Mono path[0] = 'E:/Games/Steam/steamapps/common/EmpireOfSin/EmpireOfSin_Data/Managed' Mono config path = 'E:/Games/Steam/steamapps/common/EmpireOfSin/MonoBleedingEdge/etc' Initialize engine version: 2019.4.17f1 (667c8606c536) [Subsystems] Discovering subsystems at path E:/Games/Steam/steamapps/common/EmpireOfSin/EmpireOfSin_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02) Vendor: VRAM: 8031 MB Driver: 27.21.14.6140 Begin MonoManager ReloadAssembly - Completed reload, in 4.310 seconds WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 7.238200 ms Setting breakpad minidump AppID = 604540 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197997667728 [API loaded no] Initialized Steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? PDX auto login failed: NotAuthorized.ForbiddenAccess - - {"requestId":"","result":"Failure","error":{"category":"not-authorized","subCategory":"forbidden-access","data":{},"detail":"Not authorized"}} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 160) UnloadTime: 0.538400 ms Unloading 1242 unused Assets to reduce memory usage. Loaded Objects now: 149379. Total: 466.424300 ms (FindLiveObjects: 9.222100 ms CreateObjectMapping: 2.770800 ms MarkObjects: 453.278000 ms DeleteObjects: 1.153000 ms) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 2969. Total: 243.284300 ms (FindLiveObjects: 0.206800 ms CreateObjectMapping: 0.050600 ms MarkObjects: 242.719600 ms DeleteObjects: 0.306600 ms) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 2 Unused Serialized files (Serialized files now loaded: 166) UnloadTime: 0.456600 ms Unloading 935 unused Assets to reduce memory usage. Loaded Objects now: 192341. Total: 514.285600 ms (FindLiveObjects: 13.832900 ms CreateObjectMapping: 1.466800 ms MarkObjects: 498.030000 ms DeleteObjects: 0.955400 ms) Streaming pools setup with prefabs assets: 4.8112939 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Streaming pools setup with prefabs assets: 0.1138706 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 231) Unloading 28866 unused Assets to reduce memory usage. Loaded Objects now: 255552. Total: 584.947200 ms (FindLiveObjects: 16.838800 ms CreateObjectMapping: 9.244000 ms MarkObjects: 548.232200 ms DeleteObjects: 10.631800 ms) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0005094 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 234) Unloading 2190 unused Assets to reduce memory usage. Loaded Objects now: 282733. Total: 604.668200 ms (FindLiveObjects: 17.473300 ms CreateObjectMapping: 8.620400 ms MarkObjects: 575.761600 ms DeleteObjects: 2.812300 ms) Streaming pools setup with prefabs assets: 0.00051 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0006258 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 116) Unloading 17358 unused Assets to reduce memory usage. Loaded Objects now: 3290. Total: 353.856400 ms (FindLiveObjects: 0.927500 ms CreateObjectMapping: 0.645100 ms MarkObjects: 315.138100 ms DeleteObjects: 37.145100 ms) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 2 Unused Serialized files (Serialized files now loaded: 171) UnloadTime: 0.432900 ms Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 192591. Total: 527.845000 ms (FindLiveObjects: 11.671700 ms CreateObjectMapping: 1.642000 ms MarkObjects: 513.431500 ms DeleteObjects: 1.099400 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Streaming pools setup with prefabs assets: 1.1185851 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 233) Unloading 27847 unused Assets to reduce memory usage. Loaded Objects now: 261924. Total: 593.804900 ms (FindLiveObjects: 16.968600 ms CreateObjectMapping: 9.406600 ms MarkObjects: 557.369900 ms DeleteObjects: 10.059300 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Cannot Find Head on Thug_Tier1_03(Clone) to attach the VFX PS_Blood_Melee_Blunt_Fist (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.1008687 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0002922 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.1102832 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 240) Unloading 4484 unused Assets to reduce memory usage. Loaded Objects now: 260917. Total: 599.436100 ms (FindLiveObjects: 16.215100 ms CreateObjectMapping: 7.409500 ms MarkObjects: 571.898900 ms DeleteObjects: 3.912000 ms) Cannot Find Head on Thug_Tier3_03(Clone) to attach the VFX PS_Blood_Melee_Blunt_Fist (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0004007 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 241) Unloading 2985 unused Assets to reduce memory usage. Loaded Objects now: 276411. Total: 603.769600 ms (FindLiveObjects: 17.443700 ms CreateObjectMapping: 6.919800 ms MarkObjects: 575.485900 ms DeleteObjects: 3.919500 ms) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0006484 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 242) Unloading 3409 unused Assets to reduce memory usage. Loaded Objects now: 292084. Total: 678.728200 ms (FindLiveObjects: 19.586900 ms CreateObjectMapping: 24.039600 ms MarkObjects: 630.878100 ms DeleteObjects: 4.223200 ms) Cannot Find Head on Thug_Tier2_01(Clone) to attach the VFX PS_Blood_Melee_Blunt_Fist (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0006151 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 242) Unloading 2987 unused Assets to reduce memory usage. Loaded Objects now: 295284. Total: 652.145700 ms (FindLiveObjects: 17.704200 ms CreateObjectMapping: 7.236600 ms MarkObjects: 621.779900 ms DeleteObjects: 5.424500 ms) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0006562 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 243) Unloading 2463 unused Assets to reduce memory usage. Loaded Objects now: 298108. Total: 646.195300 ms (FindLiveObjects: 18.398400 ms CreateObjectMapping: 7.164100 ms MarkObjects: 617.563700 ms DeleteObjects: 3.068700 ms) Streaming pools setup with prefabs assets: 0.0006965 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 244) Unloading 2260 unused Assets to reduce memory usage. Loaded Objects now: 301689. Total: 663.506800 ms (FindLiveObjects: 25.388600 ms CreateObjectMapping: 8.350400 ms MarkObjects: 626.792500 ms DeleteObjects: 2.975000 ms) Cannot Find Head on Thug_Tier2_04(Clone) to attach the VFX PS_Blood_Melee_Blunt_Fist (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)