Mono path[0] = 'C:/games/Steam/steamapps/common/EmpireOfSin/EmpireOfSin_Data/Managed' Mono config path = 'C:/games/Steam/steamapps/common/EmpireOfSin/MonoBleedingEdge/etc' Initialize engine version: 2019.4.17f1 (667c8606c536) [Subsystems] Discovering subsystems at path C:/games/Steam/steamapps/common/EmpireOfSin/EmpireOfSin_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 27.21.14.6140 Begin MonoManager ReloadAssembly - Completed reload, in 2.116 seconds WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.946800 ms Setting breakpad minidump AppID = 604540 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197973431847 [API loaded no] Initialized Steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? PDX auto login failed: NotAuthorized.ForbiddenAccess - - {"requestId":"","result":"Failure","error":{"category":"not-authorized","subCategory":"forbidden-access","data":{},"detail":"Not authorized"}} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 160) UnloadTime: 0.392200 ms Unloading 1211 unused Assets to reduce memory usage. Loaded Objects now: 149381. Total: 306.019600 ms (FindLiveObjects: 6.846700 ms CreateObjectMapping: 2.968600 ms MarkObjects: 295.496800 ms DeleteObjects: 0.707300 ms) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 2971. Total: 163.028800 ms (FindLiveObjects: 0.141400 ms CreateObjectMapping: 0.081500 ms MarkObjects: 162.559500 ms DeleteObjects: 0.245700 ms) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 2 Unused Serialized files (Serialized files now loaded: 168) UnloadTime: 0.326200 ms Unloading 937 unused Assets to reduce memory usage. Loaded Objects now: 195196. Total: 347.221200 ms (FindLiveObjects: 8.335000 ms CreateObjectMapping: 1.325000 ms MarkObjects: 336.935400 ms DeleteObjects: 0.625600 ms) Streaming pools setup with prefabs assets: 0.425985 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Streaming pools setup with prefabs assets: 0.0506277 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 234) Unloading 28157 unused Assets to reduce memory usage. Loaded Objects now: 268042. Total: 403.946000 ms (FindLiveObjects: 13.460000 ms CreateObjectMapping: 8.162500 ms MarkObjects: 374.797900 ms DeleteObjects: 7.525400 ms) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Streaming pools setup with prefabs assets: 0.4090767 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.00021 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:602: in function 'createGameSaveMoment' UI.SaveLoadGameController:926: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Libs.Script:1330: Missing vars when saving a script with configId ABILITIES.GUN stack traceback: Libs.Script:1330: in function 'vtSave' Libs.SaveState:363: in function 'saveReference' Libs.Class:363: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' World.Scenarios:959: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'saveReference' World.Scenarios:1268: in function 'vtSave' ... Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:602: in function 'createGameSaveMoment' UI.SaveLoadGameController:926: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Libs.Script:1330: Missing vars when saving a script with configId ABILITIES.DAMAGE stack traceback: Libs.Script:1330: in function 'vtSave' Libs.SaveState:363: in function 'saveReference' Libs.Class:363: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' World.Scenarios:959: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'saveReference' World.Scenarios:1268: in function 'vtSave' ... Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:602: in function 'createGameSaveMoment' UI.SaveLoadGameController:926: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:635: in function UI.AlertController:65: in function 'doCallback' UI.AlertController:108: in function 'doYesAction' UI.AlertController:97: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Libs.Script:1330: Missing vars when saving a script with configId ABILITIES.GUN stack traceback: Libs.Script:1330: in function 'vtSave' Libs.SaveState:363: in function 'saveReference' Libs.Class:363: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' World.Scenarios:959: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'saveReference' World.Scenarios:1268: in function 'vtSave' ... Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:635: in function UI.AlertController:65: in function 'doCallback' UI.AlertController:108: in function 'doYesAction' UI.AlertController:97: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Libs.Script:1330: Missing vars when saving a script with configId ABILITIES.DAMAGE stack traceback: Libs.Script:1330: in function 'vtSave' Libs.SaveState:363: in function 'saveReference' Libs.Class:363: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' World.Scenarios:959: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'saveReference' World.Scenarios:1268: in function 'vtSave' ... Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:635: in function UI.AlertController:65: in function 'doCallback' UI.AlertController:108: in function 'doYesAction' UI.AlertController:97: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:635: in function UI.AlertController:65: in function 'doCallback' UI.AlertController:108: in function 'doYesAction' UI.AlertController:97: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Libs.Script:1330: Missing vars when saving a script with configId ABILITIES.GUN stack traceback: Libs.Script:1330: in function 'vtSave' Libs.SaveState:363: in function 'saveReference' Libs.Class:363: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' World.Scenarios:959: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'saveReference' World.Scenarios:1268: in function 'vtSave' ... Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:635: in function UI.AlertController:65: in function 'doCallback' UI.AlertController:108: in function 'doYesAction' UI.AlertController:97: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Libs.Script:1330: Missing vars when saving a script with configId ABILITIES.DAMAGE stack traceback: Libs.Script:1330: in function 'vtSave' Libs.SaveState:363: in function 'saveReference' Libs.Class:363: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' World.Scenarios:959: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'saveReference' World.Scenarios:1268: in function 'vtSave' ... Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:635: in function UI.AlertController:65: in function 'doCallback' UI.AlertController:108: in function 'doYesAction' UI.AlertController:97: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Libs.Script:1330: Missing vars when saving a script with configId ABILITIES.GUN stack traceback: Libs.Script:1330: in function 'vtSave' Libs.SaveState:363: in function 'saveReference' Libs.Class:363: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' World.Scenarios:959: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'saveReference' World.Scenarios:1268: in function 'vtSave' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Libs.Script:1330: Missing vars when saving a script with configId ABILITIES.DAMAGE stack traceback: Libs.Script:1330: in function 'vtSave' Libs.SaveState:363: in function 'saveReference' Libs.Class:363: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' World.Scenarios:959: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'saveReference' World.Scenarios:1268: in function 'vtSave' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0695162 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 238) Unloading 28128 unused Assets to reduce memory usage. Loaded Objects now: 312165. Total: 511.826000 ms (FindLiveObjects: 15.488500 ms CreateObjectMapping: 8.692400 ms MarkObjects: 470.149800 ms DeleteObjects: 17.495100 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Streaming pools setup with prefabs assets: 0.2841452 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00045] in <9aba652a30444d38a34830193117118e>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00001] in <9aba652a30444d38a34830193117118e>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00001] in <9aba652a30444d38a34830193117118e>:0 at RomeroGames.CharacterAnimation+<>c__DisplayClass110_0.b__0 (UnityEngine.GameObject propPrefab, RomeroGames.AssetRequestStatus status) [0x00011] in <3297f5bb047d45cf9d24ee174dc8bf0c>:0 at RomeroGames.AsyncAsset`1+<>c__DisplayClass6_0[T].g__Loaded|0 (RomeroGames.RGAssetHandle`1[T] assetHandle, RomeroGames.AssetRequestStatus status) [0x00016] in <3297f5bb047d45cf9d24ee174dc8bf0c>:0 at RomeroGames.AssetService+<>c__DisplayClass23_0`1[T].g__OnLoaded|0 (RomeroGames.RGAssetHandle`1[T] handle) [0x000bb] in <3297f5bb047d45cf9d24ee174dc8bf0c>:0 at RomeroGames.AssetService+<>c__DisplayClass26_0`1[T].g__OnCompleted|0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x0001b] in <3297f5bb047d45cf9d24ee174dc8bf0c>:0 at DelegateList`1[T].Invoke (T res) [0x0002c] in <9f57806f8cd443f9945d7331f2c073b1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(GameObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(GameObject, Boolean, String) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(Object, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(Object, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: <9aba652a30444d38a34830193117118e> Line: 0) Streaming pools setup with prefabs assets: 0.0454685 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 243) Unloading 5875 unused Assets to reduce memory usage. Loaded Objects now: 311679. Total: 506.849900 ms (FindLiveObjects: 15.414200 ms CreateObjectMapping: 7.668600 ms MarkObjects: 477.012300 ms DeleteObjects: 6.754600 ms) Mixins.Behaviour:233: Trying to index an invalidated interface. Previous behaviour id: TACTICS.ATTACK_BUILDING stack traceback: Mixins.Behaviour:233: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:602: in function 'createGameSaveMoment' UI.SaveLoadGameController:926: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:233: Trying to index an invalidated interface. Previous behaviour id: TACTICS.ATTACK_BUILDING stack traceback: Mixins.Behaviour:233: in function '__index' Libs.SaveState:495: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' ... Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:602: in function 'createGameSaveMoment' UI.SaveLoadGameController:926: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:602: in function 'createGameSaveMoment' UI.SaveLoadGameController:926: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Libs.Script:1330: Missing vars when saving a script with configId ABILITIES.GUN stack traceback: Libs.Script:1330: in function 'vtSave' Libs.SaveState:363: in function 'saveReference' Libs.Class:363: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' World.Scenarios:959: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'saveReference' World.Scenarios:1268: in function 'vtSave' ... Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:602: in function 'createGameSaveMoment' UI.SaveLoadGameController:926: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Libs.Script:1330: Missing vars when saving a script with configId ABILITIES.DAMAGE stack traceback: Libs.Script:1330: in function 'vtSave' Libs.SaveState:363: in function 'saveReference' Libs.Class:363: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' World.Scenarios:959: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'saveReference' World.Scenarios:1268: in function 'vtSave' ... Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function [C]: in function 'cs_func' [string "..."]:9: in function 'generateSaveData' UI.SaveLoadGameController:602: in function 'createGameSaveMoment' UI.SaveLoadGameController:926: in function [C]: in function 'cs_func' [string "..."]:9: in function 'uiLeftClick' Libs.InputProcessor:349: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 2 worker threads for Enlighten. Thread -> id: 3078 -> priority: 1 Thread -> id: 4758 -> priority: 1 Light Service destroyed without resetting first! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)