[02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_oak_2_variation_2|LOD_0|tree_oak_3|pCylinder1|pCylinderSha] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_oak_2_variation_2|LOD_1|tree_oak_4|pCylinder1|pCylinderSha] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_oak_5|pPlane10|pPlaneShape10] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh [02:08:20][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh has fewer LOD meshes than expected! [02:08:20][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh. [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_1|root3|root3Shape] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_1|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_2|root3|root3Shape] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_2|pCube18|pCubeShape18] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_3|pCube18|pCubeShape18] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [02:08:20][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_india/tree_india_05.mesh has fewer LOD meshes than expected! [02:08:20][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_05.mesh. [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_L|LOD_0|rock_L|rock_LShape] in gfx/models/mapitems/rock/rock_L.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_L|LOD_1|rock_L|rock_LShape] in gfx/models/mapitems/rock/rock_L.mesh [02:08:20][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_L.mesh has fewer LOD meshes than expected! [02:08:20][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_L.mesh. [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_0|pPlane5|pPlaneShape5] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_1|pPlane6|pPlaneShape6] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_2|pPlane10|pPlaneShape10] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_0|trunk|pCylinder2|pCylinderShape2] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [02:08:20][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh has fewer LOD meshes than expected! [02:08:20][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh. [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_0|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root4Shape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_1|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_2|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root5Shape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_3|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [02:08:20][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_india/tree_india_03.mesh has fewer LOD meshes than expected! [02:08:20][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_03.mesh. [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_cypress_01|LOD_0|Tree_lod_0|Tree_lod_Shape0] in gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_cypress_01|LOD_1|Tree_lod_1|Tree_lod_Shape1] in gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_cypress_01|LOD_2|Tree_lod_2|Tree_lod_Shape2] in gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh [02:08:20][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh has fewer LOD meshes than expected! [02:08:20][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh. [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_0|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [02:08:20][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:20][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:20][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_1|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [02:08:20][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_jagged.mesh has fewer LOD meshes than expected! [02:08:20][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged.mesh. [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_1|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root2Shape] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_2|pCube25|pCubeShape25] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root10Shape] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_3|pCube25|pCubeShape25] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [02:08:21][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_india/tree_india_04.mesh has fewer LOD meshes than expected! [02:08:21][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_04.mesh. [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2|LOD_0|tree_oak_2|pCylinder1|pCylinderShape1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2|LOD_1|tree_oak_3|pCylinder1|pCylinderShape1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2|LOD_2|tree_oak_4|pPlane10|pPlaneShape10] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh [02:08:21][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh has fewer LOD meshes than expected! [02:08:21][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh. [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [pCubeShape26] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root8Shape] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_2|pCube28|pCubeShape28] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root9Shape] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_3|pCube28|pCubeShape28] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [02:08:21][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_india/tree_india_01.mesh has fewer LOD meshes than expected! [02:08:21][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_01.mesh. [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [LOD_0|pCube14|pCubeShape14] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [LOD_0|pCube2|pCubeShape2] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [LOD_1|pCube14|pCubeShape14] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [LOD_2|pCube14|pCubeShape14] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [pCubeShape15] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [pCubeShape13] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [02:08:21][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh has fewer LOD meshes than expected! [02:08:21][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh. [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_1|pCube30|pCubeShape30] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root6Shape] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_2|pCube30|pCubeShape30] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root7Shape] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_3|pCube30|pCubeShape30] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [02:08:21][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_india/tree_india_02.mesh has fewer LOD meshes than expected! [02:08:21][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_02.mesh. [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [pCube3Shape] in gfx/models/mapitems/trees/tree_grass/tree_grass.mesh [02:08:21][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_grass/tree_grass.mesh. [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_S|LOD_0|rock_S|rock_SShape] in gfx/models/mapitems/rock/rock_S.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_S|LOD_1|rock_S|rock_SShape] in gfx/models/mapitems/rock/rock_S.mesh [02:08:21][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_S.mesh has fewer LOD meshes than expected! [02:08:21][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_S.mesh. [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_0|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_1|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [02:08:21][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_jagged.mesh has fewer LOD meshes than expected! [02:08:21][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged.mesh. [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_0|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_1|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [02:08:21][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_jagged_2.mesh has fewer LOD meshes than expected! [02:08:21][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged_2.mesh. [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_0|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [02:08:21][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:21][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:21][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_1|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [02:08:21][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_jagged_2.mesh has fewer LOD meshes than expected! [02:08:21][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged_2.mesh. [02:08:22][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:22][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:22][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [pPlaneShape1] in gfx/models/mapitems/trees/tree_palm/tree_palm.mesh [02:08:22][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_palm/tree_palm.mesh. [02:08:22][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:22][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:22][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_M|LOD_0|rock_M|rock_MShape] in gfx/models/mapitems/rock/rock_M.mesh [02:08:22][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:22][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:22][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_M|LOD_1|rock_M|rock_MShape] in gfx/models/mapitems/rock/rock_M.mesh [02:08:22][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_M.mesh has fewer LOD meshes than expected! [02:08:22][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_M.mesh. [02:08:22][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:22][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:22][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2_variation_1|LOD_0|tree_oak_2_variation_1|pCylinder1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh [02:08:22][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:22][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:22][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2_variation_1|LOD_1|tree_oak_2_variation_1|pCylinder1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh [02:08:22][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:22][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:22][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2_variation_1|LOD_2|tree_oak_2_variation_1|pPlane5|pP] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh [02:08:22][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh has fewer LOD meshes than expected! [02:08:22][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh. [02:08:22][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:22][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:22][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_Lshape|LOD_0|rock_Lshape|rock_LshapeShape] in gfx/models/mapitems/rock/rock_Lshape.mesh [02:08:22][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: error: Too many vertex uniform blocks (16/15) [02:08:22][gfx_gl4_master_context.cpp:358]: Failed creating shader state [02:08:22][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_Lshape|LOD_1|rock_Lshape|rock_LshapeShape] in gfx/models/mapitems/rock/rock_Lshape.mesh [02:08:22][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_Lshape.mesh has fewer LOD meshes than expected! [02:08:22][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_Lshape.mesh.