Mono path[0] = 'C:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Managed' Mono config path = 'C:/Program Files/Epic Games/SurvivingTheAftermath/MonoBleedingEdge/etc' Initialize engine version: 2019.4.12f1 (225e826a680e) [Subsystems] Discovering subsystems at path C:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1e89) Vendor: VRAM: 5968 MB Driver: 27.21.14.6089 Begin MonoManager ReloadAssembly - Completed reload, in 1.773 seconds WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 5.918200 ms GameLoader started (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'RewiredManager') is missing! (Filename: Line: 334) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 4.132800 ms Surviving the Aftermath -- Version: 1.12.2.8042 -- c920c593f2f698cbf95b8f2e2b496f8818c1b18b Starting the game on platform Epic Set language English Unloading 2452 unused Assets to reduce memory usage. Loaded Objects now: 251462. Total: 197.954600 ms (FindLiveObjects: 9.086200 ms CreateObjectMapping: 26.815200 ms MarkObjects: 159.490800 ms DeleteObjects: 2.561800 ms) Telemetry platform epic in Livemode The referenced script (Rewired.Platforms.Switch.NintendoSwitchInputManager) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'RewiredManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'RewiredManager') is missing! (Filename: Line: 334) Rewired ready Setting up 3 worker threads for Enlighten. Thread -> id: 1f50 -> priority: 1 Thread -> id: 30d8 -> priority: 1 Thread -> id: 1be4 -> priority: 1 Loading save file 2020-12-28_10-57-53, Slot name: 2020-12-28_10-57-53, Display name: 2020-12-28_10-57-53, Version: 98, Timestamp: 2020-12-28_10-57-54, Population: 91, Day: 181, Mod count: 0, Mods: Unloading 3 Unused Serialized files (Serialized files now loaded: 14) Coroutine couldn't be started because the the game object 'PopupLoadv4(Clone)' is inactive! (Filename: Line: 731) UnloadTime: 4.516200 ms [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 9512 unused Assets to reduce memory usage. Loaded Objects now: 240412. Total: 197.950500 ms (FindLiveObjects: 9.594800 ms CreateObjectMapping: 27.222800 ms MarkObjects: 157.612200 ms DeleteObjects: 3.520400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.760700 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 375850. Total: 285.681700 ms (FindLiveObjects: 16.521100 ms CreateObjectMapping: 35.538100 ms MarkObjects: 232.806700 ms DeleteObjects: 0.815300 ms) Colony events 508 | Combat events: 42 | Total 550 Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found Unlocked achievement ACH_SOCIETY_DISCOVERED Trying to change game phase from P3 to P3! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_ENERGY_PRODUCTION Building Building_Transformer_lvl2(Clone) (Aftermath.Visual.Objects.BuildingVisual) does not have initial state. Using idle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Building Building_Transformer_lvl2(Clone) (Aftermath.Visual.Objects.BuildingVisual) does not have initial state. Using idle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_POPULATION_20 Unlocked achievement ACH_POPULATION_50 Template Authoritarian has missing/null trait effects (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Removed specialist Jin from specialist pool. Removed specialist Wheeler from specialist pool. Removed specialist Makeda from specialist pool. Removed specialist Aramis from specialist pool. Removed specialist Ivy from specialist pool. Removed specialist Inuk from specialist pool. Removed specialist Danube from specialist pool. Removed specialist Roberts from specialist pool. Removed specialist Donna from specialist pool. Removed specialist Karambit from specialist pool. Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Tent_Upgrade (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: EmergencyShelterUpgrade (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: FishingHutUpgrade (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Sawmill (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: HeaterSimpleUpgrade (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Field1_Small_Irrigated (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Field2_Medium_Irrigated (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Field3_Large_Irrigated (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: ConcreteAutoExtractor (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: MetalAutoExtractor (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: PlasticAutoExtractor (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: TransformerLarge (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: LightningRodLarge (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: HeaterAdvancedUpgrade (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: HouseEnergy (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: TwoStoryHouseEnergy (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Ranch_Level2 (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Colony events 508 | Combat events: 42 | Total 550 Loading screen shown for 32.6s Traversing invalid path. Person: Iliana. Path type: Grid. TargetReached is null, forcing idle state! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ivy healed! Old: 88 New: 100 Unlocked achievement ACH_DAY_100 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_POLLUTION_REMOVED Event visual activated for: QUEST_EXPEDITION01 | VisualObjectType: Quest Visual: Sedan (Aftermath.WorldMap.WorldMapTeam) | VehicleData: Aftermath.Data.VehicleData | VehicleVisualID: 0 Aftermath.Sim.Team Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Confirmed item. Start Deal placed #QUEST_FACTORY_01 to 6174 placed #QUEST_FACTORY_01 to 6667 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Job Aftermath.Sim.Jobs.HouseJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Job Aftermath.Sim.Jobs.HouseJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Jin healed! Old: 55 New: 75 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon Bandits lvl 1 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon Bandits lvl 1 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon Bandits lvl 1 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) COMBAT: Bandit deals 20 hp of damage to Danube COMBAT: Bandit deals 20 hp of damage to Danube Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error state Interacting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Visual: Sedan (Aftermath.WorldMap.WorldMapTeam) | VehicleData: Aftermath.Data.VehicleData | VehicleVisualID: 0 Aftermath.Sim.Team Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Jin healed! Old: 75 New: 95 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) placed #QUEST_FACTORY_01 to 7736 Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Jin healed! Old: 95 New: 100 Confirmed item. Start Deal Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) COMBAT: Bandit deals 15 hp of damage to Roberts COMBAT: Bandit deals 18 hp of damage to Aramis COMBAT: Bandit deals 18 hp of damage to Aramis Job Aftermath.Sim.Jobs.GetEntertainedJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Factory01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_QUESTS_1 Trying to remove team Roberts, but it's not in worldMapTeams List! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to remove team Donna, but it's not in worldMapTeams List! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_HEALED_10 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: EVENT_FEAST_01 | VisualObjectType: MediumGroup Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roberts healed! Old: 65 New: 90 Donna healed! Old: 50 New: 70 Trade completed No priceModifier set to reputation 1000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Start Deal No priceModifier set to reputation 1000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) COMBAT: Bandit deals 20 hp of damage to Karambit COMBAT: Bandit deals 20 hp of damage to Karambit COMBAT: Bandit deals 20 hp of damage to Karambit Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roberts healed! Old: 90 New: 100 Donna healed! Old: 70 New: 90 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Start Deal Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Donna healed! Old: 90 New: 100 Error state Interacting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at Aftermath.UI.UIPanel.GetChildItem (System.Int32 itemIndex) [0x00000] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.UI.UIPanel.NavigateSelection (System.Boolean forward) [0x00060] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.UI.UIPanel.OnInput (System.Int32 inputAction, System.Boolean isPositive) [0x00163] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.UI.UIWindow.IceEngine.UI.IInputConsumer.OnInput (System.Int32 inputAction, System.Boolean isPositive) [0x00078] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.UI.PopupWindowManager.IceEngine.UI.IInputConsumer.OnInput (System.Int32 inputAction, System.Boolean isPositive) [0x00032] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.UI.InputPoller.PollInput () [0x0010c] in <1013751090d64081984bb92bb1da59cd>:0 at IceEngine.GameScreen.PollInput () [0x0002f] in :0 at IceEngine.GameScreen.PollInput () [0x00014] in :0 at IceEngine.ScreenManager.Update () [0x00080] in :0 (Filename: <1013751090d64081984bb92bb1da59cd> Line: 0) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Confirmed item. Start Deal Trade completed Confirmed item. Start Deal Trying to add proximity listener for Inuk, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to add proximity listener for Ivy, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed No priceModifier set to reputation 1000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Confirmed item. Confirmed item. Unlocked achievement ACH_SILVER_TRADED_1000 Start Deal No priceModifier set to reputation 1000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Danube healed! Old: 20 New: 40 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: EVENT_MERCHANT_01 | VisualObjectType: Merchant Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Danube healed! Old: 40 New: 60 Trade completed Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at Aftermath.Sim.RanchAnimalData.TravelToRanch () [0x0001e] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.RanchManager.AddAnimalFromTrade (Aftermath.Data.RanchAnimalTemplate animal, System.Int32 amount) [0x000c0] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.TradeManager.UpdateActiveTrades (System.Single deltaTime) [0x002e5] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.TradeManager.IceEngine.ISimulationListener.SimUpdate () [0x0002c] in <1013751090d64081984bb92bb1da59cd>:0 at IceEngine.UpdateManager.SimUpdate (System.Single delta) [0x0008a] in :0 at IceEngine.UpdateManager._FixedUpdate (System.Single delta) [0x00060] in :0 at IceEngine.ScreenManager.FixedUpdate () [0x0000a] in :0 (Filename: <1013751090d64081984bb92bb1da59cd> Line: 0) Trade completed NullReferenceException: Object reference not set to an instance of an object at Aftermath.Sim.RanchAnimalData.TravelToRanch () [0x0001e] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.RanchManager.AddAnimalFromTrade (Aftermath.Data.RanchAnimalTemplate animal, System.Int32 amount) [0x000c0] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.TradeManager.UpdateActiveTrades (System.Single deltaTime) [0x002e5] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.TradeManager.IceEngine.ISimulationListener.SimUpdate () [0x0002c] in <1013751090d64081984bb92bb1da59cd>:0 at IceEngine.UpdateManager.SimUpdate (System.Single delta) [0x0008a] in :0 at IceEngine.UpdateManager._FixedUpdate (System.Single delta) [0x00060] in :0 at IceEngine.ScreenManager.FixedUpdate () [0x0000a] in :0 (Filename: <1013751090d64081984bb92bb1da59cd> Line: 0) Trade completed NullReferenceException: Object reference not set to an instance of an object at Aftermath.Sim.RanchAnimalData.TravelToRanch () [0x0001e] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.RanchManager.AddAnimalFromTrade (Aftermath.Data.RanchAnimalTemplate animal, System.Int32 amount) [0x000c0] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.TradeManager.UpdateActiveTrades (System.Single deltaTime) [0x002e5] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.TradeManager.IceEngine.ISimulationListener.SimUpdate () [0x0002c] in <1013751090d64081984bb92bb1da59cd>:0 at IceEngine.UpdateManager.SimUpdate (System.Single delta) [0x0008a] in :0 at IceEngine.UpdateManager._FixedUpdate (System.Single delta) [0x00060] in :0 at IceEngine.ScreenManager.FixedUpdate () [0x0000a] in :0 (Filename: <1013751090d64081984bb92bb1da59cd> Line: 0) Trade completed NullReferenceException: Object reference not set to an instance of an object at Aftermath.Sim.RanchAnimalData.TravelToRanch () [0x0001e] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.RanchManager.AddAnimalFromTrade (Aftermath.Data.RanchAnimalTemplate animal, System.Int32 amount) [0x000c0] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.TradeManager.UpdateActiveTrades (System.Single deltaTime) [0x002e5] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.TradeManager.IceEngine.ISimulationListener.SimUpdate () [0x0002c] in <1013751090d64081984bb92bb1da59cd>:0 at IceEngine.UpdateManager.SimUpdate (System.Single delta) [0x0008a] in :0 at IceEngine.UpdateManager._FixedUpdate (System.Single delta) [0x00060] in :0 at IceEngine.ScreenManager.FixedUpdate () [0x0000a] in :0 (Filename: <1013751090d64081984bb92bb1da59cd> Line: 0) Trade completed NullReferenceException: Object reference not set to an instance of an object at Aftermath.Sim.RanchAnimalData.TravelToRanch () [0x0001e] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.RanchManager.AddAnimalFromTrade (Aftermath.Data.RanchAnimalTemplate animal, System.Int32 amount) [0x000c0] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.TradeManager.UpdateActiveTrades (System.Single deltaTime) [0x002e5] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.TradeManager.IceEngine.ISimulationListener.SimUpdate () [0x0002c] in <1013751090d64081984bb92bb1da59cd>:0 at IceEngine.UpdateManager.SimUpdate (System.Single delta) [0x0008a] in :0 at IceEngine.UpdateManager._FixedUpdate (System.Single delta) [0x00060] in :0 at IceEngine.ScreenManager.FixedUpdate () [0x0000a] in :0 (Filename: <1013751090d64081984bb92bb1da59cd> Line: 0) Trade completed Confirmed item. Start Deal Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Danube healed! Old: 60 New: 80 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_POPULATION_100 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Danube healed! Old: 80 New: 100 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to add proximity listener for Aramis, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to remove team Aramis, but it's not in worldMapTeams List! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: QUEST_RADIOSTAR | VisualObjectType: Quest placed #QUEST_CABIN_01 to 7987 Spawning new tree on SoilType: Shore failed because could not find tree deposit template for soil. Add tree deposits by soil to Forester asset (DepositSpawnerProperty) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Spawning new tree on SoilType: Shore failed because could not find tree deposit template for soil. Add tree deposits by soil to Forester asset (DepositSpawnerProperty) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Aramis healed! Old: 49 New: 69 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Start Deal Confirmed item. Start Deal Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Aramis healed! Old: 69 New: 89 Sedan: Auto-moved distance 16 to hex 5924 remaining 21 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Visual: Sedan (Aftermath.WorldMap.WorldMapTeam) | VehicleData: Aftermath.Data.VehicleData | VehicleVisualID: 0 Aftermath.Sim.Team Missing Normal icon QuestLoc_Cabin01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Cabin01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Cabin01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Job Aftermath.Sim.Jobs.EatFromStorageJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Start Deal Confirmed item. Start Deal Aramis healed! Old: 89 New: 100 Trying to add proximity listener for Ivy, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to add proximity listener for Danube, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to add proximity listener for Donna, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_HEALED_50 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to add proximity listener for Wheeler, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to add proximity listener for Karambit, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Sedan: Auto-moved distance 4 to hex 7259 remaining 1 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Wheeler healed! Old: 60 New: 85 Makeda healed! Old: 15 New: 35 Karambit healed! Old: 40 New: 70 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Wheeler healed! Old: 85 New: 100 Makeda healed! Old: 35 New: 55 Karambit healed! Old: 70 New: 100 Fallout: No targets found to damage! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Start Deal Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Start Deal Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Makeda healed! Old: 55 New: 75 Makeda healed! Old: 75 New: 95 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: QUEST_NUCLEARBEAST | VisualObjectType: Quest placed #QUEST_NUCLEARPLANT to 8464 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Makeda healed! Old: 95 New: 100 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Unlocked achievement ACH_HEALED_100 Unlocked achievement ACH_CATASTROPHES_15 Visual: Sedan (Aftermath.WorldMap.WorldMapTeam) | VehicleData: Aftermath.Data.VehicleData | VehicleVisualID: 0 Aftermath.Sim.Team Missing Normal icon QuestLoc_NuclearPlant from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_NuclearPlant from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_NuclearPlant from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to add proximity listener for Wheeler, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to add proximity listener for Inuk, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to add proximity listener for Roberts, but it already has a listener! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No priceModifier set to reputation 1000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Start Deal No priceModifier set to reputation 1000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: EVENT_MERCHANTBIG_01 | VisualObjectType: Merchant Trade completed Confirmed item. Start Deal Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Group attack: [6] Whitetail Deer Template => Command: Attack | Priority 20 | Target Jin [5] Whitetail Deer Template => Command: Attack | Priority 20 | Target Jin [4] Whitetail Deer Template => Command: Attack | Priority 20 | Target Jin Danube attacks [4] Whitetail Deer Template Damage: 22 HP: 0 Jin attacks [6] Whitetail Deer Template Damage: 17 HP: 0 Karambit attacks [5] Whitetail Deer Template Damage: 25 HP: 0 Trade completed Confirmed item. Start Deal Coroutine couldn't be started because the the game object 'PopupSaveV4(Clone)' is inactive! (Filename: Line: 731) Unloading 3 Unused Serialized files (Serialized files now loaded: 18) Coroutine couldn't be started because the the game object 'PopupPause(Clone)' is inactive! (Filename: Line: 731) UnloadTime: 842.136700 ms Unloading 42275 unused Assets to reduce memory usage. Loaded Objects now: 261965. Total: 289.267700 ms (FindLiveObjects: 18.279800 ms CreateObjectMapping: 41.197100 ms MarkObjects: 171.359600 ms DeleteObjects: 58.430900 ms) Loading screen shown for 1.4s Uploading Crash Report