[systemsettings.cpp:175]: System memory: 1024MB [systemsettings.cpp:177]: CPU speed: 2300MHz [systemsettings.cpp:184]: Number of processors: 4 [systemsettings.cpp:195]: CPU type: x86 [systemsettings.cpp:227]: OS: Windows Vista Build: 6000 [graphicssettings.cpp:130]: Graphic Adapters: [graphicssettings.cpp:135]: 0: ATI Radeon HD 4300/4500 Series [graphicssettings.cpp:152]: Checking for multi-sampling support: [graphicssettings.cpp:163]: 2 samples supported. [graphicssettings.cpp:163]: 4 samples supported. [graphicssettings.cpp:178]: Using Adapter [0]: [graphicssettings.cpp:184]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [graphicssettings.cpp:226]: Graphics device: ATI Radeon HD 4300/4500 Series [graphicssettings.cpp:227]: Graphics driver: aticfx32.dll [graphicssettings.cpp:232]: Driver version: 1119 [graphicssettings.cpp:249]: Dumping all gfx info: DeviceIdentifier: {D7B71EE2-D60F-11CF-6870-7B02BEC2C535} VendorId: 4098 DeviceId: 38223 SubSysId: 577836935 Revision: 0 DriverVersion.HighPart: 524305 DriverVersion.LowPart: 656479 [graphicssettings.cpp:299]: Instancing supported. [graphicssettings.cpp:317]: Video memory amount: 1342MB [graphicssettings.cpp:320]: Support for T&L found. [graphicssettings.cpp:323]: MaxSimultaneousTextures: 8 [graphicssettings.cpp:324]: MaxVertexBlendMatrices: 4 [graphicssettings.cpp:325]: MaxVertexBlendMatrixIndex: 8 [graphicssettings.cpp:327]: MaxSimultaneousTextures: 8 [graphicssettings.cpp:328]: MaxTextureBlendStages: 8 [graphicssettings.cpp:329]: Support for Anisotropic filtering found. [graphicssettings.cpp:332]: Max Anisotropic filtering: 16 [graphicssettings.cpp:333]: Anisotropic filtering set to: 0 [graphicssettings.cpp:337]: Vertex Shader version: 3.0 [graphicssettings.cpp:342]: Pixel Shader version: 3.0 [main.cpp:238]: Eu3 Version Jul 22 2011 : 09:40:19 [main.cpp:294]: Collecting files (GAME_REPLACE) [main.cpp:316]: Blobing files [main.cpp:322]: localisation\2nd_inn.csv [main.cpp:322]: localisation\dw_gold.csv [main.cpp:322]: localisation\extra.csv [main.cpp:322]: localisation\httt.csv [main.cpp:322]: localisation\in_nomine_text.csv [main.cpp:322]: localisation\loadingtips.csv [main.cpp:322]: localisation\napoleontext.csv [main.cpp:322]: localisation\newtext.csv [main.cpp:322]: localisation\rotw.csv [main.cpp:322]: localisation\temp.csv [main.cpp:322]: localisation\text.csv [main.cpp:322]: localisation\text112.csv [main.cpp:322]: localisation\text21.csv [main.cpp:322]: localisation\v3.csv [main.cpp:322]: localisation\v41.csv [main.cpp:322]: localisation\v51.csv [main.cpp:336]: Init Text Database [internationalizedtext.cpp:1237]: Create table [internationalizedtext.cpp:1239]: Create text database [main.cpp:338]: Text Database Done [main.cpp:366]: Creating application... [main.cpp:422]: Init Application... [eu3application.cpp:304]: Initialise Defines [eu3application.cpp:311]: App Init [eu3application.cpp:333]: Cursors Defines [eu3application.cpp:359]: Sound... [dxmusic.cpp:40]: Init Music [dxmusic.cpp:46]: Graph done 0 [dxmusic.cpp:52]: Control done 0 [dxmusic.cpp:58]: Seeking done 0 [dxmusic.cpp:63]: Event done 0 [dxmusic.cpp:68]: Music done 0 [DirectSound.cpp:37]: Init DirectSound [DirectSound.cpp:55]: Sound initialised with result 0 [DirectSound.cpp:65]: Coop Level Set. Result: 0 [DirectSound.cpp:87]: Sound Init Done [eu3application.cpp:386]: Initialise Graphics... [graphics.cpp:149]: Direct3D Created [graphicssettings.cpp:651]: Usable res: 1024 768 60 [graphicssettings.cpp:651]: Usable res: 1024 768 70 [graphicssettings.cpp:651]: Usable res: 1024 768 72 [graphicssettings.cpp:651]: Usable res: 1024 768 75 [graphicssettings.cpp:651]: Usable res: 1024 768 85 [graphicssettings.cpp:651]: Usable res: 1152 864 60 [graphicssettings.cpp:651]: Usable res: 1152 864 70 [graphicssettings.cpp:651]: Usable res: 1152 864 75 [graphicssettings.cpp:651]: Usable res: 1152 864 85 [graphicssettings.cpp:651]: Usable res: 1280 768 56 [graphicssettings.cpp:651]: Usable res: 1280 768 60 [graphicssettings.cpp:651]: Usable res: 1280 768 75 [graphicssettings.cpp:651]: Usable res: 1280 768 85 [graphicssettings.cpp:651]: Usable res: 1280 800 60 [graphicssettings.cpp:651]: Usable res: 1280 800 75 [graphicssettings.cpp:651]: Usable res: 1280 800 85 [graphicssettings.cpp:651]: Usable res: 1280 960 60 [graphicssettings.cpp:651]: Usable res: 1280 960 70 [graphicssettings.cpp:651]: Usable res: 1280 960 72 [graphicssettings.cpp:651]: Usable res: 1280 960 75 [graphicssettings.cpp:651]: Usable res: 1280 960 85 [graphicssettings.cpp:651]: Usable res: 1280 1024 60 [graphicssettings.cpp:651]: Usable res: 1280 1024 70 [graphicssettings.cpp:651]: Usable res: 1280 1024 75 [graphicssettings.cpp:651]: Usable res: 1280 1024 85 [graphicssettings.cpp:651]: Usable res: 1360 768 60 [graphicssettings.cpp:651]: Usable res: 1360 768 62 [graphicssettings.cpp:651]: Usable res: 1360 768 75 [graphicssettings.cpp:651]: Usable res: 1360 768 85 [graphicssettings.cpp:651]: Usable res: 1360 1024 60 [graphicssettings.cpp:651]: Usable res: 1360 1024 75 [graphicssettings.cpp:651]: Usable res: 1360 1024 85 [graphicssettings.cpp:651]: Usable res: 1366 768 59 [graphicssettings.cpp:651]: Usable res: 1366 768 60 [graphicssettings.cpp:651]: Usable res: 1400 1050 59 [graphicssettings.cpp:651]: Usable res: 1400 1050 60 [graphicssettings.cpp:651]: Usable res: 1440 900 59 [graphicssettings.cpp:651]: Usable res: 1440 900 60 [graphicssettings.cpp:651]: Usable res: 1600 900 60 [graphicssettings.cpp:651]: Usable res: 1600 900 75 [graphicssettings.cpp:651]: Usable res: 1600 900 85 [graphicssettings.cpp:651]: Usable res: 1600 1200 60 [graphicssettings.cpp:651]: Usable res: 1600 1200 70 [graphicssettings.cpp:651]: Usable res: 1600 1200 75 [graphicssettings.cpp:651]: Usable res: 1600 1200 85 [graphics.cpp:260]: Not using multisampling. [graphics.cpp:280]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING Fullscreen=yes RefreshRate=60 Resolution=1280x960 [graphics.cpp:361]: Done creating device. [eu3application.cpp:388]: Graphics Done [main.cpp:424]: Run Application... [provincemanager.cpp:1524]: Creating province data [provincemanager.cpp:1606]: Creating meshes [provincemanager.cpp:1665]: vertex declarations done [provincemanager.cpp:2061]: REcreating quads [provincemanager.cpp:2103]: writing quad mesh 16 [provincemanager.cpp:2103]: writing quad mesh 69 [provincemanager.cpp:2103]: writing quad mesh 72 [provincemanager.cpp:2103]: writing quad mesh 103 [provincemanager.cpp:2103]: writing quad mesh 105 [provincemanager.cpp:2103]: writing quad mesh 106 [provincemanager.cpp:2103]: writing quad mesh 123 [provincemanager.cpp:2103]: writing quad mesh 137 [provincemanager.cpp:2103]: writing quad mesh 138 [provincemanager.cpp:2103]: writing quad mesh 156 [provincemanager.cpp:2103]: writing quad mesh 157 [provincemanager.cpp:2103]: writing quad mesh 158 [provincemanager.cpp:2103]: writing quad mesh 160 [provincemanager.cpp:2103]: writing quad mesh 161 [provincemanager.cpp:2103]: writing quad mesh 162 [provincemanager.cpp:2103]: writing quad mesh 164 [provincemanager.cpp:2103]: writing quad mesh 167 [provincemanager.cpp:2103]: writing quad mesh 177 [provincemanager.cpp:2103]: writing quad mesh 178 [provincemanager.cpp:2103]: writing quad mesh 179 [provincemanager.cpp:2103]: writing quad mesh 190 [provincemanager.cpp:2103]: writing quad mesh 191 [provincemanager.cpp:2103]: writing quad mesh 192 [provincemanager.cpp:2103]: writing quad mesh 193 [provincemanager.cpp:2103]: writing quad mesh 207 [provincemanager.cpp:2103]: writing quad mesh 211 [provincemanager.cpp:2103]: writing quad mesh 212 [provincemanager.cpp:2103]: writing quad mesh 231 [provincemanager.cpp:2103]: writing quad mesh 232 [provincemanager.cpp:2103]: writing quad mesh 233 [provincemanager.cpp:2103]: writing quad mesh 234 [provincemanager.cpp:2103]: writing quad mesh 244 [provincemanager.cpp:2103]: writing quad mesh 247 [provincemanager.cpp:2103]: writing quad mesh 249 [provincemanager.cpp:2103]: writing quad mesh 251 [provincemanager.cpp:2103]: writing quad mesh 262 [provincemanager.cpp:2103]: writing quad mesh 264 [provincemanager.cpp:2103]: writing quad mesh 266 [provincemanager.cpp:2103]: writing quad mesh 268 [provincemanager.cpp:2103]: writing quad mesh 285 [provincemanager.cpp:2103]: writing quad mesh 286 [provincemanager.cpp:2103]: writing quad mesh 287 [provincemanager.cpp:2103]: writing quad mesh 288 [provincemanager.cpp:2103]: writing quad mesh 289 [provincemanager.cpp:2103]: writing quad mesh 295 [provincemanager.cpp:2103]: writing quad mesh 298 [provincemanager.cpp:2103]: writing quad mesh 301 [provincemanager.cpp:2103]: writing quad mesh 302 [provincemanager.cpp:2103]: writing quad mesh 303 [provincemanager.cpp:2103]: writing quad mesh 324 [provincemanager.cpp:2103]: writing quad mesh 338 [provincemanager.cpp:2103]: writing quad mesh 339 [provincemanager.cpp:2103]: writing quad mesh 340 [provincemanager.cpp:2103]: writing quad mesh 342 [provincemanager.cpp:2103]: writing quad mesh 343 [provincemanager.cpp:2103]: writing quad mesh 352 [provincemanager.cpp:2103]: writing quad mesh 353 [provincemanager.cpp:2103]: writing quad mesh 355 [provincemanager.cpp:2103]: writing quad mesh 356 [provincemanager.cpp:2103]: writing quad mesh 359 [provincemanager.cpp:2103]: writing quad mesh 362 [provincemanager.cpp:2103]: writing quad mesh 367 [provincemanager.cpp:2103]: writing quad mesh 368 [provincemanager.cpp:2103]: writing quad mesh 369 [provincemanager.cpp:2103]: writing quad mesh 370 [provincemanager.cpp:2103]: writing quad mesh 374 [provincemanager.cpp:2103]: writing quad mesh 376 [provincemanager.cpp:2103]: writing quad mesh 391 [provincemanager.cpp:2103]: writing quad mesh 392 [provincemanager.cpp:2103]: writing quad mesh 395 [provincemanager.cpp:2103]: writing quad mesh 397 [provincemanager.cpp:2103]: writing quad mesh 398 [provincemanager.cpp:2103]: writing quad mesh 405 [provincemanager.cpp:2103]: writing quad mesh 407 [provincemanager.cpp:2103]: writing quad mesh 410 [provincemanager.cpp:2103]: writing quad mesh 411 [provincemanager.cpp:2103]: writing quad mesh 420 [provincemanager.cpp:2103]: writing quad mesh 421 [provincemanager.cpp:2103]: writing quad mesh 422 [provincemanager.cpp:2103]: writing quad mesh 423 [provincemanager.cpp:2103]: writing quad mesh 424 [provincemanager.cpp:2103]: writing quad mesh 425 [provincemanager.cpp:2103]: writing quad mesh 427 [provincemanager.cpp:2103]: writing quad mesh 428 [provincemanager.cpp:2103]: writing quad mesh 445