]: Usable res: 720 576 50 [22:51:28][graphicssettings.cpp:723]: Usable res: 800 600 60 [22:51:28][graphicssettings.cpp:723]: Usable res: 1024 768 60 [22:51:28][graphicssettings.cpp:723]: Usable res: 1280 720 50 [22:51:28][graphicssettings.cpp:723]: Usable res: 1280 720 60 [22:51:28][graphicssettings.cpp:723]: Usable res: 1280 800 60 [22:51:28][graphicssettings.cpp:723]: Usable res: 1280 1024 60 [22:51:28][graphicssettings.cpp:723]: Usable res: 1440 900 60 [22:51:28][graphicssettings.cpp:723]: Usable res: 1600 900 60 [22:51:28][graphicssettings.cpp:723]: Usable res: 1680 1050 60 [22:51:28][graphicssettings.cpp:723]: Usable res: 1920 1080 50 [22:51:28][graphicssettings.cpp:723]: Usable res: 1920 1080 60 [22:51:28][graphics.cpp:853]: Done creating device.