Mono path[0] = 'C:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Managed' Mono config path = 'C:/Program Files/Epic Games/SurvivingTheAftermath/MonoBleedingEdge/etc' Initialize engine version: 2019.4.12f1 (225e826a680e) [Subsystems] Discovering subsystems at path C:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1e89) Vendor: VRAM: 5968 MB Driver: 27.21.14.6089 Begin MonoManager ReloadAssembly - Completed reload, in 1.740 seconds WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 7.944000 ms GameLoader started (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'RewiredManager') is missing! (Filename: Line: 334) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 4.085800 ms Surviving the Aftermath -- Version: 1.12.2.8042 -- c920c593f2f698cbf95b8f2e2b496f8818c1b18b Starting the game on platform Epic Set language English Unloading 2452 unused Assets to reduce memory usage. Loaded Objects now: 251462. Total: 192.015200 ms (FindLiveObjects: 8.940300 ms CreateObjectMapping: 26.842200 ms MarkObjects: 153.629000 ms DeleteObjects: 2.603300 ms) Telemetry platform epic in Livemode The referenced script (Rewired.Platforms.Switch.NintendoSwitchInputManager) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'RewiredManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'RewiredManager') is missing! (Filename: Line: 334) Rewired ready Setting up 3 worker threads for Enlighten. Thread -> id: 2c20 -> priority: 1 Thread -> id: 2ba0 -> priority: 1 Thread -> id: 2bac -> priority: 1 Loading save file 2020-12-29_11-05-14, Slot name: 2020-12-29_11-05-14, Display name: 2020-12-29_11-05-14, Version: 98, Timestamp: 2020-12-29_11-05-15, Population: 96, Day: 195, Mod count: 0, Mods: Unloading 3 Unused Serialized files (Serialized files now loaded: 14) Coroutine couldn't be started because the the game object 'PopupLoadv4(Clone)' is inactive! (Filename: Line: 731) UnloadTime: 4.496100 ms [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 9512 unused Assets to reduce memory usage. Loaded Objects now: 240412. Total: 188.309700 ms (FindLiveObjects: 9.096400 ms CreateObjectMapping: 26.258300 ms MarkObjects: 149.481100 ms DeleteObjects: 3.473400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.852700 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 375850. Total: 283.697800 ms (FindLiveObjects: 16.563200 ms CreateObjectMapping: 34.653800 ms MarkObjects: 231.659100 ms DeleteObjects: 0.821400 ms) Colony events 508 | Combat events: 42 | Total 550 Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found Unlocked achievement ACH_SOCIETY_DISCOVERED Trying to change game phase from P3 to P3! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_ENERGY_PRODUCTION Building Building_Transformer_lvl2(Clone) (Aftermath.Visual.Objects.BuildingVisual) does not have initial state. Using idle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Building Building_Transformer_lvl2(Clone) (Aftermath.Visual.Objects.BuildingVisual) does not have initial state. Using idle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Dead person Rosa has house #TENEMENT on load. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to set house to a dead person: Rosa. Current house: #TENEMENT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_POPULATION_20 Unlocked achievement ACH_POPULATION_50 Removed specialist Jin from specialist pool. Removed specialist Wheeler from specialist pool. Removed specialist Makeda from specialist pool. Removed specialist Aramis from specialist pool. Removed specialist Ivy from specialist pool. Removed specialist Inuk from specialist pool. Removed specialist Danube from specialist pool. Removed specialist Roberts from specialist pool. Removed specialist Donna from specialist pool. Removed specialist Karambit from specialist pool. Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Tent_Upgrade (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: EmergencyShelterUpgrade (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: FishingHutUpgrade (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Sawmill (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: HeaterSimpleUpgrade (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Field1_Small_Irrigated (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Field2_Medium_Irrigated (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Field3_Large_Irrigated (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: ConcreteAutoExtractor (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: MetalAutoExtractor (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: PlasticAutoExtractor (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: TransformerLarge (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: LightningRodLarge (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: HeaterAdvancedUpgrade (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: HouseEnergy (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: TwoStoryHouseEnergy (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to auto-upgrade a building which doesn't have a basic building. Upgrade Building: Ranch_Level2 (Aftermath.Data.BuildingTemplate) Set only upgrade buildings (no basic buildings) in tech tree's Upgrade Buildings list. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Colony events 508 | Combat events: 42 | Total 550 Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at Aftermath.Sim.RanchAnimalData.Load (Aftermath.IManagers managers, IceEngine.Storage.StorageReader reader) [0x000cf] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.RanchManager.Load (IceEngine.Storage.StorageReader reader) [0x0001f] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.CityEnvironmentHandler.Load (IceEngine.Storage.StorageReader reader) [0x0000c] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.CityManager.LoadComponents (IceEngine.Storage.StorageReader reader) [0x0002a] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.CityManager.Aftermath.Sim.ICityManager.Load (IceEngine.Storage.StorageReader reader) [0x00037] in <1013751090d64081984bb92bb1da59cd>:0 at Aftermath.Sim.SaveGameSystem+d__16.MoveNext () [0x00284] in <1013751090d64081984bb92bb1da59cd>:0 at IceEngine.UpdateManager.ProcessCoroutine (System.Single delta, System.Collections.Generic.List`1[IceEngine.Coroutine]& coroutines, System.Collections.Generic.List`1[IceEngine.Coroutine]& expired) [0x000a0] in :0 at IceEngine.UpdateManager._Update (System.Single delta) [0x000f4] in :0 at IceEngine.ScreenManager.Update () [0x0000a] in :0 (Filename: <1013751090d64081984bb92bb1da59cd> Line: 0) Loading screen shown for 32.6s Traversing invalid path. Person: Iliana. Path type: Grid. TargetReached is null, forcing idle state! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BuildingEnteringState building is null Alex (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BuildingEnteringState building is null Erika (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Traversing invalid path. Person: Alex. Path type: None. TargetReached is null, forcing idle state! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BuildingEnteringState building is null Erika (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BuildingEnteringState building is null Ray (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BuildingEnteringState building is null Ellie (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BuildingEnteringState building is null Zachary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BuildingEnteringState building is null Erika (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BuildingEnteringState building is null Lillian (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'PopupUserReporting(Clone)' is inactive! (Filename: Line: 731) Jin healed! Old: 85 New: 100 Coroutine couldn't be started because the the game object 'PopupUserReporting(Clone)' is inactive! (Filename: Line: 731) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_DAY_100 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Double registration to treatmentcomponent for person: Marc in building #LIBRARY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error state Interacting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: QUEST_CONVOY02 | VisualObjectType: Quest Error state Interacting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No such location CONVOY01 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) placed #QUEST_SMALLTOWN_01 to 8093 Coroutine couldn't be started because the the game object 'PopupUserReporting(Clone)' is inactive! (Filename: Line: 731) Unlocked achievement ACH_HEALED_10 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send Makeda to WorldMap! Send Roberts to WorldMap! Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Double registration to treatmentcomponent for person: Edward in building #MEMORIAL (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Job Aftermath.Sim.Jobs.HouseJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Job Aftermath.Sim.Jobs.HouseJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Start Deal Confirmed item. Start Deal Confirmed item. Unlocked achievement ACH_SILVER_TRADED_1000 Start Deal Confirmed item. Start Deal Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Makeda: Auto-moved distance 2 to hex 7974 remaining 1 Roberts: Auto-moved distance 5 to hex 8332 remaining 1 Missing Normal icon QuestLoc_Smalltown01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Smalltown01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Smalltown01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_QUESTS_1 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to remove team Makeda, but it's not in worldMapTeams List! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to remove team Roberts, but it's not in worldMapTeams List! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winter: No targets found to damage! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: EVENT_SLAVERS_01 | VisualObjectType: Slavers Template Authoritarian has missing/null trait effects (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Confirmed item. Start Deal Confirmed item. Start Deal Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: QUEST_CULINARYDELIGHTS | VisualObjectType: Single Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Confirmed item. Confirmed item. Start Deal placed #QUEST_BUNKER_01 to 7135 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send Wheeler to WorldMap! Send Karambit to WorldMap! Send Aramis to WorldMap! Missing Normal icon QuestLoc_Bunker01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Bunker01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Bunker01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) placed #QUEST_FARM_01 to 7866 Missing Normal icon QuestLoc_Farm01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Farm01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Farm01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to remove team Wheeler, but it's not in worldMapTeams List! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Farm01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Farm01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing Normal icon QuestLoc_Farm01 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to remove team Karambit, but it's not in worldMapTeams List! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Confirmed item. Start Deal Error state Interacting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: EVENT_SECOND_CHANCES_01 | VisualObjectType: Bandit Unlocked achievement ACH_POPULATION_100 Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Start Deal Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Manuel died and had CurrentProfession set as ProfessionType.Error! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to remove team Aramis, but it's not in worldMapTeams List! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Aramis: Auto-moved distance 2 to hex 7259 remaining 1 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_CATASTROPHES_15 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Confirmed item. Start Deal Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Spawning new tree on SoilType: Shore failed because could not find tree deposit template for soil. Add tree deposits by soil to Forester asset (DepositSpawnerProperty) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Confirmed item. Start Deal Trade completed Unlocked achievement ACH_POLLUTION_REMOVED Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error state Interacting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: EVENT_MERCHANTBIG_02 | VisualObjectType: Merchant Confirmed item. Confirmed item. Start Deal Job Aftermath.Sim.Jobs.EatFromStorageJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unlocked achievement ACH_HEALED_50 Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: QUEST_BANDITRAIDS | VisualObjectType: Quest placed #QUEST_BANDITCAMP_01 to 7502 placed #QUEST_BANDITCAMP_01 to 6666 placed #QUEST_BANDITCAMP_01 to 7998 Trade completed StoreCorpseJob: Store failed not implemented (slot count > 1?) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to acces non existent colonist (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Spawning new tree on SoilType: Shore failed because could not find tree deposit template for soil. Add tree deposits by soil to Forester asset (DepositSpawnerProperty) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Generated survivor group without people (canceled group) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trade completed Trade completed Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Confirmed item. Start Deal Confirmed item. Start Deal Confirmed item. Start Deal Confirmed item. Start Deal Error state StartWalking (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Event visual activated for: EVENT_HUNTING_05 | VisualObjectType: SingleFemale Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Interaction waiting job not cleared (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TooltipTarget is trying to HandleCursorObjectChanged from beyond the grave. Removing listener. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'PopupSaveV4(Clone)' is inactive! (Filename: Line: 731)