[17:56:03][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:03][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:03][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_oak_2_variation_2|LOD_0|tree_oak_3|pCylinder1|pCylinderSha] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh [17:56:03][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:03][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:03][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_oak_2_variation_2|LOD_1|tree_oak_4|pCylinder1|pCylinderSha] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh [17:56:03][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:03][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:03][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_oak_5|pPlane10|pPlaneShape10] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh [17:56:03][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh has fewer LOD meshes than expected! [17:56:03][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_2.mesh. [17:56:03][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:03][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:03][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [17:56:03][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:03][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:03][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [17:56:03][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:03][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:03][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_1|root3|root3Shape] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_1|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_2|root3|root3Shape] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_2|pCube18|pCubeShape18] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_05|LOD_3|pCube18|pCubeShape18] in gfx/models/mapitems/trees/tree_india/tree_india_05.mesh [17:56:04][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_india/tree_india_05.mesh has fewer LOD meshes than expected! [17:56:04][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_05.mesh. [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(559) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(559) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader lake (in gfx/FX/pdxwater.shader) for mesh [pPlaneShape1] in gfx/models/mapitems/lake.mesh [17:56:04][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/lake.mesh. [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_L|LOD_0|rock_L|rock_LShape] in gfx/models/mapitems/rock/rock_L.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_L|LOD_1|rock_L|rock_LShape] in gfx/models/mapitems/rock/rock_L.mesh [17:56:04][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_L.mesh has fewer LOD meshes than expected! [17:56:04][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_L.mesh. [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_0|pPlane5|pPlaneShape5] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_1|pPlane6|pPlaneShape6] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_2|pPlane10|pPlaneShape10] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_olive_01|LOD_0|trunk|pCylinder2|pCylinderShape2] in gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh [17:56:04][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh has fewer LOD meshes than expected! [17:56:04][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_olive/tree_olive_01.mesh. [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_0|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root4Shape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_1|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_2|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root5Shape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_03|LOD_3|leaves|leavesShape] in gfx/models/mapitems/trees/tree_india/tree_india_03.mesh [17:56:04][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_india/tree_india_03.mesh has fewer LOD meshes than expected! [17:56:04][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_03.mesh. [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_cypress_01|LOD_0|Tree_lod_0|Tree_lod_Shape0] in gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_cypress_01|LOD_1|Tree_lod_1|Tree_lod_Shape1] in gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [tree_cypress_01|LOD_2|Tree_lod_2|Tree_lod_Shape2] in gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh [17:56:04][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh has fewer LOD meshes than expected! [17:56:04][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_cypress/tree_cypress_01.mesh. [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_0|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_1|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [17:56:04][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_jagged.mesh has fewer LOD meshes than expected! [17:56:04][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged.mesh. [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_1|pCube30|pCubeShape30] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root6Shape] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_2|pCube30|pCubeShape30] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root7Shape] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_02|LOD_3|pCube30|pCubeShape30] in gfx/models/mapitems/trees/tree_india/tree_india_02.mesh [17:56:04][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_india/tree_india_02.mesh has fewer LOD meshes than expected! [17:56:04][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_02.mesh. [17:56:04][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:04][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:04][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_1|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root2Shape] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_2|pCube25|pCubeShape25] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root10Shape] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_04|LOD_3|pCube25|pCubeShape25] in gfx/models/mapitems/trees/tree_india/tree_india_04.mesh [17:56:05][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_india/tree_india_04.mesh has fewer LOD meshes than expected! [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_04.mesh. [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2|LOD_0|tree_oak_2|pCylinder1|pCylinderShape1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2|LOD_1|tree_oak_3|pCylinder1|pCylinderShape1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2|LOD_2|tree_oak_4|pPlane10|pPlaneShape10] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh [17:56:05][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh has fewer LOD meshes than expected! [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2.mesh. [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_0|pCube15|pCubeShape15] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_0|root|rootShape] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [pCubeShape26] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root8Shape] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_2|pCube28|pCubeShape28] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [root9Shape] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [tree_india_01|LOD_3|pCube28|pCubeShape28] in gfx/models/mapitems/trees/tree_india/tree_india_01.mesh [17:56:05][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_india/tree_india_01.mesh has fewer LOD meshes than expected! [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_india/tree_india_01.mesh. [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [LOD_0|pCube14|pCubeShape14] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [LOD_0|pCube2|pCubeShape2] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [LOD_1|pCube14|pCubeShape14] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [LOD_2|pCube14|pCubeShape14] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [pCubeShape15] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [pCubeShape13] in gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh [17:56:05][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh has fewer LOD meshes than expected! [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_pine/tree_pine_01.mesh. [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_S|LOD_0|rock_S|rock_SShape] in gfx/models/mapitems/rock/rock_S.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_S|LOD_1|rock_S|rock_SShape] in gfx/models/mapitems/rock/rock_S.mesh [17:56:05][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_S.mesh has fewer LOD meshes than expected! [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_S.mesh. [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [pCube3Shape] in gfx/models/mapitems/trees/tree_grass/tree_grass.mesh [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_grass/tree_grass.mesh. [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_0|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_jagged|LOD_1|rock_jagged|rock_jaggedShape] in gfx/models/mapitems/rock/rock_jagged.mesh [17:56:05][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_jagged.mesh has fewer LOD meshes than expected! [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged.mesh. [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(560) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(560) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader lake (in gfx/FX/pdxwater.shader) for mesh [pCubeShape1] in gfx/models/debug/test_object.mesh [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/debug/test_object.mesh. [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_0|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_1|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [17:56:05][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_jagged_2.mesh has fewer LOD meshes than expected! [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged_2.mesh. [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_0|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [rock_jagged_2|LOD_1|Rock_Jagged_2_low|Rock_Jagged_2_lowShape] in gfx/models/mapitems/rock/rock_jagged_2.mesh [17:56:05][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_jagged_2.mesh has fewer LOD meshes than expected! [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_jagged_2.mesh. [17:56:05][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:05][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:05][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [pPlaneShape1] in gfx/models/mapitems/trees/tree_palm/tree_palm.mesh [17:56:05][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_palm/tree_palm.mesh. [17:56:06][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:06][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:06][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_Lshape|LOD_0|rock_Lshape|rock_LshapeShape] in gfx/models/mapitems/rock/rock_Lshape.mesh [17:56:06][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:06][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:06][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_Lshape|LOD_1|rock_Lshape|rock_LshapeShape] in gfx/models/mapitems/rock/rock_Lshape.mesh [17:56:06][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_Lshape.mesh has fewer LOD meshes than expected! [17:56:06][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_Lshape.mesh. [17:56:06][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:06][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:06][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2_variation_1|LOD_0|tree_oak_2_variation_1|pCylinder1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh [17:56:06][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:06][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:06][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2_variation_1|LOD_1|tree_oak_2_variation_1|pCylinder1] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh [17:56:06][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:06][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:06][pdxassetutil.cpp:502]: Failed to create material with shader tree_alpha_to_coverage (in gfx/FX/tree.shader) for mesh [|tree_oak_2_variation_1|LOD_2|tree_oak_2_variation_1|pPlane5|pP] in gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh [17:56:06][pdxmeshtype.cpp:214]: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh has fewer LOD meshes than expected! [17:56:06][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/trees/tree_oak_2/tree_oak_2_variation_1.mesh. [17:56:06][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:06][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:06][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_M|LOD_0|rock_M|rock_MShape] in gfx/models/mapitems/rock/rock_M.mesh [17:56:06][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(589) : error C5058: no buffers available for bindable uniform 0(604) : error C5058: no buffers available for bindable uniform [17:56:06][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:06][pdxassetutil.cpp:502]: Failed to create material with shader tree (in gfx/FX/tree.shader) for mesh [|rock_M|LOD_1|rock_M|rock_MShape] in gfx/models/mapitems/rock/rock_M.mesh [17:56:06][pdxmeshtype.cpp:214]: gfx/models/mapitems/rock/rock_M.mesh has fewer LOD meshes than expected! [17:56:06][pdxmeshtype.cpp:368]: Pdx mesh type with no meshes, joints or locators: gfx/models/mapitems/rock/rock_M.mesh. [17:56:06][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(559) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(559) : error C5058: no buffers available for bindable uniform [17:56:06][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:06][jomini_water.cpp:127]: Failed creating water effect 'water' (gfx/FX/pdxwater.shader) [17:56:08][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(560) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(560) : error C5058: no buffers available for bindable uniform [17:56:08][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:08][jomini_water.cpp:127]: Failed creating water effect 'water' (gfx/FX/pdxwater.shader) [17:56:08][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(561) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(561) : error C5058: no buffers available for bindable uniform [17:56:08][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:08][jomini_water.cpp:127]: Failed creating water effect 'water' (gfx/FX/pdxwater.shader) [17:56:08][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(560) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(560) : error C5058: no buffers available for bindable uniform [17:56:08][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:08][jomini_water.cpp:127]: Failed creating water effect 'water' (gfx/FX/pdxwater.shader) [17:56:08][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(561) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(561) : error C5058: no buffers available for bindable uniform [17:56:08][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:08][jomini_water.cpp:127]: Failed creating water effect 'water' (gfx/FX/pdxwater.shader) [17:56:08][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(561) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(561) : error C5058: no buffers available for bindable uniform [17:56:08][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:08][jomini_water.cpp:127]: Failed creating water effect 'water' (gfx/FX/pdxwater.shader) [17:56:08][gfx_gl4_shaderstate.cpp:115]: Failed to link GLSL Program with the following errors: Vertex info ----------- 0(562) : error C5058: no buffers available for bindable uniform Fragment info ------------- 0(562) : error C5058: no buffers available for bindable uniform [17:56:08][gfx_gl4_master_context.cpp:358]: Failed creating shader state [17:56:08][jomini_water.cpp:127]: Failed creating water effect 'water' (gfx/FX/pdxwater.shader) [17:56:14][/srv/jenkins/workspace/sulla-live-steam/clausewitz/pdx_gui/pdx_gui_widget.cpp:1912]: gui/mercenaries_view.gui:206 - Property 'addcolumn'(755) not handled [17:56:14][/srv/jenkins/workspace/sulla-live-steam/clausewitz/pdx_gui/pdx_gui_widget.cpp:1912]: gui/mercenaries_view.gui:207 - Property 'addrow'(756) not handled [17:56:14][/srv/jenkins/workspace/sulla-live-steam/clausewitz/pdx_gui/pdx_gui_factory.cpp:1418]: gui/mercenaries_view.gui:204 - Error setting properties for 'mercenaries_grid' (dynamicgridbox) [17:58:46][pdx_gui_widget.cpp:1937]: Callback property 'onclick'(775) not handled [17:58:46][/srv/jenkins/workspace/sulla-live-steam/clausewitz/pdx_gui/pdx_gui_factory.cpp:1418]: gui/mapiconlayer.gui:157 - Error setting properties for '' (container) [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 4 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 19 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 34 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 49 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 64 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 79 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 94 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 109 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 124 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 139 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 154 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 169 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 184 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 199 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 214 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 229 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 244 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 259 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 274 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 289 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 304 [17:58:49][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 319 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 4 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 19 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 34 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 49 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 64 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 79 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 94 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 109 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 124 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 139 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 154 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 169 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 184 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 199 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 214 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 229 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 244 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 259 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 274 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 289 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 304 [18:00:04][jomini_script_system.cpp:176]: Script system error! Error: context_trigger trigger [ Wrong scope for trigger: province, expected unit ] Script location: file: file: file: common/unit_abilities/x_desecrate_holysite.txt line: 97; desecrate_effect line: 53; ach_holy_fire_effect line: 319 [18:04:02][/srv/jenkins/workspace/sulla-live-steam/clausewitz/pdx_guieditor/gui_editor.cpp:677]: gui/defaults.gui:160 - Widget (id '1367') has not been destroyed