[15:24:22][gfx_dx9.cpp:4467]: Loading settings for adapter 0, fullscreen=1, multisample=15 [15:24:22][gfx_dx9.cpp:4508]: Graphic Adapters: [15:24:22][gfx_dx9.cpp:4516]: 0: NVIDIA GeForce GTX 1660 Ti [15:24:22][gfx_dx9.cpp:4516]: 1: NVIDIA GeForce GTX 1660 Ti [15:24:22][gfx_dx9.cpp:4538]: Using Adapter [0] to check for multi-sampling support: [15:24:22][gfx_dx9.cpp:4561]: Using Adapter [0]: [15:24:22][gfx_dx9.cpp:4572]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [15:24:22][gfx_dx9.cpp:4622]: Graphics device: NVIDIA GeForce GTX 1660 Ti [15:24:22][gfx_dx9.cpp:4623]: Graphics driver: nvldumdx.dll [15:24:22][gfx_dx9.cpp:4624]: Driver version: 6611 [15:24:22][gfx_dx9.cpp:4639]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-62C2-11CF-2142-69361BC2D635} VendorId: 4318 DeviceId: 8578 SubSysId: 375863362 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 924115 [15:24:22][gfx_dx9.cpp:4662]: Instancing supported. [15:24:22][gfx_dx9.cpp:4712]: Video memory amount: 4095MB [15:24:22][gfx_dx9.cpp:4713]: MaxSimultaneousTextures: 8 [15:24:22][gfx_dx9.cpp:4714]: MaxVertexBlendMatrices: 4 [15:24:22][gfx_dx9.cpp:4715]: MaxVertexBlendMatrixIndex: 8 [15:24:22][gfx_dx9.cpp:4716]: MaxSimultaneousTextures: 8 [15:24:22][gfx_dx9.cpp:4717]: MaxTextureBlendStages: 8 [15:24:22][gfx_dx9.cpp:4718]: MaxTextureWidth: 16384 [15:24:22][gfx_dx9.cpp:4719]: MaxTextureHeight: 16384 [15:24:22][gfx_dx9.cpp:4722]: Vertex Shader version: 3.0 [15:24:22][gfx_dx9.cpp:4728]: Pixel Shader version: 3.0 [15:24:22][graphicssettings.cpp:168]: 2 samples supported. [15:24:22][graphicssettings.cpp:168]: 4 samples supported. [15:24:22][graphicssettings.cpp:168]: 8 samples supported. [15:24:22][graphicssettings.cpp:204]: Support for Anisotropic filtering found. [15:24:22][graphicssettings.cpp:208]: Max Anisotropic filtering supported: 16 [15:24:22][graphicssettings.cpp:209]: Anisotropic filtering set to: 16 [15:24:23][gfx_dx9.cpp:4467]: Loading settings for adapter 0, fullscreen=1, multisample=15 [15:24:23][gfx_dx9.cpp:4508]: Graphic Adapters: [15:24:23][gfx_dx9.cpp:4516]: 0: NVIDIA GeForce GTX 1660 Ti [15:24:23][gfx_dx9.cpp:4516]: 1: NVIDIA GeForce GTX 1660 Ti [15:24:23][gfx_dx9.cpp:4538]: Using Adapter [0] to check for multi-sampling support: [15:24:23][gfx_dx9.cpp:4561]: Using Adapter [0]: [15:24:24][gfx_dx9.cpp:4572]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [15:24:24][gfx_dx9.cpp:4622]: Graphics device: NVIDIA GeForce GTX 1660 Ti [15:24:24][gfx_dx9.cpp:4623]: Graphics driver: nvldumdx.dll [15:24:24][gfx_dx9.cpp:4624]: Driver version: 6611 [15:24:24][gfx_dx9.cpp:4639]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-62C2-11CF-2142-69361BC2D635} VendorId: 4318 DeviceId: 8578 SubSysId: 375863362 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 924115 [15:24:24][gfx_dx9.cpp:4662]: Instancing supported. [15:24:24][gfx_dx9.cpp:4712]: Video memory amount: 4095MB [15:24:24][gfx_dx9.cpp:4713]: MaxSimultaneousTextures: 8 [15:24:24][gfx_dx9.cpp:4714]: MaxVertexBlendMatrices: 4 [15:24:24][gfx_dx9.cpp:4715]: MaxVertexBlendMatrixIndex: 8 [15:24:24][gfx_dx9.cpp:4716]: MaxSimultaneousTextures: 8 [15:24:24][gfx_dx9.cpp:4717]: MaxTextureBlendStages: 8 [15:24:24][gfx_dx9.cpp:4718]: MaxTextureWidth: 16384 [15:24:24][gfx_dx9.cpp:4719]: MaxTextureHeight: 16384 [15:24:24][gfx_dx9.cpp:4722]: Vertex Shader version: 3.0 [15:24:24][gfx_dx9.cpp:4728]: Pixel Shader version: 3.0 [15:24:24][graphicssettings.cpp:168]: 2 samples supported. [15:24:24][graphicssettings.cpp:168]: 4 samples supported. [15:24:24][graphicssettings.cpp:168]: 8 samples supported. [15:24:24][graphicssettings.cpp:204]: Support for Anisotropic filtering found. [15:24:24][graphicssettings.cpp:208]: Max Anisotropic filtering supported: 16 [15:24:24][graphicssettings.cpp:209]: Anisotropic filtering set to: 16 [15:24:24][pdx_audio_sdl.cpp:109]: [0] Audio device: Speakers (Realtek High Definition Audio) [15:24:24][pdx_audio_sdl.cpp:109]: [1] Audio device: LG ULTRAWIDE (NVIDIA High Definition Audio) [15:24:24][pdx_audio_sdl.cpp:116]: [0] Audio driver: xaudio2 [15:24:24][pdx_audio_sdl.cpp:116]: [1] Audio driver: directsound [15:24:24][pdx_audio_sdl.cpp:116]: [2] Audio driver: winmm [15:24:24][pdx_audio_sdl.cpp:116]: [3] Audio driver: disk [15:24:24][pdx_audio_sdl.cpp:116]: [4] Audio driver: dummy [15:24:24][pdx_audio_sdl.cpp:141]: Current audio driver: directsound [15:24:24][pdx_audio_sdl.cpp:148]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024 [15:24:26][graphicssettings.cpp:756]: Using multisampling: 8 [15:24:26][graphics.cpp:817]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=75 Resolution=2560x1080 [15:24:26][graphicssettings.cpp:723]: Usable res: 640 480 59 [15:24:26][graphicssettings.cpp:723]: Usable res: 640 480 75 [15:24:26][graphicssettings.cpp:723]: Usable res: 720 480 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 720 576 50 [15:24:26][graphicssettings.cpp:723]: Usable res: 800 600 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 800 600 75 [15:24:26][graphicssettings.cpp:723]: Usable res: 1024 768 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1024 768 75 [15:24:26][graphicssettings.cpp:723]: Usable res: 1152 864 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1176 664 50 [15:24:26][graphicssettings.cpp:723]: Usable res: 1176 664 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1280 720 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1280 720 50 [15:24:26][graphicssettings.cpp:723]: Usable res: 1280 768 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1280 800 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1280 960 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1280 960 75 [15:24:26][graphicssettings.cpp:723]: Usable res: 1280 1024 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1280 1024 75 [15:24:26][graphicssettings.cpp:723]: Usable res: 1360 768 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1366 768 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1600 900 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1600 1024 59 [15:24:26][graphicssettings.cpp:723]: Usable res: 1680 1050 59 [15:24:26][graphicssettings.cpp:723]: Usable res: 1920 1080 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 1920 1080 50 [15:24:26][graphicssettings.cpp:723]: Usable res: 1920 1080 75 [15:24:26][graphicssettings.cpp:723]: Usable res: 2560 1080 60 [15:24:26][graphicssettings.cpp:723]: Usable res: 2560 1080 75 [15:24:26][graphics.cpp:853]: Done creating device.