Mono path[0] = 'E:/Games/Steam/steamapps/common/EmpireOfSin/EmpireOfSin_Data/Managed' Mono config path = 'E:/Games/Steam/steamapps/common/EmpireOfSin/MonoBleedingEdge/etc' Initialize engine version: 2019.4.17f1 (667c8606c536) [Subsystems] Discovering subsystems at path E:/Games/Steam/steamapps/common/EmpireOfSin/EmpireOfSin_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02) Vendor: VRAM: 8031 MB Driver: 27.21.14.6140 Begin MonoManager ReloadAssembly - Completed reload, in 1.642 seconds WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.912200 ms Setting breakpad minidump AppID = 604540 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197997667728 [API loaded no] Initialized Steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? PDX auto login failed: NotAuthorized.ForbiddenAccess - - {"requestId":"","result":"Failure","error":{"category":"not-authorized","subCategory":"forbidden-access","data":{},"detail":"Not authorized"}} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 160) UnloadTime: 0.617500 ms Unloading 1233 unused Assets to reduce memory usage. Loaded Objects now: 149379. Total: 482.387700 ms (FindLiveObjects: 16.210300 ms CreateObjectMapping: 4.272500 ms MarkObjects: 460.703700 ms DeleteObjects: 1.201000 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 3 Unused Serialized files (Serialized files now loaded: 171) UnloadTime: 0.919800 ms Unloading 26661 unused Assets to reduce memory usage. Loaded Objects now: 153087. Total: 483.707000 ms (FindLiveObjects: 15.709400 ms CreateObjectMapping: 3.266500 ms MarkObjects: 453.326900 ms DeleteObjects: 11.403700 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) New game seed: 0x59df2300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 190) UnloadTime: 4.005400 ms Unloading 2314 unused Assets to reduce memory usage. Loaded Objects now: 192119. Total: 521.810600 ms (FindLiveObjects: 11.568300 ms CreateObjectMapping: 2.201600 ms MarkObjects: 502.956000 ms DeleteObjects: 5.084300 ms) Streaming pools setup with prefabs assets: 4.3415605 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Cannot Find Head on Thug_Tier1_01(Clone) to attach the VFX PS_Blood_Melee_Blunt_Fist (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.1109279 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 228) Unloading 29036 unused Assets to reduce memory usage. Loaded Objects now: 257483. Total: 586.535800 ms (FindLiveObjects: 17.082500 ms CreateObjectMapping: 9.458800 ms MarkObjects: 549.233500 ms DeleteObjects: 10.760500 ms) Streaming pools setup with prefabs assets: 0.0007071 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 236) Unloading 2142 unused Assets to reduce memory usage. Loaded Objects now: 295421. Total: 606.895000 ms (FindLiveObjects: 17.412100 ms CreateObjectMapping: 7.779600 ms MarkObjects: 578.707800 ms DeleteObjects: 2.995000 ms) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0006921 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 235) Unloading 1700 unused Assets to reduce memory usage. Loaded Objects now: 293425. Total: 594.666400 ms (FindLiveObjects: 17.196100 ms CreateObjectMapping: 7.231100 ms MarkObjects: 568.225900 ms DeleteObjects: 2.013100 ms) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0007445 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 242) Unloading 2512 unused Assets to reduce memory usage. Loaded Objects now: 307273. Total: 622.854300 ms (FindLiveObjects: 18.168700 ms CreateObjectMapping: 7.760800 ms MarkObjects: 593.654300 ms DeleteObjects: 3.269900 ms) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.000728 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 244) Unloading 2255 unused Assets to reduce memory usage. Loaded Objects now: 306918. Total: 628.621900 ms (FindLiveObjects: 17.568800 ms CreateObjectMapping: 7.170000 ms MarkObjects: 600.945300 ms DeleteObjects: 2.937400 ms) Setting up 4 worker threads for Enlighten. Thread -> id: 20c0 -> priority: 1 Thread -> id: 2b80 -> priority: 1 Thread -> id: 1b40 -> priority: 1 Thread -> id: 30cc -> priority: 1 Light Service destroyed without resetting first! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)