Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8) Vendor: VRAM: 6097 MB Driver: 26.21.14.4187 Begin MonoManager ReloadAssembly - Completed reload, in 0.273 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.798100 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561197975372025 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceModel: System Product Name (System manufacturer) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: KENTARES (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 71dda8d3b05613d932f8a289f23884e8e162538a (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 6088 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: NVIDIA GeForce GTX 980 Ti (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: Direct3D11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: NVIDIA (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4318 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: Direct3D 11.0 [level 11.1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 6097 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Windows 10 (10.0.0) 64bit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Windows (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 3192 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 32683 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc.dll Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library E:/SteamLibrary/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting ThreadPool with 1 thread(s). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] Loaded assembly Newtonsoft.Json (v10.0.0.0) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] ModPath : D:\jaybz' Documents\My Games\BattleTech\mods\HBS\ModSample\mod.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 12097. Total: 42.976000 ms (FindLiveObjects: 0.750500 ms CreateObjectMapping: 0.396900 ms MarkObjects: 41.763800 ms DeleteObjects: 0.064000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Save.Core.SaveSystem [ERROR] invalid handle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Save.Core.SaveSystem [ERROR] invalid handle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UserSettings [ERROR] Google.Protobuf.InvalidProtocolBufferException: Protocol message contained an invalid tag (zero). at Google.Protobuf.CodedInputStream.ReadTag () [0x0011b] in :0 at BattleTech.DataObjects.CloudUserSettingsDataContract.MergeFrom (Google.Protobuf.CodedInputStream input) [0x00564] in <3a3b490f618743a4be67f60469483e7a>:0 at Google.Protobuf.MessageExtensions.MergeFrom (Google.Protobuf.IMessage message, System.Byte[] data) [0x00020] in :0 at Google.Protobuf.MessageParser.ParseFrom (System.Byte[] data) [0x00019] in :0 at BattleTech.Serialization.ProtobufSerialization.DeserializeClass (System.Byte[] data, System.Object existingInstance) [0x00024] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Serialization.ProtobufSerialization.Deserialize[T] (System.Byte[] data, BattleTech.Serialization.SerializationTarget target, BattleTech.Serialization.TargetMaskOperation maskOperation, T existingInstance) [0x0000e] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Serialization.Serializer.Deserialize[T] (System.Byte[] data, BattleTech.Serialization.SerializationTarget target, BattleTech.Serialization.TargetMaskOperation maskOperation, System.Object instance) [0x000d0] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Save.UserSettings.b__19_2 (System.Byte[] bytes) [0x00002] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UserSettings [ERROR] Unable to use existing cloud settings from save managers (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12097. Total: 46.505500 ms (FindLiveObjects: 0.881100 ms CreateObjectMapping: 0.471100 ms MarkObjects: 45.123700 ms DeleteObjects: 0.029200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.623100 ms Uploading Crash Report SqliteException: SQLite error near "Documents": syntax error at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, System.UInt32 timeoutMS, System.String& strRemain) [0x0023b] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x000f0] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at Mono.Data.Sqlite.SqliteCommand.GetStatement (System.Int32 index) [0x0000b] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand.GetStatement(int) at Mono.Data.Sqlite.SqliteDataReader.NextResult () [0x000cc] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader.NextResult() at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand cmd, System.Data.CommandBehavior behave) [0x00051] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader..ctor(Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (System.Data.CommandBehavior behavior) [0x00006] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at Mono.Data.Sqlite.SqliteCommand.ExecuteNonQuery () [0x00000] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at BattleTech.Data.MetadataDatabase.AttachDiskDBToInMemoryDB (System.String dbPath) [0x00021] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.OpenInMemoryDBConnection () [0x00042] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.Init () [0x0002a] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase..ctor () [0x0000f] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.InitInstance () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in :0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at Harmony.Traverse.GetValue () [0x00078] in <1b23547042994e96b8b6361dbe3791d9>:0 at BattleTech.ModSupport.ModLoader.AddToDBLoop () [0x0006e] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.ModSupport.ModLoader.LoadMods () [0x00208] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.ModSupport.ModLoader+<>c.b__151_0 () [0x00000] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.UI.LoadingCurtain+d__32.MoveNext () [0x00050] in <3a3b490f618743a4be67f60469483e7a>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9a6ceb7f013a4a599806f492fc789483>:0 (Filename: <99f7d8f9a65b4d91ae5b1d55c424866f> Line: 0) Setting up 9 worker threads for Enlighten. Thread -> id: 4c7ac -> priority: 1 Thread -> id: 525c8 -> priority: 1 Thread -> id: 525a0 -> priority: 1 Thread -> id: 52694 -> priority: 1 Thread -> id: 4b7e4 -> priority: 1 Thread -> id: 50cf0 -> priority: 1 Thread -> id: 52334 -> priority: 1 Thread -> id: 51aec -> priority: 1 Thread -> id: 4d144 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 12082. Total: 59.363600 ms (FindLiveObjects: 0.840600 ms CreateObjectMapping: 0.409500 ms MarkObjects: 57.998800 ms DeleteObjects: 0.114300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.117500 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12077. Total: 51.522700 ms (FindLiveObjects: 0.520400 ms CreateObjectMapping: 0.356300 ms MarkObjects: 50.613300 ms DeleteObjects: 0.032200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12078. Total: 58.417300 ms (FindLiveObjects: 0.694100 ms CreateObjectMapping: 0.443600 ms MarkObjects: 57.250500 ms DeleteObjects: 0.028700 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.103200 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12106. Total: 63.078100 ms (FindLiveObjects: 0.755800 ms CreateObjectMapping: 0.530800 ms MarkObjects: 61.758900 ms DeleteObjects: 0.032100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17673. Total: 93.685400 ms (FindLiveObjects: 1.045400 ms CreateObjectMapping: 0.793100 ms MarkObjects: 91.788400 ms DeleteObjects: 0.058100 ms) LoginManager [LOG] Successfully authenticated with OPS. Moving onto ComStar connection proper. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) State Changed Initial => Connecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Using Wide Video for Background (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) State Changed Connecting => Closed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SSE Closed... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] SqliteException: SQLite error near "Documents": syntax error (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SqliteException: SQLite error near "Documents": syntax error at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, System.UInt32 timeoutMS, System.String& strRemain) [0x0023b] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x000f0] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at Mono.Data.Sqlite.SqliteCommand.GetStatement (System.Int32 index) [0x0000b] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand.GetStatement(int) at Mono.Data.Sqlite.SqliteDataReader.NextResult () [0x000cc] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader.NextResult() at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand cmd, System.Data.CommandBehavior behave) [0x00051] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader..ctor(Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (System.Data.CommandBehavior behavior) [0x00006] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at Mono.Data.Sqlite.SqliteCommand.ExecuteNonQuery () [0x00000] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at BattleTech.Data.MetadataDatabase.AttachDiskDBToInMemoryDB (System.String dbPath) [0x00021] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.OpenInMemoryDBConnection () [0x00042] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.Init () [0x0002a] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase..ctor () [0x0000f] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.InitInstance () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.get_Instance () [0x00000] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.UnityGameInstance.ShutdownGame () [0x0000f] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.UI.MainMenu+<>c.b__51_1 () [0x00005] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.UI.GenericPopup+<>c__DisplayClass52_0.b__1 () [0x00031] in <3a3b490f618743a4be67f60469483e7a>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <9a6ceb7f013a4a599806f492fc789483>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <9a6ceb7f013a4a599806f492fc789483>:0 at BattleTech.UI.HBSButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x0006d] in <3a3b490f618743a4be67f60469483e7a>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <689405fdf241479fa6250af7e4b0368a>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <689405fdf241479fa6250af7e4b0368a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <99f7d8f9a65b4d91ae5b1d55c424866f> Line: 0) Uploading Crash Report Unity [ERROR] SqliteException: SQLite error near "Documents": syntax error (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SqliteException: SQLite error near "Documents": syntax error at Mono.Data.Sqlite.SQLite3.Prepare (Mono.Data.Sqlite.SqliteConnection cnn, System.String strSql, Mono.Data.Sqlite.SqliteStatement previous, System.UInt32 timeoutMS, System.String& strRemain) [0x0023b] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at Mono.Data.Sqlite.SqliteCommand.BuildNextCommand () [0x000f0] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at Mono.Data.Sqlite.SqliteCommand.GetStatement (System.Int32 index) [0x0000b] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteCommand.GetStatement(int) at Mono.Data.Sqlite.SqliteDataReader.NextResult () [0x000cc] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader.NextResult() at Mono.Data.Sqlite.SqliteDataReader..ctor (Mono.Data.Sqlite.SqliteCommand cmd, System.Data.CommandBehavior behave) [0x00051] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at (wrapper remoting-invoke-with-check) Mono.Data.Sqlite.SqliteDataReader..ctor(Mono.Data.Sqlite.SqliteCommand,System.Data.CommandBehavior) at Mono.Data.Sqlite.SqliteCommand.ExecuteReader (System.Data.CommandBehavior behavior) [0x00006] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at Mono.Data.Sqlite.SqliteCommand.ExecuteNonQuery () [0x00000] in <99f7d8f9a65b4d91ae5b1d55c424866f>:0 at BattleTech.Data.MetadataDatabase.AttachDiskDBToInMemoryDB (System.String dbPath) [0x00021] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.OpenInMemoryDBConnection () [0x00042] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.Init () [0x0002a] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase..ctor () [0x0000f] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.InitInstance () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Data.MetadataDatabase.get_Instance () [0x00000] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.UnityGameInstance.ShutdownGame () [0x0000f] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.OnGameShutdown.OnQuit () [0x00012] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.OnGameShutdown.OnApplicationQuit () [0x00000] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: <99f7d8f9a65b4d91ae5b1d55c424866f> Line: 0) Stopping ThreadPool (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT: Delegate ReportSessionEndHandler - Standard for message type OnAppShutdown failed with exception Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00016] in <562fc48f63ba4004ba9e445762c56e0b>:0 at Steamworks.SteamUser.GetSteamID () [0x00000] in <562fc48f63ba4004ba9e445762c56e0b>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportEvent (BattleTech.Common.Models.AnalyticsEventInfo info, System.Boolean post) [0x0009f] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportSessionEnd (System.Boolean isApplicationQuit, System.Nullable`1[T] endTimeOverride) [0x00047] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportSessionEndHandler (MessageCenterMessage message) [0x00008] in <3a3b490f618743a4be67f60469483e7a>:0 at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType, MessageCenterMessage message) [0x00037] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Network.Services.HBSServiceManager.get_Instance () [0x00005] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Network.Services.HBSServiceManager.OnDestroy () [0x00000] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: <3a3b490f618743a4be67f60469483e7a> Line: 0)