Desktop is 1280 x 1024 @ 75 Hz Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Renderer: AMD RAVEN (DRM 3.39.0, 5.9.2-arch1-1, LLVM 10.0.1) Vendor: X.Org Version: 4.6 (Core Profile) Mesa 20.2.1 GLES: 0 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB _texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_ rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decod e GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level ; Context handle 61120608 Begin MonoManager ReloadAssembly - Completed reload, in 0.190 seconds WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BT-LightBounds' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BT-LightBounds' - Setting to default shader. Default vsync count 1 requesting resize 1280 x 1024 Using native desktop resolution 1280 x 1024 requesting fullscreen 1280 x 1024 at 0 Hz Desktop is 1280 x 1024 @ 75 Hz The given primitive topology does not match with the topology expected by the geometry shader (Filename: Line: 0) 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0:23(1): error: syntax error, unexpected '[', expecting end of file Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. UnloadTime: 0.866000 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198013050038 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Attached unity initializer to DataManager (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Initialize sound engine ... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Attempt to double awake singleton: DebugConsole (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 11813. Total: 25.747000 ms (FindLiveObjects: 1.003000 ms CreateObjectMapping: 0.338000 ms MarkObjects: 24.252000 ms DeleteObjects: 0.152000 ms) Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.dll Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.dll.so Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/user32.dll Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32 Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.so Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/user32 Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.dll Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.dll.so Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libuser32.dll Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libMonoSupportW.so Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libMonoSupportW.so Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libMonoSupportW.so Sysinfo [LOG] SystemInfo.deviceModel: PC (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: ursus (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 4683ea041390420da9b8edbfa855b7be (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 5597 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: AMD RAVEN (DRM 3.39.0, 5.9.2-arch1-1, LLVM 10.0.1) (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: OpenGLCore (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: X.Org (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4098 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: OpenGL 4.6 (Core Profile) Mesa 20.2.1 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 1871 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Linux 5.9 Arch rolling 64bit (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Linux (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 8 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 1717 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: AMD Ryzen 5 2400G with Radeon Vega Graphics (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 13936 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libKernel32 Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libKernel32.so Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/Kernel32 Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libKernel32 Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libKernel32.so Fallback handler could not load library /home/matt/.local/share/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libKernel32 Starting ThreadPool with 1 thread(s). (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) ModLoader [LOG] Using default Mods path /home/matt/My Games (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_DE_DE (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_RU_RU (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_FR_FR (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 12302. Total: 62.037000 ms (FindLiveObjects: 1.988000 ms CreateObjectMapping: 1.171000 ms MarkObjects: 58.772000 ms DeleteObjects: 0.105000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Could not retrieve member Priority from type PrewarmRequest (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 4.274000 ms Setting up 6 worker threads for Enlighten. Thread -> id: 7f2664b69640 -> priority: 1 Thread -> id: 7f2657fff640 -> priority: 1 Thread -> id: 7f26577fe640 -> priority: 1 Thread -> id: 7f2656ffd640 -> priority: 1 Thread -> id: 7f26567fc640 -> priority: 1 Thread -> id: 7f2655ffb640 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11770. Total: 61.525000 ms (FindLiveObjects: 1.052000 ms CreateObjectMapping: 0.580000 ms MarkObjects: 59.764000 ms DeleteObjects: 0.129000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.275000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11770. Total: 60.764000 ms (FindLiveObjects: 0.981000 ms CreateObjectMapping: 0.554000 ms MarkObjects: 59.160000 ms DeleteObjects: 0.067000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 4) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 11774. Total: 63.040000 ms (FindLiveObjects: 0.979000 ms CreateObjectMapping: 0.974000 ms MarkObjects: 60.441000 ms DeleteObjects: 0.645000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 6) UnloadTime: 0.253000 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 17420. Total: 94.158000 ms (FindLiveObjects: 1.411000 ms CreateObjectMapping: 0.820000 ms MarkObjects: 91.838000 ms DeleteObjects: 0.086000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17420. Total: 89.026000 ms (FindLiveObjects: 1.462000 ms CreateObjectMapping: 0.881000 ms MarkObjects: 86.628000 ms DeleteObjects: 0.054000 ms) Using Wide Video for Background (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Counted 27 save slots (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Counted 5 save slots (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Able to resume last save (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 653) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit warhammer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_warhammer_head_laser_eh, falling back to default item (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [AttachUX] Attaching head! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 3044 unused Assets to reduce memory usage. Loaded Objects now: 13192. Total: 134.878000 ms (FindLiveObjects: 0.777000 ms CreateObjectMapping: 0.769000 ms MarkObjects: 131.650000 ms DeleteObjects: 1.681000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.425000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13169. Total: 133.367000 ms (FindLiveObjects: 1.210000 ms CreateObjectMapping: 0.920000 ms MarkObjects: 131.096000 ms DeleteObjects: 0.140000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.167000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13165. Total: 130.306000 ms (FindLiveObjects: 1.003000 ms CreateObjectMapping: 0.726000 ms MarkObjects: 128.518000 ms DeleteObjects: 0.056000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13165. Total: 131.008000 ms (FindLiveObjects: 1.057000 ms CreateObjectMapping: 0.784000 ms MarkObjects: 129.117000 ms DeleteObjects: 0.049000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.252000 ms Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 194705. Total: 704.544000 ms (FindLiveObjects: 12.420000 ms CreateObjectMapping: 7.237000 ms MarkObjects: 684.402000 ms DeleteObjects: 0.484000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 202716. Total: 722.403000 ms (FindLiveObjects: 15.378000 ms CreateObjectMapping: 9.684000 ms MarkObjects: 696.899000 ms DeleteObjects: 0.441000 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Conditional SimGameCurtainConditional is complete. Clearing! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 312.8014 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 312.8014 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_toxicMire_aBad] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_toxicMire_aBad/mapGeneral_toxicMire_aBad.unity] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [2ba6fdaa-38b7-4920-92be-7528faf2533c] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [SimpleBattle_InterruptedExercise] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin badlandsParched (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3F] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_mw_minorInfraction, SYSTEM_UseFlashpoints] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_mw_minorInfraction, SYSTEM_UseFlashpoints] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3F] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_mw_minorInfraction, SYSTEM_UseFlashpoints] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_mw_minorInfraction, SYSTEM_UseFlashpoints] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Disable save toast314.8687 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Hide save toast318.9779 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 321.256 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 54.485000 ms Unloading 1377 unused Assets to reduce memory usage. Loaded Objects now: 208914. Total: 983.884000 ms (FindLiveObjects: 13.516000 ms CreateObjectMapping: 9.258000 ms MarkObjects: 928.522000 ms DeleteObjects: 32.588000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 1.477000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 209021. Total: 945.550000 ms (FindLiveObjects: 18.748000 ms CreateObjectMapping: 10.307000 ms MarkObjects: 916.164000 ms DeleteObjects: 0.330000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 209040. Total: 928.623000 ms (FindLiveObjects: 12.167000 ms CreateObjectMapping: 7.191000 ms MarkObjects: 908.942000 ms DeleteObjects: 0.322000 ms) Unloading 36 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.301000 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 80600 unused Assets to reduce memory usage. Loaded Objects now: 456773. Total: 841.065000 ms (FindLiveObjects: 51.868000 ms CreateObjectMapping: 21.747000 ms MarkObjects: 698.996000 ms DeleteObjects: 68.453000 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) Unloading 3 Unused Serialized files (Serialized files now loaded: 15) Unloading 986 unused Assets to reduce memory usage. Loaded Objects now: 536791. Total: 1218.307000 ms (FindLiveObjects: 52.037000 ms CreateObjectMapping: 17.587000 ms MarkObjects: 1142.838000 ms DeleteObjects: 5.845000 ms) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -154.9 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -141.24 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -157.4 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -224.4 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -109.44 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -194.4 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -206.4 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -213.15 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -206.4 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -227.65 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -111.25 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -181.25 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -63.15 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -192.25 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -232.4 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -132.99 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -234.9 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -157.4 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -178.65 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -159.9 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -127.92 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Shadow Hawk (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Phoenix Hawk (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Assassin (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Locust (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.HUDVehicleArmorReadout.RefreshHoverInfo () [0x0004f] in <302626b567e3411e8719d050d6e9a2df>:0 at BattleTech.UI.HUDVehicleArmorReadout.ClearHoveredArmor (BattleTech.VehicleChassisLocations location) [0x00010] in <302626b567e3411e8719d050d6e9a2df>:0 at BattleTech.UI.CombatHUDVehicleArmorHover.OnPointerExit (UnityEngine.EventSystems.PointerEventData data) [0x00006] in <302626b567e3411e8719d050d6e9a2df>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <689405fdf241479fa6250af7e4b0368a>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <689405fdf241479fa6250af7e4b0368a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <302626b567e3411e8719d050d6e9a2df> Line: 0) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -147.9 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.HUDVehicleArmorReadout.RefreshHoverInfo () [0x0004f] in <302626b567e3411e8719d050d6e9a2df>:0 at BattleTech.UI.HUDVehicleArmorReadout.ClearHoveredArmor (BattleTech.VehicleChassisLocations location) [0x00010] in <302626b567e3411e8719d050d6e9a2df>:0 at BattleTech.UI.CombatHUDVehicleArmorHover.OnPointerExit (UnityEngine.EventSystems.PointerEventData data) [0x00006] in <302626b567e3411e8719d050d6e9a2df>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <689405fdf241479fa6250af7e4b0368a>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <689405fdf241479fa6250af7e4b0368a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <302626b567e3411e8719d050d6e9a2df> Line: 0) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -61.25 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -176.25 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Demolisher (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant SRM Carrier (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Striker (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant SRM Carrier (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Demolisher (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant SRM Carrier (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Striker (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant SRM Carrier (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 728.699000 ms Unloading 1695 unused Assets to reduce memory usage. Loaded Objects now: 198951. Total: 1070.289000 ms (FindLiveObjects: 13.595000 ms CreateObjectMapping: 11.973000 ms MarkObjects: 1019.441000 ms DeleteObjects: 25.279000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.620000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 198946. Total: 1014.707000 ms (FindLiveObjects: 14.615000 ms CreateObjectMapping: 8.888000 ms MarkObjects: 990.915000 ms DeleteObjects: 0.287000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 198946. Total: 1010.130000 ms (FindLiveObjects: 14.417000 ms CreateObjectMapping: 8.355000 ms MarkObjects: 987.055000 ms DeleteObjects: 0.301000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.776000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 198958. Total: 997.973000 ms (FindLiveObjects: 14.562000 ms CreateObjectMapping: 9.068000 ms MarkObjects: 974.030000 ms DeleteObjects: 0.312000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 226864. Total: 1101.283000 ms (FindLiveObjects: 16.695000 ms CreateObjectMapping: 16.457000 ms MarkObjects: 1067.763000 ms DeleteObjects: 0.368000 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 118584 unused Assets to reduce memory usage. Loaded Objects now: 60643. Total: 915.169000 ms (FindLiveObjects: 13.978000 ms CreateObjectMapping: 8.883000 ms MarkObjects: 681.986000 ms DeleteObjects: 210.321000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.018000 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 60633. Total: 705.098000 ms (FindLiveObjects: 7.634000 ms CreateObjectMapping: 1.421000 ms MarkObjects: 695.863000 ms DeleteObjects: 0.179000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.825000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 60629. Total: 713.302000 ms (FindLiveObjects: 9.109000 ms CreateObjectMapping: 1.243000 ms MarkObjects: 702.795000 ms DeleteObjects: 0.154000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 60629. Total: 718.916000 ms (FindLiveObjects: 9.443000 ms CreateObjectMapping: 1.236000 ms MarkObjects: 708.132000 ms DeleteObjects: 0.104000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.801000 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 238876. Total: 1244.315000 ms (FindLiveObjects: 20.290000 ms CreateObjectMapping: 8.590000 ms MarkObjects: 1214.915000 ms DeleteObjects: 0.520000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 246884. Total: 1263.103000 ms (FindLiveObjects: 24.088000 ms CreateObjectMapping: 8.215000 ms MarkObjects: 1230.479000 ms DeleteObjects: 0.321000 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1985.011 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1985.512 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Material ConversationHologram doesn't have _Stencil property (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Material ConversationHologram doesn't have _Stencil property (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Material ConversationHologram doesn't have _Stencil property (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Material ConversationHologram doesn't have _Stencil property (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Hide save toast1988.534 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1990.535 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepAuriganPirates (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element obj-pip is set to ScriptDriven but no data has been set by a script! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2227.045 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2227.045 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_theMound_vHigh] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_theMound_vHigh/mapGeneral_theMound_vHigh.unity] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [0b33066e-e32c-4624-a578-667ee966b0de] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [SimpleBattle_TakeTheBait] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3F] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_mw_minorInfraction, SYSTEM_UseFlashpoints] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_mw_minorInfraction, SYSTEM_UseFlashpoints] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_raven_RVN-1X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_mw_minorInfraction, SYSTEM_UseFlashpoints] did not include all the required Tags[flashpoint_uw1_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3F] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_mw_minorInfraction, SYSTEM_UseFlashpoints] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Rejecting unit [mechdef_hatchetman_HCT-3X] because CompanTags[map_travel_1, map_travel_2, map_travel_2a, map_travel_3, SYSTEM_UseEvents, SYSTEM_UseTime, patch_1_2_abilities, SYSTEM_GAMEMODE_CAREER, argo_drive0, argo_mechBay1, argo_medBay1, argo_pod1, argo_structure0, ARGO_UpgradesApplied, argo_power1, event_mw_minorInfraction, SYSTEM_UseFlashpoints] did not include all the required Tags[flashpoint_longRoad_complete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2228.542 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2231.55 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 60.619000 ms Unloading 1281 unused Assets to reduce memory usage. Loaded Objects now: 264222. Total: 1566.210000 ms (FindLiveObjects: 20.384000 ms CreateObjectMapping: 8.698000 ms MarkObjects: 1498.486000 ms DeleteObjects: 38.641000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.691000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 264255. Total: 1478.636000 ms (FindLiveObjects: 20.458000 ms CreateObjectMapping: 8.390000 ms MarkObjects: 1449.324000 ms DeleteObjects: 0.462000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 264265. Total: 1473.191000 ms (FindLiveObjects: 16.865000 ms CreateObjectMapping: 8.141000 ms MarkObjects: 1447.735000 ms DeleteObjects: 0.449000 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.466000 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 79548 unused Assets to reduce memory usage. Loaded Objects now: 306493. Total: 1085.044000 ms (FindLiveObjects: 30.224000 ms CreateObjectMapping: 14.563000 ms MarkObjects: 951.411000 ms DeleteObjects: 88.845000 ms) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 996 unused Assets to reduce memory usage. Loaded Objects now: 380981. Total: 1364.143000 ms (FindLiveObjects: 38.284000 ms CreateObjectMapping: 10.805000 ms MarkObjects: 1308.611000 ms DeleteObjects: 6.442000 ms) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -103.77 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -73.44 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -80.76001 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Demolisher (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -10.2 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -68.25 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -167.25 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -141.45 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -32.5 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -152.7 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -214.65 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -211.45 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -84.00001 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -261.7 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -187 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -47 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -132.81 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -41.75 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -84.42001 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] grf_left_arm_forearm_explode failed collapse (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) grf_left_arm_forearm_explode failed collapse (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] grf_left_arm_hand_explode failed collapse (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) grf_left_arm_hand_explode failed collapse (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] grf_left_arm_shield_explode failed collapse (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) grf_left_arm_shield_explode failed collapse (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] grf_left_arm_upperarm_explode failed collapse (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) grf_left_arm_upperarm_explode failed collapse (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -74.25 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -99.75001 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -11 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -76.5 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Locust (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Panther (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Griffin (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Hunchback (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 461.491000 ms Unloading 1339 unused Assets to reduce memory usage. Loaded Objects now: 174305. Total: 1286.923000 ms (FindLiveObjects: 14.346000 ms CreateObjectMapping: 6.083000 ms MarkObjects: 1245.715000 ms DeleteObjects: 20.779000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.456000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174300. Total: 1263.903000 ms (FindLiveObjects: 13.280000 ms CreateObjectMapping: 5.630000 ms MarkObjects: 1244.711000 ms DeleteObjects: 0.282000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 174300. Total: 1264.686000 ms (FindLiveObjects: 12.337000 ms CreateObjectMapping: 5.683000 ms MarkObjects: 1246.425000 ms DeleteObjects: 0.240000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 1.400000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174312. Total: 1265.289000 ms (FindLiveObjects: 14.265000 ms CreateObjectMapping: 5.663000 ms MarkObjects: 1245.112000 ms DeleteObjects: 0.248000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202209. Total: 1378.578000 ms (FindLiveObjects: 16.240000 ms CreateObjectMapping: 7.765000 ms MarkObjects: 1354.161000 ms DeleteObjects: 0.411000 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 64845 unused Assets to reduce memory usage. Loaded Objects now: 46914. Total: 980.952000 ms (FindLiveObjects: 10.427000 ms CreateObjectMapping: 5.390000 ms MarkObjects: 875.943000 ms DeleteObjects: 89.190000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.804000 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 46907. Total: 861.854000 ms (FindLiveObjects: 10.143000 ms CreateObjectMapping: 1.530000 ms MarkObjects: 849.765000 ms DeleteObjects: 0.416000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.794000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 46903. Total: 853.387000 ms (FindLiveObjects: 7.747000 ms CreateObjectMapping: 0.977000 ms MarkObjects: 844.547000 ms DeleteObjects: 0.115000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46903. Total: 851.878000 ms (FindLiveObjects: 6.389000 ms CreateObjectMapping: 0.910000 ms MarkObjects: 844.493000 ms DeleteObjects: 0.085000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.762000 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 225115. Total: 1417.279000 ms (FindLiveObjects: 18.923000 ms CreateObjectMapping: 11.131000 ms MarkObjects: 1386.647000 ms DeleteObjects: 0.576000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 233123. Total: 1419.756000 ms (FindLiveObjects: 21.346000 ms CreateObjectMapping: 7.881000 ms MarkObjects: 1390.239000 ms DeleteObjects: 0.290000 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3970.029 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3970.542 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3973.759 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3975.761 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) LoreRepLiao (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 3999.832, 4000.832 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 4000.84 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 4211.56, 4211.57 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 4212.848 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 4224.31, 4225.31 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 4225.316 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 4231.12 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT: Delegate ReportSessionEndHandler - Standard for message type OnAppShutdown failed with exception Object reference not set to an instance of an object at BattleTech.Network.Services.BattleTechAnalyticsAPI.get_HasServers () [0x00005] in <302626b567e3411e8719d050d6e9a2df>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.RequestNext (System.Boolean warn) [0x00008] in <302626b567e3411e8719d050d6e9a2df>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportEvent (BattleTech.Common.Models.AnalyticsEventInfo info, System.Boolean post) [0x00146] in <302626b567e3411e8719d050d6e9a2df>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportSessionEnd (System.Boolean isApplicationQuit, System.Nullable`1[T] endTimeOverride) [0x00047] in <302626b567e3411e8719d050d6e9a2df>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportSessionEndHandler (MessageCenterMessage message) [0x00008] in <302626b567e3411e8719d050d6e9a2df>:0 at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, MessageCenterMessage message) [0x00037] in <302626b567e3411e8719d050d6e9a2df>:0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Stopping ThreadPool (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70)