[20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_idle_1_base_shield_SM.anim (referenced near line 149 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_idle_1_var_1_shield_SM.anim (referenced near line 150 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_moving_1.anim (referenced near line 151 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_retreat_1.anim (referenced near line 152 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_force_march_1.anim (referenced near line 153 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_raiding_1_shield_SM.anim (referenced near line 154 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_idle_2_base_shield_SM.anim (referenced near line 156 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_idle_2_var_1_shield_SM.anim (referenced near line 157 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_moving_2.anim (referenced near line 158 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_retreat_2.anim (referenced near line 159 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_force_march_2.anim (referenced near line 160 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_raiding_2_shield_SM.anim (referenced near line 161 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_build_road_shoveling.anim (referenced near line 164 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_build_road_moving.anim (referenced near line 165 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_build_road_pre_moving.anim (referenced near line 166 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_build_road_post_moving.anim (referenced near line 167 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_recruiting_loop.anim (referenced near line 169 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_recruiting_action.anim (referenced near line 170 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_idle_1_base_shield_L.anim (referenced near line 996 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_idle_1_var_1_shield_L.anim (referenced near line 997 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_moving_1.anim (referenced near line 998 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_retreat_1.anim (referenced near line 999 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_force_march_1.anim (referenced near line 1000 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_raiding_1_shield_L.anim (referenced near line 1001 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_idle_2_base_shield_L.anim (referenced near line 1003 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_idle_2_var_1_shield_L.anim (referenced near line 1004 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_moving_2.anim (referenced near line 1005 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_retreat_2.anim (referenced near line 1006 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_force_march_2.anim (referenced near line 1007 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_raiding_2_shield_L.anim (referenced near line 1008 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_build_road_shoveling.anim (referenced near line 1011 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_build_road_moving.anim (referenced near line 1012 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_build_road_pre_moving.anim (referenced near line 1013 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_build_road_post_moving.anim (referenced near line 1014 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_recruiting_loop.anim (referenced near line 1016 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdxmeshtype.cpp:738]: Could not find animation file gfx/models/units/Oscans/ROM_infantry_01_recruiting_action.anim (referenced near line 1017 in gfx/models/units/Oscans/Oscan_infantry_01.asset) [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "oscan_helmet_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "roman_levies_light_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "roman_legion_heavy_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_levies_shield_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "persian_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "persian_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "persian_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_shield_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_levies_shield_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "seleucid_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_shield_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_levies_shield_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "persian_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "persian_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "celtic_shield_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "celtic_levies_shield_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "cretan_helmet_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "cretan_shield_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "carthaginian_sword_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "athens_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "epirus_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_shield_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_levies_shield_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_levies_spear_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "iberian_levies_helmet_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "iberian_helmet_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "iberian_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "arabian_shield_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "egyptian_spear_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "egyptian_levies_sword_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "athens_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "carthaginian_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "macedon_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "greek_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "celtic_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "mauryan_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "thracian_heavy_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "persian_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "persian_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "persian_levies_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "persian_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "battersea_shield_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "britannic_levies_infantry_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "brittanic_infantry_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "celtic_axe_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "hide_shield_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "thames_helmet_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "ptolomeic_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "scythian_levies_helmet_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "scythian_helmet_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "scythian_levies_sword_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "scythian_sword_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "seleucid_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "spartan_helmet_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "syracuse_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "thrace_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "thracian_heavy_infantry_01_mesh" already exists! [20:31:12][pdx_3dtypes.cpp:144]: a 3d-type with the name "thrace_sword_01_mesh" already exists! [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'arabian_legion_helmet_01_diffuse.dds' found (current path 'gfx/models/units/nabatea/arabian_legion_helmet_01_diffuse.dds', previous path 'gfx/models/units/arabian/arabian_legion_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'arabian_legion_helmet_01_normal.dds' found (current path 'gfx/models/units/nabatea/arabian_legion_helmet_01_normal.dds', previous path 'gfx/models/units/arabian/arabian_legion_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'arabian_legion_helmet_01_properties.dds' found (current path 'gfx/models/units/nabatea/arabian_legion_helmet_01_properties.dds', previous path 'gfx/models/units/arabian/arabian_legion_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'arabian_legion_infantry_01_diffuse.dds' found (current path 'gfx/models/units/arabian/arabian_legion_infantry_01_diffuse.dds', previous path 'gfx/models/units/anatolian/arabian_legion_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'arabian_legion_infantry_01_normal.dds' found (current path 'gfx/models/units/arabian/arabian_legion_infantry_01_normal.dds', previous path 'gfx/models/units/anatolian/arabian_legion_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'arabian_legion_infantry_01_properties.dds' found (current path 'gfx/models/units/arabian/arabian_legion_infantry_01_properties.dds', previous path 'gfx/models/units/anatolian/arabian_legion_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'arabian_weapons_diffuse.dds' found (current path 'gfx/models/units/nabatea/arabian_weapons_diffuse.dds', previous path 'gfx/models/units/arabian/arabian_weapons_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'arabian_weapons_normal.dds' found (current path 'gfx/models/units/nabatea/arabian_weapons_normal.dds', previous path 'gfx/models/units/arabian/arabian_weapons_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'arabian_weapons_properties.dds' found (current path 'gfx/models/units/nabatea/arabian_weapons_properties.dds', previous path 'gfx/models/units/arabian/arabian_weapons_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'athens_infantry_01_diffuse.dds' found (current path 'gfx/models/units/athens/athens_infantry_01_diffuse.dds', previous path 'gfx/models/units/Oscans/athens_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'athens_infantry_01_diffuse.dds' found (current path 'gfx/models/units/eolide/athens_infantry_01_diffuse.dds', previous path 'gfx/models/units/Oscans/athens_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'athens_infantry_01_diffuse.dds' found (current path 'gfx/models/units/judea/athens_infantry_01_diffuse.dds', previous path 'gfx/models/units/Oscans/athens_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'athens_infantry_01_normal.dds' found (current path 'gfx/models/units/athens/athens_infantry_01_normal.dds', previous path 'gfx/models/units/Oscans/athens_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'athens_infantry_01_normal.dds' found (current path 'gfx/models/units/eolide/athens_infantry_01_normal.dds', previous path 'gfx/models/units/Oscans/athens_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'athens_infantry_01_normal.dds' found (current path 'gfx/models/units/judea/athens_infantry_01_normal.dds', previous path 'gfx/models/units/Oscans/athens_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'athens_infantry_01_properties.dds' found (current path 'gfx/models/units/athens/athens_infantry_01_properties.dds', previous path 'gfx/models/units/Oscans/athens_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'athens_infantry_01_properties.dds' found (current path 'gfx/models/units/eolide/athens_infantry_01_properties.dds', previous path 'gfx/models/units/Oscans/athens_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'athens_infantry_01_properties.dds' found (current path 'gfx/models/units/judea/athens_infantry_01_properties.dds', previous path 'gfx/models/units/Oscans/athens_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'base_infantry_01_diffuse.dds' found (current path 'gfx/models/units/bosphorus/base_infantry_01_diffuse.dds', previous path 'gfx/models/units/base_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'base_infantry_01_diffuse.dds' found (current path 'gfx/models/units/elis/base_infantry_01_diffuse.dds', previous path 'gfx/models/units/base_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'base_infantry_01_diffuse.dds' found (current path 'gfx/models/units/syracuse/base_infantry_01_diffuse.dds', previous path 'gfx/models/units/base_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'base_infantry_01_normal.dds' found (current path 'gfx/models/units/bosphorus/base_infantry_01_normal.dds', previous path 'gfx/models/units/base_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'base_infantry_01_normal.dds' found (current path 'gfx/models/units/elis/base_infantry_01_normal.dds', previous path 'gfx/models/units/base_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'base_infantry_01_normal.dds' found (current path 'gfx/models/units/syracuse/base_infantry_01_normal.dds', previous path 'gfx/models/units/base_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'base_infantry_01_properties.dds' found (current path 'gfx/models/units/bosphorus/base_infantry_01_properties.dds', previous path 'gfx/models/units/base_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'base_infantry_01_properties.dds' found (current path 'gfx/models/units/elis/base_infantry_01_properties.dds', previous path 'gfx/models/units/base_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'base_infantry_01_properties.dds' found (current path 'gfx/models/units/syracuse/base_infantry_01_properties.dds', previous path 'gfx/models/units/base_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'briton_battersea_metal_diffuse.dds' found (current path 'gfx/models/units/pretani/briton_battersea_metal_diffuse.dds', previous path 'gfx/models/units/britons/briton_battersea_metal_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'briton_battersea_metal_normal.dds' found (current path 'gfx/models/units/pretani/briton_battersea_metal_normal.dds', previous path 'gfx/models/units/britons/briton_battersea_metal_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'briton_battersea_metal_properties.dds' found (current path 'gfx/models/units/pretani/briton_battersea_metal_properties.dds', previous path 'gfx/models/units/britons/briton_battersea_metal_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'briton_hide_diffuse.dds' found (current path 'gfx/models/units/pretani/briton_hide_diffuse.dds', previous path 'gfx/models/units/britons/briton_hide_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'briton_hide_normal.dds' found (current path 'gfx/models/units/pretani/briton_hide_normal.dds', previous path 'gfx/models/units/britons/briton_hide_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'briton_hide_properties.dds' found (current path 'gfx/models/units/pretani/briton_hide_properties.dds', previous path 'gfx/models/units/britons/briton_hide_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'britton_armor_diffuse.dds' found (current path 'gfx/models/units/pretani/britton_armor_diffuse.dds', previous path 'gfx/models/units/britons/britton_armor_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'britton_armor_normal.dds' found (current path 'gfx/models/units/pretani/britton_armor_normal.dds', previous path 'gfx/models/units/britons/britton_armor_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'britton_armor_properties.dds' found (current path 'gfx/models/units/pretani/britton_armor_properties.dds', previous path 'gfx/models/units/britons/britton_armor_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_helmet_01_diffuse.dds' found (current path 'gfx/models/units/ptolemeic/carthaginian_levies_helmet_01_diffuse.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_helmet_01_normal.dds' found (current path 'gfx/models/units/ptolemeic/carthaginian_levies_helmet_01_normal.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_helmet_01_properties.dds' found (current path 'gfx/models/units/ptolemeic/carthaginian_levies_helmet_01_properties.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/judea/carthaginian_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/nabatea/carthaginian_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/judea/carthaginian_levies_infantry_01_normal.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/nabatea/carthaginian_levies_infantry_01_normal.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/judea/carthaginian_levies_infantry_01_properties.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/nabatea/carthaginian_levies_infantry_01_properties.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_weapons_01_diffuse.dds' found (current path 'gfx/models/units/nabatea/carthaginian_levies_weapons_01_diffuse.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_weapons_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_weapons_01_normal.dds' found (current path 'gfx/models/units/nabatea/carthaginian_levies_weapons_01_normal.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_weapons_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_levies_weapons_01_properties.dds' found (current path 'gfx/models/units/nabatea/carthaginian_levies_weapons_01_properties.dds', previous path 'gfx/models/units/carthaginian/carthaginian_levies_weapons_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_weapons_01_diffuse.dds' found (current path 'gfx/models/units/cyrenaican/carthaginian_weapons_01_diffuse.dds', previous path 'gfx/models/units/carthaginian/carthaginian_weapons_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_weapons_01_normal.dds' found (current path 'gfx/models/units/cyrenaican/carthaginian_weapons_01_normal.dds', previous path 'gfx/models/units/carthaginian/carthaginian_weapons_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'carthaginian_weapons_01_properties.dds' found (current path 'gfx/models/units/cyrenaican/carthaginian_weapons_01_properties.dds', previous path 'gfx/models/units/carthaginian/carthaginian_weapons_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_axe_diffuse.dds' found (current path 'gfx/models/units/pretani/celtic_axe_diffuse.dds', previous path 'gfx/models/units/britons/celtic_axe_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_axe_normal.dds' found (current path 'gfx/models/units/pretani/celtic_axe_normal.dds', previous path 'gfx/models/units/britons/celtic_axe_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_axe_properties.dds' found (current path 'gfx/models/units/pretani/celtic_axe_properties.dds', previous path 'gfx/models/units/britons/celtic_axe_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_helmet_01_diffuse.dds' found (current path 'gfx/models/units/massalia/celtic_helmet_01_diffuse.dds', previous path 'gfx/models/units/celtic/celtic_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_helmet_01_normal.dds' found (current path 'gfx/models/units/massalia/celtic_helmet_01_normal.dds', previous path 'gfx/models/units/celtic/celtic_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_helmet_01_properties.dds' found (current path 'gfx/models/units/massalia/celtic_helmet_01_properties.dds', previous path 'gfx/models/units/celtic/celtic_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/massalia/celtic_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/celtic/celtic_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/massalia/celtic_levies_infantry_01_normal.dds', previous path 'gfx/models/units/celtic/celtic_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/massalia/celtic_levies_infantry_01_properties.dds', previous path 'gfx/models/units/celtic/celtic_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_weapons_01_diffuse.dds' found (current path 'gfx/models/units/celtic/celtic_weapons_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/celtic_weapons_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_weapons_01_normal.dds' found (current path 'gfx/models/units/celtic/celtic_weapons_01_normal.dds', previous path 'gfx/models/units/Illyrians/celtic_weapons_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'celtic_weapons_01_properties.dds' found (current path 'gfx/models/units/celtic/celtic_weapons_01_properties.dds', previous path 'gfx/models/units/Illyrians/celtic_weapons_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'cretan_helmet_01_diffuse.dds' found (current path 'gfx/models/units/crete/cretan_helmet_01_diffuse.dds', previous path 'gfx/models/units/Oscans/cretan_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'cretan_helmet_01_normal.dds' found (current path 'gfx/models/units/crete/cretan_helmet_01_normal.dds', previous path 'gfx/models/units/Oscans/cretan_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'cretan_helmet_01_properties.dds' found (current path 'gfx/models/units/crete/cretan_helmet_01_properties.dds', previous path 'gfx/models/units/Oscans/cretan_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'cretan_infantry_01_diffuse.dds' found (current path 'gfx/models/units/elis/cretan_infantry_01_diffuse.dds', previous path 'gfx/models/units/crete/cretan_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'cretan_infantry_01_normal.dds' found (current path 'gfx/models/units/elis/cretan_infantry_01_normal.dds', previous path 'gfx/models/units/crete/cretan_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'cretan_infantry_01_properties.dds' found (current path 'gfx/models/units/elis/cretan_infantry_01_properties.dds', previous path 'gfx/models/units/crete/cretan_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'cretan_shield_01_diffuse.dds' found (current path 'gfx/models/units/crete/cretan_shield_01_diffuse.dds', previous path 'gfx/models/units/Oscans/cretan_shield_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'cretan_shield_01_normal.dds' found (current path 'gfx/models/units/crete/cretan_shield_01_normal.dds', previous path 'gfx/models/units/Oscans/cretan_shield_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'cretan_shield_01_properties.dds' found (current path 'gfx/models/units/crete/cretan_shield_01_properties.dds', previous path 'gfx/models/units/Oscans/cretan_shield_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_helmet_diffuse.dds' found (current path 'gfx/models/units/ptolemeic/egyptian_helmet_diffuse.dds', previous path 'gfx/models/units/egyptian/egyptian_helmet_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_helmet_normal.dds' found (current path 'gfx/models/units/ptolemeic/egyptian_helmet_normal.dds', previous path 'gfx/models/units/egyptian/egyptian_helmet_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_helmet_properties.dds' found (current path 'gfx/models/units/ptolemeic/egyptian_helmet_properties.dds', previous path 'gfx/models/units/egyptian/egyptian_helmet_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_levies_weapons_01_diffuse.dds' found (current path 'gfx/models/units/egyptian/egyptian_levies_weapons_01_diffuse.dds', previous path 'gfx/models/units/Theban/egyptian_levies_weapons_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_levies_weapons_01_diffuse.dds' found (current path 'gfx/models/units/judea/egyptian_levies_weapons_01_diffuse.dds', previous path 'gfx/models/units/Theban/egyptian_levies_weapons_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_levies_weapons_01_diffuse.dds' found (current path 'gfx/models/units/ptolemeic/egyptian_levies_weapons_01_diffuse.dds', previous path 'gfx/models/units/Theban/egyptian_levies_weapons_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_levies_weapons_01_normal.dds' found (current path 'gfx/models/units/egyptian/egyptian_levies_weapons_01_normal.dds', previous path 'gfx/models/units/Theban/egyptian_levies_weapons_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_levies_weapons_01_normal.dds' found (current path 'gfx/models/units/judea/egyptian_levies_weapons_01_normal.dds', previous path 'gfx/models/units/Theban/egyptian_levies_weapons_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_levies_weapons_01_normal.dds' found (current path 'gfx/models/units/ptolemeic/egyptian_levies_weapons_01_normal.dds', previous path 'gfx/models/units/Theban/egyptian_levies_weapons_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_levies_weapons_01_properties.dds' found (current path 'gfx/models/units/egyptian/egyptian_levies_weapons_01_properties.dds', previous path 'gfx/models/units/Theban/egyptian_levies_weapons_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_levies_weapons_01_properties.dds' found (current path 'gfx/models/units/judea/egyptian_levies_weapons_01_properties.dds', previous path 'gfx/models/units/Theban/egyptian_levies_weapons_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_levies_weapons_01_properties.dds' found (current path 'gfx/models/units/ptolemeic/egyptian_levies_weapons_01_properties.dds', previous path 'gfx/models/units/Theban/egyptian_levies_weapons_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_weapons_diffuse.dds' found (current path 'gfx/models/units/judea/egyptian_weapons_diffuse.dds', previous path 'gfx/models/units/egyptian/egyptian_weapons_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_weapons_diffuse.dds' found (current path 'gfx/models/units/ptolemeic/egyptian_weapons_diffuse.dds', previous path 'gfx/models/units/egyptian/egyptian_weapons_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_weapons_normal.dds' found (current path 'gfx/models/units/judea/egyptian_weapons_normal.dds', previous path 'gfx/models/units/egyptian/egyptian_weapons_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_weapons_normal.dds' found (current path 'gfx/models/units/ptolemeic/egyptian_weapons_normal.dds', previous path 'gfx/models/units/egyptian/egyptian_weapons_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_weapons_properties.dds' found (current path 'gfx/models/units/judea/egyptian_weapons_properties.dds', previous path 'gfx/models/units/egyptian/egyptian_weapons_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'egyptian_weapons_properties.dds' found (current path 'gfx/models/units/ptolemeic/egyptian_weapons_properties.dds', previous path 'gfx/models/units/egyptian/egyptian_weapons_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'epirus_armor_01_diffuse.dds' found (current path 'gfx/models/units/epirus/epirus_armor_01_diffuse.dds', previous path 'gfx/models/units/argos/epirus_armor_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'epirus_armor_01_normal.dds' found (current path 'gfx/models/units/epirus/epirus_armor_01_normal.dds', previous path 'gfx/models/units/argos/epirus_armor_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'epirus_armor_01_properties.dds' found (current path 'gfx/models/units/epirus/epirus_armor_01_properties.dds', previous path 'gfx/models/units/argos/epirus_armor_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_helmet_01_diffuse.dds' found (current path 'gfx/models/units/greek/greek_helmet_01_diffuse.dds', previous path 'gfx/models/units/armenian/greek_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_helmet_01_normal.dds' found (current path 'gfx/models/units/greek/greek_helmet_01_normal.dds', previous path 'gfx/models/units/armenian/greek_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_helmet_01_properties.dds' found (current path 'gfx/models/units/greek/greek_helmet_01_properties.dds', previous path 'gfx/models/units/armenian/greek_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_diffuse.dds' found (current path 'gfx/models/units/bactria/greek_infantry_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_diffuse.dds' found (current path 'gfx/models/units/greek/greek_infantry_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_diffuse.dds' found (current path 'gfx/models/units/massalia/greek_infantry_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_diffuse.dds' found (current path 'gfx/models/units/syracuse/greek_infantry_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_normal.dds' found (current path 'gfx/models/units/bactria/greek_infantry_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_normal.dds' found (current path 'gfx/models/units/greek/greek_infantry_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_normal.dds' found (current path 'gfx/models/units/massalia/greek_infantry_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_normal.dds' found (current path 'gfx/models/units/syracuse/greek_infantry_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_properties.dds' found (current path 'gfx/models/units/bactria/greek_infantry_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_properties.dds' found (current path 'gfx/models/units/greek/greek_infantry_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_properties.dds' found (current path 'gfx/models/units/massalia/greek_infantry_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_infantry_01_properties.dds' found (current path 'gfx/models/units/syracuse/greek_infantry_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_helmet_01_diffuse.dds' found (current path 'gfx/models/units/greek/greek_levies_helmet_01_diffuse.dds', previous path 'gfx/models/units/anatolian/greek_levies_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_helmet_01_normal.dds' found (current path 'gfx/models/units/greek/greek_levies_helmet_01_normal.dds', previous path 'gfx/models/units/anatolian/greek_levies_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_helmet_01_properties.dds' found (current path 'gfx/models/units/greek/greek_levies_helmet_01_properties.dds', previous path 'gfx/models/units/anatolian/greek_levies_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/Theban/greek_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/bactria/greek_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/bosphorus/greek_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/elis/greek_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/greek/greek_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/Theban/greek_levies_infantry_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/bactria/greek_levies_infantry_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/bosphorus/greek_levies_infantry_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/elis/greek_levies_infantry_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/greek/greek_levies_infantry_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/Theban/greek_levies_infantry_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/bactria/greek_levies_infantry_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/bosphorus/greek_levies_infantry_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/elis/greek_levies_infantry_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/greek/greek_levies_infantry_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_weapons_01_diffuse.dds' found (current path 'gfx/models/units/greek/greek_levies_weapons_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_levies_weapons_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_weapons_01_normal.dds' found (current path 'gfx/models/units/greek/greek_levies_weapons_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_levies_weapons_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_levies_weapons_01_properties.dds' found (current path 'gfx/models/units/greek/greek_levies_weapons_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_levies_weapons_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_weapon_01_diffuse.dds' found (current path 'gfx/models/units/greek/greek_weapon_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_weapon_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_weapon_01_diffuse.dds' found (current path 'gfx/models/units/rhodes/greek_weapon_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/greek_weapon_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_weapon_01_normal.dds' found (current path 'gfx/models/units/greek/greek_weapon_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_weapon_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_weapon_01_normal.dds' found (current path 'gfx/models/units/rhodes/greek_weapon_01_normal.dds', previous path 'gfx/models/units/Illyrians/greek_weapon_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_weapon_01_properties.dds' found (current path 'gfx/models/units/greek/greek_weapon_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_weapon_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'greek_weapon_01_properties.dds' found (current path 'gfx/models/units/rhodes/greek_weapon_01_properties.dds', previous path 'gfx/models/units/Illyrians/greek_weapon_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'iberian_helmet_01_diffuse.dds' found (current path 'gfx/models/units/iberian/iberian_helmet_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/iberian_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'iberian_helmet_01_normal.dds' found (current path 'gfx/models/units/iberian/iberian_helmet_01_normal.dds', previous path 'gfx/models/units/Illyrians/iberian_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'iberian_helmet_01_properties.dds' found (current path 'gfx/models/units/iberian/iberian_helmet_01_properties.dds', previous path 'gfx/models/units/Illyrians/iberian_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'iberian_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/iberian/iberian_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/argos/iberian_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'iberian_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/iberian/iberian_levies_infantry_01_normal.dds', previous path 'gfx/models/units/argos/iberian_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'iberian_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/iberian/iberian_levies_infantry_01_properties.dds', previous path 'gfx/models/units/argos/iberian_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'italian_helmet_01_diffuse.dds' found (current path 'gfx/models/units/italian/italian_helmet_01_diffuse.dds', previous path 'gfx/models/units/Oscans/italian_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'italian_helmet_01_diffuse.dds' found (current path 'gfx/models/units/rhodes/italian_helmet_01_diffuse.dds', previous path 'gfx/models/units/Oscans/italian_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'italian_helmet_01_normal.dds' found (current path 'gfx/models/units/italian/italian_helmet_01_normal.dds', previous path 'gfx/models/units/Oscans/italian_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'italian_helmet_01_normal.dds' found (current path 'gfx/models/units/rhodes/italian_helmet_01_normal.dds', previous path 'gfx/models/units/Oscans/italian_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'italian_helmet_01_properties.dds' found (current path 'gfx/models/units/italian/italian_helmet_01_properties.dds', previous path 'gfx/models/units/Oscans/italian_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'italian_helmet_01_properties.dds' found (current path 'gfx/models/units/rhodes/italian_helmet_01_properties.dds', previous path 'gfx/models/units/Oscans/italian_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'italian_infantry_01_diffuse.dds' found (current path 'gfx/models/units/italian/italian_infantry_01_diffuse.dds', previous path 'gfx/models/units/Oscans/italian_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'italian_infantry_01_normal.dds' found (current path 'gfx/models/units/italian/italian_infantry_01_normal.dds', previous path 'gfx/models/units/Oscans/italian_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'italian_infantry_01_properties.dds' found (current path 'gfx/models/units/italian/italian_infantry_01_properties.dds', previous path 'gfx/models/units/Oscans/italian_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_armor_01_diffuse.dds' found (current path 'gfx/models/units/persian/persian_armor_01_diffuse.dds', previous path 'gfx/models/units/nabatea/persian_armor_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_armor_01_diffuse.dds' found (current path 'gfx/models/units/pontus/persian_armor_01_diffuse.dds', previous path 'gfx/models/units/nabatea/persian_armor_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_armor_01_normal.dds' found (current path 'gfx/models/units/persian/persian_armor_01_normal.dds', previous path 'gfx/models/units/nabatea/persian_armor_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_armor_01_normal.dds' found (current path 'gfx/models/units/pontus/persian_armor_01_normal.dds', previous path 'gfx/models/units/nabatea/persian_armor_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_armor_01_properties.dds' found (current path 'gfx/models/units/persian/persian_armor_01_properties.dds', previous path 'gfx/models/units/nabatea/persian_armor_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_armor_01_properties.dds' found (current path 'gfx/models/units/pontus/persian_armor_01_properties.dds', previous path 'gfx/models/units/nabatea/persian_armor_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_helmet_diffuse.dds' found (current path 'gfx/models/units/pontus/persian_helmet_diffuse.dds', previous path 'gfx/models/units/persian/persian_helmet_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_helmet_normal.dds' found (current path 'gfx/models/units/pontus/persian_helmet_normal.dds', previous path 'gfx/models/units/persian/persian_helmet_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_helmet_properties.dds' found (current path 'gfx/models/units/pontus/persian_helmet_properties.dds', previous path 'gfx/models/units/persian/persian_helmet_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_infantry_01_diffuse.dds' found (current path 'gfx/models/units/persian/persian_infantry_01_diffuse.dds', previous path 'gfx/models/units/armenian/persian_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_infantry_01_diffuse.dds' found (current path 'gfx/models/units/pontus/persian_infantry_01_diffuse.dds', previous path 'gfx/models/units/armenian/persian_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_infantry_01_normal.dds' found (current path 'gfx/models/units/persian/persian_infantry_01_normal.dds', previous path 'gfx/models/units/armenian/persian_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_infantry_01_normal.dds' found (current path 'gfx/models/units/pontus/persian_infantry_01_normal.dds', previous path 'gfx/models/units/armenian/persian_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_infantry_01_properties.dds' found (current path 'gfx/models/units/persian/persian_infantry_01_properties.dds', previous path 'gfx/models/units/armenian/persian_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_infantry_01_properties.dds' found (current path 'gfx/models/units/pontus/persian_infantry_01_properties.dds', previous path 'gfx/models/units/armenian/persian_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_helmet_01_diffuse.dds' found (current path 'gfx/models/units/persian/persian_levies_helmet_01_diffuse.dds', previous path 'gfx/models/units/nabatea/persian_levies_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_helmet_01_diffuse.dds' found (current path 'gfx/models/units/pontus/persian_levies_helmet_01_diffuse.dds', previous path 'gfx/models/units/nabatea/persian_levies_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_helmet_01_normal.dds' found (current path 'gfx/models/units/persian/persian_levies_helmet_01_normal.dds', previous path 'gfx/models/units/nabatea/persian_levies_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_helmet_01_normal.dds' found (current path 'gfx/models/units/pontus/persian_levies_helmet_01_normal.dds', previous path 'gfx/models/units/nabatea/persian_levies_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_helmet_01_properties.dds' found (current path 'gfx/models/units/persian/persian_levies_helmet_01_properties.dds', previous path 'gfx/models/units/nabatea/persian_levies_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_helmet_01_properties.dds' found (current path 'gfx/models/units/pontus/persian_levies_helmet_01_properties.dds', previous path 'gfx/models/units/nabatea/persian_levies_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/armenian/persian_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/anatolian/persian_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/persian/persian_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/anatolian/persian_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/pontus/persian_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/anatolian/persian_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/armenian/persian_levies_infantry_01_normal.dds', previous path 'gfx/models/units/anatolian/persian_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/persian/persian_levies_infantry_01_normal.dds', previous path 'gfx/models/units/anatolian/persian_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/pontus/persian_levies_infantry_01_normal.dds', previous path 'gfx/models/units/anatolian/persian_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/armenian/persian_levies_infantry_01_properties.dds', previous path 'gfx/models/units/anatolian/persian_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/persian/persian_levies_infantry_01_properties.dds', previous path 'gfx/models/units/anatolian/persian_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/pontus/persian_levies_infantry_01_properties.dds', previous path 'gfx/models/units/anatolian/persian_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_weapons_01_diffuse.dds' found (current path 'gfx/models/units/pontus/persian_levies_weapons_01_diffuse.dds', previous path 'gfx/models/units/persian/persian_levies_weapons_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_weapons_01_normal.dds' found (current path 'gfx/models/units/pontus/persian_levies_weapons_01_normal.dds', previous path 'gfx/models/units/persian/persian_levies_weapons_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_levies_weapons_01_properties.dds' found (current path 'gfx/models/units/pontus/persian_levies_weapons_01_properties.dds', previous path 'gfx/models/units/persian/persian_levies_weapons_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_weapons_diffuse.dds' found (current path 'gfx/models/units/persian/persian_weapons_diffuse.dds', previous path 'gfx/models/units/nabatea/persian_weapons_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_weapons_diffuse.dds' found (current path 'gfx/models/units/pontus/persian_weapons_diffuse.dds', previous path 'gfx/models/units/nabatea/persian_weapons_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_weapons_normal.dds' found (current path 'gfx/models/units/persian/persian_weapons_normal.dds', previous path 'gfx/models/units/nabatea/persian_weapons_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_weapons_normal.dds' found (current path 'gfx/models/units/pontus/persian_weapons_normal.dds', previous path 'gfx/models/units/nabatea/persian_weapons_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_weapons_properties.dds' found (current path 'gfx/models/units/persian/persian_weapons_properties.dds', previous path 'gfx/models/units/nabatea/persian_weapons_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'persian_weapons_properties.dds' found (current path 'gfx/models/units/pontus/persian_weapons_properties.dds', previous path 'gfx/models/units/nabatea/persian_weapons_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'ptolomeic_helmet_01_diffuse.dds' found (current path 'gfx/models/units/ptolomeic/ptolomeic_helmet_01_diffuse.dds', previous path 'gfx/models/units/bosphorus/ptolomeic_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'ptolomeic_helmet_01_normal.dds' found (current path 'gfx/models/units/ptolomeic/ptolomeic_helmet_01_normal.dds', previous path 'gfx/models/units/bosphorus/ptolomeic_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'ptolomeic_helmet_01_properties.dds' found (current path 'gfx/models/units/ptolomeic/ptolomeic_helmet_01_properties.dds', previous path 'gfx/models/units/bosphorus/ptolomeic_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'ptolomeic_infantry_01_diffuse.dds' found (current path 'gfx/models/units/rhodes/ptolomeic_infantry_01_diffuse.dds', previous path 'gfx/models/units/ptolomeic/ptolomeic_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'ptolomeic_infantry_01_normal.dds' found (current path 'gfx/models/units/rhodes/ptolomeic_infantry_01_normal.dds', previous path 'gfx/models/units/ptolomeic/ptolomeic_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'ptolomeic_infantry_01_properties.dds' found (current path 'gfx/models/units/rhodes/ptolomeic_infantry_01_properties.dds', previous path 'gfx/models/units/ptolomeic/ptolomeic_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'scythian_levies_infantry_01_diffuse.dds' found (current path 'gfx/models/units/scythian/scythian_levies_infantry_01_diffuse.dds', previous path 'gfx/models/units/armenian/scythian_levies_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'scythian_levies_infantry_01_normal.dds' found (current path 'gfx/models/units/scythian/scythian_levies_infantry_01_normal.dds', previous path 'gfx/models/units/armenian/scythian_levies_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'scythian_levies_infantry_01_properties.dds' found (current path 'gfx/models/units/scythian/scythian_levies_infantry_01_properties.dds', previous path 'gfx/models/units/armenian/scythian_levies_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'seleucid_armor_01_diffuse.dds' found (current path 'gfx/models/units/seleucid/seleucid_armor_01_diffuse.dds', previous path 'gfx/models/units/bactria/seleucid_armor_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'seleucid_armor_01_normal.dds' found (current path 'gfx/models/units/seleucid/seleucid_armor_01_normal.dds', previous path 'gfx/models/units/bactria/seleucid_armor_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'seleucid_armor_01_properties.dds' found (current path 'gfx/models/units/seleucid/seleucid_armor_01_properties.dds', previous path 'gfx/models/units/bactria/seleucid_armor_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'seleucid_infantry_01_diffuse.dds' found (current path 'gfx/models/units/bosphorus/seleucid_infantry_01_diffuse.dds', previous path 'gfx/models/units/bactria/seleucid_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'seleucid_infantry_01_diffuse.dds' found (current path 'gfx/models/units/seleucid/seleucid_infantry_01_diffuse.dds', previous path 'gfx/models/units/bactria/seleucid_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'seleucid_infantry_01_normal.dds' found (current path 'gfx/models/units/bosphorus/seleucid_infantry_01_normal.dds', previous path 'gfx/models/units/bactria/seleucid_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'seleucid_infantry_01_normal.dds' found (current path 'gfx/models/units/seleucid/seleucid_infantry_01_normal.dds', previous path 'gfx/models/units/bactria/seleucid_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'seleucid_infantry_01_properties.dds' found (current path 'gfx/models/units/bosphorus/seleucid_infantry_01_properties.dds', previous path 'gfx/models/units/bactria/seleucid_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'seleucid_infantry_01_properties.dds' found (current path 'gfx/models/units/seleucid/seleucid_infantry_01_properties.dds', previous path 'gfx/models/units/bactria/seleucid_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'spartan_helmet_01_diffuse.dds' found (current path 'gfx/models/units/sparta/spartan_helmet_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/spartan_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'spartan_helmet_01_normal.dds' found (current path 'gfx/models/units/sparta/spartan_helmet_01_normal.dds', previous path 'gfx/models/units/Illyrians/spartan_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'spartan_helmet_01_properties.dds' found (current path 'gfx/models/units/sparta/spartan_helmet_01_properties.dds', previous path 'gfx/models/units/Illyrians/spartan_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_diffuse.dds' found (current path 'gfx/models/units/bosphorus/syracuse_infantry_01_diffuse.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_diffuse.dds' found (current path 'gfx/models/units/ptolemeic/syracuse_infantry_01_diffuse.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_diffuse.dds' found (current path 'gfx/models/units/rhodes/syracuse_infantry_01_diffuse.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_diffuse.dds' found (current path 'gfx/models/units/syracuse/syracuse_infantry_01_diffuse.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_normal.dds' found (current path 'gfx/models/units/bosphorus/syracuse_infantry_01_normal.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_normal.dds' found (current path 'gfx/models/units/ptolemeic/syracuse_infantry_01_normal.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_normal.dds' found (current path 'gfx/models/units/rhodes/syracuse_infantry_01_normal.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_normal.dds' found (current path 'gfx/models/units/syracuse/syracuse_infantry_01_normal.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_properties.dds' found (current path 'gfx/models/units/bosphorus/syracuse_infantry_01_properties.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_properties.dds' found (current path 'gfx/models/units/ptolemeic/syracuse_infantry_01_properties.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_properties.dds' found (current path 'gfx/models/units/rhodes/syracuse_infantry_01_properties.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'syracuse_infantry_01_properties.dds' found (current path 'gfx/models/units/syracuse/syracuse_infantry_01_properties.dds', previous path 'gfx/models/units/Oscans/syracuse_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thames_helmet_diffuse.dds' found (current path 'gfx/models/units/pretani/thames_helmet_diffuse.dds', previous path 'gfx/models/units/britons/thames_helmet_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thames_helmet_normal.dds' found (current path 'gfx/models/units/pretani/thames_helmet_normal.dds', previous path 'gfx/models/units/britons/thames_helmet_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thames_helmet_properties.dds' found (current path 'gfx/models/units/pretani/thames_helmet_properties.dds', previous path 'gfx/models/units/britons/thames_helmet_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thrace_helmet_01_diffuse.dds' found (current path 'gfx/models/units/thrace/thrace_helmet_01_diffuse.dds', previous path 'gfx/models/units/Oscans/thrace_helmet_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thrace_helmet_01_normal.dds' found (current path 'gfx/models/units/thrace/thrace_helmet_01_normal.dds', previous path 'gfx/models/units/Oscans/thrace_helmet_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thrace_helmet_01_properties.dds' found (current path 'gfx/models/units/thrace/thrace_helmet_01_properties.dds', previous path 'gfx/models/units/Oscans/thrace_helmet_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thrace_infantry_01_diffuse.dds' found (current path 'gfx/models/units/thrace/thrace_infantry_01_diffuse.dds', previous path 'gfx/models/units/eolide/thrace_infantry_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thrace_infantry_01_normal.dds' found (current path 'gfx/models/units/thrace/thrace_infantry_01_normal.dds', previous path 'gfx/models/units/eolide/thrace_infantry_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thrace_infantry_01_properties.dds' found (current path 'gfx/models/units/thrace/thrace_infantry_01_properties.dds', previous path 'gfx/models/units/eolide/thrace_infantry_01_properties.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thrace_weapons_01_diffuse.dds' found (current path 'gfx/models/units/thrace/thrace_weapons_01_diffuse.dds', previous path 'gfx/models/units/Illyrians/thrace_weapons_01_diffuse.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thrace_weapons_01_normal.dds' found (current path 'gfx/models/units/thrace/thrace_weapons_01_normal.dds', previous path 'gfx/models/units/Illyrians/thrace_weapons_01_normal.dds') [20:31:13][pdxassetutil.cpp:101]: Duplicate texture 'thrace_weapons_01_properties.dds' found (current path 'gfx/models/units/thrace/thrace_weapons_01_properties.dds', previous path 'gfx/models/units/Illyrians/thrace_weapons_01_properties.dds') [20:31:13][pdx_assert.cpp:566]: Assertion failed: Could not find mesh file gfx/models/units/triballi/thrace_infantry_01.mesh for triballi_infantry_01_mesh, switching to gfx/models/test_object.mesh [20:31:13][pdx_assert.cpp:566]: Assertion failed: Cannot find file [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_infantry_01_mesh] is out of sync with its meshsettings. [thrace_infantry_01_LOLD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_infantry_01_mesh] is out of sync with its meshsettings. [thrace_infantry_01_LOLD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_infantry_01_mesh] is out of sync with its meshsettings. [thrace_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_infantry_01_mesh] is out of sync with its meshsettings. [thrace_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_infantry_01_mesh] is out of sync with its meshsettings. [thrace_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_infantry_01_mesh] is out of sync with its meshsettings. [thrace_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [triballi_infantry_01_mesh] [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [odrysse_infantry_01_mesh] is out of sync with its meshsettings. [greek_levies_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [odrysse_infantry_01_mesh] is out of sync with its meshsettings. [greek_levies_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [odrysse_infantry_01_mesh] is out of sync with its meshsettings. [greek_levies_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [odrysse_infantry_01_mesh] is out of sync with its meshsettings. [greek_levies_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [odrysse_infantry_01_mesh] is out of sync with its meshsettings. [greek_levies_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [odrysse_infantry_01_mesh] is out of sync with its meshsettings. [greek_levies_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [odrysse_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/pannonian/celtic_bird_helmet.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/pretani/battersea_shield.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/pannonian/celtic_oval_shield.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/belgae/hex_shield.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/belgae/celt_fortino_helmet.mesh : has fewer LOD meshes than expected! [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_infantry_01_mesh] is out of sync with its meshsettings. [scythian_infantry_01_LOD_2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [parthe_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/belgae/long_beard_helmet.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/pretani/hide_shield.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/pretani/celtic_coolus_helmet.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/belgae/celt_port_helmet.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/pannonian/celtic_oval_shield.mesh : has fewer LOD meshes than expected! [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_heavy_infantry_01_mesh] is out of sync with its meshsettings. [greek_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_heavy_infantry_01_mesh] is out of sync with its meshsettings. [greek_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_heavy_infantry_01_mesh] is out of sync with its meshsettings. [greek_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_heavy_infantry_01_mesh] is out of sync with its meshsettings. [greek_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_heavy_infantry_01_mesh] is out of sync with its meshsettings. [greek_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [triballi_heavy_infantry_01_mesh] is out of sync with its meshsettings. [greek_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [triballi_heavy_infantry_01_mesh] [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_levies_infantry_01_mesh] is out of sync with its meshsettings. [parthe_levies_infantry_sword_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_levies_infantry_01_mesh] is out of sync with its meshsettings. [parthe_levies_infantry_sword_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_levies_infantry_01_mesh] is out of sync with its meshsettings. [parthe_levies_infantry_sword_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_levies_infantry_01_mesh] is out of sync with its meshsettings. [parthe_levies_infantry_sword_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_levies_infantry_01_mesh] is out of sync with its meshsettings. [parthe_levies_infantry_sword_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [parthe_levies_infantry_01_mesh] is out of sync with its meshsettings. [parthe_levies_infantry_sword_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [parthe_levies_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/belgae/brit_deal_shield.mesh : has fewer LOD meshes than expected! [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_heavy_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_heavy_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_heavy_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_heavy_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_heavy_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_heavy_infantry_01_mesh] is out of sync with its meshsettings. [athens_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [bithynia_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/gallic/vercingetorix_helmet.mesh : has fewer LOD meshes than expected! [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [carthaginian_sword_01_mesh] is out of sync with its meshsettings. [carthaginian_sword_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [carthaginian_sword_01_mesh] is out of sync with its meshsettings. [carthaginian_sword_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [carthaginian_sword_01_mesh] is out of sync with its meshsettings. [carthaginian_sword_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/test_object.mesh. [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [thracian_heavy_infantry_01_mesh] is out of sync with its meshsettings. [macedon_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [thracian_heavy_infantry_01_mesh] is out of sync with its meshsettings. [macedon_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [thracian_heavy_infantry_01_mesh] is out of sync with its meshsettings. [macedon_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [thracian_heavy_infantry_01_mesh] is out of sync with its meshsettings. [macedon_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [thracian_heavy_infantry_01_mesh] is out of sync with its meshsettings. [macedon_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [thracian_heavy_infantry_01_mesh] is out of sync with its meshsettings. [macedon_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [thracian_heavy_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/pretani/thames_helmet.mesh : has fewer LOD meshes than expected! [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [atropatea_infantry_01_mesh] is out of sync with its meshsettings. [persian_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [atropatea_infantry_01_mesh] is out of sync with its meshsettings. [persian_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [atropatea_infantry_01_mesh] is out of sync with its meshsettings. [persian_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [atropatea_infantry_01_mesh] is out of sync with its meshsettings. [persian_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [atropatea_infantry_01_mesh] is out of sync with its meshsettings. [persian_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [atropatea_infantry_01_mesh] is out of sync with its meshsettings. [persian_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_L.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_L.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_L.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_L.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_L.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_L.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [atropatea_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/pannonian/celtic_oval_shield.mesh : has fewer LOD meshes than expected! [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [egyptian_levies_sword_01_mesh] is out of sync with its meshsettings. [egyptian_levies_sword_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [egyptian_levies_sword_01_mesh] is out of sync with its meshsettings. [egyptian_levies_sword_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [egyptian_levies_sword_01_mesh] is out of sync with its meshsettings. [egyptian_levies_sword_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:390]: Pdx mesh type with no meshes, joints or locators: gfx/models/test_object.mesh. [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [bithynia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [bithynia_infantry_01_mesh] [20:31:13][pdxasset.cpp:421]: File does not exist: gfx/models/test_object.mesh while appending to [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [moessia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [moessia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD0Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [moessia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [moessia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD1Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [moessia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxassetutil.cpp:1292]: pdxmesh [moessia_infantry_01_mesh] is out of sync with its meshsettings. [iberian_levies_infantry_01_LOD2Shape] is not in use in file: gfx/models/test_object.mesh [20:31:13][pdxmeshtype.cpp:204]: gfx/models/test_object.mesh : has fewer LOD meshes than expected! [20:31:13][pdxassetutil.cpp:1676]: Didn't find skeleton in mesh file [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_base_shield_SM.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_1_var_1_shield_SM.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_1.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_1.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_1.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_1_shield_SM.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_1.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_base_shield_SM.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_idle_2_var_1_shield_SM.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_moving_2.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_retreat_2.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_force_march_2.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_raiding_2_shield_SM.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_army_drill_2.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_shoveling.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_moving.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_pre_moving.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_build_road_post_moving.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_loop.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_recruiting_action.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_1.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_successful.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_dodge.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_block.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_counter.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_hit.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_dodge.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_block.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_counter.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_1.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_2.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_3.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_4.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_offensive_sequence_5.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_1.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_2.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_3.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_4.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_1_defensive_sequence_5.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_combat_ready_2.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_successful.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_dodge.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_block.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_counter.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_hit.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_dodge.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_block.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_counter.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_successful.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_dodge.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_block.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_alt_offensive_counter.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_1.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_2.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_3.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_4.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_offensive_sequence_5.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_1.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_2.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_3.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_4.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:309]: Animation [gfx/models/units/ROM/ROM_infantry_01_weapon_2_defensive_sequence_5.anim] is not compatible with mesh [moessia_infantry_01_mesh] [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/pannonian/celtic_pelt_helmet.mesh : has fewer LOD meshes than expected! [20:31:13][pdxmeshtype.cpp:204]: gfx/models/units/pannonian/celtic_oval_shield.mesh : has fewer LOD meshes than expected! [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_sword_entity, in file "gfx/models/units/Illyrians/thrace_sword_01.asset", near line 45 [20:31:14][pdx_entity.cpp:2903]: Duplicate of oscan_helmet_01_entity added to entity system [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry_sword, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2033 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry_sword, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2042 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry_sword, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2047 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry_sword, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2052 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry_sword, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2057 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry_sword, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2062 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry_sword, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2067 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry_sword, in file "gfx/models/units/ROM/ROM_infantry_01.asset", near line 2072 [20:31:14][pdx_entity.cpp:2903]: Duplicate of greek_levies_shield_01_entity added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_light_infantry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_archers added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_camels added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_chariots added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_heavy_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_horse_archers added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_light_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_warelephant added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_archers added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_archers added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_camels added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_camels added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_chariots added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_chariots added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_engineer_cohort added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_engineer_cohort added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_heavy_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_heavy_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_heavy_infantry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_heavy_infantry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_horse_archers added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_horse_archers added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_light_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_light_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_light_infantry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_light_infantry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_supply_train added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_supply_train added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_warelephant added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_warelephant added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_light_infantry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_archers added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_camels added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_chariots added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_heavy_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_horse_archers added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_light_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_warelephant added to entity system [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 831 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 841 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 851 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 861 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 871 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 881 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 891 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 901 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 911 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 921 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity celtic_levies_infantry, in file "gfx/models/units/arverni/arverni_infantry_01.asset", near line 931 [20:31:14][pdx_entity.cpp:2903]: Duplicate of greek_shield_entity added to entity system [20:31:14][pdx_entity.cpp:2903]: Duplicate of greek_levies_shield_01_entity added to entity system [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_01.asset", near line 1615 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_01.asset", near line 1645 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_01.asset", near line 1665 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_01.asset", near line 1675 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_01.asset", near line 1705 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_01.asset", near line 1735 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_01.asset", near line 1765 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_01.asset", near line 1785 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_01.asset", near line 1795 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_01.asset", near line 1825 [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_02.asset", near line 12 [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_archers added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_levy_camels added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_camels added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_levy_chariots added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_chariots added to entity system [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_02.asset", near line 42 [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_engineer_cohort added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_levy_heavy_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_heavy_cavalry added to entity system [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_02.asset", near line 62 [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_heavy_infantry added to entity system [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_02.asset", near line 72 [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_horse_archers added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_levy_light_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_light_cavalry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_levy_light_infantry added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_light_infantry added to entity system [20:31:14][assetfactory.cpp:1054]: Couldn't find parent clone entity bithynia_levies_infantry_sword, in file "gfx/models/units/bithynia/bithynia_infantry_02.asset", near line 102 [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_supply_train added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_levy_warelephant added to entity system [20:31:14][pdx_entity.cpp:3039]: Duplicate of MYD_legion_warelephant added to entity system [20:31:14][pdx_entity.cpp:2903]: Duplicate of greek_shield_entity added to entity system [20:31:14][pdx_entity.cpp:2903]: Duplicate of greek_levies_shield_01_entity added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_warelephant added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_warelephant added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of celtic_shield_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of celtic_levies_shield_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of cretan_helmet_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of cretan_shield_entity added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of carthaginian_sword_01_entity added to entity system [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 336 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 627 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 636 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 927 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 932 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1223 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1242 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1245 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1246 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1249 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1252 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1255 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1256 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1259 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1262 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1265 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1266 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1269 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1272 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1275 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1276 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1279 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1282 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1285 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1286 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1289 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1292 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1295 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1296 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1299 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1302 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1305 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1306 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1309 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1312 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1315 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1316 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1319 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1322 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1325 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1326 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1329 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1332 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1335 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1336 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1339 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1342 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1345 [20:31:15][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: entity, near line: 1346 " in file: "gfx/models/units/dacian/dacian_infantry_01.asset" near line: 1349 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 12 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 22 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 26 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 32 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 36 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 42 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 52 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 56 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 62 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 72 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 82 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 86 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 92 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 96 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 102 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 112 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 116 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 133 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 143 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 147 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 153 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 157 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 163 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 173 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 177 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 183 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 193 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 203 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 207 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 213 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 217 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 223 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 233 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 237 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 254 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 264 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 268 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 274 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 278 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 284 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 294 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 298 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 304 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 314 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 324 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 328 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 334 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 338 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 344 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 354 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 358 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 374 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 384 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 388 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 394 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 398 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 404 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 414 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 418 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 424 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 434 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 444 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 448 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 454 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 458 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 464 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 474 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 478 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 493 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 503 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 507 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 513 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 517 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 523 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 533 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 537 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 543 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 553 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 563 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 567 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 573 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 577 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 583 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 593 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 597 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 612 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 622 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 626 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 632 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 636 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 642 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 652 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 656 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 662 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 672 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 682 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 686 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 692 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 696 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 702 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 712 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 716 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 732 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 742 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 746 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 752 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 756 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 762 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 772 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 776 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 782 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 792 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 802 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 806 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 812 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 816 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 822 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 832 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 836 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 851 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 861 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 865 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 871 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 875 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 881 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 891 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 895 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 901 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 911 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 921 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 925 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 931 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 935 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 941 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 951 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 955 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 972 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 982 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 986 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 992 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 996 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1002 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1012 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1016 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1022 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1032 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1042 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1046 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1052 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1056 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1062 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1072 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1076 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1092 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1102 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1106 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1112 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1116 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1122 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1132 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1136 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1142 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1152 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1162 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1166 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1172 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1176 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1182 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1192 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1196 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1211 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1221 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1225 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1231 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1235 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1241 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1251 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1255 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1261 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1271 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1281 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1285 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1291 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1295 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1301 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1311 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1315 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1331 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1341 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1345 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1351 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1355 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1361 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1371 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1375 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1381 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1391 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1401 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1405 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1411 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1415 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1421 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1431 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1435 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1451 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1461 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1465 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1471 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1475 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1481 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1491 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1495 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1501 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1511 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1521 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1525 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1531 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1535 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1541 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1551 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1555 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1572 [20:31:15][pdx_entity.cpp:3039]: Duplicate of BCI_legion_archers added to entity system [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1582 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1586 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1592 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1596 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1602 [20:31:15][pdx_entity.cpp:3039]: Duplicate of BCI_legion_engineer_cohort added to entity system [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1612 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1616 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1622 [20:31:15][pdx_entity.cpp:3039]: Duplicate of BCI_legion_heavy_infantry added to entity system [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1632 [20:31:15][pdx_entity.cpp:3039]: Duplicate of BCI_legion_horse_archers added to entity system [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1642 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1646 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1652 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1656 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_sword, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1662 [20:31:15][pdx_entity.cpp:3039]: Duplicate of BCI_legion_supply_train added to entity system [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_levies_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1672 [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity dacian_heavy_infantry_spear, in file "gfx/models/units/dacian/dacian_infantry_02.asset", near line 1676 [20:31:15][pdx_entity.cpp:2903]: Duplicate of greek_shield_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of greek_levies_shield_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of greek_levies_spear_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of iberian_levies_helmet_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of iberian_helmet_01_entity added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_engineer_cohort added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_supply_train added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_levy_warelephant added to entity system [20:31:15][assetfactory.cpp:1054]: Couldn't find parent clone entity ROM_heavy_infantry, in file "gfx/models/units/italian/italian_infantry_01.asset", near line 1406 [20:31:15][pdx_entity.cpp:2903]: Duplicate of arabian_shield_01_entity added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of egyptian_spear_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of egyptian_levies_sword_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of north_indian_gfx_light_infantry added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of north_indian_gfx_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_warelephant added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_engineer_cohort added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_engineer_cohort added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_supply_train added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_supply_train added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_levy_warelephant added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of north_indian_gfx_legion_warelephant added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_engineer_cohort added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_supply_train added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of south_indian_gfx_legion_warelephant added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of celtic_oval_shield_1_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of persian_gfx_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_warelephant added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_warelephant added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_engineer_cohort added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_engineer_cohort added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_supply_train added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_supply_train added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_levy_warelephant added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_legion_warelephant added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of pontus_spear_infantry added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of pontus_levies_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of persian_gfx_warelephant added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of anatolian_gfx_warelephant added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of battersea_shield_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of britannic_levies_infantry added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of britannic_gfx_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_warelephant added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_engineer_cohort added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_engineer_cohort added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_supply_train added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_supply_train added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_levy_warelephant added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of britannic_gfx_legion_warelephant added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of celtic_axe_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of hide_shield_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of thames_helmet_entity added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_camels added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_chariots added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_engineer_cohort added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_heavy_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_heavy_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_horse_archers added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_light_cavalry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_light_infantry added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_supply_train added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of EGY_legion_warelephant added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of scythian_levies_helmet_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of scythian_helmet_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of scythian_levies_sword_01_entity added to entity system [20:31:15][pdx_entity.cpp:3039]: Duplicate of scythian_sword_01_entity added to entity system [20:31:15][pdx_entity.cpp:2903]: Duplicate of spartan_helmet_01_entity added to entity system [20:31:15][pdx_entity.cpp:659]: Failed to find entity "ROM_heavy_infantry" for attachment in dude_1 [20:31:15][pdx_entity.cpp:659]: Failed to find entity "ROM_heavy_infantry" for attachment in dude_2 [20:31:22][pdx_gui_widget.h:920]: [ObsoleteCppFunction] Widget not found: mode_text [20:31:27][pdx_assert.cpp:566]: Assertion failed: Checking task potential on non-potential mission [20:31:28][pdx_nakama_wrapper.cpp:450]: [PDX NAKAMA] Unable to update Match Status - not hosting match! [20:31:39][pdx_assert.cpp:566]: Assertion failed: Need at least three points to sample curve [20:32:23][pdx_assert.cpp:566]: Assertion failed: Can't write data on Read Mode [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:23][pdx_assert.cpp:566]: Assertion failed: Trying to do diplomacy on country that has ceased to exist [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:24][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:25][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:26][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:34][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:36][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:40][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:46][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:32:51][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Event target link 'employer' did not get a matching scope type. Expected 'character', but got 'unit' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26 [20:33:13][jomini_script_system.cpp:169]: Script system error! Error: Invalid left side during comparison 'employer' Script location: file: common/ai_objectives/objective_destroy_pirates.txt line: 26