Initialize engine version: 2018.4.10f1 (a0470569e97b) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0) Vendor: VRAM: 4053 MB Driver: 26.21.14.3200 Begin MonoManager ReloadAssembly - Completed reload, in 0.074 seconds WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. Initializing input. Input initialized. Initialized touch support. UnloadTime: 5.596400 ms GameLoader started (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Lux Water/WaterSurface Tessellation' - All passes removed WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 4.429700 ms Surviving the Aftermath -- Version: 1.3.0.5447 -- 12dbec6e0b73ba0148d02353d7063bb9275b6ede Starting the game on platform Epic Set language English Unloading 1786 unused Assets to reduce memory usage. Loaded Objects now: 186507. Total: 163.114300 ms (FindLiveObjects: 7.831200 ms CreateObjectMapping: 24.902500 ms MarkObjects: 127.151300 ms DeleteObjects: 3.228700 ms) Searching for compatible XInput library... Found Xinput1_4.dll. Unable to process Mod Registery Rewired ready Setting up 4 worker threads for Enlighten. Thread -> id: 5720 -> priority: 1 Thread -> id: 624c -> priority: 1 Thread -> id: 6c44 -> priority: 1 Thread -> id: 1bd4 -> priority: 1 [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) World: 0 Catastrophe Frequency: 0 Colony: 0 Survivor pool: 0 Difficulty: 0 NarrativeAI: 0 Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 6.274500 ms Unloading 6271 unused Assets to reduce memory usage. Loaded Objects now: 178763. Total: 157.183100 ms (FindLiveObjects: 8.824000 ms CreateObjectMapping: 25.991700 ms MarkObjects: 119.741000 ms DeleteObjects: 2.626100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 3.142200 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 256914. Total: 218.404300 ms (FindLiveObjects: 15.933000 ms CreateObjectMapping: 29.318600 ms MarkObjects: 172.273600 ms DeleteObjects: 0.878900 ms) Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found Template Authoritarian has missing/null trait effects (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading screen shown for 25.9s Feedback question How would you rate Colony Building in the game so far? timed out. Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Gate not found. Spawning the resource boxes around starting point. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Gate not found. Spawning the resource boxes around starting point. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Gate not found. Spawning the resource boxes around starting point. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removed specialist Mugga from specialist pool. Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) RatSwarm: No targets found to damage! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removed specialist Crow from specialist pool. Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Mugga: Auto-moved distance 1 to hex 5350 remaining 1 Job Aftermath.Sim.Jobs.HouseJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Look rotation viewing vector is zero Look rotation viewing vector is zero Missing Normal icon Bandits lvl 1 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing Normal icon Bandits lvl 1 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing Normal icon Bandits lvl 1 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Job Aftermath.Sim.Jobs.HouseJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Job Aftermath.Sim.Jobs.HouseJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing Normal icon Woodbury 3 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing Normal icon Woodbury 3 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing Normal icon Woodbury 3 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Feedback question How would you rate the game's Visuals and Audio so far? timed out. Feedback question How would you rate the Tech Tree in the game so far? timed out. Removing depleted deposit from active Task (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 458.332500 ms Unloading 15173 unused Assets to reduce memory usage. Loaded Objects now: 198631. Total: 635.281900 ms (FindLiveObjects: 39.177000 ms CreateObjectMapping: 53.878000 ms MarkObjects: 518.701800 ms DeleteObjects: 23.524600 ms) Loading screen shown for 1.4s