# SPECIAL TRAIT FLAGS # # pilgrimage = yes - The character is away and will need a regent, but does not lose any wards, etc # incapacitating = yes - The character is essentially a vegetable # immortal = yes - The character will not die of age or poor health, but can be executed (and killed by event effects) # ############ # EDUCATION ############ # INTRIGUE OUTCOMES amateurish_plotter = { education = yes intrigue = 1 stewardship = -1 } flamboyant_schemer = { education = yes intrigue = 3 stewardship = -1 } intricate_webweaver = { education = yes intrigue = 6 martial = 1 diplomacy = 1 stewardship = -1 } elusive_shadow = { education = yes intrigue = 9 martial = 2 diplomacy = 2 stewardship = -1 } # DIPLOMACY OUTCOMES naive_appeaser = { education = yes diplomacy = 1 martial = -1 } underhanded_rogue = { education = yes diplomacy = 3 martial = -1 fertility = 0.05 } charismatic_negotiator = { education = yes diplomacy = 6 intrigue = 1 learning = 1 martial = -1 fertility = 0.05 } grey_eminence = { education = yes diplomacy = 9 intrigue = 2 learning = 2 martial = -1 fertility = 0.1 } # STEWARDSHIP OUTCOMES indulgent_wastrel = { education = yes stewardship = 1 diplomacy = -1 } thrifty_clerk = { education = yes stewardship = 3 diplomacy = -1 fertility = 0.05 } fortune_builder = { education = yes stewardship = 6 martial = 1 learning = 1 diplomacy = -1 fertility = 0.1 } midas_touched = { education = yes stewardship = 9 martial = 2 learning = 2 diplomacy = -1 fertility = 0.15 } # MARTIAL OUTCOMES misguided_warrior = { education = yes martial = 1 learning = -1 health = 0.5 } tough_soldier = { education = yes martial = 3 learning = -1 health = 0.5 } skilled_tactician = { education = yes martial = 6 intrigue = 1 stewardship = 1 learning = -1 health = 0.5 leadership_traits = 1 } brilliant_strategist = { education = yes martial = 9 intrigue = 2 stewardship = 2 learning = -1 health = 0.5 leadership_traits = 2 } # ECCLESIASTICAL OUTCOMES detached_priest = { priest = yes education = yes learning = 1 intrigue = -1 } martial_cleric = { priest = yes education = yes learning = 3 intrigue = -1 ai_zeal = 10 } scholarly_theologian = { priest = yes education = yes learning = 6 diplomacy = 1 stewardship = 1 intrigue = -1 fertility = -0.05 ai_zeal = 20 } mastermind_theologian = { priest = yes education = yes learning = 9 diplomacy = 2 stewardship = 2 intrigue = -1 fertility = -0.05 ai_zeal = 30 } ######################## # HEALTH - Events ######################## stressed = { is_health = yes intrigue = -1 stewardship = -1 health = -1 fertility = -0.1 } depressed = { is_health = yes diplomacy = -1 stewardship = -1 martial = -1 intrigue = -1 health = -1 fertility = -0.05 } lunatic = { is_health = yes # Highly event driven vassal_opinion = -25 sex_appeal_opinion = -25 same_opinion = 10 ai_rationality = -50 cost = -10 } possessed = { is_health = yes sex_appeal_opinion = -25 same_opinion = 10 ai_rationality = -40 # Highly event driven } ill = { is_health = yes is_illness = yes opposites = { pneumonic } martial = -1 health = -2 fertility = -0.1 customizer = no } pneumonic = { is_health = yes is_illness = yes opposites = { ill } diplomacy = -2 stewardship = -2 martial = -2 intrigue = -2 learning = -2 health = -4 fertility = -0.5 customizer = no } syphilitic = { is_health = yes congenital = yes is_illness = yes sex_appeal_opinion = -30 diplomacy = -1 stewardship = -1 martial = -1 intrigue = -1 learning = -1 health = -2 fertility = -0.2 } leper = { is_health = yes is_illness = yes diplomacy = -2 health = -2 fertility = -0.2 sex_appeal_opinion = -50 same_opinion = 10 vassal_opinion = -20 } wounded = { is_health = yes opposites = { maimed } martial = -1 health = -1 } maimed = { is_health = yes opposites = { wounded } sex_appeal_opinion = -15 same_opinion = 10 martial = -2 health = -2 } infirm = { is_health = yes diplomacy = -3 intrigue = -3 stewardship = -3 martial = -3 learning = -3 health = -1 fertility = -0.3 ai_rationality = -10 } incapable = { is_health = yes incapacitating = yes # Will need a regent diplomacy = -6 intrigue = -6 stewardship = -6 martial = -6 learning = -6 health = -3 fertility = -0.3 } drunkard = { is_health = yes stewardship = -2 same_opinion = 10 church_opinion = -10 sex_appeal_opinion = -5 ai_rationality = -5 } has_tuberculosis = { is_epidemic = yes is_illness = yes health = -2 customizer = no } has_typhoid_fever = { is_epidemic = yes is_illness = yes health = -3 customizer = no } has_typhus = { is_epidemic = yes is_illness = yes health = -3 customizer = no } has_bubonic_plague = { is_epidemic = yes is_illness = yes health = -7 customizer = no } has_measles = { is_epidemic = yes is_illness = yes health = -2 customizer = no } has_small_pox = { is_epidemic = yes is_illness = yes health = -3 customizer = no } ############################ # HARD STATUS - DO NOT REMOVE! ############################ crusader = { potential = { religion_group = christian } martial = 2 church_opinion = 25 same_opinion_if_same_religion = 30 ai_zeal = 10 } bastard = { diplomacy = -1 same_opinion = 10 customizer = no } twin = { twin_opinion = 30 customizer = no } legit_bastard = { diplomacy = -1 } pregnant = { spouse_opinion = 25 customizer = no } excommunicated = { diplomacy = -5 same_religion_opinion = -30 } kinslayer = { potential = { NOT = { religion_group = muslim } } diplomacy = -3 dynasty_opinion = -25 } homosexual = { sex_appeal_opinion = 30 # Only to those of the same sex vassal_opinion = -10 fertility = -0.15 cost = -10 } ##################### # POSSIBLY CONGENITAL ##################### clubfooted = { congenital = yes birth = yes sex_appeal_opinion = -10 same_opinion = 5 martial = -1 } harelip = { congenital = yes birth = yes sex_appeal_opinion = -10 same_opinion = 5 diplomacy = -1 } hunchback = { congenital = yes birth = yes sex_appeal_opinion = -30 same_opinion = 5 vassal_opinion = -5 martial = -1 } lisp = { congenital = yes birth = yes sex_appeal_opinion = -5 same_opinion = 5 diplomacy = -1 } stutter = { congenital = yes birth = yes same_opinion = 5 diplomacy = -1 } fair = { congenital = yes birth = yes sex_appeal_opinion = 30 opposites = { ugly } diplomacy = 1 } ugly = { congenital = yes birth = yes sex_appeal_opinion = -20 opposites = { fair } diplomacy = -1 } dwarf = { congenital = yes birth = yes sex_appeal_opinion = -30 same_opinion = 10 martial = -1 } genius = { congenital = yes birth = yes opposites = { imbecile slow quick } diplomacy = 5 intrigue = 5 stewardship = 5 martial = 5 learning = 5 ai_rationality = 30 vassal_opinion = 5 } quick = { congenital = yes birth = yes opposites = { imbecile slow genius } diplomacy = 3 intrigue = 3 stewardship = 3 martial = 3 learning = 3 ai_rationality = 15 } slow = { congenital = yes birth = yes opposites = { imbecile quick genius } diplomacy = -3 intrigue = -3 stewardship = -3 martial = -3 learning = -3 ai_rationality = -15 } imbecile = { congenital = yes birth = yes sex_appeal_opinion = -30 opposites = { slow quick genius } diplomacy = -8 intrigue = -8 stewardship = -8 martial = -8 learning = -8 ai_rationality = -30 vassal_opinion = -10 } inbred = { inbred = yes congenital = yes sex_appeal_opinion = -30 fertility = -0.3 health = -1.5 diplomacy = -5 intrigue = -5 stewardship = -5 martial = -5 learning = -5 vassal_opinion = -20 ai_rationality = -20 } strong = { congenital = yes birth = yes opposites = { weak } diplomacy = 1 martial = 2 health = 2 fertility = 0.1 sex_appeal_opinion = 10 vassal_opinion = 10 } weak = { congenital = yes birth = yes opposites = { strong } health = -1.0 fertility = -0.05 martial = -1 sex_appeal_opinion = -10 vassal_opinion = -10 } ################################################ # LIFESTYLE - Events - only 1 lifestyle (adult) ################################################ celibate = { lifestyle = yes potential = { NOT = { religion_group = muslim } } opposites = { hedonist } fertility = -10.0 church_opinion = 10 opposite_opinion = -10 same_opinion = 20 monthly_character_piety = 1 ai_zeal = 30 } hedonist = { lifestyle = yes opposites = { celibate } fertility = 0.2 opposite_opinion = -5 same_opinion = 20 church_opinion = -10 monthly_character_piety = -0.5 ai_zeal = -30 } scholar = { lifestyle = yes learning = 2 same_opinion = 20 } gardener = { lifestyle = yes stewardship = 2 same_opinion = 20 } mystic = { lifestyle = yes intrigue = 1 same_opinion = 20 } impaler = { lifestyle = yes intrigue = 1 same_opinion = 20 ai_honor = -15 command_modifier = { morale_offence = 0.1 } } duelist = { lifestyle = yes martial = 1 same_opinion = 20 } hunter = { lifestyle = yes martial = 1 same_opinion = 20 } poet = { lifestyle = yes diplomacy = 1 same_opinion = 20 } falconer = { lifestyle = yes diplomacy = 1 same_opinion = 20 } ################################################################# # PERSONALITY - Events, should happen more often during childhood ################################################################# # THE SEVEN SINS AND VIRTUES lustful = { personality = yes opposites = { chaste } fertility = 0.2 church_opinion = -10 monthly_character_piety = -0.25 ai_greed = 20 ai_zeal = -10 } chaste = { personality = yes potential = { NOT = { religion_group = muslim } } opposites = { lustful } fertility = -0.15 church_opinion = 10 opposite_opinion = -10 monthly_character_piety = 0.5 ai_zeal = 10 } gluttonous = { personality = yes opposites = { temperate } sex_appeal_opinion = -15 church_opinion = -10 same_opinion = 5 stewardship = -2 ai_greed = 20 ai_zeal = -10 } temperate = { personality = yes opposites = { gluttonous } church_opinion = 10 opposite_opinion = -10 same_opinion = 10 stewardship = 2 ai_greed = -20 ai_zeal = 10 } greedy = { personality = yes opposites = { charitable } global_tax_modifier = 0.1 diplomacy = -1 ai_honor = -10 ai_ambition = 15 ai_greed = 100 } charitable = { personality = yes opposites = { greedy } diplomacy = 3 church_opinion = 10 opposite_opinion = -10 same_opinion = 10 ai_honor = 10 ai_ambition = -15 ai_greed = -100 ai_zeal = 10 } slothful = { personality = yes opposites = { diligent } vassal_opinion = -10 diplomacy = -1 intrigue = -1 stewardship = -1 martial = -1 learning = -1 ai_ambition = -10 ai_greed = 10 ai_zeal = -10 } diligent = { personality = yes opposites = { slothful } vassal_opinion = 10 opposite_opinion = -10 same_opinion = 10 diplomacy = 1 intrigue = 1 stewardship = 1 martial = 1 learning = 1 ai_greed = -10 ai_zeal = 10 } envious = { personality = yes opposites = { kind } intrigue = 2 diplomacy = -1 liege_opinion = -15 ai_honor = -10 } kind = { personality = yes opposites = { envious cruel } intrigue = -2 diplomacy = 2 vassal_opinion = 10 opposite_opinion = -10 same_opinion = 10 ai_honor = 10 } wroth = { personality = yes opposites = { patient } diplomacy = -1 intrigue = -1 martial = 3 ai_rationality = -10 ai_honor = -5 } patient = { personality = yes opposites = { wroth } diplomacy = 1 intrigue = 1 stewardship = 1 learning = 1 opposite_opinion = -10 ai_rationality = 10 command_modifier = { defence = 0.2 } } proud = { personality = yes opposites = { humble } monthly_character_prestige = 0.5 ai_ambition = 10 } humble = { personality = yes opposites = { proud } monthly_character_piety = 1 opposite_opinion = -10 same_opinion = 10 ai_ambition = -10 } # OTHER deceitful = { personality = yes opposites = { honest } intrigue = 3 diplomacy = -2 opposite_opinion = -10 ai_honor = -25 } honest = { personality = yes opposites = { deceitful } intrigue = -2 diplomacy = 3 opposite_opinion = -10 same_opinion = 10 ai_honor = 25 } craven = { personality = yes opposites = { brave } vassal_opinion = -5 martial = -2 command_modifier = { morale_defence = -0.2 } } brave = { personality = yes opposites = { craven } vassal_opinion = 10 opposite_opinion = -10 same_opinion = 10 martial = 2 command_modifier = { morale_defence = 0.1 } } shy = { personality = yes opposites = { gregarious } diplomacy = -2 } gregarious = { personality = yes opposites = { shy } sex_appeal_opinion = 5 same_opinion = 5 vassal_opinion = 5 diplomacy = 2 } ambitious = { personality = yes opposites = { content } intrigue = 2 stewardship = 2 diplomacy = 2 martial = 2 learning = 2 same_opinion = -5 ambition_opinion = -50 # Against those they want something from ai_ambition = 40 ai_zeal = 10 } content = { personality = yes opposites = { ambitious } intrigue = -1 liege_opinion = 50 monthly_character_piety = 0.5 ai_ambition = -40 ai_zeal = -10 } arbitrary = { personality = yes opposites = { just } stewardship = -2 learning = -1 vassal_opinion = -10 ai_rationality = -20 ai_honor = -10 ai_zeal = -10 } just = { personality = yes opposites = { arbitrary } stewardship = 2 learning = 1 vassal_opinion = 10 opposite_opinion = -10 same_opinion = 10 ai_rationality = 20 ai_honor = 10 ai_zeal = 10 } cynical = { personality = yes opposites = { zealous } intrigue = 2 church_opinion = -5 opposite_opinion = -10 same_opinion = 10 monthly_character_piety = -0.2 ai_rationality = 10 ai_zeal = -100 } zealous = { personality = yes opposites = { cynical } martial = 2 church_opinion = 10 infidel_opinion = -50 opposite_opinion = -10 same_opinion_if_same_religion = 30 monthly_character_piety = 1 ai_rationality = -10 ai_zeal = 100 command_modifier = { damage = 0.1 } } paranoid = { personality = yes opposites = { trusting } intrigue = 2 diplomacy = -1 ai_honor = -10 } trusting = { personality = yes opposites = { paranoid } intrigue = -2 diplomacy = 1 ai_honor = 10 } cruel = { personality = yes opposites = { kind } intrigue = 1 diplomacy = -1 vassal_opinion = -10 ai_honor = -10 ai_greed = 10 command_modifier = { morale_offence = 0.1 } } #Leadership traits light_foot_leader = { leader = yes command_modifier = { light_infantry = 0.15 heavy_infantry = -0.1 } } heavy_infantry_leader = { leader = yes command_modifier = { heavy_infantry = 0.2 cavalry = -0.05 } } cavalry_leader = { leader = yes command_modifier = { cavalry = 0.2 light_infantry = -0.05 } } inspiring_leader = { leader = yes command_modifier = { morale_defence = 0.1 center = 0.1 flank = 0.1 pursue = 0.1 } } trickster = { leader = yes command_modifier = { morale_offence = 0.2 defence = -0.05 flank = 0.1 retreat = 0.1 } } organizer = { leader = yes command_modifier = { speed = 0.2 retreat = 0.1 center = 0.1 } } defensive_leader = { leader = yes command_modifier = { defence = 0.15 damage = -0.05 } } experimenter = { leader = yes command_modifier = { random = 0.3 damage 0.05 } } flanker = { leader = yes command_modifier = { flank = 0.2 center = -0.05 } } aggressive_leader = { leader = yes command_modifier = { pursue = 0.2 damage = 0.1 defence = -0.1 } }