Initialize engine version: 5.6.7f1 (e80cc3114ac1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 530 (ID=0x1912) Vendor: Intel VRAM: 3165 MB Driver: 25.20.100.6446 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ColossalManaged.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ColossalManaged.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICities.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICities.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\PopsApiWrapper.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\PopsApiWrapper.dll into Unity Child Domain - Completed reload, in 0.192 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.068300 ms Game mode (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.318000 ms Machine ID: e2c8c1e538eac46f338dfeb9379436287c86636c Model: 510-p026 (HP) OS: Windows 10 (10.0.0) 64bit Language: English CPU: Intel(R) Core(TM) i5-6400T CPU @ 2.20GHz (4 core(s)) System Memory: 12149 Gfx Device: Intel(R) HD Graphics 530 Gfx Version: Direct3D 11.0 [level 11.1] Gfx Memory: 3165 Gfx Shader Model: 50 Game Version: 1.12.2-f3-steam-win (Error: 17823552 Filename: Line: 0) Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 558) (Error: 17823552 Filename: Line: 0) Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 558) (Error: 17823552 Filename: Line: 0) Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 558) (Error: 17822072 Filename: Line: 0) Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 558) (Error: 17822072 Filename: Line: 0) Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 558) (Error: 17822072 Filename: Line: 0) Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 558) (Error: 17822072 Filename: Line: 0) Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 558) (Error: 17822072 Filename: Line: 0) Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 558) (Error: 17822072 Filename: Line: 0) Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 558) (Error: 17822072 Filename: Line: 0) Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 558) (Error: 17822072 Filename: Line: 0) OutOfMemoryException: Out of memory at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels32 (int) at UnityEngine.Texture2D.GetPixels32 () [0x00000] in :0 at SavePanel+c__Iterator0.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) OutOfMemoryException: Out of memory at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels32 (int) at UnityEngine.Texture2D.GetPixels32 () [0x00000] in :0 at SavePanel+c__Iterator0.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) OutOfMemoryException: Out of memory at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels32 (int) at UnityEngine.Texture2D.GetPixels32 () [0x00000] in :0 at SavePanel+c__Iterator0.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1)