[07:44:01][gfx_dx9.cpp:4047]: Loading settings for adapter 0, fullscreen=0, multisample=15 [07:44:01][gfx_dx9.cpp:4069]: Graphic Adapters: [07:44:01][gfx_dx9.cpp:4077]: 0: NVIDIA GeForce GTX 1050 [07:44:01][gfx_dx9.cpp:4096]: Using Adapter [0] to check for multi-sampling support: [07:44:01][gfx_dx9.cpp:4114]: Using Adapter [0]: [07:44:01][gfx_dx9.cpp:4120]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [07:44:01][gfx_dx9.cpp:4159]: Graphics device: NVIDIA GeForce GTX 1050 [07:44:01][gfx_dx9.cpp:4160]: Graphics driver: nvldumdx.dll [07:44:01][gfx_dx9.cpp:4161]: Driver version: 4193 [07:44:01][gfx_dx9.cpp:4176]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5FCD-11CF-9263-9E351BC2D735} VendorId: 4318 DeviceId: 7309 SubSysId: 361762883 Revision: 161 DriverVersion.HighPart: 1703957 DriverVersion.LowPart: 921697 [07:44:01][gfx_dx9.cpp:4196]: Instancing supported. [07:44:01][gfx_dx9.cpp:4245]: Video memory amount: 4095MB [07:44:01][gfx_dx9.cpp:4246]: MaxSimultaneousTextures: 8 [07:44:01][gfx_dx9.cpp:4247]: MaxVertexBlendMatrices: 4 [07:44:01][gfx_dx9.cpp:4248]: MaxVertexBlendMatrixIndex: 8 [07:44:01][gfx_dx9.cpp:4249]: MaxSimultaneousTextures: 8 [07:44:01][gfx_dx9.cpp:4250]: MaxTextureBlendStages: 8 [07:44:01][gfx_dx9.cpp:4251]: MaxTextureWidth: 16384 [07:44:01][gfx_dx9.cpp:4252]: MaxTextureHeight: 16384 [07:44:01][gfx_dx9.cpp:4255]: Vertex Shader version: 3.0 [07:44:01][gfx_dx9.cpp:4260]: Pixel Shader version: 3.0 [07:44:01][graphicssettings.cpp:162]: 2 samples supported. [07:44:01][graphicssettings.cpp:162]: 4 samples supported. [07:44:01][graphicssettings.cpp:162]: 8 samples supported. [07:44:01][graphicssettings.cpp:194]: Support for Anisotropic filtering found. [07:44:01][graphicssettings.cpp:197]: Max Anisotropic filtering supported: 16 [07:44:01][graphicssettings.cpp:198]: Anisotropic filtering set to: 16 [07:44:02][gfx_dx9.cpp:4047]: Loading settings for adapter 0, fullscreen=0, multisample=15 [07:44:02][gfx_dx9.cpp:4069]: Graphic Adapters: [07:44:02][gfx_dx9.cpp:4077]: 0: NVIDIA GeForce GTX 1050 [07:44:02][gfx_dx9.cpp:4096]: Using Adapter [0] to check for multi-sampling support: [07:44:02][gfx_dx9.cpp:4114]: Using Adapter [0]: [07:44:03][gfx_dx9.cpp:4120]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [07:44:03][gfx_dx9.cpp:4159]: Graphics device: NVIDIA GeForce GTX 1050 [07:44:03][gfx_dx9.cpp:4160]: Graphics driver: nvldumdx.dll [07:44:03][gfx_dx9.cpp:4161]: Driver version: 4193 [07:44:03][gfx_dx9.cpp:4176]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5FCD-11CF-9263-9E351BC2D735} VendorId: 4318 DeviceId: 7309 SubSysId: 361762883 Revision: 161 DriverVersion.HighPart: 1703957 DriverVersion.LowPart: 921697 [07:44:03][gfx_dx9.cpp:4196]: Instancing supported. [07:44:03][gfx_dx9.cpp:4245]: Video memory amount: 4095MB [07:44:03][gfx_dx9.cpp:4246]: MaxSimultaneousTextures: 8 [07:44:03][gfx_dx9.cpp:4247]: MaxVertexBlendMatrices: 4 [07:44:03][gfx_dx9.cpp:4248]: MaxVertexBlendMatrixIndex: 8 [07:44:03][gfx_dx9.cpp:4249]: MaxSimultaneousTextures: 8 [07:44:03][gfx_dx9.cpp:4250]: MaxTextureBlendStages: 8 [07:44:03][gfx_dx9.cpp:4251]: MaxTextureWidth: 16384 [07:44:03][gfx_dx9.cpp:4252]: MaxTextureHeight: 16384 [07:44:03][gfx_dx9.cpp:4255]: Vertex Shader version: 3.0 [07:44:03][gfx_dx9.cpp:4260]: Pixel Shader version: 3.0 [07:44:03][graphicssettings.cpp:162]: 2 samples supported. [07:44:03][graphicssettings.cpp:162]: 4 samples supported. [07:44:03][graphicssettings.cpp:162]: 8 samples supported. [07:44:03][graphicssettings.cpp:194]: Support for Anisotropic filtering found. [07:44:03][graphicssettings.cpp:197]: Max Anisotropic filtering supported: 16 [07:44:03][graphicssettings.cpp:198]: Anisotropic filtering set to: 16 [07:44:03][pdx_audio_sdl.cpp:108]: [0] Audio device: Speakers (Realtek High Definition Audio) [07:44:03][pdx_audio_sdl.cpp:114]: [0] Audio driver: directsound [07:44:03][pdx_audio_sdl.cpp:114]: [1] Audio driver: winmm [07:44:03][pdx_audio_sdl.cpp:114]: [2] Audio driver: disk [07:44:03][pdx_audio_sdl.cpp:114]: [3] Audio driver: dummy [07:44:03][pdx_audio_sdl.cpp:139]: Current audio driver: directsound [07:44:03][pdx_audio_sdl.cpp:146]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024 [07:44:56][gfx_dx9.cpp:4047]: Loading settings for adapter 0, fullscreen=0, multisample=15 [07:44:56][gfx_dx9.cpp:4069]: Graphic Adapters: [07:44:56][gfx_dx9.cpp:4077]: 0: NVIDIA GeForce GTX 1050 [07:44:56][gfx_dx9.cpp:4096]: Using Adapter [0] to check for multi-sampling support: [07:44:56][gfx_dx9.cpp:4114]: Using Adapter [0]: [07:44:56][gfx_dx9.cpp:4120]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [07:44:56][gfx_dx9.cpp:4159]: Graphics device: NVIDIA GeForce GTX 1050 [07:44:56][gfx_dx9.cpp:4160]: Graphics driver: nvldumdx.dll [07:44:56][gfx_dx9.cpp:4161]: Driver version: 4193 [07:44:56][gfx_dx9.cpp:4176]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5FCD-11CF-9263-9E351BC2D735} VendorId: 4318 DeviceId: 7309 SubSysId: 361762883 Revision: 161 DriverVersion.HighPart: 1703957 DriverVersion.LowPart: 921697 [07:44:56][gfx_dx9.cpp:4196]: Instancing supported. [07:44:56][gfx_dx9.cpp:4245]: Video memory amount: 4095MB [07:44:56][gfx_dx9.cpp:4246]: MaxSimultaneousTextures: 8 [07:44:56][gfx_dx9.cpp:4247]: MaxVertexBlendMatrices: 4 [07:44:56][gfx_dx9.cpp:4248]: MaxVertexBlendMatrixIndex: 8 [07:44:56][gfx_dx9.cpp:4249]: MaxSimultaneousTextures: 8 [07:44:56][gfx_dx9.cpp:4250]: MaxTextureBlendStages: 8 [07:44:56][gfx_dx9.cpp:4251]: MaxTextureWidth: 16384 [07:44:56][gfx_dx9.cpp:4252]: MaxTextureHeight: 16384 [07:44:56][gfx_dx9.cpp:4255]: Vertex Shader version: 3.0 [07:44:56][gfx_dx9.cpp:4260]: Pixel Shader version: 3.0 [07:44:56][graphicssettings.cpp:162]: 2 samples supported. [07:44:56][graphicssettings.cpp:162]: 4 samples supported. [07:44:56][graphicssettings.cpp:162]: 8 samples supported. [07:44:56][graphicssettings.cpp:194]: Support for Anisotropic filtering found. [07:44:56][graphicssettings.cpp:197]: Max Anisotropic filtering supported: 16 [07:44:56][graphicssettings.cpp:198]: Anisotropic filtering set to: 16 [07:44:58][pdx_audio_sdl.cpp:108]: [0] Audio device: Speakers (Realtek High Definition Audio) [07:44:58][pdx_audio_sdl.cpp:114]: [0] Audio driver: directsound [07:44:58][pdx_audio_sdl.cpp:114]: [1] Audio driver: winmm [07:44:58][pdx_audio_sdl.cpp:114]: [2] Audio driver: disk [07:44:58][pdx_audio_sdl.cpp:114]: [3] Audio driver: dummy [07:44:58][pdx_audio_sdl.cpp:139]: Current audio driver: directsound [07:44:58][pdx_audio_sdl.cpp:146]: Frequency: 44100 Format: 32784 Channels: 2 Samples: 1024