Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/EmpireOfSin/EmpireOfSin_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/EmpireOfSin/MonoBleedingEdge/etc' Initialize engine version: 2019.4.7f1 (e992b1a16e65) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/EmpireOfSin/EmpireOfSin_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 750M (ID=0xfe4) Vendor: VRAM: 4066 MB Driver: 22.21.13.8205 Begin MonoManager ReloadAssembly - Completed reload, in 0.246 seconds WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. UnloadTime: 1.063700 ms Setting breakpad minidump AppID = 604540 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198180433442 [API loaded no] Initialized Steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) -------------------------- Initializing Client (cert-1.02.38741) -------------------------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to dispatch 'onLogin' event too early. EventService hasn't been created yet. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'Renegade/Combat/CoverMap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Bitmap shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Unloading 5 Unused Serialized files (Serialized files now loaded: 159) UnloadTime: 0.752900 ms Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 146832. Total: 668.009000 ms (FindLiveObjects: 14.945200 ms CreateObjectMapping: 4.356700 ms MarkObjects: 646.891100 ms DeleteObjects: 1.815300 ms) Setting up 1 worker threads for Enlighten. Thread -> id: 2788 -> priority: 1 NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool) at RomeroGames.LightService.g__DisableKnownLights|32_1 () [0x00021] in <6f6f93f5404b4d71a9c711ae2aef2b6d>:0 at RomeroGames.LightService.OnActiveCameraDidChange (RomeroGames.CameraController prev, RomeroGames.CameraController next) [0x00080] in <6f6f93f5404b4d71a9c711ae2aef2b6d>:0 at (wrapper delegate-invoke) System.Action`2[RomeroGames.CameraController,RomeroGames.CameraController].invoke_void_T1_T2(RomeroGames.CameraController,RomeroGames.CameraController) at RomeroGames.CameraService.SetActiveCamera (RomeroGames.CameraController camera) [0x000b5] in <6f6f93f5404b4d71a9c711ae2aef2b6d>:0 at RomeroGames.CameraService.SetDefaultCameraActive () [0x0000e] in <6f6f93f5404b4d71a9c711ae2aef2b6d>:0 at RomeroGames.GameLayerService.DisableOverrideCamera () [0x00019] in <6f6f93f5404b4d71a9c711ae2aef2b6d>:0 at RomeroGames.CinematicCameraController.OnDestroy () [0x00005] in <6f6f93f5404b4d71a9c711ae2aef2b6d>:0 (Filename: <6f6f93f5404b4d71a9c711ae2aef2b6d> Line: 0)