Desktop is 3440 x 1440 @ 100 Hz Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Renderer: GeForce RTX 2070/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 430.50 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect 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GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 43988104 Begin MonoManager ReloadAssembly - Completed reload, in 0.795 seconds WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'BattleTech Character Standard' - Pass 'DEFERRED' has no vertex shader -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. WARNING: Shader Unsupported: 'Hidden/BT-LightBounds' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BT-LightBounds' - Setting to default shader. Default vsync count 1 requesting resize 3440 x 1440 Using native desktop resolution 3440 x 1440 requesting fullscreen 3440 x 1440 at 0 Hz Desktop is 3440 x 1440 @ 100 Hz The given primitive topology does not match with the topology expected by the geometry shader (Filename: Line: 0) -------- GLSL link error: Fragment info ------------- 0(122) : warning C7050: "u_xlat78.y" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SkinTransmission; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ShadowDummyTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- 0(112) : warning C7050: "u_xlat71.y" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SkinTransmission; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ShadowDummyTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_PreIntegratedSSS; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Tessellation evaluation info ---------------------------- (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinLightInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MinShadowInfluence; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech/VFX/Alpha' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat9.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat9.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat8.w" might be used before being initialized 0(92) : warning C7050: "u_xlat10.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WeatherAmount; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_RainDrop; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. -------- GLSL link error: Fragment info ------------- 0(87) : warning C7050: "u_xlat8.w" might be used before being initialized 0(92) : warning C7050: "u_xlat10.w" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMax; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_BoxMin; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_ProbePosition; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1_HDR; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Metallic; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Glossiness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WeatherAmount; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _Absorption; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainFlow; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BumpMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MainTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_RainDrop; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_BlurTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_SpecCube1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'BattleTech Water' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. 0(23) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(52) : error C1503: undefined variable "hs_TEXCOORD1" 0(52) : error C1066: invalid type in type constructor 0(53) : error C1503: undefined variable "hs_TEXCOORD1" 0(53) : error C1066: invalid type in type constructor 0(54) : error C1503: undefined variable "hs_TEXCOORD1" 0(54) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Terrain/BT-TerrainTesselation' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMap_TexelSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ShadowMapParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_MaxShadowDist; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _MatIDMask; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture1; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraGBufferTexture2; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _CameraDepthTexture; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at hlslcc_zcmp_BT_ShadowMap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TileID; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-DrawLights' failed. -------- GLSL link error: Fragment info ------------- 0(66) : warning C7050: "u_xlat1.w" might be used before being initialized 0(83) : warning C7050: "u_xlat10.w" might be used before being initialized 0(84) : warning C7050: "u_xlat11.w" might be used before being initialized 0(74) : warning C7050: "u_xlatu5.xyz" might be used before being initialized 0(99) : warning C7050: "u_xlatb27" might be used before being initialized 0(69) : warning C7050: "u_xlatb1" might be used before being initialized 0(89) : warning C7050: "u_xlati14" might be used before being initialized 0(110) : warning C7050: "u_xlatb44" might be used before being initialized 0(109) : warning C7050: "u_xlati44" might be used before being initialized 0(93) : warning C7050: "u_xlatb19" might be used before being initialized 0(92) : warning C7050: "u_xlat19" might be used before being initialized 0(100) : warning C7050: "u_xlat32" might be used before being initialized 0(67) : warning C7050: "u_xlati1" might be used before being initialized 0(98) : warning C7050: "u_xlati27" might be used before being initialized 0(77) : warning C7050: "u_xlatb7" might be used before being initialized 0(101) : warning C7050: "u_xlat34" might be used before being initialized 0(113) : warning C7050: "u_xlat47" might be used before being initialized 0(96) : warning C7050: "u_xlat24" might be used before being initialized 0(115) : warning C7050: "u_xlatb49" might be used before being initialized 0(114) : warning C7050: "u_xlat49" might be used before being initialized 0(85) : warning C7050: "u_xlatb11" might be used before being initialized 0(103) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(66) : warning C7050: "u_xlat1.w" might be used before being initialized 0(83) : warning C7050: "u_xlat10.w" might be used before being initialized 0(84) : warning C7050: "u_xlat11.w" might be used before being initialized 0(74) : warning C7050: "u_xlatu5.xyz" might be used before being initialized 0(99) : warning C7050: "u_xlatb27" might be used before being initialized 0(69) : warning C7050: "u_xlatb1" might be used before being initialized 0(89) : warning C7050: "u_xlati14" might be used before being initialized 0(110) : warning C7050: "u_xlatb44" might be used before being initialized 0(109) : warning C7050: "u_xlati44" might be used before being initialized 0(93) : warning C7050: "u_xlatb19" might be used before being initialized 0(92) : warning C7050: "u_xlat19" might be used before being initialized 0(100) : warning C7050: "u_xlat32" might be used before being initialized 0(67) : warning C7050: "u_xlati1" might be used before being initialized 0(98) : warning C7050: "u_xlati27" might be used before being initialized 0(77) : warning C7050: "u_xlatb7" might be used before being initialized 0(101) : warning C7050: "u_xlat34" might be used before being initialized 0(113) : warning C7050: "u_xlat47" might be used before being initialized 0(96) : warning C7050: "u_xlat24" might be used before being initialized 0(115) : warning C7050: "u_xlatb49" might be used before being initialized 0(114) : warning C7050: "u_xlat49" might be used before being initialized 0(85) : warning C7050: "u_xlatb11" might be used before being initialized 0(103) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(64) : warning C7050: "u_xlat1.w" might be used before being initialized 0(75) : warning C7050: "u_xlat8.w" might be used before being initialized 0(79) : warning C7050: "u_xlat11.w" might be used before being initialized 0(72) : warning C7050: "u_xlatu5.xyz" might be used before being initialized 0(96) : warning C7050: "u_xlatb29" might be used before being initialized 0(67) : warning C7050: "u_xlatb1" might be used before being initialized 0(85) : warning C7050: "u_xlati15" might be used before being initialized 0(108) : warning C7050: "u_xlatb47" might be used before being initialized 0(107) : warning C7050: "u_xlati47" might be used before being initialized 0(89) : warning C7050: "u_xlatb20" might be used before being initialized 0(88) : warning C7050: "u_xlat20" might be used before being initialized 0(97) : warning C7050: "u_xlat34" might be used before being initialized 0(65) : warning C7050: "u_xlati1" might be used before being initialized 0(95) : warning C7050: "u_xlati29" might be used before being initialized 0(99) : warning C7050: "u_xlatb35" might be used before being initialized 0(98) : warning C7050: "u_xlat35" might be used before being initialized 0(110) : warning C7050: "u_xlat49" might be used before being initialized 0(113) : warning C7050: "u_xlat52" might be used before being initialized 0(93) : warning C7050: "u_xlat25" might be used before being initialized 0(112) : warning C7050: "u_xlatb50" might be used before being initialized 0(111) : warning C7050: "u_xlat50" might be used before being initialized 0(80) : warning C7050: "u_xlatb11" might be used before being initialized 0(101) : warning C7050: "u_xlat16_43" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(70) : warning C7050: "u_xlat1.z" might be used before being initialized 0(91) : warning C7050: "u_xlat11.w" might be used before being initialized 0(77) : warning C7050: "u_xlatu4.xyz" might be used before being initialized 0(122) : warning C7050: "u_xlatb44" might be used before being initialized 0(73) : warning C7050: "u_xlatb1" might be used before being initialized 0(78) : warning C7050: "u_xlatb4" might be used before being initialized 0(96) : warning C7050: "u_xlati14" might be used before being initialized 0(99) : warning C7050: "u_xlat17" might be used before being initialized 0(84) : warning C7050: "u_xlatb7" might be used before being initialized 0(83) : warning C7050: "u_xlati7" might be used before being initialized 0(100) : warning C7050: "u_xlat20" might be used before being initialized 0(109) : warning C7050: "u_xlatb33" might be used before being initialized 0(108) : warning C7050: "u_xlat33" might be used before being initialized 0(71) : warning C7050: "u_xlati1" might be used before being initialized 0(115) : warning C7050: "u_xlati40" might be used before being initialized 0(111) : warning C7050: "u_xlatb34" might be used before being initialized 0(110) : warning C7050: "u_xlat34" might be used before being initialized 0(125) : warning C7050: "u_xlat47" might be used before being initialized 0(128) : warning C7050: "u_xlat49" might be used before being initialized 0(103) : warning C7050: "u_xlat24" might be used before being initialized 0(127) : warning C7050: "u_xlatb48" might be used before being initialized 0(126) : warning C7050: "u_xlat48" might be used before being initialized 0(92) : warning C7050: "u_xlatb11" might be used before being initialized 0(113) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(70) : warning C7050: "u_xlat1.z" might be used before being initialized 0(91) : warning C7050: "u_xlat11.w" might be used before being initialized 0(77) : warning C7050: "u_xlatu4.xyz" might be used before being initialized 0(122) : warning C7050: "u_xlatb44" might be used before being initialized 0(73) : warning C7050: "u_xlatb1" might be used before being initialized 0(78) : warning C7050: "u_xlatb4" might be used before being initialized 0(96) : warning C7050: "u_xlati14" might be used before being initialized 0(99) : warning C7050: "u_xlat17" might be used before being initialized 0(84) : warning C7050: "u_xlatb7" might be used before being initialized 0(83) : warning C7050: "u_xlati7" might be used before being initialized 0(100) : warning C7050: "u_xlat20" might be used before being initialized 0(109) : warning C7050: "u_xlatb33" might be used before being initialized 0(108) : warning C7050: "u_xlat33" might be used before being initialized 0(71) : warning C7050: "u_xlati1" might be used before being initialized 0(115) : warning C7050: "u_xlati40" might be used before being initialized 0(111) : warning C7050: "u_xlatb34" might be used before being initialized 0(110) : warning C7050: "u_xlat34" might be used before being initialized 0(125) : warning C7050: "u_xlat47" might be used before being initialized 0(128) : warning C7050: "u_xlat49" might be used before being initialized 0(103) : warning C7050: "u_xlat24" might be used before being initialized 0(127) : warning C7050: "u_xlatb48" might be used before being initialized 0(126) : warning C7050: "u_xlat48" might be used before being initialized 0(92) : warning C7050: "u_xlatb11" might be used before being initialized 0(113) : warning C7050: "u_xlat16_40" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(68) : warning C7050: "u_xlat1.z" might be used before being initialized 0(81) : warning C7050: "u_xlat8.w" might be used before being initialized 0(86) : warning C7050: "u_xlat11.w" might be used before being initialized 0(75) : warning C7050: "u_xlatu4.xyz" might be used before being initialized 0(118) : warning C7050: "u_xlatb47" might be used before being initialized 0(71) : warning C7050: "u_xlatb1" might be used before being initialized 0(76) : warning C7050: "u_xlatb4" might be used before being initialized 0(92) : warning C7050: "u_xlati15" might be used before being initialized 0(95) : warning C7050: "u_xlat18" might be used before being initialized 0(107) : warning C7050: "u_xlatb35" might be used before being initialized 0(106) : warning C7050: "u_xlati35" might be used before being initialized 0(120) : warning C7050: "u_xlat49" might be used before being initialized 0(82) : warning C7050: "u_xlatb8" might be used before being initialized 0(105) : warning C7050: "u_xlat35" might be used before being initialized 0(123) : warning C7050: "u_xlat51" might be used before being initialized 0(97) : warning C7050: "u_xlat22" might be used before being initialized 0(69) : warning C7050: "u_xlati1" might be used before being initialized 0(111) : warning C7050: "u_xlati43" might be used before being initialized 0(121) : warning C7050: "u_xlatb49" might be used before being initialized 0(122) : warning C7050: "u_xlat50" might be used before being initialized 0(125) : warning C7050: "u_xlat52" might be used before being initialized 0(100) : warning C7050: "u_xlat25" might be used before being initialized 0(124) : warning C7050: "u_xlatb51" might be used before being initialized 0(87) : warning C7050: "u_xlatb11" might be used before being initialized 0(109) : warning C7050: "u_xlat16_43" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(105) : warning C7050: "u_xlat14.w" might be used before being initialized 0(107) : warning C7050: "u_xlat15.w" might be used before being initialized 0(108) : warning C7050: "u_xlatu15.xyz" might be used before being initialized 0(164) : warning C7050: "u_xlatb73" might be used before being initialized 0(172) : warning C7050: "u_xlatb78" might be used before being initialized 0(175) : warning C7050: "u_xlatb79" might be used before being initialized 0(139) : warning C7050: "u_xlati48" might be used before being initialized 0(110) : warning C7050: "u_xlat16" might be used before being initialized 0(170) : warning C7050: "u_xlat78" might be used before being initialized 0(173) : warning C7050: "u_xlat79" might be used before being initialized 0(178) : warning C7050: "u_xlatb80" might be used before being initialized 0(177) : warning C7050: "u_xlati80" might be used before being initialized 0(127) : warning C7050: "u_xlat37" might be used before being initialized 0(180) : warning C7050: "u_xlatb81" might be used before being initialized 0(112) : warning C7050: "u_xlat17" might be used before being initialized 0(113) : warning C7050: "u_xlat18" might be used before being initialized 0(179) : warning C7050: "u_xlat81" might be used before being initialized 0(181) : warning C7050: "u_xlat82" might be used before being initialized 0(187) : warning C7050: "u_xlatb84" might be used before being initialized 0(114) : warning C7050: "u_xlat19" might be used before being initialized 0(183) : warning C7050: "u_xlatb82" might be used before being initialized 0(182) : warning C7050: "u_xlati82" might be used before being initialized 0(130) : warning C7050: "u_xlatb39" might be used before being initialized 0(129) : warning C7050: "u_xlat39" might be used before being initialized 0(144) : warning C7050: "u_xlat61" might be used before being initialized 0(184) : warning C7050: "u_xlat83" might be used before being initialized 0(189) : warning C7050: "u_xlatb85" might be used before being initialized 0(115) : warning C7050: "u_xlat20" might be used before being initialized 0(188) : warning C7050: "u_xlat85" might be used before being initialized 0(186) : warning C7050: "u_xlat84" might be used before being initialized 0(80) : warning C7050: "u_xlat16_2" might be used before being initialized 0(131) : warning C7050: "u_xlat45.y" might be used before being initialized 0(118) : warning C7050: "u_xlat16_23" might be used before being initialized 0(145) : warning C7050: "u_xlat67" might be used before being initialized 0(138) : warning C7050: "u_xlat48" might be used before being initialized 0(146) : warning C7050: "u_xlati67" might be used before being initialized 0(147) : warning C7050: "u_xlatb67" might be used before being initialized 0(78) : warning C7050: "u_xlatb1" might be used before being initialized 0(83) : warning C7050: "u_xlatb2" might be used before being initialized 0(162) : warning C7050: "u_xlati73" might be used before being initialized 0(185) : warning C7050: "u_xlatb83" might be used before being initialized 0(75) : warning C7050: "u_xlat16_1" might be used before being initialized 0(87) : warning C7050: "u_xlat4" might be used before being initialized 0(128) : warning C7050: "u_xlat38" might be used before being initialized 0(103) : warning C7050: "u_xlatu12.xyz" might be used before being initialized 0(151) : warning C7050: "u_xlatb68" might be used before being initialized 0(120) : warning C7050: "u_xlati23" might be used before being initialized 0(152) : warning C7050: "u_xlat69" might be used before being initialized 0(160) : warning C7050: "u_xlatb72" might be used before being initialized 0(159) : warning C7050: "u_xlati72" might be used before being initialized 0(166) : warning C7050: "u_xlatb74" might be used before being initialized 0(165) : warning C7050: "u_xlat74" might be used before being initialized 0(149) : warning C7050: "u_xlati68" might be used before being initialized 0(126) : warning C7050: "u_xlat36" might be used before being initialized 0(106) : warning C7050: "u_xlatb14" might be used before being initialized 0(148) : warning C7050: "u_xlat68" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(105) : warning C7050: "u_xlat14.w" might be used before being initialized 0(107) : warning C7050: "u_xlat15.w" might be used before being initialized 0(108) : warning C7050: "u_xlatu15.xyz" might be used before being initialized 0(164) : warning C7050: "u_xlatb73" might be used before being initialized 0(172) : warning C7050: "u_xlatb78" might be used before being initialized 0(175) : warning C7050: "u_xlatb79" might be used before being initialized 0(139) : warning C7050: "u_xlati48" might be used before being initialized 0(110) : warning C7050: "u_xlat16" might be used before being initialized 0(170) : warning C7050: "u_xlat78" might be used before being initialized 0(173) : warning C7050: "u_xlat79" might be used before being initialized 0(178) : warning C7050: "u_xlatb80" might be used before being initialized 0(177) : warning C7050: "u_xlati80" might be used before being initialized 0(127) : warning C7050: "u_xlat37" might be used before being initialized 0(180) : warning C7050: "u_xlatb81" might be used before being initialized 0(112) : warning C7050: "u_xlat17" might be used before being initialized 0(113) : warning C7050: "u_xlat18" might be used before being initialized 0(179) : warning C7050: "u_xlat81" might be used before being initialized 0(181) : warning C7050: "u_xlat82" might be used before being initialized 0(187) : warning C7050: "u_xlatb84" might be used before being initialized 0(114) : warning C7050: "u_xlat19" might be used before being initialized 0(183) : warning C7050: "u_xlatb82" might be used before being initialized 0(182) : warning C7050: "u_xlati82" might be used before being initialized 0(130) : warning C7050: "u_xlatb39" might be used before being initialized 0(129) : warning C7050: "u_xlat39" might be used before being initialized 0(144) : warning C7050: "u_xlat61" might be used before being initialized 0(184) : warning C7050: "u_xlat83" might be used before being initialized 0(189) : warning C7050: "u_xlatb85" might be used before being initialized 0(115) : warning C7050: "u_xlat20" might be used before being initialized 0(188) : warning C7050: "u_xlat85" might be used before being initialized 0(186) : warning C7050: "u_xlat84" might be used before being initialized 0(80) : warning C7050: "u_xlat16_2" might be used before being initialized 0(131) : warning C7050: "u_xlat45.y" might be used before being initialized 0(118) : warning C7050: "u_xlat16_23" might be used before being initialized 0(145) : warning C7050: "u_xlat67" might be used before being initialized 0(138) : warning C7050: "u_xlat48" might be used before being initialized 0(146) : warning C7050: "u_xlati67" might be used before being initialized 0(147) : warning C7050: "u_xlatb67" might be used before being initialized 0(78) : warning C7050: "u_xlatb1" might be used before being initialized 0(83) : warning C7050: "u_xlatb2" might be used before being initialized 0(162) : warning C7050: "u_xlati73" might be used before being initialized 0(185) : warning C7050: "u_xlatb83" might be used before being initialized 0(75) : warning C7050: "u_xlat16_1" might be used before being initialized 0(87) : warning C7050: "u_xlat4" might be used before being initialized 0(128) : warning C7050: "u_xlat38" might be used before being initialized 0(103) : warning C7050: "u_xlatu12.xyz" might be used before being initialized 0(151) : warning C7050: "u_xlatb68" might be used before being initialized 0(120) : warning C7050: "u_xlati23" might be used before being initialized 0(152) : warning C7050: "u_xlat69" might be used before being initialized 0(160) : warning C7050: "u_xlatb72" might be used before being initialized 0(159) : warning C7050: "u_xlati72" might be used before being initialized 0(166) : warning C7050: "u_xlatb74" might be used before being initialized 0(165) : warning C7050: "u_xlat74" might be used before being initialized 0(149) : warning C7050: "u_xlati68" might be used before being initialized 0(126) : warning C7050: "u_xlat36" might be used before being initialized 0(106) : warning C7050: "u_xlatb14" might be used before being initialized 0(148) : warning C7050: "u_xlat68" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(101) : warning C7050: "u_xlat14.w" might be used before being initialized 0(105) : warning C7050: "u_xlat16.w" might be used before being initialized 0(106) : warning C7050: "u_xlatu16.xyz" might be used before being initialized 0(165) : warning C7050: "u_xlatb76" might be used before being initialized 0(173) : warning C7050: "u_xlatb81" might be used before being initialized 0(176) : warning C7050: "u_xlatb82" might be used before being initialized 0(140) : warning C7050: "u_xlati50" might be used before being initialized 0(108) : warning C7050: "u_xlat17" might be used before being initialized 0(171) : warning C7050: "u_xlat81" might be used before being initialized 0(174) : warning C7050: "u_xlat82" might be used before being initialized 0(179) : warning C7050: "u_xlatb83" might be used before being initialized 0(178) : warning C7050: "u_xlati83" might be used before being initialized 0(180) : warning C7050: "u_xlat84" might be used before being initialized 0(128) : warning C7050: "u_xlatb39" might be used before being initialized 0(110) : warning C7050: "u_xlat18" might be used before being initialized 0(112) : warning C7050: "u_xlat19" might be used before being initialized 0(127) : warning C7050: "u_xlat39.xz" might be used before being initialized 0(181) : warning C7050: "u_xlat85" might be used before being initialized 0(185) : warning C7050: "u_xlatb86" might be used before being initialized 0(188) : warning C7050: "u_xlat88" might be used before being initialized 0(183) : warning C7050: "u_xlatb85" might be used before being initialized 0(182) : warning C7050: "u_xlati85" might be used before being initialized 0(184) : warning C7050: "u_xlat86" might be used before being initialized 0(111) : warning C7050: "u_xlatb18" might be used before being initialized 0(113) : warning C7050: "u_xlat20" might be used before being initialized 0(131) : warning C7050: "u_xlat43" might be used before being initialized 0(145) : warning C7050: "u_xlat66" might be used before being initialized 0(189) : warning C7050: "u_xlatb88" might be used before being initialized 0(190) : warning C7050: "u_xlat89" might be used before being initialized 0(186) : warning C7050: "u_xlat87" might be used before being initialized 0(115) : warning C7050: "u_xlat21" might be used before being initialized 0(114) : warning C7050: "u_xlatb20" might be used before being initialized 0(130) : warning C7050: "u_xlat41" might be used before being initialized 0(78) : warning C7050: "u_xlat16_2" might be used before being initialized 0(132) : warning C7050: "u_xlat47.y" might be used before being initialized 0(118) : warning C7050: "u_xlat16_24" might be used before being initialized 0(146) : warning C7050: "u_xlat70" might be used before being initialized 0(139) : warning C7050: "u_xlat50" might be used before being initialized 0(147) : warning C7050: "u_xlati70" might be used before being initialized 0(148) : warning C7050: "u_xlatb70" might be used before being initialized 0(76) : warning C7050: "u_xlatb1" might be used before being initialized 0(81) : warning C7050: "u_xlatb2" might be used before being initialized 0(163) : warning C7050: "u_xlati76" might be used before being initialized 0(187) : warning C7050: "u_xlatb87" might be used before being initialized 0(73) : warning C7050: "u_xlat16_1" might be used before being initialized 0(85) : warning C7050: "u_xlat4" might be used before being initialized 0(129) : warning C7050: "u_xlat40" might be used before being initialized 0(97) : warning C7050: "u_xlatu12.xyz" might be used before being initialized 0(152) : warning C7050: "u_xlatb71" might be used before being initialized 0(120) : warning C7050: "u_xlati24" might be used before being initialized 0(153) : warning C7050: "u_xlat72" might be used before being initialized 0(161) : warning C7050: "u_xlatb75" might be used before being initialized 0(160) : warning C7050: "u_xlati75" might be used before being initialized 0(167) : warning C7050: "u_xlatb77" might be used before being initialized 0(166) : warning C7050: "u_xlat77" might be used before being initialized 0(150) : warning C7050: "u_xlati71" might be used before being initialized 0(126) : warning C7050: "u_xlat37" might be used before being initialized 0(102) : warning C7050: "u_xlatb14" might be used before being initialized 0(149) : warning C7050: "u_xlat71" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceLightPos0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _LightColor0; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogOfWarSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_TerrainHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_FogOfWar; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. -------- GLSL link error: Fragment info ------------- 0(111) : warning C7050: "u_xlat23.z" might be used before being initialized 0(86) : warning C7050: "u_xlat7.w" might be used before being initialized 0(98) : warning C7050: "u_xlat14.w" might be used before being initialized 0(102) : warning C7050: "u_xlat16.w" might be used before being initialized 0(134) : warning C7050: "u_xlat51.y" might be used before being initialized 0(103) : warning C7050: "u_xlatu16.xyz" might be used before being initialized 0(136) : warning C7050: "u_xlatb51" might be used before being initialized 0(156) : warning C7050: "u_xlatb73" might be used before being initialized 0(131) : warning C7050: "u_xlati48" might be used before being initialized 0(104) : warning C7050: "u_xlat17" might be used before being initialized 0(164) : warning C7050: "u_xlatb75" might be used before being initialized 0(163) : warning C7050: "u_xlati75" might be used before being initialized 0(167) : warning C7050: "u_xlat77" might be used before being initialized 0(170) : warning C7050: "u_xlatb78" might be used before being initialized 0(107) : warning C7050: "u_xlat18" might be used before being initialized 0(108) : warning C7050: "u_xlat19" might be used before being initialized 0(168) : warning C7050: "u_xlat78" might be used before being initialized 0(171) : warning C7050: "u_xlat80" might be used before being initialized 0(173) : warning C7050: "u_xlatb81" might be used before being initialized 0(124) : warning C7050: "u_xlat38" might be used before being initialized 0(169) : warning C7050: "u_xlati78" might be used before being initialized 0(172) : warning C7050: "u_xlat81" might be used before being initialized 0(174) : warning C7050: "u_xlat82" might be used before being initialized 0(175) : warning C7050: "u_xlat83" might be used before being initialized 0(180) : warning C7050: "u_xlatb85" might be used before being initialized 0(109) : warning C7050: "u_xlat20" might be used before being initialized 0(179) : warning C7050: "u_xlat85" might be used before being initialized 0(178) : warning C7050: "u_xlatb84" might be used before being initialized 0(177) : warning C7050: "u_xlat84" might be used before being initialized 0(77) : warning C7050: "u_xlat16_3" might be used before being initialized 0(126) : warning C7050: "u_xlat45.y" might be used before being initialized 0(112) : warning C7050: "u_xlat16_23" might be used before being initialized 0(138) : warning C7050: "u_xlat67" might be used before being initialized 0(140) : warning C7050: "u_xlati67" might be used before being initialized 0(142) : warning C7050: "u_xlatb67" might be used before being initialized 0(153) : warning C7050: "u_xlatb71" might be used before being initialized 0(74) : warning C7050: "u_xlatb1" might be used before being initialized 0(125) : warning C7050: "u_xlat40" might be used before being initialized 0(105) : warning C7050: "u_xlatu17.xyz" might be used before being initialized 0(149) : warning C7050: "u_xlatb69" might be used before being initialized 0(130) : warning C7050: "u_xlat48" might be used before being initialized 0(158) : warning C7050: "u_xlati74" might be used before being initialized 0(176) : warning C7050: "u_xlatb83" might be used before being initialized 0(71) : warning C7050: "u_xlat16_1" might be used before being initialized 0(80) : warning C7050: "u_xlat4" might be used before being initialized 0(88) : warning C7050: "u_xlatu8.xyz" might be used before being initialized 0(145) : warning C7050: "u_xlatb68" might be used before being initialized 0(114) : warning C7050: "u_xlati23" might be used before being initialized 0(143) : warning C7050: "u_xlat68" might be used before being initialized 0(147) : warning C7050: "u_xlati69" might be used before being initialized 0(151) : warning C7050: "u_xlat71" might be used before being initialized 0(120) : warning C7050: "u_xlatb30" might be used before being initialized 0(119) : warning C7050: "u_xlat30.xz" might be used before being initialized 0(152) : warning C7050: "u_xlati71" might be used before being initialized 0(123) : warning C7050: "u_xlat36" might be used before being initialized 0(166) : warning C7050: "u_xlatb76" might be used before being initialized 0(99) : warning C7050: "u_xlatb14" might be used before being initialized (0) : error C6020: Constant register limit exceeded at _Time; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _WorldSpaceCameraPos; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ProjectionParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ZBufferParams; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at unity_ShadowSplitSqRadii; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAr; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAg; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHAb; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at BT_SHC; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _C; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTLightingTileSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenWidth; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BTScreenHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _VolumeSize; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringFog; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _ScatteringHeight; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogSettings; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FogColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudCover; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightColor; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightIntensity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_GlobalWind_Properties; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_SunlightDirection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudSoftness; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_CloudOpacity; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _SkyBoost; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _GlobalProjection; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TemporalOffset; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _TransmittanceLUT; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _FilteredShadowmap; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_LightCookie; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_NoiseTex3D; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _BT_ListEntries; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at _HistoryTex; more than 1024 registers needed to compile program (0) : error C6020: Constant register limit exceeded at __handle_nosize; more than 1024 registers needed to compile program (Filename: Line: 682) Note: Creation of internal variant of shader 'Hidden/BT-FogScattering3D' failed. UnloadTime: 11.995000 ms WwiseUnity: Initialize sound engine ... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.dll Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.dll.so Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/user32.dll Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32 Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.so Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/user32 Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.dll Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.dll.so Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libuser32.dll Sysinfo [LOG] SystemInfo.deviceModel: PC (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: blasto (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 08e117804178454ba6a9e42e5cac7c44 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 7943 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: GeForce RTX 2070/PCIe/SSE2 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: OpenGLCore (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: NVIDIA Corporation (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4318 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 430.50 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 8192 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 32768 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Linux 5.3 Ubuntu 19.10 64bit (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Linux (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 12 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 1464 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: True (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 15904 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Attached unity initializer to BattleTechGame (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libKernel32 Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libKernel32.so Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/Kernel32 Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libKernel32 Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libKernel32.so Fallback handler could not load library /home/trask/GOG Games/BATTLETECH/game/BattleTech_Data/Mono/x86_64/libKernel32 Starting ThreadPool with 1 thread(s). (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] Failed to load Newtonsoft.Json.dll at path /home/trask/My Games/BattleTech/mods/HBS/Newtonsoft.Json.dll, because it doesn't exist at that path. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] ModPath : /home/trask/My Games/BattleTech/mods/HBS/ModSample/mod.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 12016. Total: 57.607000 ms (FindLiveObjects: 0.742000 ms CreateObjectMapping: 0.368000 ms MarkObjects: 56.308000 ms DeleteObjects: 0.189000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12016. Total: 61.677000 ms (FindLiveObjects: 0.643000 ms CreateObjectMapping: 0.261000 ms MarkObjects: 60.741000 ms DeleteObjects: 0.032000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.500000 ms Setting up 9 worker threads for Enlighten. Thread -> id: 7f61d5df9700 -> priority: 1 Thread -> id: 7f61d55f8700 -> priority: 1 Thread -> id: 7f61d4df7700 -> priority: 1 Thread -> id: 7f61d45f6700 -> priority: 1 Thread -> id: 7f61d3df5700 -> priority: 1 Thread -> id: 7f6199d6a700 -> priority: 1 Thread -> id: 7f6199569700 -> priority: 1 Thread -> id: 7f6198d68700 -> priority: 1 Thread -> id: 7f618bfff700 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 12207. Total: 117.606000 ms (FindLiveObjects: 1.324000 ms CreateObjectMapping: 0.860000 ms MarkObjects: 115.268000 ms DeleteObjects: 0.153000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.432000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12203. Total: 87.612000 ms (FindLiveObjects: 0.758000 ms CreateObjectMapping: 0.397000 ms MarkObjects: 86.389000 ms DeleteObjects: 0.067000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12207. Total: 77.379000 ms (FindLiveObjects: 0.712000 ms CreateObjectMapping: 0.316000 ms MarkObjects: 76.321000 ms DeleteObjects: 0.030000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 0.132000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17799. Total: 115.150000 ms (FindLiveObjects: 1.218000 ms CreateObjectMapping: 0.712000 ms MarkObjects: 113.166000 ms DeleteObjects: 0.053000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 3) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 17817. Total: 102.104000 ms (FindLiveObjects: 0.894000 ms CreateObjectMapping: 0.439000 ms MarkObjects: 100.711000 ms DeleteObjects: 0.059000 ms) Using UltraWide Video for Background (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Counted 28 save slots (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Counted 612 save slots (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) On Load Successful! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_13] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_9] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 653) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_sunkenHills_iTnd] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_sunkenHills_iTnd/mapGeneral_sunkenHills_iTnd.unity] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [f0e2ee68-debf-4230-a952-bc5ca0bfc09a] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [c_fp_flattenedEarth_b2_captureEscort] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin tundraFrozen (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Conditional CombatCurtainConditional is complete. Clearing! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 3.178000 ms Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 39483. Total: 278.688000 ms (FindLiveObjects: 3.326000 ms CreateObjectMapping: 1.935000 ms MarkObjects: 272.295000 ms DeleteObjects: 1.131000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 0.415000 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 39507. Total: 246.808000 ms (FindLiveObjects: 2.018000 ms CreateObjectMapping: 1.096000 ms MarkObjects: 243.563000 ms DeleteObjects: 0.131000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 39546. Total: 247.115000 ms (FindLiveObjects: 2.111000 ms CreateObjectMapping: 1.288000 ms MarkObjects: 243.633000 ms DeleteObjects: 0.082000 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 0.696000 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 196) Unloading 6161 unused Assets to reduce memory usage. Loaded Objects now: 193260. Total: 352.647000 ms (FindLiveObjects: 12.428000 ms CreateObjectMapping: 7.493000 ms MarkObjects: 327.172000 ms DeleteObjects: 5.552000 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) RenderTexture.Create failed: format unsupported for random writes - RGBA4 (1). (Filename: Line: 439) Unloading 3 Unused Serialized files (Serialized files now loaded: 22) Unloading 1075 unused Assets to reduce memory usage. Loaded Objects now: 274404. Total: 768.332000 ms (FindLiveObjects: 20.173000 ms CreateObjectMapping: 17.979000 ms MarkObjects: 723.563000 ms DeleteObjects: 6.616000 ms) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) handling order: (InformLanceOfGuardAIOrder) (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) AI Orders: Don't know what to do with InformLanceOfGuard (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vargr APC (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vargr APC (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vargr APC (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vargr APC (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] WeaponRepresentation for [chrPrfWeap_orion_lefttorso_srm4_mh2] on Orion (d1a04f94-29bc-4221-a4bf-793443c06165.0) had no vfxTransforms. Using WeaponRepresentation position as fallback (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WeaponRepresentation for [chrPrfWeap_orion_lefttorso_srm4_mh2] on Orion (d1a04f94-29bc-4221-a4bf-793443c06165.0) had no vfxTransforms. Using WeaponRepresentation position as fallback (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] WeaponRepresentation for [chrPrfWeap_orion_lefttorso_srm4_mh2] on Orion (82af386a-9635-4d01-a120-4a7b9bee8f3f.0) had no vfxTransforms. Using WeaponRepresentation position as fallback (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WeaponRepresentation for [chrPrfWeap_orion_lefttorso_srm4_mh2] on Orion (82af386a-9635-4d01-a120-4a7b9bee8f3f.0) had no vfxTransforms. Using WeaponRepresentation position as fallback (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Camera [ERROR] Getting Lerped Height at a position (-124.3, 404.4, 1021.9) outside of bounds. Returning 0. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Landing (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -344.16 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -403.18 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -403.18 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) TakingOff (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -245.328 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -268.128 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -2.28 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -178.752 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -235.752 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -353.628 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -26.22 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -393.528 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) minVal: -900.1702 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Unloading 4 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 373.740000 ms Unloading 1190 unused Assets to reduce memory usage. Loaded Objects now: 153132. Total: 753.583000 ms (FindLiveObjects: 8.925000 ms CreateObjectMapping: 9.368000 ms MarkObjects: 715.123000 ms DeleteObjects: 20.166000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 1.488000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 153127. Total: 727.128000 ms (FindLiveObjects: 8.636000 ms CreateObjectMapping: 8.830000 ms MarkObjects: 709.375000 ms DeleteObjects: 0.286000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 153127. Total: 726.824000 ms (FindLiveObjects: 8.627000 ms CreateObjectMapping: 8.796000 ms MarkObjects: 709.177000 ms DeleteObjects: 0.224000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 1.450000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 153139. Total: 728.623000 ms (FindLiveObjects: 8.722000 ms CreateObjectMapping: 8.924000 ms MarkObjects: 710.744000 ms DeleteObjects: 0.233000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 181248. Total: 845.690000 ms (FindLiveObjects: 11.604000 ms CreateObjectMapping: 11.618000 ms MarkObjects: 822.099000 ms DeleteObjects: 0.368000 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 74392 unused Assets to reduce memory usage. Loaded Objects now: 78475. Total: 854.282000 ms (FindLiveObjects: 10.872000 ms CreateObjectMapping: 8.999000 ms MarkObjects: 718.831000 ms DeleteObjects: 115.578000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.728000 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 78465. Total: 727.203000 ms (FindLiveObjects: 7.099000 ms CreateObjectMapping: 1.518000 ms MarkObjects: 718.400000 ms DeleteObjects: 0.185000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.694000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 78461. Total: 725.776000 ms (FindLiveObjects: 7.109000 ms CreateObjectMapping: 1.121000 ms MarkObjects: 717.413000 ms DeleteObjects: 0.131000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 78461. Total: 728.898000 ms (FindLiveObjects: 7.213000 ms CreateObjectMapping: 1.186000 ms MarkObjects: 720.372000 ms DeleteObjects: 0.127000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.753000 ms Releasing render texture that is set to be RenderTexture.active! (Filename: Line: 823) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 258368. Total: 1326.976000 ms (FindLiveObjects: 16.980000 ms CreateObjectMapping: 10.521000 ms MarkObjects: 1298.866000 ms DeleteObjects: 0.608000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 266376. Total: 1328.526000 ms (FindLiveObjects: 18.731000 ms CreateObjectMapping: 10.663000 ms MarkObjects: 1298.621000 ms DeleteObjects: 0.510000 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Flashpoint: (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Flashpoint: (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Flashpoint: (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Flashpoint: (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Flashpoint: (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Flashpoint: (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 2148.292 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Disable save toast2148.797 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Hide save toast2151.799 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 2153.805 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 4168.67 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Stopping ThreadPool (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Network.Services.HBSServiceManager.get_Instance () [0x00005] in :0 at BattleTech.Network.Services.HBSServiceManager.OnDestroy () [0x00000] in :0 (Filename: Line: 0) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70)