Mono path[0] = 'D:/steamsetup/steamapps/common/EmpireOfSin/EmpireOfSin_Data/Managed' Mono config path = 'D:/steamsetup/steamapps/common/EmpireOfSin/MonoBleedingEdge/etc' Initialize engine version: 2019.4.17f1 (667c8606c536) [Subsystems] Discovering subsystems at path D:/steamsetup/steamapps/common/EmpireOfSin/EmpireOfSin_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02) Vendor: VRAM: 8031 MB Driver: 27.21.14.5671 Begin MonoManager ReloadAssembly - Completed reload, in 2.627 seconds WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.711200 ms Setting breakpad minidump AppID = 604540 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197991719982 [API loaded no] Initialized Steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? PDX auto login failed: NotAuthorized.ForbiddenAccess - - {"requestId":"","result":"Failure","error":{"category":"not-authorized","subCategory":"forbidden-access","data":{},"detail":"Not authorized"}} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 160) UnloadTime: 0.561000 ms Unloading 1242 unused Assets to reduce memory usage. Loaded Objects now: 149377. Total: 504.148400 ms (FindLiveObjects: 12.919800 ms CreateObjectMapping: 3.353700 ms MarkObjects: 479.528700 ms DeleteObjects: 8.345900 ms) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 2971. Total: 232.182400 ms (FindLiveObjects: 0.162600 ms CreateObjectMapping: 0.045200 ms MarkObjects: 231.576600 ms DeleteObjects: 0.397100 ms) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 2 Unused Serialized files (Serialized files now loaded: 167) UnloadTime: 0.445100 ms Unloading 937 unused Assets to reduce memory usage. Loaded Objects now: 199343. Total: 505.280900 ms (FindLiveObjects: 12.120800 ms CreateObjectMapping: 1.421500 ms MarkObjects: 490.680400 ms DeleteObjects: 1.057900 ms) Streaming pools setup with prefabs assets: 1.1202134 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 495 unused Assets to reduce memory usage. Loaded Objects now: 3058. Total: 277.745000 ms (FindLiveObjects: 0.219000 ms CreateObjectMapping: 0.052500 ms MarkObjects: 276.268800 ms DeleteObjects: 1.204200 ms) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unloading 2 Unused Serialized files (Serialized files now loaded: 159) UnloadTime: 0.699300 ms Unloading 1341 unused Assets to reduce memory usage. Loaded Objects now: 149377. Total: 459.592400 ms (FindLiveObjects: 9.661600 ms CreateObjectMapping: 1.584300 ms MarkObjects: 447.032500 ms DeleteObjects: 1.313300 ms) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 261 unused Assets to reduce memory usage. Loaded Objects now: 2974. Total: 239.134700 ms (FindLiveObjects: 0.148400 ms CreateObjectMapping: 0.047400 ms MarkObjects: 238.390000 ms DeleteObjects: 0.548400 ms) -------------------------- Initializing Client (beta-1.03.0.39760) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? World.Actors.Characters.Character:1979: Character has invalid location. Moving to void. NPC.BROTHEL_WORKER_1 iid: 1976 locId: 88 name: $FemaleBrothelWorkerName01 stack traceback: World.Actors.Characters.Character:1979: in function 'load' World.Actors.Characters.NPC:114: in function 'load' Libs.SaveState:907: in function '_loadInstance' Libs.SaveState:927: in function 'loadInstancesOfClass' World.World:219: in function 'loadNPCs' World.World:1187: in function 'load' Libs.Game:1023: in function 'updateLoadData' World.World:2336: in function 'updateSetupAndLoad' GameLayers.BaseGame:803: in function [C]: in function 'xpcall' GameLayers.BaseGame:794: in function '_startGameUpdater' Libs.Game:171: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 167) UnloadTime: 0.434000 ms Unloading 937 unused Assets to reduce memory usage. Loaded Objects now: 193422. Total: 499.662900 ms (FindLiveObjects: 11.440400 ms CreateObjectMapping: 1.373900 ms MarkObjects: 485.842300 ms DeleteObjects: 1.005700 ms) Streaming pools setup with prefabs assets: 0.7629635 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:217: in function '_getScriptId' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:109: in function 'blockFn' Libs.Script:700: in function 'shouldCancel' Mixins.Cash:370: in function 'pruneAndSortPurchaseList' Mixins.Cash:467: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:292: in function '_hasFunction' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:124: in function 'fn' Libs.Script:216: in function 'getCost' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:119: in function 'blockFn' Libs.Script:700: in function 'canPurchaseNow' Mixins.Cash:470: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:292: in function '_hasFunction' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:128: in function 'blockFn' Libs.Script:700: in function 'buy' Mixins.Cash:471: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:130: in function 'blockFn' Libs.Script:700: in function 'buy' Mixins.Cash:471: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' ContextFunctions.ContextUtils:871: in function 'raiseGameEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Events:354: dispatchEvent failed: onEnterEconomyIdle : Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:130: attempt to call method 'getName' (a nil value) stack traceback: Mixins.Events:354: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' ContextFunctions.ContextUtils:871: in function 'raiseGameEvent' Scripts.Behaviours.WorldBehaviours.WorldState:278: in function 'fn' Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:65: in function 'fn' Libs.Script:216: in function 'smEnterState' Scripts.Behaviours.WorldBehaviours.WorldState:253: in function 'fn' Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.101193 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 238) Unloading 29182 unused Assets to reduce memory usage. Loaded Objects now: 276158. Total: 599.669700 ms (FindLiveObjects: 18.046100 ms CreateObjectMapping: 9.979400 ms MarkObjects: 560.817800 ms DeleteObjects: 10.825900 ms) Streaming pools setup with prefabs assets: 0.2993462 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.1974234 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 235) Unloading 15596 unused Assets to reduce memory usage. Loaded Objects now: 292542. Total: 632.942300 ms (FindLiveObjects: 18.049100 ms CreateObjectMapping: 9.010600 ms MarkObjects: 592.124500 ms DeleteObjects: 13.757700 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:217: in function '_getScriptId' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:109: in function 'blockFn' Libs.Script:700: in function 'shouldCancel' Mixins.Cash:370: in function 'pruneAndSortPurchaseList' Mixins.Cash:467: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:292: in function '_hasFunction' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:124: in function 'fn' Libs.Script:216: in function 'getCost' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:119: in function 'blockFn' Libs.Script:700: in function 'canPurchaseNow' Mixins.Cash:470: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:292: in function '_hasFunction' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:128: in function 'blockFn' Libs.Script:700: in function 'buy' Mixins.Cash:471: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:130: in function 'blockFn' Libs.Script:700: in function 'buy' Mixins.Cash:471: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' ContextFunctions.ContextUtils:871: in function 'raiseGameEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Events:354: dispatchEvent failed: onEnterEconomyIdle : Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:130: attempt to call method 'getName' (a nil value) stack traceback: Mixins.Events:354: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' ContextFunctions.ContextUtils:871: in function 'raiseGameEvent' Scripts.Behaviours.WorldBehaviours.WorldState:278: in function 'fn' Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:65: in function 'fn' Libs.Script:216: in function 'smEnterState' Scripts.Behaviours.WorldBehaviours.WorldState:253: in function 'fn' Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.3009724 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0566728 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 237) Unloading 17006 unused Assets to reduce memory usage. Loaded Objects now: 269670. Total: 625.679500 ms (FindLiveObjects: 17.143700 ms CreateObjectMapping: 7.937000 ms MarkObjects: 592.042600 ms DeleteObjects: 8.555500 ms) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:217: in function '_getScriptId' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:109: in function 'blockFn' Libs.Script:700: in function 'shouldCancel' Mixins.Cash:370: in function 'pruneAndSortPurchaseList' Mixins.Cash:467: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:292: in function '_hasFunction' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:124: in function 'fn' Libs.Script:216: in function 'getCost' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:119: in function 'blockFn' Libs.Script:700: in function 'canPurchaseNow' Mixins.Cash:470: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:292: in function '_hasFunction' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:128: in function 'blockFn' Libs.Script:700: in function 'buy' Mixins.Cash:471: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:130: in function 'blockFn' Libs.Script:700: in function 'buy' Mixins.Cash:471: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' ContextFunctions.ContextUtils:871: in function 'raiseGameEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Events:354: dispatchEvent failed: onEnterEconomyIdle : Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:130: attempt to call method 'getName' (a nil value) stack traceback: Mixins.Events:354: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' ContextFunctions.ContextUtils:871: in function 'raiseGameEvent' Scripts.Behaviours.WorldBehaviours.WorldState:278: in function 'fn' Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:65: in function 'fn' Libs.Script:216: in function 'smEnterState' Scripts.Behaviours.WorldBehaviours.WorldState:253: in function 'fn' Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:217: in function '_getScriptId' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:109: in function 'blockFn' Libs.Script:700: in function 'shouldCancel' Mixins.Cash:370: in function 'pruneAndSortPurchaseList' Mixins.Cash:446: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.4013406 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 239) Unloading 4578 unused Assets to reduce memory usage. Loaded Objects now: 360816. Total: 649.380400 ms (FindLiveObjects: 22.680200 ms CreateObjectMapping: 9.287200 ms MarkObjects: 612.425800 ms DeleteObjects: 4.986700 ms) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:217: in function '_getScriptId' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:109: in function 'blockFn' Libs.Script:700: in function 'shouldCancel' Mixins.Cash:370: in function 'pruneAndSortPurchaseList' Mixins.Cash:467: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:217: in function '_getScriptId' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:109: in function 'blockFn' Libs.Script:700: in function 'shouldCancel' Mixins.Cash:370: in function 'pruneAndSortPurchaseList' Mixins.Cash:467: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Streaming pools setup with prefabs assets: 0.0004226 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.2530726 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 239) Unloading 14769 unused Assets to reduce memory usage. Loaded Objects now: 301058. Total: 684.559400 ms (FindLiveObjects: 18.733200 ms CreateObjectMapping: 8.040600 ms MarkObjects: 645.757700 ms DeleteObjects: 12.027500 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Mixins.Behaviour:217: in function '_getScriptId' Scripts.Behaviours.FactionAI.Tactic_UpgradeAmbiance:109: in function 'blockFn' Libs.Script:700: in function 'shouldCancel' Mixins.Cash:370: in function 'pruneAndSortPurchaseList' Mixins.Cash:446: in function 'processPurchases' World.Faction:249: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' ... Libs.Script:216: in function 'executeOptionalFunction' Scripts.Utils.StateMachine:77: in function 'fn' Libs.Script:216: in function 'smUpdateState' Scripts.Behaviours.WorldBehaviours.WorldState:50: in function 'blockFn' Libs.Script:700: in function 'update' World.World:2872: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Libs.Game:209: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Streaming pools setup with prefabs assets: 0.0003605 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.2973724 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 232) Unloading 5809 unused Assets to reduce memory usage. Loaded Objects now: 338285. Total: 695.732700 ms (FindLiveObjects: 20.103200 ms CreateObjectMapping: 7.961800 ms MarkObjects: 659.779500 ms DeleteObjects: 7.887200 ms) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Streaming pools setup with prefabs assets: 0.3138363 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 245) Unloading 11398 unused Assets to reduce memory usage. Loaded Objects now: 325817. Total: 694.029100 ms (FindLiveObjects: 20.252000 ms CreateObjectMapping: 8.457600 ms MarkObjects: 658.551300 ms DeleteObjects: 6.767000 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... Libs.ActorCommands:426: in function 'callback' Scripts.Plans.Base:451: in function 'fn' Libs.Script:216: in function 'executeFunction' Libs.Plan:356: in function 'visitCurStep' Libs.Plan:543: in function 'update' Mixins.Brain:194: in function 'method' Libs.TimeSlicer:42: in function 'dispatcher' Libs.TimeSlicer:71: in function 'processSlice' Libs.TimeSlicer:131: in function 'update' Libs.Game:216: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0005386 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 242) Unloading 7648 unused Assets to reduce memory usage. Loaded Objects now: 327092. Total: 729.012900 ms (FindLiveObjects: 27.466100 ms CreateObjectMapping: 8.972500 ms MarkObjects: 684.694400 ms DeleteObjects: 7.878800 ms) Mixins.Behaviour:236: Trying to index an invalidated interface. stack traceback: Mixins.Behaviour:236: in function '__index' Libs.SaveState:354: in function 'SaveState_saveValue' Libs.Script:1344: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:515: in function 'vtSave' Libs.SaveState:363: in function '_saveReference' Libs.SaveState:206: in function '_saveRawTable' Libs.SaveState:372: in function '_saveReference' Libs.SaveState:515: in function 'defaultSaveFunction' Mixins.Behaviour:968: in function 'vtSave' ... Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function 'dispatchEvent' Mixins.Events:369: in function 'dispatchPooledEvent' Libs.WorldLibs:1251: in function 'requestAutoSave' World.WorldMapController:184: in function 'closeAndGoToFocalPointLocation' GameLayers.WorldMap:153: in function 'tableMethod' Mixins.Events:103: in function [C]: in function 'pcall' Mixins.Events:352: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to logEvent. Unknown eventType: Lifecycle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Streaming pools setup with prefabs assets: 0.0005363 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 252) Unloading 2921 unused Assets to reduce memory usage. Loaded Objects now: 327872. Total: 719.798900 ms (FindLiveObjects: 19.901300 ms CreateObjectMapping: 7.516700 ms MarkObjects: 687.512500 ms DeleteObjects: 4.867400 ms) Libs.ItemPool:170: CASH_DROP.COMMON has no rarity! stack traceback: [C]: in function 'error' Globals:284: in function 'throwException' Libs.ItemPool:170: in function 'getRarity' UI.LootScreenController:57: in function [C]: in function 'sort' UI.LootScreenController:110: in function 'buildInventoryTable' UI.LootScreenController:173: in function 'display' GameLayers.LootScreen:63: in function 'onEnable' Libs.GameLayer:434: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Events:354: dispatchEvent failed: onCloseUI : Libs.StringHandle:12: table index is nil stack traceback: Mixins.Events:354: in function 'dispatchEvent' Libs.ActionDispatcher:34: in function 'dispatchEvents' Libs.InputProcessor:364: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Events:354: dispatchEvent failed: onCloseUI : Libs.StringHandle:12: table index is nil stack traceback: Mixins.Events:354: in function 'dispatchEvent' Libs.ActionDispatcher:34: in function 'dispatchEvents' Libs.InputProcessor:364: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mixins.Events:354: dispatchEvent failed: onCloseUI : Libs.StringHandle:12: table index is nil stack traceback: Mixins.Events:354: in function 'dispatchEvent' Libs.ActionDispatcher:34: in function 'dispatchEvents' Libs.InputProcessor:364: in function (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 4 worker threads for Enlighten. Thread -> id: 2edc -> priority: 1 Thread -> id: 305c -> priority: 1 Thread -> id: a34 -> priority: 1 Thread -> id: 1714 -> priority: 1 Light Service destroyed without resetting first! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)