Mono path[0] = 'D:/steamsetup/steamapps/common/EmpireOfSin/EmpireOfSin_Data/Managed' Mono config path = 'D:/steamsetup/steamapps/common/EmpireOfSin/MonoBleedingEdge/etc' Initialize engine version: 2019.4.17f1 (667c8606c536) [Subsystems] Discovering subsystems at path D:/steamsetup/steamapps/common/EmpireOfSin/EmpireOfSin_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02) Vendor: VRAM: 8031 MB Driver: 27.21.14.5671 Begin MonoManager ReloadAssembly - Completed reload, in 2.939 seconds WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.638900 ms Setting breakpad minidump AppID = 604540 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197991719982 [API loaded no] Initialized Steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? PDX auto login failed: NotAuthorized.ForbiddenAccess - - {"requestId":"","result":"Failure","error":{"category":"not-authorized","subCategory":"forbidden-access","data":{},"detail":"Not authorized"}} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 160) UnloadTime: 0.541200 ms Unloading 1239 unused Assets to reduce memory usage. Loaded Objects now: 149377. Total: 450.100400 ms (FindLiveObjects: 9.356600 ms CreateObjectMapping: 2.862100 ms MarkObjects: 436.654500 ms DeleteObjects: 1.226500 ms) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 2971. Total: 234.829500 ms (FindLiveObjects: 0.171400 ms CreateObjectMapping: 0.043900 ms MarkObjects: 234.245000 ms DeleteObjects: 0.368900 ms) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 2 Unused Serialized files (Serialized files now loaded: 167) UnloadTime: 0.442200 ms Unloading 937 unused Assets to reduce memory usage. Loaded Objects now: 193912. Total: 494.851900 ms (FindLiveObjects: 11.563100 ms CreateObjectMapping: 1.454600 ms MarkObjects: 480.746600 ms DeleteObjects: 1.086500 ms) Streaming pools setup with prefabs assets: 2.6116488 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Streaming pools setup with prefabs assets: 0.4619855 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 1.189028 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.013341 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Streaming pools setup with prefabs assets: 0.0583822 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 231) Unloading 37391 unused Assets to reduce memory usage. Loaded Objects now: 318991. Total: 709.683400 ms (FindLiveObjects: 22.222300 ms CreateObjectMapping: 9.753100 ms MarkObjects: 652.889100 ms DeleteObjects: 24.817900 ms) Streaming pools setup with prefabs assets: 0.3103986 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0593394 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 232) Unloading 24082 unused Assets to reduce memory usage. Loaded Objects now: 319936. Total: 692.080000 ms (FindLiveObjects: 20.404300 ms CreateObjectMapping: 7.839100 ms MarkObjects: 650.175400 ms DeleteObjects: 13.660500 ms) World.Scenarios:850: Error running step in scenario SCENARIOS.MOVE_GROUP: Mixins.Brain:474: attempt to index local 'self' (a nil value) stack traceback: World.Scenarios:850: in function 'visitCurStep' World.Scenarios:377: in function '_func' Libs.Jobs:173: in function [C]: in function 'xpcall' Libs.Jobs:173: in function 'start' Libs.Jobs:582: in function '_jobDone' Libs.Jobs:23: in function 'done' Libs.TaskWaitJob:126: in function 'finish' World.Scenarios:1193: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) World.Scenarios:850: Error running step in scenario SCENARIOS.MOVE_GROUP: Mixins.Brain:474: attempt to index local 'self' (a nil value) stack traceback: World.Scenarios:850: in function 'visitCurStep' World.Scenarios:377: in function '_func' Libs.Jobs:173: in function [C]: in function 'xpcall' Libs.Jobs:173: in function 'start' Libs.Jobs:582: in function '_jobDone' Libs.Jobs:23: in function 'done' Libs.TaskWaitJob:126: in function 'finish' World.Scenarios:1193: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) World.Scenarios:850: Error running step in scenario SCENARIOS.MOVE_GROUP: Mixins.Brain:474: attempt to index local 'self' (a nil value) stack traceback: World.Scenarios:850: in function 'visitCurStep' World.Scenarios:377: in function '_func' Libs.Jobs:173: in function [C]: in function 'xpcall' Libs.Jobs:173: in function 'start' Libs.Jobs:582: in function '_jobDone' Libs.Jobs:23: in function 'done' Libs.TaskWaitJob:126: in function 'finish' World.Scenarios:1193: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.2782049 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.000364 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) World.Scenarios:850: Error running step in scenario SCENARIOS.MOVE_GROUP: Mixins.Brain:474: attempt to index local 'self' (a nil value) stack traceback: World.Scenarios:850: in function 'visitCurStep' World.Scenarios:377: in function '_func' Libs.Jobs:173: in function [C]: in function 'xpcall' Libs.Jobs:173: in function 'start' Libs.Jobs:582: in function '_jobDone' Libs.Jobs:23: in function 'done' Libs.TaskWaitJob:126: in function 'finish' World.Scenarios:1193: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) World.Scenarios:850: Error running step in scenario SCENARIOS.MOVE_GROUP: Mixins.Brain:474: attempt to index local 'self' (a nil value) stack traceback: World.Scenarios:850: in function 'visitCurStep' World.Scenarios:377: in function '_func' Libs.Jobs:173: in function [C]: in function 'xpcall' Libs.Jobs:173: in function 'start' Libs.Jobs:582: in function '_jobDone' Libs.Jobs:23: in function 'done' Libs.TaskWaitJob:126: in function 'finish' World.Scenarios:1193: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) World.Scenarios:850: Error running step in scenario SCENARIOS.EXPLORE_NEIGHBORHOOD: Mixins.Brain:474: attempt to index local 'self' (a nil value) stack traceback: World.Scenarios:850: in function 'visitCurStep' World.Scenarios:377: in function '_func' Libs.Jobs:173: in function [C]: in function 'xpcall' Libs.Jobs:173: in function 'start' Libs.Jobs:582: in function '_jobDone' Libs.Jobs:23: in function 'done' Libs.TaskWaitJob:126: in function 'finish' World.Scenarios:1193: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Brain:474: attempt to index local 'self' (a nil value) stack traceback: Mixins.Brain:474: in function 'brainRemovePlanBehaviour' Mixins.Brain:210: in function 'onGoalRemoved' Mixins.Brain:761: in function 'removeGoalById' Mixins.Brain:800: in function 'clearGoals' Mixins.Brain:957: in function 'onActorPrepareDelete' World.Actors.Characters.Character:645: in function World.Actors.Actor:317: in function [C]: in function 'cs_func' [string "..."]:9: in function 'delete' World.Actors.Actor:638: in function 'delete' ... Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.FactionAI.Tactic_PoliceExplore:44: in function 'blockFn' Libs.Script:700: in function 'update' AI.Factions.FactionAI:395: in function [C]: in function 'pcall' AI.Factions.FactionAI:443: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Floater target actor is null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 1.8044461 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 230) Unloading 13632 unused Assets to reduce memory usage. Loaded Objects now: 329657. Total: 708.310000 ms (FindLiveObjects: 20.200300 ms CreateObjectMapping: 8.096900 ms MarkObjects: 664.912200 ms DeleteObjects: 15.099800 ms) Streaming pools setup with prefabs assets: 0.2868144 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Libs.ItemPool:170: CASH_DROP.COMMON has no rarity! stack traceback: [C]: in function 'error' Globals:284: in function 'throwException' Libs.ItemPool:170: in function 'getRarity' UI.LootScreenController:56: in function [C]: in function 'sort' UI.LootScreenController:110: in function 'buildInventoryTable' UI.LootScreenController:173: in function 'display' GameLayers.LootScreen:63: in function 'onEnable' Libs.GameLayer:434: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 4 worker threads for Enlighten. Thread -> id: 2538 -> priority: 1 Thread -> id: 259c -> priority: 1 Thread -> id: 37a8 -> priority: 1 Thread -> id: a34 -> priority: 1 Light Service destroyed without resetting first! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)