Mono path[0] = 'D:/Programme/Steam/steamapps/common/EmpireOfSin/EmpireOfSin_Data/Managed' Mono config path = 'D:/Programme/Steam/steamapps/common/EmpireOfSin/MonoBleedingEdge/etc' Initialize engine version: 2019.4.17f1 (667c8606c536) [Subsystems] Discovering subsystems at path D:/Programme/Steam/steamapps/common/EmpireOfSin/EmpireOfSin_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02) Vendor: VRAM: 8031 MB Driver: 27.21.14.6140 Begin MonoManager ReloadAssembly - Completed reload, in 0.177 seconds WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.838600 ms Setting breakpad minidump AppID = 604540 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198072314992 [API loaded no] Initialized Steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) -------------------------- Initializing Client (release-1.03.0.39972) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 5 Unused Serialized files (Serialized files now loaded: 161) UnloadTime: 0.458700 ms Unloading 1302 unused Assets to reduce memory usage. Loaded Objects now: 149463. Total: 332.327500 ms (FindLiveObjects: 7.547100 ms CreateObjectMapping: 2.675700 ms MarkObjects: 321.205800 ms DeleteObjects: 0.898600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 2973. Total: 177.519300 ms (FindLiveObjects: 0.122200 ms CreateObjectMapping: 0.074000 ms MarkObjects: 177.086400 ms DeleteObjects: 0.236400 ms) -------------------------- Initializing Client (release-1.03.0.39972) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 2 Unused Serialized files (Serialized files now loaded: 168) UnloadTime: 0.348600 ms Unloading 1019 unused Assets to reduce memory usage. Loaded Objects now: 195742. Total: 376.001200 ms (FindLiveObjects: 9.433100 ms CreateObjectMapping: 1.466400 ms MarkObjects: 364.281700 ms DeleteObjects: 0.819700 ms) Streaming pools setup with prefabs assets: 0.6976707 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Found 3 unloaded instances of RomeroGames.Mixins.Behaviour.BehaviourScriptInterface (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) checking World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found in World! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) alcoholHistoryTracker > _b > _manager > _actor > currentLocation > buildings > 2 > _faction > _listeners > onPlayerAllianceBroken > 159 > l > _memory > threatTarget > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3541 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3561 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3581 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3647 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3644 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onActorDelete > 1 > l > _listenerData > onDrunkardHeartbeat > actors > 34 > 1 > handler > _actor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3603 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 1 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3595 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3673 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3630 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3676 > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3565 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3551 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3571 > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3578 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3617 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3639 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _faction > _listeners > onPlayerAllianceBroken > 1 > l > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3537 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3535 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 2 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3608 > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 152990 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3585 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3599 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 409131 > _script > _vars > faction > _listeners > onFactionIncarcerated > 1 > l > _tracker > _playingFactionsTracked > 2 > _faction > _startingSafehouse > _listeners > onSetOwner > 1 > l > buildings > 1 > consumer > _manager > _sortedConsumptionTable > 1 > entry > _o > _listeners > onSetOwner > 1 > l > buildings > 22 > _listeners > onChangeBuildingOwner > 1 > l > _script > _vars > exteriorGuards > 1 > _faction > _listeners > onPlayerLearnsAboutFaction > 5 > l > log > 6 > desc > 2 > empireTalentManager > _b > _manager > _activeBehaviours > 228446 > _script > _vars > targetUpgrade (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Showing info for 3 instances: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrintR Table for RomeroGames.Mixins.Behaviour.BehaviourScriptInterface (0x01ad9fef4cd0) RomeroGames.Mixins.Behaviour.BehaviourScriptInterface (0x01ad9fef4cd0) { [__iid] => "240385" [__needsLoad] => "true" } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrintR Table for RomeroGames.Mixins.Behaviour.BehaviourScriptInterface (0x01ada26d81b0) RomeroGames.Mixins.Behaviour.BehaviourScriptInterface (0x01ada26d81b0) { [__iid] => "278516" [__needsLoad] => "true" } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrintR Table for RomeroGames.Mixins.Behaviour.BehaviourScriptInterface (0x01ada26d8230) RomeroGames.Mixins.Behaviour.BehaviourScriptInterface (0x01ada26d8230) { [__iid] => "290715" [__needsLoad] => "true" } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found 3 unloaded instances of RomeroGames.AlcoholCrate (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) checking World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found in World! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) alcoholHistoryTracker > _b > _manager > _actor > currentLocation > buildings > 2 > _faction > _listeners > onPlayerAllianceBroken > 159 > l > _memory > threatTarget > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3541 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3561 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3581 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3647 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3644 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onActorDelete > 1 > l > _listenerData > onDrunkardHeartbeat > actors > 34 > 1 > handler > _actor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3603 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 1 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3595 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3673 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3630 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3676 > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3565 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3551 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3571 > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3578 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3617 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3639 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _faction > _listeners > onPlayerAllianceBroken > 1 > l > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3537 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3535 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 2 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3608 > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 152990 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3585 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3599 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 409131 > _script > _vars > faction > _listeners > onFactionIncarcerated > 1 > l > _tracker > _playingFactionsTracked > 2 > _faction > _startingSafehouse > _listeners > onSetOwner > 1 > l > buildings > 1 > consumer > _manager > _sortedConsumptionTable > 1 > entry > _o > _listeners > onSetOwner > 1 > l > buildings > 22 > _listeners > onChangeBuildingOwner > 1 > l > _script > _vars > exteriorGuards > 1 > _faction > _listeners > onPlayerLearnsAboutFaction > 5 > l > log > 6 > desc > 2 > _listeners > onPlayerLearnsAboutFaction > 5 > l > log > 15 > desc > 2 > _listeners > onAntagonizeFaction > 1 > l > _knownFactions > 3 > _listeners > onPlayerAllianceBroken > 3 > l > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 390914 > _script > _vars > thisBehaviour > bucket > brain > _sortedGoals > 1 > behaviour > _plan > _curStep > parent > parent > executeParams > 1 > 3 > i > _vars > callbackFn > i > _vars > moveGroupScenario > _scenarios > _durationChecks > 1 > callbacks > done > i > _jobs > _jobs > 2 > _func > i > _curStep > execute > i > _vars > targetBuilding > _listeners > onChangeBuildingOwner > 1 > l > _script > _vars > exteriorGuards > 1 > _faction > _listeners > onPlayerLearnsAboutFaction > 4 > l > log > 9 > desc > 2 > intel > _knownFactions > 4 > _listeners > onPlayerAllianceBroken > 3 > l > _listeners > onLeaveLocation > 1 > l > _script > _client > _manager > _activeBehaviours > 74042 > _script > _ctx > memory > placement > _placements > _placements > 956 > building > _listeners > onSetOwner > 1 > l > buildings > 1 > _listeners > onChangeBuildingOwner > 1 > l > _script > _vars > exteriorGuards > 1 > _faction > _listeners > onAntagonizeFaction > 1 > l > _knownFactions > 5 > _listeners > onAntagonizeFaction > 1 > l > _knownFactions > 6 > _listeners > onAntagonizeFaction > 1 > l > _knownFactions > 7 > _listeners > onAntagonizeFaction > 1 > l > _knownFactions > 8 > _listeners > onAntagonizeFaction > 1 > l > _knownFactions > 8 > _listeners > onPlayerAllianceBroken > 1 > l > _listeners > onLeaveLocation > 1 > l > _script > _client > _manager > _activeBehaviours > 79729 > _script > _ctx > memory > alliedFaction > alcohol > _sortedConsumptionTable > 1 > crate (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Showing info for 3 instances: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrintR Table for RomeroGames.AlcoholCrate (0x01ad4d956768) RomeroGames.AlcoholCrate (0x01ad4d956768) { [ALCOHOL.RACK] => table: 0x01ada848feb0 { [amount] => "0" } [ALCOHOL.TOP_SHELF] => table: 0x01ada8488df8 { [amount] => "0" } [ALCOHOL.WHISKEY] => table: 0x01ada8491270 { [amount] => "0" } [totalAmount] => "0" [ALCOHOL.POISON] => table: 0x01ada848c100 { [amount] => "0" } [__needsLoad] => "true" [ALCOHOL.SWILL] => table: 0x01ada848fe30 { [amount] => "0" } [ALCOHOL.PREMIUM] => table: 0x01ada8488e78 { [amount] => "0" } } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrintR Table for RomeroGames.AlcoholCrate (0x01ad9dfbc638) RomeroGames.AlcoholCrate (0x01ad9dfbc638) { [ALCOHOL.RACK] => table: 0x01ada6c7b290 { [amount] => "0" } [ALCOHOL.TOP_SHELF] => table: 0x01ada6c7b310 { [amount] => "0" } [ALCOHOL.WHISKEY] => table: 0x01ada6c85ef8 { [amount] => "0" } [totalAmount] => "0" [ALCOHOL.POISON] => table: 0x01ada6c95208 { [amount] => "0" } [__needsLoad] => "true" [ALCOHOL.SWILL] => table: 0x01ada6c8b108 { [amount] => "0" } [ALCOHOL.PREMIUM] => table: 0x01ada6c85e78 { [amount] => "0" } } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrintR Table for RomeroGames.AlcoholCrate (0x01ad4dc52b60) RomeroGames.AlcoholCrate (0x01ad4dc52b60) { [ALCOHOL.RACK] => table: 0x01ada1f916d0 { [amount] => "0" } [ALCOHOL.TOP_SHELF] => table: 0x01ada06172b8 { [amount] => "0" } [ALCOHOL.WHISKEY] => table: 0x01ada0a369e8 { [amount] => "0" } [totalAmount] => "0" [ALCOHOL.POISON] => table: 0x01ada1f91608 { [amount] => "0" } [__needsLoad] => "true" [ALCOHOL.SWILL] => table: 0x01ada1f91650 { [amount] => "0" } [ALCOHOL.PREMIUM] => table: 0x01ada0617338 { [amount] => "0" } } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) World.Actors.Characters.Character:784: Cannot play sound for a dead character. Trying to play onMove stack traceback: World.Actors.Characters.Character:784: in function 'playCharacterSound' Combat.Actions.MoveAction:87: in function 'execute' Combat.CombatSession:496: in function 'doAction' Combat.CombatSession:1630: in function 'doLatestAction' Combat.AITurn:144: in function 'enterState' Libs.FiniteStateMachine:30: in function 'internalGotoState' Libs.FiniteStateMachine:43: in function [C]: in function 'xpcall' Libs.FiniteStateMachine:43: in function 'safeGotoState' Libs.FiniteStateMachine:67: in function 'gotoState' ... Libs.FiniteStateMachine:91: in function 'safeUpdateState' Libs.FiniteStateMachine:115: in function 'update' Combat.AITurn:218: in function 'turnUpdate' Combat.TurnBasedCombat:572: in function 'update' GameLayers.Combat:30: in function 'tableMethod' Mixins.Events:103: in function 'dispatchEventProtected' Mixins.Events:341: in function [C]: in function 'xpcall' Mixins.Events:341: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1273: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:452: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:289: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:452: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... [C]: in function 'xpcall' Mixins.Events:341: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' Libs.WorldLibs:1251: in function 'requestAutoSave' World.WorldMapController:184: in function 'closeAndGoToFocalPointLocation' GameLayers.WorldMap:153: in function 'tableMethod' Mixins.Events:103: in function 'dispatchEventProtected' Mixins.Events:341: in function [C]: in function 'xpcall' Mixins.Events:341: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Lua Memory (Mb) Used By Save State = 45.129770278931 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Lua Memory (Mb) Used After SaveState CleanUp = -0.003387451171875 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0688604 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 236) Unloading 29396 unused Assets to reduce memory usage. Loaded Objects now: 280743. Total: 479.092000 ms (FindLiveObjects: 15.428700 ms CreateObjectMapping: 9.040500 ms MarkObjects: 445.354700 ms DeleteObjects: 9.267700 ms) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1273: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:452: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:289: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:452: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... [C]: in function 'xpcall' Mixins.Events:341: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' Libs.WorldLibs:1251: in function 'requestAutoSave' World.WorldMapController:184: in function 'closeAndGoToFocalPointLocation' GameLayers.WorldMap:153: in function 'tableMethod' Mixins.Events:103: in function 'dispatchEventProtected' Mixins.Events:341: in function [C]: in function 'xpcall' Mixins.Events:341: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Lua Memory (Mb) Used By Save State = 44.791704177856 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Lua Memory (Mb) Used After SaveState CleanUp = -0.10540771484375 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0001936 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 239) Unloading 2840 unused Assets to reduce memory usage. Loaded Objects now: 302543. Total: 476.468500 ms (FindLiveObjects: 15.579800 ms CreateObjectMapping: 6.905000 ms MarkObjects: 451.210000 ms DeleteObjects: 2.773400 ms) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Streaming pools setup with prefabs assets: 0.0002487 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 234) Unloading 3599 unused Assets to reduce memory usage. Loaded Objects now: 308279. Total: 486.948500 ms (FindLiveObjects: 16.115200 ms CreateObjectMapping: 6.807000 ms MarkObjects: 460.421600 ms DeleteObjects: 3.604400 ms) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.Combat.ActionBarController:183: attempt to call method 'getTooltipName' (a nil value) stack traceback: UI.Combat.ActionBarController:183: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.ShopController:182: table index is nil stack traceback: UI.ShopController:182: in function 'processItemIntoSellingInventory' UI.ShopController:231: in function 'updateInventories' UI.ShopController:261: in function 'setMode' UI.ShopController:849: in function 'display' GameLayers.Shop:67: in function 'onEnable' Libs.GameLayer:434: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.ShopController:621: attempt to perform arithmetic on upvalue '_scrollOffset' (a nil value) stack traceback: UI.ShopController:621: in function 'updateButtonHighlights' UI.ShopController:647: in function 'selectButton' UI.ShopController:450: in function [C]: in function 'cs_func' [string "..."]:9: in function 'select' Libs.UIUnityInterface:1104: in function 'select' UI.ShopController:446: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.ShopController:621: attempt to perform arithmetic on upvalue '_scrollOffset' (a nil value) stack traceback: UI.ShopController:621: in function 'updateButtonHighlights' UI.ShopController:647: in function 'selectButton' UI.ShopController:450: in function [C]: in function 'cs_func' [string "..."]:9: in function 'select' Libs.UIUnityInterface:1104: in function 'select' UI.ShopController:446: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.ShopController:621: attempt to perform arithmetic on upvalue '_scrollOffset' (a nil value) stack traceback: UI.ShopController:621: in function 'updateButtonHighlights' UI.ShopController:647: in function 'selectButton' UI.ShopController:450: in function [C]: in function 'cs_func' [string "..."]:9: in function 'select' Libs.UIUnityInterface:1104: in function 'select' UI.ShopController:446: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.ShopController:621: attempt to perform arithmetic on upvalue '_scrollOffset' (a nil value) stack traceback: UI.ShopController:621: in function 'updateButtonHighlights' UI.ShopController:647: in function 'selectButton' UI.ShopController:450: in function [C]: in function 'cs_func' [string "..."]:9: in function 'select' Libs.UIUnityInterface:1104: in function 'select' UI.ShopController:446: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.ShopController:182: table index is nil stack traceback: UI.ShopController:182: in function 'processItemIntoSellingInventory' UI.ShopController:231: in function 'updateInventories' UI.ShopController:261: in function 'setMode' UI.ShopController:849: in function 'display' GameLayers.Shop:67: in function 'onEnable' Libs.GameLayer:434: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.ShopController:182: table index is nil stack traceback: UI.ShopController:182: in function 'processItemIntoSellingInventory' UI.ShopController:231: in function 'updateInventories' UI.ShopController:261: in function 'setMode' UI.ShopController:849: in function 'display' GameLayers.Shop:67: in function 'onEnable' Libs.GameLayer:434: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.1125614 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 254) Unloading 5032 unused Assets to reduce memory usage. Loaded Objects now: 360394. Total: 503.597200 ms (FindLiveObjects: 18.319500 ms CreateObjectMapping: 7.188400 ms MarkObjects: 471.176700 ms DeleteObjects: 6.912300 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.TooltipPopulation:548: LIFE_LESSON_A_PENNY_SAVED_IS_A_PENNY_EARNED has no name defined stack traceback: UI.TooltipPopulation:548: in function UI.Widgets.BuildingFilterListWidget:657: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.ShopController:182: table index is nil stack traceback: UI.ShopController:182: in function 'processItemIntoSellingInventory' UI.ShopController:231: in function 'updateInventories' UI.ShopController:261: in function 'setMode' UI.ShopController:849: in function 'display' GameLayers.Shop:67: in function 'onEnable' Libs.GameLayer:434: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1273: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:452: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:289: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:452: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... Mixins.Events:341: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:635: in function UI.AlertController:65: in function 'doCallback' UI.AlertController:108: in function 'doYesAction' UI.AlertController:97: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Lua Memory (Mb) Used By Save State = 44.991998672485 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Lua Memory (Mb) Used After SaveState CleanUp = -0.065751075744629 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UI.ShopController:182: table index is nil stack traceback: UI.ShopController:182: in function 'processItemIntoSellingInventory' UI.ShopController:231: in function 'updateInventories' UI.ShopController:261: in function 'setMode' UI.ShopController:849: in function 'display' GameLayers.Shop:67: in function 'onEnable' Libs.GameLayer:434: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1273: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:452: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:289: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:452: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... Mixins.Events:341: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:635: in function UI.AlertController:65: in function 'doCallback' UI.AlertController:108: in function 'doYesAction' UI.AlertController:97: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Lua Memory (Mb) Used By Save State = 45.084072113037 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Lua Memory (Mb) Used After SaveState CleanUp = -0.025997161865234 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 810 unused Assets to reduce memory usage. Loaded Objects now: 3072. Total: 298.508700 ms (FindLiveObjects: 0.191000 ms CreateObjectMapping: 0.096700 ms MarkObjects: 296.686900 ms DeleteObjects: 1.533700 ms) -------------------------- Initializing Client (release-1.03.0.39972) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 2 Unused Serialized files (Serialized files now loaded: 160) UnloadTime: 0.579000 ms Unloading 1399 unused Assets to reduce memory usage. Loaded Objects now: 149473. Total: 338.134200 ms (FindLiveObjects: 8.562600 ms CreateObjectMapping: 1.546000 ms MarkObjects: 326.647400 ms DeleteObjects: 1.377700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 2986. Total: 182.197400 ms (FindLiveObjects: 0.116100 ms CreateObjectMapping: 0.073900 ms MarkObjects: 181.754300 ms DeleteObjects: 0.252900 ms) -------------------------- Initializing Client (release-1.03.0.39972) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 2 Unused Serialized files (Serialized files now loaded: 168) UnloadTime: 0.357600 ms Unloading 1019 unused Assets to reduce memory usage. Loaded Objects now: 195709. Total: 381.177900 ms (FindLiveObjects: 10.463500 ms CreateObjectMapping: 1.430200 ms MarkObjects: 368.516200 ms DeleteObjects: 0.767600 ms) Streaming pools setup with prefabs assets: 0.4489402 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Found 1 unloaded instances of RomeroGames.Mixins.Behaviour.BehaviourScriptInterface (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) checking World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found in World! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) alcoholHistoryTracker > _b > _manager > _actor > currentLocation > buildings > 1 > _listeners > onBuildingAttackComplete > 1 > l > _script > _client > _manager > _activeBehaviours > 27850 > _script > _vars > exteriorGuards > 1 > _faction > _listeners > onFactionIncarcerated > 1 > l > _tracker > _playingFactionsTracked > 2 > _faction > _startingSafehouse > _listeners > onRacketOpened > 1 > l > _script > _client > _manager > _activeBehaviours > 12503 > _script > _vars > upgradeInterfaces > BEHAVIOURS.SAFEHOUSE_SECURITY_UPGRADE > _b > _script > _vars > exteriorGuards > 2 > _listeners > onActorDelete > 1 > l > _listenerData > onDrunkardHeartbeat > actors > 34 > 1 > handler > _actor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3603 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 1 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3595 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3674 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3577 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3694 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3589 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3615 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3518 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3524 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3687 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3734 > _script > _vars > sourceActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3660 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onActorBecameVisible > 1 > l > i > _ctx > thisActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3628 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3634 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 2 > 1 > _faction > _listeners > onPlayerAllianceBroken > 1 > l > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3536 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3567 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3599 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 264948 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 152990 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3586 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3610 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3619 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 1 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3664 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3733 > _script > _vars > sourceActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3657 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 1 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3646 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3551 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3574 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3559 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3542 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3636 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 3 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3638 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _faction > _listeners > onPlayerLearnsAboutFaction > 4 > l > log > 7 > desc > 2 > _listeners > onPlayerLearnsAboutFaction > 1 > l > log > 6 > desc > 2 > _listeners > onPlayerLearnsAboutFaction > 1 > l > log > 21 > desc > 2 > _listeners > onPlayerLearnsAboutFaction > 5 > l > log > 5 > desc > 2 > _listeners > onPlayerLearnsAboutFaction > 5 > l > log > 6 > desc > 2 > empireTalentManager > _b > _manager > _activeBehaviours > 228446 > _script > _vars > targetUpgrade (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Showing info for 1 instances: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrintR Table for RomeroGames.Mixins.Behaviour.BehaviourScriptInterface (0x01ab4b6add80) RomeroGames.Mixins.Behaviour.BehaviourScriptInterface (0x01ab4b6add80) { [__iid] => "240385" [__needsLoad] => "true" } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found 4 unloaded instances of RomeroGames.AlcoholCrate (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) checking World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found in World! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) alcoholHistoryTracker > _b > _manager > _actor > currentLocation > buildings > 1 > _listeners > onBuildingAttackComplete > 1 > l > _script > _client > _manager > _activeBehaviours > 27850 > _script > _vars > exteriorGuards > 1 > _faction > _listeners > onFactionIncarcerated > 1 > l > _tracker > _playingFactionsTracked > 2 > _faction > _startingSafehouse > _listeners > onRacketOpened > 1 > l > _script > _client > _manager > _activeBehaviours > 12503 > _script > _vars > upgradeInterfaces > BEHAVIOURS.SAFEHOUSE_SECURITY_UPGRADE > _b > _script > _vars > exteriorGuards > 2 > _listeners > onActorDelete > 1 > l > _listenerData > onDrunkardHeartbeat > actors > 34 > 1 > handler > _actor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3603 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 1 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3595 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3674 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3577 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3694 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3589 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3615 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3518 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3524 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3687 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3734 > _script > _vars > sourceActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3660 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onActorBecameVisible > 1 > l > i > _ctx > thisActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3628 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3634 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 2 > 1 > _faction > _listeners > onPlayerAllianceBroken > 1 > l > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3536 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3567 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3599 > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 264948 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 152990 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3586 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3610 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3619 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 1 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3664 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3733 > _script > _vars > sourceActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3657 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 1 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3646 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3551 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3574 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3559 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onFullCombatBegin > 1 > l > _script > _client > _manager > _activeBehaviours > 3542 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3636 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > agency > rpcs > 3 > 1 > _listeners > onInventoryUpdate > 2 > l > _script > _client > _manager > _activeBehaviours > 3638 > _localEvents > onAlcoholicDrink > onAlcoholicDrink > _script > _vars > otherActor > _faction > _listeners > onPlayerLearnsAboutFaction > 4 > l > log > 7 > desc > 2 > alcohol > _sortedConsumptionTable > 1 > crate (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Showing info for 3 instances: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrintR Table for RomeroGames.AlcoholCrate (0x01ab5047a810) RomeroGames.AlcoholCrate (0x01ab5047a810) { [ALCOHOL.RACK] => table: 0x01ab494416f0 { [amount] => "0" } [ALCOHOL.TOP_SHELF] => table: 0x01ab49441770 { [amount] => "0" } [ALCOHOL.WHISKEY] => table: 0x01ab49182470 { [amount] => "0" } [totalAmount] => "0" [ALCOHOL.POISON] => table: 0x01ab489f8ed8 { [amount] => "0" } [__needsLoad] => "true" [ALCOHOL.SWILL] => table: 0x01ab489f8f20 { [amount] => "0" } [ALCOHOL.PREMIUM] => table: 0x01ab491823f0 { [amount] => "0" } } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrintR Table for RomeroGames.AlcoholCrate (0x01ab47688b38) RomeroGames.AlcoholCrate (0x01ab47688b38) { [ALCOHOL.RACK] => table: 0x01ad4d517320 { [amount] => "0" } [ALCOHOL.TOP_SHELF] => table: 0x01ad4d5186e0 { [amount] => "0" } [ALCOHOL.WHISKEY] => table: 0x01ad4d514f78 { [amount] => "0" } [totalAmount] => "0" [ALCOHOL.POISON] => table: 0x01ad4d517860 { [amount] => "0" } [__needsLoad] => "true" [ALCOHOL.SWILL] => table: 0x01ad4d5172a0 { [amount] => "0" } [ALCOHOL.PREMIUM] => table: 0x01ad4d518760 { [amount] => "0" } } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrintR Table for RomeroGames.AlcoholCrate (0x01ab475c5748) RomeroGames.AlcoholCrate (0x01ab475c5748) { [ALCOHOL.RACK] => table: 0x01ab4a9b4730 { [amount] => "0" } [ALCOHOL.TOP_SHELF] => table: 0x01ab4a9cbae0 { [amount] => "0" } [ALCOHOL.WHISKEY] => table: 0x01ab4aa54638 { [amount] => "0" } [totalAmount] => "0" [ALCOHOL.POISON] => table: 0x01ab4a9acc18 { [amount] => "0" } [__needsLoad] => "true" [ALCOHOL.SWILL] => table: 0x01ab4a9b46b0 { [amount] => "0" } [ALCOHOL.PREMIUM] => table: 0x01ab4a9cbb60 { [amount] => "0" } } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Setting up 4 worker threads for Enlighten. Thread -> id: de8 -> priority: 1 Thread -> id: 848 -> priority: 1 Thread -> id: 37c8 -> priority: 1 Thread -> id: 3774 -> priority: 1 Light Service destroyed without resetting first! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)