[20:40:57][gfx_dx9.cpp:4467]: Loading settings for adapter -1, fullscreen=0, multisample=15 [20:40:57][gfx_dx9.cpp:4508]: Graphic Adapters: [20:40:57][gfx_dx9.cpp:4516]: 0: AMD Radeon RX 6800 [20:40:57][gfx_dx9.cpp:4516]: 1: AMD Radeon RX 6800 [20:40:57][gfx_dx9.cpp:4538]: Using Adapter [0] to check for multi-sampling support: [20:40:57][gfx_dx9.cpp:4561]: Using Adapter [0]: [20:40:57][gfx_dx9.cpp:4572]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [20:40:57][gfx_dx9.cpp:4622]: Graphics device: AMD Radeon RX 6800 [20:40:57][gfx_dx9.cpp:4623]: Graphics driver: aticfx64.dll [20:40:57][gfx_dx9.cpp:4624]: Driver version: 2002 [20:40:57][gfx_dx9.cpp:4639]: Dumping all gfx info: DeviceIdentifier: {D7B71EE2-30FF-11CF-C079-86FC78C2D635} VendorId: 4098 DeviceId: 29631 SubSysId: -466018910 Revision: 195 DriverVersion.HighPart: 1769492 DriverVersion.LowPart: 952043474 [20:40:57][gfx_dx9.cpp:4662]: Instancing supported. [20:40:57][gfx_dx9.cpp:4712]: Video memory amount: 4095MB [20:40:57][gfx_dx9.cpp:4713]: MaxSimultaneousTextures: 8 [20:40:57][gfx_dx9.cpp:4714]: MaxVertexBlendMatrices: 4 [20:40:57][gfx_dx9.cpp:4715]: MaxVertexBlendMatrixIndex: 8 [20:40:57][gfx_dx9.cpp:4716]: MaxSimultaneousTextures: 8 [20:40:57][gfx_dx9.cpp:4717]: MaxTextureBlendStages: 8 [20:40:57][gfx_dx9.cpp:4718]: MaxTextureWidth: 16384 [20:40:57][gfx_dx9.cpp:4719]: MaxTextureHeight: 16384 [20:40:57][gfx_dx9.cpp:4722]: Vertex Shader version: 3.0 [20:40:57][gfx_dx9.cpp:4728]: Pixel Shader version: 3.0 [20:40:57][graphicssettings.cpp:169]: 2 samples supported. [20:40:57][graphicssettings.cpp:169]: 4 samples supported. [20:40:57][graphicssettings.cpp:169]: 8 samples supported. [20:40:57][graphicssettings.cpp:205]: Support for Anisotropic filtering found. [20:40:57][graphicssettings.cpp:209]: Max Anisotropic filtering supported: 16 [20:40:57][graphicssettings.cpp:210]: Anisotropic filtering set to: 16 [20:40:58][gfx_dx9.cpp:4467]: Loading settings for adapter 0, fullscreen=1, multisample=15 [20:40:58][gfx_dx9.cpp:4508]: Graphic Adapters: [20:40:58][gfx_dx9.cpp:4516]: 0: AMD Radeon RX 6800 [20:40:58][gfx_dx9.cpp:4516]: 1: AMD Radeon RX 6800 [20:40:58][gfx_dx9.cpp:4538]: Using Adapter [0] to check for multi-sampling support: [20:40:58][gfx_dx9.cpp:4561]: Using Adapter [0]: [20:40:58][gfx_dx9.cpp:4572]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [20:40:58][gfx_dx9.cpp:4622]: Graphics device: AMD Radeon RX 6800 [20:40:58][gfx_dx9.cpp:4623]: Graphics driver: aticfx64.dll [20:40:58][gfx_dx9.cpp:4624]: Driver version: 2002 [20:40:58][gfx_dx9.cpp:4639]: Dumping all gfx info: DeviceIdentifier: {D7B71EE2-30FF-11CF-C079-86FC78C2D635} VendorId: 4098 DeviceId: 29631 SubSysId: -466018910 Revision: 195 DriverVersion.HighPart: 1769492 DriverVersion.LowPart: 952043474 [20:40:58][gfx_dx9.cpp:4662]: Instancing supported. [20:40:58][gfx_dx9.cpp:4712]: Video memory amount: 4095MB [20:40:58][gfx_dx9.cpp:4713]: MaxSimultaneousTextures: 8 [20:40:58][gfx_dx9.cpp:4714]: MaxVertexBlendMatrices: 4 [20:40:58][gfx_dx9.cpp:4715]: MaxVertexBlendMatrixIndex: 8 [20:40:58][gfx_dx9.cpp:4716]: MaxSimultaneousTextures: 8 [20:40:58][gfx_dx9.cpp:4717]: MaxTextureBlendStages: 8 [20:40:58][gfx_dx9.cpp:4718]: MaxTextureWidth: 16384 [20:40:58][gfx_dx9.cpp:4719]: MaxTextureHeight: 16384 [20:40:58][gfx_dx9.cpp:4722]: Vertex Shader version: 3.0 [20:40:58][gfx_dx9.cpp:4728]: Pixel Shader version: 3.0 [20:40:58][graphicssettings.cpp:169]: 2 samples supported. [20:40:58][graphicssettings.cpp:169]: 4 samples supported. [20:40:58][graphicssettings.cpp:169]: 8 samples supported. [20:40:58][graphicssettings.cpp:205]: Support for Anisotropic filtering found. [20:40:58][graphicssettings.cpp:209]: Max Anisotropic filtering supported: 16 [20:40:58][graphicssettings.cpp:210]: Anisotropic filtering set to: 16 [20:40:58][pdx_audio_sdl.cpp:109]: [0] Audio device: Speakers (Logitech G935/G933s Gaming Headset) [20:40:58][pdx_audio_sdl.cpp:109]: [1] Audio device: Lautsprecher (Sonic Studio Virtual Mixer) [20:40:58][pdx_audio_sdl.cpp:109]: [2] Audio device: 5 - S27D390 (AMD High Definition Audio Device) [20:40:58][pdx_audio_sdl.cpp:109]: [3] Audio device: Realtek Digital Output (Realtek(R) Audio) [20:40:58][pdx_audio_sdl.cpp:116]: [0] Audio driver: xaudio2 [20:40:58][pdx_audio_sdl.cpp:116]: [1] Audio driver: directsound [20:40:58][pdx_audio_sdl.cpp:116]: [2] Audio driver: winmm [20:40:58][pdx_audio_sdl.cpp:116]: [3] Audio driver: disk [20:40:58][pdx_audio_sdl.cpp:116]: [4] Audio driver: dummy [20:40:58][pdx_audio_sdl.cpp:141]: Current audio driver: directsound [20:40:58][pdx_audio_sdl.cpp:148]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024 [20:41:00][graphicssettings.cpp:760]: Using multisampling: 4 [20:41:00][graphics.cpp:818]: Creating device with: HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=0 Resolution=1920x1080