Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11128 MB Driver: 27.21.14.5167 Begin MonoManager ReloadAssembly - Completed reload, in 0.146 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 5.181100 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198023982780 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to DataManager (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempt to double awake singleton: DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 11813. Total: 15.351200 ms (FindLiveObjects: 0.574300 ms CreateObjectMapping: 0.120900 ms MarkObjects: 14.602500 ms DeleteObjects: 0.052900 ms) Sysinfo [LOG] SystemInfo.deviceModel: System Product Name (System manufacturer) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: DESKTOP-OHFDB3R (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: fb01722c3be884136ae9ade9e07a5ae847427e75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 6918 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: Direct3D11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: NVIDIA (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4318 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: Direct3D 11.0 [level 11.1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 11128 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Windows 10 (10.0.0) 64bit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Windows (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 16 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 3893 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: AMD Ryzen 7 3800X 8-Core Processor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 32682 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc.dll Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc Starting ThreadPool with 1 thread(s). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) ModLoader [LOG] Using default Mods path C:\Users\xsams\Documents\My Games (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] ModPath : C:\Users\xsams\Documents\My Games\BattleTech\mods\HBS\ModSample\mod.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] Log: Mod System was disabled. Skipping mod processing. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] Building new Mod Status. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] Building new Mod Status. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_DE_DE (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_RU_RU (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_FR_FR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 12308. Total: 33.670000 ms (FindLiveObjects: 0.608000 ms CreateObjectMapping: 0.144300 ms MarkObjects: 32.868600 ms DeleteObjects: 0.048800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Could not retrieve member Priority from type PrewarmRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.560400 ms Setting up 12 worker threads for Enlighten. Thread -> id: 5d58 -> priority: 1 Thread -> id: 5bac -> priority: 1 Thread -> id: 6b70 -> priority: 1 Thread -> id: 6a04 -> priority: 1 Thread -> id: 222c -> priority: 1 Thread -> id: b48 -> priority: 1 Thread -> id: 2158 -> priority: 1 Thread -> id: 578c -> priority: 1 Thread -> id: 6630 -> priority: 1 Thread -> id: 5450 -> priority: 1 Thread -> id: 69b0 -> priority: 1 Thread -> id: 2f68 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11773. Total: 38.106900 ms (FindLiveObjects: 0.633900 ms CreateObjectMapping: 0.136000 ms MarkObjects: 37.275300 ms DeleteObjects: 0.061200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.089700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11772. Total: 38.515900 ms (FindLiveObjects: 0.514200 ms CreateObjectMapping: 0.112000 ms MarkObjects: 37.858900 ms DeleteObjects: 0.030500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 11777. Total: 38.578600 ms (FindLiveObjects: 0.580000 ms CreateObjectMapping: 0.123100 ms MarkObjects: 37.811800 ms DeleteObjects: 0.063300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 6) UnloadTime: 0.103100 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 11828. Total: 41.709600 ms (FindLiveObjects: 0.523900 ms CreateObjectMapping: 0.114000 ms MarkObjects: 41.028200 ms DeleteObjects: 0.043000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17448. Total: 56.951100 ms (FindLiveObjects: 0.843100 ms CreateObjectMapping: 0.172500 ms MarkObjects: 55.892500 ms DeleteObjects: 0.042600 ms) State Changed Initial => Connecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) State Changed Connecting => Closed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SSE Closed... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Using Wide Video for Background (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 1 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Able to resume last save (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_8] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 653) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit warhammer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_warhammer_head_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3044 unused Assets to reduce memory usage. Loaded Objects now: 13195. Total: 92.631700 ms (FindLiveObjects: 0.757900 ms CreateObjectMapping: 0.194300 ms MarkObjects: 90.676500 ms DeleteObjects: 1.002600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.316100 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13172. Total: 91.769700 ms (FindLiveObjects: 0.663800 ms CreateObjectMapping: 0.143000 ms MarkObjects: 90.927500 ms DeleteObjects: 0.035000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.097800 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13169. Total: 90.298400 ms (FindLiveObjects: 0.566400 ms CreateObjectMapping: 0.133500 ms MarkObjects: 89.565600 ms DeleteObjects: 0.032600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13170. Total: 91.675900 ms (FindLiveObjects: 0.603300 ms CreateObjectMapping: 0.140300 ms MarkObjects: 90.904400 ms DeleteObjects: 0.027500 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.091900 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 195560. Total: 462.961600 ms (FindLiveObjects: 11.429800 ms CreateObjectMapping: 6.641100 ms MarkObjects: 444.521200 ms DeleteObjects: 0.369100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 203571. Total: 472.012400 ms (FindLiveObjects: 11.463000 ms CreateObjectMapping: 7.934700 ms MarkObjects: 452.251100 ms DeleteObjects: 0.363000 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional SimGameCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 99.83554 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 99.83554 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_bluffs_vHigh] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_bluffs_vHigh/mapGeneral_bluffs_vHigh.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [484fed5f-0389-4f6c-b556-c6324b632bb8] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [ThreeWayBattle_TheGauntlet] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: PlayerLanceSpawner_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Employer_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Employer_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_EmployerAlly_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_EmployerAlly_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Target_EnemyForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Enemy Ally Optional LanceSpawner Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Enemy Ally Optional LanceSpawner Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_HostileAll_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_HostileAll_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast100.3379 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Hide save toast104.018 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 106.1947 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 22.433200 ms Unloading 1273 unused Assets to reduce memory usage. Loaded Objects now: 242492. Total: 640.663800 ms (FindLiveObjects: 14.516300 ms CreateObjectMapping: 12.125200 ms MarkObjects: 605.274000 ms DeleteObjects: 8.747800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 1.452100 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 243460. Total: 624.079800 ms (FindLiveObjects: 14.411500 ms CreateObjectMapping: 9.092700 ms MarkObjects: 600.254200 ms DeleteObjects: 0.320900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 26) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243500. Total: 630.696100 ms (FindLiveObjects: 14.090800 ms CreateObjectMapping: 9.002900 ms MarkObjects: 607.261300 ms DeleteObjects: 0.340700 ms) Unloading 19 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 0.994000 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 80224 unused Assets to reduce memory usage. Loaded Objects now: 324327. Total: 422.839200 ms (FindLiveObjects: 21.508700 ms CreateObjectMapping: 15.863900 ms MarkObjects: 354.872300 ms DeleteObjects: 30.593900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 26) Unloading 1205 unused Assets to reduce memory usage. Loaded Objects now: 443515. Total: 686.647700 ms (FindLiveObjects: 24.665100 ms CreateObjectMapping: 9.903100 ms MarkObjects: 649.719300 ms DeleteObjects: 2.359800 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMEffect_IndirectImmunity has an unsupported effectTargetType: AlliesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMEffect_MissileDefense has an unsupported effectTargetType: AlliesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMStealth_GhostEffect_Allies has an unsupported effectTargetType: AlliesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMCounter_GhostSpotterEffect has an unsupported effectTargetType: EnemiesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMEffect_IndirectImmunity has an unsupported effectTargetType: AlliesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMEffect_MissileDefense has an unsupported effectTargetType: AlliesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMStealth_GhostEffect_Allies has an unsupported effectTargetType: AlliesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMCounter_GhostSpotterEffect has an unsupported effectTargetType: EnemiesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for StatusEffect-LCM-DamageReduction has an unsupported effectTargetType: AllLanceMates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -56.88 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -203.04 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -134.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -92.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -50.76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -188.64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -617.4301 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -823.2401 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -36.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -24 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -157.68 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -162 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -417.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Battlemaster (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Archer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Quickdraw (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Orion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattleTech.StayInsideRegionAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new StayInsideRegionAIOrder. (Filename: Line: 653) handling order: (BattleTech.StayInsideRegionAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattleTech.StayInsideRegionAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new StayInsideRegionAIOrder. (Filename: Line: 653) handling order: (BattleTech.StayInsideRegionAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -908.8801 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -933.4501 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -830.5001 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -723.9001 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Victor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Victor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 304.707100 ms Unloading 2100 unused Assets to reduce memory usage. Loaded Objects now: 176941. Total: 638.586700 ms (FindLiveObjects: 12.120700 ms CreateObjectMapping: 6.885500 ms MarkObjects: 612.084900 ms DeleteObjects: 7.495300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 1.403600 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 176936. Total: 627.633700 ms (FindLiveObjects: 11.914400 ms CreateObjectMapping: 6.152100 ms MarkObjects: 609.325200 ms DeleteObjects: 0.241600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 26) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 176936. Total: 631.845200 ms (FindLiveObjects: 11.689800 ms CreateObjectMapping: 6.247600 ms MarkObjects: 613.656900 ms DeleteObjects: 0.250400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 1.386000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 176948. Total: 627.847200 ms (FindLiveObjects: 11.569200 ms CreateObjectMapping: 6.317600 ms MarkObjects: 609.718100 ms DeleteObjects: 0.242000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 26) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 205034. Total: 686.647100 ms (FindLiveObjects: 13.723800 ms CreateObjectMapping: 8.400000 ms MarkObjects: 664.259200 ms DeleteObjects: 0.263700 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 65289 unused Assets to reduce memory usage. Loaded Objects now: 89785. Total: 587.355700 ms (FindLiveObjects: 10.964800 ms CreateObjectMapping: 5.764900 ms MarkObjects: 532.264100 ms DeleteObjects: 38.361500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.816000 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 89772. Total: 586.037600 ms (FindLiveObjects: 7.727400 ms CreateObjectMapping: 1.682900 ms MarkObjects: 576.474000 ms DeleteObjects: 0.152800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.772800 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 89768. Total: 579.691000 ms (FindLiveObjects: 7.465600 ms CreateObjectMapping: 1.455700 ms MarkObjects: 570.636500 ms DeleteObjects: 0.132800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 89768. Total: 584.364100 ms (FindLiveObjects: 7.577900 ms CreateObjectMapping: 1.473500 ms MarkObjects: 575.177800 ms DeleteObjects: 0.134000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.778100 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 269140. Total: 901.029600 ms (FindLiveObjects: 17.077300 ms CreateObjectMapping: 8.398200 ms MarkObjects: 875.063100 ms DeleteObjects: 0.490700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 277148. Total: 906.981700 ms (FindLiveObjects: 17.482500 ms CreateObjectMapping: 8.286300 ms MarkObjects: 880.863600 ms DeleteObjects: 0.348600 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1059.958 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1060.458 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast1063.459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1065.459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1226.096 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1226.096 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_taigaRiver_iTnd] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_taigaRiver_iTnd/mapGeneral_taigaRiver_iTnd.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [fe54af64-cb84-4e98-bf68-4150c4b40203] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [Rescue_BlackSite_Alt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin tundraFrozen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_OpposingForce_1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce_2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1227.792 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast1230.86 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 18.722000 ms Unloading 1257 unused Assets to reduce memory usage. Loaded Objects now: 302693. Total: 1072.688400 ms (FindLiveObjects: 19.884000 ms CreateObjectMapping: 9.990000 ms MarkObjects: 1033.472300 ms DeleteObjects: 9.341700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 1.797500 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 302759. Total: 1062.282100 ms (FindLiveObjects: 21.588900 ms CreateObjectMapping: 9.524000 ms MarkObjects: 1030.775400 ms DeleteObjects: 0.393600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302770. Total: 1063.449300 ms (FindLiveObjects: 19.065400 ms CreateObjectMapping: 9.447200 ms MarkObjects: 1034.555900 ms DeleteObjects: 0.380400 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 1.477900 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 81099 unused Assets to reduce memory usage. Loaded Objects now: 220943. Total: 735.320700 ms (FindLiveObjects: 20.063800 ms CreateObjectMapping: 10.608200 ms MarkObjects: 672.865000 ms DeleteObjects: 31.783300 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) Unloading 1038 unused Assets to reduce memory usage. Loaded Objects now: 305292. Total: 953.614700 ms (FindLiveObjects: 18.949900 ms CreateObjectMapping: 8.125000 ms MarkObjects: 924.526100 ms DeleteObjects: 2.013000 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -307.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -307.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -493.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -399 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -226.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -885.1801 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -33.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -391.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -12.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -390.45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -465.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -239.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -546.92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -651.0301 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -399 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -239.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -615.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -239.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -239.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -457.9001 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 115.026800 ms Unloading 1642 unused Assets to reduce memory usage. Loaded Objects now: 215344. Total: 928.814300 ms (FindLiveObjects: 15.356500 ms CreateObjectMapping: 8.043600 ms MarkObjects: 899.708900 ms DeleteObjects: 5.704900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 1.575600 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 215339. Total: 916.440900 ms (FindLiveObjects: 14.703600 ms CreateObjectMapping: 7.906000 ms MarkObjects: 893.503400 ms DeleteObjects: 0.327500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 215339. Total: 912.382000 ms (FindLiveObjects: 15.899100 ms CreateObjectMapping: 7.358500 ms MarkObjects: 888.847600 ms DeleteObjects: 0.276400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 1.515700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 215351. Total: 911.815200 ms (FindLiveObjects: 14.443200 ms CreateObjectMapping: 7.566300 ms MarkObjects: 889.496600 ms DeleteObjects: 0.308800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 243345. Total: 966.421800 ms (FindLiveObjects: 15.850400 ms CreateObjectMapping: 8.227400 ms MarkObjects: 942.006600 ms DeleteObjects: 0.336900 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 68783 unused Assets to reduce memory usage. Loaded Objects now: 121232. Total: 831.818900 ms (FindLiveObjects: 13.023200 ms CreateObjectMapping: 6.480500 ms MarkObjects: 772.523200 ms DeleteObjects: 39.791600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.922900 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 121213. Total: 824.464100 ms (FindLiveObjects: 9.439300 ms CreateObjectMapping: 1.951000 ms MarkObjects: 812.883300 ms DeleteObjects: 0.190000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.920500 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 121209. Total: 814.436800 ms (FindLiveObjects: 9.394700 ms CreateObjectMapping: 1.942000 ms MarkObjects: 802.936700 ms DeleteObjects: 0.163000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 121209. Total: 817.641600 ms (FindLiveObjects: 9.417000 ms CreateObjectMapping: 2.039300 ms MarkObjects: 806.026100 ms DeleteObjects: 0.158800 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.906700 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 300582. Total: 1228.693300 ms (FindLiveObjects: 19.493700 ms CreateObjectMapping: 8.411600 ms MarkObjects: 1200.279100 ms DeleteObjects: 0.508500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 308590. Total: 1250.103400 ms (FindLiveObjects: 19.547300 ms CreateObjectMapping: 10.543300 ms MarkObjects: 1219.632700 ms DeleteObjects: 0.379700 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2162.616 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2163.116 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2166.117 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2168.117 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2203.004, 2204.004 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2204.02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] Monthly Autosave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2273.942 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2274.443 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2277.459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2279.459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2420.405 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2420.921 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2424.106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2426.394 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2453.759, 2454.759 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2454.775 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2463.66, 2464.66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2464.66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2498.546, 2499.546 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2499.562 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2543.616, 2544.616 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2544.633 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2554.101, 2555.101 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2555.117 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2615.289, 2616.289 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2616.305 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2718.098, 2719.098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2719.115 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] Monthly Autosave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_ARRIVED_AT_PLANET checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_ARRIVED_AT_PLANET does not replace existing entry SIM_GAME_QUARTERLY_REPORT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] Unique Entry type already exists (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2850.159 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2850.676 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2853.676 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2855.676 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2892.845 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2893.362 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2896.379 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2898.438 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2947.713 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2947.713 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_terraceLakes_vLow] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_terraceLakes_vLow/mapGeneral_terraceLakes_vLow.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [d64b03cc-16f6-4e3a-bfd2-3d2ca2399be5] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [DestroyBase_LeaveAMark] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin lowlandsSpring (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2949.565 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2952.711 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 29.572600 ms Unloading 1402 unused Assets to reduce memory usage. Loaded Objects now: 352990. Total: 1421.207700 ms (FindLiveObjects: 23.132500 ms CreateObjectMapping: 10.404500 ms MarkObjects: 1376.944700 ms DeleteObjects: 10.725600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 2.063900 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 353018. Total: 1415.730800 ms (FindLiveObjects: 22.380200 ms CreateObjectMapping: 10.117100 ms MarkObjects: 1382.781400 ms DeleteObjects: 0.451900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 353029. Total: 1409.782100 ms (FindLiveObjects: 22.152900 ms CreateObjectMapping: 10.112300 ms MarkObjects: 1377.075400 ms DeleteObjects: 0.441100 ms) Unloading 19 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.751300 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 86640 unused Assets to reduce memory usage. Loaded Objects now: 365600. Total: 1138.763800 ms (FindLiveObjects: 28.485000 ms CreateObjectMapping: 12.979600 ms MarkObjects: 1062.980500 ms DeleteObjects: 34.318100 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (4)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (3)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (5)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (4)" (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 1027 unused Assets to reduce memory usage. Loaded Objects now: 461625. Total: 1462.828300 ms (FindLiveObjects: 47.905900 ms CreateObjectMapping: 13.230200 ms MarkObjects: 1399.347800 ms DeleteObjects: 2.344100 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -399 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -621.75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -650.75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -239.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -239.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Maximum vfx pool count reached for DestructionConstants building debris. If you're seeing this a lot, increase the maxPooledInstanceCount. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Catapult (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Thunderbolt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Rifleman (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (ProximityByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Reinforced Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Large Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Reinforced Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Medium Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Large Military Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 242.568900 ms Unloading 1049 unused Assets to reduce memory usage. Loaded Objects now: 277818. Total: 1416.244800 ms (FindLiveObjects: 21.929100 ms CreateObjectMapping: 8.954700 ms MarkObjects: 1379.115400 ms DeleteObjects: 6.245300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.891000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 277813. Total: 1416.478500 ms (FindLiveObjects: 20.625000 ms CreateObjectMapping: 8.415100 ms MarkObjects: 1387.021700 ms DeleteObjects: 0.416200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277813. Total: 1414.584800 ms (FindLiveObjects: 20.763200 ms CreateObjectMapping: 8.566100 ms MarkObjects: 1384.911200 ms DeleteObjects: 0.343800 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.899400 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 277822. Total: 1397.768100 ms (FindLiveObjects: 20.646300 ms CreateObjectMapping: 8.476800 ms MarkObjects: 1368.274400 ms DeleteObjects: 0.370000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 305899. Total: 1395.178000 ms (FindLiveObjects: 24.784300 ms CreateObjectMapping: 9.451500 ms MarkObjects: 1360.590500 ms DeleteObjects: 0.351300 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 77749 unused Assets to reduce memory usage. Loaded Objects now: 58322. Total: 844.995900 ms (FindLiveObjects: 11.765700 ms CreateObjectMapping: 6.078200 ms MarkObjects: 779.584200 ms DeleteObjects: 47.567300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.682600 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 58309. Total: 774.620900 ms (FindLiveObjects: 11.228200 ms CreateObjectMapping: 1.214200 ms MarkObjects: 762.053300 ms DeleteObjects: 0.124800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.670900 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 58305. Total: 762.082000 ms (FindLiveObjects: 7.585200 ms CreateObjectMapping: 1.141000 ms MarkObjects: 753.241200 ms DeleteObjects: 0.114400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 58305. Total: 764.104100 ms (FindLiveObjects: 7.742500 ms CreateObjectMapping: 1.091000 ms MarkObjects: 755.179500 ms DeleteObjects: 0.090900 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.660900 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 237672. Total: 1205.383900 ms (FindLiveObjects: 18.269700 ms CreateObjectMapping: 7.976800 ms MarkObjects: 1178.682700 ms DeleteObjects: 0.454000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 245680. Total: 1212.776300 ms (FindLiveObjects: 18.227800 ms CreateObjectMapping: 8.315900 ms MarkObjects: 1185.892900 ms DeleteObjects: 0.339400 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3572.033 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3572.533 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3575.534 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3577.556 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 3578.568, 3579.568 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 3579.584 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HBS Tooltip on UI Element -HitboxOverlay-HandlesAllMouseInteractions- is set to StringValue but no data has been provided! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3680.442 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3680.959 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3683.975 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3685.976 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3767.416 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3767.917 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3772.489 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3774.671 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 4149.017, 4150.017 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 4149.366 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast4149.866 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 4150.033 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast4152.867 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 4154.867 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepSteiner (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 4281.395 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast4281.911 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast4284.911 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 4286.928 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepSteiner (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepSteiner (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 4322.84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 4322.84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_sandyMesa_aDes] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_sandyMesa_aDes/mapGeneral_sandyMesa_aDes.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [c06a6023-64c8-4891-a740-ae87b6a371dd] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [Rescue_BlackSite] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin desertParched (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_OpposingForce_1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce_2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast4324.632 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast4327.728 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 28.557600 ms Unloading 1328 unused Assets to reduce memory usage. Loaded Objects now: 287737. Total: 1435.909900 ms (FindLiveObjects: 21.528600 ms CreateObjectMapping: 10.276800 ms MarkObjects: 1393.275500 ms DeleteObjects: 10.828700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.754700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287793. Total: 1412.754100 ms (FindLiveObjects: 20.886800 ms CreateObjectMapping: 9.617700 ms MarkObjects: 1381.801000 ms DeleteObjects: 0.447800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287841. Total: 1406.010400 ms (FindLiveObjects: 21.267800 ms CreateObjectMapping: 9.661700 ms MarkObjects: 1374.644800 ms DeleteObjects: 0.435600 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.247300 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 86144 unused Assets to reduce memory usage. Loaded Objects now: 224553. Total: 1084.035000 ms (FindLiveObjects: 20.621700 ms CreateObjectMapping: 11.201300 ms MarkObjects: 1016.601000 ms DeleteObjects: 35.610500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 1048 unused Assets to reduce memory usage. Loaded Objects now: 298600. Total: 1288.896900 ms (FindLiveObjects: 20.661000 ms CreateObjectMapping: 7.703600 ms MarkObjects: 1258.350600 ms DeleteObjects: 2.181300 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -239.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -555.4401 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -399 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -1226.1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -650.75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -721.04 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 178.581500 ms Unloading 1639 unused Assets to reduce memory usage. Loaded Objects now: 172818. Total: 1234.107300 ms (FindLiveObjects: 16.087000 ms CreateObjectMapping: 6.063200 ms MarkObjects: 1205.589300 ms DeleteObjects: 6.367300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.483000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 172813. Total: 1230.061800 ms (FindLiveObjects: 14.543500 ms CreateObjectMapping: 5.758400 ms MarkObjects: 1209.484300 ms DeleteObjects: 0.275100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 172813. Total: 1224.890200 ms (FindLiveObjects: 14.394000 ms CreateObjectMapping: 5.791900 ms MarkObjects: 1204.414000 ms DeleteObjects: 0.289800 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.338400 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 172825. Total: 1209.285900 ms (FindLiveObjects: 14.370600 ms CreateObjectMapping: 5.649300 ms MarkObjects: 1188.983100 ms DeleteObjects: 0.282600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 200729. Total: 1268.295400 ms (FindLiveObjects: 15.706500 ms CreateObjectMapping: 8.780700 ms MarkObjects: 1243.479200 ms DeleteObjects: 0.328500 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 62902 unused Assets to reduce memory usage. Loaded Objects now: 66338. Total: 995.216400 ms (FindLiveObjects: 11.634600 ms CreateObjectMapping: 5.368000 ms MarkObjects: 942.935200 ms DeleteObjects: 35.278300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.912800 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 66325. Total: 1010.726900 ms (FindLiveObjects: 8.239000 ms CreateObjectMapping: 1.459900 ms MarkObjects: 1000.894200 ms DeleteObjects: 0.133500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.750100 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 66321. Total: 1010.093800 ms (FindLiveObjects: 8.471200 ms CreateObjectMapping: 1.391700 ms MarkObjects: 1000.126700 ms DeleteObjects: 0.103800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66321. Total: 1002.799600 ms (FindLiveObjects: 8.306900 ms CreateObjectMapping: 1.396400 ms MarkObjects: 992.995700 ms DeleteObjects: 0.100300 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.823900 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 245688. Total: 1352.937400 ms (FindLiveObjects: 18.485600 ms CreateObjectMapping: 8.183100 ms MarkObjects: 1325.778100 ms DeleteObjects: 0.490100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 253696. Total: 1376.887300 ms (FindLiveObjects: 20.530500 ms CreateObjectMapping: 8.420600 ms MarkObjects: 1347.587400 ms DeleteObjects: 0.348200 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 4952.295 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast4952.796 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast4955.813 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 4957.813 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 5016.042 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 5016.042 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_MonsFoothills_bMars] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_MonsFoothills_bMars/mapGeneral_MonsFoothills_bMars.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [49cc7810-366b-4da6-9eb4-87d3ab2b72e5] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [CaptureBase_ManufacturingFacility_Hard] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin martianVacuum (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BaseDefenders (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Reinforcements (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast5017.786 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast5020.863 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 18.017800 ms Unloading 1250 unused Assets to reduce memory usage. Loaded Objects now: 291553. Total: 1542.965300 ms (FindLiveObjects: 21.767900 ms CreateObjectMapping: 10.204700 ms MarkObjects: 1502.005700 ms DeleteObjects: 8.986500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 1.773800 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 291583. Total: 1540.116700 ms (FindLiveObjects: 20.988200 ms CreateObjectMapping: 9.554300 ms MarkObjects: 1509.117700 ms DeleteObjects: 0.456100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291588. Total: 1528.702100 ms (FindLiveObjects: 21.002600 ms CreateObjectMapping: 9.643000 ms MarkObjects: 1497.574700 ms DeleteObjects: 0.481500 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 1.345900 ms Unloading 85748 unused Assets to reduce memory usage. Loaded Objects now: 230965. Total: 1225.979400 ms (FindLiveObjects: 21.575400 ms CreateObjectMapping: 10.693000 ms MarkObjects: 1159.807900 ms DeleteObjects: 33.902800 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 1020 unused Assets to reduce memory usage. Loaded Objects now: 303364. Total: 1436.584900 ms (FindLiveObjects: 21.185300 ms CreateObjectMapping: 7.746900 ms MarkObjects: 1405.566700 ms DeleteObjects: 2.085600 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -765.3601 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -729.6001 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -1334.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -1410.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -1410.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Awesome (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Awesome (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Bull Shark (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Quickdraw (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -399 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Battlemaster (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Banshee (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Warhammer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Cataphract (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Landing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 145.452000 ms Unloading 1184 unused Assets to reduce memory usage. Loaded Objects now: 181459. Total: 1387.029400 ms (FindLiveObjects: 15.918600 ms CreateObjectMapping: 6.342600 ms MarkObjects: 1359.549100 ms DeleteObjects: 5.218700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 1.404400 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 181454. Total: 1382.620900 ms (FindLiveObjects: 16.519200 ms CreateObjectMapping: 6.107900 ms MarkObjects: 1359.734800 ms DeleteObjects: 0.258500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 181454. Total: 1390.715700 ms (FindLiveObjects: 14.845000 ms CreateObjectMapping: 5.843500 ms MarkObjects: 1369.785800 ms DeleteObjects: 0.241100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 1.421500 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 181466. Total: 1392.038500 ms (FindLiveObjects: 15.393300 ms CreateObjectMapping: 5.929000 ms MarkObjects: 1370.466100 ms DeleteObjects: 0.249800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 209460. Total: 1436.611600 ms (FindLiveObjects: 16.623400 ms CreateObjectMapping: 7.728700 ms MarkObjects: 1411.976500 ms DeleteObjects: 0.282300 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 62302 unused Assets to reduce memory usage. Loaded Objects now: 100406. Total: 1285.692500 ms (FindLiveObjects: 14.357100 ms CreateObjectMapping: 5.911500 ms MarkObjects: 1230.817900 ms DeleteObjects: 34.605700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.910100 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 100387. Total: 1207.059700 ms (FindLiveObjects: 10.903100 ms CreateObjectMapping: 1.551500 ms MarkObjects: 1194.428000 ms DeleteObjects: 0.176700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.846700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 100383. Total: 1213.394900 ms (FindLiveObjects: 11.024500 ms CreateObjectMapping: 1.542900 ms MarkObjects: 1200.671200 ms DeleteObjects: 0.156000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 100383. Total: 1211.296600 ms (FindLiveObjects: 10.733800 ms CreateObjectMapping: 1.486800 ms MarkObjects: 1198.929000 ms DeleteObjects: 0.146600 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.867500 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 279750. Total: 1630.568300 ms (FindLiveObjects: 20.647900 ms CreateObjectMapping: 8.166300 ms MarkObjects: 1601.245900 ms DeleteObjects: 0.507800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287758. Total: 1647.562600 ms (FindLiveObjects: 20.921400 ms CreateObjectMapping: 8.371700 ms MarkObjects: 1617.894800 ms DeleteObjects: 0.374300 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 5698.329 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast5698.83 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast5701.846 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 5703.846 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 5999.588 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast6001.441 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 15.361100 ms Unloading 1262 unused Assets to reduce memory usage. Loaded Objects now: 282741. Total: 1726.843000 ms (FindLiveObjects: 21.238700 ms CreateObjectMapping: 9.154300 ms MarkObjects: 1688.796100 ms DeleteObjects: 7.653400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.665100 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282736. Total: 1709.227700 ms (FindLiveObjects: 20.531200 ms CreateObjectMapping: 9.123500 ms MarkObjects: 1679.179300 ms DeleteObjects: 0.393300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282736. Total: 1706.727800 ms (FindLiveObjects: 20.700600 ms CreateObjectMapping: 8.976600 ms MarkObjects: 1676.689200 ms DeleteObjects: 0.361200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 86824 unused Assets to reduce memory usage. Loaded Objects now: 22179. Total: 1035.638400 ms (FindLiveObjects: 8.983000 ms CreateObjectMapping: 5.368500 ms MarkObjects: 987.290400 ms DeleteObjects: 33.996300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.569300 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 27635. Total: 1027.303500 ms (FindLiveObjects: 8.876500 ms CreateObjectMapping: 1.074200 ms MarkObjects: 1017.188000 ms DeleteObjects: 0.164400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27636. Total: 1037.029100 ms (FindLiveObjects: 9.284100 ms CreateObjectMapping: 1.779100 ms MarkObjects: 1025.903800 ms DeleteObjects: 0.061600 ms) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] Destroy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional SceneLoadedCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Able to resume last save (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_8] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6275 unused Assets to reduce memory usage. Loaded Objects now: 22321. Total: 981.236500 ms (FindLiveObjects: 5.391100 ms CreateObjectMapping: 0.987700 ms MarkObjects: 972.538000 ms DeleteObjects: 2.319300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.096300 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 22275. Total: 976.594400 ms (FindLiveObjects: 5.235100 ms CreateObjectMapping: 0.698200 ms MarkObjects: 970.594300 ms DeleteObjects: 0.066400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.541400 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 22271. Total: 967.381100 ms (FindLiveObjects: 5.431900 ms CreateObjectMapping: 0.706000 ms MarkObjects: 961.177900 ms DeleteObjects: 0.064900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22271. Total: 961.279500 ms (FindLiveObjects: 5.111900 ms CreateObjectMapping: 0.652400 ms MarkObjects: 955.459300 ms DeleteObjects: 0.055600 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.511800 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 203879. Total: 1377.404200 ms (FindLiveObjects: 16.274700 ms CreateObjectMapping: 6.627700 ms MarkObjects: 1354.074900 ms DeleteObjects: 0.426500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 211887. Total: 1385.141100 ms (FindLiveObjects: 15.710400 ms CreateObjectMapping: 7.758300 ms MarkObjects: 1361.336200 ms DeleteObjects: 0.335800 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional SimGameCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 6861.004 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT: Delegate ReportSessionEndHandler - Standard for message type OnAppShutdown failed with exception Object reference not set to an instance of an object at BattleTech.Network.Services.BattleTechAnalyticsAPI.get_HasServers () [0x00005] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.RequestNext (System.Boolean warn) [0x00008] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportEvent (BattleTech.Common.Models.AnalyticsEventInfo info, System.Boolean post) [0x00146] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportSessionEnd (System.Boolean isApplicationQuit, System.Nullable`1[T] endTimeOverride) [0x00047] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportSessionEndHandler (MessageCenterMessage message) [0x00008] in <4184af8dbeb44635831353f4d349631c>:0 at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, MessageCenterMessage message) [0x00037] in <4184af8dbeb44635831353f4d349631c>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stopping ThreadPool (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70)