Initialize engine version: 2018.4.2f1 (d6fb3630ea75) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 8650G (ID=0x990b) Vendor: VRAM: 2271 MB Driver: 15.201.1151.1008 Begin MonoManager ReloadAssembly - Completed reload, in 5.251 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.078700 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198340284369 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Attempting to load default settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DebugConsole [LOG] Awake called on DebugConsole (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceModel: Aspire V5-552P (Acer) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceName: DESKTOP-A55R7LI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceType: Desktop (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.deviceUniqueIdentifier: 65c544eb70887bfef81141bd949e007029ea2d14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceID: 39179 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceName: AMD Radeon HD 8650G (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceType: Direct3D11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendor: ATI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVendorID: 4098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsDeviceVersion: Direct3D 11.0 [level 11.0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMemorySize: 2271 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsMultiThreaded: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.graphicsShaderLevel: 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.maxTextureSize: 16384 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.npotSupport: Full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystem: Windows 10 (10.0.0) 64bit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.operatingSystemFamily: Windows (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorCount: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorFrequency: 2495 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.processorType: AMD A10-5757M APU with Radeon(tm) HD Graphics (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportedRenderTargetCount: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports2DArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supports3DTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAccelerometer: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsAudio: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsComputeShaders: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsCubemapArrayTextures: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsGyroscope: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsImageEffects: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsInstancing: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsLocationService: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsMotionVectors: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRawShadowDepthSampling: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsRenderToCubemap: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsShadows: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsSparseTextures: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.supportsVibration: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.systemMemorySize: 7626 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sysinfo [LOG] SystemInfo.usesReversedZBuffer: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/libc Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting ThreadPool with 1 thread(s). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] Failed to load Newtonsoft.Json.dll at path C:\Users\Robert Stone\Documents\My Games\BattleTech\mods\HBS\Newtonsoft.Json.dll, because it doesn't exist at that path. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ModLoader [LOG] ModPath : C:\Users\Robert Stone\Documents\My Games\BattleTech\mods\HBS\ModSample\mod.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 12097. Total: 105.565300 ms (FindLiveObjects: 1.405400 ms CreateObjectMapping: 0.966900 ms MarkObjects: 103.060100 ms DeleteObjects: 0.132400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12097. Total: 89.077400 ms (FindLiveObjects: 1.941800 ms CreateObjectMapping: 0.900800 ms MarkObjects: 85.979900 ms DeleteObjects: 0.254100 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Updating id:tutorial_mechlab_01 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_02 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_03 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_04 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_05 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_06 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_07 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_08 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_09 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_10 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_11 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_11.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_12 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_12.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_13 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlab_14 from data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json to data/descriptions/Tutorials/MechLab/tutorial_mechlab_14.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_01 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_01.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_02 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_02.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_03 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_03.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_04 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_04.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_05 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_05.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_06 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_06.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_07 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_07.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_08 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_08.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_09 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_09.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Updating id:tutorial_mechlabskirmish_10 from data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json to data/descriptions/Tutorials/MechLabSkirmish/tutorial_mechlabskirmish_10.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_DE_DE (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_RU_RU (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading culture CULTURE_FR_FR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Priority from type PrewarmRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 4.677000 ms Setting up 3 worker threads for Enlighten. Thread -> id: 4340 -> priority: 1 Thread -> id: 3b98 -> priority: 1 Thread -> id: 3fa4 -> priority: 1 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11777. Total: 105.548800 ms (FindLiveObjects: 1.399500 ms CreateObjectMapping: 0.912300 ms MarkObjects: 103.100400 ms DeleteObjects: 0.136000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.259200 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11777. Total: 105.730700 ms (FindLiveObjects: 1.315400 ms CreateObjectMapping: 0.884600 ms MarkObjects: 103.457200 ms DeleteObjects: 0.072900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 2) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 11795. Total: 103.820700 ms (FindLiveObjects: 1.212900 ms CreateObjectMapping: 0.696000 ms MarkObjects: 101.825500 ms DeleteObjects: 0.085800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 6) UnloadTime: 0.209400 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 17428. Total: 164.352600 ms (FindLiveObjects: 1.939200 ms CreateObjectMapping: 1.219600 ms MarkObjects: 161.064600 ms DeleteObjects: 0.128500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17428. Total: 168.683000 ms (FindLiveObjects: 2.043600 ms CreateObjectMapping: 1.293000 ms MarkObjects: 165.255800 ms DeleteObjects: 0.089900 ms) Using Wide Video for Background (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 0 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 280 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Counted 3 save slots (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MainMenu::OnPooled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Able to resume last save (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_0] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 653) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Cost from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Rarity from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member Purchasable from type BaseDescriptionDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member triggerLimit from type EffectDurationData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member RequiredToSpawnCompanyTags from type UpgradeDef (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member alsoTargetsCreator from type EffectTargetingData (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForMission from type ContractObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForMission from type ContractObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member overrideIsRequiredForContractObjective from type ObjectiveOverride (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_bigCrater_bMoon] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_bigCrater_bMoon/mapGeneral_bigCrater_bMoon.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [3d9b6a94-2800-42d5-a84e-0dce95e99001] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [c_fp_morganKell_2_captureEscort] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin lunarVacuum (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional CombatCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not retrieve member cameraFocusGuid from type DialogueContent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 4.447100 ms Unloading 419 unused Assets to reduce memory usage. Loaded Objects now: 24964. Total: 344.720200 ms (FindLiveObjects: 2.446900 ms CreateObjectMapping: 3.127100 ms MarkObjects: 338.548900 ms DeleteObjects: 0.596600 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 0.451500 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 24943. Total: 347.736200 ms (FindLiveObjects: 2.365900 ms CreateObjectMapping: 3.038300 ms MarkObjects: 342.205500 ms DeleteObjects: 0.126000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24961. Total: 343.832800 ms (FindLiveObjects: 2.974300 ms CreateObjectMapping: 3.804500 ms MarkObjects: 336.909200 ms DeleteObjects: 0.144300 ms) d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] Unloading 20 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 1.767100 ms Unloading 4551 unused Assets to reduce memory usage. Loaded Objects now: 221455. Total: 733.386600 ms (FindLiveObjects: 46.387500 ms CreateObjectMapping: 20.197400 ms MarkObjects: 656.441600 ms DeleteObjects: 10.359300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 23) Unloading 1071 unused Assets to reduce memory usage. Loaded Objects now: 319632. Total: 1627.938500 ms (FindLiveObjects: 63.450400 ms CreateObjectMapping: 79.109200 ms MarkObjects: 1440.116400 ms DeleteObjects: 45.261900 ms) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -570 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Demolisher (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Gallant Urban Assault Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Bulldog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (InformLanceOfGuardAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Orders: Don't know what to do with InformLanceOfGuard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vargr APC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Sleipnir APC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vargr APC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vargr APC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -598.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -180 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -758.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -218.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -788.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -150 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Hatchetman (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Griffin (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Gallant Urban Assault Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Hatchetman (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Griffin (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Gallant Urban Assault Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 704.994500 ms Unloading 952 unused Assets to reduce memory usage. Loaded Objects now: 157940. Total: 1377.281800 ms (FindLiveObjects: 33.870800 ms CreateObjectMapping: 15.988900 ms MarkObjects: 1255.620700 ms DeleteObjects: 71.800200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 157940. Total: 1300.172200 ms (FindLiveObjects: 29.100800 ms CreateObjectMapping: 14.641900 ms MarkObjects: 1255.801300 ms DeleteObjects: 0.627700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 2.578100 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 157935. Total: 1286.676000 ms (FindLiveObjects: 26.838800 ms CreateObjectMapping: 15.124000 ms MarkObjects: 1244.034000 ms DeleteObjects: 0.678700 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 249) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 157935. Total: 1282.300600 ms (FindLiveObjects: 23.930900 ms CreateObjectMapping: 14.386700 ms MarkObjects: 1243.255300 ms DeleteObjects: 0.726900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_bigCrater_bMoon] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_bigCrater_bMoon/mapGeneral_bigCrater_bMoon.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [3d9b6a94-2800-42d5-a84e-0dce95e99001] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [c_fp_morganKell_2_captureEscort] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin lunarVacuum (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Spawner_PlayerLance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Friendly_Escort (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_BlockingForce (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Reinforcement (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GenerateLanceStart: Lance_Enemy_Hunter (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional CombatRestartCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 71634 unused Assets to reduce memory usage. Loaded Objects now: 16478. Total: 839.359400 ms (FindLiveObjects: 17.028400 ms CreateObjectMapping: 12.357500 ms MarkObjects: 431.662500 ms DeleteObjects: 378.310400 ms) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MechLab [WARNING] GetWeaponPrefabName failed to find a prefab name for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 2.682900 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 33982. Total: 495.440200 ms (FindLiveObjects: 20.183700 ms CreateObjectMapping: 3.143700 ms MarkObjects: 458.925700 ms DeleteObjects: 13.186200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 1.235100 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 34110. Total: 469.586900 ms (FindLiveObjects: 11.232100 ms CreateObjectMapping: 3.374300 ms MarkObjects: 454.808700 ms DeleteObjects: 0.171200 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 249) Unloading 0 Unused Serialized files (Serialized files now loaded: 26) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 34226. Total: 465.514400 ms (FindLiveObjects: 9.876800 ms CreateObjectMapping: 2.571800 ms MarkObjects: 452.914400 ms DeleteObjects: 0.150700 ms) d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] Unloading 20 Unused Serialized files (Serialized files now loaded: 27) UnloadTime: 2.474600 ms Unloading 1510 unused Assets to reduce memory usage. Loaded Objects now: 238236. Total: 967.668900 ms (FindLiveObjects: 53.692700 ms CreateObjectMapping: 17.065400 ms MarkObjects: 889.117100 ms DeleteObjects: 7.792600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 27) Unloading 1058 unused Assets to reduce memory usage. Loaded Objects now: 325281. Total: 1446.794300 ms (FindLiveObjects: 58.718400 ms CreateObjectMapping: 28.412400 ms MarkObjects: 1353.024400 ms DeleteObjects: 6.638700 ms) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -646 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -48 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Demolisher (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Bulldog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Bulldog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (InformLanceOfGuardAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Orders: Don't know what to do with InformLanceOfGuard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -408.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -598.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -140 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -598.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -408.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Thunderbolt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Striker (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Striker (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Schrek PPC Carrier (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Thunderbolt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Striker (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Striker (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: starting patrol_With_Opportunistic_Shooting_AI_root. starting if_shutdown__restart. starting isShutdown0000. completed isShutdown0000 with Failure and NULL order info. completed if_shutdown__restart with Failure and NULL order info. starting if_prone__stand_up. starting movementAvailable0000. completed movementAvailable0000 with Success and NULL order info. starting isProne0000. Log[AI.BehaviorNodes] : IsProne running Log[AI.BehaviorNodes] : unit is not a mech, cannot be prone. Failing. completed isProne0000 with Failure and NULL order info. completed if_prone__stand_up with Failure and NULL order info. starting patrol_opportunistic_shoot. starting movementAvailable0001. completed movementAvailable0001 with Success and NULL order info. starting unitHasRoute0000. completed unitHasRoute0000 with Success and NULL order info. starting selector0000. starting lanceHasStartedRoute0000. completed lanceHasStartedRoute0000 with Success and NULL order info. completed selector0000 with Success and NULL order info. starting inverter0000. starting lanceHasCompletedRoute0000. completed lanceHasCompletedRoute0000 with Failure and NULL order info. completed inverter0000 with Success and NULL order info. starting moveAlongRoute0000. Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: starting patrol_With_Opportunistic_Shooting_AI_root. starting if_shutdown__restart. starting isShutdown0000. completed isShutdown0000 with Failure and NULL order info. completed if_shutdown__restart with Failure and NULL order info. starting if_prone__stand_up. starting movementAvailable0000. completed movementAvailable0000 with Success and NULL order info. starting isProne0000. Log[AI.BehaviorNodes] : IsProne running Log[AI.BehaviorNodes] : unit is not a mech, cannot be prone. Failing. completed isProne0000 with Failure and NULL order info. completed if_prone__stand_up with Failure and NULL order info. starting patrol_opportunistic_shoot. starting movementAvailable0001. completed movementAvailable0001 with Success and NULL order info. starting unitHasRoute0000. completed unitHasRoute0000 with Success and NULL order info. starting selector0000. starting lanceHasStartedRoute0000. completed lanceHasStartedRoute0000 with Success and NULL order info. completed selector0000 with Success and NULL order info. starting inverter0000. starting lanceHasCompletedRoute0000. completed lanceHasCompletedRoute0000 with Failure and NULL order info. completed inverter0000 with Success and NULL order info. starting moveAlongRoute0000. Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: starting patrol_With_Opportunistic_Shooting_AI_root. starting if_shutdown__restart. starting isShutdown0000. completed isShutdown0000 with Failure and NULL order info. completed if_shutdown__restart with Failure and NULL order info. starting if_prone__stand_up. starting movementAvailable0000. completed movementAvailable0000 with Success and NULL order info. starting isProne0000. Log[AI.BehaviorNodes] : IsProne running Log[AI.BehaviorNodes] : unit is not a mech, cannot be prone. Failing. completed isProne0000 with Failure and NULL order info. completed if_prone__stand_up with Failure and NULL order info. starting patrol_opportunistic_shoot. starting movementAvailable0001. completed movementAvailable0001 with Success and NULL order info. starting unitHasRoute0000. completed unitHasRoute0000 with Success and NULL order info. starting selector0000. starting lanceHasStartedRoute0000. completed lanceHasStartedRoute0000 with Success and NULL order info. completed selector0000 with Success and NULL order info. starting inverter0000. starting lanceHasCompletedRoute0000. completed lanceHasCompletedRoute0000 with Failure and NULL order info. completed inverter0000 with Success and NULL order info. starting moveAlongRoute0000. Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: starting patrol_With_Opportunistic_Shooting_AI_root. starting if_shutdown__restart. starting isShutdown0000. completed isShutdown0000 with Failure and NULL order info. completed if_shutdown__restart with Failure and NULL order info. starting if_prone__stand_up. starting movementAvailable0000. completed movementAvailable0000 with Success and NULL order info. starting isProne0000. Log[AI.BehaviorNodes] : IsProne running Log[AI.BehaviorNodes] : unit is not a mech, cannot be prone. Failing. completed isProne0000 with Failure and NULL order info. completed if_prone__stand_up with Failure and NULL order info. starting patrol_opportunistic_shoot. starting movementAvailable0001. completed movementAvailable0001 with Success and NULL order info. starting unitHasRoute0000. completed unitHasRoute0000 with Success and NULL order info. starting selector0000. starting lanceHasStartedRoute0000. completed lanceHasStartedRoute0000 with Success and NULL order info. completed selector0000 with Success and NULL order info. starting inverter0000. starting lanceHasCompletedRoute0000. completed lanceHasCompletedRoute0000 with Failure and NULL order info. completed inverter0000 with Success and NULL order info. starting moveAlongRoute0000. Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: starting patrol_With_Opportunistic_Shooting_AI_root. starting if_shutdown__restart. starting isShutdown0000. completed isShutdown0000 with Failure and NULL order info. completed if_shutdown__restart with Failure and NULL order info. starting if_prone__stand_up. starting movementAvailable0000. completed movementAvailable0000 with Success and NULL order info. starting isProne0000. Log[AI.BehaviorNodes] : IsProne running Log[AI.BehaviorNodes] : unit is not a mech, cannot be prone. Failing. completed isProne0000 with Failure and NULL order info. completed if_prone__stand_up with Failure and NULL order info. starting patrol_opportunistic_shoot. starting movementAvailable0001. completed movementAvailable0001 with Success and NULL order info. starting unitHasRoute0000. completed unitHasRoute0000 with Success and NULL order info. starting selector0000. starting lanceHasStartedRoute0000. completed lanceHasStartedRoute0000 with Success and NULL order info. completed selector0000 with Success and NULL order info. starting inverter0000. starting lanceHasCompletedRoute0000. completed lanceHasCompletedRoute0000 with Failure and NULL order info. completed inverter0000 with Success and NULL order info. starting moveAlongRoute0000. Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: starting patrol_With_Opportunistic_Shooting_AI_root. starting if_shutdown__restart. starting isShutdown0000. completed isShutdown0000 with Failure and NULL order info. completed if_shutdown__restart with Failure and NULL order info. starting if_prone__stand_up. starting movementAvailable0000. completed movementAvailable0000 with Success and NULL order info. starting isProne0000. Log[AI.BehaviorNodes] : IsProne running Log[AI.BehaviorNodes] : unit is not a mech, cannot be prone. Failing. completed isProne0000 with Failure and NULL order info. completed if_prone__stand_up with Failure and NULL order info. starting patrol_opportunistic_shoot. starting movementAvailable0001. completed movementAvailable0001 with Success and NULL order info. starting unitHasRoute0000. completed unitHasRoute0000 with Success and NULL order info. starting selector0000. starting lanceHasStartedRoute0000. completed lanceHasStartedRoute0000 with Success and NULL order info. completed selector0000 with Success and NULL order info. starting inverter0000. starting lanceHasCompletedRoute0000. completed lanceHasCompletedRoute0000 with Failure and NULL order info. completed inverter0000 with Success and NULL order info. starting moveAlongRoute0000. Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) Look rotation viewing vector is zero (Filename: Line: 84) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) InitEffects for StatusEffect-LCM-DamageReduction has an unsupported effectTargetType: AllLanceMates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CombatHud.OnTriggerDialog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Dropoff (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: starting patrol_With_Opportunistic_Shooting_AI_root. starting if_shutdown__restart. starting isShutdown0000. completed isShutdown0000 with Failure and NULL order info. completed if_shutdown__restart with Failure and NULL order info. starting if_prone__stand_up. starting movementAvailable0000. completed movementAvailable0000 with Success and NULL order info. starting isProne0000. Log[AI.BehaviorNodes] : IsProne running Log[AI.BehaviorNodes] : unit is not a mech, cannot be prone. Failing. completed isProne0000 with Failure and NULL order info. completed if_prone__stand_up with Failure and NULL order info. starting patrol_opportunistic_shoot. starting movementAvailable0001. completed movementAvailable0001 with Success and NULL order info. starting unitHasRoute0000. completed unitHasRoute0000 with Success and NULL order info. starting selector0000. starting lanceHasStartedRoute0000. completed lanceHasStartedRoute0000 with Success and NULL order info. completed selector0000 with Success and NULL order info. starting inverter0000. starting lanceHasCompletedRoute0000. completed lanceHasCompletedRoute0000 with Failure and NULL order info. completed inverter0000 with Success and NULL order info. starting moveAlongRoute0000. Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: starting patrol_With_Opportunistic_Shooting_AI_root. starting if_shutdown__restart. starting isShutdown0000. completed isShutdown0000 with Failure and NULL order info. completed if_shutdown__restart with Failure and NULL order info. starting if_prone__stand_up. starting movementAvailable0000. completed movementAvailable0000 with Success and NULL order info. starting isProne0000. Log[AI.BehaviorNodes] : IsProne running Log[AI.BehaviorNodes] : unit is not a mech, cannot be prone. Failing. completed isProne0000 with Failure and NULL order info. completed if_prone__stand_up with Failure and NULL order info. starting patrol_opportunistic_shoot. starting movementAvailable0001. completed movementAvailable0001 with Success and NULL order info. starting unitHasRoute0000. completed unitHasRoute0000 with Success and NULL order info. starting selector0000. starting lanceHasStartedRoute0000. completed lanceHasStartedRoute0000 with Success and NULL order info. completed selector0000 with Success and NULL order info. starting inverter0000. starting lanceHasCompletedRoute0000. completed lanceHasCompletedRoute0000 with Failure and NULL order info. completed inverter0000 with Success and NULL order info. starting moveAlongRoute0000. Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Landing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vargr APC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find num flag for combatant Vargr APC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -465.12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -768.15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: -108 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -768.15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -702.45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -646 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -668.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer higher damage (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer attack from behind (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer 90 degrees (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer no closer than weapon min dist to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower LOS to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer facing hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower armor of hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer presenting higher armor to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer within melee distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to be behind braced hostile targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer lower damage from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) minVal: -646 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) maxVal: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer LOS to most hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the rear arc of enemies (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating Prefer to take more firepower away from hostiles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) evaluating prefer optimal distance to hostile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for moveAlongRoute0000 : System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_opportunistic_shoot : System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AI Behavior Tree Error in Tick for patrol_With_Opportunistic_Shooting_AI_root : System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The AI returned NULL orders. Bracing, instead. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unity [ERROR] BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BT Log String: Tick failed moveAlongRoute0000 System.NullReferenceException: Object reference not set to an instance of an object at MoveAlongRouteNode.findLastReachablePatrolWaypoint (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, System.Collections.Generic.List`1[T] pathNodes, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Single destinationRadius, UnityEngine.Vector3& lastReachablePoint, UnityEngine.Vector3& firstUnreachableWayPoint, System.Int32& nextWaypointIndex, System.Boolean& completedRoute) [0x0012a] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.getReachablePointOnRoute (UnityEngine.Vector3 startPosition, BattleTech.RouteGameLogic patrolRoute, MoveAlongRouteNode+PatrolRouteWaypoints waypointIterator, System.Collections.Generic.List`1[T] validDestinations, System.Boolean& isComplete, System.Int32& nextWaypointIndex, System.Boolean& nextPointGoesForward, UnityEngine.Vector3& successorPoint) [0x0003c] in <3a3b490f618743a4be67f60469483e7a>:0 at MoveAlongRouteNode.Tick () [0x0031e] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_opportunistic_shoot System.NullReferenceException: Object reference not set to an instance of an object at SequenceNode.Tick () [0x0002b] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 Tick failed patrol_With_Opportunistic_Shooting_AI_root System.NullReferenceException: Object reference not set to an instance of an object at SelectorNode.Tick () [0x00019] in <3a3b490f618743a4be67f60469483e7a>:0 at BehaviorNode.Update () [0x000a6] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 27) UnloadTime: 486.655800 ms Unloading 993 unused Assets to reduce memory usage. Loaded Objects now: 164096. Total: 1459.979400 ms (FindLiveObjects: 31.103600 ms CreateObjectMapping: 17.190300 ms MarkObjects: 1385.388500 ms DeleteObjects: 26.296300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 27) UnloadTime: 3.021700 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 164091. Total: 1344.459000 ms (FindLiveObjects: 30.612100 ms CreateObjectMapping: 15.850600 ms MarkObjects: 1297.289900 ms DeleteObjects: 0.705800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 27) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 164091. Total: 1343.375600 ms (FindLiveObjects: 26.675200 ms CreateObjectMapping: 14.726400 ms MarkObjects: 1301.249000 ms DeleteObjects: 0.724200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 27) UnloadTime: 3.061300 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 164103. Total: 1364.903200 ms (FindLiveObjects: 33.663600 ms CreateObjectMapping: 14.794400 ms MarkObjects: 1315.784900 ms DeleteObjects: 0.659700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 27) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 192212. Total: 1490.157900 ms (FindLiveObjects: 30.901400 ms CreateObjectMapping: 16.362700 ms MarkObjects: 1442.102000 ms DeleteObjects: 0.791300 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 71095 unused Assets to reduce memory usage. Loaded Objects now: 74569. Total: 1394.772500 ms (FindLiveObjects: 27.557800 ms CreateObjectMapping: 16.796200 ms MarkObjects: 1169.937200 ms DeleteObjects: 180.480600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.179400 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 74544. Total: 1229.059400 ms (FindLiveObjects: 17.677100 ms CreateObjectMapping: 4.417700 ms MarkObjects: 1206.580900 ms DeleteObjects: 0.383300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.987200 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 74540. Total: 1209.926400 ms (FindLiveObjects: 17.753600 ms CreateObjectMapping: 4.373400 ms MarkObjects: 1187.383300 ms DeleteObjects: 0.415500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 74540. Total: 1206.972100 ms (FindLiveObjects: 17.260100 ms CreateObjectMapping: 4.619400 ms MarkObjects: 1184.805300 ms DeleteObjects: 0.286700 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.088200 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 253322. Total: 2078.175000 ms (FindLiveObjects: 41.106200 ms CreateObjectMapping: 24.716200 ms MarkObjects: 2011.121600 ms DeleteObjects: 1.230300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 261328. Total: 2118.378900 ms (FindLiveObjects: 39.050600 ms CreateObjectMapping: 23.024100 ms MarkObjects: 2055.231600 ms DeleteObjects: 1.072100 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) mood controller detected the game started! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Created (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) animation complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] SaveEntry Processing (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveSerializationComplete] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Enable save toast 4532.913 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [SaveComplete] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disable save toast4535.071 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hide save toast4538.082 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Invisible save toast 4540.096 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 50.660200 ms Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 263050. Total: 2414.364000 ms (FindLiveObjects: 44.141400 ms CreateObjectMapping: 23.203900 ms MarkObjects: 2304.878800 ms DeleteObjects: 42.139200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 263050. Total: 2365.675300 ms (FindLiveObjects: 41.437900 ms CreateObjectMapping: 27.459700 ms MarkObjects: 2295.695300 ms DeleteObjects: 1.081400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 86240 unused Assets to reduce memory usage. Loaded Objects now: 19914. Total: 1099.803300 ms (FindLiveObjects: 15.912300 ms CreateObjectMapping: 15.593800 ms MarkObjects: 985.348200 ms DeleteObjects: 82.948400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.245300 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19896. Total: 988.503700 ms (FindLiveObjects: 16.206500 ms CreateObjectMapping: 1.331400 ms MarkObjects: 964.604000 ms DeleteObjects: 6.361200 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 249) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19893. Total: 996.091900 ms (FindLiveObjects: 10.447700 ms CreateObjectMapping: 1.343100 ms MarkObjects: 984.120700 ms DeleteObjects: 0.179300 ms) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] Destroy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) On Load Successful! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Data.DataManager.ContainedLoadRequest [ERROR] ManifestEntry is null for [CustomPortrait_1_2_ID_0] [PortraitSettings] - resourceIds are case sensitive, so be sure to check that too (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map name: [mapGeneral_bigCrater_bMoon] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_bigCrater_bMoon/mapGeneral_bigCrater_bMoon.unity] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading encounter layer: [3d9b6a94-2800-42d5-a84e-0dce95e99001] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapExport [LOG] loading contract override: [c_fp_morganKell_2_captureEscort] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapMetaData - successfully loaded biomeskin lunarVacuum (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional CombatCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 5.045600 ms Unloading 720 unused Assets to reduce memory usage. Loaded Objects now: 25983. Total: 896.031500 ms (FindLiveObjects: 13.022000 ms CreateObjectMapping: 3.067100 ms MarkObjects: 878.449800 ms DeleteObjects: 1.492000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 1.789400 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 25961. Total: 906.339300 ms (FindLiveObjects: 12.472300 ms CreateObjectMapping: 3.372400 ms MarkObjects: 890.357900 ms DeleteObjects: 0.136300 ms) Unloading the last loaded scene Assets/Scenes/System/Empty.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 249) Unloading 0 Unused Serialized files (Serialized files now loaded: 9) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25979. Total: 894.548800 ms (FindLiveObjects: 8.697900 ms CreateObjectMapping: 2.811300 ms MarkObjects: 882.892700 ms DeleteObjects: 0.146100 ms) d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] d3d11: failed to create buffer (target 0x2 mode 0 size 0) [0x80070057] Unloading 20 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 3.038100 ms Unloading 1510 unused Assets to reduce memory usage. Loaded Objects now: 227846. Total: 1391.678200 ms (FindLiveObjects: 47.151700 ms CreateObjectMapping: 19.181200 ms MarkObjects: 1317.715100 ms DeleteObjects: 7.629600 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) Unloading 1072 unused Assets to reduce memory usage. Loaded Objects now: 325325. Total: 2072.062100 ms (FindLiveObjects: 75.735500 ms CreateObjectMapping: 28.511300 ms MarkObjects: 1959.685700 ms DeleteObjects: 8.128900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 508.264200 ms Unloading 844 unused Assets to reduce memory usage. Loaded Objects now: 152389. Total: 1840.164100 ms (FindLiveObjects: 28.583400 ms CreateObjectMapping: 20.122100 ms MarkObjects: 1762.947000 ms DeleteObjects: 28.511000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 2.957800 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 152384. Total: 1769.346900 ms (FindLiveObjects: 27.578300 ms CreateObjectMapping: 16.193200 ms MarkObjects: 1724.899700 ms DeleteObjects: 0.675300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 152384. Total: 1796.061700 ms (FindLiveObjects: 25.930600 ms CreateObjectMapping: 15.303100 ms MarkObjects: 1754.176700 ms DeleteObjects: 0.650900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 61311 unused Assets to reduce memory usage. Loaded Objects now: 18813. Total: 3789.189100 ms (FindLiveObjects: 48.155800 ms CreateObjectMapping: 14.656400 ms MarkObjects: 1276.171000 ms DeleteObjects: 2450.205200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.194600 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 24279. Total: 1375.095300 ms (FindLiveObjects: 9.592300 ms CreateObjectMapping: 1.388800 ms MarkObjects: 1363.861900 ms DeleteObjects: 0.251800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24280. Total: 1481.726400 ms (FindLiveObjects: 12.743000 ms CreateObjectMapping: 1.567000 ms MarkObjects: 1467.295700 ms DeleteObjects: 0.120000 ms) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] Destroy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Conditional SceneLoadedCurtainConditional is complete. Clearing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No more conditionals. Closing! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stopping ThreadPool (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Threadpool stopped (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Network.Services.HBSServiceManager.get_Instance () [0x00005] in <3a3b490f618743a4be67f60469483e7a>:0 at BattleTech.Network.Services.HBSServiceManager.OnDestroy () [0x00000] in <3a3b490f618743a4be67f60469483e7a>:0 (Filename: <3a3b490f618743a4be67f60469483e7a> Line: 0) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70) Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash. (Filename: Line: 70)