guiTypes = { windowType = { name = "province" backGround ="" position = { x=0 y=-624 } size = { x=1024 y=224 } moveable = 0 dontRender = "" horizontalBorder = "0" verticalBorder = "" fullScreen = no orientation = "LOWER_LEFT" upsound = click iconType = { name ="bg_province" spriteType = "GFX_province_bg" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "make_capital" quadTextureSprite = "GFX_province_make_capitol" position = { x = 57 y = 8 } Orientation = "UPPER_LEFT" clicksound = generic_click_04 } iconType = { name ="capital_icon" spriteType = "GFX_province_capitol_icon" position = { x= 57 y = 8 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "button_close" position = { x = 320 y = 6 } quadTextureSprite ="GFX_main_close_button" shortcut = "ESCAPE" } guiButtonType = { name = "button_raise_levy" position = { x=181 y=354 } quadTextureSprite ="GFX_military_troop_strip_1" Orientation = "UPPER_LEFT" } guiButtonType = { name = "button_raise_ships" position = { x=243 y=354 } quadTextureSprite ="GFX_military_troop_strip_1" Orientation = "UPPER_LEFT" } guiButtonType = { name = "pv_county_shield" position = { x= 0 y = 22 } quadTextureSprite ="GFX_shield_medium" Orientation = "UPPER_LEFT" } iconType = { name ="county_crown" spriteType = "GFX_shield_crown_strip_medium" position = { x= 12 y = -1 } Orientation = "UPPER_LEFT" } editBoxType = { name = "province_name" position = { x = 82 y = 5 } textureFile = "" font = "vic_22" borderSize = {x = 4 y = 4} text = "" size = { x=180 y=32} #format = left #fixedsize = yes } guiButtonType = { name = "province_tier_shield1" position = { x= 212 y = 42 } quadTextureSprite ="GFX_shield_small" Orientation = "UPPER_LEFT" } iconType = { name ="province_tier_shield1_crown" spriteType = "GFX_shield_crown_strip_small" position = { x= 218 y = 30 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "province_tier_shield2" position = { x= 238 y = 42 } quadTextureSprite ="GFX_shield_small" Orientation = "UPPER_LEFT" } iconType = { name ="province_tier_shield2_crown" spriteType = "GFX_shield_crown_strip_small" position = { x= 244 y = 30 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "province_tier_shield3" position = { x= 260 y = 22 } quadTextureSprite ="GFX_shield_medium" Orientation = "UPPER_LEFT" } iconType = { name ="province_tier_shield3_crown" spriteType = "GFX_shield_crown_strip_medium" position = { x= 272 y = -1 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="ruler_portrait" quadTextureSprite = "GFX_char_100" position = { x = 64 y = 69 } pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType = { name ="ruler_portrait_frame" quadTextureSprite = "GFX_charframe_100" position = { x= 56 y = 60 } Orientation = "UPPER_LEFT" } iconType = { name ="ruler_portrait_status" spriteType = "GFX_overlay_char_status_100" position = { x= 63 y = 68 } Orientation = "UPPER_LEFT" } iconType = { name ="ruler_portrait_relation" spriteType = "GFX_overlay_char_relation_100" position = { x= 133 y = 68 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "diplomacy_button" position = { x=9 y=138 } quadTextureSprite ="GFX_button_goto_diplo" clicksound = generic_click_02 } OverlappingElementsBoxType = { name = "info_list_box" position = { x = 28 y = 179 } size = { x = 160 y = 32 } format = left spacing = 0 } OverlappingElementsBoxType = { name = "temp_mods_box" position = { x = 10 y = 225 } size = { x=140 y= 32 } Orientation = "UPPER_LEFT" format = left spacing = 0 } OverlappingElementsBoxType = { name = "diseases_box" position = { x = 155 y = 224 } size = { x = 140 y = 32 } format = right spacing = 0 } ##### OverlappingElementsBoxType = { name = "settlements_1_box" position = { x = 6 y = 400 } size = { x=520 y=128 } format = left spacing = 0 } OverlappingElementsBoxType = { name = "settlements_2_box" position = { x = 6 y = 508 } size = { x=520 y=128 } format = left spacing = 0 } #### windowType = { name = "trade_window" backGround ="" position = { x=6 y=399 } size = { x=1024 y=224 } moveable = 0 dontRender = "" horizontalBorder = "0" verticalBorder = "" fullScreen = no orientation = "UPPER_LEFT" upsound = click iconType = { name ="trade_post_bg" spriteType = "GFX_trade_post_bg" position = { x= 0 y = 0 } } iconType = { name ="trade_post_bg_notbuilt" spriteType = "GFX_trade_post_bg_notbuilt" position = { x= 0 y = 0 } } guiButtonType = { name = "trade_post" position = { x = 23 y = 26 } quadTextureSprite = "GFX_trade_post" Orientation = "UPPER_LEFT" } guiButtonType = { name = "republic_shield" position = { x= 132 y = 23 } quadTextureSprite ="GFX_shield_small" Orientation = "UPPER_LEFT" } iconType = { name ="republic_crown" spriteType = "GFX_shield_crown_strip_small" position = { x= 138 y = 11 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "family_shield" position = { x= 136 y = 57 } quadTextureSprite ="GFX_CoA_small" Orientation = "UPPER_LEFT" } guiButtonType = { name ="control_shield" quadTextureSprite = "GFX_shield_small" position = { x = 10 y = 15 } Orientation = "UPPER_LEFT" } iconType = { name ="progress_bg1" spriteType = "GFX_levy_progress_bg" position = { x= 24 y = 102 } Orientation = "UPPER_LEFT" } iconType = { name ="garrison_size" spriteType = "GFX_levyprogress_1" position = { x= 28 y = 107 } Orientation = "UPPER_LEFT" } iconType = { name = "garrison_icon" spriteType = "GFX_combat_siege_end_garrison" position = { x= 7 y = 97 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "republic_name" position = { x = 165 y = 27 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "" maxWidth = 140 maxHeight = 20 format = left Orientation = "UPPER_LEFT" fixedsize = yes } instantTextBoxType = { name = "family_name" position = { x = 165 y = 57 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "" maxWidth = 140 maxHeight = 20 format = left Orientation = "UPPER_LEFT" fixedsize = yes } iconType = { name ="tax_icon" spriteType ="GFX_icon_wealth" position = { x = 126 y = 87 } Orientation = "UPPER_LEFT" pdx_tooltip = "INCOME_TRADEPOST" } iconType = { name ="fort_icon" spriteType ="GFX_buildview_fort_icon" position = { x = 196 y = 88 } Orientation = "UPPER_LEFT" pdx_tooltip = "FORT_LEVEL" } iconType = { name ="garrison_icon2" spriteType = "GFX_combat_siege_end_garrison" position = { x= 254 y = 89 } Orientation = "UPPER_LEFT" pdx_tooltip = "GARRISON_SIZE" } instantTextBoxType = { name = "settlement_Taxinfo" position = { x = 153 y = 94 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "" maxWidth = 50 maxHeight = 25 format = left fixedsize = yes Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "settlement_Fortlevel" position = { x = 224 y = 94 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "" maxWidth = 32 maxHeight = 25 format = left fixedsize = yes Orientation = "UPPER_LEFT" pdx_tooltip = "FORT_LEVEL" } instantTextBoxType = { name = "settlement_GarrisonSize" position = { x = 275 y = 94 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "" maxWidth = 40 maxHeight = 25 format = left fixedsize = yes Orientation = "UPPER_LEFT" pdx_tooltip = "GARRISON_SIZE" } ### trade zone instantTextBoxType = { name = "TradeZone_label" position = { x = 25 y = 138 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "TRADE_ZONE" maxWidth = 120 maxHeight = 25 format = left fixedsize = yes Orientation = "UPPER_LEFT" } iconType = { name ="tradezone_value_icon" spriteType = "GFX_trade_zone_value" position = { x= 117 y = 134 } } instantTextBoxType = { name = "tradezone_value" position = { x = 147 y = 138 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "666" maxWidth = 40 maxHeight = 25 format = left fixedsize = yes } iconType = { name ="tradezone_size_icon" spriteType = "GFX_trade_zone_size" position = { x= 187 y = 138 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "tradezone_size" position = { x = 213 y = 138 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "" maxWidth = 30 maxHeight = 25 format = left fixedsize = yes Orientation = "UPPER_LEFT" } iconType = { name ="tradezone_income_icon" spriteType ="GFX_icon_wealth" position = { x = 241 y = 132 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "tradezone_income" position = { x = 267 y = 138 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "" maxWidth = 45 maxHeight = 25 format = left fixedsize = yes Orientation = "UPPER_LEFT" } ### family income instantTextBoxType = { name = "FamilyIncome_label" position = { x = 25 y = 176 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "TOTAL_TRADE_FAMILY" maxWidth = 120 maxHeight = 25 format = left fixedsize = yes } iconType = { name ="Family_size_icon" spriteType = "GFX_trade_zone_size" position = { x= 187 y = 176 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "Family_size" position = { x = 213 y = 176 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "666" maxWidth = 30 maxHeight = 25 format = left fixedsize = yes Orientation = "UPPER_LEFT" } iconType = { name ="Family_income_icon" spriteType ="GFX_icon_wealth" position = { x = 241 y = 170 } } instantTextBoxType = { name = "Family_income" position = { x = 267 y = 176 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "666" maxWidth = 45 maxHeight = 25 format = left fixedsize = yes } iconType = { name ="build_progress" spriteType = "GFX_default_progress" position = { x= 38 y = 150 } } iconType = { name ="build_progress_overlay" spriteType = "GFX_default_progress_overlay" position = { x= 30 y = 141 } } instantTextBoxType = { name = "info_text" position = { x = 37 y = 156 } textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "TP_NO_TRADE_POST_BUILT" maxWidth = 256 maxHeight = 24 format = centre fixedsize = yes allwaystransparent = yes } } ### tabs for trade post / holdings. guiButtonType = { name = "tradetab_settlements" position = { x = 343 y = 402 } quadTextureSprite = "GFX_province_tab_button" Orientation = "UPPER_LEFT" pdx_tooltip = "LEDGER_PROVINCE_SETTLEMENTS" } iconType = { name ="holding_tab_icon" spriteType ="GFX_holding_tab_icon" position = { x = 345 y = 412 } } guiButtonType = { name = "tradetab_trade" position = { x = 343 y = 453 } quadTextureSprite = "GFX_province_tab_button" Orientation = "UPPER_LEFT" pdx_tooltip = "TRADE" } iconType = { name ="trade_post_tab_icon" spriteType ="GFX_trade_post_tab_icon" position = { x = 341 y = 461 } } ###### guiButtonType = { name = "kingdom_shield" position = { x= 16 y = 269 } quadTextureSprite ="GFX_shield_small" Orientation = "UPPER_LEFT" } guiButtonType = { name = "duchy_shield" position = { x= 16 y = 304 } quadTextureSprite ="GFX_shield_small" Orientation = "UPPER_LEFT" } iconType = { name ="crown_1" spriteType = "GFX_shield_crown_strip_small" position = { x= 22 y = 257 } Orientation = "UPPER_LEFT" } iconType = { name ="crown_2" spriteType = "GFX_shield_crown_strip_small" position = { x= 22 y = 292 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "kingdom" position = { x = 47 y = 273 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 115 maxHeight = 20 format = left Orientation = "UPPER_LEFT" fixedsize = yes } instantTextBoxType = { name = "duchy" position = { x = 47 y = 306 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 115 maxHeight = 20 format = left Orientation = "UPPER_LEFT" fixedsize = yes } textBoxType = { name = "label_culture" position = { x = 20 y = 331 } textureFile = "" font = "Arial12_black" borderSize = {x = 0 y = 0} text = "CULTURE" maxWidth = 70 maxHeight = 14 format = left Orientation = "UPPER_LEFT" fixedsize = yes } instantTextBoxType = { name = "culture" position = { x = 85 y = 332 } textureFile = "" font = "Arial12_bold_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 80 maxHeight = 14 format = right Orientation = "UPPER_LEFT" fixedsize = yes } textBoxType = { name = "label_religion" position = { x = 20 y = 345 } textureFile = "" font = "Arial12_black" borderSize = {x = 0 y = 0} text = "RELIGION" maxWidth = 70 maxHeight = 14 format = left Orientation = "UPPER_LEFT" fixedsize = yes } instantTextBoxType = { name = "religion" position = { x = 85 y = 346 } textureFile = "" font = "Arial12_bold_black" borderSize = {x = 0 y = 0} text = "" maxWidth = 80 maxHeight = 14 format = right Orientation = "UPPER_LEFT" fixedsize = yes } textBoxType = { name = "label_supply_limit" position = { x = 20 y = 359 } textureFile = "" font = "Arial12_black" borderSize = {x = 0 y = 0} text = "SUPPLY" maxWidth = 70 maxHeight = 14 format = left Orientation = "UPPER_LEFT" fixedsize = yes } instantTextBoxType = { name = "supply_limit" position = { x = 85 y = 360 } textureFile = "" font = "Arial12_bold_black" borderSize = {x = 0 y = 0} text = "§b0:" maxWidth = 80 maxHeight = 14 format = right Orientation = "UPPER_LEFT" fixedsize = yes } textBoxType = { name = "label_revoltrisk" position = { x = 20 y = 373 } textureFile = "" font = "Arial12_black" borderSize = {x = 0 y = 0} text = "PLOTS_REVOLTRISK" maxWidth = 70 maxHeight = 14 format = left Orientation = "UPPER_LEFT" fixedsize = yes } instantTextBoxType = { name = "revoltrisk" position = { x = 85 y = 374 } textureFile = "" font = "Arial12_bold_black" borderSize = {x = 0 y = 0} text = "99%" maxWidth = 80 maxHeight = 14 format = right Orientation = "UPPER_LEFT" fixedsize = yes } iconType = { name = "icon_miltech" spriteType = "GFX_icon_miltech" position = { x = 174 y = 312 } } instantTextBoxType = { name = "miltech_value" position = { x = 200 y = 321 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "32" maxWidth = 20 maxHeight = 20 format = left Orientation = "UPPER_LEFT" fixedsize = yes } iconType = { name = "icon_ecotech" spriteType = "GFX_icon_ecotech" position = { x = 221 y = 313 } } instantTextBoxType = { name = "ecotech_value" position = { x = 250 y = 321 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "32" maxWidth = 20 maxHeight = 20 format = left Orientation = "UPPER_LEFT" fixedsize = yes } iconType = { name = "icon_cultech" spriteType = "GFX_icon_cultech" position = { x = 271 y = 313 } } instantTextBoxType = { name = "cultech_value" position = { x = 300 y = 321 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "32" maxWidth = 20 maxHeight = 20 format = left Orientation = "UPPER_LEFT" fixedsize = yes } iconType = { name ="icon_tax" spriteType = "GFX_icon_wealth" position = { x= 172 y = 263 } } iconType = { name ="icon_levy" spriteType = "GFX_combat_siege_end_levy" position = { x= 174 y = 285 } } instantTextBoxType = { name = "total_tax_value" position = { x = 218 y = 269 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "13/54" maxWidth = 100 maxHeight = 20 format = right Orientation = "UPPER_LEFT" fixedsize = yes } instantTextBoxType = { name = "total_levy_value" position = { x = 218 y = 290 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "113/213" maxWidth = 100 maxHeight = 20 format = right Orientation = "UPPER_LEFT" fixedsize = yes } iconType = { name ="icon_strait" spriteType = "GFX_icon_strait" position = { x= 300 y = 229 } } ###### Siege interface windowType = { name = "siege_window" backGround="" position = { x=0 y=0 } size = { x=370 y=512 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "LOWER_LEFT" iconType = { name ="siege_bg" spriteType = "GFX_combat_siege_bg" position = { x= 6 y = 1 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="siege_shield" quadTextureSprite = "GFX_shield_medium2" position = { x= 2 y = -3 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "label_siegename" position = { x = 17 y = 7 } font = "vic_18" text = "" maxWidth = 300 maxHeight = 20 fixedsize = yes format = centre } ### attackers windowType = { name = "siege_attackers" backGround="" position = { x=0 y=0 } size = { x=370 y=512 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "UPPER_LEFT" guiButtonType = { name ="leader_portrait" quadTextureSprite= "GFX_char_50" position = { x= 15 y = 45 } Orientation = "UPPER_LEFT" pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType = { name ="leader_portrait_frame" quadTextureSprite = "GFX_charframe_50" position = { x= 9 y = 38 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="leader_shield" quadTextureSprite = "GFX_shield_small" position = { x= 5 y = 74 } Orientation = "UPPER_LEFT" } #iconType = #{ # name ="tactic_strip" # spriteType = "GFX_combat_tactic_strip" # position = { x= 296 y = 52 } # Orientation = "UPPER_LEFT" #} iconType = { name ="morale" spriteType = "GFX_combat_siege_morale" position = { x= 71 y = 38 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "light_infantry_total" position = { x = 70 y = 85 } textureFile = "" font = "Arial12" borderSize = {x = 0 y = 0} text = "2,457" maxWidth = 32 maxHeight = 20 format = centre } instantTextBoxType = { name = "pikemen_total" position = { x = 102 y = 85 } textureFile = "" font = "Arial12" borderSize = {x = 0 y = 0} text = "2,457" maxWidth = 32 maxHeight = 20 format = centre } instantTextBoxType = { name = "archers_total" position = { x = 134 y = 85 } textureFile = "" font = "Arial12" borderSize = {x = 0 y = 0} text = "2,457" maxWidth = 32 maxHeight = 20 format = centre } instantTextBoxType = { name = "heavy_infantry_total" position = { x = 166 y = 85 } textureFile = "" font = "Arial12" borderSize = {x = 0 y = 0} text = "2,457" maxWidth = 32 maxHeight = 20 format = centre } instantTextBoxType = { name = "light_cavalry_total" position = { x = 198 y = 85 } textureFile = "" font = "Arial12" borderSize = {x = 0 y = 0} text = "2,457" maxWidth = 32 maxHeight = 20 format = centre } instantTextBoxType = { name = "horse_archers_total" position = { x = 230 y = 85 } textureFile = "" font = "Arial12" borderSize = {x = 0 y = 0} text = "2,457" maxWidth = 32 maxHeight = 20 format = centre } instantTextBoxType = { name = "knights_total" position = { x = 262 y = 85 } textureFile = "" font = "Arial12" borderSize = {x = 0 y = 0} text = "2,457" maxWidth = 32 maxHeight = 20 format = centre } iconType = { name ="light_infantry" spriteType = "GFX_unitpanel_unitstrip_small" position = { x= 73 y = 58 } Orientation = "UPPER_LEFT" } iconType = { name ="pikemen" spriteType = "GFX_unitpanel_unitstrip_small" position = { x= 105 y = 58 } Orientation = "UPPER_LEFT" } iconType = { name ="archers" spriteType = "GFX_unitpanel_unitstrip_small" position = { x= 137 y = 58 } Orientation = "UPPER_LEFT" } iconType = { name ="heavy_infantry" spriteType = "GFX_unitpanel_unitstrip_small" position = { x= 169 y = 58 } Orientation = "UPPER_LEFT" } iconType = { name ="light_cavalry" spriteType = "GFX_unitpanel_unitstrip_small" position = { x= 201 y = 58 } Orientation = "UPPER_LEFT" } iconType = { name ="horse_archers" spriteType = "GFX_unitpanel_unitstrip_small" position = { x= 233 y = 58 } Orientation = "UPPER_LEFT" } iconType = { name ="knights" spriteType = "GFX_unitpanel_unitstrip_small" position = { x= 265 y = 58 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "label_attackers" position = { x = 76 y = 38 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "SIEGE_ATTACKERS" maxWidth = 150 maxHeight = 24 fixedsize = yes format = left allwaystransparent = yes } instantTextBoxType = { name = "units_total" position = { x = 200 y = 38 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "17,689" maxWidth = 70 maxHeight = 24 format = right allwaystransparent = yes } iconType = { name ="to_few_men" spriteType = "GFX_icon_siege_tofewmen" position = { x= 273 y = 36 } Orientation = "UPPER_LEFT" } } guiButtonType = { name = "assault" position = {x= 303 y = -2 } quadTextureSprite ="GFX_siege_assault_button" Orientation = "UPPER_LEFT" clicksound = generic_click_02 } ### defenders windowType = { name = "siege_defenders" backGround="" position = { x=0 y=69 } size = { x=370 y=512 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "UPPER_LEFT" guiButtonType = { name ="leader_portrait" quadTextureSprite= "GFX_char_50" position = { x= 15 y = 45 } Orientation = "UPPER_LEFT" pdx_tooltip = "CHARACTER_TOOLTIP" pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED" } guiButtonType = { name ="leader_portrait_frame" quadTextureSprite = "GFX_charframe_50" position = { x= 9 y = 38 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="leader_shield" quadTextureSprite = "GFX_shield_small" position = { x= 5 y = 74 } Orientation = "UPPER_LEFT" } #iconType = #{ # name ="tactic_strip" # spriteType = "GFX_combat_tactic_strip" # position = { x= 296 y = 52 } # Orientation = "UPPER_LEFT" #} iconType = { name ="morale" spriteType = "GFX_combat_siege_morale" position = { x= 71 y = 38 } Orientation = "UPPER_LEFT" } iconType = { name ="garrison_icon" spriteType = "GFX_combat_siege_end_garrison" position = { x= 81 y = 65 } Orientation = "UPPER_LEFT" } iconType = { name ="levy_icon" spriteType = "GFX_combat_siege_end_levy" position = { x= 195 y = 65 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "garrison_amount" position = { x = 100 y = 69 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "2,457" maxWidth = 60 maxHeight = 20 format = right } instantTextBoxType = { name = "levy_amount" position = { x = 212 y = 69 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "2,457" maxWidth = 60 maxHeight = 20 format = right } instantTextBoxType = { name = "label_defenders" position = { x = 76 y = 38 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "SIEGE_DEFENDERS" maxWidth = 150 maxHeight = 24 fixedsize = yes format = left allwaystransparent = yes } instantTextBoxType = { name = "units_total" position = { x = 200 y = 38 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "17,689" maxWidth = 70 maxHeight = 24 format = right allwaystransparent = yes } } } ### END OF SIEGE guiButtonType = { name = "province_toggle_siege" position = { x= 307 y = 368 } quadTextureSprite ="GFX_province_toggle_siege" Orientation = "UPPER_LEFT" clicksound = generic_click_04 } } ### disease entry windowType = { name = "disease_entry" background = "" position = { x = 0 y = 0 } size = { x = 32 y = 32 } moveable = 0 dontRender = "" horizontalBorder = "0" verticalBorder = "" fullscreen = no iconType = { name ="icon" spriteType = "GFX_disease_icons" position = { x = 0 y = 0 } Orientation = "UPPER_LEFT" } } ### MODIFIER ENTRY windowType = { name = "pv_tempmod_entry" backGround ="" position = { x=0 y=0 } size = { x=48 y=48 } moveable = 0 dontRender = "" horizontalBorder = "0" verticalBorder = "" fullScreen = no iconType = { name ="strip_temp_mods" spriteType = "GFX_modifier_icons" position = { x = 0 y = 0 } Orientation = "UPPER_LEFT" } } ############ windowType = { name = "prov_diplo_info_entry" backGround="" position = { x=0 y=0 } size = { x=200 y= 13 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no instantTextBoxType = { position = { x=0 y =0} name = "text" font = "Arial12" borderSize = {x = 0 y = 0} maxWidth = 200 maxHeight = 13 text = "" orientation = "UPPER_LEFT" format = left } } ######## positionType = { name = "pv_toolbar_maximized" position = { x = 0 y = -265 } } positionType = { name = "pv_toolbar_minimized" position = { x = 0 y = -249 } } positionType = { name = "capital_position" position = { x = 193 y = 86 } } ### CHOOSE SETTLEMENT eu3dialogtype = { name = "ChooseSettlementDialog" backGround="Background" position = { x=-260 y=-190 } size = { x=520 y=380 } moveable = 1 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no Orientation = "CENTER" guiButtonType = { name = "Background" quadTextureSprite ="DefaultDialogBackground" tooltip = "" tooltipText ="" delayedTooltipText = "" } textBoxType = { name = "Title" position = { x = 10 y = 36 } textureFile = "" font = "headline" borderSize = {x = 4 y = 4} text = "NEW_SETTLEMENT" maxWidth = 500 maxHeight = 32 format = centre } guiButtonType = { name = "OptionCastle" position = { x=152 y =220} quadTextureSprite ="button_type_4" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "castle" buttonFont = "common" } guiButtonType = { name = "OptionCity" position = { x=152 y =252} quadTextureSprite ="button_type_4" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "city" buttonFont = "common" } guiButtonType = { name = "OptionTemple" position = { x=152 y =284} quadTextureSprite ="button_type_4" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "temple" buttonFont = "common" } guiButtonType = { name = "OptionTradePost" position = { x=152 y =316} quadTextureSprite ="button_type_4" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "trade_post" buttonFont = "common" } } ### SETTLEMENT ENTRY windowType = { name = "settlement_entry" backGround ="" position = { x=0 y=0 } size = { x=109 y=109 } moveable = 0 dontRender = "" horizontalBorder = "0" verticalBorder = "" fullScreen = no iconType = { name = "province_settlement_frame" spriteType = "GFX_province_settlement_frame" position = { x= 3 y = 1 } Orientation = "UPPER_LEFT" } iconType = { name = "settlement_owner_frame" spriteType = "GFX_province_settlement_owner_frame" position = { x= 14 y = 11 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="settlement_placeholder" quadTextureSprite ="GFX_settlement_castle" position = { x = 22 y = 19 } Orientation = "UPPER_LEFT" clicksound = click scale = 0.75 } guiButtonType = { name ="holder_shield" quadTextureSprite = "GFX_shield_medium2" position = { x = -2 y = -1 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="control_shield" quadTextureSprite = "GFX_shield_medium2" position = { x = 32 y = -1 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="realm_shield" quadTextureSprite = "GFX_shield_medium2" position = { x = 67 y = -1 } Orientation = "UPPER_LEFT" } iconType = { name ="progress_bg1" spriteType = "GFX_levy_progress_bg" position = { x= 16 y = 90 } Orientation = "UPPER_LEFT" } iconType = { name ="progress_bg2" spriteType = "GFX_levy_progress_bg" position = { x= 68 y = 90 } Orientation = "UPPER_LEFT" } iconType = { name ="garrison_size" spriteType = "GFX_levyprogress_1" position = { x= 19 y = 95 } Orientation = "UPPER_LEFT" } iconType = { name ="levy_size" spriteType = "GFX_levyprogress_3" position = { x= 72 y = 95 } Orientation = "UPPER_LEFT" } iconType = { name ="ourlevy_size" spriteType = "GFX_levyprogress_2" position = { x= 72 y = 95 } Orientation = "UPPER_LEFT" } iconType = { name = "garrison_icon" spriteType = "GFX_combat_siege_end_garrison" position = { x= 1 y = 85 } Orientation = "UPPER_LEFT" } iconType = { name = "levy_icon" spriteType = "GFX_combat_siege_end_levy" position = { x= 52 y = 84 } Orientation = "UPPER_LEFT" } OverlappingElementsBoxType = { name = "modifiers" position = { x = 9 y = 66 } size = { x = 104 y = 50 } format = right spacing = 0 Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "build_new_text" position = { x = 9 y = 45 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "PROV_BUILD_NEW" maxWidth = 90 maxHeight = 24 format = centre fixedsize = yes } } ### CAPITAL ENTRY windowType = { name = "capital_entry" backGround ="" position = { x=0 y=0 } size = { x=111 y=111 } moveable = 0 dontRender = "" horizontalBorder = "0" verticalBorder = "" fullScreen = no iconType = { name = "settlement_owner_frame" spriteType = "GFX_province_capitol_owner_frame" position = { x= 12 y = 7 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="settlement_placeholder" quadTextureSprite ="GFX_settlement_castle" position = { x = 20 y = 15 } Orientation = "UPPER_LEFT" clicksound = click } guiButtonType = { name ="holder_shield" quadTextureSprite = "GFX_shield_medium2" position = { x = 1 y = -4 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="control_shield" quadTextureSprite = "GFX_shield_medium2" position = { x = 42 y = -4 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="realm_shield" quadTextureSprite = "GFX_shield_medium2" position = { x = 83 y = -4 } Orientation = "UPPER_LEFT" } iconType = { name ="progress_bg1" spriteType = "GFX_levy_progress_bg" position = { x= 24 y = 118 } Orientation = "UPPER_LEFT" } iconType = { name ="progress_bg2" spriteType = "GFX_levy_progress_bg" position = { x= 81 y = 118 } Orientation = "UPPER_LEFT" } iconType = { name ="garrison_size" spriteType = "GFX_levyprogress_1" position = { x= 28 y = 123 } Orientation = "UPPER_LEFT" } iconType = { name ="levy_size" spriteType = "GFX_levyprogress_3" position = { x= 85 y = 123 } Orientation = "UPPER_LEFT" } iconType = { name ="ourlevy_size" spriteType = "GFX_levyprogress_2" position = { x= 85 y = 123 } Orientation = "UPPER_LEFT" } iconType = { name = "garrison_icon" spriteType = "GFX_combat_siege_end_garrison" position = { x= 9 y = 114 } Orientation = "UPPER_LEFT" } iconType = { name = "levy_icon" spriteType = "GFX_combat_siege_end_levy" position = { x= 64 y = 113 } Orientation = "UPPER_LEFT" } OverlappingElementsBoxType = { name = "modifiers" position = { x = 34 y = 86 } size = { x = 100 y = 50 } format = right spacing = 0 Orientation = "UPPER_LEFT" } } ### DIPLO SHIELD ENTRY windowType = { name = "diplo_status_icon_entry" backGround ="" position = { x=0 y=0 } size = { x=24 y=24 } moveable = 0 dontRender = "" horizontalBorder = "0" verticalBorder = "" fullScreen = no iconType = { name = "diplo_status_icon" spriteType = "GFX_province_diplostatus_icon_strip" position = { x= 6 y = 20 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "shield" position = { x= 0 y = 0 } quadTextureSprite ="GFX_shield_small" Orientation = "UPPER_LEFT" } } ### UNIT ENTRY FOR SIEGE windowType = { name = "siege_unit_entry" backGround ="" position = { x=0 y=0 } size = { x=20 y=20 } moveable = 0 dontRender = "" horizontalBorder = "0" verticalBorder = "" fullScreen = no guiButtonType = { name = "select_unit" position = { x= 0 y = 0 } quadTextureSprite ="GFX_siege_unit_entry_bg" Orientation = "UPPER_LEFT" } iconType = { name ="unit_morale" spriteType = "GFX_unitpanel_moralebar_big" position = { x= 0 y = 5 } Orientation = "UPPER_LEFT" rotation = 1.5708 } instantTextBoxType = { name = "army_size" position = { x = 20 y = 5 } textureFile = "" font = "vic_18_black" borderSize = {x = 0 y = 0} text = "3412" maxWidth = 45 maxHeight = 20 format = centre fixedsize = yes } iconType = { name = "shield" spriteType = "GFX_shield_medium" position = { x= 20 y = 20 } Orientation = "UPPER_LEFT" } } }