[20:07:09][gfx_dx9.cpp:4467]: Loading settings for adapter -1, fullscreen=0, multisample=15 [20:07:09][gfx_dx9.cpp:4508]: Graphic Adapters: [20:07:09][gfx_dx9.cpp:4516]: 0: NVIDIA GeForce GTX 1650 Ti [20:07:09][gfx_dx9.cpp:4538]: Using Adapter [0] to check for multi-sampling support: [20:07:09][gfx_dx9.cpp:4561]: Using Adapter [0]: [20:07:09][gfx_dx9.cpp:4572]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [20:07:09][gfx_dx9.cpp:4622]: Graphics device: NVIDIA GeForce GTX 1650 Ti [20:07:09][gfx_dx9.cpp:4623]: Graphics driver: nvldumdx.dll [20:07:09][gfx_dx9.cpp:4624]: Driver version: 5206 [20:07:09][gfx_dx9.cpp:4639]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5CD5-11CF-8463-B0321BC2D635} VendorId: 4318 DeviceId: 8085 SubSysId: 314446946 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 922710 [20:07:09][gfx_dx9.cpp:4662]: Instancing supported. [20:07:09][gfx_dx9.cpp:4712]: Video memory amount: 4095MB [20:07:09][gfx_dx9.cpp:4713]: MaxSimultaneousTextures: 8 [20:07:09][gfx_dx9.cpp:4714]: MaxVertexBlendMatrices: 4 [20:07:09][gfx_dx9.cpp:4715]: MaxVertexBlendMatrixIndex: 8 [20:07:09][gfx_dx9.cpp:4716]: MaxSimultaneousTextures: 8 [20:07:09][gfx_dx9.cpp:4717]: MaxTextureBlendStages: 8 [20:07:09][gfx_dx9.cpp:4718]: MaxTextureWidth: 16384 [20:07:09][gfx_dx9.cpp:4719]: MaxTextureHeight: 16384 [20:07:09][gfx_dx9.cpp:4722]: Vertex Shader version: 3.0 [20:07:09][gfx_dx9.cpp:4728]: Pixel Shader version: 3.0 [20:07:09][graphicssettings.cpp:169]: 2 samples supported. [20:07:09][graphicssettings.cpp:169]: 4 samples supported. [20:07:09][graphicssettings.cpp:169]: 8 samples supported. [20:07:09][graphicssettings.cpp:205]: Support for Anisotropic filtering found. [20:07:09][graphicssettings.cpp:209]: Max Anisotropic filtering supported: 16 [20:07:09][graphicssettings.cpp:210]: Anisotropic filtering set to: 16 [20:07:09][gfx_dx9.cpp:4467]: Loading settings for adapter 0, fullscreen=0, multisample=15 [20:07:10][gfx_dx9.cpp:4508]: Graphic Adapters: [20:07:10][gfx_dx9.cpp:4516]: 0: NVIDIA GeForce GTX 1650 Ti [20:07:10][gfx_dx9.cpp:4538]: Using Adapter [0] to check for multi-sampling support: [20:07:10][gfx_dx9.cpp:4561]: Using Adapter [0]: [20:07:10][gfx_dx9.cpp:4572]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [20:07:10][gfx_dx9.cpp:4622]: Graphics device: NVIDIA GeForce GTX 1650 Ti [20:07:10][gfx_dx9.cpp:4623]: Graphics driver: nvldumdx.dll [20:07:10][gfx_dx9.cpp:4624]: Driver version: 5206 [20:07:10][gfx_dx9.cpp:4639]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5CD5-11CF-8463-B0321BC2D635} VendorId: 4318 DeviceId: 8085 SubSysId: 314446946 Revision: 161 DriverVersion.HighPart: 1769493 DriverVersion.LowPart: 922710 [20:07:10][gfx_dx9.cpp:4662]: Instancing supported. [20:07:10][gfx_dx9.cpp:4712]: Video memory amount: 4095MB [20:07:10][gfx_dx9.cpp:4713]: MaxSimultaneousTextures: 8 [20:07:10][gfx_dx9.cpp:4714]: MaxVertexBlendMatrices: 4 [20:07:10][gfx_dx9.cpp:4715]: MaxVertexBlendMatrixIndex: 8 [20:07:10][gfx_dx9.cpp:4716]: MaxSimultaneousTextures: 8 [20:07:10][gfx_dx9.cpp:4717]: MaxTextureBlendStages: 8 [20:07:10][gfx_dx9.cpp:4718]: MaxTextureWidth: 16384 [20:07:10][gfx_dx9.cpp:4719]: MaxTextureHeight: 16384 [20:07:10][gfx_dx9.cpp:4722]: Vertex Shader version: 3.0 [20:07:10][gfx_dx9.cpp:4728]: Pixel Shader version: 3.0 [20:07:10][graphicssettings.cpp:169]: 2 samples supported. [20:07:10][graphicssettings.cpp:169]: 4 samples supported. [20:07:10][graphicssettings.cpp:169]: 8 samples supported. [20:07:10][graphicssettings.cpp:205]: Support for Anisotropic filtering found. [20:07:10][graphicssettings.cpp:209]: Max Anisotropic filtering supported: 16 [20:07:10][graphicssettings.cpp:210]: Anisotropic filtering set to: 16 [20:07:10][pdx_audio_sdl.cpp:109]: [0] Audio device: Speakers (Realtek(R) Audio) [20:07:10][pdx_audio_sdl.cpp:109]: [1] Audio device: Speakers (Logitech PRO X Gaming Headset) [20:07:10][pdx_audio_sdl.cpp:116]: [0] Audio driver: xaudio2 [20:07:10][pdx_audio_sdl.cpp:116]: [1] Audio driver: directsound [20:07:10][pdx_audio_sdl.cpp:116]: [2] Audio driver: winmm [20:07:10][pdx_audio_sdl.cpp:116]: [3] Audio driver: disk [20:07:10][pdx_audio_sdl.cpp:116]: [4] Audio driver: dummy [20:07:10][pdx_audio_sdl.cpp:141]: Current audio driver: directsound [20:07:10][pdx_audio_sdl.cpp:148]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024 [20:07:11][graphicssettings.cpp:760]: Using multisampling: 4 [20:07:11][graphics.cpp:818]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=no Resolution=1920x1080 [20:07:11][graphicssettings.cpp:727]: Usable res: 320 200 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 320 200 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 320 240 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 320 240 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 400 300 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 400 300 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 512 384 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 512 384 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 640 400 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 640 400 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 640 480 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 640 480 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 800 600 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 800 600 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1024 768 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1024 768 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1152 864 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1152 864 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 600 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 600 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 720 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 720 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 768 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 768 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 800 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 800 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 960 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 960 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 1024 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1280 1024 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1360 768 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1360 768 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1366 768 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1366 768 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1400 1050 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1400 1050 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1440 900 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1440 900 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1600 900 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1600 900 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1680 1050 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1680 1050 144 [20:07:11][graphicssettings.cpp:727]: Usable res: 1920 1080 60 [20:07:11][graphicssettings.cpp:727]: Usable res: 1920 1080 144 [20:07:11][graphics.cpp:854]: Done creating device.