[17:52:23][pdx_msgrdk_user.cpp:1013]: PdxMsGrdkUser::OnSigninSuccess, xuid = 1667252544 [17:54:22][pdx_ugc.cpp:42]: No UGC backend available for current platform. [18:00:45][pdxasset.cpp:414]: File does not exist: gfx/models/portraits/attachments/female_clothes/secular/crusades/western/war_nobility_01/female_clothes_secular_crusades_western_war_nobility_01_bs_breast_size_max.mesh while appending to [18:00:45][pdxmeshtype.cpp:947]: Blend shape: gfx/models/portraits/attachments/female_clothes/secular/crusades/western/war_nobility_01/female_clothes_secular_crusades_western_war_nobility_01_bs_breast_size_max.mesh has fewer meshes than its base object: gfx/models/portraits/attachments/female_clothes/secular/crusades/western/war_nobility_01/female_clothes_secular_crusades_western_war_nobility_01.mesh [18:02:53][lexer.cpp:315]: File 'common/traits/cheat_trait_menu.txt' should be in utf8-bom encoding (will try to use it anyways) [18:02:53][lexer.cpp:315]: File 'common/character_interactions/dp_character_interaction.txt' should be in utf8-bom encoding (will try to use it anyways) [18:02:53][character_death_effects_impl.cpp:30]: Failed to read key reference Commited Suicide from database file: common/character_interactions/dp_character_interaction.txt line: 94 [18:02:53][character_death_effects_impl.cpp:30]: Failed to read key reference Killed from database file: common/character_interactions/dp_character_interaction.txt line: 178 [18:02:53][character_death_effects_impl.cpp:30]: Failed to read key reference Exterminated from database file: common/character_interactions/dp_character_interaction.txt line: 275 [18:02:53][jomini_eventtarget.cpp:667]: Failed to find a valid event target link 'landed_title' at ' file: common/character_interactions/dp_character_interaction.txt line: 592' [18:02:53][script_helpers.cpp:124]: Invalid landed title target in effect/trigger landed_title at file: common/character_interactions/dp_character_interaction.txt line: 592 [18:02:53][jomini_script_system.cpp:169]: Script system error! Error: has_claim_on trigger [ Trigger is simple assign, but cannot be assignment failed ] Script location: file: common/character_interactions/dp_character_interaction.txt line: 592 [18:03:00][lexer.cpp:315]: File 'common/decisions/cheatmenu1.txt' should be in utf8-bom encoding (will try to use it anyways) [18:03:00][decisiontype.cpp:86]: open_cheat_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: open_cheat_modifiers_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: open_army_spawn_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: open_government_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: open_character_currencies_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: open_trait_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: open_lifestyle_menu_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: open_character_spawn_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: close_cheat_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: close_cheat_modifiers_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: close_army_spawn_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: close_government_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: close_character_currencies_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: close_trait_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: close_lifestyle_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: close_character_spawn_menu has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: change_government_republic has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: change_government_feudal has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: change_government_clan has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: change_government_tribal has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: change_government_mercenary has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: change_government_theocracy has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: change_government_holy_order has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: make_money has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: make_prestige has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: make_piety has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: reduce_stress has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: 10_increase_stats has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: 10_increase_prowess has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: 10_increase_diplomacy has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: 10_increase_stewardship has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: 10_increase_martial has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: 10_increase_intrigue has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: 10_increase_learning has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: nnn_surviver has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_speedy_lifestyle_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_speedy_lifestyle_2 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_speedy_lifestyle_3 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_beloved_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_beloved_2 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_beloved_3 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_health_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_health_2 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_health_3 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_cheat_gold_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_cheat_gold_2 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_cheat_gold_3 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_development_cheat_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_development_cheat_2 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: decision_development_cheat_3 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: no_bad_traits has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: no_vices has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: add_virtues has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: fix_health has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: martial_perk_point_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: diplo_perk_point_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: steward_perk_point_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: intrigue_perk_point_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:00][decisiontype.cpp:86]: learning_perk_point_1 has ai_check_interval that's negative or unset. Setting to 0 instead [18:03:37][trait.cpp:776]: Trait indices are too spread out, avoid spreading them out since lookup will be slower. [18:03:37][pdx_achievements_msgrdk.cpp:193]: CMsgrdkAchievementContext::CreateAchievement - achievement not found: mother_of_us_all_achievement [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.1303] not found ] Script location: file: events/daddy_pika_character_events.txt line: 18 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.1203] not found ] Script location: file: events/daddy_pika_character_events.txt line: 29 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.1003] not found ] Script location: file: events/daddy_pika_character_events.txt line: 37 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.1004] not found ] Script location: file: events/daddy_pika_character_events.txt line: 45 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.1005] not found ] Script location: file: events/daddy_pika_character_events.txt line: 53 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.1006] not found ] Script location: file: events/daddy_pika_character_events.txt line: 61 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.1007] not found ] Script location: file: events/daddy_pika_character_events.txt line: 69 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.2303] not found ] Script location: file: events/daddy_pika_character_events.txt line: 3755 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.2203] not found ] Script location: file: events/daddy_pika_character_events.txt line: 3766 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.2003] not found ] Script location: file: events/daddy_pika_character_events.txt line: 3774 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.2004] not found ] Script location: file: events/daddy_pika_character_events.txt line: 3782 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.2005] not found ] Script location: file: events/daddy_pika_character_events.txt line: 3790 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.2006] not found ] Script location: file: events/daddy_pika_character_events.txt line: 3798 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: trigger_event effect [ Event [dp_char_editor.2007] not found ] Script location: file: events/daddy_pika_character_events.txt line: 3806 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: death effect [ A death needs either a specific reason or to be set as a natural death ] Script location: file: common/character_interactions/dp_character_interaction.txt line: 92 [18:03:37][jomini_effect.cpp:122]: PostValidate of effect 'death' returned false at file: common/character_interactions/dp_character_interaction.txt line: 92 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: death effect [ A death needs either a specific reason or to be set as a natural death ] Script location: file: common/character_interactions/dp_character_interaction.txt line: 176 [18:03:37][jomini_effect.cpp:122]: PostValidate of effect 'death' returned false at file: common/character_interactions/dp_character_interaction.txt line: 176 [18:03:37][jomini_script_system.cpp:169]: Script system error! Error: death effect [ A death needs either a specific reason or to be set as a natural death ] Script location: file: common/character_interactions/dp_character_interaction.txt line: 273 [18:03:37][jomini_effect.cpp:122]: PostValidate of effect 'death' returned false at file: common/character_interactions/dp_character_interaction.txt line: 273 [18:03:40][jomini_effect.cpp:309]: Variable 'char_editor' is set but is never used [18:03:40][jomini_effect.cpp:309]: Variable '_religion_group2' is set but is never used [18:03:40][jomini_effect.cpp:316]: Variable '_religion_group' is used but is never set [18:04:13][jomini/script_system/jomini_custom_text.h:68]: Object of type 'character' is not valid for 'GetReligionAlternateGodNameOne' [18:04:13][jomini/script_system/jomini_custom_text.h:68]: Object of type 'character' is not valid for 'GetReligionAlternateGodNameTwo' [18:04:13][jomini/script_system/jomini_custom_text.h:68]: Object of type 'character' is not valid for 'GetReligionCriDeGuerre'