the_sneezer_1.02 pc steam compiled 16:15:59, Jan 14 2020 Steam Breakpad Build Id: 10200 Loading Preferences from C:\Users\Dustin\AppData\Local/Introversion/Prison Architect/preferences.txt BEGIN DataRegistry DUMP: Screen ScreenW [int] 0 ScreenH [int] 0 ScreenWindowed [bool] 1 ScreenHighDPI [bool] 0 ScreenMultiSampled [bool] 0 ScreenSuperSampled [bool] 0 ScreenBorderless [bool] 1 ScreenMonitor [int] 0 Sound SoundMixFrequency [int] 22050 SoundVolume [int] 255 SoundSwapStereo [bool] 0 SoundEnableDsp [bool] 1 RenderRooms [bool] 1 RenderRoomColours [bool] 0 RecentMap [string] FirstTime [bool] 0 AutoSaveTimer [int] 10 HardwareCompat [int] 0 LastKnownVersion [string] none FlashMobYear [int] 0 ArmisticeYear [int] 0 RegistrationShown [bool] 0 TimeLapseCamera [int] 0 TimeLapseInterval [int] 1 TimeLapseFPSNumerator [int] 24 TimeLapseFPSDenominator [int] 1 TimeLapseQuality [int] 63 Username [string] RoomName [string] Region [string] eu Mods [string] LastSubCheck [int] 0 UiScale [float] 1.00 EnabledVBOs [bool] 0 ForumId [int] 0 SteamUser [bool] 0 V2Gui [bool] 1 ZoomToMouse [bool] 1 OneClickRapsheet [bool] 1 ClockType [int] 0 FloorSignMode [int] 1 MotdId [string] NameInGameHash [string] LoadCJKFonts [bool] 1 Language [string] german insaneGauge [bool] 1 DoubleClick [bool] 1 TempInC [bool] 1 ShowAttractScreen [bool] 1 MultiplayerAnalyticsShown [bool] 0 UseThreadedPhotonInterface [bool] 1 SSOContentUnlockMsg [bool] 0 HasViewedLegals [bool] 0 END DataRegistry DUMP: WindowManager attempting to create window at 0x0 windowed OpenGL Vendor : Microsoft Corporation OpenGL Renderer : GDI Generic OpenGL Version : 1.1.0 OpenGL GLSL : (null) Windows 8.1 Per-monitor DPI reported: 96 x 96 OpenGL version not supported, your graphics card may be unsupported or your graphics drivers may be out of date. Parsing archive main.dat... Parsing archive at path 'main.dat' DONE completed in 5796ms 5.80 Seconds Parsing archive sounds.dat... Parsing archive at path 'sounds.dat' DONE completed in 1491ms 1.49 Seconds ==OPENGL==> [location 'Startup'] error code 0x500 (Ungültiger Enumerant.) Using Native Win32 Condition Variables Compiled with libpng libpng version 1.6.19 - November 12, 2015 (Running with version 1.6.29) libpng error: iCCP: known incorrect sRGB profile Warning: Loading a very high res image (4096x2048) Warning: Loading a very high res image (4096x2048) OpenGL using gluBuild2DMipmaps to generate mipmaps. Loading user sprite images for path: data/sprites.png Failed to get sprites.png for data/sprites.png libpng error: iCCP: CRC error WARNING: Gfx chip does not support 2048x2048 textures (max size 1024) (or safe mode set). Scaling graphics down. Object spritebank composite took 549ms Warning: Loading a very high res image (2688x256) Warning: mipmaps requested for non-power-of-two image (2688x256), will break on OpenGL ES libpng error: iCCP: CRC error [SteamWrapper] SteamAPI is initialised. [SteamAchievementsWrapper] Waiting for Steam Achievement service? Yes [SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0 Parsing archive collectables.dat... Parsing archive at path 'collectables.dat' DONE completed in 366ms 0.37 Seconds BiographyGenerator reading bios... completed in 0ms 0.00 Seconds BiographyGenerator Text read 0 Names in the Game (including 0 Faces in the game) BiographyGenerator read 27 fornames, 235 surnames, 48 crimes NITG Binary Read... StaffBiography reading names... [2] Error reading from file data/staffnames.txt (current line 1, position 3, ' ') ERROR in Directory::ReadPlainText : Unexpected EOL reading corresponding value for key  in file 'data/staffnames.txt' completed in 1ms 0.00 Seconds BiographyGenerator read 145 Male Names, 83 Female NamesPop POPS_AccountLogInWithAuthToken Succeeded Initialising SDL Audio: Frequency: 22050 Format: 32784 Channels: 2 Samples: 512 Size of Stereo Sample: 4 SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels) Detected encoding UTF8 for file data/language/german/fullgame.txt Loaded in 761 strings Detected encoding UTF8 for file data/language/german/base-language.txt Loaded in 3818 strings Detected encoding UTF8 for file data/language/german/d11.txt Loaded in 4401 strings Detected encoding UTF8 for file data/language/german/hyphenations.txt Loaded in 1 hyphenations. Detected encoding UTF8 for file data/language/fullgame.txt Loaded in 4401 strings Detected encoding UTF8 for file data/language/base-language.txt Loaded in 4426 strings Detected encoding UTF8 for file data/language/d11.txt Loaded in 4438 strings Couldn't open unicode hyphenation file data/language/hyphenations.txt Warning: Failed to load BMFont font data/fonts/verdana-bold.fnt Warning: Failed to load BMFont font data/fonts/verdana-bold-outlined.fnt Fonts loaded in 116ms Parsing archive prisons.dat... Parsing archive at path 'prisons.dat' DONE completed in 1ms 0.00 Seconds MessageQueue AttractScreenThread (000000002A0747A0) running. ================ == LOAD MAP == ================ Loading map from 'data/premadeprisons/premade-alcatraz.prison'... World Initialised to size 300 x 240 cells MaterialLibrary reading from 'data/materials.txt' MaterialLibrary reading from 'data/materials_dlc.txt' ReformProgramManager reading from data/reform_programs.txt... ReformProgramManager reading from data/reform_programs_dlc.txt... GridRoutingSystem(000000002A091510) constructed. Grid Navigation System initialised EscapeMap Initialised : 3233Kb ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. Lightmap initialised in 0ms : 843Kb Weathermap initialised in 0ms : 1687Kb GridRoutingSystem created Route Work-In-Progress and CellInfo (size 12937Kb) Danger initialised : 562Kb Patrol System Initialised : 5625Kb libpng error: iCCP: known incorrect sRGB profile Gang System Initialised ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. Water System Initialised : 5343Kb PowerSystem initialised : 562Kb Reading production.txt... PolaroidSystem has 177 polaroids in the database ScriptSystem initialised in 0ms Parsing LUA script 'data/grants.lua' ConstructionSystem reading from 'data/prefabs.txt' ConstructionSystem reading from 'data/prefabs_dlc.txt' ERROR : Failed to load job file 'data/jobs.txt' ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. loaded providers - 0 Failed to find FastLList HighPriority Int Data not found : nextjobId ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. SectorSystem check: No changes found. FoodSystem Recalculate took 0.0ms Load completed in 698ms (168ms to read file, 529ms to parse data) Saving Preferences to C:\Users\Dustin\AppData\Local/Introversion/Prison Architect/preferences.txt Save successful! Sending analytics. Curl version libcurl/7.65.3 Schannel MessageQueue HTTPThread (0000000029FD47E0) running. ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. [SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing [SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0 [SteamAchievementsWrapper::OnUserStatsReceived] Got an OK from Steam achievements [SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details WorldRenderer: vexCellTypes initialised in 4ms : 144000 triangles (vex,tex), 8.2 MBytes (WorldRenderer::RenderCellTypes GL ERROR 0x500 WorldRenderer: vexCell2ndLayer initialised in 4ms : 144000 triangles (vex,tex), 8.2 MBytes WorldRenderer: m_vexPaddedWalls initialised in 2ms : 72000 quads (vex,tex), 5.5 MBytes WorldRenderer: vexDetails initialised in 4ms : 144000 triangles (vex,tex,col), 9.9 MBytes (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [1 occurrences in the last second] Waited for prerender group to finish for 0.000000 seconds Warning: mipmaps requested for non-power-of-two image (391x403), will break on OpenGL ES Warning: mipmaps requested for non-power-of-two image (377x351), will break on OpenGL ES Loading page 0 of bitmap font data/fonts/catalogue.fnt. ==OPENGL==> [location 'Bitmap::ConvertToTexture Before Texture Creation'] error code 0x500 (Ungültiger Enumerant.) Performance: Waited 0.000000 s or Update Thread to complete. ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. Sent analytics event in 290ms. HTTP result was 200. (WorldRenderer::RenderCellTypes GL ERROR 0x500 [SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Servers and More" [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 1460694791 [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 2480744587 [SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Manufactury 3.0" [ModSystem::SetPersonaNameFound] Setting mod author for murgh for Waiting Downloads list [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 1855623409 [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 2989454974 [SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Sandbox Mode (Alternative)" [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 100997857 [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 2385067603 [SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Extra Starting money" [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 969620692 [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 969621284 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Servers_and_More.mod" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 1460694791 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Manufactury_3_0.mod" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 1855623409 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/sandbox_mode__alternative_.mod" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 100997857 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Extra_Starting_money.mod" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 969620692 [SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Half Life 2 - Combine Architect Reloaded" [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 1174222375 [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 1174223181 [SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "CCTV arrows only on preview mode (Compatible)" [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 2497027910 [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 2497028033 [SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "More Grant Money" [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 3025398454 [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 3070576786 [SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Modern UI 3.0" [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 2332431047 [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 3175691254 [SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "No Desk Security Room" [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 3757550785 [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 3757550910 [SteamWorkshopWrapper::OnGetFileDetails] Adding file details for "Recycling 3.0" [ModSystem::SetPersonaNameFound] Setting mod author for murgh for Waiting Downloads list [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 43418013 [SteamWorkshopWrapper::DownloadUGC] Downloading file for handle 103259655 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/sandbox_mode__alternative_.png" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 2385067603 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Servers_and_More.png" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 2480744587 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Manufactury_3_0.png" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 2989454974 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Extra_Starting_money.png" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 969621284 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Half_Life_2___Combine_Architect_.mod" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 1174222375 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/CCTV_Arrows__Compatible_.mod" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 2497027910 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/More_Grant_Money.mod" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 3025398454 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Modern_UI_3_0.mod" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 2332431047 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/No_Desk_Security_Room.mod" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 3757550785 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Recycling_3_0.mod" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 43418013 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Recycling_3_0.png" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 103259655 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/CCTV_Arrows__Compatible_.png" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 2497028033 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/More_Grant_Money.png" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 3070576786 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Half_Life_2___Combine_Architect_.png" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 1174223181 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/No_Desk_Security_Room.png" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 3757550910 [SteamWorkshopWrapper::OnUGCDownload] Deleting inactive callback [SteamWorkshopWrapper::OnUGCDownload] Downloaded file "mods/Modern_UI_3_0.png" ok [SteamWorkshopWrapper::ReadUGC] Reading file for handle 3175691254 (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. LaundrySystem Recalculate took 0.0ms Sent analytics event in 139ms. HTTP result was 200. (WorldRenderer::RenderCellTypes GL ERROR 0x500 Performance: Waited 0.000000 s or Update Thread to complete. ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 Warning: mipmaps requested for non-power-of-two image (1105x700), will break on OpenGL ES (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [5 occurrences in the last second] Detected encoding UTF8 for file data/language/german/changelog.txt Warning: mipmaps requested for non-power-of-two image (738x993), will break on OpenGL ES libpng error: iCCP: known incorrect sRGB profile Warning: mipmaps requested for non-power-of-two image (400x486), will break on OpenGL ES Saving Preferences to C:\Users\Dustin\AppData\Local/Introversion/Prison Architect/preferences.txt Save successful! ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 Waited for prerender group to finish for 0.000000 seconds ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. Sent analytics event in 269ms. HTTP result was 200. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. FoodSystem Recalculate took 0.0ms (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. Sent analytics event in 316ms. HTTP result was 200. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] Performance: Waited 0.000001 s or Update Thread to complete. ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. Sent analytics event in 315ms. HTTP result was 200. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. Sent analytics event in 262ms. HTTP result was 200. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. FoodSystem Recalculate took 0.0ms (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 Waited for prerender group to finish for 0.000000 seconds ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [8 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. LaundrySystem Recalculate took 0.0ms (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [6 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [5 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [5 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [5 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [5 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [5 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 Waited for prerender group to finish for 0.000000 seconds ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. LaundrySystem Recalculate took 0.0ms (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 Loading page 0 of bitmap font data/fonts/unicode.fnt. (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [4 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [1 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [6 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [6 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [7 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [6 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 (VertexArrayOpenGL::BeginRender) GL ERROR 0x500 [6 occurrences in the last second] ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 Detected encoding UTF8 for file data/language/german/changelog.txt ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 ==OPENGL==> [location 'Bitmap::ConvertToTexture'] error code 0x501 (ungültiger Wert) ERROR: Bitmap::ConvertToTexture failed to create a texture with 1 errors. (WorldRenderer::RenderCellTypes GL ERROR 0x500 CLOSING MAP... GridRoutingSystem(000000002A091510) destroyed. Destructing SoundLibrary2dSDL class... done. [SteamWrapper] Shutting down SteamAPI Saving Preferences to C:\Users\Dustin\AppData\Local/Introversion/Prison Architect/preferences.txt Save successful! SAVED TRACKER info seen.txt