Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8) Vendor: VRAM: 6097 MB Driver: 27.21.14.5671 Begin MonoManager ReloadAssembly - Completed reload, in 0.145 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.510600 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198011129675 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to DataManager (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempt to double awake singleton: DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 11813. Total: 14.817500 ms (FindLiveObjects: 0.596700 ms CreateObjectMapping: 0.139400 ms MarkObjects: 14.028300 ms DeleteObjects: 0.052900 ms) Sysinfo [LOG] SystemInfo.deviceModel: MS-7C37 (Micro-Star International Co., Ltd.) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: CHRIS-DESKTOP (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: e0ea57084b79d9d8d1b98990ed8dbb1c05c366be (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 6088 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: NVIDIA GeForce GTX 980 Ti (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: Direct3D11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: NVIDIA (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4318 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: Direct3D 11.0 [level 11.1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 6097 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Windows 10 (10.0.0) 64bit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Windows (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 16 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 3600 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: AMD Ryzen 7 3700X 8-Core Processor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 32718 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Harmony? 1.2.0.1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Unity? 2018.4.2f1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Product? BATTLETECH-1.9.1-686R (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] ModTek? 0.7.7.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Initialized com.github.m22spencer.BattletechPerformanceFix 2.13.0.7403 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Mod-Dir? C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\Mods\BattletechPerformanceFix (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] BattletechPerformanceFix found BattleTech 1.9.1 and will now load (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Features ---------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature MechlabFix is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature LoadFixes is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature NoSalvageSoftlock is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature DataLoaderGetEntryCheck is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature ShopTabLagFix is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature ContractLagFix is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature EnableLoggingDuringLoads is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature ExtraLogging is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature ShaderDependencyOverride is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature DisableDeployAudio is OFF (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature RemovedFlashpointFix is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature DisableSimAnimations is OFF (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature RemovedContractsFix is ON (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patches ---------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature MechlabFix: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: AAR_SalvageScreen.BeginSalvageScreen -> MechlabFix.BeginSalvageScreen_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: MechLabPanel.PopulateInventory -> MechlabFix.PopulateInventory_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: MechLabPanel.ConfirmRevertMech -> MechlabFix.ConfirmRevertMech_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: MechLabPanel.ExitMechLab -> MechlabFix.ExitMechLab_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: ScrollRect.LateUpdate -> MechlabFix.LateUpdate_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: MechLabInventoryWidget.OnAddItem -> MechlabFix.OnAddItem_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: MechLabInventoryWidget.OnRemoveItem -> MechlabFix.OnRemoveItem_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: MechLabInventoryWidget.OnItemGrab -> MechlabFix.OnItemGrab_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: MechLabInventoryWidget.ApplyFiltering -> MechlabFix.ApplyFiltering_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: MechLabPanel.MechCanEquipItem -> MechlabFix.MechCanEquipItem_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: MechLabInventoryWidget.ApplySorting -> MechlabFix.ApplySorting_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature LoadFixes: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature NoSalvageSoftlock: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature DataLoaderGetEntryCheck: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature ShopTabLagFix: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature ContractLagFix: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature EnableLoggingDuringLoads: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature ExtraLogging: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: LanceOverride.RequestLance -> ExtraLogging.RequestLance_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: SimGameState.PrepContract -> ExtraLogging.PrepContract_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: SimGameState.PrepContract -> ExtraLogging.PrepContract_Post (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: LanceSpawnerGameLogic.InitializeTaggedLance -> ExtraLogging.InitializeTaggedLance_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature ShaderDependencyOverride: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: AssetBundleManager.IsBundleLoaded -> ShaderDependencyOverride.GetManager (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: AssetBundleManager.GenerateWebRequest -> ShaderDependencyOverride.GetManager (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: AssetBundleManager.IsBundleLoaded -> ShaderDependencyOverride.WithShaderDeps (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: AssetBundleManager.GenerateWebRequest -> ShaderDependencyOverride.WithShaderDeps (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature RemovedFlashpointFix: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: SimGameState.Rehydrate -> RemovedFlashpointFix.Rehydrate_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Feature RemovedContractsFix: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch: SimGameState.Rehydrate -> RemovedContractsFix.Rehydrate_Pre (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Runtime ---------- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Patch out sensitive data log dumps (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] LogLevel info (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] Loading MissionControl settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Damaged_Assault_Battle_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Damaged_Battle_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Damaged_Heavy_Battle_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Damaged_Light_Battle_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Damaged_Medium_Battle_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Generic_Assault_Battle_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Generic_Battle_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Generic_Battle_Lance_Elite' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Generic_Heavy_Battle_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Generic_Light_Battle_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Generic_Medium_Battle_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DataManager] Loaded lance override 'Reference_Example_Lance' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc DebugBridge [LOG] Set Logger DebugBridge to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger DebugBridge.INTERNAL to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger Data.AssetBundleManager to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger Data.ContentpackIndex to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger Data.DataManager to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger Data.DataManager.ContainedLoadRequest to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger Data.MetaDataDatabase to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger DataLoader to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger EncounterLogic to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger EncounterLogic.ContractOverride to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger EncounterLogic.Objective to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger ErrorLog.Pilot to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger CombatLog.GameLogic to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger Serialization to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger UI to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger VersionManifest to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger SimGame.Events to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger S3Manager to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger GameInfo to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger GameInstance to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger CombatLog.AttackDirector to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger CombatLog.AttackSequence to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger Steam to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger LevelLoader to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger MessageCenter to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger CombatLog.AbstractActor to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger SerializableReferenceContainer to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger SaveGameStructure to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Set Logger OnGameShutdown to LogLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting ThreadPool with 1 thread(s). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) Loading culture CULTURE_DE_DE (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_RU_RU (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_FR_FR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 12309. Total: 66.587000 ms (FindLiveObjects: 0.678100 ms CreateObjectMapping: 0.149800 ms MarkObjects: 65.704500 ms DeleteObjects: 0.054300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Priority from type PrewarmRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 0.906300 ms Encountered empty Enum string for type StrayShotValidTargets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 12 worker threads for Enlighten. Thread -> id: 1ae4 -> priority: 1 Thread -> id: 2d10 -> priority: 1 Thread -> id: 3178 -> priority: 1 Thread -> id: 34b4 -> priority: 1 Thread -> id: 1c7c -> priority: 1 Thread -> id: 1c38 -> priority: 1 Thread -> id: c48 -> priority: 1 Thread -> id: 1c58 -> priority: 1 Thread -> id: 2024 -> priority: 1 Thread -> id: 4168 -> priority: 1 Thread -> id: e74 -> priority: 1 Thread -> id: 1d54 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11774. Total: 71.748100 ms (FindLiveObjects: 0.745100 ms CreateObjectMapping: 0.209800 ms MarkObjects: 70.699700 ms DeleteObjects: 0.092600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Could not retrieve member displayName from type HeraldryDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member ContractNegotiableReputationAddition from type FinancesConstantsDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member StartingReputation from type StoryConstantsDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 0.141700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11773. Total: 70.498900 ms (FindLiveObjects: 0.637100 ms CreateObjectMapping: 0.137300 ms MarkObjects: 69.670100 ms DeleteObjects: 0.054000 ms) Updating id:FireMission_Template from data/contracts/firemission/FireMission_Template.json to Assets/ContentPackSource/Flashpoint/data/contracts/Assets/ContentPackSource/Flashpoint/data/contracts/firemission/FireMission_Template.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 6) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 11790. Total: 72.409000 ms (FindLiveObjects: 0.729400 ms CreateObjectMapping: 0.153900 ms MarkObjects: 71.474700 ms DeleteObjects: 0.050500 ms) Updating id:vfxProto_artemis_v2_spread from Assets/VFX/Prefabs/Weapon/Old/vfxProto_artemis_v2_spread.prefab to Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Artillery/vfxProto_artemis_v2_spread.prefab (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:vfxProto_mortar_v1_artillery from Assets/VFX/Prefabs/Weapon/Old/vfxProto_mortar_v1_artillery.prefab to Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Assets/ContentPackSource/HeavyMetal/prefabs/vfx/Artillery/vfxProto_mortar_v1_artillery.prefab (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 6) State Changed Initial => Connecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 0.101700 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 11820. Total: 72.305900 ms (FindLiveObjects: 0.533500 ms CreateObjectMapping: 0.126900 ms MarkObjects: 71.596600 ms DeleteObjects: 0.048300 ms) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 96 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 166 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Using Wide Video for Background (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) State Changed Connecting => Closed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SSE Closed... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MenuCamera::SetMenuQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17324. Total: 101.826000 ms (FindLiveObjects: 1.744500 ms CreateObjectMapping: 0.573300 ms MarkObjects: 99.469000 ms DeleteObjects: 0.038600 ms) MainMenu::OnPooled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) On Load Successful! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_18] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_16] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_11] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_15] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_1] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 653) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit commando and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was: chrPrfWeap_commando_lefttorso_laser_ah, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit commando and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was: chrPrfWeap_commando_lefttorso_laser_ah, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit jagermech and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_jagermech_centertorso_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit jagermech and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_jagermech_centertorso_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit jenner and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit jenner and component Weapon_Laser_MediumLaser_-1-Agra, ideal match name was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit jenner and component Weapon_Laser_MediumLaser_-1-Agra, ideal match name was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit wolverine and component Weapon_Autocannon_AC10_0-STOCK, ideal match name was: chrPrfWeap_wolverine_leftarm_ac10_bh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit wolverine and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit warhammer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_warhammer_head_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit marauder and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit warhammer and component Weapon_TAG_Standard_0-STOCK, ideal match name was: chrPrfWeap_warhammer_head_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit masondev and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_masondev_head_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit masondev and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_masondev_head_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit ionlongbow and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was: chrPrfWeap_ionlongbow_head_laser_ah, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit ionlongbow and component Weapon_Laser_MediumLaserPulse_NU_0-STOCK, ideal match name was: chrPrfWeap_ionlongbow_head_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit swd and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was: chrPrfWeap_swd_head_laser_ah, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit trebuchet and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit trebuchet and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit trebuchet and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit assassin and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit assassin and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit assassin and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit assassin and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit redreaper and component Weapon_Laser_LargeLaserPulse_NU_0-STOCK, ideal match name was: chrPrfWeap_redreaper_centertorso_laser_eh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit hatchetman and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was: chrPrfWeap_hatchetman_head_flamer_ah, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit hatchetman and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was: chrPrfWeap_hatchetman_head_flamer_ah, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit ionsunder and component Weapon_SRM_SRM4_0-STOCK, ideal match name was: chrPrfWeap_ionsunder_head_srm4_mh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit starslayer and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was: chrPrfWeap_starslayer_head_laser_ah, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit ionsunder and component Weapon_LRM_LRM5_0-STOCK, ideal match name was: chrPrfWeap_ionsunder_head_lrm5_mh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6536 unused Assets to reduce memory usage. Loaded Objects now: 13535. Total: 351.511900 ms (FindLiveObjects: 0.980000 ms CreateObjectMapping: 0.282300 ms MarkObjects: 348.207100 ms DeleteObjects: 2.042100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.365300 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13512. Total: 359.592500 ms (FindLiveObjects: 0.931800 ms CreateObjectMapping: 0.195100 ms MarkObjects: 358.423500 ms DeleteObjects: 0.041000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.106000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13510. Total: 349.698000 ms (FindLiveObjects: 0.727000 ms CreateObjectMapping: 0.163700 ms MarkObjects: 348.767700 ms DeleteObjects: 0.039300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13510. Total: 342.839400 ms (FindLiveObjects: 0.885600 ms CreateObjectMapping: 0.189800 ms MarkObjects: 341.720000 ms DeleteObjects: 0.043600 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.241800 ms mood controller waiting for game start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 53.2195 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 53.2195 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) space init (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 204586. Total: 758.010500 ms (FindLiveObjects: 13.019800 ms CreateObjectMapping: 8.090900 ms MarkObjects: 736.510100 ms DeleteObjects: 0.389400 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 262130. Total: 890.670400 ms (FindLiveObjects: 17.925100 ms CreateObjectMapping: 11.966900 ms MarkObjects: 860.114000 ms DeleteObjects: 0.664000 ms) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional SimGameCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepSteiner (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepSteiner (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepSteiner (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SimGameStateCompleteLanceConfigurationPrepPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SimGameStateCompleteLanceConfigurationPrepPatch Prefix] maxNumberOfPlayerUnits: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SimGameStateCompleteLanceConfigurationPrepPatch Prefix] unitSpawnPointOverrideList.count: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] No contract MC settings override found for 'Blackout_HeavyStatic'. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [MapStory_StoryEncounter2_aDes] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/MapStory_StoryEncounter2_aDes/MapStory_StoryEncounter2_aDes.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [632245b7-a9b2-46e3-bf2a-01c45416d113] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [Blackout_HeavyStatic] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin badlandsParched (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ContractBeginPatch Postfix] Patching Begin (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Setting contract 'Heavy Static' for contract type 'Blackout' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Player drop difficulty: '9' (Skull value '4.5') (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Player drop tonnage: '325' tons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Using AdditionalLances for difficulty '9' (Skull value '4.5') (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Contract map is 'MapStory_StoryEncounter2_aDes' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Setting contract type to 'Blackout' and using Encounter Rule of 'BlackoutEncounterRules' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [BlackoutEncounterRules] Setting up rule object references (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [BlackoutEncounterRules] Building additional lance rules (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] AdditionalLances are disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] AdditionalLances are disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ExtendedLancesSettings] Valid contracts are 'AmbushConvoy, Assassinate, CaptureBase, CaptureEscort, DefendBase, DestroyBase, Rescue, SimpleBattle, FireMission, AttackDefend, ThreeWayBattle, Blackout' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Clearing old contract data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Clearing old caches (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ContractOveridePatch Prefix] Patching GenerateUnits (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [AddExtraLanceMembers] Adding extra lance units to lance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Heavy Static :requestedDifficulty 9 :lanceDifficultyAdjustment 0 :contract.Difficulty 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Turrets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Heavy Static :requestedDifficulty 9 :lanceDifficultyAdjustment 0 :contract.Difficulty 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [WARNING] Lance spawner Turrets had to adjust difficulty by +/- [2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Turrets selected this lance: [lancedef_turret_d7_dynamic_heavyTurret] match these tags: [lance_type_turret] and these excluded tags [] Requested difficulty: [9] Actual difficulty: [7] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_RoamingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Heavy Static :requestedDifficulty 9 :lanceDifficultyAdjustment 2 :contract.Difficulty 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Enemy_RoamingForce selected this lance: [lancedef_mech_dynamic_liao] match these tags: [lance_type_dynamic_difficulty] and these excluded tags [] Requested difficulty: [11] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Heavy Static :requestedDifficulty 9 :lanceDifficultyAdjustment 2 :contract.Difficulty 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Enemy_OpposingForce selected this lance: [lancedef_mech_dynamic_support2] match these tags: [lance_type_dynamic_difficulty] and these excluded tags [] Requested difficulty: [11] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_OccupyingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Heavy Static :requestedDifficulty 9 :lanceDifficultyAdjustment 2 :contract.Difficulty 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Enemy_OccupyingForce selected this lance: [lancedef_mech_dynamic_battle2] match these tags: [lance_type_dynamic_difficulty] and these excluded tags [] Requested difficulty: [11] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Heavy Static :requestedDifficulty 9 :lanceDifficultyAdjustment 2 :contract.Difficulty 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Enemy_Ambushers selected this lance: [lancedef_mech_dynamic_davion2] match these tags: [lance_type_dynamic_difficulty] and these excluded tags [] Requested difficulty: [11] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Turrets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Heavy Static :requestedDifficulty 9 :lanceDifficultyAdjustment 0 :contract.Difficulty 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [WARNING] Lance spawner Turrets had to adjust difficulty by +/- [2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Turrets selected this lance: [lancedef_turret_d7_dynamic_heavyTurret] match these tags: [lance_type_turret] and these excluded tags [] Requested difficulty: [9] Actual difficulty: [7] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ContractBeginRequestResourcesPatch Postfix] Patching BeginRequestResources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Turrets.[0] selected this unit: [turretdef_Heavy_Support_K] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Turrets.[1] selected this unit: [turretdef_Heavy_Defender_L] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Turrets.[2] selected this unit: [turretdef_Heavy_Support_K] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Turrets.[0] selected this unit: [turretdef_Heavy_Sniper] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Turrets.[1] selected this unit: [turretdef_Heavy_Shredder] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Turrets.[2] selected this unit: [turretdef_Heavy_Defender_L] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Turrets.[3] selected this unit: [turretdef_Heavy_Support_K] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 235.7673 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 235.7673 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast239.2589 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast243.6214 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Invisible save toast 252.2859 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 89.955500 ms Unloading 1275 unused Assets to reduce memory usage. Loaded Objects now: 238375. Total: 993.871600 ms (FindLiveObjects: 17.175200 ms CreateObjectMapping: 12.059400 ms MarkObjects: 947.330000 ms DeleteObjects: 17.306600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 1.562200 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 238869. Total: 931.361000 ms (FindLiveObjects: 20.920200 ms CreateObjectMapping: 12.737600 ms MarkObjects: 897.268000 ms DeleteObjects: 0.434900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238881. Total: 918.564600 ms (FindLiveObjects: 15.092700 ms CreateObjectMapping: 10.650500 ms MarkObjects: 892.458500 ms DeleteObjects: 0.362400 ms) Please assign all Bones to the IK solver. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Investigate the Blackout (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] A tree couldn't be loaded because the prefab is missing. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) A tree couldn't be loaded because the prefab is missing. (Filename: Line: 341) Unity [ERROR] A tree couldn't be loaded because the prefab is missing. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) A tree couldn't be loaded because the prefab is missing. (Filename: Line: 341) Unloading 24 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 0.974500 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Scene destruction assets baked! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller waiting for game start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1, 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1, 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1, 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1, 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1, 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1, 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on HBS.DebugConsole.DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Destroying 'HBS.DebugConsole.DebugConsole' because it duplicates existing HBS.DebugConsole.DebugConsole singleton named DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 65.00397, 388.5237 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished pushing fade groups! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Mesh 'scrapBasemedBox10_LOD2' has more materials (2) than subsets (1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Mesh 'scrapBasemedBox10_LOD0' has more materials (3) than subsets (1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Mesh 'scrapBasemedBox10_LOD2' has more materials (2) than subsets (1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Mesh 'scrapBasemedBox10_LOD1' has more materials (3) than subsets (1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Mesh 'scrapBasemedBox10_LOD0' has more materials (3) than subsets (1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Mesh 'scrapBasemedBox10_LOD1' has more materials (3) than subsets (1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 80240 unused Assets to reduce memory usage. Loaded Objects now: 299395. Total: 800.496000 ms (FindLiveObjects: 22.725200 ms CreateObjectMapping: 13.761100 ms MarkObjects: 731.525400 ms DeleteObjects: 32.484000 ms) MissionControl [LOG] [EncounterLayerParentInitializeContractPatch Prefix] Patching InitializeContract (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin badlandsParched (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [AddExtraLanceSpawnPoints] Adding lance spawn points to match contract override data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MapMetaDataExporterPatch Prefix] Patching LoadMapMetaDataV2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [DEBUG] [EncounterDataManager.GenerateEncounterLayerBuildingData] Generating building data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Offsetting old amount by 41 - the external building amount (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [EncounterLayerParentFirstTimeInitializationPatch Prefix] Patching FirstTimeInitialization (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Investigate_Region (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Investigate_Second_Region (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DestroyLance_223fd528-c333-4367-883c-a817acf24360 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DestroyLance_b60da416-495c-474d-8b58-1678966835df (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DestroyLance_f5714221-5fc6-41e5-a369-c8aa2b6d1bcf (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DestroyLance_98fc619a-28f5-4a29-ae7f-5f42576cd0bc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DestroyLance_f426f0dc-969d-477d-81a9-d02f9e1eff79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DefendBuildings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempting to create the combatdebugHUD (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 278.8702 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Heavy Sniper Turret (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Heavy Support Turret (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Heavy Defender Turret (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Heavy Support Turret (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Heavy Support Turret (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Heavy Defender Turret (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Heavy Shredder Turret (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mission started, refreshing music (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [IssueCustomAIOrderResult] Triggered (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 22) Unloading 1024 unused Assets to reduce memory usage. Loaded Objects now: 370934. Total: 1016.882500 ms (FindLiveObjects: 22.512800 ms CreateObjectMapping: 11.935900 ms MarkObjects: 979.001100 ms DeleteObjects: 3.432300 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Maximum vfx pool count reached for DestructionConstants building debris. If you're seeing this a lot, increase the maxPooledInstanceCount. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for StatusEffect-Initiative_Gain-B2000 has an unsupported effectTargetType: AllLanceMates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -576.24 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -286.38 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -759.84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -194.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -706.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -381.84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -553.44 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -286.38 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Archer ARC-2R (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 1.074919, ct is 0.4657981 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] rolled high on parts, getting 1 (0.07491851<=0.5110748) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_LRM_LRM20_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_LRM from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_LRM from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 204.861500 ms Unloading 7555 unused Assets to reduce memory usage. Loaded Objects now: 164257. Total: 941.849900 ms (FindLiveObjects: 12.921900 ms CreateObjectMapping: 7.399200 ms MarkObjects: 900.941200 ms DeleteObjects: 20.587300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 1.420200 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 164252. Total: 929.762600 ms (FindLiveObjects: 12.096600 ms CreateObjectMapping: 7.205500 ms MarkObjects: 910.178700 ms DeleteObjects: 0.281200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 164252. Total: 928.253500 ms (FindLiveObjects: 11.799300 ms CreateObjectMapping: 7.043700 ms MarkObjects: 909.154700 ms DeleteObjects: 0.255300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 1.318800 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 164264. Total: 923.597800 ms (FindLiveObjects: 11.983600 ms CreateObjectMapping: 8.256600 ms MarkObjects: 903.087500 ms DeleteObjects: 0.269700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 192170. Total: 980.023700 ms (FindLiveObjects: 13.578700 ms CreateObjectMapping: 7.947600 ms MarkObjects: 958.122800 ms DeleteObjects: 0.374300 ms) us.frostraptor.LootMagnet [ERROR] Failed to test blacklist for item: mechdef_archer_ARC-2R: System.NullReferenceException: Object reference not set to an instance of an object at LootMagnet.Helper.IsBlacklisted (BattleTech.SalvageDef salvageDef) [0x000f3] in <71f09ffeac8646b9a0c9c037839e318c>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 75847 unused Assets to reduce memory usage. Loaded Objects now: 28517. Total: 755.497300 ms (FindLiveObjects: 8.854900 ms CreateObjectMapping: 8.978800 ms MarkObjects: 683.751100 ms DeleteObjects: 53.911900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.530200 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 28510. Total: 690.039700 ms (FindLiveObjects: 9.047800 ms CreateObjectMapping: 1.270200 ms MarkObjects: 679.035700 ms DeleteObjects: 0.685700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.564800 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28506. Total: 688.837500 ms (FindLiveObjects: 4.015300 ms CreateObjectMapping: 0.741200 ms MarkObjects: 684.011400 ms DeleteObjects: 0.069400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28506. Total: 677.627300 ms (FindLiveObjects: 4.344300 ms CreateObjectMapping: 0.737900 ms MarkObjects: 672.484100 ms DeleteObjects: 0.060100 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.513000 ms mood controller waiting for game start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 946.8077 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 946.8077 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) space init (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 216306. Total: 1035.585200 ms (FindLiveObjects: 16.051700 ms CreateObjectMapping: 10.929500 ms MarkObjects: 1008.128600 ms DeleteObjects: 0.474900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 273847. Total: 1181.237800 ms (FindLiveObjects: 17.916800 ms CreateObjectMapping: 11.800200 ms MarkObjects: 1151.164500 ms DeleteObjects: 0.355900 ms) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] mech assembly: mechdef_archer_ARC-2K (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] direct storage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_10448 GenNewGUID = True HadGUID = True NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 966.124 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast966.6381 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 968.2228, 969.2228 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 969.2259 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast969.6592 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 971.8823 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_10448 GenNewGUID = True HadGUID = True NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 995.4625 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast995.9764 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast998.9766 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1000.993 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLocals (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepSteiner (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepSteiner (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SimGameStateCompleteLanceConfigurationPrepPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SimGameStateCompleteLanceConfigurationPrepPatch Prefix] maxNumberOfPlayerUnits: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SimGameStateCompleteLanceConfigurationPrepPatch Prefix] unitSpawnPointOverrideList.count: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_10448 GenNewGUID = True HadGUID = True NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] No contract MC settings override found for 'DefendBase_Automation'. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_pocketLakes_vJung] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_pocketLakes_vJung/mapGeneral_pocketLakes_vJung.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [631ab6d6-8464-40a3-9c3a-455ac448773e] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [DefendBase_Automation] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ContractBeginPatch Postfix] Patching Begin (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Setting contract 'Automation' for contract type 'DefendBase' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Player drop difficulty: '9' (Skull value '4.5') (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Player drop tonnage: '315' tons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Using AdditionalLances for difficulty '8' (Skull value '4') (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Contract map is 'mapGeneral_pocketLakes_vJung' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Setting contract type to 'DefendBase' and using Encounter Rule of 'DefendBaseEncounterRules' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DefendBaseEncounterRules] Setting up rule object references (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DefendBaseEncounterRules] Building additional lance rules (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] AdditionalLances are disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] AdditionalLances are disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ExtendedLancesSettings] Valid contracts are 'AmbushConvoy, Assassinate, CaptureBase, CaptureEscort, DefendBase, DestroyBase, Rescue, SimpleBattle, FireMission, AttackDefend, ThreeWayBattle, Blackout' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Clearing old contract data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Clearing old caches (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ContractOveridePatch Prefix] Patching GenerateUnits (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [AddExtraLanceMembers] Adding extra lance units to lance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [WARNING] [AddExtraLanceMembers] [Steiner] The contract 'DefendBase_Automation' for the team 'EmployerTeam' has a manual lance and manual unit setup but it does not specify the right number of lance members. When manually setting lances they should match the Mission Control ExtendedLance lance member count. For this lance you should probably have exactly '4' but only '0' are set. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Automation :requestedDifficulty 8 :lanceDifficultyAdjustment 0 :contract.Difficulty 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Friendly_BaseTurrets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Automation :requestedDifficulty 8 :lanceDifficultyAdjustment 2 :contract.Difficulty 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Escort (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Automation :requestedDifficulty 8 :lanceDifficultyAdjustment 0 :contract.Difficulty 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Escort selected this lance: [lancedef_vehicle_d8_dynamic_convoy] match these tags: [lance_type_convoy] and these excluded tags [] Requested difficulty: [8] Actual difficulty: [8] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Wave1Attackers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Automation :requestedDifficulty 8 :lanceDifficultyAdjustment 0 :contract.Difficulty 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Enemy_Wave1Attackers selected this lance: [lancedef_mech_dynamic_support2] match these tags: [lance_type_support, lance_type_dynamic_difficulty] and these excluded tags [] Requested difficulty: [8] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Wave2Attackers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Automation :requestedDifficulty 8 :lanceDifficultyAdjustment 0 :contract.Difficulty 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Enemy_Wave2Attackers selected this lance: [lancedef_mech_dynamic_battle2] match these tags: [lance_type_battle, lance_type_dynamic_difficulty] and these excluded tags [] Requested difficulty: [8] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Wave3Attackers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Automation :requestedDifficulty 8 :lanceDifficultyAdjustment 0 :contract.Difficulty 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Enemy_Wave3Attackers selected this lance: [lancedef_mech_dynamic_assault] match these tags: [lance_type_assault, lance_type_dynamic_difficulty] and these excluded tags [] Requested difficulty: [8] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Neutral_BaseTurrets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Automation :requestedDifficulty 8 :lanceDifficultyAdjustment 0 :contract.Difficulty 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Neutral_BaseTurrets selected this lance: [lancedef_turret_d7_dynamic_heavyTurret] match these tags: [lance_type_turret] and these excluded tags [] Requested difficulty: [8] Actual difficulty: [7] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Automation :requestedDifficulty 8 :lanceDifficultyAdjustment 0 :contract.Difficulty 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ContractBeginRequestResourcesPatch Postfix] Patching BeginRequestResources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Lance_Escort.[0] selected this unit: [vehicledef_APC_Vargr_LRM] match these tags: [unit_vehicle, unit_noncombatant, unit_heavy] and these excluded tags [unit_urbie, unit_ext_rare_steiner, unit_none_steiner, unit_hero_steiner, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Lance_Escort.[1] selected this unit: [vehicledef_APC_Vargr_SRM] match these tags: [unit_vehicle, unit_vehicle_apc, unit_noncombatant, unit_heavy] and these excluded tags [unit_urbie, unit_very_rare_steiner, unit_ext_rare_steiner, unit_none_steiner, unit_hero_steiner, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1102.314 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 1102.314 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast1107.896 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Lance_Neutral_BaseTurrets.[0] selected this unit: [turretdef_Heavy_Defender_S] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Lance_Neutral_BaseTurrets.[1] selected this unit: [turretdef_Heavy_Support_L] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Lance_Neutral_BaseTurrets.[2] selected this unit: [turretdef_Heavy_Support_K] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Lance_Neutral_BaseTurrets.[3] selected this unit: [turretdef_Heavy_Support_S] match these tags: [unit_heavy, unit_turret] and these excluded tags [] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast1110.901 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1114.124 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 115.341800 ms Unloading 1249 unused Assets to reduce memory usage. Loaded Objects now: 283916. Total: 1421.323200 ms (FindLiveObjects: 20.227200 ms CreateObjectMapping: 12.279600 ms MarkObjects: 1372.891100 ms DeleteObjects: 15.924800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 1.890700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 283926. Total: 1398.184600 ms (FindLiveObjects: 25.027600 ms CreateObjectMapping: 14.670700 ms MarkObjects: 1358.068700 ms DeleteObjects: 0.417200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283932. Total: 1397.012600 ms (FindLiveObjects: 21.562300 ms CreateObjectMapping: 13.923000 ms MarkObjects: 1361.138000 ms DeleteObjects: 0.388900 ms) Adding new objective UI display for Defend Logistics Base (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 1.388000 ms Scene destruction assets baked! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller waiting for game start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on HBS.DebugConsole.DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Destroying 'HBS.DebugConsole.DebugConsole' because it duplicates existing HBS.DebugConsole.DebugConsole singleton named DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10.68815, 328.3951 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished pushing fade groups! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 80413 unused Assets to reduce memory usage. Loaded Objects now: 116812. Total: 859.950800 ms (FindLiveObjects: 13.525700 ms CreateObjectMapping: 8.912200 ms MarkObjects: 805.302900 ms DeleteObjects: 32.209300 ms) MissionControl [LOG] [EncounterLayerParentInitializeContractPatch Prefix] Patching InitializeContract (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [AddExtraLanceSpawnPoints] Adding lance spawn points to match contract override data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Lance_Escort.[2] selected this unit: [vehicledef_APC_Vargr_LRM] match these tags: [unit_vehicle, unit_noncombatant, unit_heavy] and these excluded tags [unit_urbie, unit_ext_rare_steiner, unit_none_steiner, unit_hero_steiner, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Lance_Escort.[3] selected this unit: [vehicledef_APC_Vargr_SRM] match these tags: [unit_vehicle, unit_noncombatant, unit_heavy] and these excluded tags [unit_urbie, unit_ext_rare_steiner, unit_none_steiner, unit_hero_steiner, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [AddExtraLanceSpawnPoints] [Faction:Steiner] Detected lance 'Lance_Escort' has more units than lance spawn points. Creating new lance spawns to accommodate. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [AddExtraLanceSpawnPoints] [Faction:Steiner] Creating lance 'Lance_Escort' spawn point 'UnitSpawnPoint3' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [AddExtraLanceSpawnPoints] [Faction:Steiner] Creating lance 'Lance_Escort' spawn point 'UnitSpawnPoint4' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MapMetaDataExporterPatch Prefix] Patching LoadMapMetaDataV2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin jungleTropical (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] Searching for Layer Data mapGeneral_pocketLakes_vJung_encGeneral_DefendBase_LayerData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] Load Complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Offsetting old amount by 10 - the external building amount (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [EncounterLayerParentFirstTimeInitializationPatch Prefix] Patching FirstTimeInitialization (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DefendBaseEncounterRules] Using plot name 'Central Base' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SpawnObjectsAroundTarget] Attemping for 'UnitSpawnPoint3' with key 'Lance_Escort.UnitSpawnPoint3' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SpawnObjectsAroundTarget] Using orientation target key 'Lance_Escort.UnitSpawnPoint1' and Go name 'UnitSpawnPoint1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SpawnObjectsAroundTarget] Object spawn complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SpawnObjectsAroundTarget] Attemping for 'UnitSpawnPoint4' with key 'Lance_Escort.UnitSpawnPoint4' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SpawnObjectsAroundTarget] Using orientation target key 'Lance_Escort.UnitSpawnPoint1' and Go name 'UnitSpawnPoint1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SpawnObjectsAroundTarget] Object spawn complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMEffect_IndirectImmunity has an unsupported effectTargetType: AlliesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMEffect_MissileDefense has an unsupported effectTargetType: AlliesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMStealth_GhostEffect_Allies has an unsupported effectTargetType: AlliesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for ECMCounter_GhostSpotterEffect has an unsupported effectTargetType: EnemiesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for Improved_Comms_Remove_Ghost has an unsupported effectTargetType: EnemiesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for Improved_Comms_Remove_Ghost has an unsupported effectTargetType: EnemiesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for Improved_Comms_Remove_Ghost has an unsupported effectTargetType: EnemiesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DefendXUnitsTimer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DefendXUnits (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DefendAllStructures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DestroyWave1Attackers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EscortXUnits (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Kill_Lance2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Kill_Lance3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_ReinforcementTimer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempting to create the combatdebugHUD (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 1122.502 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/WaterPlaneTropical" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/WaterPlaneTropical" (Filename: Line: 0) mission started, refreshing music (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [IssueCustomAIOrderResult] Triggered (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) Unloading 1203 unused Assets to reduce memory usage. Loaded Objects now: 226441. Total: 1281.860400 ms (FindLiveObjects: 23.884000 ms CreateObjectMapping: 9.094100 ms MarkObjects: 1245.770400 ms DeleteObjects: 3.111300 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DialogResultPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -877.38 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -170.28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -866.28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -170.28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] Could not find CaptureEscortProximityDialog. This is only a real error message if this is a Capture Escort (Normal Escort) mission. For other missions (Story, Ambush Convoy, etc) you can safely ignore this error message. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find CaptureEscortProximityDialog. This is only a real error message if this is a Capture Escort (Normal Escort) mission. For other missions (Story, Ambush Convoy, etc) you can safely ignore this error message. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -717.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -696 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] Could not find CaptureEscortProximityDialog. This is only a real error message if this is a Capture Escort (Normal Escort) mission. For other missions (Story, Ambush Convoy, etc) you can safely ignore this error message. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find CaptureEscortProximityDialog. This is only a real error message if this is a Capture Escort (Normal Escort) mission. For other missions (Story, Ambush Convoy, etc) you can safely ignore this error message. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DialogResultPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for StatusEffect-Initiative_Gain-B2000 has an unsupported effectTargetType: AllLanceMates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for Improved_Comms_Remove_Ghost has an unsupported effectTargetType: EnemiesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for Improved_Comms_Remove_Ghost has an unsupported effectTargetType: EnemiesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for Improved_Comms_Remove_Ghost has an unsupported effectTargetType: EnemiesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -717.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -30.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -24.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -21.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -205.62 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -224.82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -182.52 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -116.952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DialogResultPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (ProximityByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -96.76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Look rotation viewing vector is zero (Filename: Line: 84) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -404 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Archer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Rifleman (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Thunderbolt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Phoenix Hawk (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -116.64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -5.64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -111.84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -132.84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -4.44 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Camera [ERROR] Getting Lerped Height at a position (1024.5, 422.3, 743.9) outside of bounds. Returning 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -47.52 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -0.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -202.104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Look rotation viewing vector is zero (Filename: Line: 84) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -386.448 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -287.2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -390.66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Look rotation viewing vector is zero (Filename: Line: 84) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -151.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -65.04 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -5.039999 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -65.04 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -0.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -576.9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -2.039999 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -941 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -10.4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -413.12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -2.719999 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -147.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -3.059999 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -572.064 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -2.88 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -189.408 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -118.44 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -3.84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -752.88 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -5.64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -128 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -720.64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -1.519999 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -63.75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ============> Error in CombatHUDStatusPanel - need more buff/debuff indicators (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -1135.18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -1332.28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) BTSimpleMechAssembly [LOG] generating salvage for mech Archer ARC-2R (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 1.450163, ct is 0.4657981 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] rolled low on parts, getting 1 + 1 (0.4501629>0.05724402) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_LRM_LRM20_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_LRM from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_LRM from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_LRM from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_LRM from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Rifleman RFL-3M (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 0.2978723, ct is 0.4609929 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] below min parts, getting min parts instead (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Thunderbolt TDR-5S (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 1.618887, ct is 0.460371 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] rolled low on parts, getting 1 + 1 (0.6188871>0.08445796) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_MachineGun_MachineGun_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_MachineGun_MachineGun_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_MG from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_LRM_LRM15_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_SRM_SRM2_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_SRM from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_LargeLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Phoenix Hawk PXH-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 0.5942029, ct is 0.4396135 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] below min parts, getting min parts instead (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_LargeLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_MachineGun_MachineGun_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Cyclops CP-10-Z (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 0.4798502, ct is 0.4706617 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] below min parts, getting min parts instead (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Archer ARC-2R (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 0.5863192, ct is 0.4657981 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] below min parts, getting min parts instead (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Wolverine WVR-6R (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 1.228016, ct is 0.4552529 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] rolled low on parts, getting 1 + 1 (0.2280155>0.06304418) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_SRM_SRM6_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_SRM from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Autocannon_AC5_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_AC5 from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Centurion CN9-A (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 0.692134, ct is 0.4482759 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] below min parts, getting min parts instead (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Thug THG-10E (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 1.675378, ct is 0.4636234 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] rolled low on parts, getting 1 + 1 (0.6753781>0.6688678) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_PPC_PPC_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_SRM_SRM4_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_HeatSink_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Crusader CRD-3R (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 0.5455648, ct is 0.460371 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] below min parts, getting min parts instead (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_LRM from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_LRM_LRM15_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_MachineGun_MachineGun_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_SRM_SRM6_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_SRM_SRM6_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Wolverine WVR-6R (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 0.8171206, ct is 0.4552529 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] below min parts, getting min parts instead (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_SRM_SRM6_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Ammo_AmmunitionBox_Generic_SRM from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Phoenix Hawk PXH-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 1.15942, ct is 0.4396135 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] rolled high on parts, getting 1 (0.1594203<=0.8528119) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_MachineGun_MachineGun_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 131.753100 ms Unloading 31428 unused Assets to reduce memory usage. Loaded Objects now: 196308. Total: 1452.835000 ms (FindLiveObjects: 18.761000 ms CreateObjectMapping: 10.988900 ms MarkObjects: 1346.001400 ms DeleteObjects: 77.083500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 1.641600 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 196303. Total: 1346.186300 ms (FindLiveObjects: 15.876300 ms CreateObjectMapping: 6.605100 ms MarkObjects: 1323.380300 ms DeleteObjects: 0.324000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 196303. Total: 1354.435000 ms (FindLiveObjects: 15.396100 ms CreateObjectMapping: 7.363100 ms MarkObjects: 1331.332800 ms DeleteObjects: 0.342200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 1.610800 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 196315. Total: 1362.773500 ms (FindLiveObjects: 14.766200 ms CreateObjectMapping: 6.675500 ms MarkObjects: 1340.989300 ms DeleteObjects: 0.342100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 224397. Total: 1433.201100 ms (FindLiveObjects: 16.281000 ms CreateObjectMapping: 9.442000 ms MarkObjects: 1407.164200 ms DeleteObjects: 0.313500 ms) us.frostraptor.LootMagnet [ERROR] Failed to test blacklist for item: mechdef_thug_THG-10E: System.NullReferenceException: Object reference not set to an instance of an object at LootMagnet.Helper.IsBlacklisted (BattleTech.SalvageDef salvageDef) [0x000f3] in <71f09ffeac8646b9a0c9c037839e318c>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) us.frostraptor.LootMagnet [ERROR] Failed to test blacklist for item: mechdef_archer_ARC-2R: System.NullReferenceException: Object reference not set to an instance of an object at LootMagnet.Helper.IsBlacklisted (BattleTech.SalvageDef salvageDef) [0x000f3] in <71f09ffeac8646b9a0c9c037839e318c>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) us.frostraptor.LootMagnet [ERROR] Failed to test blacklist for item: mechdef_thunderbolt_TDR-5S: System.NullReferenceException: Object reference not set to an instance of an object at LootMagnet.Helper.IsBlacklisted (BattleTech.SalvageDef salvageDef) [0x000f3] in <71f09ffeac8646b9a0c9c037839e318c>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) us.frostraptor.LootMagnet [ERROR] Failed to test blacklist for item: mechdef_wolverine_WVR-6R: System.NullReferenceException: Object reference not set to an instance of an object at LootMagnet.Helper.IsBlacklisted (BattleTech.SalvageDef salvageDef) [0x000f3] in <71f09ffeac8646b9a0c9c037839e318c>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) us.frostraptor.LootMagnet [ERROR] Failed to test blacklist for item: mechdef_phoenixhawk_PXH-1: System.NullReferenceException: Object reference not set to an instance of an object at LootMagnet.Helper.IsBlacklisted (BattleTech.SalvageDef salvageDef) [0x000f3] in <71f09ffeac8646b9a0c9c037839e318c>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 49112 unused Assets to reduce memory usage. Loaded Objects now: 63762. Total: 1073.318700 ms (FindLiveObjects: 9.080900 ms CreateObjectMapping: 6.252400 ms MarkObjects: 1025.982900 ms DeleteObjects: 32.002100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.515900 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 63752. Total: 1129.825500 ms (FindLiveObjects: 8.475100 ms CreateObjectMapping: 3.320000 ms MarkObjects: 1117.856700 ms DeleteObjects: 0.173100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.846700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 63748. Total: 1123.746400 ms (FindLiveObjects: 6.441300 ms CreateObjectMapping: 1.775400 ms MarkObjects: 1115.412600 ms DeleteObjects: 0.116700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 63748. Total: 1140.122600 ms (FindLiveObjects: 7.629000 ms CreateObjectMapping: 1.989600 ms MarkObjects: 1130.391600 ms DeleteObjects: 0.111700 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.698100 ms mood controller waiting for game start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2657.695 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2657.695 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) space init (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 251976. Total: 1503.282500 ms (FindLiveObjects: 18.220600 ms CreateObjectMapping: 11.034400 ms MarkObjects: 1473.499500 ms DeleteObjects: 0.527700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 309517. Total: 1535.532700 ms (FindLiveObjects: 20.579700 ms CreateObjectMapping: 10.951300 ms MarkObjects: 1503.606100 ms DeleteObjects: 0.395400 ms) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] mech assembly: mechdef_centurion_CN9-A (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] direct storage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] mech assembly: mechdef_phoenixhawk_PXH-1K (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] sold (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] mech assembly: mechdef_thunderbolt_TDR-5SS (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] sold (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_10448 GenNewGUID = True HadGUID = True NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2685.936 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2686.445 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2689.448 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2691.482 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepLocals (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepKurita (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_10448 GenNewGUID = True HadGUID = True NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2774.895 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2775.407 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2778.417 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2780.421 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2800.537, 2801.537 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2801.553 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Property (_StarPositions) exceeds maximum allowed array size (2826). Cap to (1023). (Filename: Line: 348) Property (_StarProps) exceeds maximum allowed array size (2826). Cap to (1023). (Filename: Line: 348) NavigationComputer [LOG] Shift clicked system but had no previous route (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hover begin in Texttooltip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/19/3040 00:00:00 -> 01/20/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/20/3040 00:00:00 -> 01/21/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/21/3040 00:00:00 -> 01/22/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 2865.466, 2866.466 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 2866.493 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/22/3040 00:00:00 -> 01/23/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/23/3040 00:00:00 -> 01/24/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/24/3040 00:00:00 -> 01/25/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] Monthly Autosave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/25/3040 00:00:00 -> 01/26/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_10448 GenNewGUID = True HadGUID = True NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/26/3040 00:00:00 -> 01/27/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/27/3040 00:00:00 -> 01/28/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/28/3040 00:00:00 -> 01/29/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/29/3040 00:00:00 -> 01/30/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2915.271 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/30/3040 00:00:00 -> 01/31/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2915.778 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 01/31/3040 00:00:00 -> 02/01/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/01/3040 00:00:00 -> 02/02/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2918.794 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/02/3040 00:00:00 -> 02/03/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/03/3040 00:00:00 -> 02/04/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2920.795 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/04/3040 00:00:00 -> 02/05/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/05/3040 00:00:00 -> 02/06/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/06/3040 00:00:00 -> 02/07/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/07/3040 00:00:00 -> 02/08/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_10448 GenNewGUID = True HadGUID = True NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/08/3040 00:00:00 -> 02/09/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/09/3040 00:00:00 -> 02/10/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2944.831 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2945.348 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2948.364 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2950.369 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/10/3040 00:00:00 -> 02/11/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/11/3040 00:00:00 -> 02/12/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/12/3040 00:00:00 -> 02/13/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_10448 GenNewGUID = True HadGUID = True NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3095.153 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3095.656 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] mech assembly: mechdef_marauderII_MAD-4A (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3098.669 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added to bay 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3100.684 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [ERROR] There are no valid employers or targets for the system of Outreach (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [ERROR] System Employers: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [ERROR] System Targets: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [ERROR] Ignored Employers: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [ERROR] Ignored Targets: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [ERROR] AuriganDirectorate (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 3221.684, 3222.684 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 3222.69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Property (_StarPositions) exceeds maximum allowed array size (2826). Cap to (1023). (Filename: Line: 348) Property (_StarProps) exceeds maximum allowed array size (2826). Cap to (1023). (Filename: Line: 348) NavigationComputer [LOG] Created new hybrid route of size 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Shift clicked system but had no previous route (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Skipping SetSelectedSystemRenderer with systemRenderer null while shift held (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Skipping SetSelectedSystemRenderer with systemRenderer null while shift held (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Skipping SetSelectedSystemRenderer with systemRenderer null while shift held (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NavigationComputer [LOG] Created new hybrid route of size 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/13/3040 00:00:00 -> 02/14/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 3279.139, 3280.139 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 3280.14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 7.1665 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.5923 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 7.1956 ms and resulted in 117 -> 75 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.5638 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.26 ms and resulted in 117 -> 27 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.5154 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.1796 ms and resulted in 117 -> 27 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.5566 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.2484 ms and resulted in 117 -> 27 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4899 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.2212 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.519 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.3959 ms and resulted in 116 -> 75 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4811 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.353 ms and resulted in 116 -> 75 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.533 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.383 ms and resulted in 116 -> 75 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4422 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.2822 ms and resulted in 116 -> 75 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.6547 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.4853 ms and resulted in 116 -> 75 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.6871 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 5.138 ms and resulted in 116 -> 75 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.9486 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 5.0903 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.5386 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.2129 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4605 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.1482 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4694 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.1941 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.5365 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.2746 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.471 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.1519 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.5014 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.2868 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4628 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.1669 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.5036 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.2005 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4085 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.0009 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4899 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.2037 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.5914 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.3574 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4477 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.0564 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4715 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.1339 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4664 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.1257 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.4825 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.1664 ms and resulted in 116 -> 26 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 3473.603, 3473.613 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 3474.798 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 6.5943 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Sorted in 3.471 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] Filter took 4.8762 ms and resulted in 116 -> 75 items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) StringPosition:10 StringSelectPosition:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting transition camera with times: 3495.854, 3495.864 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished camera transition at time: 3496.968 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/14/3040 00:00:00 -> 02/15/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/15/3040 00:00:00 -> 02/16/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/16/3040 00:00:00 -> 02/17/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/17/3040 00:00:00 -> 02/18/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [LOG] ForcedEvents.OnDayPassed 02/18/3040 00:00:00 -> 02/19/3040 00:00:00 num events: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Timeline [WARNING] Could not find event with ID: 3030-09-15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) transition end (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_10448 GenNewGUID = True HadGUID = True NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3637.01 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3637.513 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3640.518 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3642.542 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name Unwelcome Trespass :contract.Difficulty 2 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name Unwelcome Trespass :contract.Difficulty 2 :contract.Override.finalDifficulty 2 :UIDifficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name Sending a Message :contract.Difficulty 1 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name Sending a Message :contract.Difficulty 1 :contract.Override.finalDifficulty 1 :UIDifficulty 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name Beefed Up Security :contract.Difficulty 1 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name Beefed Up Security :contract.Difficulty 1 :contract.Override.finalDifficulty 1 :UIDifficulty 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name Letter of Marque :contract.Difficulty 1 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name Letter of Marque :contract.Difficulty 1 :contract.Override.finalDifficulty 1 :UIDifficulty 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name The Price of Discretion :contract.Difficulty 2 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name The Price of Discretion :contract.Difficulty 2 :contract.Override.finalDifficulty 2 :UIDifficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name Civilian Extraction :contract.Difficulty 2 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name Civilian Extraction :contract.Difficulty 2 :contract.Override.finalDifficulty 2 :UIDifficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name Payroll Seizure :contract.Difficulty 1 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name Payroll Seizure :contract.Difficulty 1 :contract.Override.finalDifficulty 1 :UIDifficulty 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name Nosy Neighbors :contract.Difficulty 1 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name Nosy Neighbors :contract.Difficulty 1 :contract.Override.finalDifficulty 1 :UIDifficulty 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name The B Team :contract.Difficulty 2 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name The B Team :contract.Difficulty 2 :contract.Override.finalDifficulty 2 :UIDifficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name Training Day :contract.Difficulty 2 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name Training Day :contract.Difficulty 2 :contract.Override.finalDifficulty 2 :UIDifficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name Cease and Desist :contract.Difficulty 2 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name Cease and Desist :contract.Difficulty 2 :contract.Override.finalDifficulty 2 :UIDifficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name Stop the Signal :contract.Difficulty 2 :GetDifficulty 1 :GlobalDifficulty 0 :ContractDifficultyVariance 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) SimGameState::PrepContract(post) :contract.Name Stop the Signal :contract.Difficulty 2 :contract.Override.finalDifficulty 2 :UIDifficulty 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepMarik (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoreRepDavion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SimGameStateCompleteLanceConfigurationPrepPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SimGameStateCompleteLanceConfigurationPrepPatch Prefix] maxNumberOfPlayerUnits: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [SimGameStateCompleteLanceConfigurationPrepPatch Prefix] unitSpawnPointOverrideList.count: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_10448 GenNewGUID = True HadGUID = True NewObjType = BattleTech.MechDef OldObjType = BattleTech.MechDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] No contract MC settings override found for 'ThreeWayBattle_TrainingDay_Alt'. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_cityCenter_uTech] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_cityCenter_uTech/mapGeneral_cityCenter_uTech.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [2447f446-0b5f-497a-9fc7-c33ef9cabb6d] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [ThreeWayBattle_TrainingDay_Alt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin urbanHighTech (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ContractBeginPatch Postfix] Patching Begin (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Setting contract 'Training Day' for contract type 'ThreeWayBattle' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Player drop difficulty: '4' (Skull value '2') (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Player drop tonnage: '185' tons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Using AdditionalLances for difficulty '2' (Skull value '1') (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Contract map is 'mapGeneral_cityCenter_uTech' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Setting contract type to 'ThreeWayBattle' and using Encounter Rule of 'BattlePlusEncounterRules' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [BattlePlusEncounterRules] Setting up rule object references (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [BattlePlusEncounterRules] Building additional lance rules (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] AdditionalLances are disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] AdditionalLances are disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ExtendedLancesSettings] Valid contracts are 'AmbushConvoy, Assassinate, CaptureBase, CaptureEscort, DefendBase, DestroyBase, Rescue, SimpleBattle, FireMission, AttackDefend, ThreeWayBattle, Blackout' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Clearing old contract data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MissionControl] Clearing old caches (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ContractOveridePatch Prefix] Patching GenerateUnits (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [AddExtraLanceMembers] Adding extra lance units to lance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: PlayerLanceSpawner_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Employer_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Employer_Primary selected this lance: [lancedef_mech_dynamic_assault2] match these tags: [lance_type_mech] and these excluded tags [lance_type_convoy, lance_type_turret] Requested difficulty: [2] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Employer_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Employer_Secondary selected this lance: [lancedef_mech_dynamic_kurita2] match these tags: [lance_type_mech] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_EmployerAlly_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_EmployerAlly_Primary selected this lance: [lancedef_mech_dynamic_marik2] match these tags: [lance_type_mech] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_EmployerAlly_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_EmployerAlly_Secondary selected this lance: [lancedef_mech_d2_dynamic_lightCavalry] match these tags: [lance_type_mech] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Target_EnemyForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment -1 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_Target_EnemyForce selected this lance: [lancedef_mech_dynamic_steiner2] match these tags: [lance_type_dynamic_difficulty] and these excluded tags [] Requested difficulty: [1] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional) selected this lance: [lancedef_mech_dynamic_support2] match these tags: [lance_type_notallvehicles] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) selected this lance: [lancedef_mixed_d2_dynamic_lightScout] match these tags: [lance_type_notallvehicles] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) selected this lance: [lancedef_mech_dynamic_liao2] match these tags: [lance_type_notallvehicles] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) selected this lance: [lancedef_mixed_d2_dynamic_lightBattle] match these tags: [lance_type_notallvehicles] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) selected this lance: [lancedef_mixed_d2_dynamic_lightFire] match these tags: [lance_type_notallvehicles] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) selected this lance: [lancedef_mech_dynamic_steiner] match these tags: [lance_type_notallvehicles] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Enemy Ally Optional LanceSpawner Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Enemy Ally Optional LanceSpawner Primary selected this lance: [lancedef_mixed_d2_dynamic_lightScout] match these tags: [lance_type_notallvehicles] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Enemy Ally Optional LanceSpawner Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Enemy Ally Optional LanceSpawner Secondary selected this lance: [lancedef_mixed_d2_dynamic_lightCavalry] match these tags: [lance_type_notallvehicles] and these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty: [2] Actual difficulty: [2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_HostileAll_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment 0 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_HostileAll_Primary selected this lance: [lancedef_mixed_d2_dynamic_lightFire] match these tags: [lance_type_fire, lance_type_notallvehicles] and these excluded tags [lance_type_convoy, lance_type_turret] Requested difficulty: [2] Actual difficulty: [2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_HostileAll_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattletechPerformanceFix [LOG] (CL) LanceOverride::RequestLance :contract.Name Training Day :requestedDifficulty 2 :lanceDifficultyAdjustment -1 :contract.Difficulty 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Lance spawner Lance_HostileAll_Secondary selected this lance: [lancedef_mech_dynamic_support] match these tags: [lance_type_support, lance_type_dynamic_difficulty] and these excluded tags [] Requested difficulty: [1] Actual difficulty: [-1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [ContractBeginRequestResourcesPatch Postfix] Patching BeginRequestResources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3835.764 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 3835.764 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast3840.35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast3845.219 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3849.304 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional).[0] selected this unit: [vehicledef_VEDETTE] match these tags: [unit_medium, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_liao, unit_ext_rare_liao, unit_none_liao, unit_hero_liao, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional).[2] selected this unit: [vehicledef_PACKRAT] match these tags: [unit_light, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_liao, unit_ext_rare_liao, unit_none_liao, unit_hero_liao, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Enemy Ally Optional LanceSpawner Primary.[0] selected this unit: [vehicledef_GOBLIN] match these tags: [unit_medium, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_kurita, unit_ext_rare_kurita, unit_none_kurita, unit_hero_kurita, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Enemy Ally Optional LanceSpawner Primary.[2] selected this unit: [vehicledef_SCORPION_LRM] match these tags: [unit_light, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_kurita, unit_ext_rare_kurita, unit_none_kurita, unit_hero_kurita, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional).[0] selected this unit: [vehicledef_HETZER] match these tags: [unit_medium, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_liao, unit_ext_rare_liao, unit_none_liao, unit_hero_liao, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional).[2] selected this unit: [vehicledef_PEGASUS_MG] match these tags: [unit_light, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_liao, unit_ext_rare_liao, unit_none_liao, unit_hero_liao, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional).[0] selected this unit: [vehicledef_VEDETTE_AC2] match these tags: [unit_medium, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_kurita, unit_ext_rare_kurita, unit_none_kurita, unit_hero_kurita, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional).[2] selected this unit: [vehicledef_SCORPION_SRM] match these tags: [unit_light, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_kurita, unit_ext_rare_kurita, unit_none_kurita, unit_hero_kurita, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Lance_HostileAll_Primary.[0] selected this unit: [vehicledef_VEDETTE_AC2] match these tags: [unit_medium, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_marik, unit_ext_rare_marik, unit_none_marik, unit_hero_marik, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Lance_HostileAll_Primary.[2] selected this unit: [vehicledef_SCORPION_ML] match these tags: [unit_light, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_marik, unit_ext_rare_marik, unit_none_marik, unit_hero_marik, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Enemy Ally Optional LanceSpawner Secondary.[0] selected this unit: [vehicledef_HETZER] match these tags: [unit_medium, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_kurita, unit_ext_rare_kurita, unit_none_kurita, unit_hero_kurita, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EncounterLogic.ContractOverride [LOG] Unit spawner Enemy Ally Optional LanceSpawner Secondary.[2] selected this unit: [vehicledef_SCORPION] match these tags: [unit_light, unit_vehicle] and these excluded tags [unit_noncombatant, unit_urbie, unit_very_rare_kurita, unit_ext_rare_kurita, unit_none_kurita, unit_hero_kurita, unit_lostech, unit_era_2750, unit_era_2900, unit_clan] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 29) UnloadTime: 446.580800 ms Unloading 1402 unused Assets to reduce memory usage. Loaded Objects now: 388048. Total: 1967.293100 ms (FindLiveObjects: 28.985700 ms CreateObjectMapping: 15.500400 ms MarkObjects: 1903.363000 ms DeleteObjects: 19.443500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 29) UnloadTime: 2.934500 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 388126. Total: 1952.735700 ms (FindLiveObjects: 28.772300 ms CreateObjectMapping: 13.755900 ms MarkObjects: 1909.623900 ms DeleteObjects: 0.582800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 29) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 388136. Total: 1956.037400 ms (FindLiveObjects: 38.349900 ms CreateObjectMapping: 16.912300 ms MarkObjects: 1900.165400 ms DeleteObjects: 0.609400 ms) Adding new objective UI display for Destroy Enemy Lance and Keep Trainees Alive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 20 Unused Serialized files (Serialized files now loaded: 31) UnloadTime: 1.847100 ms Scene destruction assets baked! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller waiting for game start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on HBS.DebugConsole.DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Destroying 'HBS.DebugConsole.DebugConsole' because it duplicates existing HBS.DebugConsole.DebugConsole singleton named DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Finished pushing fade groups! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 92263 unused Assets to reduce memory usage. Loaded Objects now: 591749. Total: 1674.810600 ms (FindLiveObjects: 48.572800 ms CreateObjectMapping: 34.227300 ms MarkObjects: 1551.929900 ms DeleteObjects: 40.080200 ms) MissionControl [LOG] [EncounterLayerParentInitializeContractPatch Prefix] Patching InitializeContract (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [AddExtraLanceSpawnPoints] Adding lance spawn points to match contract override data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [MapMetaDataExporterPatch Prefix] Patching LoadMapMetaDataV2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin urbanHighTech (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] Searching for Layer Data mapGeneral_cityCenter_uTech_encGeneral_ThreeWayBattle_LayerData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] Load Complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Offsetting old amount by 627 - the external building amount (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [EncounterLayerParentFirstTimeInitializationPatch Prefix] Patching FirstTimeInitialization (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for Improved_Comms_Remove_Ghost has an unsupported effectTargetType: EnemiesWithinRange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DestroyLance_EnemyForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureUnitsSurvive_PlayerSlot1_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureAllUnitsSurvive__NoOneFromPlayerLanceCanDie_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for DestroyEnemyAllyLance_Objective_Primary_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureUnitsSurvive__Employer_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Escape_Employer_Primary_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Escape_EmployerAlly_Primary_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureUnitsSurvive_EmployerAlly_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_PlayerEscape_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DestroyLance_HostileAll_Primary_B+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for DestroyLanceObjective_Tarqet_AdditionallForces_Secondary_B+ (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_DestroyLance_HostileAll_Secondary_B+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for DestroyEnemyAllyLance_Objective_Secondary_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for DestroyLanceObjective_Tarqet_AdditionalForces_2_Secondary (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureUnitsSurvive_PlayerSlot1_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_1RoundSafety_AddForces_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_1RoundSafety_AddForces2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Hidden Open Player Evac Objective Flag (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty_FirstContractFlag (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_1RoundSafety_AddForces2_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureAllUnitsSurvive_Employer_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty_Employer_IsActiveFlag_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_1RoundSafety_AddForces (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureUnitsSurvive_Employer_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Escape_Employer_Secondary_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty_Employer_IsActiveFlag_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureAllUnitsSurvive_EmployerAlly_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_1RoundSafety_HostileToAll_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty_EmployerAlly_IsActiveFlag_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_1RoundSafety_HostileToAll (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureAllUnitsSurvive_EmployerAlly_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureUnitsSurvive_EmployerAlly_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Escape_EmployerAlly_Secondary_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty_EmployerAlly_IsActiveFlag_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Hidden_AllPrimaryTargetsDestroyedFlag (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_EnsureAllUnitsSurvive_Employer_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Hidden_AnySecondaryKillsPresent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty_HasSeenEnemyAllyLance_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_1RoundSafety_AddForces_EnemyAlly (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty_HostileToAll_Flag_Primary_B+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_HostileToAllDropTimer_Primary_B+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_HostileToAllAITimer_Primary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty_HostileToAll_Flag_Secondary_B+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_HostileToAllDropTimer_Secondary_Battle+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_HostileToAllAITimer_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_Primary_DoDrop_Battle+ (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_Primary_DoCanAttack (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty Do Additional Forces Primary Autocomplete Flag B+ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_Secondary_DoDrop_B+ (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_Secondary_DoCanAttack (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty_HasSeenEnemyAllyLance_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty Do Additional Forces Secondary Autocomplete Flag (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty Do Additional Forces 2 Primary Autocomplete Flag (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoDrop_B+ (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoCanAttack (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty Do Additional Forces 2 Secondary Autocomplete Flag (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoDrop (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoCanAttack (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty Do Additional Forces _EnemyAlly_ Primary Autocomplete Flag (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoDrop (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoCanAttack (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for Objective_Empty Do Additional Forces _EnemyAlly_ Secondary Autocomplete Flag (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_Tarqet_AdditionalForces_Primary_2_DoDrop_B+ (Optional) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adding new objective UI display for TimerObjective_1RoundSafety_AddForces_EnemyAlly_Secondary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempting to create the combatdebugHUD (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 3907.758 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mission started, refreshing music (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [IssueCustomAIOrderResult] Triggered (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 34) Unloading 1898 unused Assets to reduce memory usage. Loaded Objects now: 687818. Total: 1987.897300 ms (FindLiveObjects: 55.037400 ms CreateObjectMapping: 15.214000 ms MarkObjects: 1913.464600 ms DeleteObjects: 4.180700 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DialogResultPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DialogResultPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Locust (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Wasp (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DialogResultPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DialogResultPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MissionControl [LOG] [DialogResultPatch Prefix] Patching Trigger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (SetBehaviorVariableAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Stinger (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Spider (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Locust LCT-1E (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 1.655172, ct is 0.4482759 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] rolled low on parts, getting 1 + 1 (0.6551725>0.1998466) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_SmallLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_SmallLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Wasp WSP-1A (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 0.9765518, ct is 0.4482759 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] below min parts, getting min parts instead (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_SRM_SRM2_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Stinger STG-3R (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 0.3075862, ct is 0.4482759 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] below min parts, getting min parts instead (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_MachineGun_MachineGun_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Weapon_Laser_MediumLaser_0-STOCK from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] generating salvage for mech Spider SDR-5V (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] calculated parts 1.01617, ct is 0.4609929 of total points (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] rolled high on parts, getting 1 (0.01617026<=0.1702937) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTSimpleMechAssembly [LOG] added salvage Gear_JumpJet_Generic_Standard from nondestroyed loc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 34) UnloadTime: 995.693300 ms Unloading 5044 unused Assets to reduce memory usage. Loaded Objects now: 234502. Total: 1935.396300 ms (FindLiveObjects: 23.230600 ms CreateObjectMapping: 10.886600 ms MarkObjects: 1870.183900 ms DeleteObjects: 31.094900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 34) UnloadTime: 2.573600 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 234497. Total: 1892.930100 ms (FindLiveObjects: 20.983200 ms CreateObjectMapping: 9.065100 ms MarkObjects: 1862.548500 ms DeleteObjects: 0.332500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 34) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 234497. Total: 1877.232100 ms (FindLiveObjects: 19.680900 ms CreateObjectMapping: 8.991800 ms MarkObjects: 1848.224000 ms DeleteObjects: 0.334900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 34) UnloadTime: 2.460300 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 234509. Total: 1890.074000 ms (FindLiveObjects: 21.502800 ms CreateObjectMapping: 10.045800 ms MarkObjects: 1858.187700 ms DeleteObjects: 0.337500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 34) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 262498. Total: 1946.501500 ms (FindLiveObjects: 24.627000 ms CreateObjectMapping: 11.241400 ms MarkObjects: 1910.260000 ms DeleteObjects: 0.372700 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 44328 unused Assets to reduce memory usage. Loaded Objects now: 57393. Total: 1461.966800 ms (FindLiveObjects: 52.841700 ms CreateObjectMapping: 15.290200 ms MarkObjects: 1302.826600 ms DeleteObjects: 91.008200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.379000 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 57380. Total: 1408.813000 ms (FindLiveObjects: 14.328500 ms CreateObjectMapping: 2.073100 ms MarkObjects: 1392.264800 ms DeleteObjects: 0.146300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.247700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 57376. Total: 1425.626000 ms (FindLiveObjects: 8.844600 ms CreateObjectMapping: 2.094100 ms MarkObjects: 1414.574700 ms DeleteObjects: 0.112100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 57376. Total: 1416.610900 ms (FindLiveObjects: 9.182700 ms CreateObjectMapping: 2.062700 ms MarkObjects: 1405.257000 ms DeleteObjects: 0.108200 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.116000 ms mood controller waiting for game start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 4264.369 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 4264.369 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) space init (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 242663. Total: 1785.359200 ms (FindLiveObjects: 20.281800 ms CreateObjectMapping: 11.109300 ms MarkObjects: 1753.393700 ms DeleteObjects: 0.574100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1)